Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Warhammer 40,000: The Infinite and The Divine by Robert Rath

The Infinite and the Divine Cover

Publisher: Black Library (Audiobook – 10 October 2020)

Series: Warhammer 40,000

Length: 13 hours and 21 minutes

My Rating: 5 out of 5 stars

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Prepare to dive into one of the most entertaining and elaborate rivalries in Warhammer history with the outstanding and captivating read, The Infinite and The Divine, by the exceedingly talented Robert Rath.

Before I pause my current obsession with Warhammer fiction to pursue other recent books, I just had to read one more intriguing Warhammer 40,000 novel that I have been hearing a lot about in recent years, The Infinite and The Divine.  The debut Warhammer 40,000 novel of exceptional author Robert Rath, who previously wowed me with last year’s epic book, Assassinorum: Kingmaker (one of my favourite books and audiobooks of 2022) The Infinite and The Divine dives into one of the more unique factions in the Warhammer universe, the Necron.  This intriguing and fun novel follows two fantastic Necron characters as they engage in a bitter and lengthy feud across time and space.  Pretty much every review I’d read about The Infinite and The Divine was highly positive and I just had to try it out, and boy did it live up to all my expectations.

Long before the Imperium of Man and the Emperor existed, before the fall of the Aeldari and even before the Necrons traded their flesh away for immortal metal, there existed something far more deadly and permanent, an undying conflict between two arrogant scholars.  Even before they became immortal beings of metal, Trazyn the Infinite and Orikan The Divine were bitter rivals.  While Trazyn glorifies the past and seeks to capture and contain anything of rare or historical value, Orikan looks only to the future, divining events that are to come and hoping to find a way to become a being of energy.  But despite their differences, these two Necron are about to be drawn into the same obsession.

When Trazyn manages to obtain a rare Necron artefact, Orikan infiltrates Trazyn’s gallery to steal it, believing that it is the key to locating an ancient Necron tomb that could provide invaluable knowledge for the future of the Necrons.  However, Trazyn is unwilling to lose such a treasure, nor let Orikan’s trespass go unanswered, and swiftly snatches the artefact back, hoping to locate and plunder the tomb for himself.

So begins a battle of cat and mouse that will last millennia.  As both academics attempt to unlock the secrets of the artefact and gain the knowledge to find the tomb, they will engage in a series of deadly attacks and subterfuges to gain the advantage and destroy their opponent.  Their battles will destroy planets and shape the future of civilizations as they proceed, unheeding of the cost to those around them.  But the closer Trazyn and Orikan get to their goal, the more apparent it becomes that the treasure they seek is far beyond anything that the two rivals can ever imagine, and soon they and the entire Necron race sits on the precipice of destruction.

Wow, now that was an exceedingly epic and engaging Warhammer book.  Rath really pulled out all the stops for his debut here as The Infinite and The Divine is an incredibly clever and captivating read that I had an exceedingly hard time putting down.  Following two outstanding and petty protagonists, Rath hits the perfect blend of humour, intense action, and compelling lore expansions to elaborate Warhammer 40,000 lore, which turns The Infinite and The Divine into quite an elaborate and impressive read.

The Infinite and The Divine has a pretty epic and entertaining character driven story  that essentially boils down to two highly arrogant immortals going on an elaborate scavenger hunt across the galaxy for thousands of years, while also simultaneously engaging in a petty and deadly feud to ensure they win and their opponent fails.  This is an exceptional and highly amusing story concept which Rath utilises to his full ability, creating a captivating narrative that really drags you in and keeps you chuckling the entire way through.  The book starts with Trazyn facing off against an offshoot tribe of dinosaur-riding Aeldari, which does a lot to grab your attention while also perfectly introducing one of the main characters.  Rath keeps the momentum rolling after these initial fun fight scenes as Trazyn returns home to discover his rival, Orikan, invading his sanctum trying to steal one of his precious artefacts.  After a compelling fight that really highlights the differences between the two characters, Orikan escapes, and this sets off their bitter feud.

What follows is a series of fights and schemes across several different battlefields and locations as the two trade their advantage back and forth by claiming and then losing the artefact, all while attempting to kill each other.  There are some gloriously entertaining scraps throughout this book, especially as both Trazyn and Orikan have very different abilities and focuses, which Rath perfectly works into the story.  I have to highlight a particularly awesome and funny trial sequence near the start that played out in several different and amusing ways as Orikan uses his mastery of time to rewind events to try and get a result that favours him.  The two engage in some gloriously petty and hilarious methods to try and claim victory, and their reactions at being bested and the lengths they go to win really helps to turn this book into a fantastic and epic read.  Rath does a great job of switching attention between these two excellent characters as the book continues and I loved seeing the intriguing differences of opinions and the elaborate schemes that swirl within both their minds as they squabble.  The author adds in some great additional context of the wider universe throughout the story as well, and I loved the use of in-universe texts, such as the Necron epic The War in Heaven, at the start of each chapter, as they provide some subtle hints of what is to come.

The story gradually focuses on one specific planet which the Necron characters visit and fight across as they attempt to unlock the mysteries of the contested artefact and the treasure it unlocks.  This part of the book is particularly intriguing, as Rath adds in some compelling examinations of the evolution of this planet, and it is fascinating to see how their feud influences the people within, often to everyone’s detriment.  Trazyn and Orikan are eventually able to unlock the secrets of the artefact, which only intensifies their conflict, and I loved some of the very fun ways that they each try to knock off their opponents, especially as it often makes their own situation even worse.  I also felt that it was very clever how the author worked in the planet’s history and culture into the solution of the main mystery, and it was great when seemingly innocuous discussions about human society were actually hints about major events to come.  Everything leads up to the final opening of the tomb they have long been searching for, which of course only unleashes more problems.  Rath did a really good job of layering in hints and clever clues about the final twist, and I deeply enjoyed the massive reveal that emerged.  The protagonists are forced to work together in several spectacular scenes which did a wonderful job of highlighting the relationship the two formed throughout the conflict, while deeply upping the stakes and providing the reader with some memorable moments and entertaining battles.  Everything ends on an amazing note, especially with some final great betrayals by the protagonists, and you come away from The Infinite and The Divine pretty damn satisfied and extremely amused.

I was deeply impressed with how Rath brought The Infinite and The Divine’s complex and entertaining story together and considering the outstanding way in which he dove into the subject matter, it is pretty remarkable that this was his first Warhammer novel.  I was always going to be very interested in a book that focused on the Necrons, one of the more intriguing and distinctive factions in the Warhammer 40,000 canon, but I felt that Rath did a particularly exceptional job at capturing the essence of these immortal beings.  The great humour and comedy that he brought to the protagonists’ eternal feud really helped to make these ethereal beings very relatable and I loved their fun and arrogant opinions about the other races in the galaxy.  Rath manages to load a lot of snark into their observations about humans, orks and other species throughout their discussions, and it was quite fascinating to see their divergent opinions on the subject, as Orikan is determined to ignore and scorn all organics, while Trazyn is fascinated by culture and hopes to study or collect everything of value they have.  However, Rath also goes a lot deeper and you get an intense and powerful examination of the Necron self, including how they feel about their current state of being, the decline of their empire and the many sacrifices they have made over the years.  This, combined with an intriguing examination of their history, culture and personalities, gives readers a great understanding of the Necron race and any fan of this faction is absolutely going to love The Infinite and The Divine.  Rath’s excellent descriptions of the events, history, and the elaborate battles and technology really paints a beautiful picture around the Necrons and I felt that he did a remarkable job fitting the story around this background lore.  I especially loved the intriguing dive into Necron magic and other technology discussions, and it was really fun to see Orikan manipulate time throughout the book to make some very epic scenes.  While a few elements were extremely lore heavy, especially when it came to decoding the artefact, this was a very good use of the Necrons, and I really hope that Rath dives into additional unique factions in the future.

