Warhammer 40,000: Sabbat Martyr by Dan Abnett

Sabbat Martyr Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Seven

Length: 10 hours and 35 minutes

My Rating: 4.75 out of 5 stars

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In addition to my review for Straight Silver, I also present a review for the impressive and epic seventh novel in Dan Abnett’s Gaunt’s Ghosts series, Sabbat Martyr.  This was an outstanding and fantastic addition that perfectly followed on from some of the previous books in the series, including Necropolis, Honour Guard and The Guns of Tanith, while also throwing the beloved protagonists into all manner of trouble.

It is a time of miracles in the Imperium of Man.  As Warmaster Macaroth continues his extensive and exhaustive Sabbat World Crusade, the forces of the Imperium are stretched like never before.  However, word has reached the ears of all the faithful in the Sabbat Worlds that the legendary Saint Sabbat has reincarnated on the isolated and pious world of Herodor.  There, in Civitas Beati, a holy city dedicated to her, the reborn Saint awaits the faithful, the pilgrims, and the mighty warriors of the Imperium.

Amongst those summoned to Herodor are the battle tested and weary soldiers of the Tanith First-and-Only, better known as Gaunt’s Ghosts.  Thanks to their previous victories, as well as their involvement in miracles associated with the Saint, the Ghosts and their leader, Colonel-Commissar Gaunt, have been personally chosen by Sabbat to be her honour guard.  However, nothing on Herodor is as it seems, and Gaunt finds himself drawn into deceptive military politics and the manipulated beliefs of the city.  Worse, the forces of the Emperor of Mankind aren’t the only ones who have heard the call of the new Saint.

As Gaunt attempts to establish order in the city, an unstoppable danger appears on the horizon in the form of the infamous followers of Chaos, the Blood Pact.  Lead by the terrible Chaos warlord, Enok Innokenti, the invading forces of Chaos have one mission: find and kill the reborn Saint, and, by doing so, rob the Imperium of hope.  Desperately outnumbered and faced with impossible odds, Gaunt and his ghosts will need to do all they can to save the Saint and the city.  However, the dread Innokenti will have the Saint’s head by any means necessary and has sent nine deadly and corrupt killers to ensure this happens.  Can Gaunt and the Tanith First-and-Only pull off a miracle in the name of their blessed saint, or is this their final battle?

Abnett pumps up the feels and brings together some amazing storylines in this seventh excellent Gaunt’s Ghosts book.  An action-packed and highly intense read, Sabbat Martyr was another exceptional read, and one that I absolutely powered through thanks to its addictive and powerful story.

Sabbat Martyr has a pretty impressive story behind it, especially as Abnett wraps up the Saint sub-series within the larger Gaunt’s Ghosts books, in a big way.  Starting off fairly typically, with the Ghosts arriving on a new world to take care of some riffraff, Abnett quickly sets the scenes and revisits several of the key existing storylines and character arcs.  However, Sabbat Martyr goes in some intriguing new directions as Gaunt and his soldiers encounter what appears to be a reborn Imperial Saint, who has inspired a new bout of religious fervour and devotion in the region.  This proves to be an interesting new angle which ties this book into the larger concerns of the Warhammer 40,000 universe, rather than focusing on the fight of the common footslogger.  I liked this change of focus, especially as it fits with the hints raised in the preceding novels, and the initial intrigues of the novel added a level of uncertainty that worked quite nicely.  A fantastic, extended battle scene ended the first third of the book nicely, especially as it leads to some big revelations and sets the scene for the second half of the book.

The second half of Sabbat Martyr is where things get really interesting.  Abnett cleverly uses the start of this half to quickly extend several great character arcs, which sets some figures up for some dark times, while others are restored in interesting ways.  However, you don’t have a chance to fully appreciate that, as Abnett then launches the reader right into a new phase of war, as deadly enemies literally rain down around the protagonists.  Essentially the entire second half of the book is pure warfare, as the forces of Chaos arrive and harry the Imperial forces on every front, including with an extended space combat sequence.  From there, the enemy arrives on Herodor in force, including the nine promised deadly killers, and all the protagonists are thrust into a deadly battle for survival.

I loved this last part of the book, especially as Abnett knows how to write an exceptional war sequence.  Expertly splitting the story between numerous point-of-view characters, the resulting carnage is epic, with the protagonists forced into intense street fighting to survive.  All these battles are well crafted, and show the protagonists at their most desperate, as they are slowly pushed back with seemingly no hope to win.  I really loved these battles, as well as the simultaneous character arcs that tied into them, and you really get drawn in towards the big climax.  I did think that Abnett slightly rushed this last half, mainly because he was trying to fit in too much at once.  While the nine killers get a good introduction, they weren’t utilised as effectively as they could have been, and their appearances are a little briefer than you would have liked.  Indeed, there is so much potential material in this second half that Abnett could have honestly fit his story across two books and really expanded everything out.  Still all the big battles are very epic, and the big climatic fight sequence proves to be everything you could have wanted.  Abnett wraps everything up with some major tragedy, as multiple character arcs come full circle in a big and emotionally charged way.  As such, readers, especially established fans of the series, come away from Sabbat Martyr shaken while Abnett clearly and decisively ends a major chapter in the Gaunt’s Ghosts series.

Abnett does a really good job bringing this epic story to life, and I deeply appreciated just how dark and intense Sabbat Martyr got in places.  Expertly utilising multiple character perspectives to tell an elaborate story, you really get sucked into the massive carnage that emerges, and I really must commend Abnett for the impressive battle scenes.  Abnett has his methodology set for the Gaunt’s Ghosts books by this point in the series, and I love how smoothly his story unwinds.  The blend of character focussed storytelling and intense action makes for an exciting read, and I really got invested in this outstanding seventh entry in the series.  I did appreciate how Abnett took his protagonists into the much wider realm of faith, saints and holy power that is well established in other Warhammer 40,000 fiction, but not something we’ve typically seen in this series.  It honestly made for a unique change of pace, and Abnett does a great job wrapping ongoing storylines around it.  I also appreciated how several loose ends and antagonists from previous novels got revisited here, including one of the big issues I had with Honour Guard which got nicely resolved here.  This does mean that unlike the other Gaunt’s Ghosts books, Sabbat Martyr is less accessible for new readers, although Abnett does a good job of summarising old storylines where needed.  As such, this proved to be an epic entry in the wider series, and I really enjoyed how this chapter of the Gaunt’s Ghosts books came to an end.

As with all the Gaunt’s Ghosts books, the heart of Sabbat Martyr lays in the extended cast of protagonists from whom the elaborate story emerges.  Abnett has a very well-established cast of characters for Sabbat Martyr, and it was frankly moving to see how this story unfolded for them.  The author does a good job splitting the story amongst the cast, and I appreciated how this book, unlike the previous novel, didn’t overdo the number of primary cast members.  The resulting character arcs and personal stories proved to be very moving and intense to different degrees, and Abnett really got dark in places, especially when it came to bringing certain character storylines full circle.

Now, I won’t go into too much detail about the characters here, because I don’t want to ruin some major parts of the book.  However, I will say that Gaunt is once again a great central figure, and it was intriguing to see him impacted by his fate, as well as the many friendships he’s made throughout the series.  In addition, Gol Kolea gets a nice addition to his story, which I really appreciated, while one of the original Ghosts, Brin Milo, finds himself going on some bold new adventures that tie in nicely to his long-hinted destiny.  The feud between Lijah Cuu and Hlaine Larkin that was such a dark and memorable part of Straight Silver, comes to a great conclusion here, and Cuu really proves to be the ultimate villain of this series.  Agun Soric’s battle with his unusual messages is another highlight, especially as Abnett works in some powerful personal struggles, as well as a very dark ending that will leave you hurting.  All these character arcs, and more, are handled perfectly and all readers, especially those who have enjoyed the rest of the series, will really appreciate how Abnett continues or concludes them here.  However, I may never forgive Abnett for the big tragedy that occurs at the end that ensures the Tanith First-and-Only will never be the same again.

It goes without saying that I ended up listening to Sabbat Martyr on audiobook, especially after how impressed I have been with the previous Gaunt’s Ghosts audiobooks.  Coming in with a run time of 10 and half hours, Sabbat Martyr was another descent length Warhammer 40,000 audiobook that I just flew through.  This format works so well to tell epic Warhammer 40,000 stories, and I loved how effectively the fight sequences came through in Sabbat Martyr, as you can so easily envision Abnett’s massive action set pieces.  A lot of how effective Sabbat Martyr’s audiobook is comes down to excellent narrator Toby Longworth, who is one of my favourite audiobook narrators.  Longworth, the established narrator for all things Gaunt’s Ghosts (as well as Abnett’s other audiobooks like, Xenos, Malleus and Hereticus), has long perfected the voices he uses within these audiobooks, and it was great to hear his established tones and voices again.  The narrator really has all the key characters down and love the fitting and effective voice each of them has.  This impressive voice work deeply enhances an already awesome story, and you really get to feel the emotions and actions of each of the characters.  I honestly had such a great time listening to the Sabbat Martyr audiobook, especially in some of the more intense action scenes which swept my imagination away, and this is easily the best format by which to enjoy this amazing book .

With fire, blood and faith, Abnett wraps up a major part of his iconic Gaunt’s Ghosts series in a big way with the epic Sabbat Martyr.  Loaded with war, personal conflict, powerful developments, and some memorable tragedy, Sabbat Martyr was a worthy and intense addition to the series, and one that I couldn’t stop listening to.  I had such an exceptional time with this book, and Sabbat Martyr, and indeed the entire Gaunt’s Ghosts series, is required reading for all Warhammer 40,000 fans.

Sabbat Martyr Cover 2

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Warhammer 40,000: Straight Silver by Dan Abnett

Straight Silver Cover

Publisher: Black Library (Audiobook – 1 December 2002)

Series: Gaunt’s Ghosts – Book Six

Length: 9 hours and 52 minutes

My Rating: 5 out of 5 stars

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After having a blast reading and reviewing The Traitor’s Hand, my desire for more things Warhammer 40,000 needed to be sated, so I dove into the exceptional and gritty Gaunt’s Ghost book by Dan Abnett, Straight Silver.

While there are some truly impressive Warhammer 40,000 authors out there, few can match Dan Abnett in terms of quality and impact.  One of the most significant authors of Warhammer fiction, Abnett has produced a great number of books in the franchise over the years, which includes several must-read series for all Warhammer fans.  These include his substantial contributions to the massive Horus Heresy series, as well as the iconic Inquisitor extended series.  The Inquisitor books include his impressive and highly compelling Eisenhorn trilogy, made up of Xenos, Malleus and Hereticus, and which are amongst my favourite literary trilogies.  While I am a huge fan of these novels, probably his most grounded and well-known contribution to the Warhammer 40,000 canon are the Gaunt’s Ghosts novels.

The Gaunt’s Ghosts books are an extended series that follows the members of the Tanith First-and-Only, a weary and battle-hardened regiment of Imperial Guard soldiers.  Led by Colonel-Commissar Ibram Gaunt and known for their stealth abilities and the destruction of their home planet, the Tanith First-and-Only have taken up the name Gaunt’s Ghosts and are fighting in the massive Sabbat World Crusades hoping to find a new planet to call home.  This series emphasises the common human soldier and the gruelling realities of war in the grim Warhammer 40,000 future, and it is one of the most compelling series out there.  I have had an outstanding time with this series and all the books I have read, including First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, and the prequel novel The Vincula Insurgency, have been extremely epic and complex, perfectly blending great characters with intense action.  Despite still having several books to go, the Gaunt’s Ghosts novels are one of my favourite Warhammer 40,000 series for a very good reason and I had no hesitation diving into the next book of the series, Straight Silver, when I needed something fun to read.

As the massive Sabbat World Crusades gain traction against humanity’s enemies, the Imperial forces finally have the capacity to send aid to the long-isolated planet of Aexe Cardinal.  There the loyalist nations of the Aexe Alliances have been locked in a gruelling 40-year war against the Chaos corrupted Shadik Republic.  Amongst the Imperial reinforcements sent to Aexe Cardinal are the veteran Ghosts of the Tanith First-and-Only, who are ready to make a dent in a new foe.

However, upon arriving on Aexe Cardinal, the Ghosts are surprised to find themselves under the command of the Aexe Alliance rather than their own generals.  Forced to serve the whims of their new allies for political reasons, the Ghosts are soon thrust into the archaic way of fighting that have led the war to linger for decades.  Worse, their new commanders refuse to use the Ghosts to their full potential, and the lightly armoured scouts find themselves fighting in bloody trench warfare.

Forced to endure confined conflict in ill-maintained trenches, the Ghosts find death constantly on the horizon as raids, bombardments, gas weaponry, and their own shattered morale begin to take their toll.  To keep his regiment alive and sane, Gaunt volunteers his troops for the most dangerous missions where the Ghost’s scouting skills can be best utilised.  However, the resulting campaigns will test Gaunt and his troops to the utter limit as the relentless forces of Chaos come crashing down upon them.

Straight Silver proved to be an exceptional entry to this amazing Warhammer 40,000 series.  Featuring some powerful and gritty action that took its protagonists to dark places, this sixth entry in the Gaunt’s Ghosts series was so damn good that I managed to power through it in no time at all.

Abnett did a brilliant job coming up with a particularly intense and dark story that plants the protagonists and the reader into the middle of a gritty warzone.  The main story is initially a little basic, with the Ghosts arriving on a new planet and finding themselves caught up in another long-standing war.  However, the book takes an outstanding turn when the Ghosts, who work best as a scout force, are forced into an elaborate trench warfare scenario.  Thanks to the excellent World War I inspired setting, the Ghosts are figuratively thrust back into the past and are forced to fight an old-fashioned type of war with their lasguns going up against firearms, chemical shells, and fixed lines of trenches.  The constant grim trench battles, raids and fights across no man’s land that dominate the first half of this book are very intense, gory, and pointless, and the reader is swiftly drawn into the unusual and dangerous scenario the Ghosts find themselves in.  Abnett masterfully captures so many aspects of this grim scenario, and you have to appreciate how brutal he makes the battles and the terrible conditions the characters find themselves in.

