Warhammer 40,000: The Emperor’s Finest by Sandy Mitchell

Publisher: Black Library (Audiobook – 7 December 2010)

Series: Ciaphas Cain – Book Seven

Length: 10 hours and 14 minutes

My Rating: 4.75 out of 5 stars

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Dive once again into the crazy adventures of the Warhammer 40,000 universe’s most undeserving hero, with the awesome Ciaphas Cain novel, The Emperor’s Finest by Sandy Mitchell.

I was recently in the mood for something familiar and fun to enjoy during a gap in my audiobook listening schedule, and the first thing that came to mind was another entry in the highly entertaining and addictive Ciaphas Cain series by Sandy Mitchell (a pseudonym of author Alex Stewart).  One of my favourite Warhammer 40,000 series, the Ciaphas Cain books chronicle the adventures of the dashing and doubtful hero of the Imperium of Man, Commissar Ciaphas Cain, a man who sensibly seeks to avoid the many, many terrifying dangers of the Warhammer 40,000 universe, but who constantly finds himself dragged into the deadliest of situations, often because of his vastly inflated legend.  I have had a wonderful time making my way through the series, with books like For the EmperorCaves of IceThe Traitor’s HandDeath or Glory, Duty Calls and Cain’s Last Stand, proving to be extremely compelling and highly entertaining.  As such, I knew well in advance of reading The Emperor’s Finest that I was going to have a brilliant time with it, and Mitchell did not disappoint.  The seventh entry in this outstanding series, The Emperor’s Finest, had an outrageous and fantastic plot behind it that throws you into the action right away.

A dangerous and terrible foe stalks several human worlds in the galaxy, and only one man is unlucky enough to face it: Commissar Ciaphas Cain.  Despite being relatively early in his illustrious career, Cain has already gained a reputation for heroics and bravery, a combination that conspires to get the Commissar into far more trouble than he wants.  However, one of his most dangerous adventures occurs when he is surrounded by the finest warriors humanity has to defend them.

Rescued from an exploding Necron ship, Cain finds himself in the care of Space Marines of the Reclaimers chapter and soon becomes their Imperial Guard liaison as part of a new campaign.  Assigned to supress a civil war on the important agricultural world of Viridia, the Reclaimers are keen to engage the enemy, and Cain finds himself reluctantly dragged in their wake, forced to once again play the rousing hero and bring the loyalists of Viridia into line.  However, as the Reclaimers begin their bloody work, it soon becomes apparent that the traitors of Viridia are far more deadly than expected, when a nefarious genestealer cult is revealed at the heart of the warring factions.

As the Space Marines engage the genestealers, the defenders of Viridia determine that they must have snuck into the system when a massive, drifting space hulk briefly appeared.  Determined to eradicate the source of this unholy threat to the Imperium, the Reclaimers lead an ambitious expedition into the warp to track down the space hulk and obtain its secrets, and Cain is naturally required to follow along.  With murderous genestealers and ravaging orks in front of him, and the far more terrifying threat of an ambitious husband-seeking noblewoman at his back, Cain and his trusty aide, Jurgen, are flung once again into the fray and must find a way to extricate themselves from the new dangers all around them.  But if anyone can survive the oncoming terrors of the space hulk, it’s the soon to be legend of the Imperium.

Sandy Mitchell continues to delightfully show just how ridiculous and entertaining the Warhammer 40,000 universe can be with this outstanding entry in his Ciaphas Cain series.  Featuring an intense plot loaded with some fantastic characters, The Emperor’s Finest takes Cain on a grand adventure filled with action, questionable heroics, and boundless fun.

As with the rest of the books in the Ciaphas Cain series, The Emperor’s Finest features a brilliant and highly entertaining story loaded with funny coincidences, complex characters and highly dangerous situations.  Following on from the immediate aftermath of the Ciaphas Cain short story, Echoes of the Tomb, the initial story sees Cain once again thrust into danger, this time supporting the Reclaimers’ attempts to wipe out a genestealer-led revolution on the planet of Viridia.  This first part of The Emperor’s Finest is a somewhat typical Ciaphas Cain narrative, with the reluctant Cain dragged into a dangerous situation thanks to his own inflated reputation.  This ensures a ton of excellent action and over-the-top scenarios, as Cain jumps from danger to danger, with many of his decisions to avoid trouble resulting in him finding an even worse scenario.  Mitchell enhances this fun by also forcing Cain to contend with supporting character, Mira DuPanya, whose entertaining exploits, foppish nature, aristocratic arrogance, and determination to stick with Cain leads to some great moments, including an unlikely romantic subplot with the protagonist.

While this was a great introduction, the plot focus of The Emperor’s Finest changes about a third of the way through into a space adventure, when the Reclaimers set out to find and cleanse the space hulk that initially corrupted Viridia, and Cain is dragged along.  This allows for some excellent space adventures, especially when Cain and the Space Marines burst out into ork space, resulting in a great boarding action sequence.  Mitchell really leans into some fun interpersonal clashes between the book’s three main characters here, especially as Cain and the always dependable Jurgen find themselves at their wits end with Mira, who continues to be a real highlight of the plot.  All this leads to the excellent final third of The Emperor’s Finest, which sees Cain and Jurgen trapped alone aboard the space hulk, facing off against genestealers and orks.  A frenetic and fast-paced extended sequence, the space hulk scenes feature some of the book’s best action, and it was fun to see Cain and Jurgen working as an effective team to achieve Cain’s goal of not dying.  Mitchell plunks in some really awesome, fast-paced sequences here, and the reader is left hanging on until the end as they wait to see how Cain escapes this time.  Everything wraps up with some final fun moments, with Cain once again coming out on top through happy accident, and I was thoroughly entertained with how the self-contained storylines around Mira came to an end.

Unsurprisingly, Mitchell continued to utilise the same writing style that made the rest of the Ciaphas Cain series so entertaining, with the main narrative primarily told in a journal format, written by an older Cain.  Filled with self-deprecating humour and his own narrow insights into events, the novel paints a rather compelling and frank picture of events, which Mitchell ensures is loaded with action, adventure, and a certain level of ridiculousness.  This main narration is cleverly interspersed with entertaining footnotes, commentary and in-universe texts provided by the account’s editor, Inquisitor Amberly Vail, which ensures that the story becomes even more cynical and humorous, abet with some excellent additional insights into the Warhammer 40,000 universe.  I personally found The Emperor’s Finest to be one of the funnier Ciaphas Cian novels, and I chuckled my way through several scenes, especially those where Cain’s greatest threat proves to be an ambitious and heavily armed love interest.  I really love Mitchell’s great writing style for these books, which are honestly some of the more light-hearted entries in the larger Warhammer 40,000 canon, and I felt that it helped to turn the already awesome action story of The Emperor’s Finest into a truly entertaining narrative.  While the overall general adventure narrative is relatively basic, especially after some of the preceding books that had a little more depth, this was still a great read, and those in the mood for comedy, action and amusing characters in the always grim dark Warhammer 40,000 universe are going to have fun with this seventh Ciaphas Cain book.

As with the rest of the series, The Emperor’s Finest works extremely well as a standalone novel, with no prior knowledge of the rest of the Ciaphas Cain series needed to enjoy this cool narrative.  Indeed, as The Emperor’s Finest is set relatively early in the character’s personal chronology, only a couple of the previous books are referenced or mentioned, although the short story, Echoes of the Tomb, set directly before the events of this novel, is discussed a few times.  As such, The Emperor’s Children could potentially be used as a good entry point into the larger series, especially as you get some great comedic moments and interactions in this book.  While The Emperor’s Finest does suffer from some repetition issues due to Mitchell reusing some phrases, descriptions and broad story arcs, I feel that there were enough unique elements in this book to make it stand out from the rest of the series.  This includes the inclusion of Space Marines characters for the first time in a Ciaphas Cain book, as well as the inclusion of some fun new supporting figures who add a lot of humour to the plot.  As such, I felt that The Emperor’s Finest was an outstanding addition to the overall series, and one that will appeal to both new readers and established fans of the series.

An always amazing highlight of the Ciaphas Cain novels are the great characters, and The Emperor’s Finest is an excellent example of this, featuring a fun cast of outrageous figures.  This includes protagonist and main point-of-view character, Commissar Ciaphas Cain, who is a particularly complex figure in the Warhammer 40,000 canon.  Always described by the protagonist himself as a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and survive the inevitable danger his reputation and own bad lack force him to participate in.  Written in a very cynical and self-deprecating manner, Mitchell always tries to emulate classic figures like Flashman or Blackadder with his depictions of Cain.  However, despite Cain’s own constant assurances that he is no hero, he often proves to be quite a skilled fighter and leader, routinely defeating the enemy through clever strategies or natural talents, and you soon figure out that the character is actually a good Commissar, even if he doesn’t believe it.  As such, Cain is a brilliantly contrary character, and it always fun to see him in action, especially in these earlier adventures where even he isn’t sure whether he’s brave or a hero.  Throw in the protagonist’s usual witty humour, sarcastic comments and overall cynical nature, which throws some entertaining shade on the entire Warhammer 40,000 universe, and Cain is a brilliant and surprisingly likeable central character that is so much fun to follow.

Aside from Cain, The Emperor’s Finest features some excellent supporting characters, including some recurring figures from the main series.  This includes Cain’s faithful aide Jurgen, a seemingly gormless and thoroughly unsanitary soldier, who is also an effective and lethal sidekick and in many ways is the true hero of the series.  While some elements of his nature are hidden due to this book being set early in the series’ timeline, Jurgen still has several moments to shine in The Emperor’s Finest, and I love how well he plays off Cian.  Another great recurring figure is Inquisitor Amberly Vail, who serves the essential role as the overarching narrator of the book as well as the person behind the footnotes.  Despite not physically appearing as a character in The Emperor’s Finest, Vail’s impact on the overarching book is undeniable, and I love hearing her commentary on Cain’s exploits while also calling out all his lies and mistakes.  Mitchell also features several stoic Space Marine characters, whose surly presence adds some interesting colour to proceedings, and whose apparently inability to see through Cain is quite amusing.

While Jurgen and Vail are great in their roles as always, I think that new character Mira DuPanya honestly stole the show in The Emperor’s Finest.  The spoiled daughter of Viridia’s governor, Mira is shown to be an early thorn in Cain’s side as she decides to accompany him into battle with her troops, despite being unqualified to lead anyone.  The early conflict between the two quickly turns into an unconventional romance, which Cain humorously regrets the entire way through, especially when Mira’s true intentions are revealed.  Mitchell honestly did a masterful job of portraying Mira in the most spoiled and foppish light, and for once Cain isn’t the most selfish character in the plot.  The hilarious interactions that occur between Mira and several of the recurring cast is often comedic gold, and I felt that this character’s presence alone helped to make The Emperor’s Finest one of the funnier books in the series.  An overall amazing cast of characters that I couldn’t get enough of.

I almost don’t need to say it at this point, but I of course checked out The Emperor’s Finest on audiobook, which frankly is the very best way to enjoy a Ciaphas Cain/Warhammer 40,000 novel.  Once again featuring an impressive cast of entertaining narrators, The Emperor’s Finest had a brisk run time of just over 10 hours, which I honestly flew through because I was having such a fun time with this audiobook.  The multiple narrators really help to capture the entertaining and crazy nature of the narrative, with Stephen Perring doing his usual exceptional job leading the narration.  His voice work in the main story, as told from Cain’s perspective, is very entertaining, and I love the extremely fitting voices that once again accompany the recurring protagonists of Cain and Jurgen, with Jurgen’s sticky tones being particularly fun.  Thanks to its compelling cast, Perring also had some additional interesting voices to feature in The Emperor’s Children, including a group of Space Marines, who Perring gives an appropriately intimidating and booming voice. However, Perring’s most entertaining, if ridiculous voice, belonged to Cain’s new love interest, Mira, upon whom Perring bestows a very grating and overly aristocratic voice, that really fits the spoiled princess persona the character had.  I honestly chuckled my way through some of the outrageous dialogue between the two, especially with Perring’s tones making them even more ridiculous.

