Throwback Thursday – Warhammer 40,000: Honour Guard by Dan Abnett

Warhammer 40,000 - Honour Guard Cover

Publisher: Black Library (Audiobook – July 2001)

Series: Gaunt’s Ghosts – Book Four

Length: 10 hours and 12 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I’m still in a Warhammer 40,000 mood, so I decided to dive even further into Dan Abnett’s classic Gaunt’s Ghosts series with the fourth book, Honour Guard.

Readers of this blog will no doubt have noticed a fair increase in the number of Warhammer 40,000 novels I’ve highlighted this year, as this entire grim expanded universe has quite an addictive quality to it.  Foremost amongst these books have been the compelling works of veteran author Dan Abnett, who has written so many impressive and key parts of the Warhammer canon over the years.  I deeply enjoyed his Eisenhorn trilogy (Xenos, Malleus and Hereticus), all three of which were given pride of place in my recent post listing my favourite Warhammer 40,000 novels.  However, his best-known works are his Gaunt’s Ghosts series of books, which catalogue the adventures of the Tanith First and Only regiment of Imperial Guard, better known as Gaunt’s Ghosts.  I have had a wonderful time with the first three novels, First and Only, Ghostmaker and Necropolis, as well as the prequel novel The Vincula Insurgency, which showcased the bloody lives of the common soldier in this war-torn universe.  I have really gotten attached to this series and when I wanted a quick read, there was nothing I would rather turn to then the next Gaunt’s Ghosts book, Honour Guard.

Throughout the extended, system-spanning Sabbat World crusades, the men of the Tanith First and Only have fought against the dark forces of Chaos in every way imaginable.  Led by their heroic commander, Colonel-Commissar Ibram Gaunt, the Tanith soldiers, known colloquially as Gaunt’s Ghosts, have had many victories, but few failures.  So, when fighting on the holy Shrine World of Hagia, the Ghosts are devastated when they trigger a disastrous enemy trap that destroys a holy city and creates a psyker beacon that will draw a massive Chaos fleet down on their position.

Troubled by his failures to protect one of the most important planets in the Sabbat Worlds and made a scapegoat by his commander, Gaunt is left a broken man.  His one chance to save his career and his regiment is to lead the Tanith and an armoured company as an honour guard to a sacred shrine to recover the holy relics of Saint Sabbat.  If he can recover the relics and evacuate them from the planet before the Chaos fleet arrives, he may be able to keep the Ghosts under his command.

Beginning the arduous pilgrimage, Gaunt and his men soon discover that the road to the shrine isn’t as clear as their intelligence indicated.  A vast enemy army lies in wait for them, and the Ghosts will have to fight every step of the way to secure their objective and make their escape.  However, there are far more mysterious forces at work behind the scenes as Gaunt and some of his men soon find themselves being driven on by religious visions of Saint Sabbat herself.  Is the holy saint talking to them, or is something more sinister manipulating them?

Honour Guard was another epic science fiction military adventure that I powered through in no time at all.  Skilfully continuing the intriguing Gaunt’s Ghost story, Abnett has produced a thoughtful and intense read that throws the protagonists into a captivating action-packed scenario that really showcases the gritty nature of the Warhammer 40,000 universe.

Honour Guard has a somewhat typical Gaunt’s Ghosts story to it, and if you’ve read the series before then you know that means great characters, intense fights with big set-piece battles, and a compelling look at the common soldier in the Warhammer 40,000 universe.  This fourth book follows on from the events of Necropolis, and Abnett quickly and ably shows the changes to the regiment that the previous adventures have wrought, especially with all the new Verghastite recruits.  Abnett starts things off with an epic series of battles as the Ghosts attempt to take a Chaos controlled city.  This opening sprawl of fights is not only intense but it expertly introduces the new setting, sets up several key story points, and lets the reader know who the main characters of Honour Guard are going to be.  From there, the characters, especially the main protagonist, Gaunt, face a major setback as the city is destroyed, their allies are killed, and a massive Chaos fleet has been summoned to destroy the holy planet they are on.  There are some great moments in this early bit of the book, especially as Abnett really dives into the impacts of the failure on Gaunt.  It also sets up the intriguing story element that Gaunt is likely to lose his command and the Ghosts will be broken up as a result.

With that set up, Abnett then drives into the meat of the story, with Gaunt leading the Ghosts and an armoured regiment as an honour guard to retrieve the sacred relics of one of the Imperium’s most important saints before the enemy fleet arrives.  Framed as an easy mission to give Gaunt an honourable send off, the mission naturally goes to hell when the Ghosts discover a vast enemy army between them and their goal.  This results in several major battles on the road, and Abnett has a lot of fun combining infantry fighting with tank warfare to make the conflicts even more impressive.  Each battle is extremely fun in its own regard, and fans of action and military combat really won’t be disappointed by Honour Guard as a result.  At the same time, there is a real focus on the characters, as several of the protagonists are going through different personal struggles, especially Gaunt.  Abnett also introduces an intriguing and moving side storyline that sees several long-running Gaunt’s Ghosts characters, who were wounded and left behind, attempt to make their own way to the conflict, guided by religious visions.  Everything leads up to a final battle sequence at the objective as the honour guard are trapped with a massive enemy force coming towards them.  Abnett naturally spends pages detailing all the bloody fighting, which serves as a great backdrop to the main story elements.  While I did think that the big finale of the book was too sudden and coincidental, it did fit into the general theme of faith and miracles that were covered in a lot of the plot.  Overall, this was another great, action-heavy narrative that I was able to sit back and enjoy.

As with all Abnett’s work, Honour Guard is extremely well written, and readers who have enjoyed any of the author’s previous books will be aware of what they are in for with this fantastic novel.  The author features a great blend of action, universe building and character development throughout his novel, and readers are ensured of constant excitement or intense, character-driven moments.  The entire story is told from multiple character perspectives, as the entire cast is well represented.  Not only does this allow the reader to get interesting updates from all the intriguing characters, many of whom have been built up in previous books, but it also ensures that you get a wide view of events featured throughout the novel, including several different perspectives of each battle.  I do think that the book was lacking a good antagonist perspective (or honestly a real antagonist character), and if Abnett would have included that, the entire story would have felt a bit more complete.  Still, the sheer number of perspectives and supporting characters ensures that the reader sees every angle of the action.  That is really great, as the battle scenes are some of the best parts of the book.  Abnett never holds back when it comes to the carnage, and every massive fight, armoured vehicle engagement and or infantry push is covered in high detail.  The author really tries to highlight the brutality and trauma of war, as well as the hell each of the soldier characters goes through, and you ended up riveted to the plot as a result, especially as no side character is safe.  I am glad that Abnett keeps up his outstanding writing throughout the Gaunt’s Ghosts series and I ended up getting really caught up in Honour Guard as a result.

This proved to be another interesting addition to both the Gaunt’s Ghosts series and the wider Warhammer 40,000 universe, and fans of both are going to have a pretty great time with this new novel.  As with most of the books in the series, Honour Guard can be read as a standalone novel, although starting with the earlier books does give the reader more insight into the characters.  Abnett really tries to make each of his novels as accessible as possible, and readers new to the series or Warhammer fiction in general can easily dive in here and have a fun time with all the military action.  However, Abnett also has a lot of fun expanding out the canon in Honour Guard, especially as you get to see more regiments of the Imperial Guard in action against the forces of Chaos.  One of the most intriguing lore aspects of Honour Guard is the examination of key elements of the Sabbat Worlds, which have been the overarching focus of this series.  In particular, there is a focus on the legendary figure of Saint Sabbat, who is a personal hero of many of the characters.  This sends the story down an interesting spiral of faith and devotion in the Imperial Cult, as many have their religious beliefs tested due to the earlier events of the story.  As such, there are some great examinations of the Imperial religion, and it is fascinating to see the potential spiritual ramifications of several events throughout the novel.  I also quite enjoyed the main setting of the planet of Hagia, which is only really featured in this novel.  Abnett sets the entire world up very quickly and you soon find yourself caught up in the fight for this religious planet which is completely dedicated to worship of the Emperor and his saints.  Abnett works several religious elements of the planet into the story extremely well, and it proves to be quite fascinating backdrop for this awesome novel.

One of the best things about Abnett’s writing is his ability to construct multiple complex and intriguing characters who all go through some great development.  This is particularly true in the Gaunt’s Ghosts books, as he has constructed a pretty massive cast of characters throughout the first three books in the series who all come into play in Honour Guard.  I really enjoyed all the amazing characters in this fourth novel, especially as there is a very interesting change of dynamics due to the Verghastite recruits joining at the end of the previous novel, Necropolis.  Not only does that mean that some of the best new characters from the previous book are once again featured here, but it builds some fantastic rivalries between the soldiers as the new Ghosts attempt to gain acceptance from the men of Tanith.  Honour Guard ended up being a fantastic litmus test for Abnett’s expanded cast, especially as it introduces some compelling cultural and gender divides to the regiment, while also ensuring that all the fantastic characters the author utilised in Necropolis don’t go to waste.

Many of these great characters really stood out to me in Honour Guard, but of course most of the focus was once again on the central protagonist of Colonel-Commissar Ibram Gaunt.  This was a pretty significant novel for Gaunt, as readers get to see him at his very lowest point after he suffers a devastating defeat.  This pushes him into a depressive spiral, which is very surprising after how controlled and confident he has been in the previous novels.  Abnett really does a great job of showcasing Gaunt’s lost confidence and internal anger, and watching him overcome it becomes an intense part of the book.  The author really dives down deep into Gaunt’s motivations throughout Honour Guard, and you come away feeling a lot closer to the character as a result.  It isn’t always easy for an author to show their main protagonist dealing with defeat and loss, but Abnett did a wonderful job of it in Honour Guard, and I think it makes Gaunt a much stronger figure as a result.

Aside from Gaunt, a lot of the other characters are really well utilised throughout Honour Guard, with some great side storylines and adventures.  Colonel Corbec’s adventure with long-running Gaunt’s Ghosts characters Dorden, Brin Milo and Bragg, had some excellent moments to it, especially as many of them are still dealing with the loss of loved ones or their planet.  Abnett also makes great use of several notable characters introduced in Necropolis like Gol Kolea, Captain Ban Daur and Ana Curth in Honour Guard.  It was great to see the author spending time developing storylines around them which will continue to build throughout the series, and I enjoyed seeing them attempting to integrate into the Tanith regiment.  Even new characters like Viktor Hark, the regiments new Commissar, the slippery and entertaining killer Cuu, and troubled Trooper Vamberfeld, all added some awesome elements to the overall story.  I liked how Hark proved to be a compelling reflection of Gaunt, while Vamberfeld showcased the traumas war can have on a soldier’s mind, while also placing him right in the middle of key events.  However, some of the best character work in Honour Guard occurred around the always entertaining Major Rawne.  Rawne, who has sworn multiple times to kill Gaunt, bears witness to his commander’s fall from grace after his defeat.  However, rather than revelling in it, Rawne ends up having a big confrontation with Gaunt towards the end of the book to snap some sense in him.  Watching this cynical character be the voice of reason to Gaunt was just brilliant, and the resulting exchange added some fantastic layers to Rawne that I deeply enjoyed.  While I really would have loved some more named antagonists, the characters overall in Honour Guard were pretty exceptional, and I really loved how Abnett worked their unique personal narratives into the wider plot.

I doubt anyone is going to be too surprised that I checked out Honour Guard on audiobook, as that has been my preferred format for all Abnett’s books.  This is mainly because the action, characters, and grim setting are always translated across so effortlessly on the audiobook, and you can really appreciate all the cool detail that Abnett includes as a result.  Coming in a just over 10 hours, the Honour Guard audiobook has a pretty typical length for a Warhammer book, and I was able to quickly power through it.  As usual, I need to highlight the amazing narration of Toby Longworth, who has lent his voice to all of Abnett’s previous books.  Longworth has an outstanding voice that really captures the tone of the story and ensures that the reader can envision every single battle taking place.  His real talent is his ability to dive into every single character Abnett comes up with and give them a fitting voice that captures their personality and emotions.  There is some impressive continuation from the previous Gaunt’s Ghosts audiobooks as Longworth brings back all the voices he previously featured there, which I deeply appreciated.  He also employs an intriguing range of accents, which help to emphasise the different planets of origin for the various characters and regiments featured in the book.  This attention to detail and impressive voice work helps to make Honour Guard, and indeed all the Gaunt’s Ghosts audiobooks really stand out, and I had a wonderful time listening to the book in this format.  Easily the best way to enjoy this fantastic novel.

Honestly, there was no question about me enjoying Honour Guard, considering how much fun I have been having with the previous Gaunt’s Ghosts books.  This fourth entry has a great story and some brilliant writing by Abnett, and readers are in for an exceptional experience of bullets, blood and explosions in some the best military fiction in the Warhammer 40,000 universe.  This was an outstanding read, and I can give no higher compliment than to say that the moment I finished off Honour Guard, I started listening to the next novel in the series, The Guns of Tanith.  I honestly cannot get enough of this incredible Warhammer 40,000 series and it will be very interesting to see what unique storylines Abnett cooks up next.

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Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Throwback Thursday – Warhammer 40,000: Ghostmaker by Dan Abnett

Warhammer Ghostmaker Cover

Publisher: Black Library (Audiobook – January 2000)

Series: Gaunt’s Ghosts – Book Two

Length: 10 hours and 15 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I check out another Warhammer 40,000 novel with an epic entry from Dan Abnett’s classic Gaunt’s Ghosts series, Ghostmaker.

I have been in a real Warhammer 40,000 mood lately so I thought I would continue to explore some outstanding books from legendary Warhammer author Dan Abnett.  Abnett is one of the most prolific and highly regarded contributors to the extended Warhammer universe, having created a huge range of compelling series and unique standalone books, most of which are considered the gold standard of Warhammer tie-in novels.  One of his most significant contributions to the Warhammer 40,000 universe is the Gaunt’s Ghosts series, which follows a ragtag group of human soldiers as they are dragged from deadly battleground to deadly battleground.  Made up of 15 novels, a ton of short stories and some other intriguing inclusions, the Gaunt’s Ghosts is a very iconic series in Warhammer 40,000 lore, which has spawned some awesome spinoffs and stories.  I had an outstanding time reading the first entry in the series, First and Only, and I also recently read the prequel novel, The Vincula InsurgencyGhostmaker was another impressive early entry in this series, and I had a wonderful time listening to it last week.