Despite Rath’s impressive and compelling descriptions of the Necrons and the wider universe, I don’t think I would recommend The Infinite and The Divine to those new to the Warhammer franchise, as the sheer amount of lore might break their reading flow.  However, for those a little more familiar with the history and background of the Warhammer 40,000 universe, this is a fantastic read which would serve as an exceptional transitional novel for those interested in checking out non-human stories in this canon.  I really cannot emphasise how great a book this was for Necron fans though and I deeply enjoyed Rath’s vision of these aliens and their unique culture.

I also really must highlight the excellent and compelling central characters of this book who take the form of ancient Necrons, Trazyn the Infinite and Orikan The Divine.  Ancient Necron lords who are the masters in their respective fields, Trazyn and Orikan are both particularly entertaining and fun in their own ways, as each of them believes themselves to be the smartest person in the room at all times.  Due to this, and many other reasons, the two hate each other with a passion and they enter into their eternal feud over several perceived grievances.  There is something delightfully entertaining about watching these supposedly highly evolved, ancient and wise beings engage in such petty actions against each other, and the way they bring out the worst in each other is so glorious, especially as it permeates the entire novel with some exceptional humour.  I personally loved how both were just as bad as the other in this feud, as this ensures that you don’t actually care which one of them wins and you can just get lost in the resulting chaos.  Ironically, the two protagonists actually have a lot in common, and when they are forced to work together they prove to be an effective team capable of so much more.  There are some great flashes of a deeper potential friendship at times, although this never lasts, although it is entertaining and moving to see what could have been had their rivalry not consumed their lives.  Throw in some very unique abilities, technology and artefacts between the two, which results in some particularly entertaining scenes and battles (watching Trazyn unleash his captured collections against his foes is always fun), and these two prove to be an outstanding central focus who really bring this exceptional story together.  I had so much fun with Trazyn and Orikan and I hope we see much more of them in the future, especially if the future of their private war is revealed.

I naturally listened to The Infinite and The Divine on audiobook, which was an epic experience as always.  The audiobook versions of all the Warhammer books are very effective at conveying the cool narratives, and I felt that The Infinite and The Divine’s audiobook really helped the reader to appreciate the elaborate story and the ton of lore that Rath fit into this book.  With a run time of nearly 13 and a half hours, this is a decent length Warhammer audiobook, although dedicated readers will power through it once you get caught up in the story.  I had a lot of fun listening to this audiobook, especially as they got the very talented Richard Reed to narrate the format.  Reed is an outstanding voice actor, who has a lot of experience narrating Warhammer novels, such as the Warhammer Crime novel Grim Repast by Marc Collins.  However, the main reason that I liked the use of Reed was because he also narrated the two The Twice-Dead King audiobooks, Ruin and Reign by Nate Crowley, which also focused on the Necrons.  Reed once again expertly captures the ancient and deadly nature of these metal alien creatures in his narration, and I felt that both main characters, Trazyn and Orikan, were perfectly portrayed by him.  Their intelligence and ancient emotions are shown to the listener, and I felt that Rath did a great job of showcasing their arrogance and pettiness through his voice work.  Throw in some additional great portrayals of the other eclectic characters and aliens contained in this book, and you have an outstanding performance which really helped The Infinite and The Divine’s audiobook format shine.  As such, this is absolutely the best way to enjoy this amazing novel and I cannot recommend it enough.

Robert Rath really cemented his Warhammer fiction legacy early with The Infinite and The Divine, which is one of the best and funniest Warhammer 40,000 novels I have read.  The exceptional book presents the reader with a unique and captivating narrative that perfectly utilises the iconic Necron faction while also telling a deep, personal and humorous story of betrayal, antagonism and treasure hunting.  I absolutely loved The Infinite and The Divine and I am really regretting not reading it earlier, especially as it lives up to all the hype.  A highly recommend book that is frankly one of the better Warhammer tie-in novels out there.

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Warhammer 40,000: Kasrkin by Edoardo Albert

Warhammer 40,000 - Kasrkin Cover

Publisher: Black Library (Audiobook – 22 October 2022)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Get ready for some high-concept action in the latest awesome and exciting Warhammer 40,000 novel by Edoardo Albert, Kasrkin.

While I might be repeating myself a little, I must once again talk about the particularly amazing year I’m having when it comes to Warhammer 40,000 fiction.  There have been some outstanding Warhammer 40,00 books out in 2022, and I have done my best to listen to as many of them as possible.  Some of my personal highlights include The Wraithbone Phoenix, Outgunned, Assassinorum: Kingmaker, Ghazghkull Thraka: Prophet of the Waaagh! and Day of Ascension, just to name a few.  All these have been a ton of fun, and so when I had an open slot in my reading schedule, I naturally chose another recent Warhammer 40,000 book, Kasrkin.  Written by a new-to-me author, Edoardo Albert, who has previously created some interesting pieces of Warhammer fiction, Kasrkin is an action epic that pits a band of elite warriors on a deadly mission into the dark heart of a desert planet.

Welcome to the deadly desert world of Dasht i-Kevar, an Imperial planet currently under siege by the advanced xenos, the T’au, who have turned the usually baren planet into a bloody battlefield.  But the war is about to get even more interesting as the T’au have succeeded in shooting down an Imperial Valkyrie containing an important Astra Militarum general, whose knowledge of the Imperial Guard strategy and disposition could cause the planet to fall.

Only one group of Imperial soldiers have a chance of journeying into the harsh desert of the planet, an elite squad of Cadian Kasrkin.  Led by Captain Bharath Obeysekera, the Kasrkin are tasked to travel deep into the Great Sand Sea behind enemy lines to find the general and either recover him or kill him to keep him out of enemy hands.  The best of the best, the Kasrkin are trained to operate in any terrain and face off against any enemy.  But none of them have every encountered anything as endless, hot, or deadly as the deserts on Dasht i-Kevar.

Cut off by sandstorms and forced to journey over impossible obstacles, the Kasrkin are firmly on their own and can only rely on themselves.  But the deeper they journey in the wastes, the more they begin to realise that they are not as alone as they thought.  Other hunters are searching for the missing general, and the mysterious locals have their own games to play.  However, none of them are prepared for an ancient evil lurking far beneath the desert sands, determined to kill everything it encounters.

Another week, another exceptional Warhammer 40,000 novel that I had so much damn fun listening to.  Kasrkin was an excellent, fast-paced read that follows a compelling group of characters on an epic adventure tale.  Loaded with action, compelling characters, and a story that makes perfect use of its setting and the fantastic lore of the Warhammer 40,000 universe, Kasrkin in an epic read from Edoardo Albert that I absolutely powered through.