In addition to Perring, the voice cast of The Emperor’s Finest also features the returning Penelope Rawlins, as well as additional narrators Andrew James Spooner and Helen McAlphine.  Rawlins once again does an amazing job voicing Inquisitor Vail’s notes on Cain’s account of this mission, and I loved the sarcastic yet informative tone that Rawlins has long attributed to this compelling figure.  Rawlins’s inclusions work perfectly alongside the main narration of Perring, and the way that her subtle and comedic comments are inserted into the flow of the story in this format is always extremely fun.  Throw in some excellent work from Spooner and McAlphine, who bring the contextual articles, interviews and exerts from in-universe texts to life in an amusing and striking fashion, and The Emperor’s Finest once again features some outstanding narration that really enhances Mitchell’s already awesome story.  I have so much love for how the Ciaphas Cain novels come across on audiobook, and The Emperor’s Finest once again shows why this is the very best way to enjoy this series.

Seven books in and the always fun Ciaphas Cain series remains one of the best Warhammer 40,000 series.  Sandy Mitchell did an outstanding job continuing the series with The Emperor’s Finest, which provides even more great action, fantastic comedy, and amazing character interactions.  An excellent and captivating read from start to finish, The Emperor’s Finest comes highly recommended, and I can’t wait to dive even further into the series when I get a chance.

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Warhammer 40,000: Leontus: Lord Solar by Rob Young

Publisher: Black Library (Audiobook – 25 January 2025)

Series: Warhammer 40,000

Length: 5 hours and 44 minutes

My Rating: 4.5 out of 5 stars

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Warhammer 40,000 fiction in 2025 starts off strong with the compelling, character-focused novel, Leontus: Lord Solar by Rob Young.

Back in 2023 I had the very great pleasure of reading my first book from Rob Young, Longshot.  A cool and intense character-driven Warhammer 40,000 novel that followed a sniper war on a T’au held world, Longshot was a fantastic first book from Young, and it ended up being one of my favourite debuts of 2023.  As such, I have been very intrigued to see how Young would continue his Warhammer fiction career, and his next novel, Leontus: Lord Solar, proved to be an excellent new entry to the Warhammer 40,000 canon.  Focused on a legendary human leader, Leontus: Lord Solar was an impactful read that I shot through very quickly.

On the world of Fortuna Minor, an Astra Militarum taskforce of soldiers from various Imperial Guard regiments encounters grave disaster.  Sent to eliminate an invading ork horde, the Astra Militarum soldiers find themselves overwhelmed on the landing fields of Fortuna Minor and are slaughtered, while their reinforcements are forced to retreat into space thanks to the orks’ fighters and spacecraft.  Surrounded, outnumbered and lacking resources, only a few humans manage to escape the massacre, including legendary hero of the Imperium of Man, Arcadian Leontus, Lord Commander of the Segmentum Solar.

One of humanity’s most dedicated defenders and a master tactician, Leontus has no intention of giving up in the face of the ork invasion, even with his armies lost and devastated.  Determined to not only survive but complete the objective of reclaiming Fortuna Minor, Leontus rallies a small group of survivors and prisoners liberated from the ork camps to his cause and begins a desperate campaign to fight ensure that the armies of the Imperium can triumph on this latest battlefield.

Effectively welding his scattered force of mismatched and poorly armed soldiers into a coherent army, Leontus soon finds success against the orks, bringing hope to his demoralised troops.  But in the face of overwhelming odds, a determined and dangerously intelligent opponent, and his own lack of resources, can even the brilliant Leontus succeed, especially when his own men begin to question his tactics and motivations?

Leontus: Lord Solar was an excellent and fun Warhammer 40,000 novel that allowed Young to bring an iconic figure from the game to life.  A compelling and exciting read, Leontus: Lord Solar was a real blast to check out, especially as Young presents an impressive and direct narrative that you quickly sink your teeth into.

This was a very fast-paced and exciting Warhammer 40,000 novel that quickly throws you into the fray and successfully keeps your attention the entire way through.  Starting off with fire and blood as the Imperial Guard regiments are devastated by orks as they land, the story sets itself around some of the main supporting characters, particularly Belgutei, an Attilan Rough Rider, and Keori Arnetz, a Catachan medic.  Fighting there way out of the killing fields, Belgutei and Arnetz, as well as a handful of other survivors, link up with the titular Leontus, who leads them to safety and initiates a desperate guerrilla campaign against the orks, bringing together scattered troops, rescuing prisoners and ambushing ork convoys.

The resulting narrative is highly compelling and action-packed, as the brilliant yet practical Leontus proves to be a skilled commander, inspiring his disparate and demoralised troops, while also engaging in some risky and intense actions.  Young does an excellent job balancing the narrative amongst the three main protagonists, as well as a couple of interesting supporting figures, and I liked how the author tended to focus more on Belgutei and Arnetz, which allowed for an intriguing outsider perspective of Leontus and his actions.  There are some powerful character interactions, especially between Leontus and Belgutei, as the two clash over strategy and the fate of the survivors, which adds some dramatic spice to the overall exciting dish.  The action scenes flow fast and heavy as the book nears its end, including some dark sacrifices, and everything leads up to a massive and intense final battle, where so many of your favourite characters are in peril.  The book ends on a complex note, as Leontus proves his status as a tactician and hero, although the reader is left to decide on his humanity.  An outstanding overall Warhammer 40,000 narrative that is guaranteed to quickly hook you and keep your attention to the end.

Young once again shows his impressive ability when it comes to writing Warhammer 40,000 fiction, and I loved the short, brutal and captivating way Leontus: Lord Solar was presented.  While I was initially worried that it would be too similar to the Ciaphas Cain book, Death or Glory, which also featured a human hero marooned on an ork-held world, Young ensured that Leontus: Lord Solar stood out on its own feet.  The quick-fire narrative, intense and tactical action sequences, and cool scenario ensured this was a distinctive read, and one guaranteed to keep your attention the entire way through.  Primarily a character-focused story around the iconic in-game figure of Arcadian Leontus, Lord Commander of the Segmentum Solar, Young does an excellent job of highlighting the protagonist and showcasing him in a compelling way.  The author chose to primarily show Leontus through the eyes of his supporting characters, which allowed for a more nuanced take on the titular protagonist, while the occasional scene shown from Leontus’ perspective hinted at plans the character is hiding from his soldiers.  Throw in some excellent supporting characters and a memorable, if somewhat underutilised antagonist (who was simultaneously awesome and freaky), and this proved to be an amazing novel with some excellent character-driven strife and complexity at its core.

As with Young’s previous book, Longshot, Leontus: Lord Solar is an outstanding piece of Warhammer 40,000 fiction, and one that would serve as a good introduction to the wider universe for new readers.  The quickfire storytelling, classic action between humans and orks, and lack of excessive lore makes Leontus: Lord Solar a very accessible read, especially as Young doesn’t excessively dive into the history of his main protagonist.  Established readers of Warhammer fiction will naturally get a little more out of this book, especially as it was very cool to see the titular character in action in all his tactical glory, and I felt that Young did an exceptional job capturing and presenting this figure.  In addition, the book also features some intriguing unit makeups as Leontus bands together an irregular force of surviving Cadians, Catachans, Kreig troopers and Attilan Rough Riders.  The interactions between the groups and Leontus was pretty fun, and I liked the mixtures of styles of battle strategies.  Of them, I felt that the Attilan Rough Riders were shown off the best, and their explosive cavalry charges were awesome to read and reminded me of Warhammer Fantasy fiction at times.  All of this and more ensured that Leontus: Lord Solar was a very cool Warhammer 40,000 novel, and it is one I would recommend to all fans of the franchise.

As I tend to with most Warhammer novels I enjoy, I decided to check out Leontus: Lord Solar on audiobook, which was another fantastic experience.  As I have stated innumerable times, Warhammer fiction really lends itself to the audiobook format, and having talented narrators read out the over-the-top stories allows for all the best bits of the universe and its grim dark themes to come to life.  This was particularly true for Leontus: Lord Solar, whose compelling character focused storylines and intense action sequences proved to be a lot of fun to listen to.  Coming in with a relatively short runtime under six hours long, dedicated listeners can really fly through Leontus: Lord Solar, and I enjoyed how quick the pace turned out to be.  I also really appreciated the choice in narrator as David Seddon is a skilled voice actor who really impressed me in previous Warhammer 40,000 audiobooks Dredge Runners and Kasrkin.  Seddon did an excellent job with Leontus: Lord Solar, as not only did he move the story along at a fantastic and enjoyable pace, but he also provided some excellent voices for the various characters.  His take on the titular Leontus was extremely good, and you get a real sense of the character’s nobility, as well as his determination to win, through the performance.  The rest of the human characters also came across extremely well, and Seddon expertly gifts them accents that cleverly corresponded to their regiment and their real-world military influence.  This great voice work really enhanced the already exciting narrative, and I found myself getting really engrossed in this audiobook version as a result.

With this fantastic second book, Leontus: Lord Solar, Rob Young has nicely set himself up as a rising author of Warhammer fiction, especially as he brings a compelling figure from the game to life.  Featuring some awesome action, compelling characters, and an entertaining narrative, Leontus: Lord Solar was an outstanding Warhammer 40,000 novel to start the year with, and I look forward to seeing what amazing adventures Young brings to the franchise in the future.

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Quick Review – Warhammer 40,000: Witchbringer by Steven B Fischer

Publisher: Black Library (Audiobook – 25 November 2022)

Series: Warhammer 40,000/Astra Militarum

Length: nine hours and 33 minutes

My Rating: 4.25 out of 5 Stars

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Fresh Warhammer 40,000 fiction author Steven B Fischer presents Witchbringer, a compelling and particularly intense novel that dives into the complex life of an Imperial sanctioned psyker.

I have been having a lot of fun with Warhammer 40,000 fiction this year, and one of the more interesting Warhammer books that I have recently enjoyed is the awesome debut novel from Steven B Fischer, Witchbringer.  I have been meaning to review Witchbringer for a while, especially as it had a fantastic plot synopsis behind it.  As I am currently in the middle of Fischer’s latest book, Broken Crusade, I thought that this was the perfect time to highlight Witchbringer on my blog, especially as it was a clever and memorable addition to the franchise.

Plot Synopsis:

An Astra Militarum Novel

Once a Cadian captain, Glavia Aerand’s psychic talents see her pressed into service in a new role, to fight and die as a sanctioned psyker.

READ IT BECAUSE
This story offers a rare glimpse into the mysterious process of becoming a sanctioned psyker in the service of the Golden Throne, and you’ll learn what that means for those who are found strong enough to serve.

THE STORY
Suffer not the witch to live, unless by their service they might earn redemption. This is the creed of the Scholastica Psykana, a brutal foundry in which those with psychic power might be taught to serve. On the eve of her sanctioning as a primaris psyker within these very halls, Glavia Aerand, former captain of the Cadian 900th Regiment, receives a startling premonition – one concerning her old unit, and a dangerous psychic artefact hidden on the planet where they are deployed.

After a reunion she never expected – or wanted – Aerand finds herself mired in a vicious campaign on the psychically active world of Visage, where the shallow seas and endless fogs are rumoured to swallow the souls of the dead. Haunted by growing suspicions of her new commander and the manifestations of the sinister relic, Aerand must trust in her new-found abilities to keep her former comrades alive, and confront an ancient threat that could consume Visage entirely.


Witchbringer
proved to be an outstanding and particularly powerful Warhammer 40,000 novel that combines compelling insights into a unique class of human soldier with a great plot centred around damaged characters.

This cool Warhammer 40,000 book primarily focuses on Glavia Aerand, former soldier and newly sanctioned primaris psyker.  A trained and authorised witch who uses her unnatural powers to fight for the Imperium of Man, Aerand is an outcast amongst her fellow humans, who view her gifts as tainted and borderline heretical.  Starting off with a dark sequence in the Scholastica Pyskana, a gothic school aimed at training and controlling powerful psykers, the story soon moves on to the main plot when the protagonist receives a vision warning that her old regiment is in danger.  Journeying to Visage, a war-torn swamp world, Aerand finds her regiment in shambles, her former friends no longer trust her, and nobody capable of remembering the previous pysker lord assigned to them.  What follows is an exciting and intense narrative as Aerand simultaneously fights against the rebels and their native witches, while also trying to regain the trust of her comrades.  At the same time, Aerand must unravel both the dark conspiracy engulfing the planet and the secrets her commanders are hiding.