Colonel-Commissar Ibram Gaunt and the men of the Tanith First-and-Only, also known as Gaunt’s Ghosts, are some of the toughest soldiers serving the Imperium of Man.  The only survivors of the now dead world of Tanith, the Ghosts bear a substantial grudge against the forces of Chaos, as well as a complex relationship with their commander who saved their lives by abandoning their planet.  Now deployed to the jungle world of Monthax, the Ghosts prepare for their next inevitable battle against the Chaos host.

As the Ghosts await their next confrontation, Gaunt walks the lines, reliving the events that made his regiment what it is, while also growing close to the unique individuals he commands.  Each member of the Ghosts has their own story, and all have been forged in the crucible of war alongside their fearless commander.  But when battle is joined again the Ghosts find themselves in a unique confrontation that pulls on their tragic history and forces them to relive the worst day of their lives.  Is this the event that will forge the Ghosts into a legendary regiment, or will the survivors of Tanith break when they are needed most?

Abnett once again showcases why he is one of the very best Warhammer authors out there with this brilliant second entry in the Gaunt’s Ghosts series.  Bringing together several fantastic narratives into one character-driven plot, Ghostmaker is a key and compelling entry in this wider series that I absolutely powered through in a couple of days.

Ghostmaker is a compelling and powerful Warhammer 40,000 novel that continues to explore the intriguing members of the Tanith First-and-Only regiment.  Abnett spins a unique narrative in Ghostmaker, as this book reads more like a short-story collection than a typical novel.  Broken up by several brief sequences in the present on Monthax, most of the book revolves around a series of self-contained, character-driven background stories that showcase the history of the regiment and its members.  This includes a dive into the tragic formation of the regiment and the death of the planet Tanith, and you also get a view of some of the earliest battles the Ghosts fought in.  As Ghostmaker continues, the next series of stories each contain a more focussed narrative that dive into specific members of the regiment.  These shorter stories usually showcase one of these focus characters’ key battles or moments as a Ghost, while also diving into their personality and personal histories.  This deep dive into the key characters really helps you bond with the cast of this series in a whole new way, and I liked seeing more of these unique figures.  Everything comes to a head in the final quarter of the novel, when the story is dragged back to the conflict on Monthax as the Ghosts advance into battle.  Several key plot threads and recurring characters from the previous short stories make a reappearance here, and I loved how Abnett was able to connect this storylines together to make a cohesive and captivating overarching plot.  The final sequences are loaded with some of the deadliest fights in the entire novel, while also resolving a ton of character arcs and personal storylines raised in the previous entries.  The end result is a powerful and compelling overall story that really drags you in while giving you additional insights into some of Abnett’s best characters.

I really appreciated how Ghostmaker came together, and Abnett really showed off his writing skill by combining these shorter stories together the way he did.  I especially enjoyed how the multiple short stories gave Ghostmaker various tones as the reader continued through it.  For example, while most of the stories featured battles and war, there were also some more subtle stories of politics and investigations.  Abnett also featured some dark psychological stories as well as some deeply personal and brutal survival tales.  This variation in narratives and settings gave the book an eclectic feel, but I think that was very appropriate considering the regiment that Abnett was writing about.  All the shorter stories contained within Ghostmaker were entertaining in their own way, although a few definitely stood out over the rest.  Each story was extremely well written, concise, and fast-paced, and any leftover narrative threads are clipped off in the final entry, so the reader isn’t left wondering about anything.  The book also features a ton of awesome battle sequences in nearly every chapter and Abnett has a great skill at showing the horrors the men face during their dangerous battles, especially when they go up against supernatural or horrific foes.  Abnett also presents this book as a gritty war novel, with many of the stories focusing on the damaged and traumatised common troops who have been dragged into a series of terrible situations.  I have often said that some of the very best Warhammer novels focus on the common human soldiers (for example Steel Tread or Krieg), and Ghostmaker was one of the better examples of this I have seen in Warhammer fiction.  You really can sense the characters pain through the various chapters, especially when reminded of their home, and this makes for quite an emotionally rich read at times.

As I have mentioned a few times above, one of the major strengths of this book, and indeed the entire Gaunt’s Ghosts series, are the outstanding characters that Abnett focuses his stories around.  Throughout the course of the series, Abnett has introduced a great core of complex central protagonists who you really grow attached to.  However, Ghostmaker perhaps gives the best look at these characters, as it showcases their histories while also chucking them into deadly and deeply personal situations.  You really grow attached to these protagonists as the book proceeds and Abnett crafts some outstanding and wildly entertaining narratives around many of the cast, which are really fun to read.

As with most books in the series, a lot of Ghostmaker’s plot is focussed on the central character of Colonel-Commissar Ibram Gaunt, the Ghost’s commander.  Abnett continues to paint Gaunt as a caring and charismatic leader who recognises the sacrifice his men have made and is determined to keep as many of them alive as possible.  Most of Gaunt’s personal history before the events of Tanith was covered in the last book, and Abnett doesn’t rehash that in Ghostmaker.  Instead, you get to see Gaunt’s actions during and after the fall of Tanith, and I loved the examination of the guilt and responsibility he feels for abandoning the planet.  While the first chapter of this book primarily focuses on Gaunt, he also appears as a major figure in all the other protagonist’s stories, and it was fascinating to see the other Ghost’s opinions of him, especially as many have both resentment and respect for him.

Ghostmaker also spends a ton of time exploring several other key Ghosts, and Abnett does an excellent job of perfectly utilising all these great characters.  There are some brilliant tales surrounding these figures, and many also appear as supporting characters in other chapters, with some storylines crossing over.  Naturally, some of the characters stand out a little more than others, due to having personal plots that were particularly fun or intense.  Colm Corbec, the regiment’s second-in-command, is a major figure throughout most of the book, and I liked how Abnett expanded on him and focused on his different leadership style to Gaunt.  The story surrounding the seemingly stupid Trooper Bragg was extremely funny, especially with the slow-burn reveal of the character’s deep cunning, and you must love how funny and likeable Bragg is.  The story around the Ghosts’ medical officer, Tolin Dorden, was also very good, as it not only highlighted his position as the oldest Ghost, but also his refusal to sacrifice a life.  Other highlights include the trippy story of ace sniper Hlaine Larkin, who loses his mind during a mission, or the intense and compelling tale of elite scout Sergeant Mkoll, whose keen senses serve him well in the most hostile of environments.

However, I felt that the best two stories in Ghostmaker revolved around the characters of Major Rawne and Brin Milo.  Rawne is a murderous and slippery character who bears a great deal of hate and disdain towards Gaunt following the destruction of Tanith.  His story sees himself and Gaunt trapped together on an ice planet, which forces the two to work together.  Seeing the hateful Rawne trying to work out whether to kill Gaunt in cold blood or resolve their differences another time, makes for some compelling reading, and Rawne is probably one of the most complex and intense figures in the series.  Milo on the other hand is Gaunt’s young adjutant and the only civilian who survived the destruction of Tanith.  Milo serves a unique position in the Ghosts, and I really appreciated how Abnett explored how the rest of the regiment views him.  Milo’s story was particularly good, as politics sees him getting investigated by an Imperial Inquisitor for potentially having psychic abilities.  The scene where Milo manages to outplay the Inquisitor during his interrogation is one of the best scenes in the entire book and it really shows you just how clever he is, while also hinting at a potentially deeper secret.  All these characters, and more, help to turn Ghostmaker into a particularly enjoyable and fun read and I was very glad that Abnett gave us a closer look at the main supporting cast in this novel.

I felt that Ghostmaker was a great addition to the wider Warhammer 40,000 canon, as well as a great entry in the Gaunt’s Ghosts series.  While it is the second novel in the series, readers can easily get into Ghostmaker without any knowledge of the prior books, especially as Abnett spends so much time exploring the characters and the unit’s history.  While some of the narrative is set after the events of First and Only, Abnett does a great job reintroducing any relevant elements again in Ghostmaker and you don’t need too much pre-knowledge to enjoy the plot.  Ghostmaker would also serve as an interesting entry point for those who aren’t familiar with the Warhammer 40,000 franchise.  Abnett makes his novel very accessible to new readers, and I liked how he carefully and subtly introduced key elements of the wider universe, mainly those that concern the common soldiers.  The continued expansion of the Sabbat Worlds Crusade made for an interesting background to the book, and Abnett introduces or references several factions or regiments here that will go on to have a bigger role in later novels.  For example, Ghostmaker introduces readers to the Royal Volpone regiment (better known as the Bluebloods), who serve as rivals to the Ghosts and who recently got their own novel.  I had an incredible time diving back into the Warhammer 40,000 universe in Ghostmaker, and Abnett did a great job of expanding this already elaborate universe.

As with most Warhammer novels I enjoy, I chose to listen to Ghostmaker’s audiobook version, which was an excellent way to dive into this compelling read.  The audiobook format really allows the reader to get transported into the middle of the epic fights that are the hallmark of this fantastic series, while also ensuring that the reader absorbs all the key information about the surrounding universe.  Coming in at just over 10 hours in length, this is an easy audiobook to get through quickly, and I tore through the Ghostmaker audiobook in short order.  It helped that Ghostmaker was narrated by the very talented Toby Longworth, who voices most of Abnett’s Warhammer audiobooks.  Longworth has an excellent voice that fits the intense, character-rich tone of Ghostmaker extremely well, and he can move the plot along at a fast and compelling pace.  In addition, he has a brilliant take on all the key characters featured within the series and he provides everyone with a unique and fitting voice.  He also has the fantastic ability to capture the emotions and personality traits of the various characters with his tones, and you really get inside their heads when he talks.  This was an outstanding audiobook and I would strongly recommend it as the best way to enjoy this amazing novel.

Overall, Ghostmaker was a fantastic and impressive read by Dan Abnett and I am really glad I took the time to read another Gaunt’s Ghosts novel.  Featuring a distinctive format and some amazing character-driven stories, Ghostmaker beautifully expanded on the groundwork Abnett laid down in First and Only and this serves as an excellent and powerful addition to the series.  I deeply enjoyed this book, and I can think of no better way to illustrate this than to mention the fact that the moment I finished Ghostmaker I immediately started listening to the other Dan Abnett audiobook I had loaded on my phone, Xenos.  I really cannot recommend this series enough, and if you are interested in trying out some Warhammer 40,000 fiction, then the Gaunt’s Ghost series is the perfect place to start.

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Warhammer 40,000: Kasrkin by Edoardo Albert

Warhammer 40,000 - Kasrkin Cover

Publisher: Black Library (Audiobook – 22 October 2022)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Get ready for some high-concept action in the latest awesome and exciting Warhammer 40,000 novel by Edoardo Albert, Kasrkin.

While I might be repeating myself a little, I must once again talk about the particularly amazing year I’m having when it comes to Warhammer 40,000 fiction.  There have been some outstanding Warhammer 40,00 books out in 2022, and I have done my best to listen to as many of them as possible.  Some of my personal highlights include The Wraithbone Phoenix, Outgunned, Assassinorum: Kingmaker, Ghazghkull Thraka: Prophet of the Waaagh! and Day of Ascension, just to name a few.  All these have been a ton of fun, and so when I had an open slot in my reading schedule, I naturally chose another recent Warhammer 40,000 book, Kasrkin.  Written by a new-to-me author, Edoardo Albert, who has previously created some interesting pieces of Warhammer fiction, Kasrkin is an action epic that pits a band of elite warriors on a deadly mission into the dark heart of a desert planet.

Welcome to the deadly desert world of Dasht i-Kevar, an Imperial planet currently under siege by the advanced xenos, the T’au, who have turned the usually baren planet into a bloody battlefield.  But the war is about to get even more interesting as the T’au have succeeded in shooting down an Imperial Valkyrie containing an important Astra Militarum general, whose knowledge of the Imperial Guard strategy and disposition could cause the planet to fall.

Only one group of Imperial soldiers have a chance of journeying into the harsh desert of the planet, an elite squad of Cadian Kasrkin.  Led by Captain Bharath Obeysekera, the Kasrkin are tasked to travel deep into the Great Sand Sea behind enemy lines to find the general and either recover him or kill him to keep him out of enemy hands.  The best of the best, the Kasrkin are trained to operate in any terrain and face off against any enemy.  But none of them have every encountered anything as endless, hot, or deadly as the deserts on Dasht i-Kevar.

Cut off by sandstorms and forced to journey over impossible obstacles, the Kasrkin are firmly on their own and can only rely on themselves.  But the deeper they journey in the wastes, the more they begin to realise that they are not as alone as they thought.  Other hunters are searching for the missing general, and the mysterious locals have their own games to play.  However, none of them are prepared for an ancient evil lurking far beneath the desert sands, determined to kill everything it encounters.

Another week, another exceptional Warhammer 40,000 novel that I had so much damn fun listening to.  Kasrkin was an excellent, fast-paced read that follows a compelling group of characters on an epic adventure tale.  Loaded with action, compelling characters, and a story that makes perfect use of its setting and the fantastic lore of the Warhammer 40,000 universe, Kasrkin in an epic read from Edoardo Albert that I absolutely powered through.

The story itself starts off pretty simply, with Albert introducing the reader to the Kasrkin squad and quickly setting them on their mission to find the missing general.  The early parts of the book are really focussed on allowing the reader to get their heads around the book’s premise, the characters, and the impressive desert setting, which honestly takes on a life of its own.  Initially a little slow going to build up tension and camaraderie amongst the Kasrkin, the book starts to get interesting about a third of the way in, when Albert introduces some unique world elements which show how cool and weird the Warhammer 40,000 universe can be.  From there, the story takes the protagonists closer to their objective, and I was initially a little surprised at how soon then managed to get where they were going.  However, this proves to be a bit of a ruse from Albert, as he chooses this moment to really shake everything up.

