Throwback Thursday – Warhammer 40,000: Honour Guard by Dan Abnett

Warhammer 40,000 - Honour Guard Cover

Publisher: Black Library (Audiobook – July 2001)

Series: Gaunt’s Ghosts – Book Four

Length: 10 hours and 12 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this week’s Throwback Thursday I’m still in a Warhammer 40,000 mood, so I decided to dive even further into Dan Abnett’s classic Gaunt’s Ghosts series with the fourth book, Honour Guard.

Readers of this blog will no doubt have noticed a fair increase in the number of Warhammer 40,000 novels I’ve highlighted this year, as this entire grim expanded universe has quite an addictive quality to it.  Foremost amongst these books have been the compelling works of veteran author Dan Abnett, who has written so many impressive and key parts of the Warhammer canon over the years.  I deeply enjoyed his Eisenhorn trilogy (Xenos, Malleus and Hereticus), all three of which were given pride of place in my recent post listing my favourite Warhammer 40,000 novels.  However, his best-known works are his Gaunt’s Ghosts series of books, which catalogue the adventures of the Tanith First and Only regiment of Imperial Guard, better known as Gaunt’s Ghosts.  I have had a wonderful time with the first three novels, First and Only, Ghostmaker and Necropolis, as well as the prequel novel The Vincula Insurgency, which showcased the bloody lives of the common soldier in this war-torn universe.  I have really gotten attached to this series and when I wanted a quick read, there was nothing I would rather turn to then the next Gaunt’s Ghosts book, Honour Guard.

Throughout the extended, system-spanning Sabbat World crusades, the men of the Tanith First and Only have fought against the dark forces of Chaos in every way imaginable.  Led by their heroic commander, Colonel-Commissar Ibram Gaunt, the Tanith soldiers, known colloquially as Gaunt’s Ghosts, have had many victories, but few failures.  So, when fighting on the holy Shrine World of Hagia, the Ghosts are devastated when they trigger a disastrous enemy trap that destroys a holy city and creates a psyker beacon that will draw a massive Chaos fleet down on their position.

Troubled by his failures to protect one of the most important planets in the Sabbat Worlds and made a scapegoat by his commander, Gaunt is left a broken man.  His one chance to save his career and his regiment is to lead the Tanith and an armoured company as an honour guard to a sacred shrine to recover the holy relics of Saint Sabbat.  If he can recover the relics and evacuate them from the planet before the Chaos fleet arrives, he may be able to keep the Ghosts under his command.

Beginning the arduous pilgrimage, Gaunt and his men soon discover that the road to the shrine isn’t as clear as their intelligence indicated.  A vast enemy army lies in wait for them, and the Ghosts will have to fight every step of the way to secure their objective and make their escape.  However, there are far more mysterious forces at work behind the scenes as Gaunt and some of his men soon find themselves being driven on by religious visions of Saint Sabbat herself.  Is the holy saint talking to them, or is something more sinister manipulating them?

Honour Guard was another epic science fiction military adventure that I powered through in no time at all.  Skilfully continuing the intriguing Gaunt’s Ghost story, Abnett has produced a thoughtful and intense read that throws the protagonists into a captivating action-packed scenario that really showcases the gritty nature of the Warhammer 40,000 universe.

Honour Guard has a somewhat typical Gaunt’s Ghosts story to it, and if you’ve read the series before then you know that means great characters, intense fights with big set-piece battles, and a compelling look at the common soldier in the Warhammer 40,000 universe.  This fourth book follows on from the events of Necropolis, and Abnett quickly and ably shows the changes to the regiment that the previous adventures have wrought, especially with all the new Verghastite recruits.  Abnett starts things off with an epic series of battles as the Ghosts attempt to take a Chaos controlled city.  This opening sprawl of fights is not only intense but it expertly introduces the new setting, sets up several key story points, and lets the reader know who the main characters of Honour Guard are going to be.  From there, the characters, especially the main protagonist, Gaunt, face a major setback as the city is destroyed, their allies are killed, and a massive Chaos fleet has been summoned to destroy the holy planet they are on.  There are some great moments in this early bit of the book, especially as Abnett really dives into the impacts of the failure on Gaunt.  It also sets up the intriguing story element that Gaunt is likely to lose his command and the Ghosts will be broken up as a result.