I felt that Fischer produced a compelling and exciting Warhammer 40,000 narrative that really dragged me with its intense storytelling.  The author got the right balance of unique grim Warhammer elements, complex character development, and dark intrigue, all of which melded well with the typical military fiction story fans of the franchise have come to expect.  Fischer does a brilliant job increasing the threat of his story, and the desolate swamp setting of Visage takes on a real life of its own, especially when it comes to grizzly fights against swamp witches and disturbed spirits.  At the same time, the focus on the protagonist’s isolation from her old comrades, who distrust her due to her tainted abilities, adds a great emotional heart to Witchbringer that cleverly works into the larger secrets of the main narrative.  Fischer does a great job bringing the dark plot of Witchbringer together for an exciting conclusion, and readers will appreciate the inevitable carnage that follows.  This is an overall impressive and well-written story that I had an amazing time listening to.

Witchbringer was an interesting addition to the Warhammer 40,000 canon, especially as it was part of the Astra Militarum series that seeks to follow adventures of the various human soldiers fighting in the bleak future.  As such, Fischer expertly explores the sanctioned psykers of the Astra Militarum, including their training, their unique role in combat, and the way that the common trooper views them.  While I do think that Fischer overpowered his protagonist, for the most part this proved to be very fascinating novel about sanctioned psykers, and I enjoyed how the author highlighted the protagonist’s human side.  As such this is a great read for established fans of the franchise, and I am sure most Warhammer 40,000 players and fiction readers will appreciate Fischer’s excellent debut to the genre.  Fischer also ensured that there was enough context and explanation of the more complex universe elements for newer readers to follow along and anyone can probably come in and enjoy Witchbringer, especially if they love a distinctive science fiction thriller.

As with most Warhammer fiction, I chose to enjoy Witchbringer on audiobook, which is easily the best way to appreciate the franchise.  The grim dark setting and intense action of any Warhammer 40,000 novel is deeply enhanced when read out to you and I love the array of talented narrators that work to bring these amazing stories to life.  In Witchbringer’s case, it was narrated by Amy Rockson, who is relatively new to the franchise.  Rockson had a pretty good take on the unique flow of a Warhammer 40,000 audiobook, and I felt she inhabited the various characters extremely well.  The more supernatural elements of Witchbringer’s plot really came to life when read out by Rockson, and I enjoyed how much passion she injected into the various fight scenes.  With a run time of around nine and a half hours, Witchbringer proved to be an easy audiobook to get through quickly, and I had a wonderful time listening to this amazing piece of Warhammer 40,000 fiction.

Overall, Warhammer 40,000: Witchbringer proved to be an amazing book, and I really enjoyed checking out Steven B Fischer’s debut novel.  Featuring a captivating tale of mystery, mayhem and moving character moments, Witchbringer was a great addition to the Warhammer 40,000 canon, and it proved hard not to become addicted to its impressive story.  This is a powerful and excellent read from an author who looks set to be a fantastic feature of the franchise’s fiction going forward.

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Warhammer 40,000: Siege of Vraks by Steve Lyons

Publisher: Black Library (Audiobook – 22 June 2024)

Series: Warhammer 40,000

Length: 9 hours and 48 minutes

My Rating: 4.5 out of 5 stars

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The always impressive Steve Lyons once again dives into the wars of the legendary Death Korps of Krieg with this epic new novel that shows just how massive a Warhammer 40,000 campaign can be with the ultra-exciting and intense Siege of Vraks.

I have been having a ton of fun with Warhammer 40,000 fiction this year, as complex books like Da Big Dakka by Mike Brooks, Deathworlder by Victoria Hayward and Lord of Excess by Rich McCormick have greatly impressed me.  However, few have had the scale or pure brutality of the amazing new release, Siege of Vraks by Steve Lyons.  The third standalone book by Lyons that focuses on the Death Korps of Krieg (see my reviews for Dead Men Walking and Krieg), Siege of Vraks brings to life a massive event from the Warhammer 40,000 canon (as featured in several game books), with the long-running siege of the planet of Vraks.

In the far future, humanity has been forced to fight on many brutal battlefields, but none are as infamous as the slaughter that occurred on the planet Vraks.  Once a vital armoury world used to supply regiments throughout the Imperium of Man, Vraks has become tainted by humanity’s greatest enemy.  Thanks to a corrupted cardinal, the entirety of Vraks’s population has fallen under the sway of the Chaos Gods and have risen in rebellion against the rest of the Imperium, believing themselves to be fighting in the god Emperor’s name.

Desperate to reclaim the vital world, the Imperium has no choice but to send in a massive besieging invasion force to purge the traitors.  Only a completely relentless force has a chance of success on the bloody fields of Vraks, and to that end the stoic soldiers of the Death Korps of Krieg have been chosen to lead the attack.  Experts at sieges, fanatically stubborn, and desperate to wipe away the stain of their planet’s historical betrayal, the soldiers of Krieg are prepared to destroy their enemy no matter the cost.

However, even with the implacable Krieg soldiers leading the assault, Vraks is no simple planet to conquer.  Its massive central fortress is impregnable, and the entire population of planet has been mobilised to fight against the Krieg, equipped with the massive arsenal of weapons previously held in Vraks’s armoury.  To defeat their enemy, the Krieg will need to spend years and millions of soldiers to slowly approach and wear down Vraks’s fortresses.  But with the constant battle drawing the attention of other malign Chaos forces to Vraks, can even the massed forces of the Krieg win this impossible siege, or will these fearless soldiers finally face an army even their devotion and dedication to duty is unable to overcome?

Siege of Vraks was another particularly strong Warhammer 40,000 novel from Lyons, who excels at diving into the grimdark core of Warhammer fiction.  Filled with an insane amount of action, Siege of Vraks proves to be an intense and addictive siege novel that cleverly explores a well-established lore event and presents it in an outstanding and moving way to the reader.

The story of Siege of Vraks is one of action, sacrifice and self-discovery, as it recounts the events of the titular siege in its own compelling way.  Starting off with a quick prelude that covers the events that led up to the conflict, the main story starts a few years into the war and then goes all the way to the very conclusion of the siege which occurs after years of brutal fighting.  Rather than having one concise narrative thread, Siege of Vraks is instead made up of a series of connected storylines set around key events of the war.  Each of the initial chapters features a new central character caught up in a different battle and scenario of the war, and often focuses on them fighting in dangerous or impossible situations.  While these initial chapters are often linked by the inclusion of recurring character Confessor Ignea Tenaxus or by showing different sides to the same battle, for the most part they are unconnected and some of their messages and themes remain self-contained within the chapter.  However, as the book continues, a few point-of-view characters return for another chapter, often years removed from their last appearance.  These characters, especially Colonel Tyborc, will then continue their storylines from the previous appearances, which often play into the larger events of the overall siege in some interesting ways.  While I imagine the slightly disjointed way that Lyons tried to capture the siege might not be for everyone, especially those who would prefer seeing every event from one character’s eyes, I thought that it was extremely clever and fit into the unique mindset of the Krieg regiment.

The rest of the book takes places over a series of years as Lyons attempts to capture the entire epic and lengthy sieges.  The author includes multiple time skips here to showcase the dragging length of the battle, often interspersed with useful context inclusions that provide an overview of the carnage.  These time skips move the story along at a sensible pace and the reader is never lost, especially when it comes to the key recurring characters. While Lyons is primarily showing the carnage of war from the perspective of the fighter on the ground, you get a good understanding of just how big the scope of the fighting is, and really get drawn into the over-the-top action.  The loosely connected character arcs continue in the second half of Siege of Vraks, and there are some complex stories being featured here.  I particularly enjoyed the fascinating standalone chapter that followed the interrogation of a local inhabitant of Vraks after he defected and pretended to be a member of a Krieg regiment.  While other chapters featuring recurring character Colonel Tyborc provides some unique insights into the mindset of a Krieg soldier and what being a hero means to them.  All these chapters are loaded with some intense action, intriguing discussions, or shocking occurrences, as the horrors of war, and even darker things, take their toll on the Krieg soldiers.  Everything leads up to the conclusion of the siege, with final battles, deadly confrontations, and despair in the aftermath, leaving plenty for the reader to get drawn into.  This ended up being a particularly epic narrative which I personally really enjoyed.

As I mentioned above, Lyons features a more fractured narrative structure in Siege of Vraks that shows detailed snapshots of key parts of the larger war and the lives of certain protagonists.  Considering that the overall siege lasts many, many years and features a lot of smaller, pointless battles, this is honestly the best way of doing it, and I think that Lyons’s choice provided the best view of this conflict, while also taking the time to explore multiple characters and storylines.  The resulting book has an interesting flow to it, as you are introduced to new dark scenarios and figures in peril, and forced to watch them participate in a pointless, unrelenting conflict.  While some may not connect with the way in which Lyons dived the book between characters and time periods, I really appreciated the way it was told, and other readers’ dislike will be well bridged by the book’s awesome action.  There are so many impressive battle sequences featured throughout Siege of Vraks, and you see the Krieg soldiers and their allies face off against all manner of opposing forces, from corrupted civilians to daemons and traitor Space Marines.  All these scenes are particularly epic, as Lyons succeeds in showcasing the elaborate big battles of the franchise, and you really get drawn into the resulting carnage.  There is a palpable desperation in many of these sequences, as the Krieg soldiers face off against terrible odds, and Lyons also adds in a bit of horror in places, as Warhammer 40,000 zombies, disgusting daemons, and even more terrors enter the fray.

Due to all this cool action, Siege of Vraks is a highly accessible read to those readers unfamiliar to Warhammer fiction, and any general fans of science fiction and military fiction can have fun with the over-the-top battles featured in the book.  Indeed, I personally felt that Siege of Vraks was one of the few of the franchise novels that really captured the epic scope of a Warhammer 40,000 war, as this book captures a literal world-spanning conflict with millions upon millions of casualties.  Lyons really takes the time to explore just how devastating a full-on war in the franchise can be, and I appreciated seeing the extent of this slaughter here, compared to other Warhammer books that focus primarily on one regiment or relatively small-scale conflicts.  As such, long-term Warhammer fans will also get a lot out of Siege of Vraks, especially as Lyons really does a good job of capturing this event, which has been discussed in some of the games books for ages and showing it to the reader from the soldier’s perspective.  However, the thing that will appeal most to established Warhammer 40,000 readers, is Lyons’ portrayal of the awesome Krieg soldiers.

Due to their dour background, German World War I aesthetic, and the utter devotion to death and duty, the Krieg are a particularly popular faction in the Warhammer 40,000 games and extended fiction, and Lyons is the undisputed author of them.  His previous books have all explored different aspects of the faction, with Krieg looking at their history and the events that made them, while Dead Men Walking showed them as near-soulless automaton, especially through the eyes of the desperate civilians they were there to save.  In Siege of Vraks, Lyons goes a slightly different way and presents a more nuanced and complex portrayal  that fans of his previous works will really appreciate.  For the first time, Lyons features several Krieg perspective characters, and you are given some intriguing insights into their mind, which proves to be highly fascinating.  While on the surface they are dedicated and fanatical fighters, you do see some threads of humanity in several of the characters, such as ambition, fear and uncertainty.  I liked how Lyon tries to humanise the Krieg soldiers in places, especially around main character Colonel Tyborc who struggles with the notion of being a hero when all he wants is to fight the war and redeem his planet.  Tyborc’s arc proves to be particularly compelling in places, especially as his experiences cause him to doubt the war they are fighting in, and lead to an infamous showing of fear.  Despite this attempt at showcasing humanity, Lyons is clear that the Krieg have their own unique drive and take on human nature, such as when one Krieg character sends his older Commissar on a suicide mission because he believes its more merciful than letting him retire.  As such, there are some complex depictions of the Krieg here in Siege of Vrak, which serve as an interesting comparison to some of the author’s previous novels, and I felt that Lyons’ dive between different Krieg characters produced a very complex read.