About halfway through, the entire structure of the book changes with the appearance of a new group of point of view characters, a kindred of Kroot aliens, determined to capture the general for the T’au.  This results in an awesome split in focus between the human and Kroot characters, and I loved the sudden introduction of an excellent rival group who appear equal to the Kasrkin in terms of combat ability.  However, this is not the only surprise that Albert has in store, as both the Kasrkin and the Kroot find themselves facing off against an even more deadly enemy in a fantastic new setting.  While I won’t go into too much detail about what happens next, it was a pretty epic move from Albert and one that I deeply appreciated.  The rest of the story is particularly intense and dark, and there some real horror vibes going for part of it, which fit in perfectly with the powerful narrative and darker setting.  Albert really layers on the action in the second half of the book, and I loved all the shocking and bloody places that he took his story, especially as there are several great twists and some truly engaging scenes featured throughout.  Everything comes to an excellent end, and this proves to be a particularly powerful and gripping Warhammer 40,000 read that really stands on its own.

I felt that Albert’s strong writing style helped to enhance the compelling narrative of Kasrkin and I really appreciated how the author’s style brought everything to life.  Like most Warhammer 40,000 novels, Kasrkin is a great standalone read that is very appealing for established fans of the franchise.  However, this book can also be easily enjoyed by most general science fiction or military fiction fans, especially as the author covers all the relevant lore details that you need to understand the world you are diving into.  Albert blends together some excellent storylines in this novel, and he keeps the pace steady, with a ton of brilliant action and dangerous occurrences.  I liked how the narrative kept morphing as the book progressed as what started as a compelling, if slower, desert adventure eventually turned into a high-octane war novel, before finally transforming into a desperate survival novel in a horror setting.  Albert manages these changes in style really well, and I think the constant alterations helped to keep the reader’s attention glued to all the craziness of the book. 

At the same time, the book remains a soldier’s story at heart, which is something that Warhammer fiction always excels at showing (good recent examples include Steel Tread, The Vincula Insurgency and Catachan Devil).  Watching these elite soldiers face impressive odds makes for an awesome read, especially as Albert also dives into their deeper concerns and features some deeper betrayals and intrigues.  I also cannot highlight enough how outstanding the combat sequences were in Kasrkin as Albert features some pretty hairy action scenarios.  I was particularly impressed with how well these combat scenes were enhanced by the book’s multiple character perspectives, especially once the Kroot were introduced.  Having the perspectives changed between the opponent groups as the firefights was ongoing was just brilliant, and it was amazing to see both sides of the battle, as well as the reactions from the rival teams.  All this, and more, really brought the best out of Kasrkin’s narrative and I deeply enjoyed how it was showcased.

Perhaps one of the most notable features of Kasrkin are the distinctive and memorable locations.  The reader is dragged to several great settings throughout the course of the plot, and the author takes particular pleasure in presenting them in exquisite detail.  The main location is the endless, featureless desert of Dasht i-Kevar, which the characters are forced to traverse for a good part of the book.  I got some great Dune vibes from this setting, and Albert makes this desert out to be a soulless, crushing place of shifting sands, massive unstable dunes, and intense heat, with the ability to strip the resolve and strength from the strongest of men.  Just listening to the characters traverse it made me thirsty, and you could really imagine the harsh journey they are going through.  At the same time, Albert also introduces some very unique aspects to the desert, including impossibly smooth patches of sand that move like water and mysterious water that lives deep under the surface which gives the planet some unusual life.  All these elements are very memorable, and you find yourself really feeling the intense desert surroundings as the characters push through it.  I think that Albert did a remarkable job of introducing and then utilising this harsh setting and it definitely stood out as a landmark part of the book.  A second, darker location becomes the key setting for much of the second half of Kasrkin and while I will again be brief to avoid spoilers, it was pretty damn epic.  Serving as the lair of a notable enemy, this location was a haunting and deadly setting, and one that the characters all struggled to survive in.  There are so many surprises and foes lurking in this location, and the strain of it really showed on the characters who find themselves with very little chance of survival.  I had such a great time with this location, and it, as well as the outside desert, helped to turn Kasrkin into a particularly noteworthy book.

On top of the new setting, I was also really impressed with the outstanding Warhammer 40,000 elements contained within this great book.  As I mentioned before, Kasrkin is a book a range of readers can enjoy, and part of the reason why is that Albert spends a lot of time exploring the unique lore elements of the Warhammer 40,000 universe that come into play during the plot.  Not only does this help to introduce the universe to new readers but established fans will appreciate how deep Albert dives into the subject.  As the name of this book suggests, quite a lot of the focus revolves around the Cadian Kasrkin, the most elite special forces group in the whole Imperial Guard.  Albert showcases them perfectly throughout the book, and it was so damn epic to see them in action, especially as they live up to all the hype and work together as a particularly effective unit.  The author dives into all their particularly quirks, training and operational preferences that sets them apart from the common Astra Militarum units, and you come away with a greater appreciation for who they are and what they can do.  In addition, there is a great underlying look at how the Kasrkin are doing following the destruction of their home world of Cadia, and I loved the deeper grief that they are all suffering after their failure and the hardships they have faced.

On top of the Kasrkin, Albert also spends a substantial amount of time examining and featuring other Warhammer 40,000 factions throughout the story.  The most prominent outside of the Kasrkin are the kindred of Kroot that become the protagonist’s opponents.  During their multiple scenes, Albert dives deep into the biology, beliefs and society of the Kroot, and the reader is soon given a crash course in who they are and what they can do.  There is a particular focus on their biological abilities, with Albert exploring their avian traits, their ability to communicate in different frequencies (giving off high-pitched whistles, which made several hunting scenes particularly cool) and more.  The real focus is on the Kroot’s ability to absorb the genetic traits of anything they consume, which is a big part of their society, as they live to hunt and consume prey that can give them a greater edge in battle.  Albert really examines this hunting and eating part of their culture, and it was fascinating to see how diverse the Kroot are after eating different creatures during their travels.  This ability plays a big role in the plot, with horrific consequences, and I loved having the Kroot featured so heavily in this book, especially as I haven’t seen them in too many other pieces of Warhammer 40,000 fiction.  I also loved how Albert did some fun contrasts between the Kroot and the Kasrkin and showed that they were very similar in their abilities and mentalities (and they both refer to their groups as kin).  Watching the two sides face off against each other is a thing of beauty and it results in some complex and exciting battle scenes.

On top of the Kasrkin and the Kroot, a third major faction from the Warhammer 40,000 universe are also featured, and they become an exceptional part of the books plot in the second half of the book.  Just like with the other groups featured within Kasrkin, Albert examines and features this group extremely well, and you get a good idea of who they are and what motivates them, even if they are a little more unusual then the general examples you see in Warhammer fiction.  I was particularly impressed with how Albert used one distinctive unit from this third faction throughout the course of Kasrkin, and they prove to be brutal and terrifying hunters that haunt the point of view characters in some epic and dark ways.  I cannot emphasise how well Albert featured all these different factions throughout Kasrkin, and fans of the franchise are going to have an outstanding time seeing them all in action and facing off against each other.

I had a lot of fun with the characters featured in Kasrkin as the author features some interesting interactions and character development in a short amount of time.  Most of the book focuses on the members of the Kasrkin team, including their leader, Captain Bharath Obeysekera, a veteran officer with a lot of regrets behind him.  Albert showcases this character a lot and Obeysekera proves to be a bit more of a radical thinker than your typical Imperial soldier, which I felt fit rather well in this unusual tale of survival, and it was heartbreaking to see him try and fail to keep his squad alive.  Other great characters include Sergeant Shaan Malick, the squad’s veteran NCO, who serves as a rock for most of the book, while also playing his own selfish game.  Watching him manipulate the other characters added a great edge to the plot, and I really appreciated his realistic and understandable motivations once they were revealed.  I was also very impressed with the character of Roshant, a newly minted Commissar with family connections who joins the mission and proves to be a bit of a pain for most of it.  Initially despised by the men and seen as a coward, Roshant goes through some real soul searching in this book, and it was fascinating to see this privileged character contrasted against the rough and tough Kasrkins, especially in some dangerous situations.  The rest of Kasrkin’s cast are also pretty impressive, and Albert does a good job of balancing the narrative around a large group of characters.  There is some excellent character work in this book, and I really appreciated seeing such a fun and damaged cast go to war against each other.

Like most Warhammer 40,000 books, I chose to enjoy Kasrkin in its audiobook format, which was an absolute ton of fun.  Coming in at just over 11 hours, the Kasrkin audiobook was an excellent and quick way to experience this fantastic narrative, especially as all the many cool action sequences really seemed to pop in this format.  The real highlight of this audiobook was narrator David Seddon, whose work I previously enjoyed in the short production Dredge Runners.  Seddon did a remarkable job with the narration in Kasrkin, and I loved how he swiftly moved the book along and perfectly controlled the pacing of the audiobook.  I was also deeply impressed with the huge range of voices that he brought to the production, and he effectively captured all the characters featured in this book and gave them all distinctive and fitting voices that showcased their personalities and emotions.  Not only does he capture the various gruff and thoughtful human characters, but he also provides some great alternate voices for some of the alien characters contained within.  The avian-inspired voices of the Kroot characters reminded me a little of the Skeksis from The Dark Crystal, which was really fitting considering the Kroot’s evolutionary origins.  I also loved the deeper and more ancient voice that was used for another character, revealed later in the book, especially when combined with the various voices used for this character’s computer servant.  This outstanding voice work really helped with my enjoyment of this book, and I had a wonderful time listening to the Kasrkin audiobook.  This was easily the best way to enjoy this fantastic book, and I would strongly recommend this format to anyone interested.

The Warhammer 40,000 universe continues to enchant and amaze me with this latest tie-in book Kasrkin.  Edoardo Albert wrote a powerful and deeply intense read that sees an iconic regiment from the game go up against all manner of trouble in some exceptional settings.  Extremely addictive, relentlessly exciting, and very clever, Kasrkin was an outstanding read that I am really glad I decided to check it out.  Highly recommended, especially for fans of Warhammer 40,000 fiction.  You are guaranteed to have a great time with this excellent tie-in book.

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Warhammer 40,000: The Wraithbone Phoenix by Alec Worley

The Wraithbone Phoenix Cover

Publisher: Black Library (Audiobook – 30 August 2022)

Series: Warhammer Crime

Length: 11 hours and 6 minutes

My Rating: 4.75 out of 5 stars

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The entertaining team of Baggit and Clodde return for another Warhammer Crime adventure in the rip-roaring and deeply exciting science fiction thriller romp, The Wraithbone Phoenix by the impressive Alec Worley.

Last week I presented a review that talked about the intriguing Warhammer Crime series that combined crime fiction narratives with elements of the iconic Warhammer universe to create some amazing reads.  While some Warhammer novels already feature some intriguing crime fiction elements, such as in Necromunda novels like Kal Jericho: Sinner’s Bounty by Joshua Reynolds, the Warhammer Crime books are a much more complete melding, with cool thriller plots and complex mysteries.  I was rather intrigued by this concept, especially as I love it when authors combine wildly different genres together, and I mentioned how I planned to try out one of those books next.  Well, that book was The Wraithbone Phoenix by Alec Worley, an awesome and captivating read set in the Warhammer 40,000 universe.  A follow-up to Worley’s 2020 full-cast audiobook, Dredge Runners, The Wraithbone Phoenix is a full-length novel that brings back the protagonists of the original audiobook and puts them in another unique and deadly situation.

In the far future of the universe, there are few places more corrupt and chaotic than the crime-ridden city of Varangantua.  Life is cheap on the mean streets of Varangantua, and death waits around every corner, especially if you have a massive bounty on your head.  Unfortunately, the most wanted in the city currently are the abhuman deserters turned criminals, Baggit and Clodde.  Baggit, a tricky ratling always looking for the next score, and Clodde, his ogryn friend with a rare facility for thought, have made an enemy of one of the most dangerous men in the city, and now everyone is after their heads.  Hiding out within one of the city’s industrial salvatoriums, Baggit and Clodde have taken on new identities until the heat dies down.  However, the twos natural inclination for getting into trouble soon breaks their cover, and they are soon forced out into the open.

Desperate to find a way to pay off their debts, Baggit hears an interesting bit of news that could change all their fortunes.  One of the nearby salvatoriums is dismantling the decommissioned Imperial Navy ship, Sunstriker, the reputed home of a long-lost treasure, a xenos artifact known as the Wraithbone Phoenix.  Guided by the rumours he heard when previously served about the Sunstriker, Baggit believes that the Wraithbone Phoenix is still hidden aboard, and its value is more than enough to get rid of their bounty.

But no secrets every remain safe in Varangantua, and as Baggit and Clodde make their preparations to sneak into the Sunstriker, news of their location and their potential treasure leaks out.  Soon every criminal, bounty hunter, treasure hunter and mercenary is on their way towards the Sunstriker, desperate to claim either the bounty on Baggit and Clodde’s head, or the Wraithbone Phoenix.  Forced to face off against the very worst killers that Varangantua and its main criminal cesspool, the Dredge, has to offer, Baggit and Clodde attempt to do the impossible, recover the artefact from the ship and get out with their heads intact.  But can even the clever Baggit and the indomitable Clodde escape the deadly wave about to crash down upon them?

Wow, now this was one of the most entertaining and thrilling Warhammer 40,000 novels I have read all year.  Worley has produced an amazing novel in The Wraithbone Phoenix that did a wonderful job blending Warhammer elements with an impressive crime fiction narrative.  Filled with a ton of action, some amazing humour, and so many outrageous characters, The Wraithbone Phoenix is an outstanding read that proves to be extremely addictive.