With that set up, Abnett then drives into the meat of the story, with Gaunt leading the Ghosts and an armoured regiment as an honour guard to retrieve the sacred relics of one of the Imperium’s most important saints before the enemy fleet arrives.  Framed as an easy mission to give Gaunt an honourable send off, the mission naturally goes to hell when the Ghosts discover a vast enemy army between them and their goal.  This results in several major battles on the road, and Abnett has a lot of fun combining infantry fighting with tank warfare to make the conflicts even more impressive.  Each battle is extremely fun in its own regard, and fans of action and military combat really won’t be disappointed by Honour Guard as a result.  At the same time, there is a real focus on the characters, as several of the protagonists are going through different personal struggles, especially Gaunt.  Abnett also introduces an intriguing and moving side storyline that sees several long-running Gaunt’s Ghosts characters, who were wounded and left behind, attempt to make their own way to the conflict, guided by religious visions.  Everything leads up to a final battle sequence at the objective as the honour guard are trapped with a massive enemy force coming towards them.  Abnett naturally spends pages detailing all the bloody fighting, which serves as a great backdrop to the main story elements.  While I did think that the big finale of the book was too sudden and coincidental, it did fit into the general theme of faith and miracles that were covered in a lot of the plot.  Overall, this was another great, action-heavy narrative that I was able to sit back and enjoy.

As with all Abnett’s work, Honour Guard is extremely well written, and readers who have enjoyed any of the author’s previous books will be aware of what they are in for with this fantastic novel.  The author features a great blend of action, universe building and character development throughout his novel, and readers are ensured of constant excitement or intense, character-driven moments.  The entire story is told from multiple character perspectives, as the entire cast is well represented.  Not only does this allow the reader to get interesting updates from all the intriguing characters, many of whom have been built up in previous books, but it also ensures that you get a wide view of events featured throughout the novel, including several different perspectives of each battle.  I do think that the book was lacking a good antagonist perspective (or honestly a real antagonist character), and if Abnett would have included that, the entire story would have felt a bit more complete.  Still, the sheer number of perspectives and supporting characters ensures that the reader sees every angle of the action.  That is really great, as the battle scenes are some of the best parts of the book.  Abnett never holds back when it comes to the carnage, and every massive fight, armoured vehicle engagement and or infantry push is covered in high detail.  The author really tries to highlight the brutality and trauma of war, as well as the hell each of the soldier characters goes through, and you ended up riveted to the plot as a result, especially as no side character is safe.  I am glad that Abnett keeps up his outstanding writing throughout the Gaunt’s Ghosts series and I ended up getting really caught up in Honour Guard as a result.

This proved to be another interesting addition to both the Gaunt’s Ghosts series and the wider Warhammer 40,000 universe, and fans of both are going to have a pretty great time with this new novel.  As with most of the books in the series, Honour Guard can be read as a standalone novel, although starting with the earlier books does give the reader more insight into the characters.  Abnett really tries to make each of his novels as accessible as possible, and readers new to the series or Warhammer fiction in general can easily dive in here and have a fun time with all the military action.  However, Abnett also has a lot of fun expanding out the canon in Honour Guard, especially as you get to see more regiments of the Imperial Guard in action against the forces of Chaos.  One of the most intriguing lore aspects of Honour Guard is the examination of key elements of the Sabbat Worlds, which have been the overarching focus of this series.  In particular, there is a focus on the legendary figure of Saint Sabbat, who is a personal hero of many of the characters.  This sends the story down an interesting spiral of faith and devotion in the Imperial Cult, as many have their religious beliefs tested due to the earlier events of the story.  As such, there are some great examinations of the Imperial religion, and it is fascinating to see the potential spiritual ramifications of several events throughout the novel.  I also quite enjoyed the main setting of the planet of Hagia, which is only really featured in this novel.  Abnett sets the entire world up very quickly and you soon find yourself caught up in the fight for this religious planet which is completely dedicated to worship of the Emperor and his saints.  Abnett works several religious elements of the planet into the story extremely well, and it proves to be quite fascinating backdrop for this awesome novel.

One of the best things about Abnett’s writing is his ability to construct multiple complex and intriguing characters who all go through some great development.  This is particularly true in the Gaunt’s Ghosts books, as he has constructed a pretty massive cast of characters throughout the first three books in the series who all come into play in Honour Guard.  I really enjoyed all the amazing characters in this fourth novel, especially as there is a very interesting change of dynamics due to the Verghastite recruits joining at the end of the previous novel, Necropolis.  Not only does that mean that some of the best new characters from the previous book are once again featured here, but it builds some fantastic rivalries between the soldiers as the new Ghosts attempt to gain acceptance from the men of Tanith.  Honour Guard ended up being a fantastic litmus test for Abnett’s expanded cast, especially as it introduces some compelling cultural and gender divides to the regiment, while also ensuring that all the fantastic characters the author utilised in Necropolis don’t go to waste.