Unsurprisingly to anyone who has read one of my Warhammer 40,000 reviews, I chose to enjoy Siege of Vraks in its audiobook format.  I have waxed poetic many times about how awesome I find Warhammer audiobooks to be, and this proved to be the case again with Siege of Vraks.  The many intense and over-the-top battles really come across in an epic way when read to you, and I personally find that I can envision the action much more effectively this way.  I also find that the complex character interactions and personal developments that Lyons loads up into the story are expertly captured by this format, and I believe that I got a lot more out of the audiobook than reading a physical copy.  It helped that excellent narrator Timothy Watson returned for Siege of Vraks.  Watson has previously really impressed me with Lyons’ previous audiobooks, as well as in The Lion: Son of the Forest by Mike Brooks, and it was great to see him continue to add his own spin these Krieg-focused books.  Watson is very effective at conveying the excessive violence and intensity of the Warhammer universe with his narration, and you really get drawn into the action as a result.  I also really love the Germanic accents that Watson attributes to the various Krieg characters, especially as it fits into their faction aesthetic.  While the various Krieg characters all sound a little similar (which does fit into their potential clone background), the narrator does a good job differentiating between these characters, and you are never in doubt about who is talking.  This excellent narration really helped to drag me into the Siege of Vraks audiobook, and I honestly flew through its near 10 hour long run.  There is honestly no better way to enjoy Siege of Vraks then on audiobook, and you are going to have a great time doing so.

Overall, Steve Lyons’s Siege of Vraks was a particularly epic and intense piece of Warhammer 40,000 fiction, that is going to appeal to a lot of different readers.  Loaded with massive and over-the-top action sequences, Siege of Vraks had me hooked from the very beginning, especially as the author once again expertly showcases the iconic Death Korps of Krieg.  This was such a great read, and all fans of Warhammer fiction and excessively massive science fiction battles, are in for an amazing treat with Siege of Vraks.

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Warhammer 40,000: Dead Men Walking by Steve Lyons

Dead Men Walking Cover

Publisher: Black Library (Audiobook – 30 November 2010)

Series: Warhammer 40,000

Length: 10 hours and 42 minutes

Rating: 4.75 out of 5 stars

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Two relentless foes face off in the intense Warhammer 40,000 novel, Dead Men Walking by Steve Lyons.

Dead Men Walking was an epic novel released back in 2010, that featured a brutal and compelling story I really fell in love with.  This novel follows the trend of books that highlight the adventures of specific regiments or units of Imperial Guard, such as Catachan Devil by Justin Woolley, Kasrkin by Edoardo Albert, Steel Tread by Andy Clark, and the Gaunt’s Ghosts books by Dan Abnett, which has been very fun.  Dead Men Walking was the author’s first look at the legendary Death Korps of Krieg, one of the most distinctive and dark regiments of Imperial Guard soldiers, who he covered again back in 2022 with Krieg.  This new novel sets the Death Korps onto a whole new battlefield with deadly results.

Hieronymous Theta is a small and relatively young world in the Imperium of Man.  Populated by nearly nine billion people, it is slowly becoming an important industrial hub, as its cities and massive spires build up.  But as the inhabitants of the capital, Hieronymous City, expand their mining operations deeper they encounter something unexpected and terrifying, the Necrons.  Unfeeling and inhuman ancient xenos encased in living metal, the Necrons are an unrelenting force determined to exterminate the human pests they find inhabiting their world by any means necessary.

As the citizens of Hieronymous City begin to panic, unable to stand against the encroaching Necrons and their deadly technology, their apparent salvation lands on the planet in the most unlikely of forms, the Death Korps of Krieg.  One of the most feared and mysterious regiments of the Astra Millitarum, the Death Korps of Krieg come from a world destroyed by civil war which seeks to redeem itself by producing soldiers solely dedicated to the Emperor and his victory.

As the Death Korps land on Hieronymous, they take the war to the Necrons and begin a determined siege to retake Hieronymous City from the outside.  But as the Krieg regiments push forward, the people of the planet soon begin to realise that the Death Korps might not be the salvation they hoped for.  The soldiers of Krieg’s only goal is to defeat the Emperor’s foes, and they are willing to sacrifice anything to achieve victory, including the citizens of Hieronymous.  With battle joined, the fate of Hieronymous hangs in the balance.  But does anyone truly win when two implacable and unrelenting armies go to war?

This was an extremely interesting, intense and dark novel from Steve Lyons, who follows up his previous Krieg novel in a big way with this outstanding read.  Featuring a moving, action-packed and highly cynical story, Dead Men Walking was probably one of the better Warhammer 40,000 books from last year, and I had an exceptional time getting through it.

I really liked the fantastic story that Lyons came up with for Dead Men Walking, especially as it successfully showcased both opposing armies, the Death Korps and the Necrons, without actually featuring any perspective characters from either side.  Instead, the focus is reserved for the other humans caught in the middle of the conflict, including the Imperial Commissar attached to the Death Korps, the governor of the planet, and several citizens who find themselves caught in the crossfire of the war and are forced to adapt to survive.  I love how Lyons set the early narrative out, with the perspective characters slowly becoming aware of the dangers beneath them.  The slow build introduction of the Necrons, a force the humans don’t know but the reader is very aware of, was handled perfectly, and there is a lot of great anticipation that pays of well when they finally attack.  The scenes of carnage and utter terror that emerge for the characters stuck in the city really hit home with their realism and intensity.  Indeed, there is a bit of a horror vibe to the story at this point, and Hieronymous City turns into an excellent wasteland setting for the characters to subsequently attempt to navigate.

Once the city is in ruins, the book turns towards the landing Death Korps, who begin prosecuting a deadly war against the Necrons.  This moves the story into a fascinating new zone, as you get some fantastic battles while also witnessing several characters soon caught up in the city as everything changes around them.  I loved the various unique, personal stories that emerged, and the focus on characters watching both the Krieg and Necron forces battle it out proves very powerful.  As the story continues, each of the main characters suffer in various ways, especially as they begin to realise that the unrelenting, victory-focused Krieg are just as dangerous as the Necrons, and there are some deeply powerful moments as they lose their humanity in the carnage of war.  All of these mostly independent character narratives go in some dark directions, especially as the background war gets even darker, and not everyone survives the various conflicts to come.  These storylines either end or coalesce together as the book comes to a head, and you really appreciate the impressive narrative that Lyons weaves together.  I loved how grim and cynical the story got at the end, and Lyons provides a particularly memorable conclusion that really highlights just how unfair the Warhammer 40,000 universe can be.

Lyons really came up with a brilliant story for Dead Men Walking, as he balanced the need to highlight two interesting Warhammer 40,000 factions, while also telling his own unique narrative.  Telling the story of the Krieg and Necrons from the perspective of the third-party characters caught in the middle of their war was such as clever move, especially as it provided some fascinating contrast between the two factions.  The author provided such a dark vibe for Dead Men Walking, and the terrified civilians, the crumbling city and the relentless troops waging war without a care for those around them were all handled brilliantly.  I think the narrative split between the various characters caught up in the fray was done well, and you get to see all sides of the conflict, and the darkest actions of both opposing foes.  I also loved how well Lyons showcased the main city setting throughout the book, as the collapse of the once proud city mirrors the loss of humanity for the various protagonists.  Dead Men Walking can easily be read as a standalone novel, and new readers can just fall into its dark and unique story.  Indeed, this might be a pretty good entry point, as the views of the confused and horrified civilians provide some good opening observations about two key factions.  Naturally, established fans of the franchise will get a lot more out of Dead Men Walking, especially as Lyons really showcases both iconic groups in some fantastic ways.

I absolutely loved the portrayal of the Krieg soldiers in Dead Men Walking, and they really are some of the most entertaining figures in the Warhammer 40,000 canon.  Unlike his other novel, Krieg, where Lyons spent a great deal of time focusing on the origins of the Krieg soldiers with flashback sequences, Dead Men Walking showcases them purely through the eyes of other human inhabitants of the Warhammer 40,000 universe.  To the common soldier or citizen of the Imperium of Man, the Death Korp are unnaturally dedicated, unwavering and heartless, focussing on the battle to the exclusion of all others.  Thanks to their harsh training, indoctrination, and history, they have a very black-and-white view of the universe and will stop at nothing to win, even if that means sacrificing their comrades or allies for a strategy.  Lyons really highlights their near-inhuman mentalities throughout the course of Dead Men Walking, and thanks to the perspectives of the non-Krieg soldiers, you see them in a much more sinister light.  There is something very concerning about the simple mathematic they put behind their strategies, and I loved how well Lyons captured how similar they are to the Necrons.  Thanks in great deal to the actions of the Krieg soldiers, this ended up being a particularly bleak book, which really hammered home how there are no good guys in this universe.

In addition to the Krieg soldiers, Dead Men Walking also featured the Necrons as the antagonists, who served as worthy opponents to the Krieg.  As with the Krieg soldiers, you don’t get a Necron perspective in Dead Men Walking, which honestly enhanced the unique story Lyons was going for.  Unlike books like other more recent Necron focussed novels like Ruin, Reign or The Infinite and the Divine, you only see these characters through the eyes of normal humans, who have no idea who or what they are.  This makes for some particularly terrifying scenes as the humans encounter overwhelming attacks from unkillable metal monsters, and Lyons really captures how the unknown is just as bad as the devastation around them.  Even when the Krieg soldiers arrive, there is very little knowledge about the Necrons, due to the secrecy of their origins, and the only intelligence about them comes from rumours of prior encounters (which includes a cheeky reference to the Ciaphas Cain novel, Caves of Ice).  I really appreciated this shrouded look at the Necrons, and it proved to be interesting to see the how a normal person would view them.

I really liked the characters in Dead Men Walking, especially as Lyons focuses the story on several normal humans who suddenly get thrust into hell and find everything they thought they knew completely upturned.  Much of this upheaval is due to the interactions with the Krieg soldiers, whose unreasonable actions cause even the most stoic soldier or commander to falter in different ways.  Watching each of these characters slowly change for the worse makes for some gripping reading, and you end up feeling great sympathy for all the point of view characters.

These great characters include Gunthar Soreson, a mine supervisor who loses everything in a single night and tries to find redemption as a soldier fighting for the Krieg.  It was absolutely fascinating to see Gunthar, who starts the book as a relatively normal and nice character, slowly lose his humanity in a similar manner to the Krieg soldiers, and his story hits particularly hard at times.  I also must highlight the character of Commissar Costellin, one of the commissars attached to the Krieg regiments, and one of the few non-Krieg soldiers featured in the book.  Commissars are fantastic figures in the Warhammer 40,000 canon, mainly because they serve as implacable disciplinarians charged with maintaining order and morale through lethal means and ensuring that the soldiers due their duty.  However, due to the unnatural discipline of the Death Korp soldiers, Costellin finds himself acting more in the role of a liaison between the Krieg and the citizens of Hieronymous.  Lyons writes some intriguing storylines around Costellin, and it was fascinating to see a commissar character who fears the resolve of his own troops, as the Death Korp leaders go too far even for him.  Finally, I really enjoyed the inclusion of the governor of Hieronymous, Hanrik, who finds both his planet under attack and his authority taken away from him when the Death Korp takes over.  I felt the storyline around Hanrik was very clever, and you had to feel for him at times, especially when he finds his loyalties tested.  All these character arcs and more are really well written and hit hard emotionally, especially with their resulting dark ends.

It should come as no surprise whatsoever that I grabbed Dead Men Walking on audiobook, as frankly no other format does Warhammer 40,000 fiction justice.  The resulting audiobook was extremely awesome, as the intensity, action, and darker elements of Dead Men Walking’s story came through in this format.  Coming in with a run time just short of 11 hours, Dead Men Walking was an easy Warhammer 40,000 audiobook to power through quickly, especially once you get stuck into its awesome narrative.  It helped that they brought back talented narrator Timothy Watson for this audiobook adaptation.  Watson, who did a great job narrating Krieg and The Lion: Son of the Forest, was in rare form again in Dead Men Walking, especially as he has the perfect voice for this darker and exciting story.  His voice work really captures the chaos and desperation of the story, and I loved the unique tones he comes up with for the various characters.  The featured Krieg soldiers all have the typical German-esque accent, which matches the regiment’s World War I aesthetic, and I liked how Watson worked to enhance these figures relentless and unwavering nature through his voice work.  The other characters of the plot, who are allowed to have emotions, are also portrayed extremely well, and Watson provides them with excellent and fitting voices that captures their feelings on the situation, especially as their encounters with both the Krieg and the Necron, wear them down.  This audiobook version of Dead Men Walking was so damn good, and it is easily the best way to enjoy this epic novel.