The story itself starts off pretty simply, with Albert introducing the reader to the Kasrkin squad and quickly setting them on their mission to find the missing general.  The early parts of the book are really focussed on allowing the reader to get their heads around the book’s premise, the characters, and the impressive desert setting, which honestly takes on a life of its own.  Initially a little slow going to build up tension and camaraderie amongst the Kasrkin, the book starts to get interesting about a third of the way in, when Albert introduces some unique world elements which show how cool and weird the Warhammer 40,000 universe can be.  From there, the story takes the protagonists closer to their objective, and I was initially a little surprised at how soon then managed to get where they were going.  However, this proves to be a bit of a ruse from Albert, as he chooses this moment to really shake everything up.

About halfway through, the entire structure of the book changes with the appearance of a new group of point of view characters, a kindred of Kroot aliens, determined to capture the general for the T’au.  This results in an awesome split in focus between the human and Kroot characters, and I loved the sudden introduction of an excellent rival group who appear equal to the Kasrkin in terms of combat ability.  However, this is not the only surprise that Albert has in store, as both the Kasrkin and the Kroot find themselves facing off against an even more deadly enemy in a fantastic new setting.  While I won’t go into too much detail about what happens next, it was a pretty epic move from Albert and one that I deeply appreciated.  The rest of the story is particularly intense and dark, and there some real horror vibes going for part of it, which fit in perfectly with the powerful narrative and darker setting.  Albert really layers on the action in the second half of the book, and I loved all the shocking and bloody places that he took his story, especially as there are several great twists and some truly engaging scenes featured throughout.  Everything comes to an excellent end, and this proves to be a particularly powerful and gripping Warhammer 40,000 read that really stands on its own.

I felt that Albert’s strong writing style helped to enhance the compelling narrative of Kasrkin and I really appreciated how the author’s style brought everything to life.  Like most Warhammer 40,000 novels, Kasrkin is a great standalone read that is very appealing for established fans of the franchise.  However, this book can also be easily enjoyed by most general science fiction or military fiction fans, especially as the author covers all the relevant lore details that you need to understand the world you are diving into.  Albert blends together some excellent storylines in this novel, and he keeps the pace steady, with a ton of brilliant action and dangerous occurrences.  I liked how the narrative kept morphing as the book progressed as what started as a compelling, if slower, desert adventure eventually turned into a high-octane war novel, before finally transforming into a desperate survival novel in a horror setting.  Albert manages these changes in style really well, and I think the constant alterations helped to keep the reader’s attention glued to all the craziness of the book. 

At the same time, the book remains a soldier’s story at heart, which is something that Warhammer fiction always excels at showing (good recent examples include Steel Tread, The Vincula Insurgency and Catachan Devil).  Watching these elite soldiers face impressive odds makes for an awesome read, especially as Albert also dives into their deeper concerns and features some deeper betrayals and intrigues.  I also cannot highlight enough how outstanding the combat sequences were in Kasrkin as Albert features some pretty hairy action scenarios.  I was particularly impressed with how well these combat scenes were enhanced by the book’s multiple character perspectives, especially once the Kroot were introduced.  Having the perspectives changed between the opponent groups as the firefights was ongoing was just brilliant, and it was amazing to see both sides of the battle, as well as the reactions from the rival teams.  All this, and more, really brought the best out of Kasrkin’s narrative and I deeply enjoyed how it was showcased.

Perhaps one of the most notable features of Kasrkin are the distinctive and memorable locations.  The reader is dragged to several great settings throughout the course of the plot, and the author takes particular pleasure in presenting them in exquisite detail.  The main location is the endless, featureless desert of Dasht i-Kevar, which the characters are forced to traverse for a good part of the book.  I got some great Dune vibes from this setting, and Albert makes this desert out to be a soulless, crushing place of shifting sands, massive unstable dunes, and intense heat, with the ability to strip the resolve and strength from the strongest of men.  Just listening to the characters traverse it made me thirsty, and you could really imagine the harsh journey they are going through.  At the same time, Albert also introduces some very unique aspects to the desert, including impossibly smooth patches of sand that move like water and mysterious water that lives deep under the surface which gives the planet some unusual life.  All these elements are very memorable, and you find yourself really feeling the intense desert surroundings as the characters push through it.  I think that Albert did a remarkable job of introducing and then utilising this harsh setting and it definitely stood out as a landmark part of the book.  A second, darker location becomes the key setting for much of the second half of Kasrkin and while I will again be brief to avoid spoilers, it was pretty damn epic.  Serving as the lair of a notable enemy, this location was a haunting and deadly setting, and one that the characters all struggled to survive in.  There are so many surprises and foes lurking in this location, and the strain of it really showed on the characters who find themselves with very little chance of survival.  I had such a great time with this location, and it, as well as the outside desert, helped to turn Kasrkin into a particularly noteworthy book.

On top of the new setting, I was also really impressed with the outstanding Warhammer 40,000 elements contained within this great book.  As I mentioned before, Kasrkin is a book a range of readers can enjoy, and part of the reason why is that Albert spends a lot of time exploring the unique lore elements of the Warhammer 40,000 universe that come into play during the plot.  Not only does this help to introduce the universe to new readers but established fans will appreciate how deep Albert dives into the subject.  As the name of this book suggests, quite a lot of the focus revolves around the Cadian Kasrkin, the most elite special forces group in the whole Imperial Guard.  Albert showcases them perfectly throughout the book, and it was so damn epic to see them in action, especially as they live up to all the hype and work together as a particularly effective unit.  The author dives into all their particularly quirks, training and operational preferences that sets them apart from the common Astra Militarum units, and you come away with a greater appreciation for who they are and what they can do.  In addition, there is a great underlying look at how the Kasrkin are doing following the destruction of their home world of Cadia, and I loved the deeper grief that they are all suffering after their failure and the hardships they have faced.

On top of the Kasrkin, Albert also spends a substantial amount of time examining and featuring other Warhammer 40,000 factions throughout the story.  The most prominent outside of the Kasrkin are the kindred of Kroot that become the protagonist’s opponents.  During their multiple scenes, Albert dives deep into the biology, beliefs and society of the Kroot, and the reader is soon given a crash course in who they are and what they can do.  There is a particular focus on their biological abilities, with Albert exploring their avian traits, their ability to communicate in different frequencies (giving off high-pitched whistles, which made several hunting scenes particularly cool) and more.  The real focus is on the Kroot’s ability to absorb the genetic traits of anything they consume, which is a big part of their society, as they live to hunt and consume prey that can give them a greater edge in battle.  Albert really examines this hunting and eating part of their culture, and it was fascinating to see how diverse the Kroot are after eating different creatures during their travels.  This ability plays a big role in the plot, with horrific consequences, and I loved having the Kroot featured so heavily in this book, especially as I haven’t seen them in too many other pieces of Warhammer 40,000 fiction.  I also loved how Albert did some fun contrasts between the Kroot and the Kasrkin and showed that they were very similar in their abilities and mentalities (and they both refer to their groups as kin).  Watching the two sides face off against each other is a thing of beauty and it results in some complex and exciting battle scenes.

On top of the Kasrkin and the Kroot, a third major faction from the Warhammer 40,000 universe are also featured, and they become an exceptional part of the books plot in the second half of the book.  Just like with the other groups featured within Kasrkin, Albert examines and features this group extremely well, and you get a good idea of who they are and what motivates them, even if they are a little more unusual then the general examples you see in Warhammer fiction.  I was particularly impressed with how Albert used one distinctive unit from this third faction throughout the course of Kasrkin, and they prove to be brutal and terrifying hunters that haunt the point of view characters in some epic and dark ways.  I cannot emphasise how well Albert featured all these different factions throughout Kasrkin, and fans of the franchise are going to have an outstanding time seeing them all in action and facing off against each other.