Many of these great characters really stood out to me in Honour Guard, but of course most of the focus was once again on the central protagonist of Colonel-Commissar Ibram Gaunt.  This was a pretty significant novel for Gaunt, as readers get to see him at his very lowest point after he suffers a devastating defeat.  This pushes him into a depressive spiral, which is very surprising after how controlled and confident he has been in the previous novels.  Abnett really does a great job of showcasing Gaunt’s lost confidence and internal anger, and watching him overcome it becomes an intense part of the book.  The author really dives down deep into Gaunt’s motivations throughout Honour Guard, and you come away feeling a lot closer to the character as a result.  It isn’t always easy for an author to show their main protagonist dealing with defeat and loss, but Abnett did a wonderful job of it in Honour Guard, and I think it makes Gaunt a much stronger figure as a result.

Aside from Gaunt, a lot of the other characters are really well utilised throughout Honour Guard, with some great side storylines and adventures.  Colonel Corbec’s adventure with long-running Gaunt’s Ghosts characters Dorden, Brin Milo and Bragg, had some excellent moments to it, especially as many of them are still dealing with the loss of loved ones or their planet.  Abnett also makes great use of several notable characters introduced in Necropolis like Gol Kolea, Captain Ban Daur and Ana Curth in Honour Guard.  It was great to see the author spending time developing storylines around them which will continue to build throughout the series, and I enjoyed seeing them attempting to integrate into the Tanith regiment.  Even new characters like Viktor Hark, the regiments new Commissar, the slippery and entertaining killer Cuu, and troubled Trooper Vamberfeld, all added some awesome elements to the overall story.  I liked how Hark proved to be a compelling reflection of Gaunt, while Vamberfeld showcased the traumas war can have on a soldier’s mind, while also placing him right in the middle of key events.  However, some of the best character work in Honour Guard occurred around the always entertaining Major Rawne.  Rawne, who has sworn multiple times to kill Gaunt, bears witness to his commander’s fall from grace after his defeat.  However, rather than revelling in it, Rawne ends up having a big confrontation with Gaunt towards the end of the book to snap some sense in him.  Watching this cynical character be the voice of reason to Gaunt was just brilliant, and the resulting exchange added some fantastic layers to Rawne that I deeply enjoyed.  While I really would have loved some more named antagonists, the characters overall in Honour Guard were pretty exceptional, and I really loved how Abnett worked their unique personal narratives into the wider plot.

I doubt anyone is going to be too surprised that I checked out Honour Guard on audiobook, as that has been my preferred format for all Abnett’s books.  This is mainly because the action, characters, and grim setting are always translated across so effortlessly on the audiobook, and you can really appreciate all the cool detail that Abnett includes as a result.  Coming in a just over 10 hours, the Honour Guard audiobook has a pretty typical length for a Warhammer book, and I was able to quickly power through it.  As usual, I need to highlight the amazing narration of Toby Longworth, who has lent his voice to all of Abnett’s previous books.  Longworth has an outstanding voice that really captures the tone of the story and ensures that the reader can envision every single battle taking place.  His real talent is his ability to dive into every single character Abnett comes up with and give them a fitting voice that captures their personality and emotions.  There is some impressive continuation from the previous Gaunt’s Ghosts audiobooks as Longworth brings back all the voices he previously featured there, which I deeply appreciated.  He also employs an intriguing range of accents, which help to emphasise the different planets of origin for the various characters and regiments featured in the book.  This attention to detail and impressive voice work helps to make Honour Guard, and indeed all the Gaunt’s Ghosts audiobooks really stand out, and I had a wonderful time listening to the book in this format.  Easily the best way to enjoy this fantastic novel.

Honestly, there was no question about me enjoying Honour Guard, considering how much fun I have been having with the previous Gaunt’s Ghosts books.  This fourth entry has a great story and some brilliant writing by Abnett, and readers are in for an exceptional experience of bullets, blood and explosions in some the best military fiction in the Warhammer 40,000 universe.  This was an outstanding read, and I can give no higher compliment than to say that the moment I finished off Honour Guard, I started listening to the next novel in the series, The Guns of Tanith.  I honestly cannot get enough of this incredible Warhammer 40,000 series and it will be very interesting to see what unique storylines Abnett cooks up next.