All these initial battles are expertly shown through the eyes of the many recurring characters of the Gaunt’s Ghosts series, and you swiftly begin to feel their despair and the rising tensions within them.  This works well with many of the existing character arcs, as several figures deal with grudges, uncertainty about duty, and growing relationships.  This excellent use of character arcs and perspectives humanises the fight, and you can’t help but get dragged even more into their hopeless situations.  I particularly enjoyed how Abnett deliberately made the antagonists a purely human force, with no named enemy characters serving as the villain.  This helps to reinforce that the true antagonist of the plot is human nature and their ability to wage unforgiving war, as the two opposing armies destroy everything around them.

While Abnett could have kept the characters in the trenches for a while and still had a good book, he chooses to accelerate the plot about halfway through Straight Silver, as the Ghosts are given a chance to prove themselves by going on two deadly missions.  This splits the story, as Gaunt leads half the characters on a series of deadly raids behind enemy lines, while another small group of key characters find themselves away from the fighting as they scout a critical location in the woods.  Naturally both storylines result in deadly chaos for the relevant protagonists, but I loved how they played out.  The storyline with Gaunt was brutal infiltration across no man’s land at its finest, and there are so many shudder-inducing moments as they continuously encounter the horrors of war.  The other storyline is much more a slow burn, as the characters find themselves isolated in the woods and only have themselves to fight with, as the grudges and resentments introduced at the start of the book are refreshed.  While the characters come together when an enemy presents itself, they are still caught up in their raw emotions, and this results in some dark moments.  Both storylines are resolve in an impressive and compelling manner, and the reader will come away enthralled, excited, and a little angry, as one excellent villain gets away with everything again.  You are honestly left wanting more, especially as Abnett throws in some tantalising hints for the future, and the bloody battles and horrors of Straight Silver will stay with you long after you’ve finished.

As with most books in the Gaunt’s Ghosts series, Straight Silver can be read as a mostly standalone read, as many of the key characters and story arcs are expertly reintroduced throughout the course of the book.  While readers will always get more out of Straight Silver if they read the other Gaunt’s Ghosts books first, especially as that will allow them to become more attached to the characters, a new reader can easily pick up Straight Silver and have an outstanding time getting through it.  Straight Silver and the Gaunt’s Ghosts books can also be readily enjoyed by those people with minimal pre-knowledge of the Warhammer 40,000 universe.  The Gaunt’s Ghosts books exist in their own little pocket of the universe, with the story completely focused on their own struggle as soldiers.  As such, this makes these books perfect entry level reads for those wishing to learn more about Warhammer 40,000 fiction, and anyone with a love for science fiction or military fiction is going to love Straight Silver.

I’m always impressed with the amazing range of characters that Abnett fits into each of his Gaunt’s Ghost novels, as the author tries to constantly capture the entire experience of the regiment in a Band of Brothers sort of way.  Unlike his Eisenhorn books, which had one perspective character, the Gaunt’s Ghosts follow many different protagonists, which allows you to see a massive picture of events unfolding.  This works really well, and I loved the huge range of unique perspectives and personalities that emerged, as well as the different views of the fights and internal conflicts.  I did think that Straight Silver might have featured a few too many different perspectives, as Abnett tried to bring some new characters to the fore.  This meant that several of the established cast from the previous book didn’t have a chance to shine here and were often sidelined, while the newer characters didn’t impress as much in their first big appearance.

There were still a ton of great character arcs going on, and even with less time in the spotlight, many of these characters made the most of it.  Main protagonist Colonel-Commissar Ibram Gaunt gets a good showing, especially as he is forced into conflict with his friend, the highly moral Chief Medic Tolin Dorden, and he is forced to balance his responsibilities as a Commissar with the love he holds for his soldiers.  Newly promoted Sergeant Tona Criid proves to be an absolute badass character, and it was great to see her take command and kick butt.  Sergeant Agun Soric has some great scenes as he slowly comes to realise his latent psychic abilities, while the formerly charismatic Gol Kolea is a hard figure to read about, after suffering a head wound in the previous book and losing his intelligence.  However, the best storyline in Straight Silver involves the mad sniper Hlaine Larkin and the nefarious trooper Lijah Cuu (sure as sure).  Thanks to their interactions in the previous book, the slippery murderer Cuu has a major grudge against Larkin and is determined to kill him, just like he did Bragg.  This results in a deadly game of cat and mouse between the two, as Larkin tries to survive both the enemy and Cuu.  Cuu comes away as such a good villain for this book (even more than the enemy), and you can’t help but hate the guy, especially as there is something slick and scary in his every appearance.  These characters, and many more, helped to turn Straight Silver into an exceptional read, and you really get wrapped up in their unique experiences of war.

I doubt anyone who has every read one of my Warhammer reviews will be surprised that I ended up listening to Straight Silver on audiobook.  All Warhammer books are so much better in this format, and the Gaunt’s Ghosts audiobooks are a great example of this, especially with narrator Toby Longworth.  Longworth, who is one of my favourite audiobook narrators, has lent his voice to most of Abnett’s Warhammer audiobooks, and he always does a remarkable job moving the story along and describing the book’s epic battle sequences.  This is extremely evident in Straight Silver, and I very quickly powered through this audiobook because of how good it is.

I especially loved the awesome voices that Longworth came up with for the various characters featured throughout the book, and he goes out of his way to ensure that every figure has their own distinctive and fitting voice.  Many of these voices are carried over from the previous audiobooks, and it was great to get the continuity for each of the recurring characters, so much so that by this point listeners of the other Gaunt’s Ghosts books can figure out who is talking just by hearing their particular tone.  One thing I particularly appreciate is the range of accents that Longworth distributes across the audiobook.  Each group of soldiers, such as the original Tanith troopers, the new Verghastite recruits, and the soldiers of Aexe Cardinal, are given their own distinctive accents, and this cool attention to detail is what makes Longworth such a good narrator.  This was such an epic audiobook; with a runtime of nearly ten hours, most people can power through it, especially when they get caught up in the epic story.

Straight Silver is a particularly epic and impressive addition to the Gaunt’s Ghosts series as Dan Abnett takes his fame regiment down into battle hell.  Loaded with intense moments, a powerful background setting, and multiple engaging character arcs, Straight Silver is an exceptional read, and it is honestly one of the strongest Gaunt’s Ghosts books I have so far read.  An utterly addictive Warhammer 40,000 novel, I can give it no higher honour as a reviewer than to say the moment I finished it, I instantly grabbed the next book in the series, read it, and will be putting up a review for it now.

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Warhammer 40,000: The Traitor’s Hand by Sandy Mitchell

The Traitor's Hand Cover

Publisher: Black Library (Audiobook – 1 January 2005)

Series: Ciaphas Cain – Book Three

Length: 9 hours and 6 minutes

My Rating: 4.75 out of 5 stars

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After updating my list about my favourite Warhammer 40,000 novels last week, I was keen for more action from this awesome franchise, so I decided to quickly listen to the entertaining and fun novel, The Traitor’s Hand by Sandy Mitchell.

One of the things that I like most about the Warhammer 40,000 franchise is the sheer range of different stories and genres that can be found within it.  For example, one of the most popular series is a particularly funny and amusing series that focuses on a Blackadder-esque Imperial Commissar as he finds himself involved in all manner of over-the-top heroics.  This series is the Ciaphas Cain books, which follows the titular protagonist who has accidently become regarded as a great hero of the Imperium of Man, despite most of his actions being more for self-preservation.  The first two books in this series, For the Emperor and Caves of Ice, were extremely fun reads, and I have been meaning to check out the next book in the series for a while.  As such, when I had my recent Warhammer 40,000 craving, the third Ciaphas Cain book, The Traitor’s Hand, was an easy choice.

Commissar Ciaphas Cain, hero of the Imperium or unrepentant coward?  Constantly forced into the direst of circumstances despite doing everything in his power to avoid them, Cain has built up a reputation he considers entirely undeserved, especially as being known as a hero always seems to get him into trouble.  His latest assignment will test him like none other, especially when he is forced to go up against the great archenemy of the Imperium, the forces of Chaos.

With a Chaos fleet approaching the tidally locked planet of Adumbria, Cain and the soldiers of the Valhallan 597th are rapidly redeployed towards the planet to aid in its defence.  Despite wishing to stay off the frontlines, Cain’s experience and uncanny ability to find trouble forces him to join in the hunt for a Chaos cult hidden throughout the planet that has awakened in advance of the coming fleet.  However, the more he digs, the more he discovers that there is something far more sinister going on within the planet than anyone realises.

As the invading enemy arrives on the planet, it soon becomes apparent that two rival bands of Chaos worshippers are attacking Adumbria with very different goals in mind.  Leading the fight against the enemy, Cain needs to work out just what their objectives are before the world is destroyed in the Chaos crossfire.  However, with deadly enemy forces all around and a rival commissar determined to undermine him, can even the terminally lucky Cain stop them, especially when an old nightmare returns seeking revenge against him.

The Traitor’s Hand was an extremely awesome book from Mitchell that I had so much fun getting through.  Containing the outstanding blend of action, humour and intriguing characters that the Ciaphas Cain series is known for, The Traitor’s Hand was pretty damn epic, and I managed to power through it in about a day of intense listening.

This third Ciaphas Cain novel had a great story behind it that I had a wonderful time listening to.  While it does follow some similar story conventions to the previous books in the series, in that Cain and the Valhallan 597th arrive on a planet to face one foe, only for Cain to inadvertently discover another threat hidden under the surface, I think Mitchell did a good job distinguishing this book from the previous entries.  The introduction of a rival Commissar and alternating bands of Chaos worshippers makes for a great central storyline, and you get really involved in the battle for the planet and the attempts to discover a hidden Slaaneshi cult who are performing dark rituals.  The entire story evolves in a familiar manner, with Cain’s attempts to avoid a fight leading him into darker situations each time, while his keen insights allow him to determine where the true threat to the planet is located.  The big final sequence for The Traitor’s Hand was pretty damn awesome, as Cain leads a small force into a massive battle royale between warring Chaos warbands while also facing a dangerous foe from his past.  While the big bad’s identity was overly foreshadowed, their inclusion was very intense and lead to a gripping conclusion.  I do wonder if this repetitive story structure is going to be sustainable for the series in the future, but I really got stuck into this entertaining and exciting narrative and powered through it so damn quickly.

I absolutely loved the fun style of the Ciaphas Cain books which Mitchell once again uses to tell a fantastic story.  Primarily told from the first-person chronicle perspective as Cain recounts his many adventures, you get to see his insights into events that occur.  While on the surface this appears to be a typical Imperial Guard focused Warhammer 40,000 story, it is a much lighter read, as the book revolves around Cain’s continued attempts to get out of danger only to encounter worst problems.  It is really entertaining to see his excuses and manipulations, especially as nearly every action he does is calculated to avoid danger, which he shamelessly admits to.  The continued increase of stakes, desperate response from Cain and the inevitable lucky escape makes for some fun reading, and Mitchell does an excellent job of layering a strong amount of comedy into a usually dark universe.  This humour is expertly enhanced by the overarching narration of the book, provided by Inquisitor Vail’s editorial notes as she collates Cain’s memoirs.  Vail’s various notes, quotes and included histories of the story provides some much-needed context to the plot, while the entertaining and often sarcastic way they are delivered works extremely well.  I think that Mitchell got the right blend of humour, action, and dark moments throughout the course of The Traitor’s Hand, and I really got engrossed in the hilarious and action-packed story that emerged.  I did feel at times that Mitchell did get a bit repetitive with some of his phrases and lines, which you really notice with an extended read, but this is honestly a pretty minor complaint, and The Traitor’s Hand proved to be an amazing read.

I liked how well Mitchell featured the Warhammer 40,000 universe in The Traitor’s Hand, especially as he once again seeks to showcase the horrors of the franchise from the eyes of a human solider, even one as lucky as Ciaphas Cain.  The various Chaos factions prove to be great villains in this story, and I loved the cool comparisons between the Slaaneshi cult and the Khorne-worshipping warband.  You also get a great insight into the life of the common soldier or civilian, and it was fun to see the various responses many of them have to the reveals about Chaos and their dark designs.

Like most of the Ciaphas Cain novels The Traitor’s Hand can easily be read as a standalone book, and no real pre-knowledge of the Warhammer 40,000 universe is really needed.  Indeed, I really appreciated how efficiently Mitchell is able to ease new readers into the wider Warhammer 40,000 universe.  In addition, readers don’t really need to have checked out the prior Ciaphas Cain novels either, as Mitchell does a good job of summarising the necessary key points from these books when needed.  There were some strong references to the Ciaphas Cain short story, The Beguiling, which if you had read would have increased the impact of The Traitor’ Hand to a degree, however, it is also not necessary to have read it first, as Mitchell recaps it very well.  Overall, I felt this was a great piece of Warhammer 40,000 fiction that many people can get into.

A key highlight of any Ciaphas Cain novel is the excellent character work that Mitchell installs into the story.  This is certainly the case in The Traitor’s Hand, with most of the character work revolving around the protagonist and main point-of-view character, Commissar Ciaphas Cain.  While Mitchell has done a great job setting up this figure in the previous two books, it is always so much fun to see a story through Cain’s eyes, especially as the protagonist bears the duality of being a hero and a coward at the same time.  Fitted with a well-honed sense of survival, Cain is constantly trying to find ways to get out of danger and has proven quite adept at manipulating people to get what he wants.  However, due to bad luck or because he finds himself trapped by his own legend, Cain is constantly dragged into the most dangerous situations possible.  While it would be easy to dislike a character like this, readers quickly become aware that Cain isn’t as big a coward as he believes, and instead he is quite a skilled, brave and caring leader whose “cowardly” actions are often borne by shrewd assessment and tactical awareness.  Throw in his excellent sense of humour, his entertaining insights into the universe, and his vast experiences with the many different things trying to kill humans in the Warhammer universe, and Cain is such a great protagonist to follow.