I had a lot of fun with the characters featured in Kasrkin as the author features some interesting interactions and character development in a short amount of time.  Most of the book focuses on the members of the Kasrkin team, including their leader, Captain Bharath Obeysekera, a veteran officer with a lot of regrets behind him.  Albert showcases this character a lot and Obeysekera proves to be a bit more of a radical thinker than your typical Imperial soldier, which I felt fit rather well in this unusual tale of survival, and it was heartbreaking to see him try and fail to keep his squad alive.  Other great characters include Sergeant Shaan Malick, the squad’s veteran NCO, who serves as a rock for most of the book, while also playing his own selfish game.  Watching him manipulate the other characters added a great edge to the plot, and I really appreciated his realistic and understandable motivations once they were revealed.  I was also very impressed with the character of Roshant, a newly minted Commissar with family connections who joins the mission and proves to be a bit of a pain for most of it.  Initially despised by the men and seen as a coward, Roshant goes through some real soul searching in this book, and it was fascinating to see this privileged character contrasted against the rough and tough Kasrkins, especially in some dangerous situations.  The rest of Kasrkin’s cast are also pretty impressive, and Albert does a good job of balancing the narrative around a large group of characters.  There is some excellent character work in this book, and I really appreciated seeing such a fun and damaged cast go to war against each other.

Like most Warhammer 40,000 books, I chose to enjoy Kasrkin in its audiobook format, which was an absolute ton of fun.  Coming in at just over 11 hours, the Kasrkin audiobook was an excellent and quick way to experience this fantastic narrative, especially as all the many cool action sequences really seemed to pop in this format.  The real highlight of this audiobook was narrator David Seddon, whose work I previously enjoyed in the short production Dredge Runners.  Seddon did a remarkable job with the narration in Kasrkin, and I loved how he swiftly moved the book along and perfectly controlled the pacing of the audiobook.  I was also deeply impressed with the huge range of voices that he brought to the production, and he effectively captured all the characters featured in this book and gave them all distinctive and fitting voices that showcased their personalities and emotions.  Not only does he capture the various gruff and thoughtful human characters, but he also provides some great alternate voices for some of the alien characters contained within.  The avian-inspired voices of the Kroot characters reminded me a little of the Skeksis from The Dark Crystal, which was really fitting considering the Kroot’s evolutionary origins.  I also loved the deeper and more ancient voice that was used for another character, revealed later in the book, especially when combined with the various voices used for this character’s computer servant.  This outstanding voice work really helped with my enjoyment of this book, and I had a wonderful time listening to the Kasrkin audiobook.  This was easily the best way to enjoy this fantastic book, and I would strongly recommend this format to anyone interested.

The Warhammer 40,000 universe continues to enchant and amaze me with this latest tie-in book Kasrkin.  Edoardo Albert wrote a powerful and deeply intense read that sees an iconic regiment from the game go up against all manner of trouble in some exceptional settings.  Extremely addictive, relentlessly exciting, and very clever, Kasrkin was an outstanding read that I am really glad I decided to check it out.  Highly recommended, especially for fans of Warhammer 40,000 fiction.  You are guaranteed to have a great time with this excellent tie-in book.

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Star Wars: The High Republic: Path of Deceit by Tessa Gratton and Justina Ireland

Star Wars - Path of Deceit Cover

Publisher: Disney Lucasfilm Press (Audiobook – 4 October 2022)

Series: Star Wars: The High Republic – Phase Two

Length: 8 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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The second phase of The High Republic begins with an absolute banger as the team of Tessa Gratton and Justina Ireland introduce Star Wars fans to a bold new young adult novel that ends up being epic in all the right ways with Path of Deceit.

For the last two years, Star Wars extended fiction has been firmly focused on the compelling multimedia project, The High Republic.  Set centuries before the prequel films, The High Republic takes readers to a whole new period of Star Wars history, where the Republic and the Jedi were at the absolute height of their power and influence.  However, not everything is perfect, and the Jedi characters are soon forced into conflict with dangerous forces bent on destroying them.  The first phase of The High Republic introduced readers to this new time period extremely well, while also setting up several fascinating characters, as well as the villainous Nihil, a group of space marauders who seek to destroy the order that the Republic represents.  I quickly fell in love with this cool new Star Wars subseries, and I enjoyed the massive range of different media present in this first phase, including comics, manga, children’s books, audio productions and a ton of novels.  The main story of this series is expertly told across the three main adult books, Light of the Jedi, The Rising Storm, and The Fallen Star, while other compelling, and often vital, stories take place in young adult books like Into the Dark, Out of the Shadows and Midnight Horizon, the associated comic series, as well as the audio production Tempest Runner.  This entire first phase came together extremely well, and I was really impressed with the range of stories they told, as well as the excellent new characters and elaborate new universe expansions that occurred.

After completing the first phase earlier this year, the various writers associated with The High Republic project, have just embarked on their ambitious second phase of High Republic fiction.  The second phase goes back even further into Star Wars history by being set 150 years before the events of the previous High Republic books.  The idea is that the second phase will act as a prequel to the first, showing how the Nihil were formed and the reasons behind their leader’s hatred for the Jedi.  These details will no doubt become extremely important for the third phase, while also helping the reader understand why the events of the first phase unfolded.  The first book in this second phase is Path of Deceit, written by the team of Star Wars fiction newcomer Tessa Gratton and established Star Wars writer Justina Ireland, who made a name for herself in the first phase with her young adult and middle school books.  Both authors really throw their heart into Path of Deceit, and the result in a fantastic and captivating read that presents Star Wars fans with something very epic indeed.

It is a time of exploration and discovery in the galaxy as the Republic enters an age of expansion.  Under the guidance of the Jedi, teams have been sent into the furthest corners of the Outer Rim, seeking out new planets, civilisations, and people to add to the delicate tapestry of life, diplomacy and trade that forms the basis for the Republic.  However, not all the discoveries being made are good, and many dangers lurk out in the far reaches of space.

Of these dangers, the most benign appear to be a small Force cult on the remote planet of Dalna.  Known as the Path of the Open Hand, this group believe that the Force should be free, and that no one should have the power to use and abuse it, including the Jedi.  Led by the charismatic Mother, the Path of the Open Hand is small, but features a fervent congregation of believers, including a hopeful young woman, Marda Ro.

Marda Ro always dreams of leaving Dalna to preach the message of the Path throughout the galaxy.  However, protected by her free-spirited cousin Yana Ro and held back by the Mother, Marda appears destined to remain always on Dalna.  That is until two Jedi, Jedi Knight Zallah Macri and her Padawan Kevmo Zink, arrive on Dalna, investigating the theft of several Force artifacts from surrounding systems.  Believing that the thefts are related to the Path, the two Jedi begin to investigate the group, and Marda and the young Kevmo soon form a tight bond as their connection grows.  However, not everything is as it seems on Dalna, and soon the Mother reveals a dark secret that will reverberate throughout the galaxy for centuries to come.