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Master of Furies by Raymond E. Feist

Master of Furies Cover

Publisher: Harper Voyager (Hardcover – 5 July 2022)

Series: The Firemane Saga – Book Three

Length: 515 pages

My Rating: 4.5 out of 5 stars

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One of the leading authors of fantasy fiction, Raymond E. Feist, brings his Firemane Saga to an end in a big way with the impressive and deeply entertaining Master of Furies.

I was recently in the mood for some classic high fantasy awesomeness, and few people do high fantasy better than one of my all-time favourite authors, Raymond E. Feist.  I have been a massive Feist fan for years, ever since I stumbled upon his epic Riftwar Cycle in my youth.  Made up of around 30 connected novels in a massive, multi-world universe, including his epic debut, Magician, and the fantastic Empire trilogy (co-written with Janny Wurts), the Riftwar Cycle contains so many fantastic stories and it remains one of the seminal pieces of fantasy fiction out there.  Feist appeared to finish the Riftwar Cycle off in 2013 and after a break he started working on a different fantasy series, the Firemane Saga.

Set in a new fantasy world, the Firemane Saga followed several great protagonists as they found themselves dragged into a series of conflicts that threaten to tear their continent apart.  This series started in 2018 with King of Ashes, an excellent book that served as a brilliant introduction to the setting, story and characters.  This series was continued in 2020 with Queen of Storms, which continued the various character-based storylines, expanding on some existing elements while also throwing in a ton of new enemies and some surprising changes.  This second novel included a pretty fantastic twist halfway through, as one of the major settings of the series was completely destroyed and various supporting characters were killed off.  I have been eager to see how this series would continue and I was pretty excited when I saw that the third and final book in the series, Master of Furies, was set for release this year (it was one of my most anticipated releases for the first half of the year).  I ended up grabbing this book the day it came out and I swiftly got drawn into its fun and action-packed story.

War and death have come to the Barony of Marquensas after unknown raiders from across the seas arrived and laid waste to everything before them.  Their most savage action saw them destroy the town of Beran’s Hill, which resulted in the death of Gwen, Declan Smith’s beloved wife.  Now determined to get revenge, Declan has become a soldier and allied with Baron Daylon Dumarch, whose family was also killed in the raid.  As the Baron gathers a new army around him, Declan travels to the desolate far south of Tembria to recover rare materials that will allow him to forge the best weapons and armour for them.

At the same time, Hava, former spy for the shadow nation of Coaltachin, has drawn first blood against the mysterious forces attacking her friends.  After capturing the enemy ship, Queen of Storms, Hava has become a notorious pirate captain, raiding ships from across the waves to find out who or what is threatening Marquensas.  Her investigations will eventually lead her to the hidden continent of Nytanny, where a powerful group holds sway of a vast population of warring nations.

As Hava, Declan and Baron Daylon prepare their forces to fight whatever lies within Nytanny, the fate of the world may rest in someone else’s hands.  Hava’s husband, Hatushaly, the last living member of the Ithrace royal family, has finally discovered his legacy as a legendary Firemane.  Under tutelage on the hidden island Sanctuary, Hatushaly works to hone his destructive magical abilities.  But as his powers grow, Hatushaly will find himself thrust into events beyond his control.  A new darkness is rising within his world and Hatushaly will need all the help he can find to stop it.

This was another awesome book from Feist that I felt was a great end to the excellent Firemane Saga.  This third and final book takes the character-driven story in some fantastic directions, and I think that Master of Furies was one of Feist’s better recent novels.

I had an outstanding time getting through Master of Furies’ clever and compelling narrative and I really enjoyed the elaborate and exciting third part of the series.  Now, I must admit that I initially had a bit of a hard time getting back into this book, mainly because it had been two years since Queen of Storms’ release and I had forgotten some of the story details from the preceding novels.  I probably should have done a bit of a reread of the series before starting Master of Furies, and this is one of those cases where interested readers should really check out the first two novels first. Master of Furies immediately dives back into the plot lines from the last book, and while a lot of elements are recapped, it does help to remember how the series has unfolded.