Steve Lyons continues to showcase why the Death Korp of Krieg are some of the most memorable figures in the Warhammer 40,000 canon with the brilliant and dark read Dead Men Walking.  Presenting a grim scenario of war and sacrifice that only gets worse when the ‘good guys’ arrive, Dead Men Walking was a particularly harrowing piece of Warhammer fiction, that I still cannot stop thinking about.  Clever, intense and a little traumatising, Dead Men Walking comes highly recommended, and I cannot wait to see what great tale Lyons comes up with next.

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Warhammer 40,000: Longshot by Rob Young

Longshot Cover

Publisher: Black Library (Audiobook – 12 August 2023)

Series: Warhammer 40,000

Length: 10 hours and 28 minutes

My Rating: 4.5 out of 5 stars

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Prepare to dive into one of the grittiest battles in Warhammer 40,000 fiction with the awesome and captivating novel, Longshot by Rob Young.

2023 has definitely been an outstanding year for Warhammer 40,000 fiction, and I have had a ton of fun reading several pretty amazing entries from this extended universe in recent months.  Examples of this include The Lion: Son of the Forest, Warboss, Shadowsun: The Patient Hunter, Leviathan and The King of the Spoil just to name a few.  However, the year is far from over and there are still several great-sounding Warhammer 40,000 novels coming out that I have my eyes on.  One of the more intriguing was the fantastic Longshot by new author Rob Young, which sounded extremely fun.  Longshot, which follows on from Young’s short stories, Transplants and Memories of Broken Glass, is the author’s debut Warhammer 40,000 novel, and it proved to be a very intense and action-packed novel with a great story.

Several years after the fall of Cadia, which saw the Imperium of Man split in two by a great rift in space, humanity is still attempting to recover as many lost planets and systems as possible.  The latest target of the relentless Indomitus Crusade sees the troops of the Cadian 217th arrive at the former manufactorium world of Attruso, whose people have fallen under the sway of the seeming beatific alien t’au.

As the initial assault begins in the battered city of Miracil, the Cadian forces struggle to make progress against the determined t’au defenders and their human auxiliaries.  As the fighting gets even more desperate, the tides of war soon place the keys to victory into the hands of Sergeant Darya Nevic and her squad of snipers.  Nevic is a legendary figure within the 217th, a transplant from a non-Cadian regiment renown for her abilities of infiltration, assassination and survival, Nevic excels at disrupting the enemy from the top down.  However, when the t’au unleash their own deadly sniper against the Cadians, Nevic is forced into a battle of wits with a killer just as skilled and ruthless as she is.  But has Nevic finally come across a foe even she can’t best, especially as she begins to doubt her mission in the face of her own infamy, the lies of her commanders and the t’au’s insidious promises?

Longshot is an awesome and fast-paced novel that perfectly showcases the horror of war in this grim universe through the lens of a skilled sniper.  Young did an outstanding job with his debut novel and I loved the intriguing and powerful narrative that placed great characters into a deadly setting.  I managed to knock this book off in a couple of days, and it is one of the most exciting and fun Warhammer 40,000 novels of 2023 so far.

I loved the complex and intense story that Young pulled together for Longshot, which perfectly presents a tale of the common soldier in the grim Warhammer 40,000 universe.  I have often said that some of the very best Warhammer 40,000 novels are those that focus on the common human soldier facing off against alien or inhuman forces (for example, Steel Tread, the Gaunt’s Ghosts books or Catachan Devil).  Longshot is a very good example of this as you follow a tired soldier as she faces internal and external threats on the frontline of a desperate conflict.  Thanks to its focus on snipers, city fighting, camaraderie and propaganda, Longshot is honestly the Warhammer 40,000 version of Enemy at the Gates, which I deeply enjoyed.  The reader really gets invested in the protagonist’s journey which follows her through some fantastic missions, battles and character growth in the first half of the novel.  This leads to a great second half, where Nevic becomes a victim of her own success and is forced to go up against a deadly enemy sniper.  Due to everything the protagonist experiences, there is some real tension leading into the final third of Longshot, especially after she experiences some terrible losses.  Thanks to the protagonists’ conflicted state, you honestly don’t know how the story is going to turn, and Young loads up some great twists and swerves.  While the ending was a tad predictable, I really enjoyed it and the author really pulled together a satisfying and exciting read that you can really power through.

This ended up being a pretty addictive standalone book, and it is one that would definitely serve as a great introductory novel to Warhammer 40,000 fiction for those readers unfamiliar with the franchise.  Young does a great job of expanding his previous short stories into his first full-length novel, and you really get to grips quickly with the situation, the characters, and the wider universe.  The sharp and intense character-driven story which primarily focuses on the protagonist, Darya Nevic, with a few chapters shown from other key character perspective, has a lot of great elements to it.  The focus on character motivation, the depravities of war, and the grim realities of the background universe really cut through the main story, and you understand the difficulties that many of the conflicted characters experience.  The subsequent focuses on morale in battle and the impacts of propaganda and manipulation also proves to be very fascinating and adds a great edge to Longshot.  I also deeply appreciated how well Young built up his main protagonist throughout the course of Longshot, diving into Nevic’s complex history and examining how she gained her legend.  You grow quite attached to Nevic as the book continues, especially she is forced to make several difficult decisions, and Young turns her into a relatable and understandable figure, especially when it comes to her conflicted feelings about her fame and leadership.  Nevic is well supported by other great characters, and Young was able to establish and utilise these figures in a short amount of time.

The real highlight of Longshot is the awesome and well-written action sequences that dominate the book and constantly keep the reader on their toes.  Young paints an effective and dark picture of brutal city fighting, and you can tell he was using the battle of Stalingrad as inspiration.  The gritty battles that take place are very exciting and powerful, and you can really feel the desperation and weariness of the combatants.  The author proves particularly adept at writing high-quality sniper scenes, and the focus on shooting, infiltration and calculated strikes makes Longshot stand out from other battle-heavy Warhammer 40,000 novels.  This ended up being a very slick and addictive read and Young proved quite skilled at getting his fantastic story across to the reader in the most effective way.

Well-established fans of Warhammer 40,000 canon will really appreciate Young’s compelling and insightful look into two distinctive factions who provide a very interesting contrast to each other.  This includes the members of the Cadians, one of the most iconic Imperial Guard factions in the game.  While the Cadians are already pretty heavily featured in Warhammer 40,000 fiction, I felt that Young provided a particularly effective dive into their current problems, namely the gradual deaths of the natural-born members of the regiment and their replacement by transplants from other regiments.  Thanks to the focus on Nevic, herself a transplant from another regiment, you see the dire internal conflict this causes as the strongly traditional Cadian regiment begin to lose their identity after the loss of their planet.  Young does a wonderful job of expressing this throughout the course of Longshot and the resultant impacts this has on the characters makes for some interesting story moments.  I also quite enjoyed seeing several outsider perspectives of the Cadians that Young worked into the story, which often contrasts well with what the Cadian protagonists feel, and it makes for some fantastic story moments. The author also examines other fascinating elements of the Imperial war machine, such as the exhausting Indomitus Crusade, the current crumbling state of the Imperium, the way other supporting regiments are treated, and the internal propaganda and planning of the regiment.

While the Cadians do get most of the story focus in Longshot, Young does take the time to also dive into the alien t’au who serve as the main antagonists of the plot.  Most Warhammer 40,000 novels that have the t’au as antagonists often nerf or underutilise them to a degree (for example Kill Team or Deathwatch: Shadowbreaker), which is frustrating for fans of the faction.  However, Young effectively showcases the t’au as skilled and deadly enemies who are able to weather the Imperial forces and overwhelm them in several key theatres.  Young has fun bringing several key t’au units to life throughout the course of Longshot and you really start to appreciate them as effective opponents to the Cadians.  There is also an interesting examination of t’au motivations, philosophies and manipulations, specifically around their recruitment of human auxiliaries.  This compelling dive into the t’au muddies the moral waters around the protagonists and the Cadians, and you soon start to question who has the best interest of the people of Attruso at heart.  This, and other intriguing similarities to the human soldiers, adds an awesome edge of consideration and concern to the story that I quite enjoyed.  I really think that Young had some of the better portrayals of the Cadians and the t’au I have so far seen in Warhammer 40,000 fiction, and fans of the franchise are going to have a wonderful time diving into that in this book.

Unsurprisingly, I chose to check out Longshot on audiobook, which in my opinion the best way to enjoy a Warhammer 40,000 novel.  Longshot is a particularly good example of this, as the audiobook format really helped to move the already exciting novel along at a fast clip, especially when the action scenes are brought to life by the narrator.  Coming in at around 10 and a half hours, this is very easy audiobook to get through quickly, and I made sure to power through it in only a few days.  It helped that this book was narrated by the very talented Colleen Prendergast, who already has a bit of experience narrating Warhammer novels featuring the Cadians.  Prendergast did a wonderful job bringing all the major characters to life, especially the main protagonist of Darya Nevic, and I loved the elaborate and fitting voices that she gifted the cast which really helped to draw you into the story.  However, the real benefit of Prendergast’s narration is the way that she walks the listener through all the elaborate battle sequences, especially those that show the snipers facing off against each other.  I felt that this narration expertly captured all the inherent intensity and danger of these scenes and I got really invested into the book as a result.  Thanks to this amazing narration and story enhancement, I would strongly recommend checking out Longshot on audiobook and I know I had a lot more fun thanks to this amazing format.

Overall, Longshot is an awesome and compelling addition to the Warhammer 40,000 canon and one that I had a ton of fun with.  Young produced a powerful and intriguing character driven war story that will appeal to a wide audience of readers, especially with its fantastic focus on sniping and some of the more fascinating elements of Warhammer lore.  I deeply enjoyed this fantastic novel and Longshot comes highly recommended.

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Throwback Thursday – Warhammer 40,000: Honour Guard by Dan Abnett

Warhammer 40,000 - Honour Guard Cover

Publisher: Black Library (Audiobook – July 2001)

Series: Gaunt’s Ghosts – Book Four

Length: 10 hours and 12 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I’m still in a Warhammer 40,000 mood, so I decided to dive even further into Dan Abnett’s classic Gaunt’s Ghosts series with the fourth book, Honour Guard.

Readers of this blog will no doubt have noticed a fair increase in the number of Warhammer 40,000 novels I’ve highlighted this year, as this entire grim expanded universe has quite an addictive quality to it.  Foremost amongst these books have been the compelling works of veteran author Dan Abnett, who has written so many impressive and key parts of the Warhammer canon over the years.  I deeply enjoyed his Eisenhorn trilogy (Xenos, Malleus and Hereticus), all three of which were given pride of place in my recent post listing my favourite Warhammer 40,000 novels.  However, his best-known works are his Gaunt’s Ghosts series of books, which catalogue the adventures of the Tanith First and Only regiment of Imperial Guard, better known as Gaunt’s Ghosts.  I have had a wonderful time with the first three novels, First and Only, Ghostmaker and Necropolis, as well as the prequel novel The Vincula Insurgency, which showcased the bloody lives of the common soldier in this war-torn universe.  I have really gotten attached to this series and when I wanted a quick read, there was nothing I would rather turn to then the next Gaunt’s Ghosts book, Honour Guard.

Throughout the extended, system-spanning Sabbat World crusades, the men of the Tanith First and Only have fought against the dark forces of Chaos in every way imaginable.  Led by their heroic commander, Colonel-Commissar Ibram Gaunt, the Tanith soldiers, known colloquially as Gaunt’s Ghosts, have had many victories, but few failures.  So, when fighting on the holy Shrine World of Hagia, the Ghosts are devastated when they trigger a disastrous enemy trap that destroys a holy city and creates a psyker beacon that will draw a massive Chaos fleet down on their position.