I have to admit that even before I started reading Path of Deceit, I kind of had some doubts about whether I was going to really enjoy it.  Not only was I surprised that this second phase of the High Republic was starting out with a young adult book, rather than the upcoming adult novel, Convergence, but I was also apprehensive about the reverse time skip between phases.  Setting this second phase 150 years before the events of the first phase was a bold choice, especially considering that The High Republic is a prequel series in itself.  However, if Path of Deceit is any indication of what is to come, then the entire second phase of The High Republic is going to be pretty damn impressive and fit into the wider High Republic extremely well.  The team of Gratton and Ireland did a remarkable job here, producing a slick, slow-burn Star Wars story that introduces many key elements of this new timeline while also giving some fantastic hints of what is to come.  I had an absolute blast getting through this book, and it is has definitely gotten me excited for the next round of High Republic fiction.

I was deeply, deeply impressed with the captivating story that the authors came up with for Path of Deceit.  Due to its position in this new High Republic phase, Gratton and Ireland had to achieve quite a lot during the narrative, not only introducing key characters and settings, but also tying them into the wider High Republic history.  However, I think they achieved this goal extremely well, and the subsequent story is very intriguing and intense.  I do need to warn people that the Path of Deceit does start of fairly slow and takes a long while for all its excellent storylines to pay off.

The book is primarily set on the planet of Dalna and follows three young central characters as they find themselves caught up in the actions of the mysterious Path of the Open Hand.  These central characters include Marda Ro, a devout member of the Path, her cousin Yana Ro, who leads the Path’s covert unit that steal Force artifacts, and Kevmo Zink, who arrives on the planet to investigate the Path and the recent thefts.  The first half of the book sees the various characters gradually get to know each other, while Marda and Kevmo grow closer, despite their different viewpoints of the Force.  As the story continues, you start to see some cracks in the serene appearance of the Path, with Yana growing more and more determined to leave as she begins to see the Mother for what she really is.  However, even with a few action scenes and a great flood sequence, the story is still moving at a gradual pace, with the authors laying down some subtle hints of what is to come.  All that changes in the last quarter of the novel, as everything comes together in a big and shocking way.  While the narrative appears to be heading in one certain direction, the authors suddenly unleash a pretty major twist that really surprised me.  This twist was extremely brilliant, not only because of how well set up it was but because its execution was very sudden and a major gamechanger.  The entire tone of the novel changes after that, with the characters taking on new roles, and you see just how well-connected Path of Deceit is to the books of Phase One.  This twist honestly makes you really appreciate the slow and careful pace of the rest of the book, and you realise just how cleverly they were setting everything up.  The entirety of Path of Deceit ends on an excellent and powerful note, and the reader is left eagerly looking forward to seeing how the rest of this second phase comes together.

The team of Gratton and Ireland set out this story in a very awesome way, and I felt that everything came together extremely well to enhance the fantastic narrative.  The split between the three main perspectives helped to produce a balanced and multifaceted narrative, and I liked seeing the distinctive alternate viewpoints of the cool events occurring.  While the pacing was initially a bit slow and there was a little less action than your typical Star Wars novel, Path of Deceit makes up for it by focusing more on the characters, setting up the new version of the universe, and featuring a great young adult story that will really appeal to the teenage audience.  The way that the characters interact and focus on their attractions is very typical of most young adult books, but I felt that it didn’t get too over-the-top.  Instead, it is just enough to help bring the younger reader in, while also still being intense and compelling enough to keep older readers still attached and entertained.  I personally deeply enjoyed how the story was presented, especially once the pace increased towards the end, and this entire novel was an absolute joy to read.

As I mentioned before, quite a lot of importance is attached to whether Path of Deceit did a good job featuring the relevant Star Wars and High Republic elements.  I say that Gratton and Ireland strongly succeeded, as they not only provided a great viewpoint of this new period of Star Wars fiction but they also provided some captivating and clever links to the first phase.  While most of the focus of Path of Deceit is primarily on one planet, so you don’t get the full galaxy view, I did like the initial glimpse of this universe.  There is a real Western frontier vibe to the entire setting, with explorers, settlers, pilgrims, and people looking for a fresh start interacting with new elements from the Outer Rim.  There are also some hints about how this version of the Republic and the Jedi are set up, and there is a very good mixture of elements that I think are going to come together very well in the future.  I also really enjoyed the mysterious and captivating Path of the Open Hand, who were introduced as an alternative Force cult who are completely opposed to the actions of the Jedi.  Their curious viewpoint of the Force, and their methods for preserving it, make for quite a fascinating group and I deeply enjoyed how they developed.  As for connections to the first High Republic phase, well let us say that Path of Deceit is a very key novel regarding this, as several key characters with connections to the future are brilliantly set up here.  So many key elements or organisations from the first phase are introduced in a completely different form here, and you will be surprised at the origins of some of the best bits from the established High Republic books.  I loved some of the impressive set up that Gratton and Ireland featured in Path of Deceit, and this young adult novel is a very key part of this phase of the High Republic, with story elements from it set to reverb through certain upcoming books all the way to the future in the third phase.

Now, one of the main questions I am sure many people are wondering is how much knowledge of the High Republic and wider Star Wars universe people need to enjoy Path of Deceit.  Naturally, as the introductory book in the second phase of an established Star Wars sub-series, people who have read the previous High Republic books are going to have a better time with Path of Deceit that readers who have not.  Not only do you have a better idea of what the earlier Star Wars period are going to look like, but you also will appreciate some of the revelations that appear in this book and have a better ability to make connections between this phase and the previous one.  As such I would strongly recommend checking out all the key previous High Republic content first (the three adult books at the very least), as you a really going to have a better time with Path of Deceit that way, especially as the big twist towards the end makes a lot more sense if you do.  However, this isn’t the absolute worst book to start the High Republic with, and maybe reading the prequel second phase first is a better way of enjoying these books.  Either way, Gratton and Ireland do a good job of making this book pretty accessible to new readers, and I think that anyone with a decent knowledge of Star Wars fiction will probably be able to enjoy and appreciate this book.

Path of Deceit contains a great group of central characters that the authors do an excellent job of introducing.  This includes three intriguing teenage protagonists who have a complex and fascinating narratives that see them engage with this new world in very different ways.  Marda Ro is the devoted adherent to the Path of the Open Hand, who believes in their mission and their leader with all her heart.  Marda has a deeply compelling and well-laid-out story arc in Path of Deceit that eventually sees her question her believes and connections to the Path once she meets Jedi Padawan Kevmo Zink.  Already feeling disconnected from the galaxy and people due to her species, which is renowned and reviled for unknown reasons, Marda was a real emotional tinderbox in this book, and her relationship with Kevmo only complicates this further.  However, the events of the book change her in a way no-one could really predict, even with the hints her name contain, and her metamorphosis from sweet character to something else is very clever and quite impactful.  I have a feeling that she is going to have one of the best character arcs in the entire second phase, and I look forward to seeing how her narrative completely unfolds.