Master of Furies is told from multiple character perspectives as all the protagonists from the first two novels are featured here.  There is a good mixture of different storylines throughout the novel, including the mystical training of Hatushaly, the adventures of Declan in a hostile desert, political intrigues occurring with Marquensas, and Hava’s nautical and espionage activities as she sails from location to location, attempting to find out who they are actually fighting.  All of those storylines are spread out evenly through the book and they played off each other well, coming together into an exciting and expansive narrative.  I particularly liked Declan’s storyline, not only because it was a very good example of a classic fantasy adventure but it also expertly showcased the character’s grief and anger after the events of Queen of Storms.  I liked the balance between action, world-building and character development contained in each chapter, and this book had an amazing flow to it.  The action scenes are particularly well written, and Feist features multiple epic battles and fights that really get the reader’s adrenalin pumping.  The resulting story is very well paced out and there are no slow spots in the story at all.  Each of the separate stories start coming together a lot more towards the centre of Master of Furies as Feist starts to prepare for the big conclusion.

While I was initially worried that Feist was going to rush the conclusion too much (I had some doubts with 150 pages to go, as there seemed to be too much that needed to get wrapped up), this ended up coming together really well.  The established character arcs ended on an awesome (if slightly predictable) note and most of the open storylines are resolved in a satisfying manner.  It was great to see some of the fun characters you have grown to like over the course of the trilogy finally get what they deserve, while others start new adventures that will lead to some interesting storylines in the future.  Feist also works to set up some interesting storylines for the future and it is pretty clear that he has intentions to produce some form of sequel trilogy or series in the future.  An overall strong and exciting story, I absolutely powered through this book and I was extremely entertained and happy the entire way through.

There was some interesting world-building in Master of Furies that I quite enjoyed as Feist sought to expand on his already established new fantasy realm.  Not only did Feist take one of his main characters to the previously unseen harsh deserts at the lower part of the main continent of Tembria, but we also got our first real look at the rival continent of Nytanny, where most of the antagonists originate.  I found both areas to be fascinating and detailed as Feist does a great job of building up both settings in this novel, ensuring that the reader gets an idea of geography, culture and history.  I had a great time exploring both, and the fantastic landscapes of south Tembria were particularly cool, especially as one of the main protagonists spends half the book facing off against every enemy and threat he can find there.  I did think that the focus on Nytanny came too late in the trilogy, as Feist has deliberately kept this continent and its people obscured from the reader and the main characters.  While this did enhance the mystery surrounding their actions, it did mean that their sudden reveal in this book felt a tad forced and you did not care as much about who they were or savoured the eventual counterattack against them by the protagonists.  Likewise, some of the political situations in the rest of Tembria that were featured in the earlier books, such as the impacts of the corrupt Church of the One and the politics of the other kingdoms of Tembria, are somewhat ignored here in favour of focusing on the characters in Marquensas.  While I do not think this took away from the narrative too much, it might have made for a more elaborate and complete universe if more of these missing elements had been explored in more detail (I reckon Feist could have turned this into a four-book series to properly set up this world).  Still, I really enjoyed the rest of the world-building and the change in the settings in this book, particularly surrounding the impacts of the massive raids from Queen of Storms which have devastated not only the Barony of Marquensas but also the various other kingdoms and lands featured in the book.  I really hope that we get to see a lot more of this world in Feist’s future novels as I really want to see how it progresses and changes as it faces more dangers.

For the final thing I wish to discuss about this novel, I think I’m going to have to put a Spoiler Warning into effect as some of the details I’m about to discuss are significant and one of the more surprising things about Master of Furies.

This feature was the intriguing connection that Master of Furies, and by extension the entire Firemane Saga, has with Feist’s established Riftwar Cycle.  I was pleasantly surprised when, seemingly out of nowhere, one of the most entertaining characters from the Riftwar Cycle suddenly appeared in the narrative and started helping Hatushaly learn how to control his magic, revealing that this new world is set in the same joint universe as Feist’s previous series.  While I really should not have been too surprised, (multiple alternate fantasy worlds are a staple of Feist’s writing), I honestly did not see this coming.  In hindsight there were some subtle hints in some of the previous books, but I did not realise to what extent the author intended to bring everything together.  Feist really goes to town on the connections in this third book, and soon several additional Riftwar Cycle characters appear, referring all the existing books.  It soon became very clear at the end of Master of Furies that the author was intending to substantially combine the Firemane Saga with the Riftwar Cycle, especially when an established malevolent presence was discovered on this new world.  The book ends on a very interesting note, with the main characters of this series meeting with two of the biggest characters from the Riftwar Cycle, and it looks like Feist’s next trilogy is going to combine these two universes together in even more substantial ways.