Aside from Cain, The Traitor’s Hand features a raft of other great characters, each of whom bring a lot to the story.  For example, Inquisitor Vail, despite not appearing in person, serves a big role in the book, editing Cain’s unreliable manuscripts.  I loved her witty over-arching narration and notes throughout the book, and it was fun to have someone constantly calling out Cain for his wilder statements.  I also loved the continued inclusion of Cain’s aid, Jurgen, the man capable of killing anything in the galaxy with his trusted meltagun.  I love how Mitchell sets Jurgen up as the Baldrick to Cain’s Blackadder in this series, especially with his attitude, hygiene and loyalty, although he proves to be a vital ally.  It was also interesting to see Mitchell continue to explore just how vital Jurgen is to Cain’s success, especially due to his status as a Blank, and I love the entertaining team the two characters combine into.  New character Commissar Tomas Beije, an old school rival of Cain’s, serves as a great secondary antagonist for much of the story, and it was entertaining to finally see a character suspicious of Cain’s status as hero, especially as he looks deranged spouting out accusations we know to actually be true.  Finally, the various members of the Valhallan 597th, many of whom were introduced to us at the same time as Cain, continue to grow as characters and serve great supporting roles in the story, and it was touching to see how their relationship to the protagonist has grown over the years.

I have often said throughout my many reviews on the subject that the best way to enjoy a Warhammer 40,000 novel is its audiobook format.  Nowhere is that truer than the Ciaphas Cain audiobooks, which really capture the zany feel of the series through its excellent narration and style.  Most of this is due to the excellent use of multiple narrators, whose mixture of voices creates a particularly epic read (indeed this one of my favourite audiobook series with multiple narrators).  The Traitor’s Hand features four separate narrators, each of whom add so much to my enjoyment of this audiobook.  Each of these narrators has a distinctive role, with the amazing Stephen Perring providing the bulk of the narration in this series, as he narrates the chapters told from the protagonist’s perspective.  Perring serves as an epic centre for this audiobook, especially as he does such a good job capturing the larger-than-life Ciaphas Cain with his acting.  Perring’s take on Cain’s cocky dialogue, as well as his more honest chronicling of events, is impressive, and I love how he captured the various aspects of Cain’s character.  There are some other great voices featured throughout these chapters as well, as Perring assigns fitting and entertaining voices to each of the major characters.  My favourite of these is probably Jurgen, especially as Perring really tries to make him sound as much like Tony Robinson as possible.

While Perring does most of the narration in The Traitor’s Hand, the additional voice actors also add a lot to the story, especially Penelope Rawlins.  Rawlins voices the character of Inquisitor Vail, the Imperial Inquisitor and acquaintance of Cain who is compiling the memoirs for publication.  As such, Rawlins voices the prelude, chapter introductions and footnotes contained in this book to showcase the editorial notes that this character is adding in to make Cain’s ramblings easier to read.  Rawlins serves as a good contrast to Perring, especially as her character’s more serious tones are the direct opposite of Perring’s flippant take on Cain.  I love how seamlessly the production works Rawlins’ voice into the various points of the audiobook where her character cuts into the main story, and you really get into the groove of her explaining key details about the universe and the characters.  Throw in the additional voice work of Emma Gregory and new narrator Andrew Spooner, who give their voices to various in-universe texts that provide additional information for the reader, and you have a strong team who masterfully enhance Mitchell’s brilliant story.  These great actors really help to make this entire audiobook production so much fun to listen to, and with a runtime of just over nine hours, you can very easily sit back and listen to The Traitor’s Hand in one fantastic sitting.

With The Traitor’s Hand, Sandy Mitchell continues to showcase why he is one of the strongest, and funniest, authors of Warhammer 40,000 fiction.  Filled with the series’ trademark humour, intriguing characters and intense action, The Traitor’s Hand was an entertaining audiobook from start to finish that I could not turn off.  An outstanding and highly recommend novel, The Traitor’s Hand was so damn good, and I cannot wait to see how Mitchell continues this amazing series.

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Warhammer 40,000: Creed: Ashes of Cadia by Jude Reid

Creed - Ashes of Cadia Cover 2

Publisher: Black Library (Audiobook – 9 September 2023)

Series: Warhammer 40,000

Length: 14 hours and 36 minutes

My Rating: 4.5 out of 5 stars

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Exciting new Warhammer 40,000 author Jude Reid presents an action-packed and captivating novel that takes the reader to one of the most desolate places in the franchise’s universe, the ruins of Cadia, with the exciting novel Creed: Ashes of Cadia.

Last year proved to be an outstanding year for new authors producing their first Warhammer 40,000 novel, with several highly talented authors, such as Rob Young (Longshot) and Jonathan D. Beer (The King of the Spoil), producing amazing and intense reads in this fantastic universe.  One of the most interesting of these 2023 Warhammer 40,000 debuts was the impressive and captivating Creed: Ashes of Cadia by new author Jude Reid.  Reid’s first full novel after writing multiple Warhammer 40,000 short stories, Ashes of Cadia takes the reader on an epic journey with a new major protagonist.

Years after the fall of Cadia to the dread forces of Chaos, the Imperium of Man is still reeling from the carnage wrought in its aftermath which saw a massive warp rift cleave their besieged intergalactic realm in two.  Led by the returned Primarch Roboute Guilliman, humanity fights back as best it can in a great crusade, but its victories are never enough.  When word reaches Guilliman of a potential weapon on the most unlikely of locations, desperation requires him to investigate, and there is only one person he can call on for this dangerous mission.

After continually proving herself on the field of battle, Ursula Creed has succeeded her father, Ursarkar E. Creed, in becoming the new lord castellan of Cadia.  Leading the remaining Cadian forces in the Imperium, Ursula hopes to erase the stain of her legendary father’s great defeat, however, she can never seem to leave behind his complicated legacy.  When summoned by Guilliman for a secret mission, Creed is shocked to discover that she is being sent back to one place she never thought to return to, the shattered remains of Cadia.

Accompanied by a select team of Cadians with an unusual mixture of skills and experience, Ursula is sent to the surface to recover her father’s final battle plans and the secret weapons they supposedly lead to.  However, the surface of Cadia is a blasted wasteland, filled with foul energies and unnatural magic that causes even the dead to attack the invaders.  Left without support and hopelessly outnumbered, Ursula must lead her unprepared followers onwards in the hope of securing the prize.  But terrible evils lay claim to the remnants of Cadia, and Ursula will be forced to confront both the forces of Chaos and her own inescapable legacy as the daughter of Creed if she wants to survive.  Can Ursula succeed where her father failed and redeem Cadia, or is she already lost?

Reid had a very ambitious story idea for Ashes of Cadia, in that she needed to provide a human solider focused, character-driven adventure narrative that simultaneously examined the complex legacy of the Cadians in a new way, while also providing the reader with an intense and action-packed read.  Reid more than succeeded, as Ashes of Cadia takes the reader back to Cadia, one of the most significant landscapes in the Warhammer 40,000 universe and puts several intriguing and damaged protagonists through absolute hell.

Starting off a little slow to establish the main cast, remind people about the Cadian legacy, and set up the mission, Ashes of Cadia doesn’t really speed up until the protagonists land on shattered Cadia, and naturally all hell breaks loose.  The protagonists essentially find themselves thrust into a zombie apocalypse scenario, as a sorcerer attacks with a horde of living dead and decimates the protagonist’s team, leaving them trapped on the planet.  The disparate band of damaged and disillusioned survivors are forced to journey across the ravished planet to find either an escape or the rumoured secret weapon, encountering all manner of horrors, tragedy and continuous losses of supporting characters, all the while being hunted.  At the same time, the cast become more and more disheartened and internal conflicts seek to fracture them in a range of emotionally charged scenes.  This harsh adventure takes them to several key places on the ruins of the planet, as they get closer to their various personal goals.  There are some interesting false starts and twists, as well as some heartbreaking scenes, and you are constantly on edge, especially as a new danger of betrayal might emerge just around the corner.  I liked the reveal of Creed’s treasure in the novel, especially as it has some interesting potential consequences for the future of the Cadians, and the use of Creed’s daughter as a protagonist was a smart choice.  While I did see the big twist of the book regarding a certain traitor coming, it was still really well written, and I loved how Reid tried to misdirect with multiple bloody red herrings.  Everything leads up to a big, brutal, and over-the-top final confrontation, the sees the survivors redeemed in various ways, and it ended up being a fantastic and powerful piece of Warhammer 40,000 fiction.

Reid wrote a very intense and personal novel here with Ashes of Cadia, and I really enjoyed her captivating writing style.  Expertly splitting the focus of the book between several complex and unconventional soldiers with their own individual baggage, Ashes of Cadia becomes a much more emotionally charged novel than I was expecting, but the result was an impressive read, especially as you quickly get invested in the various character arcs.  However, Reid is no slouch when it comes to the action, as the many combat sequences are sharp and brutal, keeping you on your toes as any of your favourite figures can quickly fall.  While the pace of Ashes of Cadia does slow a bit at the beginning and in the middle, for the most part Reid keeps her novel moving along, and I had a hard time putting it down as a result.  I especially loved how well Reid portrayed the fallen planet of Cadia throughout this novel, especially as she really laid out the horrors and dangers associated with this planet.  Fans of Warhammer 40,000 fiction who know this planet well will be shocked by how disturbing and different it turns out, and I loved that we finally got an adventure in the ruins.  A brilliant and exceptionally written novel, you will have a lot of fun with this book.

As I have mentioned a few times in this review, Ashes of Cadia is a significant piece of Warhammer 40,000 fiction, mainly because it provides a continuation to a lot of the major story elements that have been a big part of the franchises fiction since the lore changes surrounding the fall of Cadia.  Quite a bit of in-universe time has taken place since that event, and most of the recently released Warhammer fiction focuses on how the loss of the planet effected the Imperium and the many Cadian soldiers fighting throughout it.  If followed through, the events of Ashes of Cadia are going to give these Cadian characters and stories new purpose, and I loved that we also have new Creed character to follow in Ursula.  Reid does an excellent job of building up to these reveals, and there was another interesting look at how traumatised and demoralised the Cadians are, which really fit into the plot of this book.  There are also a lot of references to other novels and events from the lore that fans of the franchise will appreciate, and I personally liked how it had some connections to another Warhammer 40,000 novel from last year, The Fall of Cadia by Robert Rath (one of my favourite books and audiobooks of 2023).  As such, Ashes of Cadia is probably best enjoyed by those established fans of the Warhammer 40,000 universe, especially those who have enjoyed the recent influx in Cadian fiction.  However, there is still a lot for newer readers to the franchise to enjoy, especially as Reid does a wonderful job of explaining the key lore elements that lead up to this story.  General fans of adventure, science fiction and even horror, can have a lot of fun with Ashes of Cadia, and this turned into quite an intense and bloody war narrative.

Easily the most distinctive part of Ashes of Cadia is the complex and damaged cast of characters that make up the main cast.  Reid produced some unique figures for this impressive narrative, and their individual stories, as well as the general despair of the Cadian trooper following the loss of their planet, proves to be a major driving point in the plot, and I really enjoyed seeing the various character arcs unfold.

Ashes of Cadia’s story had three primary point of characters, and Reid did a pretty good job of jumping the story around them, showcasing each of their unique and well-written storylines.  The most prominent of these is the titular Ursula creed, the current lord castellan of the lost planet of Cadia.  The daughter of the beloved Cadian leader who lost the planet before disappearing, Ursula has big boots to fill, especially as she is resentful for her father’s legacy and the fact she barely knew him.  The resulting insecurities, responsibilities and bitterness play a huge part in her character arc, and watching her walk in the steps of her father and attempt to become the leader he was proved to be a great part of the plot.

The next major character, Shael Laskari, adds a more general viewpoint to the story as a recently graduated cadet who is chosen to accompany Creed to the surface for propaganda reasons.  Inexperienced and fearful, Laskari is the everywoman of Ashes of Cadia, and it proved interesting to see her deal with the unknown horrors of the planet while also trying to find her courage in her squad.  Reid also does an exceptional job with the unique character of Mac Ossian.  A former medic and member of a Cadian regiment, Ossian was assigned to a penal legion after killing his former commander, and now finds himself back on Cadia as part an expendable distraction.  Managing to meet up with Creed’s unit, Ossian spends much of the book trying to prove his loyalty and worth, while also wondering if Creed and Cadia still deserves his surface.

These central characters are accompanied by several fantastic supporting cast members, several of which have their own exceptional character arcs.  I personally really enjoyed Colonel Hadrian Aurelius Van Haast, who serves as a guide with local knowledge of the area.  Van Haast is a stupendously arrogant figure, who you can’t help but dislike, and he added a fantastic dynamic to the cast.  However, this arrogance is a cover for a much darker secret, which Reid slowly and expertly reveals as the book continues.  I also must highlight Ossian’s fellow penal legionnaire Liga Yager, another prisoner who tries to survive after being dropped on Cadia to die.  Due to her much more cynical perception of Creed and the Cadians, as well as her compelling backstory, Yager goes on a very different path than Ossian, and proved to be a devil on his shoulder that speaks some much-needed truth.  Finally, I loved the villain of the story, the Death Guard sorcerer, Livor Opilionis, who is mostly called The Huntsman throughout the book.  The Huntsman is a gloriously sinister and dangerous foe, who relentlessly hunts them throughout the ruins of Cadia, heralded by his hunting horn and packs of plague zombies, and the confrontations the protagonists have with him always leads to carnage.  This outstanding cast of characters, and more, really turned Ashes of Cadia into an amazing novel, and I loved the brilliant character arcs that Reid developed around them.

As with most Warhammer 40,000 books I check out, I made sure to grab Ashes of Cadia on audiobook.  The Warhammer 40,000 audiobooks are always pretty damn awesome, and I love how much the action, horror and unique setting came through in this format.  Coming in with a decent runtime of just over 14 and a half hours, Ashes of Cadia was a very easy book to listen to, and I managed to knock it off quickly.  It helped that Ashes of Cadia was narrated by the superbly talented Colleen Prendergast, who is swiftly becoming the go-to narrator of Warhammer 40,000 audiobooks with female Cadian protagonists.  Prendergast has a great and intense voice for Warhammer 40,000 fiction, and I love how well she was able to move the plot along.  She also provides a series of great and fitting voices for the cast of this book, especially the female characters.  I loved how dignified and complex she made some of these characters, as well as how monstrous and threatening the main antagonist sounded in his terrifying scenes.  As such, Ashes of Cadia was an absolute joy to listen to and I would strongly recommend this audiobook version to anyone interested in this fantastic piece of Warhammer 40,000 fiction.