I had such a brilliant time with The Wraithbone Phoenix, especially as Worley pulled together an extremely impressive and intense narrative that is very hard to put down.  Set in a particularly crime-ridden and corrupt city, the novel sees the chaotic duo of the ratling (halfling/hobbit) Baggit and the ogryn (ogre) Clodde, get into all manner of trouble.  Featuring a range of character perspectives, the first third of the book is pretty firmly focussed on the main duo, with some fun scenes from the contemptable villain Lemuel Scratchwick.  Forced into hiding due to past mistakes, Baggit comes up with an ambitious plan to recover the Wraithbone Phoenix, a legendary xenos treasure that is rumoured to be hidden in a nearby ship being scrapped (the theft and hiding having been cleverly set up in some early interludes).  However, after Lemuel overhears and spills the beans in a very public way, the entire city knowns what the two are planning, and a horde of killers and thieves head towards the ship.  The book starts spreading its focus to several other outrageous figures, all of whom are interested in either the Wraithbone Phoenix or killing Baggit and Clodde.  The author does a wonderful job introducing each of the characters, and you soon become invested in their hunt, as all of them are pretty amusing in their own way.  The action ends up in the decommissioned ship, were everyone starts their search for the missing treasure, and it doesn’t take long for everyone to start fighting each other in a series of bloody battles.  You honestly have no idea who is going to survive the various encounters, and it is very fun to see the distinctive characters dying in surprisingly and compelling ways.  At the same time, the characters also attempt to solve the mystery of the hidden Wraithbone Phoenix, and the various hints about its initial disappearance are cleverly woven into the modern tale, requiring the protagonists to solve it.  Eventually, only a few characters are left, and there is a great series of twists and turns that sees everyone get what they truly deserve.  While I did think that Worley perhaps went one twist too far (the final one was a bit too metaphysical for my taste), the reader comes away extremely satisfied, and highly entertained.

I had a wonderful time with this awesome book, and I think that Worley did a great job setting the entire narrative out.  The combination of crime fiction elements and the great and grim Warhammer 40,000 setting worked extremely well, and you ended up with a high-octane thriller that saw futuristic and half-crazed killers go against each other in a deadly contest for money and treasure.  The use of various perspectives allows you to get to know the various outrageous killers and participants in a very short amount of time, and you are soon invested in them and their various personal struggles as they duke it out.  I was getting a very cool and cinematic vibe from this story that put me in mind of films and books like Smoking Aces, Snatch or Bullet Train, with big casts all working against each other for the same goal.  While you are generally rooting for the main two characters, it is also very fun to see the other players in action, and the multiple unique interactions all these crazy figures have results in an impressive and frenetic read.  Worley backs this up with a ton of brilliantly written and highly detailed action sequences, and you really won’t believe the range of destruction and deliciously devious deaths that occurs.  There are so many impressive and cleverly set up moments throughout this narrative, and the deaths of several characters are usually the result of some well-placed bit of trickery that occurred chapters ago.  All this action, intrigue and character development is perfectly bound together by the book’s overarching humour, which helps to balance out the more intense elements of the novel, while also keeping everything darkly funny.  There are so many good jokes or hilariously over-the-top moments scattered throughout the novel, and I had a lot of great laughs as I powered through it.  Heck, even the title, The Wraithbone Phoenix, is a play on the classic noir book/film, The Maltese Falcon.  Everything comes together so perfectly throughout the book, especially as Worley also includes several outstanding interludes, some brilliant flashbacks, and even some hilarious in-universe text excerpts and announcements, all of which add perfectly the funny, but grim, tone of the book.  This was an incredibly well written and captivating read, and it proves quite impossible to put down at times.

While The Wraithbone Phoenix does have an outstanding crime fiction narrative, this book wouldn’t be anywhere near as good if it weren’t set in the grim future of Warhammer 40,000.  Worley did a remarkable job setting the book in this futuristic world, and it was great to see the various technologies and factions from the game being utilised in a crime story.  The author really works to explain many different elements from the Warhammer 40,000 lore here, and readers new to the franchise can easily dive into this book and start appreciating its clever story and settings.  I particularly loved the primary location of the corrupt city of Varangantua.  The author expands on this city a lot in this new book, giving more depth than it had in Dredge Runners, and you see more of the massive industries the planet supports, and the terrible conditions the people forced to work there endure.  Worley continues to hammer home just how much of a dark, dystopian society Varangantua, and the larger Imperium, really is for ordinary human citizens, and that their supposedly enlightened rulers are in many ways just as bad, if not worse, than the various monsters and the forces of Chaos they fight against (at least Chaos worshippers are honest about their intentions).  You can really sense the woe and control that Varangantua’s rulers have over the populace, and this is only enhanced by the various propaganda announcements that are played at various intervals throughout the book.  The propaganda posts are very obviously biased in their attempted manipulations and exhalations for service and order, that they are all extremely funny, even as they show just how bad things are by denying them.  However, Worley takes this even further by showing the darker, criminal side that surrounds the city, and it was really cool to see just how much worse things could get.

One of the most intriguing Warhammer 40,000 elements that Worley explores in The Wraithbone Phoenix is how the Imperial abhumans are treated.  Abhumans are genetically diverse humans who come in many shapes and sizes, like the small and sneaky ratlings and the gigantic, but dumb, ogryn.  Tolerated by the Imperium for their usefulness, these abhumans are treated as second-class citizens, looked down on by everyone just for the way they were born.  While this has been explored in other books, Worley really hammers it home in The Wraithbone Phoenix, especially as the two main characters are both abhumans.  You get a brilliant examination of how abhumans are regarded throughout the Imperium, both in the Astra Militarum and in general society, and the results are pretty damn grim.  Not only do all the humans treat them terribly and generally tell them they are worthless (there is an entire litany they need to learn about them being abhorred, unclean, but forgiven), but there are multiple examples of abhumans being killed or maimed, just for what they are.  Not only is this fascinating, while also enhancing the dark nature of the Imperium and the supposedly righteous humans, but it also becomes quite a key plot point throughout the book.  There are multiple scenes that focus on the protagonists struggling to deal with the prejudice they have suffered throughout their life, which defines them and drives them.  In addition, the plot around the hidden Wraithbone Phoenix is down to a mistreated ratling trying to get his revenge after being unfairly targeted and left filled with hate.  This proves to be quite a fascinating and well-written aspect of The Wraithbone Phoenix, and I loved being able to see everything from the abhumans perspective.

I also have a lot of love for the excellent characters that Worley set his story around.  There is such a great range of distinctive and captivating characters throughout The Wraithbone Phoenix, and you really get drawn into their individual tales and battles for survival and redemption.  Most of the focus ends up going around the main characters of the book, Baggit and Clodde, abhuman Astra Militarum deserters turned criminal entrepreneurs who were introduced in Dredge Runners.  Worley ensures that new readers can quickly pick up who Baggit and Clodde are, and it was so much fun to follow this ratling/ogryn combination, especially as they continued their chaotic lives of crime.  Both protagonists have their own brilliant characteristics, including Baggit’s (I assume the name is a fun homage to Bilbo/Frodo Baggins) enjoyment of plans and schemes that never work out, and the surprisingly smart and philosophical nature of Clodde (that’s what happens when you get shot in the head).  The two characters play off each other perfectly, with Baggit taking on the role of leader and carer for his big comrade, and Clodde letting him, while also not allowing him to get away with anything, thanks to the increased understanding he has.  We get a bit more history surround these two characters, including their time in the army, and while it is not fully explored yet, you get to see the fantastic bond they have.  Baggit ends up getting a bit more of a focus in this book than Clodde, mainly because the central plot point is so tightly tied to the fate of a mistreated ratling.  Baggit, who suffered his own abuse from humans while serving, becomes obsessed with the fate of this long dead ratling, and he is determined to find out what happened to him and whether he got his revenge.  Baggit really emphasises with him as the story continues, and his obsession for answers lead him to make some big mistakes, especially once he learns all the ancient ratling’s secrets.  Both Baggit and Clodde are extremely likeable, and you can’t help but fall in love with the scheming ratling and the sweet, if brilliantly weird, ogryn.

Aside from Baggit and Clodde, Worley also fills The Wraithbone Phoenix with an eclectic mix of characters, with some very diverse storylines and characteristics to them.  The most iconic and heavily featured are the various assassins, bounty hunters and other individuals who are flocking to the Sunstriker for various reasons, be it money, treasure, or a chance of redemption (sometimes all three at once).  This list of crazy characters includes a genetically enhanced killing machine, a cult of phoenix-worshiping wackjobs, a team of elite mercenaries, an ageing bounty hunter trying to regain his reputation, a sadistic archaeologist with a love of whips, another ratling with a past connection to Baggit and Clodde, a disgraced and drunk Imperial Navy officer with a dream of finally impressing his dead mother, and the mysterious hooded assassin known only as Death.  Worley did a really good job of introducing each of these unique figures, and you swiftly get drawn into their compelling personal stories and outrageous personalities, especially after witnessing several scenes from their perspective.  While I could go on for ages about all of these dangerous people, I’m mainly just going to give a shoutout to the character of Lemuel Scratchwick, a steward at the plant Baggit and Clodde were working at, who really grows to hate the pair.  Dragged down from his high perch by them, Lemuel spends the rest of the book trying to get even and comes across as the most arrogant and detestable villain.  It is so amusing to see Lemuel in action, especially as his pride often gets the better of him and nothing goes his way, much to my delight.  He forms quite an unhealthy rivalry with Baggit which draws them both into taking stupid risks.  All these over-the-top, but deeply likeable characters, really enhanced my enjoyment of this book and I can’t wait to see what impressively outrageous figures appear in Worley’s next novel.

Unsurprisingly, I chose to listen to The Wraithbone Phoenix on audiobook, which is really one of the best ways to enjoy a great Warhammer book.  This was a moderately long audiobook, coming in at just over 11 hours, and I found myself getting through it in a relatively short amount of time, including powering through the last several hours in a day trying to get to the conclusion.  This was a very fun and entertaining audiobook, and I had a great time listening to the awesome humour and intense violence unfold, especially as the narration by Harry Myers painted quite an impressive picture.  Myers, whose work I previously enjoyed in another recent Warhammer 40,000 novel, Day of Ascension by Adrian Tchaikovsky, does a pretty epic job in The Wraithbone Phoenix, and I loved his narrative take on the captivating story.  Every character in this audiobook is given their own distinctive and fitting voice, which I deeply enjoyed, especially as it helps the listener to connect more to them and the story.  Myers clearly had a lot of fun when it came to voicing all the outrageous figures and some of the voices he came up with were very amusing.  I really appreciated the squeakier voice he used for the rattling characters, as wells as the deeper boom of Clodde, and the rest of the voices he came up with were not only distinctive and fun, but they also helped to enhance the inherent traits of the character it was associated with.  For example, he really conveyed the deep arrogance and distain contained within the character of Lemuel Scrathwick, as well as he dramatic decline in sanity as the book unfolded, and I really appreciated the narrator’s attention to detail with that.  Myers really impressed me as a narrator in The Wraithbone Phoenix, and I liked how some of his scenes, namely those depicting the in-universe propaganda, were enhanced with some serious and inspiration music and sound effects, which made the absurd declarations even more hilarious.  This was such a good audiobook, and I cannot recommend it enough as a way to enjoy this epic Warhammer novel.

Overall, this was an outstanding first Warhammer Crime novel from me, and I had such an incredible time getting through this book.  The Wraithbone Phoenix is an impressive and highly addictive Warhammer 40,000 read, and I loved the elaborate story that Alec Worley came up with for it.  Containing some brilliant characters, a highly entertaining story, and a great combination of crime fiction and Warhammer elements, The Wraithbone Phoenix comes highly recommended, and you are guaranteed to have an exceptional time reading this witty and intense read.

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Warhammer 40,000: Outgunned by Denny Flowers

Warhammer 40,000 - Outgunned Cover

Publisher: Black Library (Audiobook – 20 August 2022)

Series: Warhammer 40,000

Length: 10 hours

My Rating: 4.75 out of 5 stars

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One of the fastest rising stars of Warhammer fiction, Denny Flowers, returns with his second novel in the Warhammer 40,000 canon, Outgunned, a deeply compelling and epic novel with a twisty and powerful story.

Last year I was lucky enough to read an interesting and memorable Warhammer 40,000 novel, Fire Made Flesh.  The debut novel of Denny Flowers, who had previously written some interesting Warhammer 40,000 short stories, Fire Made Flesh was part of the Necromunda subseries and told a fantastic story about warring factions in a spooky underworld town.  I had a lot of fun reading Fire Made Flesh, and it ended up being one of the better debuts I read in 2021.  As such, I have been eager to see how Flowers was going to follow up this debut, and I was deeply excited when I saw that he had a new novel coming out, the intriguing Outgunned.

In the far future, the soldiers of the Imperium of Man fight monsters and aliens on many battlefields and there is always a need for fresh bodies to fill the gaps in the ranks.  That is where Kile Simlex comes in.  A talented propagandist, Simlex excels at creating moving cinematic picts to inspire the people and increase recruitment to the Astra Militarum.  However, Simlex desires greater realism and seeks to travel to a battlefield to gain real footage for his greatest pict yet.

Travelling to the fetid swamp planet of Bacchus, Propagandist Simlex plans to chronicle the adventures of the Aeronautica Imperialis, the brave flying aces who traverse the skies, fighting in deadly aerial combat against the rampaging ork hordes.  In particular, he hopes to make a pict about legendary fighter ace, Lucille von Shard, considered to be the greatest pilot in the Imperium, to turn her into a renowned hero.  However, not everything is as it seems on Bacchus, and Simlex’s attempts to get footage may cost him everything.

Soon after arriving, Simlex begins to realise that the war on Bacchus is not going to plan.  The undermanned Aeronautica forces are being overwhelmed by the supposedly crude orks who have created an elaborate fleet of fighters and are slowly destroying Imperial forces from a hidden base.  At the same time, a mysterious sickness is destroying the planet itself, while its governor is determined to downplay the war no matter the cost.

However, his biggest threat may come from his chosen subject, as Lucille von Shard is an arrogant and disobedient pilot who has only avoided execution due to her peerless flying abilities.  Determined to make the situation work, Simlex attempts to chronicle the reluctant Shard’s skills, while also investigating the strange occurrences on Bacchus.  But is even the legendary Lucille von Shard capable of defeating the mysterious enemy waiting for them within the clouds?  The Green Storm hungers for combat, and the entire Imperium may shake as it approaches.

This was a superb and deeply impressive Warhammer 40,000 read that really highlights Flower’s growing skill as a science fiction writer.  Containing a unique and highly addictive narrative, Outgunned was an outstanding read that blended an exceptional story with some impressive glances at the wider Warhammer 40,000 universe.  I had an amazing time getting through this book and it was one of the more exciting and compelling Warhammer novels of 2022 so far.