Now, bringing the Firemane Saga into the larger Riftwar Cycle is a bit of a double-edged sword for Feist, although it is one that I personally enjoyed.  I loved the surprise at seeing some of these favourite characters come across each other, and every single new connection or reference brought a thrill for me, Feist nerd that I am.  However, I know that some readers are going to be disappointed, especially as people who were hoping for something new from Feist suddenly got thrown back into the author’s established universe and characters.  This connection also means that those readers unfamiliar with the entire Riftwar Cycle might get a little lost here, especially if they do not fully realise the significance of events or characters.  While Feist does a good job of highlighting who these characters are and why readers should care, I can see some people getting confused about what is going on.  As such, I can understand if some readers are frustrated, but I think it was a great choice by Feist and I loved seeing the author bringing everything together.  If nothing else, this is probably going to inspire me to do a big Feist re-read at some point in the future, especially if all his previous novels are going to come into play in his next series (can I read all the Riftwar Cycle novels before Feist’s next book? I don’t know, but I’m willing to try).

Spoiler Warning End

Raymond E. Feist continues to shine as one of my absolute favourite fantasy authors with the outstanding third and final entry in his awesome Firemane Saga, Master of Furies.  Containing an epic and deeply entertaining narrative that cleverly concludes this fun trilogy, Master of Furies has an excellent blend of story, setting and characters, as well as some cool connections to some of Feist’s more iconic works.  While there were a few issues with how this book came together, I honestly had a fantastic time reading Master of Furies as I was so wrapped up in its outstanding story.  Overall, this book comes highly recommended, especially for those established fans of Feist’s work.

Master of Furies Cover 2

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Warhammer 40,000: Steel Tread by Andy Clark

Steel Tread Cover

Publisher: Black Library (Audiobook – 5 January 2022)

Series: Astra Militarum – Book One

Length: 9 hours and 50 minutes

My Rating: 4.75 out of 5 stars

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Prepare to dive back into the brutal chaos of the far future of the exceptional Warhammer 40,000 universe with the powerful and intense Steel Tread, a fantastic tank novel by Andy Clark.

At this point in its existence, the Warhammer 40,000 canon has advanced far from just a tabletop game and has turned into quite the complex extended universe that features a range of interesting factions, species and unique narratives.  From fantastic stories about crusading genetic Space Marines (check out my review for Deathwatch: Shadowbreaker), to unique underworld stories about warring gangs (Kal Jerico: Sinner’s Bounty and Fire Made Flesh), and narratives about ancient metal aliens (The Twice-Dead King: Ruin), this franchise has it all.  However, to my mind some of the best Warhammer 40,000 books are compelling war stories that pit ordinary human soldiers against the very worst monsters in this distinctive universe.  Examples of this include the awesome Gaunt’s Ghosts series by Dan Abnett, (check out my review for First and Only), which is pretty damn awesome.  As such I was very excited to check out the new novel from talented Warhammer author Andy Clark, Steel Tread, which looked to follow a group of tank soldiers in the worst of situations.

Following the fall of Cadia, war reigns across the universe as the forces of Chaos push further and further into Imperial space.  There are many battles occurring in this new warzone, but none are more desperate or destructive than those on the world of Croatoas, where the armies of the Astra Militarum, better known as the Imperial Guard, face off against twisted forces serving the Ruinous Powers of Chaos.

Following a devastating campaign, veteran tank gunner Hadeya Etsul is reassigned and consolidated into a Cadian regiment and placed in command of the ancient Leman Russ Demolisher tank, Steel Tread.  Already haunted by the events that destroyed her last tank and crew, Etsul is forced to adapt to her new command whilst immediately getting thrust into the midst of a new offensive.  However, rather than the well-run team she is used to, Etsul finds herself leading a dysfunctional and aggrieved crew who don’t believe she has earned the right to be either their commander or a member of a Cadian regiment.

As the campaign takes a turn for the worst, the crew of Steel Tread will need to find a way to work together if they are to survive.  The enemy has unleashed vast and terrible horrors against the Imperial forces, from dark sorcery to mutated machines, and only the very best crew will have a chance to hold out and fight back.  Can Etsul gain the respect of her crew in time, or will Steel Tread be yet another victim of the unrelenting forces of Chaos?