Creed: Ashes of Cadia was a fantastic, dark and captivating novel from Jude Reid, who produce an impressive debut with some intriguing potential for the wider Warhammer 40,000 universe.  Loaded with action, intrigue and several complex characters, Creed: Ashes of Cadia was an excellent read that cleverly ties into the history and existing lore of this complex and highly fun franchise.  Intense, moving, and oh so brutal, Ashes of Cadia comes highly recommended, especially for fans of Warhammer 40,000 fiction.

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Warhammer 40,000: The Fall of Cadia by Robert Rath

Warhammer 40,000 - The Fall of Cadia Cover

Publisher: Black Library (Audiobook – 5 August 2023)

Series: Warhammer 40,000

Length: 19 hours and 42 minutes

My Rating: 5 out of 5 stars

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Cadia Stands!  I ended 2023 on a very high note with one of the best Warhammer 40,000 novels of the year that follows one of the biggest events in the franchise’s recent lore, The Fall of Cadia by Robert Rath.

There were several amazing Warhammer 40,000 novels released in 2023, with some of my favourites including The Lion: Son of the Forest and Warboss by Mike Brooks, The King of the Spoil by Jonathan D. Beer and Cypher: Lord of the Fallen by John French, just to name a few.  However, in terms of sheer scale, epic battles, and larger-than-life characters, my favourite will have to be The Fall of Cadia.  As the name suggests, The Fall of Cadia follows the final battle for the planet of Cadia at the end of the 13th Black Crusade, which was a major campaign in the Warhammer 40,000 tabletop game.  The original 13th Black Crusade campaign happened back in 2003, with the official result being something of a draw.  However, in 2017, Games Workshop retconned the campaign to result in a much more substantial Chaos victory, which ended up having substantial impacts on the wider lore of the franchise, effectively reshaping the entire Warhammer 40,000 universe.

This change ended up being a pretty significant event, and Games Workshop provided some major write-ups about it that summarised the events and their explosive aftermath.  Indeed, the lore events initiated in this event have already been featured in several novels, and most of the current Warhammer 40,000 fiction examines the consequences of this campaign.  However, there has yet to be a novel solely dedicated to trying to capture the entirety of the action at the end, until now with The Fall of Cadia by Robert Rath.  Rath was a great choice of author to write this book as he is a truly amazing author of Warhammer 40,000 fiction.  His previous novels, Assassinorum: Kingmaker (one of my favourite books and audiobooks of 2022) and The Infinite and the Divine, have both been exceptional five-star reads, telling elaborate, character-driven stories that cleverly capture complex aspects of Warhammer 40,000 lore and turn them into impressive and addictive reads.  As such, he was the perfect choice to write The Fall of Cadia and he succeeded in creating a deeply moving and epic novel that perfectly brought the chaotic events that ended this infamous war to life.

In the far future of the 41st Millenium, few battlefields are more significant or more soaked in blood than that of Cadia.  A fortress world for the Imperium of Man, Cadia stands in the shadow of the Eye of Terror, a blazing rift that serves as a gateway into the Warp and the realm of the Chaos gods.  For any substantial invasion by the forces of Chaos into the Imperium to be successful, Cadia needs to be taken and destroyed, and for that task the Chaos Gods have chosen the Warmaster of the Black Legion, Abaddon the Despoiler.  Abaddon is a legendary warrior of hatred and spite who alone is capable of welding together the unruly and contentious forces of Chaos.  Over the millennia, Abaddon has launched 12 Black Crusades against Cadia, leading an unholy alliance of monsters, daemons, cultists and traitor Space Marines to battle.  However, each time Cadia has held, at great cost to the desperate Imperial defenders.  But now, as the forces of Chaos appear stronger than ever before, a 13th Black Crusade has been declared, one that looks set to destroy Cadia forever.

The Fall of Cadia starts well into the 13th Black Crusade, as, after weeks of heavy fighting, the forces of Cadia and humanity once again appear victorious, with the armies of Chaos retreating on all fronts.  However, despite the apparent victory over the heretics and the dark gods of Chaos, Lord Castellan Ursarkar Creed is uneasy, believing that the victory was too easy.  As the celebrations continue, Creed is soon proved right, as the Eye of Terror disgorges a new enemy force unmatched in size and deadly potential since the legendary Horus Heresy.

At its head flies a dread Blackstone Fortress, an alien superweapon capable of intense destruction and now crewed personally by Abaddon.  Faced with this threat, Creed attempts to bring together the various elements of humanities defenders, including legendary Space Marines, virtuous Sisters of Battle, the inhuman soldiers of the Adeptus Mechanicus, and the outmatched by steely rank-and-file troops of Cadia, determined to save their home.

As the final invasion of Cadia begins, Creed organises the defence the best he can to hold back the oncoming horde on land, in the sky, in space, and even far behind Cadian lines in their seemingly safe cities.  If Creed has any hope of succeeding, he will need to bring together the scattered armies of the Imperium on Cadia into a single cohesive force, but not all of the defenders are fighting for the same goals.  Even if these armies come together, can the legendary Creed hold off the fury of Abaddon and his dark gods?  Cadia’s last stand has begun, but who will be left alive at its end?

Robert Rath continues to showcase just how varied and impressive his talent for writing Warhammer 40,000 fiction is as he captures the incredible events of the last siege of Cadia.  The Fall of Cadia is epic in every way possible, as it presents the reader with a great coverage of these key lore events and the characters involved.  Elaborate, intense, and featuring so much damn carnage and war, The Fall of Cadia is an incredibly addictive read that got a very easy five-star rating from me.

I think it is important to point out that Robert Rath had a difficult task ahead of him when he was chosen to novelise the events surrounding the end of the 13th Black Crusade.  A lot of detailed lore has been written around this event, not only in the various guides, rulebooks and other material associated with the tabletop game but also in several years worth of novels and extended fiction that focused on the aftermath of the war.  Any novelisation about these events ran the risk of being a stale retelling of events that all Warhammer 40,000 fans already know about.  However, Rath rose to the challenge and presented a powerful, intense and memorable depiction of the events that really drags the readers in while showing just how incredible and epic a piece of Warhammer fiction can be.

To tell the events of The Fall of Cadia, Rath elected to cover everything in a massive, multilayered, character-driven narrative, told from every perspective imaginable.  Starting towards the final days of the battle, when Abaddon unleashes his true invasion of Cadia, the reader is soon engrossed a range of different storylines that cover many different angles of the battle.  Not only do we get to see the overall strategy of both sides but the reader is also thrust into personal wars and fights across the theatre.  So many amazing moments are covered, including a desperate last stand in the mountains, battles in the sky and space, Chaos infiltration in the cities, criminal enterprises, even internal dissension amongst the Chaos command.  These scenes are usually shown through the eyes of a complex characters, whose desperate fight for Cadia helps to define them and presents the reader with some impressive and captivating character arcs.  All these varied conflicts are expertly portrayed by Rath, who does a wonderful job capturing the intensity, brutality and lack of humanity involved in warfare, as his characters suffer on every battlefield imaginable.  The sheer epic and destructive nature of these conflicts really come across in Rath’s writing style, and I honestly visualised many of the scenes being described in cinematic detail in my head.

The first half of the book primarily focuses on these various scattered storylines, and it was a lot of fun to see the different theatres of war, especially as you start to get attached to the major characters.  All the battles featured are pretty awesome and intense in their own way, and I really have to emphasise just how skilled Rath is at bringing all the different elaborate bits of combat to life.  The complex story pieces start to come together in the second half, especially as each of the characters find themselves drawn to the same battlefields.  I really appreciated how the storylines tied together, and there are some brilliant moments featured here.  I also felt that the multiple deus ex machina moments towards the conclusion of a big battle sequence that Rath needed to include because they were part of the lore was handled about as well as they could be.  Rath did some good set-up for the most important of them earlier in the plot, and I liked how in many instances he tried to examine it from the perspective of the common soldier looking for miracles, so it often did not seem too ridiculous.

Everything leads up to the big final battle in the last third of the novel, and despite knowing how it was going to end, I still was extremely invested in the plot and eager to see how everything came about.  A lot of this was because I deeply enjoyed the compelling character arcs of the newer protagonists, but I was also very interested in seeing how Rath envisioned some of the more essential events.  The author really did not disappoint, as these epic and groundbreaking moments were expertly showcased to the reader in a powerful and captivating way.  The big deaths were pretty shocking and hurtful, especially if you did not know they were coming, and the major conflicts were so damn epic in their scope and impact.  The final devastating blows of the war really hit hard, especially as the climatic events featured some deeply personal moments alongside the mass devastation, which made everything that much more powerful.  I really loved how everything came together, and the poetic conclusion that highlighted the final fights of the surviving protagonists is going to stay with me for some time.  I am so damn impressed with how much passion and emotion that Rath was able to stick into this massive war story, and I honestly loved every single second spent reading The Fall of Cadia.

In addition to the amazing story, I really need to highlight the impressive array of characters featured throughout The Fall of Cadia.  Rath did a wonderful job of presenting the massive events of this book through a range of intriguing character perspectives on every side of the conflict, and there is a fantastic combination of new characters and established Warhammer 40,000 figures.  The author really tried to cover The Fall of Cadia’s narrative from every single angle he possibly could, and the resulting combination of generals, common soldiers, legendary warriors, ancient traitors and other interested onlookers, helped to make this Warhammer 40,000 story even more powerful and layered.  This includes several Chaos characters, whose tainted perspectives allow for a compelling view of both sides of the conflict.  The Fall of Cadia’s character arcs are mostly self-contained for the majority of the book, with their focus usually on that particular figure or theatre of the war.  However, there are some clever and moving interactions between the characters as the novel continues, and it is testament to Rath’s writing style and ability to create a massive web of overlaying character storylines that these interactions fit together so well into a cohesive and powerful narrative.  Rath really dove into the complex lives and personalities of every character he featured, even those that died quite quickly, and the resulting character arcs really added to the emotional impact of The Fall of Cadia.  You become heavily invested in these characters as a result, and waiting to see who survives the war is an important part of experiencing this novel.

So many big personalities were expertly featured throughout The Fall of Cadia and every reader is going to come away with their own favourites.  The better character arcs I personally loved included that of Major Marda Hellsker, who is forced to lead a desperate last stand for much of the book and grows into the leadership position thrust upon her.  Captain Hanna Keztral’s exploits in the sky also make for great reading, especially as she desperately tries to gain respect whilst flying an unarmed aircraft.  You also have to love the storylines surrounding Salvar Ghent, Cadia’s premier gangster, as he tries to exploit the war to his advantage before finding himself thrust into a much more prominent role.  I particularly loved how well Ghent interacted with some of the major figures in the book, and his entire storyline was one of the most entertaining.  The insatiable Necron collector Trazyn the Infinite was also a great inclusion in the plot, and Rath clearly had fun bringing back this hilarious character after featuring him so heavily in The Infinite and the Divine, and I got a good laugh at several of his pivotal scenes and petty moments.

However, the best characters in The Fall of Cadia had to be the opposing leaders of the war, Lord Castellan Ursarkar Creed and Abaddon the Despoiler.  Both are major figures in Warhammer 40,000 lore and Rath ensured that they were done justice in this novel.  Creed is shown to be a rough but brilliant commander, capable of inspiring an entire world while also suffering from the stresses of constantly being on the losing side.  I particularly enjoyed the subsequent inclusion of Colour Sergeant Jarran Kell alongside Creed as his long-suffering aide and best friend, and the two make for a very powerful character combination for many of the scenes shown from the defenders’ perspective.  Abaddon on the other hand is presented as the absolute beast that he is, and his obsessive desire to destroy Cadia is palpable.  I deeply appreciated that Rath showcased Abaddon as the ultimate villain in this universe, and his appearances were always exceedingly impactful.  Many of Abaddon’s appearances were cleverly shown through the eyes of his loyal servant, Dravura Morkath, whose rose-tinted opinions of her master barely covered the restrained evil within this figure.  I quite enjoyed Dravura as a character, especially as she has the most intriguing insights into the Chaos ranks, and the resolution of her storyline with Abaddon might be one of the most heartbreaking in the entire book.  These characters, and so much more, were such a brilliant part of The Fall of Cadia, and they helped turn what could have been a simple retelling of the lore into a particularly powerful and moving novel.

As with most Warhammer 40,000 novels, I feel that The Fall of Cadia is going to appeal to those fans of the franchise who already have a grip on the basics of the lore and main characters and can fully appreciate just how massive an event this book was.  Due to the material the book is based on, there were a lot of crazy events and characters featured here, some of which would be obscure even to casual fans of the game.  While Rath does an outstanding job of explaining and exploring the most important of these elements, some readers might occasionally be confused at what is going on or how certain characters came into being.  Still, I feel that most new readers can still have an exceptional time with this book, especially as the epic battles, impressive characters, and heartfelt military focused story, is so damn good.  The Fall of Cadia might even be a great gateway novel for those people trying to get into Warhammer 40,000 fiction, and it sure as hell encouraged me to read more Warhammer fiction.

One of the other things that I really appreciated about The Fall of Cadia was the way that Rath tried to paint a more nuanced picture of the planet of Cadia itself.  Cadia is usually portrayed as a bastion of military prowess and resistance without some of the issues other planets in the Imperium had, so it was quite interesting to see Rath’s different take on the subject, showing Cadia to be a planet with hidden issues and dissent.  In particular, Rath examines the problematic social structure of Cadia, where the active military are notably prioritized and those people who could not fight or be assigned other roles were considered a second-class citizen.  I loved how well Rath examined and focused on the issues surrounding this unique military class system, and it became a surprising key part of the book.  Indeed, the motivations of several characters are highly tied into these issues, with many seeking to prove themselves after being considered lesser for their contributions.  It also serves as an intriguing motivation for several antagonistic figures, and I loved just how well Rath was able to weave the structure of a planet into these intriguing character traits.  This, and more, really showcased Rath’s inventiveness and appreciation for the little details of the Warhammer 40,000 universe, and it is one of the reasons why I really enjoy his novels.