I must admit that while I deeply enjoyed Outgunned’s brilliant narrative, it honestly wasn’t what I was expecting when I first started reading it.  Rather than a completely combat/military focused story about battles in the sky, Outgunned is a powerful and intense story that spends just as much time examining the darker aspects of the Imperium of Man as it does facing off against the ork threat.  This becomes clear very early on, especially as the opening introduction from Simlex hints at the deceit, cover-up and lies that are to come.  However, I was still unprepared for the full extent of the fantastic narrative that Flowers came up with, as he blends a lot of complex themes and components with some exceptional character work and clever universe expansions to create something truly special.

Outgunned’s narrative starts off hard and fast, quickly introducing Simlex and his propagandist ways, as well as his intentions on Bacchus, before throwing him briefly into the fray and introducing his fellow protagonist, Shard.  From there, Simlex attempts to film the flying aces in action, but he soon begins to realise that the supposedly stupid orks have developed a giant fleet of sophisticated airships and are slowly winning the battle against the Aeronautica Imperialis.  As he attempts to learn more about this, he finds himself drawn into a major conspiracy as Bacchus’s governor is determined to minimalize the impacts of the ork invasion and is actively working against it.  This forces Simlex to engage in multiple efforts, including diving into the past of his desired subject, the prickly and secretive Shard and flying on several missions against the orks, only to discover just how organised and deadly they are.  At the same time, he also attempts to understand what is truly going on with Bacchus and its people, as he finds many strange elements to them, including a spreading disease and a corrupt leader.  These well set up storylines are not only quite compelling and intriguing in their own right but they come together to tell a complex and impressive story that I was deeply addicted to.  I loved the mysteries and intrigues featured within this story, and they blended extremely well with the more combat orientated aspects of the plot and the unique character interactions that Flowers included.  Everything comes together extremely well at the end, and I loved some of the brilliant revelations and secrets that come out as the story concludes.  The entire narrative leads up to an excellent final fiery confrontation with the orks, which ties in nicely to many of the story elements featured throughout the book.  This is an overall excellent and powerful narrative that will really draw you in, especially with its unique look at the Warhammer 40,000 universe.

I deeply enjoyed the way that Flowers set out Outgunned’s narrative as there are so many great elements to it.  Told in a chronicle format from Propagandist Simlex’s perspective as he recalls the events in a more realistic and negative light.  This works to tell quite an intriguing tale, especially as you get some hints of the events of the future, and the negative tint that Simlex gives to the book’s narrative was a fantastic overall tone.  Despite this interesting narration choice, this novel has a brilliant, fast pace to it and the reader is never left in a dull spot, as there is always some cool action, fascinating intrigue or powerful dive into a character occurring throughout.  I loved the balance of story elements, and I must highlight the fantastic moments where Simlex works on his propaganda picts and dives through his recordings of the events around him.  I also had a lot of fun with the outstanding ariel combat scenes that are featured through the plot.  While they aren’t as heavily featured as you would expect from a book about the Aeronautica Imperialis, there are still some great sequences that were very fun to see.  Flowers really captures the magic and brutality of combat in in the air, and I loved some of the crazy scenes that resulted, especially against the ork stronghold.  There is also a particularly good fight sequence in the middle of a swamp that was pretty awesome, especially as it showed one character’s particular ingenuity and fighting spirit.

Outgunned served as an impressive standalone entry in the Warhammer 40,000 universe, and I deeply enjoyed how self-contained the narrative turned out to be.  Flowers also did a great job explaining most of the relevant Warhammer 40,000 elements featured within Outgunned, and I felt that this book can be easily enjoyed by most science fiction fans, although established Warhammer fans will probably get the most out of it.  I loved some of the very unique Warhammer 40,000 aspects that Flowers featured in Outgunned, as the author came up with some fantastic new elements that added so much more to the story.  I personally thought that Flowers did a really good job examining the Imperium through his character’s eyes, and you really get to see a fun new edge to it.  Not only do you get to see the Aeronautica Imperialis in action, which will appeal to many Imperial Guard fans, but you also get a cool viewpoint of the Imperium’s propaganda department.  Watching the protagonist dive into the techniques and motivations of the Imperial propagandists is quite fascinating, and it gives another great edge to the already dark and gothic Imperium that make you understand that deep down, they really aren’t the good guys they try to make out.  Throw in a fun blast of Imperial politics, as a corrupt planetary governor can manipulate the Astra Militarum for their own selfish ends, as well as some dark viewpoints of the brainwashing of young soldiers that occurred to certain characters, and you have a great, cynical view of the Imperium that I deeply enjoyed.

I was also quite impressed with the intriguing and cool viewpoint of the orks contained in Outgunned.  2022 has been a pretty good year for fascinating ork novels, such as Ghazghkull Thraka: Prophet of the Waagh! and Catachan Devil, and Outgunned offered another great look, even though you rarely get to see the creatures in person.  Instead, Flowers offers an interesting look at them through the human characters’ eyes as they try to work out just how these supposedly crude creatures are winning the war for the skies over the planet.  Watching the characters slowly realise just how ingenious and clever the orks really are is pretty fun, especially as the propagandist main character has spent most of his career showing them as stupid beasts.  As such, the book shows many fantastic examples of the complex ork culture through the eyes of characters who really don’t understand it, which I think worked to make it appear a lot more interesting and mysterious.  Established fans of the ork faction (and what Warhammer fiction reader doesn’t love the orks?), will have a blast watching the characters, especially the sheltered Simlex, try and understand their motivations and tactics, and I felt that it was a great way of showcasing the orks without having a major ork character present.  I deeply enjoyed all the awesome Warhammer 40,000 elements contained with Outgunned, and it really proved to be an amazing entry into the wider canon.

I also must quickly mention the outstanding setting of the planet Bacchus, where the entire narrative took place.  A swamp world with little agricultural value, Bacchus proves to be an unlikely battleground for the forces of the Imperium; however, with an influential governor and a corrupt ruling class enjoying the wine that it produces, it soon becomes a major warzone.  While I quite enjoyed this further example of how corrupt the Imperium is, its main benefit as a setting is the way that Flowers makes Bacchus appear as unpleasant and deadly as possible, and it provides a very distinctive and memorable background for many of the book’s fantastic scenes.  The sickly swamp setting comes across in vivid detail, and you can feel the terrible sucking feel of it, as well as the many dangers in contains.  If that wasn’t bad enough, Flowers also inserts in a mysterious rotting disease that is making Bacchus even more deadly and hostile.  This disease is worked into the larger story beautifully, and it helps to give Bacchus even more of a rotting, decaying feel that makes you wonder why anyone is still fighting the orks for it.  I deeply appreciated this unique and fantastic Warhammer 40,000 setting, and Flower’s masterful portrayal of it deeply enhanced Outgunned’s excellent story.

I also must talk about the outstanding characters contained within Outgunned as Flowers worked to create some impressive and complex central protagonists.  While there are some great supporting figures throughout Outgunned, I am going to limit myself to the main two characters who most of the story revolves around.  The first of these is Propagandist Kile Simlex, a renowned pict maker and artist who has dedicated his life to making inspirational films that inspire mankind and get them to fight the Imperium’s enemies.  Not only is this a very cool position in the Warhammer 40,000 canon, but Flowers writes Simlex in a very compelling way.  I loved how the character’s narration allows you to see the cynical hindsight of Simlex after he survived the events of the book and recounts his adventures, and it was fascinating to see the character slowly lose his faith in the Imperium and the system he has always served when confronted with the events of this book.  The constant danger, political selfishness, betrayal, misinformation and disdain of the soldiers he is trying to help really get to him as the novel progresses, and you really see him start to doubt himself.  Flowers writes some beautiful scenes around this, and the realisations that he has about the Imperium and his role in its continuing exploitation are great, even if they come back to bite him.

I also deeply enjoyed how Flowers paired Simlex with three servo-skulls who are linked to him mentally.  These skulls (literal skulls that have been turned into drones) are specifically altered to act as Simlex’s cameras, and he uses them to record the combat footage and gather information as he attempts to unravel the conspiracies of Bacchus.  The powerful link he has to these skulls ensures that his mind is often split between different perspectives, and he often views the world through these robotic eyes.  This unique method of viewing the world becomes a key part of Simlex’s character, and it was fascinating to see how connected he was to his floating skulls, who almost become characters in their own right.  Simlex proved to be an impressive centre for this entire narrative, and his dark and compelling view of the world really helped to shape this awesome book.

The other major character is Flight Commander Lucille von Shard, the greatest fighter ace in the Imperium, who Simlex is hoping to base his pict on.  Shard is the scion of a legendary Imperial family whose members are serving the Imperium in distinguished roles.  However, rather than being a dutiful solider, Shard is a brash, arrogant and rude figure who knows she’s the best, even when drunk, and is happy to tell everyone she knows.  Always depicted with a sneer on her face, Shard appears not to care about her position, and only truly loves flying, drinking and fighting.  Initially disrespectful of Simlex and everything he represents, the two eventually begin working as an antagonistic team against the orks, and Simlex soon sees Shard in a new light, especially once he discovers that much of her persona is an act.  Flowers does a truly fascinating dive into Shard throughout Outgunned, and she is easily the most interesting and complex characters in the entire novel.  There is so much hidden pain, unreasonable expectations and personality issues surrounding this character, and the hints about what drives her and the realities of her family and her past are just brilliant.  Shard honestly had a perfect character arc and Flowers did something special with this protagonist.  I honestly don’t think that Outgunned would have been as good as it was without Shard, and I had such an outstanding time getting to know her and seeing the complex backstory the author wove around her.

Like most of the Warhammer novels I enjoy, I chose to check out Outgunned in its audiobook format, which was pretty damn epic.  I loved how well the Outgunned audiobook turned out, and the format really enhanced the impressive, action-packed narrative.  The audiobook moves the already great story along at a brisk and fun pace, while also highlighting the excellent characters.  With a run time of 10 hours, this is a pretty quick audiobook to get through, and I managed to power through it in a few days.  I was particularly impressed with the voice work of narrator Phillip Sacramento, who does a wonderful job reading out this compelling book.  Sacramento has a brilliant voice for the dark gothic narrative of Outgunned, and I felt that this Irish accent gave the overall narration a little more gravitas.  I deeply enjoyed the great voices he attributed to the various characters of Outgunned, and every cast member was given a fitting voice that really worked for them.  I felt that Sacramento really captured each of these characters extremely well, and you get a real feel of their rough emotions as they attempt to navigate the terrible situations of the book.  I particularly liked the voice that was used for Lucille von Shard, as the sheer arrogance of the character practically drips into your ear, only to occasionally be replaced by a different emotion as her barriers break.  This outstanding narration added so much to my enjoyment of Outgunned, and this ended up being an exceptional way to enjoy this brilliant book.  As such, this format comes very highly recommended, and it is easily the best format to enjoy Outgunned.

With his second novel, Outgunned, Denny Flowers really showed the world what he is capable of as a Warhammer 40,000 author.  With its outstanding and captivating narrative, Outgunned rose above the author’s previous novel and was one of the better Warhammer 40,000 novels of 2022 so far.  The author wove some brilliant layers into this impressive read, and I loved the incredible characters, memorable setting and fascinating Warhammer elements that enhanced the clever story.  A must-read for all Warhammer 40,000 fans, Outgunned was an absolute pleasure to read and I can’t wait to find out what Flowers has planned next.

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Warhammer 40,000: Catachan Devil by Justin Woolley

Catachan Devil Cover

Publisher: Black Library (Audiobook – 29 March 2022)

Series: Warhammer 40,000/Astra Militarum – Book Two

Length: 9 hours and 14 minutes

My Rating: 4.5 out of 5 stars

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Another iconic regiment of the Astra Militarum is on full display in the new Warhammer 40,000 novel by talented author Justin Woolley, with the intense and action-packed read Catachan Devil.

2022 is shaping up to be a particularly epic year for Warhammer 40,000 fiction, with a ton of brilliant novels coming out that cover a range of factions and sides of the surprisingly massive and highly compelling extended universe surrounding the famous tabletop games.  Some of the best Warhammer books of the year include Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley and Assassinorum: Kingmaker by Robert Rath, which both got five-star ratings from me.  However, I have also been really drawn to the impressive novels that examine the basic human troopers of the Imperium of Man.  These soldiers, members of the Astra Militarum, better known as the Imperial Guard, come from many different planets, and are forged into unique fighters by the harsh conditions of their worlds.  I have had a great time reading some of the recent books about them, such as Steel Tread, Krieg and The Vincula Insurgency, especially as the authors dive deep into the psyches of the regiments and their members to unearth their history, mentality, and their opinions of the deadly wars they are fighting.  As such, I was excited when I saw that there was a cool book coming out that followed the legendary Catachan Jungle Fighters, Catachan Devil by Justin Woolley.

Deep in the 41st century, where war and death surrounds the fragile Imperium of Man, many serve the Imperium as soldiers of the Astra Militarum.  However, not all Imperial Guard are created equal, as Trooper Torvin of the newly formed Skadi Second Infantry is about to find out.  Conscripted to fight in the Emperor’s wars, the poorly trained and terrified Torvin suddenly finds himself on the jungle world of Gondwa VI, expected to go up against the brutal and ever-growing greenskin threat.  However, fate is about to place him in the path of a far more dangerous group of fighters.

The lone survivor of his regiment after their vital outpost is overrun and captured by orks, Torvin is accused of cowardice and faces death by firing squad.  However, he is given a chance at redemption by joining up with the men chosen to retake his fallen outpost, the legendary and lethal men of the Catachan 57th Jungle Fighters.  Led by Colonel Haskell ‘Hell Fist’ Aldalon, the Catachans are masters of stealth and jungle fighting, and the 57th Jungle Fighters have a particular grudge to bear against the orks.

Accompanying a small detachment of Catachan Devils to the fallen fortress, Torvin is in awe of the Catachan’s skill and lethality, while they view him with nothing but disdain.  Forced into the fight, Torvin soon discovers that the Catachans are just as likely to turn on him for his incompetence as they are to kill the orks they are hunting.  If he wants to survive, Torvin will need to forget his standard training and fight his hardest to gain the respect of the Catachans.  However, not even the Catachans are fully prepared for the opponents waiting for them; these orks are aware of their strengths and have taken to emulating their tactics and style.  May the best commandos win!