Wow, that was awesome!  I knew that I was going to have an amazing time reading Steel Tread, especially as it had a great synopsis, but I was unprepared for just how enjoyable it was.  Clark, who has previously written several Warhammer 40,000 novels, including his Imperial Knights books (which he makes certain homages to here), did a fantastic job with this latest novel, producing a grim and powerful tank novel that proves near impossible to stop reading.

Steel Tread has a powerful and action-packed narrative that sees a dysfunctional tank crew thrust into the middle of a hellish warzone (literally hellish) and forced to come together to face their foes.  Clark does a great job of setting the scene for this novel, introducing the conflict, the main characters, and the Chaos based antagonists, in quick succession and ensuring all the key aspects of the book are well established.  The first part of the narrative is mostly dedicated to setting up the crew dynamics and exposing the major personal conflicts that arise when a new commander appears.  This dysfunctional crew mentality continues as the characters are thrust into their first conflicts, before a major battle occurs that separates them from the rest of their command.  Surrounded by all manner of foes, including magical zombies and a terrifying giant war machine (a corrupted Imperial Knight), the crew are forced to come together, especially after overcoming some losses and major personal conflicts.  This all leads up to the big finale, in which the crew are once again thrust into a do-or-die battle and must overcome immense odds with little hopes of success.  This finale really pays off, as the readers are on the edge of their seats during the entire conclusive sequence and beyond as they wait to see what happens to the crew they’ve come to know and love.  This novel is brilliantly paced out and constantly in motion, ensuring that there are no slow spots to stumble across as they move from one excellent sequence to the next.  I loved the great combination of intense action and character moments, which results in a powerful and impressively thrilling read.

I deeply enjoyed the exquisite writing style that Clark utilised for this great novel, especially as it was written in the style of a tank based military thriller.  Clark is an amazingly detailed writer and he perfectly captures the claustrophobia of a classic tank movie.  It was brilliant to watch the six main characters crammed together inside Steel Tread as they face all manner of hell, often by themselves.  You really get a feel for all the stress, rage and fear that the characters are feeling, especially during the amazing action sequences.  All the battle scenes are written extremely well, and the author ensured that you are placed right in the middle of the action.  I really loved all the epic fights, and I really must highlight the scary and insane enemies they faced, including cultists, zombies and that awesome Chaos Knight.  I deeply appreciated the work that Clark put into describing that Chaos Knight into a fearsome and freaky war machine, especially its spider-like walking style, and it easily stole every scene it was in.  This impressive writing style really helped to enhance an already amazing story and I loved how the author was able to tell such a brutal and complex war story.

This proved to be an exceptional entry in the Warhammer 40,000 canon, and I deeply enjoyed the way in which Clark was able to transplant his impressive tank story into this universe.  While there are a few references to events in Warhammer history that set the scene for the plot, this ended up being one of those tie-in novels that can easily be read by people unfamiliar with the franchise.  Anyone who loves a good science fiction war novel can have a lot of fun with Steel Tread, although there is also a lot that Warhammer fans will really appreciate.  I loved all the references to the fall of Cadia featured throughout the book, especially as the characters are part of a Cadian regiment.  Clark spends a lot of time examining the psyche of a typical Cadian soldier, and there is an interesting focus on members of other regiments being consolidated into the usually insular and elite Cadians.  As such, you get some great insights into the different Imperial Guard regiments, including their unique traditions, and it was fascinating to see several characters, including the main protagonists, try and find acceptance with her new Cadian colleagues and subordinates.  This book does feature a ton of awesome Imperial Guard and Chaos troops, and it was great to see Steel Tread caught in the middle of it, especially as Clark does a great job of describing how the various units move and fight.  I also really loved seeing this story unfold from the common soldier’s perspective, and it was very insightful to see the tank crew when confronted by Chaos sorcery, corruption, mutations and other insanities, especially as half the time they don’t really know what they are.  Clark has produced a great tie-in to the Warhammer 40,000 universe, and this is honestly an excellent first novel for any reader interested in exploring this massive franchise.