Troubled by his failures to protect one of the most important planets in the Sabbat Worlds and made a scapegoat by his commander, Gaunt is left a broken man.  His one chance to save his career and his regiment is to lead the Tanith and an armoured company as an honour guard to a sacred shrine to recover the holy relics of Saint Sabbat.  If he can recover the relics and evacuate them from the planet before the Chaos fleet arrives, he may be able to keep the Ghosts under his command.

Beginning the arduous pilgrimage, Gaunt and his men soon discover that the road to the shrine isn’t as clear as their intelligence indicated.  A vast enemy army lies in wait for them, and the Ghosts will have to fight every step of the way to secure their objective and make their escape.  However, there are far more mysterious forces at work behind the scenes as Gaunt and some of his men soon find themselves being driven on by religious visions of Saint Sabbat herself.  Is the holy saint talking to them, or is something more sinister manipulating them?

Honour Guard was another epic science fiction military adventure that I powered through in no time at all.  Skilfully continuing the intriguing Gaunt’s Ghost story, Abnett has produced a thoughtful and intense read that throws the protagonists into a captivating action-packed scenario that really showcases the gritty nature of the Warhammer 40,000 universe.

Honour Guard has a somewhat typical Gaunt’s Ghosts story to it, and if you’ve read the series before then you know that means great characters, intense fights with big set-piece battles, and a compelling look at the common soldier in the Warhammer 40,000 universe.  This fourth book follows on from the events of Necropolis, and Abnett quickly and ably shows the changes to the regiment that the previous adventures have wrought, especially with all the new Verghastite recruits.  Abnett starts things off with an epic series of battles as the Ghosts attempt to take a Chaos controlled city.  This opening sprawl of fights is not only intense but it expertly introduces the new setting, sets up several key story points, and lets the reader know who the main characters of Honour Guard are going to be.  From there, the characters, especially the main protagonist, Gaunt, face a major setback as the city is destroyed, their allies are killed, and a massive Chaos fleet has been summoned to destroy the holy planet they are on.  There are some great moments in this early bit of the book, especially as Abnett really dives into the impacts of the failure on Gaunt.  It also sets up the intriguing story element that Gaunt is likely to lose his command and the Ghosts will be broken up as a result.

With that set up, Abnett then drives into the meat of the story, with Gaunt leading the Ghosts and an armoured regiment as an honour guard to retrieve the sacred relics of one of the Imperium’s most important saints before the enemy fleet arrives.  Framed as an easy mission to give Gaunt an honourable send off, the mission naturally goes to hell when the Ghosts discover a vast enemy army between them and their goal.  This results in several major battles on the road, and Abnett has a lot of fun combining infantry fighting with tank warfare to make the conflicts even more impressive.  Each battle is extremely fun in its own regard, and fans of action and military combat really won’t be disappointed by Honour Guard as a result.  At the same time, there is a real focus on the characters, as several of the protagonists are going through different personal struggles, especially Gaunt.  Abnett also introduces an intriguing and moving side storyline that sees several long-running Gaunt’s Ghosts characters, who were wounded and left behind, attempt to make their own way to the conflict, guided by religious visions.  Everything leads up to a final battle sequence at the objective as the honour guard are trapped with a massive enemy force coming towards them.  Abnett naturally spends pages detailing all the bloody fighting, which serves as a great backdrop to the main story elements.  While I did think that the big finale of the book was too sudden and coincidental, it did fit into the general theme of faith and miracles that were covered in a lot of the plot.  Overall, this was another great, action-heavy narrative that I was able to sit back and enjoy.

As with all Abnett’s work, Honour Guard is extremely well written, and readers who have enjoyed any of the author’s previous books will be aware of what they are in for with this fantastic novel.  The author features a great blend of action, universe building and character development throughout his novel, and readers are ensured of constant excitement or intense, character-driven moments.  The entire story is told from multiple character perspectives, as the entire cast is well represented.  Not only does this allow the reader to get interesting updates from all the intriguing characters, many of whom have been built up in previous books, but it also ensures that you get a wide view of events featured throughout the novel, including several different perspectives of each battle.  I do think that the book was lacking a good antagonist perspective (or honestly a real antagonist character), and if Abnett would have included that, the entire story would have felt a bit more complete.  Still, the sheer number of perspectives and supporting characters ensures that the reader sees every angle of the action.  That is really great, as the battle scenes are some of the best parts of the book.  Abnett never holds back when it comes to the carnage, and every massive fight, armoured vehicle engagement and or infantry push is covered in high detail.  The author really tries to highlight the brutality and trauma of war, as well as the hell each of the soldier characters goes through, and you ended up riveted to the plot as a result, especially as no side character is safe.  I am glad that Abnett keeps up his outstanding writing throughout the Gaunt’s Ghosts series and I ended up getting really caught up in Honour Guard as a result.

This proved to be another interesting addition to both the Gaunt’s Ghosts series and the wider Warhammer 40,000 universe, and fans of both are going to have a pretty great time with this new novel.  As with most of the books in the series, Honour Guard can be read as a standalone novel, although starting with the earlier books does give the reader more insight into the characters.  Abnett really tries to make each of his novels as accessible as possible, and readers new to the series or Warhammer fiction in general can easily dive in here and have a fun time with all the military action.  However, Abnett also has a lot of fun expanding out the canon in Honour Guard, especially as you get to see more regiments of the Imperial Guard in action against the forces of Chaos.  One of the most intriguing lore aspects of Honour Guard is the examination of key elements of the Sabbat Worlds, which have been the overarching focus of this series.  In particular, there is a focus on the legendary figure of Saint Sabbat, who is a personal hero of many of the characters.  This sends the story down an interesting spiral of faith and devotion in the Imperial Cult, as many have their religious beliefs tested due to the earlier events of the story.  As such, there are some great examinations of the Imperial religion, and it is fascinating to see the potential spiritual ramifications of several events throughout the novel.  I also quite enjoyed the main setting of the planet of Hagia, which is only really featured in this novel.  Abnett sets the entire world up very quickly and you soon find yourself caught up in the fight for this religious planet which is completely dedicated to worship of the Emperor and his saints.  Abnett works several religious elements of the planet into the story extremely well, and it proves to be quite fascinating backdrop for this awesome novel.

One of the best things about Abnett’s writing is his ability to construct multiple complex and intriguing characters who all go through some great development.  This is particularly true in the Gaunt’s Ghosts books, as he has constructed a pretty massive cast of characters throughout the first three books in the series who all come into play in Honour Guard.  I really enjoyed all the amazing characters in this fourth novel, especially as there is a very interesting change of dynamics due to the Verghastite recruits joining at the end of the previous novel, Necropolis.  Not only does that mean that some of the best new characters from the previous book are once again featured here, but it builds some fantastic rivalries between the soldiers as the new Ghosts attempt to gain acceptance from the men of Tanith.  Honour Guard ended up being a fantastic litmus test for Abnett’s expanded cast, especially as it introduces some compelling cultural and gender divides to the regiment, while also ensuring that all the fantastic characters the author utilised in Necropolis don’t go to waste.

Many of these great characters really stood out to me in Honour Guard, but of course most of the focus was once again on the central protagonist of Colonel-Commissar Ibram Gaunt.  This was a pretty significant novel for Gaunt, as readers get to see him at his very lowest point after he suffers a devastating defeat.  This pushes him into a depressive spiral, which is very surprising after how controlled and confident he has been in the previous novels.  Abnett really does a great job of showcasing Gaunt’s lost confidence and internal anger, and watching him overcome it becomes an intense part of the book.  The author really dives down deep into Gaunt’s motivations throughout Honour Guard, and you come away feeling a lot closer to the character as a result.  It isn’t always easy for an author to show their main protagonist dealing with defeat and loss, but Abnett did a wonderful job of it in Honour Guard, and I think it makes Gaunt a much stronger figure as a result.

Aside from Gaunt, a lot of the other characters are really well utilised throughout Honour Guard, with some great side storylines and adventures.  Colonel Corbec’s adventure with long-running Gaunt’s Ghosts characters Dorden, Brin Milo and Bragg, had some excellent moments to it, especially as many of them are still dealing with the loss of loved ones or their planet.  Abnett also makes great use of several notable characters introduced in Necropolis like Gol Kolea, Captain Ban Daur and Ana Curth in Honour Guard.  It was great to see the author spending time developing storylines around them which will continue to build throughout the series, and I enjoyed seeing them attempting to integrate into the Tanith regiment.  Even new characters like Viktor Hark, the regiments new Commissar, the slippery and entertaining killer Cuu, and troubled Trooper Vamberfeld, all added some awesome elements to the overall story.  I liked how Hark proved to be a compelling reflection of Gaunt, while Vamberfeld showcased the traumas war can have on a soldier’s mind, while also placing him right in the middle of key events.  However, some of the best character work in Honour Guard occurred around the always entertaining Major Rawne.  Rawne, who has sworn multiple times to kill Gaunt, bears witness to his commander’s fall from grace after his defeat.  However, rather than revelling in it, Rawne ends up having a big confrontation with Gaunt towards the end of the book to snap some sense in him.  Watching this cynical character be the voice of reason to Gaunt was just brilliant, and the resulting exchange added some fantastic layers to Rawne that I deeply enjoyed.  While I really would have loved some more named antagonists, the characters overall in Honour Guard were pretty exceptional, and I really loved how Abnett worked their unique personal narratives into the wider plot.

I doubt anyone is going to be too surprised that I checked out Honour Guard on audiobook, as that has been my preferred format for all Abnett’s books.  This is mainly because the action, characters, and grim setting are always translated across so effortlessly on the audiobook, and you can really appreciate all the cool detail that Abnett includes as a result.  Coming in a just over 10 hours, the Honour Guard audiobook has a pretty typical length for a Warhammer book, and I was able to quickly power through it.  As usual, I need to highlight the amazing narration of Toby Longworth, who has lent his voice to all of Abnett’s previous books.  Longworth has an outstanding voice that really captures the tone of the story and ensures that the reader can envision every single battle taking place.  His real talent is his ability to dive into every single character Abnett comes up with and give them a fitting voice that captures their personality and emotions.  There is some impressive continuation from the previous Gaunt’s Ghosts audiobooks as Longworth brings back all the voices he previously featured there, which I deeply appreciated.  He also employs an intriguing range of accents, which help to emphasise the different planets of origin for the various characters and regiments featured in the book.  This attention to detail and impressive voice work helps to make Honour Guard, and indeed all the Gaunt’s Ghosts audiobooks really stand out, and I had a wonderful time listening to the book in this format.  Easily the best way to enjoy this fantastic novel.

Honestly, there was no question about me enjoying Honour Guard, considering how much fun I have been having with the previous Gaunt’s Ghosts books.  This fourth entry has a great story and some brilliant writing by Abnett, and readers are in for an exceptional experience of bullets, blood and explosions in some the best military fiction in the Warhammer 40,000 universe.  This was an outstanding read, and I can give no higher compliment than to say that the moment I finished off Honour Guard, I started listening to the next novel in the series, The Guns of Tanith.  I honestly cannot get enough of this incredible Warhammer 40,000 series and it will be very interesting to see what unique storylines Abnett cooks up next.

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Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Throwback Thursday – Warhammer 40,000: Ghostmaker by Dan Abnett

Warhammer Ghostmaker Cover

Publisher: Black Library (Audiobook – January 2000)

Series: Gaunt’s Ghosts – Book Two

Length: 10 hours and 15 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For my latest Throwback Thursday, I check out another Warhammer 40,000 novel with an epic entry from Dan Abnett’s classic Gaunt’s Ghosts series, Ghostmaker.

I have been in a real Warhammer 40,000 mood lately so I thought I would continue to explore some outstanding books from legendary Warhammer author Dan Abnett.  Abnett is one of the most prolific and highly regarded contributors to the extended Warhammer universe, having created a huge range of compelling series and unique standalone books, most of which are considered the gold standard of Warhammer tie-in novels.  One of his most significant contributions to the Warhammer 40,000 universe is the Gaunt’s Ghosts series, which follows a ragtag group of human soldiers as they are dragged from deadly battleground to deadly battleground.  Made up of 15 novels, a ton of short stories and some other intriguing inclusions, the Gaunt’s Ghosts is a very iconic series in Warhammer 40,000 lore, which has spawned some awesome spinoffs and stories.  I had an outstanding time reading the first entry in the series, First and Only, and I also recently read the prequel novel, The Vincula InsurgencyGhostmaker was another impressive early entry in this series, and I had a wonderful time listening to it last week.