Woolley’s first full Warhammer 40,000 novel was a real hit, and I loved how Catachan Devil provided the reader with a powerful and deeply exciting science fiction tale that also highlights one of the more distinctive factions from the tabletop game.  Catachan Devil has a brilliant and deeply compelling story to it that I found myself powering through in only a few days.  A standalone Warhammer 40,000 book, Catachan Devil takes the reader into heart of the action quickly by introducing two of the main protagonists in the early goings of the book and showing their arrival on Gondwa VI.  These initial chapters primarily focus on the character of Trooper Torvin and show his initial attempts at being an Imperial Guardsman and his unfortunate first encounter with the orks and their fun point-of-view character.  Following this, you are introduced to the Catachans and their leader, Colonel Aldalon, who are brought in to clean up the mess made by Torvin’s regiment.

While it was a tad surprising not to see any Catachan characters until a third of the way in, I think it worked, as all the previous events set up the main narrative extremely well, while also showcasing the dearth in skill of the human soldiers at that point.  The rest of the book follows at a brilliant pace, taking the various characters on an intense and ultra-exciting adventure.  The rest of the story has a great blend of combat, universe building and character development splattered throughout it, as the three central characters all evolve in different ways as they fight against their own issues and their various opponents.  Woolley takes Catachan Devil’s narrative in some interesting directions, and I enjoyed the examination of the Catachan mission and the work done to build up a worthy set of adversaries.  This all leads up to some brilliant and highly exciting final confrontations between the Catachans and their foes, and I loved the fantastic way that Woolley was able to wrap up the main narrative of this book, as well as the three central character storylines.  Everything comes together extremely well, and readers will come away very satisfied, although if they are anything like me, they will be wanting more, even if that is a tad unreasonable.  While Catachan Devil does work as a standalone narrative, Woolley does leave some options for a sequel open in the future, which I personally would be quite interested to see.  An awesome and highly addictive narrative that was really fun to get through.

I enjoyed the way that Catachan Devil was put together as Woolley wrote it in an enjoyable and captivating way.  While this book is primarily designed to highlight a specific regiment of Imperial Guard, something that Woolley does really well, it still contains a brilliant and extremely fun narrative that can be easily enjoyed by anyone familiar with Warhammer 40,000.  However, Catachan Devil would serve as a rather good introductory novel for new readers of the franchise.  Catachan Devil contains an excellent blend of damaged characters, impressive action sequences and entertaining humour that anyone can have an awesome time with this book, and I personally found myself laughing myself silly at times (there is a fun scene where some orks are trying to lure the Catachans out), while also getting drawn into some powerful character arcs.  The entire book is very well paced out, and I particularly enjoyed how Woolley perfectly utilised three central character perspectives to tell a layered and intriguing tale.  Seeing three very different perspectives of the events occurring in Catachan Devil adds to the humour and complexity of the tale, and the three unique main characters play off each other extremely well to create an outstanding book.  I had such a great time getting through Catachan Devil and it was an exceptional addition to the Warhammer 40,000 canon.

Without a doubt the highlight of this book is the focus on the iconic Imperial Guard regiment, the Catachan Jungle Fighters.  The Catachans are a fan-favourite regiment with a distinctive look strongly based on Green Berets in Vietnam (or more likely around Rambo).  Portrayed as tough, disrespectful, and extremely deadly warriors whose fighting ability is a result of their upbringing on a jungle Death World, the Catachans have long captured the imagination of the Warhammer fandom, and they have some of the coolest models in the game.  Due to their popularity, the Catachans have featured in multiple tie-in novels and comics before, but I felt that Woolley did a particularly good job of examining this iconic faction throughout this book.  Indeed, the author really goes out of his way to showcase just how cool and impressive the Catachans are, and the reader gets an intriguing deep dive into their history, mentality and deadly ability in combat.

I felt that the way Woolley set out Catachan Devils really helped to highlight just how skilled and different they are from typical Imperial Guards.  Woolley ensures that there is a very fun and compelling comparison between the Catachans and the other Imperial Guards by first showing a normal regiment of troopers getting slaughtered by the orks while relying on their standard training.  From there, the Catachans are shown from various perspectives: an insider one from their commander, and two outsider perspectives, including from a poorly trained guardsman, which really helps to highlight the differences between the typical soldiers and these badass Jungle Fighters.  Watching the Catachans’ various ambushes, sneak attacks and brutal close combat fights was pretty amazing, and I loved the way that Woolley worked to highlight the practical aspects of their skills and techniques.  You learn a lot about the Catachans throughout this book, as all the point-of-view characters learn or reminisce about the things that drive them and the full applications of their skills and training.  I definitely came away from Catachan Devil with a new appreciation for this faction, and I loved how well Woolley focused the book on them.

To tell Catachan Devil’s fantastic story, Woolley centred the narrative on three point-of-view characters who each have multiple chapters told from their perspective.  These three characters proved to be a winning narrative combination, and you get a powerful and intriguing story as a result.  While each of them has their own distinctive personal narrative, their stories come together throughout the book, and it proves very entertaining to see their different takes on the same events.  This use of three characters was very effective, especially as you get drawn into their personal stories in some powerful ways.

The first character is Trooper Torvin, a rookie Imperial Guard from the ill-fated and newly formed Skadi Second Infantry.  Torvin, who was drafted into the Imperial Guard against his will, is thrust into the deep end on this book and soon finds himself forced to work with the Catachans, even though his inexperience and lack of any jungle training make him a major liability.  Woolley makes good use of Torvin throughout Catachan Devil, and he is the primary example used to show the differences between the common solider and the Catachans.  There are a ton of great examples scattered throughout the book that showcases the difference between a draftee like Torvin and the Catachans, who are raised from babies to be tough soldiers, from the lack of training, the bad information about opponents, and the way he lugs around a ton of unnecessary gear.  I particularly enjoyed the way in which several exerts from The Imperial Infantryman’s Uplifting Primer, an in-universe propaganda document, are quoted throughout Torvin’s chapters, often with ridiculous and untrue information that leads the character astray.

While much of Torvin’s story arc is used to highlight the Catachans, Woolley also inserts a compelling and emotionally rich narrative around Torvin as you witness his experiences as a newly minted Imperial Guard.  I felt that Woolley did an amazing job capturing the fear and uncertainty that a draftee like Torvin would experience.  The hesitation and reluctance that Torvin goes through feels very realistic, and the subsequent reactions from his superiors, most of whom would kill him if they knew what he was feeling, really got me to care for Torvin early on, and it was a great portrayal of a common man in the insane Warhammer 40,000 universe.  Naturally, Torvin develops as the book continues, especially once he is with the Catachans, and there are several great scenes as he slowly works to emulate his new comrades and gain their respect.  While it is slow going, Torvin eventually finds his courage and comes to terms with the fact that he is going to be an Imperial Guardsman for the rest of his life, and he really develops in a realistic manner.  Woolley did some brilliant character work here in Torvin, and I really appreciated how his character arc turned out.

The second major character in Catachan Devil is Colonel Haskell Aldalon, the Catachan commander known as Hell Fist due to the Power Fist he wields.  Aldalon is a lifelong soldier who has spent his entire life surviving and fighting in jungle warfare.  Portrayed as a gruff and unforgiving figure who fits the mould of the tough, impossibly muscled Catachans extremely well, Aldalon is Torvin’s polar opposite and is an interesting character as a result.  While Aldalon doesn’t change much in the book, he is dealing with some deep emotional issues after a big loss in his unit’s last battle.  He spends most of Catachan Devil keeping his emotions in check, and he ends up making several mistakes and fighting in a very un-Catachan way, just so he can kill some orks.  Aldalon is the most damaged figure in the entire novel, and it proves to be quite moving to witness him come to terms with his grief and despair to regain his old mindset.  I really grew attached to this old soldier as the book progressed and his impressive viewpoint added a lot to the quality of the entire narrative.

It is a little ironic that in a book all about the Catachans, one of my favourite characters is an ork.  Readers will be blown away by the incredible figure of Nogrok Sneakyguts.  Nogrok serves as the book’s primary antagonist and third point of view character and is a rather interesting figure that offers a fantastic alternate perspective on events.  Rather than the ultra-violent orks you typically see in Warhammer fiction, Nogrok is something special as he is a Blood Axe Kommando, an ork who has grown enamoured with human ideas of tactics and battle strategy, and who attempts to emulate these ideas in battle.  In particular, Nogrok has spent time observing the Catachans in combat and starts to use their ideas of infiltration, camouflage and sneaky kills, rather than the standard ork strategy of running towards the enemy screaming “WAAAAAAGH!”  Unfortunately for Nogrok, he is currently under the control of a warboss from another clan who doesn’t believe in tactics and is constantly berating Nogrok for his human ideas and suggestions.  I loved how Nogrok spent the entire book idolising the Catachans, and it was impressive to see an antagonistic perspective on them, especially as Nogrok acted more like a demented fanboy than anything else.  The comparisons between Nogrok’s opinions about the Catachans and his fellow orks are very entertaining, and it was so much fun seeing the long-suffering character trying and failing to talk sense into his stronger boss.  Woolley writes some interesting character development into Nogrok throughout Catachan Devil, and he ends up serving as an outstanding foil to Aldalon, especially as there is some major history between them.  Between all of this, and all the hilarious scenes featuring ork society and the hilarious discussions he becomes involved with, Nogrok’s chapters quickly ended up being a favourite of mine, and I loved how Woolley was able to build up the Catachans from this enemy viewpoint in a very funny way.

Like I have with most of the Warhammer 40,000 novels, I listened to Catachan Devil on audiobook, and I felt that this was the superior format to experience it in.  Catachan Devil ended up being a pretty exciting and fun audiobook experience, and the format works really well to enhance the action sequences and ensure that listeners can quickly power through its enjoyable narrative.  With a run time of over nine hours, this is a relatively easy audiobook to get through, and I managed to polish it off in only a few days.  I was particularly impressed with the narration by Joe Shire, who did a remarkable job with Catachan Devil.  Not only does he bring all the action and excitement to life with his excellent tone, but he also provides some fantastic voices to the various characters featured within.  All the key characters are given distinctive and very fitting voices for their dialogue, and you can really feel the emotion, anguish and bloodlust that the various figures felt.  I especially loved the various ork voices that Shire came up with throughout the book, and he captured the hilarious and vicious nature of these extremely fun characters, ensuring that all their jokes are delivered to the listener perfectly.  I had so much fun listening to Catachan Devil on audiobook and this format comes highly recommended as the best way to enjoy this epic read.

Catachan Devil by Justin Woolley was an impressive and highly entertaining Warhammer 40,000 novel that I had an incredible time reading.  Featuring a fantastic central cast, some awesome humour, compelling action and three outstanding central characters, Catachan Devil really grabbed my attention, and I had a wonderful time getting through it.  A guaranteed fun read that will appeal to both established Warhammer fans and general science fiction readers alike.

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Warhammer 40,000: Krieg by Steve Lyons

Warhammer 40,000 - Krieg Cover

Publisher: Black Library (Audiobook – 29 January 2022)

Series: Warhammer 40,000

Length: 9 hours and 33 minutes

My Rating: 4.5 out of 5 stars

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Death, dishonour and duty all collide as impressive author Steve Lyons returns to the epic Warhammer 40,000 universe with Krieg, which dives into the origins of one the most iconic regiments of Imperial Guard out there, the Death Korps of Krieg.

Damn this has been a good year for Warhammer fiction so far.  We may only be in March, but 2022 has already produced a great collection of awesome Warhammer novels, including Steel Tread, The Twice-Dead King: Reign and Day of Ascension.  I have deeply enjoyed all these cool books, and when another awesome sounding tie-in novel was released on audiobook, I just had to grab it.

This latest book is Krieg by veteran science fiction author Steve Lyons.  Lyons is a new author to me, but he comes with an impressive pedigree in tie-in fiction, having written several Warhammer novels and short stories, a ton of Doctor Who novels and audio dramas, and several other intriguing novels.  I knew that I was probably going to love Krieg and I turned out to be right, as this fantastic and dark Warhammer 40,000 novel contains an intense and captivating tale of a legendary regiment.

In the grim future of the universe, there is only bloodshed and death, especially near the system-spanning Octarius War, where two brutal alien races battle for supremacy, and Imperial forces fight to stop their conflict spilling out into the greater Imperium.  However, the latest round of fighting sees a massive orc ship break through Imperial lines and crash into the massive city of Hive Arathron.  As the desperate Imperial forces fail to contain the invading orcs, all hope looks lost until a new set of deadly reinforcements arrive: the Death Korps of Krieg.

The Death Korps of Krieg are a legendary unit of peerless soldiers who are utterly fearless in battle, fanatically loyal to the Emperor, and who seem to harbour an unnatural desire to die in battle.  But who are the men of Krieg under their gasmasks and coats, and why do they fight so hard to regain their lost honour?  The answer lies thousands of years ago when Krieg attempted to cede from the Imperium, thrusting the planet into a brutal civil war.  In the end, one man stepped forward to end the fighting, and his decision doomed Krieg to become a blasted wasteland where only soldiers are grown.

As the fighting around Hive Arathron continues, many of their fellow soldiers and inquisitorial observers begin to doubt the loyalty and sanity of the Death Korps, especially when their unusual habits and creeds keep them apart from the other members of the Astra Militarium.  However, a deadly discovery deep inside the Hive will show the Imperium just how invaluable the men of Krieg are, especially when history seeks to repeat itself.  Can the Death Korps succeed against the xenos, or will Hive Arathron and its planet soon share a similar fate to Krieg?

The Warhammer 40,000 hits just keep on coming as Krieg turned out to be a truly awesome read.  Steve Lyons has produced an epic and intense novel here, and I loved the brilliant story that not only showcased a dangerous alien threat but which also examined the past of an iconic and captivating faction.