Another feature of Steel Tread that I enjoyed was the amazing array of characters featured within.  Clark has come up with an interesting and diverse central group of protagonists for the book, with the primary six being the crew members of Steel Tread.  I had a lot of fun with these great characters, and I liked the interesting mix of personalities and backstories.  The author has hit on a few military stereotypes here as you have a new and untrusted officer, a grouchy sergeant, a religious zealot driver, a strong and mostly silent loader with a mysterious past, a young rookie eager to prove himself and a rebellious former street thug turned soldier who constantly tests the new commander.  While some of these character types seem a tad familiar, there is a reason that they work in a military fiction novel such as Steel Tread, as these diverse personalities play off each other extremely well.  There is the requisite hardship and clashes you would typically expect from this sort of crew, but they soon develop into a strong team, especially once their new commander finally gains their trust and respect.  Clark does a great job of setting all six of these main characters up and it was great to see them slowly come together through their joint experiences.  Most of the narration is done by central character Etsul, who is still dealing with the aftermath of her last devastating mission and must overcome her memories and doubts to lead the team.  This intense and compelling narration is perfectly complemented by the second narrator, the young rookie Garret Verro, who offers a slightly more hopeful counterpoint to the rest of the characters in the novel.  I really liked seeing this great group of characters come together and you really come to care for the whole crew by the end of the book.

Aside from the central six characters, there are a few other interesting figures that Clark features throughout the novel.  The main one of these is probably Steel Tread itself, as the author works to give the tank its own personality (which is helped by the fact that machines in the Warhammer 40,000 universe have their own souls, known as machine-spirits).  The old but still deadly tank (an Agamemnor-pattern Leman Russ Demolisher), really feels like a member of the crew, especially with how the other characters interact with it, and you end up feeing just as attached to the tank as you do to its human passengers.  Another great character was Lieutenant Horathio Aswold, a fellow tank commander who is consolidated into the Cadian regiment at the same time as Etsul.  Aswold is a fun and slightly eccentric character who bonds with Etsul over being the newest members of their Cadian regiment.  Aswold proved to be a fun counterpoint to Etsul, and I liked how he was a great soundboard for her concerns and doubts, especially when it comes to their new regiment.  The rest of the Imperial characters in this book are only really featured briefly, and due to most of the action occurring inside the tight confines of Steel Tread, there aren’t a lot of extended interactions between the main cast and supporting characters.  I think this smaller cast worked extremely well in the context of a tank-based novel, and it allowed the readers to get to know the main characters.  The fact that the reader never really sees the main antagonist of the novel was an interesting choice from Clark, but it honestly didn’t detract from how awesome the story was.  While it might have been cool to see a powerful traitor Space Marine attack the tank, I think that keeping him away from the protagonists and letting them face only opposing soldiers, machines and monsters helped to emphasise the fact that the characters were only a small part of a much larger war.  I hope we see more of Steel Tread and its crew in the future.

I ended up listening to the audiobook version of Steel Tread, which came in at just under 10 hours, which I ended up listening to in a few short days once I got caught up in the impressive narrative.  I felt that the audiobook format was an excellent way to enjoy this book, especially as the amazing narration really highlighted all the impressive action scenes.  The intensity, complexity and brutality of the various combat sequences is really emphasised in this format and I was engrossed in all the elaborate firefights.  Thanks to this great translation of Clark’s detailed writing style, I found myself practically seeing every shot as the book was read out, and it really helped bring me into the narrative.  I need to highlight the fantastic narration of Remmie Milner, who moved the book along at a quick and enjoyable pace.  Milner had an excellent voice for this thrilling science fiction novel and I loved the great voices she provided to each of the characters.  Not only did these amazing voices really help the reader to appreciate the emotions and thoughts of the protagonists but they highlighted the cultural differences that existed amongst the multiple Imperial Guard regiments, with the newcomers having different accents to the established Cadians.  This excellent voice work was also enhanced in a few places by some clever sound effects, such as the enhancement given when a radio was being utilised by a character.  This great voice work and design elements of the audiobook really helped to bring me into the story and I had a brilliant time listening to it.  Easily the best way to enjoy Steel Tread, this audiobook format comes highly recommended.

Overall, Steel Tread by Andy Clark was an exceptional and impressive Warhammer 40,000 tie-in novel that takes the reader on a wild and compelling ride with a great group of characters.  I loved the brilliant combination of the Warhammer universe with a brutal and grim tank-based military story.  Filled with all the awesome action any science fiction fan could want, Steel Tread was an extremely thrilling and very fun novel that is really worth checking out.  One of the best and most enjoyable Warhammer novels I have had the pleasure of reading.

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