As with most Warhammer 40,000 novels, I chose to enjoy The Fall of Cadia on audiobook, which proved to be a very smart decision on my behalf as it was one of my favourite audiobooks of the year.  Coming in with a runtime of just under 20 hours, The Fall of Cadia is a bit longer than your typical Warhammer 40,000 audiobook, which reflects the massive story Rath came up with for this epic read.  I really loved how well this audiobook format brought the epic nature of this narrative to life and the many battles, wars, and unique characters felt even more impressive when read out.  I enjoyed the narration of Mark Elstob, who has previously lent his voice to other great Warhammer audiobooks, including Kal Jerico: Sinner’s Bounty by Josh Reynolds.  Elstob’s narration of The Fall of Cadia is extremely good, and I loved how passionately he presented every big event and piece of action.  I really enjoyed some of the great voices he came up with for the cast of The Fall of Cadia, and every larger-than-life character was gifted a fitting tone that perfectly captured their personalities and intensity.  His voices for the opposing leaders of the battle, Abaddon the Despoiler and Ursarkar Creed, are amazing examples of this, and you really get awesome impressions of both character’s opposing determination and charisma in some outstanding sequences.  I really cannot emphasise just how incredible this audiobook version of The Fall of Cadia is and it is definitely the best way to enjoy this world-shattering story.

Overall, The Fall of Cadia is a pretty exceptional piece of Warhammer 40,000 fiction that did such an impressive job of capturing this intriguing event from the game’s substantial lore.  Robert Rath is such an impressive author, and I am really glad he had the opportunity to cut loose and present this massive inclusion to the Warhammer 40,000 franchise.  The Fall of Cadia is easily one of my favourite books of 2023, and I loved how Rath told such an epic war tale in such a powerful and memorable way.  I honestly hope they make a movie based around this book in the future, because it would be so damn spectacular.  A highly recommended read that no Warhammer 40,000 fan should be without.

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Throwback Thursday – Warhammer: Grudge Bearer by Gav Thorpe

Grudge Bearer Cover

Publisher: Black Library (Paperback – 12 June 2005)

Series: Warhammer Fantasy

Length: 250 pages

My Rating: 4 out of 5 stars

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For this week’s Throwback Thursday I am doing a double feature.  In addition to my review of the awesome Warhammer 40,000 novel Lords of the Night by Simon Spurrier, I am also doing a quick review of the classic Warhammer Fantasy novel, Grudge Bearer by Gav Thorpe.

I have a lot of love for all forms of Warhammer fiction across the various genres, but I will always have a soft spot in my heart for the intense and elaborate adventures that took place in the Warhammer Fantasy realm.  Before its destruction, the Warhammer Fantasy universe featured a raft of epic novels and stories, most of which tied into the gaming events surrounding the various campaigns or model releases.  While I haven’t read nearly as much Warhammer Fantasy books in recent years as Warhammer 40,000 fiction, there are still some amazing books there, including the Gotrek and Felix books by William King (Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer and Giantslayer), Van Horstmann by Ben Counter, Runefang by C. L. Werner and Broken Honour by Rober Earl.

All of these fantasy books have been very impressive, and I am always keen to check out more from this awesome setting.  As such, I eagerly read the second-hand copy of Grudge Bearer by Gav Thorpe earlier this year.  Thorpe has been one of the main authors of Warhammer fiction over the years, with books across the various sub-series.  I know him from his outstanding Warhammer 40,000 Last Chancers novels, which followed a doomed group of convicts sent to complete a suicide mission.  The first two books in this series, 13th Legion and Kill Team, were so much fun, and I can’t wait to get my hands on the rest of the Last Chancers books.  Grudge Bearer was the first Warhammer Fantasy novel of his I have read and it proved to be an excellent book that focussed on some of the most entertaining and determined figures in the Warhammer Fantasy canon, the dwarfs.

Plot Synopsis:

When his father dies, Barundin, prince of Zhufbar, becomes king of that realm and lord of one of the mightiest outposts of the ancient and powerful dwarf empire. Over the centuries that follow, he sets out to right many of the wrongs done to his people, fulfilling ancient grudges and bringing death to his foes as he wages war against his father’s killers, and strives to protect Zhufbar from the dark forces of Chaos.


Grudge Bearer
ended up being quite a fun and quick paced read that I had a wonderful time getting through.  As the somewhat sparse plot synopsis above indicates, Grudge Bearer follows Barundin, a prince who becomes king of Zhufbar, a dwarf stronghold after his father’s death in battle.  Due to the betrayal of a local human lord whose cowardice resulted in his father’s death, Barundin swears a grudge against the man who betrayed him and becomes determined to get appropriate vengeance.  However, before he can marshal enough of his forces and resources to lead an army into an assault on the lord’s castle, he needs to get his realm in order.

As such the book turns into a series of short stories, which cover different periods of Barundin’s reign and the events that lead up to him attempting to settle his grudge.  While the first two chapters deal with the events that result in Barundin becoming king, each of the following chapters is essentially a connected short story, that see the protagonist and his forces go up against a series of different traditional Dwarf enemies, including the forces of Chaos, the skaven and goblins, as well as deal with other issues, such as an overly-inventive dwarf engineer and Barundin’s attempts to get married.  Each of these stories are pretty intriguing in their own right, giving some fantastic insights into the dwarfs as a race, and they come together to tell an intriguing and action-packed overarching story.  Most of these stories result in a pretty typical hack-and-slash battle, and Thorpe has a good eye for action, producing intense and bloody scenes throughout Grudge Bearer.  Some of the stories within this book are really cool, and I especially loved the eventual resolution of the grudge against the treacherous human lord and his family, especially as it proves just how ridiculously determined the dwarfs can be.  I did think the overall end of Grudge Bearer was a little sudden, especially as it could resulted in one more fantastic battle, but this ended up being a pretty strong and easy to read piece of Warhammer Fantasy fiction.

Now I do have to get a little cynical in that while Grudge Bearer is good, it was a marketing tool to help boost sales for the 6th edition of the Dwarfs Warhammer Army book that also came out in 2005.  I actually recall reading a few extracts from Grudge Bearer that appeared in White Dwarf, so I had a couple of early moments ruined for me.  Still, Grudge Bearer was a pretty fun book to read, and Thorpe clearly had fun exploring the lore and diving into what makes the dwarfs tick, both in combat and in real life.  The compelling focus on the dwarven grudge was particularly fun, and it was interesting to see how much their desire for vengeance ruled their lives.  It also covers several quite a substantial period of Warhammer Fantasy history due to the long lives of the dwarf protagonists, and it was very entertaining to see them watch their human neighbours go through major historical events while the dwarfs constantly remain the same.  There was even a tie-in to the Storms of Chaos campaign that happened in the game the year before, so there is a lot going on for established fans.  At the same time, Grudge Bearer serves as a pretty good starting point for those readers unfamiliar with either the dwarfs or the Warhammer Fantasy setting and it makes for a great introductory novel.

One thing that I was a little disappointed by in Grudge Bearer is that we didn’t get to see more of the legendary White Dwarf character.  The White Dwarf had a pretty major role at the start of the book, and there are even some hints to his origin at the start, but after this initial appearance we never see him again, which I think was a bit of a waste.  It would have been cool to see him come back a few times to offer advice or help in battle, possibly while providing more clues to who he really is.  I know this is a pretty minor complaint which doesn’t dramatically impact my enjoyment of Grudge Bearer, but it was something that bothered me as I was reading as a wasted opportunity.

Overall, Grudge Bearer was a fun action and lore packed novel that managed to fit in several fantastic and exciting shorter stories.  Containing one of the best and compact examinations of the always entertaining dwarf faction you will likely see in a Warhammer Fantasy novel, Grudge Bearer is well worth checking out, especially if you were a fan of the tabletop game and its lore back in the day.

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Throwback Thursday – Lord of the Night by Simon Spurrier

Lord of the Night Cover

Publisher: Black Library (Paperback – 25 January 2005)

Series: Warhammer 40,000

Length: 413 pages

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  This week I check out an impressive and dark older entry from the excellent Warhammer 40,000 extended universe, Lord of the Night by Simon Spurrier.

Readers of this blog will know that I have a lot of love for the always intense and fun Warhammer 40,000 fiction, having read quite a bit of it this year.  One of the better older pieces of this fiction I managed to check out this year was the awesome novel Lord of the Night by acclaimed author Simon Spurrier.  Spurrier is an excellent author who is best known for his work on various graphic novels and comics series across the major companies.  I have read a couple of his comics over the years, although my favourite is probably his run on the original Doctor Aphra series (check out my reviews for the awesome volumes Unspeakable Rebel Superweapon and A Rogue’s End).  Spurrier also wrote several Warhammer 40,000 novels back in the mid-2000s, including the highly regarded Lord of the Night.  I was lucky enough to get a copy of Lord of the Night second-hand, and I ended up reading it while away on holiday.  Unsurprisingly I loved it, as Spurrier came up with a powerful story about two complex characters caught up in a deadly game of cat and mouse.

Interrogator Mita Ashyn of the Ordo Xenos is newly arrived in the service of veteran Inquisitor Kaustus after the death of her previous master.  Desperately trying to earn her place amongst the Inquisitor’s haughty acolytes and her mysterious new master, Mita is isolated due to the taint associated with her advanced psychic powers.  Seeking alien cultists on the hive-world of Equixus, Mita is tasked with rooting out minor corruption and heresy.  However, when an ancient ship crash lands on the planet, Mita receives psychic warnings of a dark and terrible foe.

Ten thousand years ago at the end of the Horus Heresy, Commander Sahaal was chosen by his crazed Primarch, Konrad Cruz, as the heir to the Night Lords legion of Space Marines.  However, before Sahaal could take command of the Legion, his Primarch’s most sacred artefact was stolen, and Sahaal’s pursuit of the thief saw him trapped out in the depths of space for millennia.  Awaking on his crashed ship on Equixus, Sahaal finds the artefact gone, stolen by thieves from the planet.  Determined to claim lordship of his legion, Sahaal will stop at nothing to reclaim what is rightfully his, no matter how many people he has to kill.

As Sahaal begins a deadly campaign of fear in the underbelly of Equixus, Mita appears to be the only person in the Inquisitor’s retinue concerned about the danger.  Working against the wishes of her master, Mita attempts to destroy the traitor Astartes that has invaded the city before it is too late.  However, Sahaal is a master of urban warfare and soon his solo campaign of destruction has the entire hive on its knees.  As the two lost souls move to confront each other, they soon discover that there are even greater secrets at work than either of them realises, and soon the fate of Equixus hangs in the balance.

This was a powerful and compelling Warhammer 40,000 story from Spurrier that had me hooked from the very beginning.  Focussed on the two unique perspective characters of Mita and Sahaal, Spurrier sets up an intriguing and vicious story with great thriller elements in a fantastic and gloomy hive-city setting.  Starting off with some effective set-up that introduces both protagonists and their complex lives, Lord of the Night soon evolves into an impressive cat and mouse scenario between the two as Mita fights to stop Sahaal before he recovers his prize and destroys the city from within.

This leads to all manner of chaos and destruction, as Sahaal initiates a brutal urban warfare campaign by enlisting the help of a curious raft of unconventional allies, while Mita manipulates the city’s official resources to her use.  While this battle rages, Spurrier also introduces some compelling and highly important side storylines which see Mita trying to gain the respect and aid of her secretive Inquisitor master, while Sahaal comes to terms with his missing years, his complex past, and what it is to be a Night Lord.  This leads up to several great confrontations before all the characters finally come together a brutal final sequence.  There are some great reveals here, especially about who is pulling all the strings surrounding the characters, and I loved some the brilliant twists that emerged.  The book ends on a pretty dark note, with both protagonists getting what they wanted, even though it nearly destroys them, and this ended up being quite an epic and captivating read.

I love how dark and intense Spurrier made this novel, and it has such an elaborate and complex narrative surrounding it.  The split between the two main characters works extremely well to tell an elaborate and multilayered story, and I enjoyed how the two separate arcs bounced off each other, with both dealing with betrayals, personal lows and the realisation that nothing is as it seems.  The grim setting of the hive city is also very impressive, and there is a reason that Warhammer 40,000 authors use it as a prime location for their stories.  The multiple layers of tunnels, caverns, and cityscapes makes for an outstanding background to this story of urban warfare and bloody revenge, and you can easily feel the confinement, corruption and fear that Spurrier envisions in this epic location.

Lord of the Night also turns out to be quite an impressive and elaborate piece of Warhammer 40,000 fiction.  Spurrier clearly has a great appreciation and love for the lore, and it really shows in his portrayal of both a secretive Inquisitor squad and the Night Lords Space Marines.  While Inquisitors are well covered in Warhammer 40,000 fiction, such as the Eisenhorn books by Dan Abnett (Xenos, Malleus and Hereticus), I personally loved seeing a book focussing on a Night Lord, especially as they are a little unrepresented in the extended universe fiction.  Spurrier really dives into what it is to be a Night Lord, especially during the Horus Heresy and before their full corruption, and his primary Night Lord character gives the reader a full course on how to terrorise and manipulate a city to get what you want.  It was so cool to see a Night Lord in all his fear-bringing glory, and it made for quite a dark and bloody read as a result.  Spurrier also does a great job of exploring some of the wider lore of the Warhammer 40,000 universe and working it into the plot of Lord of the Night.  This ensures that readers a little less familiar with the canon can enjoy this book fairly easily and not have to worry about external lore details.  That being said, fans of the franchise are always going to get a little more out this book and Lord of the Night proved to be a particularly good earlier novel in the canon, especially with its great insights into both the protagonist and antagonist.

One of the things that I most liked about Lord of the Night was the complex and impressive protagonists that the story was set around.  Despite being on different sides, Mita Ashyn and Sahaal have a lot in common with each other, having been lost and reviled in various different ways.  Mita proves to be a great example of how dark and unfair the Warhammer 40,000 universe is, as the thing that makes her a useful servant to the Imperium, her psychic abilities, also ensures that everyone sees her as unclean and tainted.  Watching her desperately trying to prove herself to the Inquisitor, his cronies, and the people of Equixus, only to be rejected and reviled, is very heartbreaking, and you can’t help but feel for Mita as she is routinely betrayed, spurned, or ignored.  Spurrier does some wonderful work with Mita as Lord of the Night continues, and it was great to see her find her confidence, fight back against those who oppress her, and start to question her superior and the teachings that bound her and her powers.  Watching her come to terms with her place in the Imperium, and still try to do the right thing was extremely powerful, and it leads to some impressive and emotionally charged scenes.