I also like the storylines surrounding the main Jedi character, Padawan Kevmo Zink, and Marda’s cousin Yana Ro, both of whom have their own distinctive arcs that I was quite intrigued by.  Kevmo Zink is a great young Jedi character who is drawn by his own romantic urges and desire for connections as much by the Force.  Kevmo serves as a great newcomer character to Dalna and the Path of the Open Hand and provides a great alternate perspective to Marda’s strict commitment to their ways.  He also serves as an intriguing love interest to Marda, and the classic Star Wars relationship between a conflicted Jedi and a forbidden girl made for some great reading, without being too silly or over-the-top.  I had a lot of fun with Kevmo, and I liked his infectious humour and his extremely positive view of the universe.  His storyline also goes in some very surprising directions, and this ended up being a very intriguing character to follow.  Yana Ro on the other hand is a more wild and exciting addition to the cast, who acts extremely differently to her cousin Marda.  A less indoctrinated member of the Path, Yana knows that there is something rotten at their heart, and seeks a way out, mainly by stealing Force artifacts for the Mother.  Her journey is very emotionally rich, and a little bit tragic, and I had a wonderful time seeing her storyline come to fruition, especially as it puts her in a very exciting position for future entries in the series.  Yana’s realistic viewpoint of the Path, as well as her own species’ inclinations and reputation, stands in great contrast of that of Marda, and her more grounded and aggressive mindset also makes her stand out compared to Kevmo.  As such, there is a good balance of personalities in Path of Deceit amongst the point of view protagonists, and this helps to produce a fantastic and compelling read.

There are also several great side characters who add their own spice to the story.  The most prominent of these is Kevmo’s Jedi master, Zallah Macri, an extremely serious Jedi Knight who serves as Kevmo’s mentor and guide.  Zallah is a suitable cautionary figure throughout the book, trying to keep Kevmo focused on the Force and their investigation, despite his obsession with Marda.  The other side character I really want to focus on is the Mother, the Path of the Open Hand’s mysterious leader who has managed to take over the cult through to her apparent strong connection to the Force.  The Mother serves as a rather compelling antagonist throughout the book, especially as you spend most of the time wondering if she is really Force sensitive, or whether she is running a long con on her followers.  An aloof and secretive antagonist, it soon becomes very clear that the Mother has her own objectives and plans that run contrary to that of her followers, and the full extent of them proves to be very exciting and destructive.  I felt that the Mother was an excellent alternative character for Path of Deceit, especially as her plans have some major long-term impacts on the point-of-view characters, and she has some dark secrets that need to be explored further.  These, and other characters, really add to the overall strength on the novel and I deeply enjoyed the way that Gratton and Ireland introduced them and took them through a fascinating emotional ride.

As with most Star Wars novels, I chose to check out Path of Deceit’s audiobook format, which was a pleasurable and fun experience as always.  At just over eight hours, this was a relatively quick audiobook, and I managed to knock it out pretty quickly.  This format did an excellent job of presenting Path of Deceit’s compelling narrative, and I had fun having this book read out to me.  However, the real joy of a Star Wars audiobook always lies in the excellent extra production elements that have been added in.  The classic Star Wars sound effects are used very well throughout Path of Deceit’s audiobook, and hearing blasters, lightsabers and even the sounds of people in the crowds, helps to drag listeners into the story and its surrounding universe.  However, I am always more impressed with the fantastic use of the iconic Star Wars musical score that is threaded through multiple scenes in the audiobook.  Path of Deceit has a pretty cool selection of scores playing throughout it, and I liked how the music often reflected the more rural setting and the mystical elements it was exploring.  The various bits of music work extremely well at enhancing key scenes throughout the book, and there were several times when the careful application of these tunes enhanced the emotional impact of the entire book.

On top of the cool sound effects and powerful musical inclusions, much of my enjoyment of Path of Deceit’s audiobook lies in the excellent narrator who was telling the story.  Path of Deceit is narrated by actress Erin Yvette, who has done a lot of voice work recently in the video game space.  While Yvette hasn’t provided narration for too many Star Wars books yet, she did a great job here in Path of Deceit, and I loved how she read out the book.  Yvette’s voice fits the young adult tone of this Star Wars novel extremely well, and she ensures that the compelling tale is effectively shared out to the listener.  In addition, she also provides a range of excellent voices to the various characters featured throughout the book.  Each of her voices really fits the respective character, and you get a real sense of their nature, their bearing, and their emotional state as you hear Yvette narrate them.  Not only does she capture the youthful nature of characters like Kevmo Zink and Marda Ro well, but she also gets the proper Jedi character Zallah Macri, the more self-serving voice of Yana Ro, and the mystical, manipulative voice of the Mother, down perfectly.  This voice work is pretty damn impressive, and when combined with audiobook’s sound effects and outstanding Star Wars music, it helps to turn the Path of Deceit audiobook into an outstanding experience.  This was such an awesome way to enjoy this latest High Republic novel, and audiobook remains my absolute favourite way to enjoy a Star Wars tie-in book.

I am feeling a heck of a lot better about the second phase of the High Republic after powering through Path of Deceit.  The wonderful team of Tessa Gratton and Justina Ireland produced an outstanding young adult Star Wars novel that did a lot of remarkable things.  Featuring a well-crafted story that slowly but surely hooks you and some fantastic characters, Path of Deceit charts its own course while also brilliant tying into the High Republic novels that have come before.  I can’t wait to see where this phase goes following this impressive story in Path of Deceit and I am planning to read the next High Republic book as soon as I can.

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Warhammer 40,000: Outgunned by Denny Flowers

Warhammer 40,000 - Outgunned Cover

Publisher: Black Library (Audiobook – 20 August 2022)

Series: Warhammer 40,000

Length: 10 hours

My Rating: 4.75 out of 5 stars

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One of the fastest rising stars of Warhammer fiction, Denny Flowers, returns with his second novel in the Warhammer 40,000 canon, Outgunned, a deeply compelling and epic novel with a twisty and powerful story.

Last year I was lucky enough to read an interesting and memorable Warhammer 40,000 novel, Fire Made Flesh.  The debut novel of Denny Flowers, who had previously written some interesting Warhammer 40,000 short stories, Fire Made Flesh was part of the Necromunda subseries and told a fantastic story about warring factions in a spooky underworld town.  I had a lot of fun reading Fire Made Flesh, and it ended up being one of the better debuts I read in 2021.  As such, I have been eager to see how Flowers was going to follow up this debut, and I was deeply excited when I saw that he had a new novel coming out, the intriguing Outgunned.

In the far future, the soldiers of the Imperium of Man fight monsters and aliens on many battlefields and there is always a need for fresh bodies to fill the gaps in the ranks.  That is where Kile Simlex comes in.  A talented propagandist, Simlex excels at creating moving cinematic picts to inspire the people and increase recruitment to the Astra Militarum.  However, Simlex desires greater realism and seeks to travel to a battlefield to gain real footage for his greatest pict yet.

Travelling to the fetid swamp planet of Bacchus, Propagandist Simlex plans to chronicle the adventures of the Aeronautica Imperialis, the brave flying aces who traverse the skies, fighting in deadly aerial combat against the rampaging ork hordes.  In particular, he hopes to make a pict about legendary fighter ace, Lucille von Shard, considered to be the greatest pilot in the Imperium, to turn her into a renowned hero.  However, not everything is as it seems on Bacchus, and Simlex’s attempts to get footage may cost him everything.

Soon after arriving, Simlex begins to realise that the war on Bacchus is not going to plan.  The undermanned Aeronautica forces are being overwhelmed by the supposedly crude orks who have created an elaborate fleet of fighters and are slowly destroying Imperial forces from a hidden base.  At the same time, a mysterious sickness is destroying the planet itself, while its governor is determined to downplay the war no matter the cost.