Colonel-Commissar Ibram Gaunt and the men of the Tanith First-and-Only, also known as Gaunt’s Ghosts, are some of the toughest soldiers serving the Imperium of Man.  The only survivors of the now dead world of Tanith, the Ghosts bear a substantial grudge against the forces of Chaos, as well as a complex relationship with their commander who saved their lives by abandoning their planet.  Now deployed to the jungle world of Monthax, the Ghosts prepare for their next inevitable battle against the Chaos host.

As the Ghosts await their next confrontation, Gaunt walks the lines, reliving the events that made his regiment what it is, while also growing close to the unique individuals he commands.  Each member of the Ghosts has their own story, and all have been forged in the crucible of war alongside their fearless commander.  But when battle is joined again the Ghosts find themselves in a unique confrontation that pulls on their tragic history and forces them to relive the worst day of their lives.  Is this the event that will forge the Ghosts into a legendary regiment, or will the survivors of Tanith break when they are needed most?

Abnett once again showcases why he is one of the very best Warhammer authors out there with this brilliant second entry in the Gaunt’s Ghosts series.  Bringing together several fantastic narratives into one character-driven plot, Ghostmaker is a key and compelling entry in this wider series that I absolutely powered through in a couple of days.

Ghostmaker is a compelling and powerful Warhammer 40,000 novel that continues to explore the intriguing members of the Tanith First-and-Only regiment.  Abnett spins a unique narrative in Ghostmaker, as this book reads more like a short-story collection than a typical novel.  Broken up by several brief sequences in the present on Monthax, most of the book revolves around a series of self-contained, character-driven background stories that showcase the history of the regiment and its members.  This includes a dive into the tragic formation of the regiment and the death of the planet Tanith, and you also get a view of some of the earliest battles the Ghosts fought in.  As Ghostmaker continues, the next series of stories each contain a more focussed narrative that dive into specific members of the regiment.  These shorter stories usually showcase one of these focus characters’ key battles or moments as a Ghost, while also diving into their personality and personal histories.  This deep dive into the key characters really helps you bond with the cast of this series in a whole new way, and I liked seeing more of these unique figures.  Everything comes to a head in the final quarter of the novel, when the story is dragged back to the conflict on Monthax as the Ghosts advance into battle.  Several key plot threads and recurring characters from the previous short stories make a reappearance here, and I loved how Abnett was able to connect this storylines together to make a cohesive and captivating overarching plot.  The final sequences are loaded with some of the deadliest fights in the entire novel, while also resolving a ton of character arcs and personal storylines raised in the previous entries.  The end result is a powerful and compelling overall story that really drags you in while giving you additional insights into some of Abnett’s best characters.

I really appreciated how Ghostmaker came together, and Abnett really showed off his writing skill by combining these shorter stories together the way he did.  I especially enjoyed how the multiple short stories gave Ghostmaker various tones as the reader continued through it.  For example, while most of the stories featured battles and war, there were also some more subtle stories of politics and investigations.  Abnett also featured some dark psychological stories as well as some deeply personal and brutal survival tales.  This variation in narratives and settings gave the book an eclectic feel, but I think that was very appropriate considering the regiment that Abnett was writing about.  All the shorter stories contained within Ghostmaker were entertaining in their own way, although a few definitely stood out over the rest.  Each story was extremely well written, concise, and fast-paced, and any leftover narrative threads are clipped off in the final entry, so the reader isn’t left wondering about anything.  The book also features a ton of awesome battle sequences in nearly every chapter and Abnett has a great skill at showing the horrors the men face during their dangerous battles, especially when they go up against supernatural or horrific foes.  Abnett also presents this book as a gritty war novel, with many of the stories focusing on the damaged and traumatised common troops who have been dragged into a series of terrible situations.  I have often said that some of the very best Warhammer novels focus on the common human soldiers (for example Steel Tread or Krieg), and Ghostmaker was one of the better examples of this I have seen in Warhammer fiction.  You really can sense the characters pain through the various chapters, especially when reminded of their home, and this makes for quite an emotionally rich read at times.

As I have mentioned a few times above, one of the major strengths of this book, and indeed the entire Gaunt’s Ghosts series, are the outstanding characters that Abnett focuses his stories around.  Throughout the course of the series, Abnett has introduced a great core of complex central protagonists who you really grow attached to.  However, Ghostmaker perhaps gives the best look at these characters, as it showcases their histories while also chucking them into deadly and deeply personal situations.  You really grow attached to these protagonists as the book proceeds and Abnett crafts some outstanding and wildly entertaining narratives around many of the cast, which are really fun to read.

As with most books in the series, a lot of Ghostmaker’s plot is focussed on the central character of Colonel-Commissar Ibram Gaunt, the Ghost’s commander.  Abnett continues to paint Gaunt as a caring and charismatic leader who recognises the sacrifice his men have made and is determined to keep as many of them alive as possible.  Most of Gaunt’s personal history before the events of Tanith was covered in the last book, and Abnett doesn’t rehash that in Ghostmaker.  Instead, you get to see Gaunt’s actions during and after the fall of Tanith, and I loved the examination of the guilt and responsibility he feels for abandoning the planet.  While the first chapter of this book primarily focuses on Gaunt, he also appears as a major figure in all the other protagonist’s stories, and it was fascinating to see the other Ghost’s opinions of him, especially as many have both resentment and respect for him.

Ghostmaker also spends a ton of time exploring several other key Ghosts, and Abnett does an excellent job of perfectly utilising all these great characters.  There are some brilliant tales surrounding these figures, and many also appear as supporting characters in other chapters, with some storylines crossing over.  Naturally, some of the characters stand out a little more than others, due to having personal plots that were particularly fun or intense.  Colm Corbec, the regiment’s second-in-command, is a major figure throughout most of the book, and I liked how Abnett expanded on him and focused on his different leadership style to Gaunt.  The story surrounding the seemingly stupid Trooper Bragg was extremely funny, especially with the slow-burn reveal of the character’s deep cunning, and you must love how funny and likeable Bragg is.  The story around the Ghosts’ medical officer, Tolin Dorden, was also very good, as it not only highlighted his position as the oldest Ghost, but also his refusal to sacrifice a life.  Other highlights include the trippy story of ace sniper Hlaine Larkin, who loses his mind during a mission, or the intense and compelling tale of elite scout Sergeant Mkoll, whose keen senses serve him well in the most hostile of environments.

However, I felt that the best two stories in Ghostmaker revolved around the characters of Major Rawne and Brin Milo.  Rawne is a murderous and slippery character who bears a great deal of hate and disdain towards Gaunt following the destruction of Tanith.  His story sees himself and Gaunt trapped together on an ice planet, which forces the two to work together.  Seeing the hateful Rawne trying to work out whether to kill Gaunt in cold blood or resolve their differences another time, makes for some compelling reading, and Rawne is probably one of the most complex and intense figures in the series.  Milo on the other hand is Gaunt’s young adjutant and the only civilian who survived the destruction of Tanith.  Milo serves a unique position in the Ghosts, and I really appreciated how Abnett explored how the rest of the regiment views him.  Milo’s story was particularly good, as politics sees him getting investigated by an Imperial Inquisitor for potentially having psychic abilities.  The scene where Milo manages to outplay the Inquisitor during his interrogation is one of the best scenes in the entire book and it really shows you just how clever he is, while also hinting at a potentially deeper secret.  All these characters, and more, help to turn Ghostmaker into a particularly enjoyable and fun read and I was very glad that Abnett gave us a closer look at the main supporting cast in this novel.

I felt that Ghostmaker was a great addition to the wider Warhammer 40,000 canon, as well as a great entry in the Gaunt’s Ghosts series.  While it is the second novel in the series, readers can easily get into Ghostmaker without any knowledge of the prior books, especially as Abnett spends so much time exploring the characters and the unit’s history.  While some of the narrative is set after the events of First and Only, Abnett does a great job reintroducing any relevant elements again in Ghostmaker and you don’t need too much pre-knowledge to enjoy the plot.  Ghostmaker would also serve as an interesting entry point for those who aren’t familiar with the Warhammer 40,000 franchise.  Abnett makes his novel very accessible to new readers, and I liked how he carefully and subtly introduced key elements of the wider universe, mainly those that concern the common soldiers.  The continued expansion of the Sabbat Worlds Crusade made for an interesting background to the book, and Abnett introduces or references several factions or regiments here that will go on to have a bigger role in later novels.  For example, Ghostmaker introduces readers to the Royal Volpone regiment (better known as the Bluebloods), who serve as rivals to the Ghosts and who recently got their own novel.  I had an incredible time diving back into the Warhammer 40,000 universe in Ghostmaker, and Abnett did a great job of expanding this already elaborate universe.

As with most Warhammer novels I enjoy, I chose to listen to Ghostmaker’s audiobook version, which was an excellent way to dive into this compelling read.  The audiobook format really allows the reader to get transported into the middle of the epic fights that are the hallmark of this fantastic series, while also ensuring that the reader absorbs all the key information about the surrounding universe.  Coming in at just over 10 hours in length, this is an easy audiobook to get through quickly, and I tore through the Ghostmaker audiobook in short order.  It helped that Ghostmaker was narrated by the very talented Toby Longworth, who voices most of Abnett’s Warhammer audiobooks.  Longworth has an excellent voice that fits the intense, character-rich tone of Ghostmaker extremely well, and he can move the plot along at a fast and compelling pace.  In addition, he has a brilliant take on all the key characters featured within the series and he provides everyone with a unique and fitting voice.  He also has the fantastic ability to capture the emotions and personality traits of the various characters with his tones, and you really get inside their heads when he talks.  This was an outstanding audiobook and I would strongly recommend it as the best way to enjoy this amazing novel.

Overall, Ghostmaker was a fantastic and impressive read by Dan Abnett and I am really glad I took the time to read another Gaunt’s Ghosts novel.  Featuring a distinctive format and some amazing character-driven stories, Ghostmaker beautifully expanded on the groundwork Abnett laid down in First and Only and this serves as an excellent and powerful addition to the series.  I deeply enjoyed this book, and I can think of no better way to illustrate this than to mention the fact that the moment I finished Ghostmaker I immediately started listening to the other Dan Abnett audiobook I had loaded on my phone, Xenos.  I really cannot recommend this series enough, and if you are interested in trying out some Warhammer 40,000 fiction, then the Gaunt’s Ghost series is the perfect place to start.

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Warhammer 40,000: Kasrkin by Edoardo Albert

Warhammer 40,000 - Kasrkin Cover

Publisher: Black Library (Audiobook – 22 October 2022)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Get ready for some high-concept action in the latest awesome and exciting Warhammer 40,000 novel by Edoardo Albert, Kasrkin.

While I might be repeating myself a little, I must once again talk about the particularly amazing year I’m having when it comes to Warhammer 40,000 fiction.  There have been some outstanding Warhammer 40,00 books out in 2022, and I have done my best to listen to as many of them as possible.  Some of my personal highlights include The Wraithbone Phoenix, Outgunned, Assassinorum: Kingmaker, Ghazghkull Thraka: Prophet of the Waaagh! and Day of Ascension, just to name a few.  All these have been a ton of fun, and so when I had an open slot in my reading schedule, I naturally chose another recent Warhammer 40,000 book, Kasrkin.  Written by a new-to-me author, Edoardo Albert, who has previously created some interesting pieces of Warhammer fiction, Kasrkin is an action epic that pits a band of elite warriors on a deadly mission into the dark heart of a desert planet.

Welcome to the deadly desert world of Dasht i-Kevar, an Imperial planet currently under siege by the advanced xenos, the T’au, who have turned the usually baren planet into a bloody battlefield.  But the war is about to get even more interesting as the T’au have succeeded in shooting down an Imperial Valkyrie containing an important Astra Militarum general, whose knowledge of the Imperial Guard strategy and disposition could cause the planet to fall.