Sahaal also prove to be a surprisingly deep and complex character to follow.  Before reading Lord of the Night, I thought Sahaal would be a deranged Chaos Space Marine, and indeed the first few scenes with Sahaal show him to be a deadly and remorseless killer who uses terror as an effective weapon.  However, as the book continues, you start to realise that there is more to Sahaal than meets the eyes.  While he kills to achieve his goals, often in brutal ways, some of the interactions he has with his surprising allies, as well as a series of compelling flashbacks, paint him in a somewhat noble light defined by his loyalty to his Primarch and his ideals for control and order.  This paints a bit more as a victim of circumstance rather than a full Chaos infected traitor, and it was fascinating to see him act very differently from other antagonistic Space Marines characters.  There are some intriguing hidden depths to Sahaal that are revealed towards the end of the book, especially when certain manipulations are uncovered, and there are some good revelations regarding his actual mindset and mental status.  I also loved the scene where he is finally reunited with his beloved Legion, only to realise just how far they have fallen in his absence.  Sahaal ends up having some intriguing interactions with Mita throughout the course of the book, and the two play off each other perfectly, representing different angles of betrayal, loyalty and misunderstood misuse.  I deeply appreciated how well Spurrier utilised both of these point of view characters in Lord of the Night and the helped to turn this into quite an amazing read.

Overall, Lord of the Night was an exceptional read and a wonderful piece of Warhammer 40,000 fiction.  Simon Spurrier does an excellent job of bringing together two amazing, misunderstood characters together in a brutal battle across a terrified city and I was hooked the entire way through this plot.  Clever, intense, and loaded with some intriguing pieces of Warhammer lore, Lord of the Night is an outstanding read and it was one of the better pre-2023 Warhammer 40,000 novels I enjoyed in 2023.

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Warhammer 40,000: The Lion: Son of the Forest by Mike Brooks

The Lion - Son of the Forest Cover

Publisher: Black Library (Audiobook – 22 April 2023)

Series: Warhammer 40,000

Length: 12 hours and 15 minutes

My Rating: 4.75 out of 5 stars

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One of the fastest rising authors of Warhammer 40,000 fiction, Mike Brooks, returns with another exceptional read, this time covering one of the most significant events in recent Warhammer fiction, the return of Lion El’Johnson with The Lion: Son of the Forest.

At this point I think that my love for all things Warhammer is pretty well established, especially after my lengthy post earlier this year detailing my favourite Warhammer 40,000 novels.  I have been having a ton of fun in 2023 with this cool franchise, and I have just managed to finish off the newest Warhammer novel with The Lion: Son of the Forest.  This is the latest book from the very impressive Mike Brooks, who has been making a real name for himself in Warhammer 40,000 fiction and who seems to get better with every one of his books that I read.  His previous novel, Huron Blackheart: Master of the Maelstrom was a great read about an excellent established villain, and I had a lot of fun with his most recent book, Warboss, a highly entertaining novel about the always crazy orks.  However, I think that The Lion is probably his most ambitious and captivating novel yet as he covers the return of the Primarch of the Dark Angels, Lion El’Johnson.  This is a pretty big deal in Warhammer circles, and I was very impressed with how Brooks puts his own spin on the return to create an epic and powerful read.

At the dawn of the Imperium of Man, there was no force more deadly nor more loyal to the Emperor than the Dark Angels, the first Legion of Space Marines.  Led by their implacable and unstoppable Primarch and genefather, Lion El’Johnson, better known as the Lion, nothing was able to stop the Dark Angels as they crusaded from planet to planet dispensing the Emperor’s will.  However, following the events of the Horus Heresy and the Lion’s inability to save the Emperor, the Dark Angels imploded from within.  Treachery and years of resentment saw the Legion engage in a brutal and sudden civil war, which resulted in the destruction of the Dark Angel’s home world of Caliban, the scattering of the traitor Dark Angels throughout time and space as the Fallen, and the disappearance and apparent death of the Lion right when the galaxy needed him most.

Now in the 41st millennium, humanity is facing the greatest threat since the Horus Heresy.  The fall of Cadia spawned the Great Rift, a sprawling gap of daemon infested space that split the already crumbling Imperium in two, distributing travel, communications and coordination between humanity’s armies.  Into this darkness, the dread forces of Chaos emerge, destroying all before them, while other malign threats begin to eat away the remains of the Imperium.  The doom of all mankind seems certain, but hope is about to emerge in the most unlikely of places.

After a 10,000-year absence, the Lion awakens on the far-flung and devastated planet of Camarth, with no memory of how he got there.  Discovering one of his former sons, the Fallen Zabriel, the Lion soon discovers what has happened to the Imperium in his absence, as well as the terrible threats of the Great Rift and the forces of Chaos.  Unsure of his purpose or what has happened to him, the Lion sets out to preserve humanity from the forces trying to destroy it.  Rallying members of the Fallen from their long exile, the Lion begins a new campaign throughout the besieged systems of man, while trying to reconcile himself to everything he has lost.  But a dangerous and well-organised Chaos warband, the Ten Thousand Eyes, led by two of the Lion’s Fallen sons, are determined to destroy the returned Primarch and enact an ambitious plan with galaxy shattering consequences.  Can an isolated Lion survive the insanity of the 41st millennium, or has he returned only to face his doom?

Wow, now this was a pretty damn awesome Warhammer 40,000 novel.  Mike Brooks continues to really impress me with this cool new book, and I loved the elaborate and captivating tale contained within The Lion: Son of the Forest.  Featuring an intriguing and emotionally charged narrative that perfectly revives a key Warhammer 40,000 character, The Lion is an outstanding read and I think this is probably Brooks’ best Warhammer novel yet.

The Lion had a particularly interesting narrative that was firmly set around the return of Lion El’Johnson, and I loved the unique tale that Brooks came up.  The initial scenes of the book are quite fascinating as Brooks presents a symbol laden couple of chapters to show the Lion’s initial return, which I felt was a great way to start the story as it set up a lot of intriguing moments and gave the book quite a distinctive theme.  The introduction of two new alternate perspective characters a few chapters in helps to morph the story into a more typical Warhammer 40,000 narrative as it sees the Lion and other former members of the Dark Angels awaken in the current timeline.  The story soon sees the Lion reunite with one of his former sons and begin to reclaim a conquered Imperial planet from a notorious Chaos warband while trying to understand the new universe he’s in.  Getting back to his roots as a protector, the Lion soon is soon drawn into larger affairs, thanks a mysterious new ability he has obtained, and he sets out to do the right thing and right the wrongs of his past.  His actions not only lead him to more of his sons, ensuring that this book has a deep emotional heart to it, but it also leads him into conflict with a dangerous enemy, one that has big plans for him.

The Lion’s narrative is pretty epic in its scope and power as Brooks tells an exciting and compelling story about both the past and the present, and how one hero can make a difference.  The story features some great moments, including cool battles, emotional reunions, and dives into ancient history, as the characters come to grips with what the Lion’s return means to the greater universe.  Everything leads up to an ultra-intense finale as the Lion encounters a truly fallen son and is forced to reckon with the sins of his Legion and family.  I really enjoyed this epic narrative and Brooks sets out all the events extremely well, ensuring that readers will follow one excellent scene to the next.  While not every mystery is explained, the author does lay out some intriguing events that will grab a lot of Warhammer fans attention, and it leaves it open for more awesome books in the future.  I had an incredible time with The Lion and I managed to finish it off in a short amount of time.

This outstanding story is beautifully brought to life in Brooks’s capable hands as he deploys an excellent and captivating writing style throughout The Lion.  Brooks really had a tall order here in bringing back a key character from the Warhammer mythos and I think that he handled in an outstanding way by focusing on the emotional aspects of the character, rather than a pure action novel.  While The Lion does have some outstanding battle sequences designed to showcase just how epic a Space Marine can be, the focus is really on character development as Brooks examines three outstanding point of view figures while also telling an excellent narrative about characters trying to find their place in a strange new galaxy.

I loved how the author split the story across the three different perspectives, and I enjoyed how he made them so distinctive by using different styles and tenses for each of them.  For example, Baelor’s chapters use a third-person narration to show his struggles without going too deep into his head, the scenes shown from Zabriel’s eyes are written in a first person chronicle style as he recounts his story as if writing a journal, while the chapters focusing on the Lion are also in the third person, but feature a different, more epic style, which at times put me in mind of an older story or saga.  These different styles really fit the characters and their specific stories, and I appreciated how Brooks utilised these changes of styles to really tell a complex by subtly layering a classic Warhammer tale with pain, emotional damage, and uncertainty.

I felt that the author got the right balance of action and adventure with character growth, and you really get attached to the protagonists and their unique experiences in the Warhammer 40,000 universe.  I also loved how Brooks layered the story with a ton of Arthurian symbolism, as the Lion is meant to mirror King Arthur in this book, returning during his people’s darkest hour after dying during a war with his sons.  This included an excellent take on the Green Knight tale, with a dark Warhammer 40,000 twist to it, which also leads to one of the book’s funniest moments with a Monty Python homage.  I really got drawn into this outstanding story thanks to the way that Brooks told it, and this was an excellent and captivating read.

Now, this one of those Warhammer 40,000 novels that I probably wouldn’t recommend to new Warhammer readers as the story dives into some deep canon elements of the franchise.  Due to its focus on the return of Lion El’Johnson, a particularly important character that was only recently brought back in the game as a major event, The Lion is a key book in the Warhammer 40,000 expanded universe, and I felt readers needed a good understanding of the lore to fully appreciate its story.  This is because is strongly related to the history of the Dark Angels, and indeed all the Space Marines, and while Brooks does revisit and explain these events, having a more in-depth knowledge really does make that story that much clearer and more intriguing.  For those established fans of Warhammer 40,000 fiction, you are in for a real treat as Brooks expertly expands the lore while also providing some intriguing insights into established canon.  Seeing the Lion return and interact with his Fallen brethren was so damn cool, and it really tied into some of the best bits of Dark Angel lore that has been building for years and years.

I loved how the story examined both the current state of the Warhammer 40,000 universe, as well as the Horus Heresy, and it was fantastic to see characters who survived the Heresy arrive in the current universe and see what has been unleashed by the arrival of the Great Rift.  There are also a ton of jokes, references, and in-universe discussions that I had a lot of fun with, including intriguing new descriptions of events of the Horus Heresy, as well as more intriguing Dark Angels history.  I personally deeply enjoyed seeing the various ancient characters discuss the events that happened after they disappeared, and their reactions at the state of the Imperium, the deification of the Emperor to godhood, and what happened to the Dark Angels in the Lion’s absence, and this lead to some outstanding scenes.  The Lion proved to be a pretty epic piece of Warhammer 40,000 fiction and I was really impressed with how Brooks told such a unique and important story.

As I mentioned before, The Lion is a very powerful character driven novel as Brooks focuses on a cast of damaged and dispossessed figures thrust into an uncompromising future.  This is mostly clearly seen in the main character of Lion El’Johnson, the legendary Primarch of the Dark Angels and son of the Emperor, who returns after 10,000 years of mysterious disappearance.  Brooks paints quite the intriguing and complex picture around the Lion, showing him as a being out of time who, after experiencing some of the greatest losses and betrayals imaginable, awakens 10,000 years in the future with no idea of what happened to him.  The Lion is shocked at what the Imperium has become and how badly the universe has changed without him there.  Forced to reconcile with both this new future and his many failures, the older and wiser Lion heads back to the basics of his youth, protecting humans from monsters while also trying to reconnect with his lost sons, the Fallen, who he has mixed feelings about.  Brooks’s characterisation of the Lion is very different to what we’ve seen in previous novels, which I think a smart move, as the character is tired and lonely in this reality, and very much aware of the mistakes he has throughout his life.  Watching him relive some of the worst decisions he made during the Horus Heresy is very moving, and I loved how his insights into the past allowed him to move forward with his rediscovered sons and attempt to forgive them.  While there are a still a lot of questions around how the Lion returned (something I hope Brooks addresses in the future), I think that this was a pretty impressive return of such a key character, and I look forward to seeing more books focused on him.

The other major characters featured within The Lion are former Dark Angels who rebelled against their father thousands of years ago and were scattered throughout time and space following the destruction of Caliban.  Known collectively as the Fallen, these Space Marine characters have very complex feelings about Lion El’Johnson, especially as many believe he betrayed them and the Imperium, and they have all spent the intervening years being relentlessly hunted by the modern Dark Angels and their successor chapters.  This intriguing background was fertile ground for rich character development and backgrounds, and a large portion of the novel’s emotional depth relied heavily on the Lion meeting and reconciling with his lost sons.  Brooks produces several brilliant scenes that showcase the turbulent relationship between the Lion and the returning Fallen, and it was fascinating to see the Lion, a usually stubborn and proud character, admit that he was wrong and try to make amend to his sons.  I loved the intriguing group of characters that emerged in a supporting role as a result, especially as Brooks set them up as counterpoints to the Knights of the Round Table to match the Arthurian vibes around the Lion.

The most prominent of these supporting characters is Zabriel, the first Fallen that the returned Lion encounters, who serves as his guide to the new universe.  Zabriel has some amazing scenes in this book, especially as he provides the Lion with the first taste of the trauma the Fallen have experienced thanks to their father, and he makes sure the Lion knows that.  His well written chapters really capture his deep emotional conflict throughout The Lion, as he tries to reconcile the betrayals of the past with the hope that surrounds the revelation that Lion El’Johnson has returned.  His interactions with other members of the Fallen are really impressive as well, and I think he had some of the best chapters in the book.  Zabriel’s intriguing perspective is well matched by the other major point of view character, Baelor, a fellow Fallen who has chosen to continue following his former commander Seraphax, who he believes has a great plan to save the Imperium.  To achieve this goal, Seraphax has taken to wielding dark magic and is working with the followers of Chaos, forming the deadly warband, The Ten Thousand Eyes.  This forces Baelor to make a lot of compromises as he works to maintain his loyalty to Seraphax, even though they are doing terrible things.  The return of the Lion really throws Baelor for a loop, and there is a great undercurrent of denial to him as he tries to process all the implications that this has for him.  Brooks paints a brilliantly narrative of conflicted loyalty and duty around Baelor which worked wonderfully with all his chapters depicting the horrors of Chaos.  The rest of the Fallen characters in The Lion are very well written, and while some of them didn’t get a lot of focus, I loved some of the distinctive personalities that emerged.  It will be interesting to see how many of them are featured in the future, especially as there are still some secrets I wouldn’t mind knowing (who is The Red Whisper?), and I deeply appreciated how well Brooks featured them here.