I thought that Lyons came up with an exceptional and captivating narrative for Krieg, which takes the reader on several parallel journeys throughout the history of the Warhammer 40,000 universe.  I have said multiple times before that I think some of the best Warhammer stories out there focus on the common troops, and I was proved right again as Lyons does a brilliant dive into the mind of the average solider when they experience the very worst of circumstances.  The primary storyline is set in the modern era of the canon and shows a regiment of Krieg Imperial Guard dropped into the battle for Hive Arathron to fight the orcs.  This section, which is told entirely from the perspective of supporting non-Krieg characters, shows the Death Korps in battle, with a specific highlight on their unusual appearance and practices.  At the same time, another storyline dives back into the past and shows the civil war that occurred on Krieg and the events that led up to the destruction of the planet and the formation of the modern Death Korps.  Both these storylines take up about half the book and they present the reader with two unique and interesting tales which work to complement the story from the other timeline while also depicting their own brutal military actions.  The stories start to come together towards the end when the protagonists of the contemporary storyline discover nuclear weapons in Hive Arathron, which they need to recover.  This leads to an interesting conclusion that results in some clever parallels between the historical events and the current storyline.  All this leads to a satisfying, if grim, conclusion that reveals the various fates of the supporting characters and wraps up the remaining story elements.

I was really impressed with how Krieg was written, and I think that Lyon did a really good job here.  The story ended up perfectly toeing the line between examining the lore and history of the universe and providing the reader with all the necessary excitement and adventure.  I think the decision to split the book between the two separate timelines was pretty clever, and I had a brilliant time reading the unique storylines it produced.  Both timelines were really good, and I loved the grim and powerful plot points they contained, especially as the protagonists within both suffered defeats, setbacks and brutal character realisations.  If I had to choose a favourite it would probably be the historical storyline set on Krieg, mainly because it shows the more desperate situation and substantially more character development and tragedy.  The twin storylines also did a wonderful job complementing each other, ensuring that the reader gets two separate sides of the titular regiment.  It also results in a series of different battle sequences, and I loved the interesting comparisons between a protracted civil war and a short and brutal fight against orcs.  Krieg ended up being a good standalone read, with a concise, well-paced and beautifully set-up narrative that is pretty easy to get addicted to, especially once both storylines descend into the hell of battle.  This also proved to be an extremely accessible tie-in to the Warhammer 40,000 universe, with Lyons ensuring that newer readers can easily follow what is happening with a minimal of explanation about the universe.  As such I would strongly recommend this book to a wide range of readers, and both experienced Warhammer fans and general science fiction readers will really appreciate the powerful and action-packed story contained within.

Unsurprisingly for a novel named Krieg, there is an extensive and fascinating examination of the Death Korps of Krieg in this book.  Lyons does a brilliant job of diving into this distinctive Warhammer faction, and this novel ended up being a very detailed and impressive love letter towards the infamous regiment.  Every aspect of the modern regiment is shown in exquisite detail, and you get an extremely powerful look at their design, uniform (which is based on the uniforms of World War I German trench fighters), fighting style, equipment, unique regiments, and more, including the iconic Death Riders (I was so very happy they were included, especially as you get several great fight scenes with them, including against orc bikers).  However, the real focus is on their unusual behaviour, including their determination to die in combat, their complete resolve and the fact that they never remove their masks.  Lyons really hammers home the unusualness of this regiment by only showing the modern Krieg soldiers through the eyes of regular soldiers or member of the Inquisition, all of whom are at a loss about what the Krieg are or why they fight so hard.

However, while these outsider characters are left wondering about many of these events, the readers get multiple insights thanks to the chapters that explore the historical civil war on Krieg.  Lyons does an incredible job of portraying this conflict, and it is fascinating to see the events that led up to it and the lengthy and costly war that followed.  Watching the opposing mentalities on Krieg during this time is really fascinating, and you soon get caught up in the dramatic battle that follows, especially as the situation continues to deteriorate over time.  I loved how the origins of the Krieg’s many idiosyncrasies are featured here, and you soon see what necessitated the use of certain equipment or behaviours.  The real highlight is the eventual destruction of Krieg and the subsequent formation of the modern version of the Death Korps.  The scenes that cover this destruction are pretty damn brutal, and watching the slow transition from typical soldiers to the eventual shrouded figures is extremely compelling and awesome.  I really appreciated the way in which Lyons showed off the various stages of the Krieg regiments, and the use of both the historical version of the regiment and its current formation really helped to highlight just how distinctive and cool they are.  While there are still a few secrets left hidden (what’s under the mask??), the reader leaves this book with an impressive appreciation for this awesome regiment, and it wouldn’t surprise me if it convinces several Warhammer 40,000 players to start using the Death Korps in their games.

A quick shoutout also needs to go to the fantastic characters featured throughout Krieg.  Lyons makes use of a large cast to tell this interesting story, and I liked the excellent mixture that this novel contained.  The characters featured in the contemporary line are primarily made up of non-Krieg fighters who serve as an interesting counterpoint to the nameless, faceless Death Korp soldiers.  This includes Inquisitor Ven Bruin, an older witch hunter who leads the search for the hidden weapons in Hive Arathron.  Ven Bruin is a lot gentler and less cynical that a typical Imperial Inquisitor, and he has some intriguing viewpoints on the situation, with his decisions tempered by experience and weariness.  Ven Bruin ends up holding multiple secrets throughout Krieg, and it is emotional to see him impacted by his multiple hard decisions and the lives they cost.  You also get the compelling viewpoint of Sergeant Renick, a Cadian soldier who fights alongside the Krieg.  Renick, who is a surprisingly good female character for a Warhammer novel, gives the common soldier’s viewpoint of events, and I loved seeing her slow opinion change of the Death Korps after seeing them in action against the orcs.

While there are some great characters in the Hive Arathron storyline, Lyons saves his best character work for the historical storyline on Krieg, which highlights the key people in the deadly civil war that destroyed the planet.  While there are several intriguing figures here, most of the focus is given to Colonel Jurten, the Imperial Guard commander who fights to keep Krieg in the Imperium.  Jurten is a weary veteran character who borders on the fanatical, especially when it comes to saving his home from himself.  Throughout the course of the book, you see Jurten fight a desperate war for his believes that culminates in him making a terrible decision that will impact his people for generations.  Watching Jurten’s substantial resolve slowly chip away throughout the book is very intense, and Lyon really shows the weight his beliefs and determination bear on him, especially after he makes the very worst of choices.  The other characters in this past storyline serve as an excellent support cast, and it was great to see their concerns and opinions about the battles being fought, especially compared to the resilient Jurten.  My favourite is probably the mysterious Adeptus Mechanicus tech-priest, Greel, who acts as the devil on Jurten’s shoulder, convincing him to make the tough decision about the future of Krieg.  I am still a little uncertain whether Greel was a hero or a villain (probably both; it is Warhammer), and I would be curious to find out more about him and his motivations in the future.  An excellent group of characters, I would be interested to see more of some of them in the future.

Unsurprisingly, I made sure to grab the audiobook version of Krieg, which ended up being another excellent and enjoyable experience.  I deeply enjoy Warhammer audiobooks, especially as they tend to enhance the grim and brutal stories, while also highlighting all the cool details about the Warhammer universe.  I had amazing time with the Krieg audiobook, and with a runtime of only 9 hours and 33 minutes, this was a pretty easy audiobook to get through.  The audiobook did an excellent job capturing the grim battles and blasted warzones featured throughout this awesome novel, and I could easily envisage every fight and every brutal decision.  I was also really impressed with the voice work of narrator Timothy Watson, who brought a ton of gravitas and intensity to this book.  Watson’s voice fit perfectly into this grim universe, and he did an outstanding job of capturing the various larger-than-life characters featured within, while also providing great Germanic accents to all the characters who originated from Krieg.  You really get a brilliant range of voices throughout Krieg, and I loved Watson’s ability to showcase the devotion, despair and weariness of all these great figures.  Another brilliant and wonderful Warhammer audiobook, this is easily the best way to enjoy this amazing tie-in book.

Overall, Krieg by Steven Lyons was another awesome Warhammer 40,000 novel that did a wonderful job of examining one of the game’s more unique and enjoyable faction.  Containing an action-packed narrative that highlighted the fantastic Death Korps of Krieg and showcased the events that made the soldiers they are today; Krieg was an addictive and clever read.  I loved the excellent use of a split timeline narrative, especially when it dove back into the civil war on Krieg, and the result was a grim and haunting tale of regret, duty and honour.  Highly recommended to all fans of Warhammer 40,000, you will love this beautiful and moving love letter to the iconic Death Korps and their tragic origins.

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Warhammer 40,000: Steel Tread by Andy Clark

Steel Tread Cover

Publisher: Black Library (Audiobook – 5 January 2022)

Series: Astra Militarum – Book One

Length: 9 hours and 50 minutes

My Rating: 4.75 out of 5 stars

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Prepare to dive back into the brutal chaos of the far future of the exceptional Warhammer 40,000 universe with the powerful and intense Steel Tread, a fantastic tank novel by Andy Clark.

At this point in its existence, the Warhammer 40,000 canon has advanced far from just a tabletop game and has turned into quite the complex extended universe that features a range of interesting factions, species and unique narratives.  From fantastic stories about crusading genetic Space Marines (check out my review for Deathwatch: Shadowbreaker), to unique underworld stories about warring gangs (Kal Jerico: Sinner’s Bounty and Fire Made Flesh), and narratives about ancient metal aliens (The Twice-Dead King: Ruin), this franchise has it all.  However, to my mind some of the best Warhammer 40,000 books are compelling war stories that pit ordinary human soldiers against the very worst monsters in this distinctive universe.  Examples of this include the awesome Gaunt’s Ghosts series by Dan Abnett, (check out my review for First and Only), which is pretty damn awesome.  As such I was very excited to check out the new novel from talented Warhammer author Andy Clark, Steel Tread, which looked to follow a group of tank soldiers in the worst of situations.

Following the fall of Cadia, war reigns across the universe as the forces of Chaos push further and further into Imperial space.  There are many battles occurring in this new warzone, but none are more desperate or destructive than those on the world of Croatoas, where the armies of the Astra Militarum, better known as the Imperial Guard, face off against twisted forces serving the Ruinous Powers of Chaos.

Following a devastating campaign, veteran tank gunner Hadeya Etsul is reassigned and consolidated into a Cadian regiment and placed in command of the ancient Leman Russ Demolisher tank, Steel Tread.  Already haunted by the events that destroyed her last tank and crew, Etsul is forced to adapt to her new command whilst immediately getting thrust into the midst of a new offensive.  However, rather than the well-run team she is used to, Etsul finds herself leading a dysfunctional and aggrieved crew who don’t believe she has earned the right to be either their commander or a member of a Cadian regiment.

As the campaign takes a turn for the worst, the crew of Steel Tread will need to find a way to work together if they are to survive.  The enemy has unleashed vast and terrible horrors against the Imperial forces, from dark sorcery to mutated machines, and only the very best crew will have a chance to hold out and fight back.  Can Etsul gain the respect of her crew in time, or will Steel Tread be yet another victim of the unrelenting forces of Chaos?

Wow, that was awesome!  I knew that I was going to have an amazing time reading Steel Tread, especially as it had a great synopsis, but I was unprepared for just how enjoyable it was.  Clark, who has previously written several Warhammer 40,000 novels, including his Imperial Knights books (which he makes certain homages to here), did a fantastic job with this latest novel, producing a grim and powerful tank novel that proves near impossible to stop reading.

Steel Tread has a powerful and action-packed narrative that sees a dysfunctional tank crew thrust into the middle of a hellish warzone (literally hellish) and forced to come together to face their foes.  Clark does a great job of setting the scene for this novel, introducing the conflict, the main characters, and the Chaos based antagonists, in quick succession and ensuring all the key aspects of the book are well established.  The first part of the narrative is mostly dedicated to setting up the crew dynamics and exposing the major personal conflicts that arise when a new commander appears.  This dysfunctional crew mentality continues as the characters are thrust into their first conflicts, before a major battle occurs that separates them from the rest of their command.  Surrounded by all manner of foes, including magical zombies and a terrifying giant war machine (a corrupted Imperial Knight), the crew are forced to come together, especially after overcoming some losses and major personal conflicts.  This all leads up to the big finale, in which the crew are once again thrust into a do-or-die battle and must overcome immense odds with little hopes of success.  This finale really pays off, as the readers are on the edge of their seats during the entire conclusive sequence and beyond as they wait to see what happens to the crew they’ve come to know and love.  This novel is brilliantly paced out and constantly in motion, ensuring that there are no slow spots to stumble across as they move from one excellent sequence to the next.  I loved the great combination of intense action and character moments, which results in a powerful and impressively thrilling read.

I deeply enjoyed the exquisite writing style that Clark utilised for this great novel, especially as it was written in the style of a tank based military thriller.  Clark is an amazingly detailed writer and he perfectly captures the claustrophobia of a classic tank movie.  It was brilliant to watch the six main characters crammed together inside Steel Tread as they face all manner of hell, often by themselves.  You really get a feel for all the stress, rage and fear that the characters are feeling, especially during the amazing action sequences.  All the battle scenes are written extremely well, and the author ensured that you are placed right in the middle of the action.  I really loved all the epic fights, and I really must highlight the scary and insane enemies they faced, including cultists, zombies and that awesome Chaos Knight.  I deeply appreciated the work that Clark put into describing that Chaos Knight into a fearsome and freaky war machine, especially its spider-like walking style, and it easily stole every scene it was in.  This impressive writing style really helped to enhance an already amazing story and I loved how the author was able to tell such a brutal and complex war story.

This proved to be an exceptional entry in the Warhammer 40,000 canon, and I deeply enjoyed the way in which Clark was able to transplant his impressive tank story into this universe.  While there are a few references to events in Warhammer history that set the scene for the plot, this ended up being one of those tie-in novels that can easily be read by people unfamiliar with the franchise.  Anyone who loves a good science fiction war novel can have a lot of fun with Steel Tread, although there is also a lot that Warhammer fans will really appreciate.  I loved all the references to the fall of Cadia featured throughout the book, especially as the characters are part of a Cadian regiment.  Clark spends a lot of time examining the psyche of a typical Cadian soldier, and there is an interesting focus on members of other regiments being consolidated into the usually insular and elite Cadians.  As such, you get some great insights into the different Imperial Guard regiments, including their unique traditions, and it was fascinating to see several characters, including the main protagonists, try and find acceptance with her new Cadian colleagues and subordinates.  This book does feature a ton of awesome Imperial Guard and Chaos troops, and it was great to see Steel Tread caught in the middle of it, especially as Clark does a great job of describing how the various units move and fight.  I also really loved seeing this story unfold from the common soldier’s perspective, and it was very insightful to see the tank crew when confronted by Chaos sorcery, corruption, mutations and other insanities, especially as half the time they don’t really know what they are.  Clark has produced a great tie-in to the Warhammer 40,000 universe, and this is honestly an excellent first novel for any reader interested in exploring this massive franchise.