However, his biggest threat may come from his chosen subject, as Lucille von Shard is an arrogant and disobedient pilot who has only avoided execution due to her peerless flying abilities.  Determined to make the situation work, Simlex attempts to chronicle the reluctant Shard’s skills, while also investigating the strange occurrences on Bacchus.  But is even the legendary Lucille von Shard capable of defeating the mysterious enemy waiting for them within the clouds?  The Green Storm hungers for combat, and the entire Imperium may shake as it approaches.

This was a superb and deeply impressive Warhammer 40,000 read that really highlights Flower’s growing skill as a science fiction writer.  Containing a unique and highly addictive narrative, Outgunned was an outstanding read that blended an exceptional story with some impressive glances at the wider Warhammer 40,000 universe.  I had an amazing time getting through this book and it was one of the more exciting and compelling Warhammer novels of 2022 so far.

I must admit that while I deeply enjoyed Outgunned’s brilliant narrative, it honestly wasn’t what I was expecting when I first started reading it.  Rather than a completely combat/military focused story about battles in the sky, Outgunned is a powerful and intense story that spends just as much time examining the darker aspects of the Imperium of Man as it does facing off against the ork threat.  This becomes clear very early on, especially as the opening introduction from Simlex hints at the deceit, cover-up and lies that are to come.  However, I was still unprepared for the full extent of the fantastic narrative that Flowers came up with, as he blends a lot of complex themes and components with some exceptional character work and clever universe expansions to create something truly special.

Outgunned’s narrative starts off hard and fast, quickly introducing Simlex and his propagandist ways, as well as his intentions on Bacchus, before throwing him briefly into the fray and introducing his fellow protagonist, Shard.  From there, Simlex attempts to film the flying aces in action, but he soon begins to realise that the supposedly stupid orks have developed a giant fleet of sophisticated airships and are slowly winning the battle against the Aeronautica Imperialis.  As he attempts to learn more about this, he finds himself drawn into a major conspiracy as Bacchus’s governor is determined to minimalize the impacts of the ork invasion and is actively working against it.  This forces Simlex to engage in multiple efforts, including diving into the past of his desired subject, the prickly and secretive Shard and flying on several missions against the orks, only to discover just how organised and deadly they are.  At the same time, he also attempts to understand what is truly going on with Bacchus and its people, as he finds many strange elements to them, including a spreading disease and a corrupt leader.  These well set up storylines are not only quite compelling and intriguing in their own right but they come together to tell a complex and impressive story that I was deeply addicted to.  I loved the mysteries and intrigues featured within this story, and they blended extremely well with the more combat orientated aspects of the plot and the unique character interactions that Flowers included.  Everything comes together extremely well at the end, and I loved some of the brilliant revelations and secrets that come out as the story concludes.  The entire narrative leads up to an excellent final fiery confrontation with the orks, which ties in nicely to many of the story elements featured throughout the book.  This is an overall excellent and powerful narrative that will really draw you in, especially with its unique look at the Warhammer 40,000 universe.

I deeply enjoyed the way that Flowers set out Outgunned’s narrative as there are so many great elements to it.  Told in a chronicle format from Propagandist Simlex’s perspective as he recalls the events in a more realistic and negative light.  This works to tell quite an intriguing tale, especially as you get some hints of the events of the future, and the negative tint that Simlex gives to the book’s narrative was a fantastic overall tone.  Despite this interesting narration choice, this novel has a brilliant, fast pace to it and the reader is never left in a dull spot, as there is always some cool action, fascinating intrigue or powerful dive into a character occurring throughout.  I loved the balance of story elements, and I must highlight the fantastic moments where Simlex works on his propaganda picts and dives through his recordings of the events around him.  I also had a lot of fun with the outstanding ariel combat scenes that are featured through the plot.  While they aren’t as heavily featured as you would expect from a book about the Aeronautica Imperialis, there are still some great sequences that were very fun to see.  Flowers really captures the magic and brutality of combat in in the air, and I loved some of the crazy scenes that resulted, especially against the ork stronghold.  There is also a particularly good fight sequence in the middle of a swamp that was pretty awesome, especially as it showed one character’s particular ingenuity and fighting spirit.

Outgunned served as an impressive standalone entry in the Warhammer 40,000 universe, and I deeply enjoyed how self-contained the narrative turned out to be.  Flowers also did a great job explaining most of the relevant Warhammer 40,000 elements featured within Outgunned, and I felt that this book can be easily enjoyed by most science fiction fans, although established Warhammer fans will probably get the most out of it.  I loved some of the very unique Warhammer 40,000 aspects that Flowers featured in Outgunned, as the author came up with some fantastic new elements that added so much more to the story.  I personally thought that Flowers did a really good job examining the Imperium through his character’s eyes, and you really get to see a fun new edge to it.  Not only do you get to see the Aeronautica Imperialis in action, which will appeal to many Imperial Guard fans, but you also get a cool viewpoint of the Imperium’s propaganda department.  Watching the protagonist dive into the techniques and motivations of the Imperial propagandists is quite fascinating, and it gives another great edge to the already dark and gothic Imperium that make you understand that deep down, they really aren’t the good guys they try to make out.  Throw in a fun blast of Imperial politics, as a corrupt planetary governor can manipulate the Astra Militarum for their own selfish ends, as well as some dark viewpoints of the brainwashing of young soldiers that occurred to certain characters, and you have a great, cynical view of the Imperium that I deeply enjoyed.

I was also quite impressed with the intriguing and cool viewpoint of the orks contained in Outgunned.  2022 has been a pretty good year for fascinating ork novels, such as Ghazghkull Thraka: Prophet of the Waagh! and Catachan Devil, and Outgunned offered another great look, even though you rarely get to see the creatures in person.  Instead, Flowers offers an interesting look at them through the human characters’ eyes as they try to work out just how these supposedly crude creatures are winning the war for the skies over the planet.  Watching the characters slowly realise just how ingenious and clever the orks really are is pretty fun, especially as the propagandist main character has spent most of his career showing them as stupid beasts.  As such, the book shows many fantastic examples of the complex ork culture through the eyes of characters who really don’t understand it, which I think worked to make it appear a lot more interesting and mysterious.  Established fans of the ork faction (and what Warhammer fiction reader doesn’t love the orks?), will have a blast watching the characters, especially the sheltered Simlex, try and understand their motivations and tactics, and I felt that it was a great way of showcasing the orks without having a major ork character present.  I deeply enjoyed all the awesome Warhammer 40,000 elements contained with Outgunned, and it really proved to be an amazing entry into the wider canon.

I also must quickly mention the outstanding setting of the planet Bacchus, where the entire narrative took place.  A swamp world with little agricultural value, Bacchus proves to be an unlikely battleground for the forces of the Imperium; however, with an influential governor and a corrupt ruling class enjoying the wine that it produces, it soon becomes a major warzone.  While I quite enjoyed this further example of how corrupt the Imperium is, its main benefit as a setting is the way that Flowers makes Bacchus appear as unpleasant and deadly as possible, and it provides a very distinctive and memorable background for many of the book’s fantastic scenes.  The sickly swamp setting comes across in vivid detail, and you can feel the terrible sucking feel of it, as well as the many dangers in contains.  If that wasn’t bad enough, Flowers also inserts in a mysterious rotting disease that is making Bacchus even more deadly and hostile.  This disease is worked into the larger story beautifully, and it helps to give Bacchus even more of a rotting, decaying feel that makes you wonder why anyone is still fighting the orks for it.  I deeply appreciated this unique and fantastic Warhammer 40,000 setting, and Flower’s masterful portrayal of it deeply enhanced Outgunned’s excellent story.