To nobody’s great surprise, I checked out The Lion on audiobook, which is easily the best way to enjoy any good Warhammer novel.  Naturally, The Lion was pretty damn epic in this form, and everything about the book is greatly enhanced by the narration, as the epic story, amazing characters, and intriguing additions to the Warhammer universe, all come to life when read out.  I particularly enjoyed the voice work of Timothy Watson, who previously impressed me in last year’s Warhammer 40,000 audiobook, Krieg.  Watson has a wonderfully booming and commanding voice that worked well with all the powerful Space Marine characters in The Lion.  The narrators take on the confident and radiant tones of Lion El’Johnson was particularly awesome, and I really felt that he captured both the majesty of the character, as well as his deeper uncertainty and regret.  The other Space Marine characters are also extremely well captured, and I liked the fun range of voices that emerged, especially as they all seemed to fit that respective character and convey the key parts of their identity to the listener.  The villains are also cleverly narrated, and Watson goes out of his way to make them sound as inhuman as possible in places.  Coming in with a run time of over 12 hours, The Lion has a decent length for a Warhammer audiobook, although Watson’s fantastic narration moves the story along at a swift pace, ensuring that the listener is constantly hooked on the plot.  This entire production was just amazing, and I had an exceptional time listening to The Lion on audiobook, which is such an epic way to enjoy a Warhammer 40,000 novel.

Mike Brooks continues to rise through the ranks of Warhammer 40,000 authors with his outstanding new novel, The Lion: Son of the Forest.  The impressive and captivating read brilliantly brings back one of the most significant characters in the Warhammer canon and places him in an intense and deeply powerful tale of betrayal, forgiveness and displacement.  I had such an epic time with The Lion: Son of the Forest and this probably the best Warhammer book of 2023 so far.  I cannot wait to see what happens to this iconic character in the future, nor can wait to get my next Mike Brooks novel.  Highly recommended and required reading for all fans of Warhammer fiction.

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Warhammer 40,000: Shadowsun: The Patient Hunter by Phil Kelly

Warhammer 40,000 - Shadowsun Cover

Publisher: Black Library (Audiobook – 1 April 2023)

Series: Warhammer 40,000

Length: 8 hours and 13 minutes

My Rating: 4.25 out of 5 stars

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Veteran Warhammer 40,000 author Phil Kelly once again dives into his favourite topic, the T’au, with this new fast-paced and intense novel focused on the intriguing figure of Commander Shadowsun, Shadowsun: The Patient Hunter.

I have been having a lot of fun with Warhammer 40,000 novels this year, and I have already had the opportunity to read some major classics.  Many of these appeared in my recent Favourite Warhammer 40,000 novels list, and I have been keen to read more Warhammer fiction as a result.  As such, I decided to dive into one of the more recent Warhammer 40,000 novels, Shadowsun: The Patient Hunter, an excellent novel focusing on the intriguing T’au faction.  Shadowsun is the latest Warhammer 40,000 novel from Phil Kelly, who is probably best known for his work as a background writer on the various codexes and campaign books released as part of the Warhammer 40,000 tabletop game.  However, Kelly has also produced several Warhammer 40,000 novels over his career, with a particular focus on the T’au, having written several of the more prominent novels for the alien faction, including his Farsight novels and Blades of Damocles.  This latest book sees Kelly once again focus on Commander Shadowsun as she leads the latest T’au expansion, only to encounter more horrors than she ever expected.

Commander Shas’O Shaserra, better known to her foes as Shadowsun, has long led the forces of the T’au into war against all manner of foes.  A former contemporary of the legendary Commander Farsight, Shadowsun has since earned her own substantial reputation across various theatres.  Her latest action sees her leading the T’au Empire’s Fifth Sphere Expansion on the other side of the Startide Nexus, capturing many former Imperial worlds and bringing them under the sphere of the T’au’s influence.

A calculating tactician and a master of the philosophy of war that emulates the Patient Hunter, Shadowsun has known only success during this new phase of expansion.  But the surprise appearance of a massive fleet of decaying and indestructible warships soon throws all her plans into turmoil as she faces an enemy unlike anything T’au have dealt with before, the Chaos Space Marines of the Death Guard.

Ancient and deadly warriors sworn to the Chaos God of disease and decay, Nurgle, the Death Guard are a force unlike any other in the galaxy.  Employing deadly diseases, unstoppable daemons and other deranged horrors that defy all laws of physics and sanity, the Death Guard effortlessly brush through the T’au resistance.  Unable to counter their terrible tactics, Shadowsun desperately looks for a way to strike back against the Death Guard.  But with her own body consumed with disease and rivals within the T’au seeking their own sinister objectives, can even the great Commander Shadowsun succeed against these relentless opponents?

This was a pretty fun and intense Warhammer 40,000 novel from Phil Kelly, who had a great time really showing off two very different factions from the game.  Shadowsun: The Patient Hunter was a very interesting and action-packed read that will really appeal to fans of the Warhammer 40,000 franchise.

The plot of Shadowsun follows the character of Commander Shadowsun in her most lethal adventure yet.  This is a very brutal and quick-paced narrative that wastes no time diving into the action and intrigue to grab the readers full attention.  Starting with a good introduction to the character of Shadowsun and the complex politics of the T’au, the reader is soon introduced to the gruesome threat of the Death Guard, who soon make a major impact on the plot.  This takes the form of an extended and very over-the-top battle sequence on a T’au controlled human planet which Shadowsun was visiting, and she soon must contend with the full threat of the Death Guard.  Kelly really does not hold back at this part of the book, producing a brilliant and very lengthy connected sequence in which Shadowsun encounters the full, fly-infested horrors of Nurgle, as the Death Guard unleash their terrible might.  These scenes are pretty damn intense, at times bordering on pure horror, as the characters encounter diseases, decay, daemons and plague zombies, each of which test Shadowsun and her forces in very different ways.  This major sequence takes a substantial chunk of the book, and it really served to grab the reader’s attention early on with very high plot stakes.

The second half of the book deals with the fallout of this conflict, as an infected and weakened Shadowsun finds all her strategies and plans in ruin, and must find a new way to strike back, despite being hamstrung by internal T’au politics, a growing conflict between the T’au and their alien levies, and a sinister conspiracy from her superiors.  The resolution to this is a desperate boarding action against the Death Guard flagship, with Shadowsun leading a small force on a deadly suicide mission.  While not as extensive as the previous major confrontation, this final third of the book is extremely good, as Kelly envisions another complex battle that pits T’au tech against ancient, unclean horrors.  This sequence gets a little crazy in places, especially as Kelly brings in a couple of unique aliens as backup for the protagonist, and the Death Guard ship is loaded with horrors.  The big fights that emerge are extremely deadly and well written, and you will be enthralled at the carnage that emerges and the unique encounters that occur.  At the same time, the character of Shadowsun continues to grow as a warrior and a commander, fully trusting in her new squad of aliens, while also beginning to understand there is far more going on in the universe than her superiors have let her know.  Everything comes together extremely well, with a fun conclusion that is very satisfying for readers and leaves quite a few questions open that I am sure Kelly will try to answer in the future.  I liked the more metaphysical examination of the T’au towards the end of the book, and it gave the story a really unique conclusion that I will definitely remember.

I felt that Shadowsun was an overall pretty good Warhammer 40,000 novel as Kelly produced an excellent and highly exciting narrative that makes full use of the book’s action, heavy doses of lore intriguing characters.  The various fight sequences are very well written, and the author goes out of his way to try and capture the full horror and considerations of the battlefield, especially when regular soldiers face off against something strange and terrifying.  The two lengthy battles that much of the plot of Shadowsun focuses on are true highlights of the novel, and I love how intense, captivating and devastating the author made them.  Due to Kelly’s obvious passion for the game, this is a very, very detailed novel as the author goes out of his way to highlight the various factions, their motivations, and the state of the Warhammer 40,000 universe at this point in the canon timeline.  Every scene is loaded with some fascinating description of technology, lore, politics or factional history, which is fun in its way, especially for established fans of the games and the surrounding canon.  However, this does mean that Shadowsun might be a bit of a harder book for more casual readers to enjoy, as a certain level of understanding about the T’au is needed to fully appreciate the plot.  As such, I would probably recommend this book to fans of the T’au and dedicated Warhammer 40,000 readers, although newer readers will still be able to have some fun with Shadowsun.

Due to Kelly’s familiarity with the T’au, quite a lot of the book is dedicated to showing them in all their glory, from their advanced technology, their complex society, and their reliance on allied races to help their expansion.  While I am familiar with the T’au, I haven’t read a lot of books from their perspective, having instead only read books where they’re the enemy (Deathwatch: Shadowbreaker by Steve Parker and Kill Team by Gav Thorpe).  As such, I really appreciated this highly detailed and compelling focus on the T’au, and I had a lot of fun exploring their recent history, including their expansion throughout the galaxy.  There are so many great elements to their inclusion in Shadowsun, such as getting to see their awesome advanced weapons in combat, which are so very different from the human technology that most of the other Warhammer 40,000 books feature.  I also appreciated the compelling look at several of the client species that make up the T’au auxiliary forces, such as the Kroot.  Kelly features several intriguing different alien species throughout Shadowsun, making for some unique scenes as a result, and I appreciated the examination of their thoughts about the T’au allies, especially with how it plays into their faith and how they view the rest of the galaxy.

In addition, Kelly layers this book with so many complex bits of T’au day to day life, and you must admire his dedication and attention to detail.  Every conversation or discussion between T’au characters provides you some intriguing insights into their society, and I loved seeing their perfectionist mindsets or their fascinating interactions, such as those meaning-laden hand signals.  There are also some cool examinations of the various castes, their reliance on technology (such as Shadowsun’s two drone companions), and their desire to expand and bring word of the “Greater Good” to the rest of the galaxy.  While there is some definite love for the T’au throughout Shadowsun, Kelly also makes it a point to examine the darker side of their society, including the deadly secrets of the Fourth Sphere Expansion force and the typical manipulation of the Ethereal caste.  Commander Shadowsun, who starts the story off relatively naïve about some of the darker aspects of her race, begins to get an understanding of some of the secrets being kept from her, especially when she encounters some of the forces of Chaos and the secrets of the Warp.  The attempts to shut down any discussion about daemons or what happened to the allied species when they went through the Warp gave some of the T’au focused scenes a darker and more sinister edge, and it will be interesting to see whether Shadowsun continues to blindly follow the Ethereals in the future.  I also liked how Kelly really showcased the inherent arrogance of the T’au, especially when it comes to their opinion of other races in the universe, such as humans from the Imperium.  Their haughty belief that they understand the universe is quite amusing, especially when they come face to face with something completely insane.

To balance out the T’au, Kelly also strongly features the Chaos Space Marines of the Death Guard legion in Shadowsun, who are pretty epic antagonists.  Followers of the Chaos God Nurgle, the Death Guard are dedicated to all things disease, decay and corruption, which results in some pretty horrific mutations for their plague infested bodies.  The Death Guard are always pretty gruesome when featured in fiction, but I felt that Kelly did a particularly fantastic job of capturing them in their fully festering glory.  All the Death Guard encountered in this book are covered in putrefying mutations or growths to some degree, and Kelly really goes out of his way to describe just how unsettling they are.  This includes a compelling look at a Death Guard battle cruiser, whose interior is just covered in growths, mould, various liquids that fill up entire corridors, and loaded with so many other over-the-top elements, which really pop in Kelly’s talented hands.  I also loved how the author tries to capture the Death Guard’s highly positive and benevolent natures, which are reflections of their “kindly” god, Nurgle, and which honestly makes them even more sinister.  He further disturbs the reader by showing the Death Guard unleashing their full horrors on the T’au with, diseases, plague zombies, daemons, dark magic and more used against them, totally devastating them.

Watching the T’au get overwhelmed by these weird and terrifying elements is pretty intense, and the main T’au perspective character, Commander Shadowsun, keeps getting more disturbed by their unpredictable tactics and terrible weaponry.  I loved the compelling comparisons the author makes between the Death Guard and the T’au, and the two are honestly the antithesis of each other in aesthetics, combat styles, and mindset.  This ensures that their conflicts are pretty damn epic and watching the T’au forced to come up with some new tactic while freaking out made for some thrilling reading.  I did think that to make the Death Guard see even more threatening and dangerous, Kelly did slightly nerf the T’au in places, especially during their earlier battles, which fans of the faction probably won’t love, however, the protagonist makes up for that by taking out a Great Unclean One at one point.  Kelly’s decision to feature the Death Guard as the antagonists was an outstanding choice and one that made Shadowsun standout to me even more.

As with most Warhammer 40,000 novels that I have the pleasure of enjoying, I chose to check out Shadowsun on audiobook, which was a fun decision as always.  Coming in at just over eight hours, this was a quick audiobook to power through, especially when you get to some of the more epic battle scenes.  This format served to really enhance some of the best elements of the Shadowsun book, including the cool action and the sheer horror of some of the scenes where the protagonists go up against the forces of Nurgle.  Having someone reading out all the disgusting things this foul horde contains makes the book seem even more terrifying, which I deeply appreciated.  Narrator Helen McAlpine does a very good job bringing this compelling plot to life with her great voice work, and I really appreciated her take on several of the characters and big scenes within Shadowsun.  The voice that she gives to the main character of Commander Shadowsun is highly fitting, and I felt that McAlpine managed to capture her emotions, particularly that of distress of despair, very well throughout this audiobook.  Due to this, and more, I would once again strongly recommend this Warhammer 40,000 audiobook to anyone interested in checking out Shadowsun, as it is easily the best way to enjoy any book from this franchise.