Only one group of Imperial soldiers have a chance of journeying into the harsh desert of the planet, an elite squad of Cadian Kasrkin.  Led by Captain Bharath Obeysekera, the Kasrkin are tasked to travel deep into the Great Sand Sea behind enemy lines to find the general and either recover him or kill him to keep him out of enemy hands.  The best of the best, the Kasrkin are trained to operate in any terrain and face off against any enemy.  But none of them have every encountered anything as endless, hot, or deadly as the deserts on Dasht i-Kevar.

Cut off by sandstorms and forced to journey over impossible obstacles, the Kasrkin are firmly on their own and can only rely on themselves.  But the deeper they journey in the wastes, the more they begin to realise that they are not as alone as they thought.  Other hunters are searching for the missing general, and the mysterious locals have their own games to play.  However, none of them are prepared for an ancient evil lurking far beneath the desert sands, determined to kill everything it encounters.

Another week, another exceptional Warhammer 40,000 novel that I had so much damn fun listening to.  Kasrkin was an excellent, fast-paced read that follows a compelling group of characters on an epic adventure tale.  Loaded with action, compelling characters, and a story that makes perfect use of its setting and the fantastic lore of the Warhammer 40,000 universe, Kasrkin in an epic read from Edoardo Albert that I absolutely powered through.

The story itself starts off pretty simply, with Albert introducing the reader to the Kasrkin squad and quickly setting them on their mission to find the missing general.  The early parts of the book are really focussed on allowing the reader to get their heads around the book’s premise, the characters, and the impressive desert setting, which honestly takes on a life of its own.  Initially a little slow going to build up tension and camaraderie amongst the Kasrkin, the book starts to get interesting about a third of the way in, when Albert introduces some unique world elements which show how cool and weird the Warhammer 40,000 universe can be.  From there, the story takes the protagonists closer to their objective, and I was initially a little surprised at how soon then managed to get where they were going.  However, this proves to be a bit of a ruse from Albert, as he chooses this moment to really shake everything up.

About halfway through, the entire structure of the book changes with the appearance of a new group of point of view characters, a kindred of Kroot aliens, determined to capture the general for the T’au.  This results in an awesome split in focus between the human and Kroot characters, and I loved the sudden introduction of an excellent rival group who appear equal to the Kasrkin in terms of combat ability.  However, this is not the only surprise that Albert has in store, as both the Kasrkin and the Kroot find themselves facing off against an even more deadly enemy in a fantastic new setting.  While I won’t go into too much detail about what happens next, it was a pretty epic move from Albert and one that I deeply appreciated.  The rest of the story is particularly intense and dark, and there some real horror vibes going for part of it, which fit in perfectly with the powerful narrative and darker setting.  Albert really layers on the action in the second half of the book, and I loved all the shocking and bloody places that he took his story, especially as there are several great twists and some truly engaging scenes featured throughout.  Everything comes to an excellent end, and this proves to be a particularly powerful and gripping Warhammer 40,000 read that really stands on its own.

I felt that Albert’s strong writing style helped to enhance the compelling narrative of Kasrkin and I really appreciated how the author’s style brought everything to life.  Like most Warhammer 40,000 novels, Kasrkin is a great standalone read that is very appealing for established fans of the franchise.  However, this book can also be easily enjoyed by most general science fiction or military fiction fans, especially as the author covers all the relevant lore details that you need to understand the world you are diving into.  Albert blends together some excellent storylines in this novel, and he keeps the pace steady, with a ton of brilliant action and dangerous occurrences.  I liked how the narrative kept morphing as the book progressed as what started as a compelling, if slower, desert adventure eventually turned into a high-octane war novel, before finally transforming into a desperate survival novel in a horror setting.  Albert manages these changes in style really well, and I think the constant alterations helped to keep the reader’s attention glued to all the craziness of the book. 

At the same time, the book remains a soldier’s story at heart, which is something that Warhammer fiction always excels at showing (good recent examples include Steel Tread, The Vincula Insurgency and Catachan Devil).  Watching these elite soldiers face impressive odds makes for an awesome read, especially as Albert also dives into their deeper concerns and features some deeper betrayals and intrigues.  I also cannot highlight enough how outstanding the combat sequences were in Kasrkin as Albert features some pretty hairy action scenarios.  I was particularly impressed with how well these combat scenes were enhanced by the book’s multiple character perspectives, especially once the Kroot were introduced.  Having the perspectives changed between the opponent groups as the firefights was ongoing was just brilliant, and it was amazing to see both sides of the battle, as well as the reactions from the rival teams.  All this, and more, really brought the best out of Kasrkin’s narrative and I deeply enjoyed how it was showcased.

Perhaps one of the most notable features of Kasrkin are the distinctive and memorable locations.  The reader is dragged to several great settings throughout the course of the plot, and the author takes particular pleasure in presenting them in exquisite detail.  The main location is the endless, featureless desert of Dasht i-Kevar, which the characters are forced to traverse for a good part of the book.  I got some great Dune vibes from this setting, and Albert makes this desert out to be a soulless, crushing place of shifting sands, massive unstable dunes, and intense heat, with the ability to strip the resolve and strength from the strongest of men.  Just listening to the characters traverse it made me thirsty, and you could really imagine the harsh journey they are going through.  At the same time, Albert also introduces some very unique aspects to the desert, including impossibly smooth patches of sand that move like water and mysterious water that lives deep under the surface which gives the planet some unusual life.  All these elements are very memorable, and you find yourself really feeling the intense desert surroundings as the characters push through it.  I think that Albert did a remarkable job of introducing and then utilising this harsh setting and it definitely stood out as a landmark part of the book.  A second, darker location becomes the key setting for much of the second half of Kasrkin and while I will again be brief to avoid spoilers, it was pretty damn epic.  Serving as the lair of a notable enemy, this location was a haunting and deadly setting, and one that the characters all struggled to survive in.  There are so many surprises and foes lurking in this location, and the strain of it really showed on the characters who find themselves with very little chance of survival.  I had such a great time with this location, and it, as well as the outside desert, helped to turn Kasrkin into a particularly noteworthy book.

On top of the new setting, I was also really impressed with the outstanding Warhammer 40,000 elements contained within this great book.  As I mentioned before, Kasrkin is a book a range of readers can enjoy, and part of the reason why is that Albert spends a lot of time exploring the unique lore elements of the Warhammer 40,000 universe that come into play during the plot.  Not only does this help to introduce the universe to new readers but established fans will appreciate how deep Albert dives into the subject.  As the name of this book suggests, quite a lot of the focus revolves around the Cadian Kasrkin, the most elite special forces group in the whole Imperial Guard.  Albert showcases them perfectly throughout the book, and it was so damn epic to see them in action, especially as they live up to all the hype and work together as a particularly effective unit.  The author dives into all their particularly quirks, training and operational preferences that sets them apart from the common Astra Militarum units, and you come away with a greater appreciation for who they are and what they can do.  In addition, there is a great underlying look at how the Kasrkin are doing following the destruction of their home world of Cadia, and I loved the deeper grief that they are all suffering after their failure and the hardships they have faced.

On top of the Kasrkin, Albert also spends a substantial amount of time examining and featuring other Warhammer 40,000 factions throughout the story.  The most prominent outside of the Kasrkin are the kindred of Kroot that become the protagonist’s opponents.  During their multiple scenes, Albert dives deep into the biology, beliefs and society of the Kroot, and the reader is soon given a crash course in who they are and what they can do.  There is a particular focus on their biological abilities, with Albert exploring their avian traits, their ability to communicate in different frequencies (giving off high-pitched whistles, which made several hunting scenes particularly cool) and more.  The real focus is on the Kroot’s ability to absorb the genetic traits of anything they consume, which is a big part of their society, as they live to hunt and consume prey that can give them a greater edge in battle.  Albert really examines this hunting and eating part of their culture, and it was fascinating to see how diverse the Kroot are after eating different creatures during their travels.  This ability plays a big role in the plot, with horrific consequences, and I loved having the Kroot featured so heavily in this book, especially as I haven’t seen them in too many other pieces of Warhammer 40,000 fiction.  I also loved how Albert did some fun contrasts between the Kroot and the Kasrkin and showed that they were very similar in their abilities and mentalities (and they both refer to their groups as kin).  Watching the two sides face off against each other is a thing of beauty and it results in some complex and exciting battle scenes.

On top of the Kasrkin and the Kroot, a third major faction from the Warhammer 40,000 universe are also featured, and they become an exceptional part of the books plot in the second half of the book.  Just like with the other groups featured within Kasrkin, Albert examines and features this group extremely well, and you get a good idea of who they are and what motivates them, even if they are a little more unusual then the general examples you see in Warhammer fiction.  I was particularly impressed with how Albert used one distinctive unit from this third faction throughout the course of Kasrkin, and they prove to be brutal and terrifying hunters that haunt the point of view characters in some epic and dark ways.  I cannot emphasise how well Albert featured all these different factions throughout Kasrkin, and fans of the franchise are going to have an outstanding time seeing them all in action and facing off against each other.

I had a lot of fun with the characters featured in Kasrkin as the author features some interesting interactions and character development in a short amount of time.  Most of the book focuses on the members of the Kasrkin team, including their leader, Captain Bharath Obeysekera, a veteran officer with a lot of regrets behind him.  Albert showcases this character a lot and Obeysekera proves to be a bit more of a radical thinker than your typical Imperial soldier, which I felt fit rather well in this unusual tale of survival, and it was heartbreaking to see him try and fail to keep his squad alive.  Other great characters include Sergeant Shaan Malick, the squad’s veteran NCO, who serves as a rock for most of the book, while also playing his own selfish game.  Watching him manipulate the other characters added a great edge to the plot, and I really appreciated his realistic and understandable motivations once they were revealed.  I was also very impressed with the character of Roshant, a newly minted Commissar with family connections who joins the mission and proves to be a bit of a pain for most of it.  Initially despised by the men and seen as a coward, Roshant goes through some real soul searching in this book, and it was fascinating to see this privileged character contrasted against the rough and tough Kasrkins, especially in some dangerous situations.  The rest of Kasrkin’s cast are also pretty impressive, and Albert does a good job of balancing the narrative around a large group of characters.  There is some excellent character work in this book, and I really appreciated seeing such a fun and damaged cast go to war against each other.

Like most Warhammer 40,000 books, I chose to enjoy Kasrkin in its audiobook format, which was an absolute ton of fun.  Coming in at just over 11 hours, the Kasrkin audiobook was an excellent and quick way to experience this fantastic narrative, especially as all the many cool action sequences really seemed to pop in this format.  The real highlight of this audiobook was narrator David Seddon, whose work I previously enjoyed in the short production Dredge Runners.  Seddon did a remarkable job with the narration in Kasrkin, and I loved how he swiftly moved the book along and perfectly controlled the pacing of the audiobook.  I was also deeply impressed with the huge range of voices that he brought to the production, and he effectively captured all the characters featured in this book and gave them all distinctive and fitting voices that showcased their personalities and emotions.  Not only does he capture the various gruff and thoughtful human characters, but he also provides some great alternate voices for some of the alien characters contained within.  The avian-inspired voices of the Kroot characters reminded me a little of the Skeksis from The Dark Crystal, which was really fitting considering the Kroot’s evolutionary origins.  I also loved the deeper and more ancient voice that was used for another character, revealed later in the book, especially when combined with the various voices used for this character’s computer servant.  This outstanding voice work really helped with my enjoyment of this book, and I had a wonderful time listening to the Kasrkin audiobook.  This was easily the best way to enjoy this fantastic book, and I would strongly recommend this format to anyone interested.

The Warhammer 40,000 universe continues to enchant and amaze me with this latest tie-in book Kasrkin.  Edoardo Albert wrote a powerful and deeply intense read that sees an iconic regiment from the game go up against all manner of trouble in some exceptional settings.  Extremely addictive, relentlessly exciting, and very clever, Kasrkin was an outstanding read that I am really glad I decided to check it out.  Highly recommended, especially for fans of Warhammer 40,000 fiction.  You are guaranteed to have a great time with this excellent tie-in book.

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