Another feature of Steel Tread that I enjoyed was the amazing array of characters featured within.  Clark has come up with an interesting and diverse central group of protagonists for the book, with the primary six being the crew members of Steel Tread.  I had a lot of fun with these great characters, and I liked the interesting mix of personalities and backstories.  The author has hit on a few military stereotypes here as you have a new and untrusted officer, a grouchy sergeant, a religious zealot driver, a strong and mostly silent loader with a mysterious past, a young rookie eager to prove himself and a rebellious former street thug turned soldier who constantly tests the new commander.  While some of these character types seem a tad familiar, there is a reason that they work in a military fiction novel such as Steel Tread, as these diverse personalities play off each other extremely well.  There is the requisite hardship and clashes you would typically expect from this sort of crew, but they soon develop into a strong team, especially once their new commander finally gains their trust and respect.  Clark does a great job of setting all six of these main characters up and it was great to see them slowly come together through their joint experiences.  Most of the narration is done by central character Etsul, who is still dealing with the aftermath of her last devastating mission and must overcome her memories and doubts to lead the team.  This intense and compelling narration is perfectly complemented by the second narrator, the young rookie Garret Verro, who offers a slightly more hopeful counterpoint to the rest of the characters in the novel.  I really liked seeing this great group of characters come together and you really come to care for the whole crew by the end of the book.

Aside from the central six characters, there are a few other interesting figures that Clark features throughout the novel.  The main one of these is probably Steel Tread itself, as the author works to give the tank its own personality (which is helped by the fact that machines in the Warhammer 40,000 universe have their own souls, known as machine-spirits).  The old but still deadly tank (an Agamemnor-pattern Leman Russ Demolisher), really feels like a member of the crew, especially with how the other characters interact with it, and you end up feeing just as attached to the tank as you do to its human passengers.  Another great character was Lieutenant Horathio Aswold, a fellow tank commander who is consolidated into the Cadian regiment at the same time as Etsul.  Aswold is a fun and slightly eccentric character who bonds with Etsul over being the newest members of their Cadian regiment.  Aswold proved to be a fun counterpoint to Etsul, and I liked how he was a great soundboard for her concerns and doubts, especially when it comes to their new regiment.  The rest of the Imperial characters in this book are only really featured briefly, and due to most of the action occurring inside the tight confines of Steel Tread, there aren’t a lot of extended interactions between the main cast and supporting characters.  I think this smaller cast worked extremely well in the context of a tank-based novel, and it allowed the readers to get to know the main characters.  The fact that the reader never really sees the main antagonist of the novel was an interesting choice from Clark, but it honestly didn’t detract from how awesome the story was.  While it might have been cool to see a powerful traitor Space Marine attack the tank, I think that keeping him away from the protagonists and letting them face only opposing soldiers, machines and monsters helped to emphasise the fact that the characters were only a small part of a much larger war.  I hope we see more of Steel Tread and its crew in the future.

I ended up listening to the audiobook version of Steel Tread, which came in at just under 10 hours, which I ended up listening to in a few short days once I got caught up in the impressive narrative.  I felt that the audiobook format was an excellent way to enjoy this book, especially as the amazing narration really highlighted all the impressive action scenes.  The intensity, complexity and brutality of the various combat sequences is really emphasised in this format and I was engrossed in all the elaborate firefights.  Thanks to this great translation of Clark’s detailed writing style, I found myself practically seeing every shot as the book was read out, and it really helped bring me into the narrative.  I need to highlight the fantastic narration of Remmie Milner, who moved the book along at a quick and enjoyable pace.  Milner had an excellent voice for this thrilling science fiction novel and I loved the great voices she provided to each of the characters.  Not only did these amazing voices really help the reader to appreciate the emotions and thoughts of the protagonists but they highlighted the cultural differences that existed amongst the multiple Imperial Guard regiments, with the newcomers having different accents to the established Cadians.  This excellent voice work was also enhanced in a few places by some clever sound effects, such as the enhancement given when a radio was being utilised by a character.  This great voice work and design elements of the audiobook really helped to bring me into the story and I had a brilliant time listening to it.  Easily the best way to enjoy Steel Tread, this audiobook format comes highly recommended.

Overall, Steel Tread by Andy Clark was an exceptional and impressive Warhammer 40,000 tie-in novel that takes the reader on a wild and compelling ride with a great group of characters.  I loved the brilliant combination of the Warhammer universe with a brutal and grim tank-based military story.  Filled with all the awesome action any science fiction fan could want, Steel Tread was an extremely thrilling and very fun novel that is really worth checking out.  One of the best and most enjoyable Warhammer novels I have had the pleasure of reading.

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Waiting on Wednesday – Upcoming Warhammer 40,000 Novels

Welcome to my weekly segment, Waiting on Wednesday, where I look at upcoming books that I am planning to order and review in the next few months and which I think I will really enjoy.  I run this segment in conjunction with the Can’t-Wait Wednesday meme that is currently running at Wishful Endings.  Stay tuned to see reviews of these books when I get a copy of them.  For my latest Waiting on Wednesday column, I look at four awesome upcoming novels set in the turbulent and grim future of the Warhammer 40,000 universe.

Readers familiar with this blog will know that I am a massive sucker for tie-in novels, and I am very well acquainted with several fandoms who have extensive expanded universes.  One of the more interesting ones that I have recently been getting into are the amazing and deeply exciting Warhammer extended universes.  Built around the various table-top games of Games Workshop and published by the Black Library, the Warhammer novels, are a massive collection of compelling and action-packed novels that add some outstanding backstory and extended universe inclusions to the already well-established lore introduced in the background of the various races and factions.

Throughout the last year or so I have been really getting into the Warhammer fiction, having read some incredible and fun novels, including the first three Gotrek and Felix novels, Trollslayer, Skavenslayer and Daemonslayer, from the Warhammer Fantasy franchise.  However, I have primarily been getting into the incredible science fiction adventures that make up the Warhammer 40,000 universe.  Warhammer 40,000 fiction is set far in the future and envisions a dark and gothic universe, filled with constant warfare between a range of colourful and chaotic groups.  I have had an outstanding time with several great books set in this universe, including Deathwatch: Shadowbreaker, Kal Jerico: Sinner’s Bounty, Fire Made Flesh and The Twice-Dead King: Ruin.  Each of these novels has been pretty epic, and I am very much in the mood to read more of these books.  Luckily for me, there are huge number of new releases on the horizon, and four interesting books coming out here in Australia in the first half of 2022 have already caught my attention.

The first of these books is the intriguing and intense sounding Steel Tread by Andy Clark.  Steel Tread will be part of the Astra Militarum series, and will follow a group of Imperial Guard, the basic human soldiers, as they face off against the forces of Chaos.  In particular, the book will follow a tanker who is transferred to a new unit and must learn to command a new tank with an unusual crew.

Steel Tread Cover

Synopsis:

The Astra Millitarum are a blunt instrument of violence, wrought on a galactic scale. This new series from Black Library will explore some of their regiments.

On the war-torn world of Croatoas, the armies of the Astra Militarum do battle with the twisted servants of the Ruinous Powers. Against the backdrop of this increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment, and placed in command of the Leman Russ Demolisher Steel Tread. Haunted by nightmares, surrounded by a dysfunctional crew and striving to find her place amidst a proud and insular regiment with a culture so different from her own, Etsul must guide her crew to victory. But, as her regiment rolls out beneath the poisonous light of the Great Rift to join a death-or-glory offensive, the crew of Steel Tread are about to face the fight of their lives. If they cannot learn to work as one, how can they hope to survive?

This cool first novel has a lot of potential and is set for release right at the start of 2022.  Steel Tread looks set to be a classic and powerful war story and I am extremely excited to once again get to grips with the common human solider in this universe of gods, monsters and demons.  I love the idea of an awesome tank-based story, especially as the author, Andy Clark, has a great deal of experience writing some cool science fiction and fantasy Warhammer stories.  I cannot wait to see how this book turns out, and I am expecting a dark and brooding science-fiction version of Fury.

The next Warhammer 40,000 novel that I want to read is The Bookkeeper’s Skull by Justin D. Hill.  The Bookkeeper’s Skull will be an inclusion in the Warhammer Horror sub-series, which sets terrifying and creepy horror tales in the wider Warhammer universe.  This is a bit of a win-win for me, as I have been keen to read more horror and Warhammer books, so this should be a good opportunity for me.  The Bookkeeper’s Skull will be set on an agricultural world in the Warhammer 40,000 universe, which has descended into madness as one young man attempts to stop the horrors and blasphemy of Chaos.

The Bookkeeper's Skull Cover

Synopsis:

Spine-chilling tales set in the Worlds of Warhammer.

On the capital world of Potence, young enforcer cadet Rudgard Howe is caught up in a bitter internecine feud to inherit his father’s position of Chief Enforcer. As the tithe fleets approach, he is sent on his first mission to ensure that the planet’s distant agri-facilities fulfil their quotas to the God-Emperor.

Farmed with serfs and managed by ex-Militarum soldiers, the agri-facilities are places of shocking brutality and hopelessness. But when he is sent to the outlying farmstead of Thorsarbour, Rudgard discovers a community where the crops are left to rot as the inhabitants indulge in the bloody ecstasy of a sanguinary cult.

As Rudgard imposes the strict Lex Imperialis upon the farmstead, he begins to uncover a place where sanity is rapidly slipping. But he is just one step along this nightmarish mission when a series of cruel deaths threatens to dismantle everything he has ever known about the Imperium, his faith in the Emperor, and the strength of his very soul.

This is another awesome sounding novel with a really interesting plot to it.  Deranged Chaos cultists are a fantastic part of Warhammer lore, and I am extremely intrigued to see a dark and trippy horror novel written around it.  The Bookkeeper’s Skull is a relatively short novel, so this will no doubt be an extremely fast-paced read, with a lot of nightmares and insanity compressed into it.  I am very keen to read my first Warhammer Horror novel, and I cannot wait to see how dark and scary a horror novel in this universe can be.

The third book I wanted to highlight in this article is Day of Ascension by bestselling science fiction author Adrian Tchaikovsky.  Tchaikovsky is an extremely highly regarded science fiction author best known for his epic Shadows of the Apt series, and I have been really keen to read some of his work for a while.  Day of Ascension will be Tchaikovsky’s first Warhammer 40,000 novel and will examine one of the more unique and terrifying creatures in Warhammer canon, the Genestealers.

Day of Ascension Cover

Synopsis:

Exciting new Warhammer 40,000 novel from Adrian Tchaikovsky

On the forge world of Morod, the machines never stop and the work never ends. The population toil in the mines and factoria to protect humanity from the monsters in the void, while the Adeptus Mechanicus enjoy lives of palatial comfort.

Genetor Gammat Triskellian seeks to end this stagnant corruption. When he learns of a twisted congregation operating within the shadows, one which believes that the tech-priests are keeping the people from their true salvation – a long-prophesied union with angels – he sees in them an opportunity to bring down Morad’s masters and reclaim the world in the name of progress.

But sometimes, the only hope for real change lies in the coming of monsters.

Now this sounds like a very intriguing novel, and it will probably end up being one of the more unique and compelling Warhammer reads of 2022.  I absolutely love the plot for Day of Ascension described in the synopsis above, especially as Tchaikovsky will be combining a planned revolution with the introduction of a Genestealer Cult.  Genestealer Cults are the forerunners of the Tyranids, an insidious and unstoppable alien species, that range ahead of the wider Tyranid fleets infiltrating societies, infecting human populations, and causing rebellion and chaos.  The Genestealers are some of the most dangerous and scary Warhammer creatures, and storyline about an idealistic revolutionary becoming involved with them while not realising that they are planning to consume the entire planet and kill everyone, sounds pretty damn awesome.  This novel has an insane amount of potential, especially in Tchaikovsky’s very capable hands, and I cannot wait to see this fantastic and incredible story unfold.

The final book in this article is the very cool Gaunt’s Ghosts prequel novel, The Vincula Insurgency by one of the most highly regarded and prolific authors of Warhammer fiction, Dan Abnett.  The Gaunt’s Ghosts books are wildly considered to be one of the best and most iconic pieces of Warhammer 40,000 fiction, perfectly highlighting the many battles and issues surrounding the Imperial Guard.  Following a small and tragic Imperial Guard regiment, the Tanith First and Only, the Gaunt’s Ghost series ran for years, and only finished in 2019 with the release of the 16th and final book.  I read the first book in this series, First and Only, earlier this year, and it was an exceptional and clever military read, perfectly capturing the many issues of the common solider in the trenches.  As such, I am extremely keen to read a new entry in the series, especially as it contains an interesting prequel narrative.

The Vincula Insurgency Cover

Synopsis:

 Gaunt’s Ghosts are back in a fresh new look at the beginning.

The war may be over, but duties remain for the brave soldiers of the Astra Militarum. In the ruined border town of Vincula, the newly formed Ghosts of Tanith, along with their commander Ibram Gaunt, find themselves in a thankless police action, trying to establish a permanent peace. But what exactly is stalking them through the shadowed streets, and what dark secrets will the untested, new-founded Ghosts learn about themselves? The Vincula Insurgency is an intense new combat thriller of the Ghosts’ early days, pulled directly from the ultra-classified Ghost Dossier.

This should be another captivating and interesting inclusion in the Warhammer 40,000 canon from Abnett.  Another relatively shorter entry, this first book in the Ghost Dossier series, is currently set for release in May 2022 (although a version was released earlier this year) and will no doubt be a fantastic, fast-paced read.  I love the idea of a very early Gaunt’s Ghosts story set right after the tragic loss of their planet and before they fully come together as a regiment.  There should be some really interesting and compelling storylines in this novel and I cannot wait to see what early horrors the Ghosts were forced to face.

As you can from the above, there are some extremely cool Warhammer 40,000 novels coming out in the next few months.  Each of the above sound extremely amazing and I am really keen to check them all out.  I think the above collection of books really highlights the fascinating and fantastic range of this franchise, and I look forward to expanding my Warhammer 40,000 knowledge very soon.