Overall, Shadowsun: The Patient Hunter is an excellent Warhammer 40,000 novel and one that I really had a fun time with.  Phil Kelly did an outstanding job featuring the T’au again and it was great to get a deeper look at one of the more fascinating alien factions in the canon.  Loaded with action, horrifying moments, and some deep lore drops, Shadowsun is an awesome read that fans of Warhammer 40,000 fiction can have a lot of fun with.

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Throwback Thursday – Warhammer 40,000: The Guns of Tanith by Dan Abnett

The Guns of Tanith Cover

Publisher: Black Library (Audiobook – 25 April 2002)

Series: Gaunt’s Ghosts – Book Five

Length: 10 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  After having such a great time reviewing the previous Gaunt’s Ghosts novel, Honour Guard, in my last Throwback Thursday, I immediately read the fifth fantastic entry in the series, The Guns of Tanith, which proved to be just as awesome and exciting.

As I mentioned last week, I have been really getting into the works of Dan Abnett over the last year, and I now consider several of his books to be amongst the best Warhammer 40,000 novels I have had the pleasure of reading.  Not only did I deeply enjoy his epic Eisenhorn trilogy (made up of Xenos, Malleus and Hereticus) but I have also been powering through his Gaunt’s Ghosts books.  The Gaunt’s Ghosts books are some of the more iconic novels in the Warhammer 40,000 franchise and are often considered essential reading by fans of the franchise due to the captivating way they capture the gruelling experiences of ordinary human soldiers in this grim, futuristic setting.  The first four novels in the series, First and Only, Ghostmaker, Necropolis and Honour Guard, as well as the prequel novel The Vincula Insurgency, are all excellent and exciting in their own way, and I have had a ton of fun seeing the impressive war narratives set around the men of the Tanith First-and-Only, informally known as Gaunt’s Ghosts.  As I was still in the mood for some awesome action at the end of last week, I just had to keep going with these books and I quickly picked up the fifth entry, The Guns of Tanith.

As the massive Sabbat Worlds Crusade continues to pit the forces of the Imperium of Man against the foul forces of Chaos, the battlelines extend across multiple planets and systems, drawing in millions of soldiers.  The latest phase of the crusade has severely stretched the supply lines of the Imperial assault and the Chaos foes are quick to take advantage, threatening to cut off and surround the main Imperial force.  To stave off disaster, Warmaster Macaroth, needs the Tanith First-and-Only to recapture the vital promethium producing planet of Phantine so the crusade can be resupplied and continue.

Led by the heroic Colonel-Commissar Ibram Gaunt, the Tanith First-and-Only engage in a deadly airborne assault on several of the planet’s domed cities.  Relying on their unique skills of navigation and infiltration, the Ghosts prove to be vital to the operation and soon take the key city of Cirenholm.  However, holding the city proves to be harder than expected.  While preparing for the next assault, the vile murder of a freed Cirenholm civilian places a Ghost on trial and opens up the festering cultural divides within the regiment.

As Gaunt attempts to get to the bottom of the crime and ensure that the innocent are left alive, the Ghosts are given a vital mission to undertake.  A dangerous Chaos warlord has taken command of the final occupied city, Ouranberg, and his lethal command threatens to devastate an attack by the Imperials.  To ensure a successful invasion of this Chaos stronghold, a specialised team of Ghosts is tasked with infiltrating the city and assassinating the enemy leader in advance of the main assault force.  Featuring some of the best the Ghosts have to offer, the assassination squad will be forced to walk through hell to achieve their objective and not everyone will be coming back.

In this fifth entry in this amazing series, Abnett continues to impress with another powerful and captivating character-driven read that takes the Ghosts through a gruelling round of battles, tragedy and growth that proves near impossible to put down.  The Guns of Tanith was a pretty strong entry in the series, expanding on some of the interesting storylines from the first novel while also introducing a new dark scenario for the characters to deal with.

The Guns of Tanith features a fantastic narrative from Abnett that contains his usual blend of high-intensity action, character growth, and intriguing examinations of the Warhammer 40,000 universe, that make all the Gaunt’s Ghosts novels such a treat to read.  Following on from the events of the previous books in the series The Guns of Tanith is told in Abnett’s typical style, with a ton of unique character perspectives, mostly those of the Ghosts, which presents the reader with a rich and vibrant view of the events, as well as the unique, character-driven storylines that emerge.  While this fifth Gaunt’s Ghosts novel can be read as a standalone book, The Guns of Tanith does see several ongoing, character focused storylines come to a head or get even more complicated. As such, readers should really consider checking out the previous novels first so they can get the full emotional weight of the revelations and twists that emerge.

The main narrative of The Guns of Tanith is bookended by major extended battle sequences that see the Ghosts and their allies engage in elaborate fights across two separate cities.  The first of these battles, in Cirenhom, sees all the Ghosts forced to engage in a particularly bloody battle with limited ammunition against a dangerous and determined foe that has set up some elaborate traps.  This extended sequence is both epic and useful as it provides the reader with a ton of intense action to draw them into the novel while Abnett introduces the characters and storylines that this latest novel is focused on.  You also get a good overview to the new setting of Phantine, a polluted planet with a toxic atmosphere that requires multiple forms of airship to traverse.  This unique location adds some great spice to the overall story, especially as it requires the characters to learn some unique aerial skills, while also allowing Abnett to have fun featuring several impressive dogfights.  There are some great moments during this first extended battle sequence, and it sets the rest of the book up nicely.

The middle of the book is where the reader gets into the real meat of the story, especially as it lowers the intensity levels down from the action-packed introduction and allows the reader to breathe and absorb all the intriguing story elements to come.  At first, I wasn’t too keen on a quieter middle section to this novel, especially as I thought it would make The Guns of Tanith more of a bridging novel in the series, rather than a book that could stand on its own.  However, Abnett soon proved me wrong as this intriguing central storyline contained a lot of major character moments and intriguing plot lines, while also expertly setting up the final third of the book.  The main storyline explored in the centre involves a murder investigation when one of the Ghosts is accused of killing an innocent civilian.  Abnett does a great job with this murder storyline, especially as it brings in compelling mystery and legal thriller elements to it, while also driving the characters in some excellent directions.  However, the real joy of this part of the book is the focus on the camaraderie and factions within the Ghosts, and the fracturing coherence in places leads to some memorable moments later on.

The final section of the book focuses on the assault of the Phantine city, Ouranberg, and the special Ghosts mission to assassinate the Chaos warlord.  Following several supporting members of the cast, this final third of The Guns of Tanith takes these characters on a particularly dark mission through a Chaos stronghold, and Abnett throttles up the tension and brutality to the maximum, ensuring that the readers are strongly hooked on everything unfolding.  Watching the separated teams attempt to navigate through enemy territory leads to some dark and bloody sequences, and everything comes together in a brutal confrontation where all the characters get a moment to shine.  The invasion in the aftermath of this assault brings the entirety of The Guns of Tanith together in an outstanding way, as several major storylines are expertly and impressively resolved, often in ways that leave the characters even more damaged than when they started.  This is also a particularly shocking death of a major character that is guaranteed to move long-term readers of the series.  Abnett does a masterful job of setting this death up, including by showcasing several misleading near-misses, so you really don’t know who is going to live or die right up to the end.  His eventual choice is one designed to wound his readers, and you will have to come back to see how it impacts the rest of this series.  Overall, this was an extremely solid and impressive Gaunt’s Ghosts narrative, and I deeply enjoyed how Abnett continued and finalised some of the great character storylines from the previous books, while also providing the reader with more action and intrigue than they can handle.

As with most of the Gaunt’s Ghosts books, The Guns of Tanith is an open read to all those unfamiliar with the wider Warhammer 40,000 canon.  Abnett goes out of his way to make his books accessible for new readers, and he always provides enough detail and background so that anyone can catch up and enjoy the subsequent story.  However, for those fans more familiar with the Warhammer universe, there are always a ton of great elements or unique world building details that they will find particularly fascinating.  The new locations in The Guns of Tanith are pretty damn spiffing, and I had a lot of fun with the polluted planet, especially as it requires multiple arial sequences.  This is turn leads to the introduction of the Phantine XX Fighter Corps, who Abnett will go on to feature in his spin-off novel, Double Eagle, and it was fun to see how they get their start here.  For me, though, the best part of the universe expansion was Abnett’s in-depth look at the day-to-day life of the common soldier in the Imperial Guard.  While Abnett has always done a masterful job of capturing the footslogger experience in his novels, I felt that The Guns of Tanith was one of his best attempts to dive into the core of his beloved regiment.  Not only is there are lot of story focus on the various members and factions of the regiment, but Abnett also spent some time trying to explore the downtime and personal lives of the characters, and it was pretty intriguing to see the accompanying civilian baggage train of the regiment, which includes their families and other vital services.  I also personally loved the scenes that examined the problems associated with the Imperial bureaucracy as the Ghosts come up against their greatest enemy: bad paperwork.  Certain mistakes ensure that the Ghosts are left with minimal ammunition as the Departmento Munitorum orders the wrong power packs for their lasguns.  The following extended sequence which saw the regiment unable to fight effectively because their ammunition couldn’t fit their guns was an impressive part of the book and it definitely raised the stakes during the book’s introduction.

As usual, one of the major highlights of The Guns of Tanith is the amazing characters that the story focuses on, as Abnett once again fits a huge number of character-driven storylines into the book.  At this point in the series, Abnett has introduced a pretty substantial cast of characters, many of whom have ongoing storylines, and it is intriguing to see them unfold even further in The Guns of Tanith, especially as Abnett does a great job featuring most of them equally and then combining them into the larger narrative.  Many of the more intriguing character arcs in this book carry over from the previous novels and there are some great conclusions and expansions to them here that helps to improve the already great narrative of The Guns of Tanith.  At the same time, several new characters are introduced here or finally given prominence, and it was interesting to see how they fit into the already established character dynamics that Abnett has been building up.  The cohesiveness of the Ghosts as a regiment ends up becoming a huge fixture of this book as the Tanith-Verghastite divide is explored in greater detail by many of the characters.  It was fascinating to see how Abnett handled these character storylines in The Guns of Tanith, and several of them ended up being some of the best parts of the book.

As with most of the novels in the series, quite a lot of character focus goes towards the main protagonist, Colonel-Commissar Ibram Gaunt, whose experiences as the commander of this unique regiment continue to trouble him in various ways.  In The Guns of Tanith, this takes the form of his apparent unconscious bias towards the Tanith elements of his regiment over the Verghastite recruits, which is showcased by his differing reactions during two court cases.  This results in several intense interactions between Gaunt and members of his team, which helped to showcase the protagonist’s idealism and a certain degree of naiveté when it comes to Imperial politics, both of which will cause him trouble in the future.  This is also an intriguing look at the issues caused by Gaunt holding the dual rank of Colonel and Commissar, which make him simultaneously a command officer and a political officer in charge of discipline.  This is the first time the duality of his roles has caused some major problems for him, and it was interesting to see several characters question him about it.  Watching Gaunt try to balance his various hats while also maintaining the respect of his men and his superiors makes this a rather compelling novel for Gaunt and I will be intrigued to see how this affects the character in the future.

While there is always a lot of focus on Gaunt, many of the other characters have big moments here, and it is always interesting to see which characters Abnett will focus on in each particular novel.  Firstly, this is one of the Gaunt’s Ghosts books where the major characters of Colm Corbec and Elim Rawne do not get a lot of focus, as Abnett sets them aside to make room for others.  Corbec is once again wounded early on in the plot to keeps him out of the action, while Rawne, after getting a good needling into Gaunt, is showcased as the senior commander, but that’s about it.  Instead, a lot of the focus goes towards some of the newer members of the cast, such as Gol Kolea, whose attempts to balance his complex family concerns leads only to tragedy and despair for him and the reader.  Cuu continues to be a menace, while surgeon Ana Curth acts as several character’s consciences throughout the book.  The previously overlooked but surprisingly lucky Bonin finally got some prominence in this novel, and I loved finding out how he survived Necropolis.  The newer characters of Commissar Hark and Captain Ban Daur also proved to be essential parts of the plot, and I am really glad that Abnett continued to utilise them, as they helped Gaunt see the errors of several decisions while simultaneously taking on some of Gaunt’s more unorthodox methods.  Members of the original Ghosts, such as Brin Milo, Larkin, Bragg and Mkoll all had good roles in The Guns of Tanith as well, and their balanced scenes showcased different triumphs and tragedies.  Finally, I was glad that Abnett decided to keep featuring the mysterious preacher, Ayatani Zweil, after his fun introduction in Honour Guard.  Zweil is an always entertaining yet serious figure, and it was great to see him knock some sense into several characters when they needed it.  I’m honestly only scratching the surface here, as a ton of other characters were well featured throughout The Guns of Tanith as Abnett continues to build and bring together his final cast of major characters.  Each of these amazing protagonists had some superb impacts on narrative of this novel, and I cannot wait to see how Abnett continues to develop them in the later books of the series.  I am assuming it is only a matter of time until more of the characters start to die, and I am sure that will break my heart just as much as the big death in The Guns of Tanith did.

Due to my love of the format, I of course listened to The Guns of Tanith on audiobook, which is easily the best way to enjoy any Warhammer book.  I have gone on a lot about the fantastic Gaunt’s Ghosts audiobooks in recent reviews, and The Guns of Tanith has all the same advantages, as one of my favourite audiobook narrators, Toby Longworth, brings the reader right into the heart of the action with his great voice work.  Every scene is masterfully showcased by his narration, and all the characters are brought to life thanks to the great voices he utilises for them.  Longworth really stretched himself when it came to accents in this latest novel, and he features a ton of great new voices, as well as the existing tones from the previous audiobooks, to bring this entire audiobook together.  With the standard runtime of just over 10 hours, The Guns of Tanith audiobook is a real snap to power through, and I honestly finished it off in only a few days.

Unsurprisingly, I absolutely loved the fifth entry in Dan Abnett’s exceptional Gaunt’s Ghosts books, The Guns of Tanith, which proved to be another powerful and enjoyable Warhammer 40,000 novel.  Filled with Abnett’s usual impressive battles, The Guns of Tanith also had a brilliant focus on characters-driven storylines that dominated most of the plot and kept the readers hooked the entire time.  An intense, addictive, and deeply personal Gaunt’s Ghosts books, The Guns of Tanith was pretty damn outstanding and I loved every second of it.

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