I also must talk about the outstanding characters contained within Outgunned as Flowers worked to create some impressive and complex central protagonists.  While there are some great supporting figures throughout Outgunned, I am going to limit myself to the main two characters who most of the story revolves around.  The first of these is Propagandist Kile Simlex, a renowned pict maker and artist who has dedicated his life to making inspirational films that inspire mankind and get them to fight the Imperium’s enemies.  Not only is this a very cool position in the Warhammer 40,000 canon, but Flowers writes Simlex in a very compelling way.  I loved how the character’s narration allows you to see the cynical hindsight of Simlex after he survived the events of the book and recounts his adventures, and it was fascinating to see the character slowly lose his faith in the Imperium and the system he has always served when confronted with the events of this book.  The constant danger, political selfishness, betrayal, misinformation and disdain of the soldiers he is trying to help really get to him as the novel progresses, and you really see him start to doubt himself.  Flowers writes some beautiful scenes around this, and the realisations that he has about the Imperium and his role in its continuing exploitation are great, even if they come back to bite him.

I also deeply enjoyed how Flowers paired Simlex with three servo-skulls who are linked to him mentally.  These skulls (literal skulls that have been turned into drones) are specifically altered to act as Simlex’s cameras, and he uses them to record the combat footage and gather information as he attempts to unravel the conspiracies of Bacchus.  The powerful link he has to these skulls ensures that his mind is often split between different perspectives, and he often views the world through these robotic eyes.  This unique method of viewing the world becomes a key part of Simlex’s character, and it was fascinating to see how connected he was to his floating skulls, who almost become characters in their own right.  Simlex proved to be an impressive centre for this entire narrative, and his dark and compelling view of the world really helped to shape this awesome book.

The other major character is Flight Commander Lucille von Shard, the greatest fighter ace in the Imperium, who Simlex is hoping to base his pict on.  Shard is the scion of a legendary Imperial family whose members are serving the Imperium in distinguished roles.  However, rather than being a dutiful solider, Shard is a brash, arrogant and rude figure who knows she’s the best, even when drunk, and is happy to tell everyone she knows.  Always depicted with a sneer on her face, Shard appears not to care about her position, and only truly loves flying, drinking and fighting.  Initially disrespectful of Simlex and everything he represents, the two eventually begin working as an antagonistic team against the orks, and Simlex soon sees Shard in a new light, especially once he discovers that much of her persona is an act.  Flowers does a truly fascinating dive into Shard throughout Outgunned, and she is easily the most interesting and complex characters in the entire novel.  There is so much hidden pain, unreasonable expectations and personality issues surrounding this character, and the hints about what drives her and the realities of her family and her past are just brilliant.  Shard honestly had a perfect character arc and Flowers did something special with this protagonist.  I honestly don’t think that Outgunned would have been as good as it was without Shard, and I had such an outstanding time getting to know her and seeing the complex backstory the author wove around her.

Like most of the Warhammer novels I enjoy, I chose to check out Outgunned in its audiobook format, which was pretty damn epic.  I loved how well the Outgunned audiobook turned out, and the format really enhanced the impressive, action-packed narrative.  The audiobook moves the already great story along at a brisk and fun pace, while also highlighting the excellent characters.  With a run time of 10 hours, this is a pretty quick audiobook to get through, and I managed to power through it in a few days.  I was particularly impressed with the voice work of narrator Phillip Sacramento, who does a wonderful job reading out this compelling book.  Sacramento has a brilliant voice for the dark gothic narrative of Outgunned, and I felt that this Irish accent gave the overall narration a little more gravitas.  I deeply enjoyed the great voices he attributed to the various characters of Outgunned, and every cast member was given a fitting voice that really worked for them.  I felt that Sacramento really captured each of these characters extremely well, and you get a real feel of their rough emotions as they attempt to navigate the terrible situations of the book.  I particularly liked the voice that was used for Lucille von Shard, as the sheer arrogance of the character practically drips into your ear, only to occasionally be replaced by a different emotion as her barriers break.  This outstanding narration added so much to my enjoyment of Outgunned, and this ended up being an exceptional way to enjoy this brilliant book.  As such, this format comes very highly recommended, and it is easily the best format to enjoy Outgunned.

With his second novel, Outgunned, Denny Flowers really showed the world what he is capable of as a Warhammer 40,000 author.  With its outstanding and captivating narrative, Outgunned rose above the author’s previous novel and was one of the better Warhammer 40,000 novels of 2022 so far.  The author wove some brilliant layers into this impressive read, and I loved the incredible characters, memorable setting and fascinating Warhammer elements that enhanced the clever story.  A must-read for all Warhammer 40,000 fans, Outgunned was an absolute pleasure to read and I can’t wait to find out what Flowers has planned next.

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Warhammer 40,000 – Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley

Ghazghkull Thraka - Prophet of the Waaagh! Cover

Publisher: Black Library (Audiobook – 15 March 2022)

Series: Warhammer 40,000

Length: 7 hours and 30 minutes

My Rating: 5 out of 5 stars

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Prepare to read one of the most amusing and downright entertaining recent additions to the Warhammer 40,000 canon with the hilarious and brilliant Ghazghkull Thraka: Prophet of the Waaagh! by outstanding author Nate Crowley.

I have been having an immense amount of fun really diving into the massive wealth of tie-in fiction surrounding the Warhammer 40,000 tabletop game this year.  Books like Steel Tread by Andy Clarke, Krieg by Steve Lyons, The Bookkeeper’s Skull by Justin D. Hill and Day of Ascension by Adrian Tchaikovsky, have really highlighted just how diverse and intense this extended universe can be.  However, the latest tie-in novel I checked out may prove to be one of my absolute favourites, as I got to learn all about one of the most iconic ork characters in this universe with Ghazghkull Thraka: Prophet of the Waaagh!

Orks are the most notorious and dangerous creatures that roam the galaxy of the 41st millennium.  Billions upon billions of the powerful, war-loving creatures can be found throughout every sector of space, fighting anyone and anything they can find, especially each other.  However, out of all these monsters, none are more feared, respected or hated than the warlord Ghazghkull Mag Uruk Thraka, chosen of the ork gods Gork and Mork and proclaimed prophet of the Waaagh!

Throughout his legendary life, Ghazghkull has done what no other ork has been able to achieve.  Bringing together innumerable warbands into one massive horde of green, Ghazghkull has warred with every faction in the cosmos, while his infamous invasions of the Imperial planet of Armageddon are the stuff of bloody legend.  Everyone knows of his epic and rivalry with his indomitable foe, Commissar Yarrick, which turned Armageddon into a perpetual warzone, but does anyone know the true story of Ghazghkull and the events that made him?

Rogue Lord Inquisitor Tytonida Falx has long attempted to discover what lurks in the minds of the xenos her order faces.  When an opportunity to find out more about Ghazghkull presents itself, she eagerly jumps at the opportunity, bringing a unique prisoner aboard her heretical ship, Ghazghkull’s banner bearer, the grot Makari.  Interrogating him, Inquisitor Falx and her team soon discover that Makari might just be the only being in the universe who knows the full truth about who, or what, Ghazghkull is, and what he plans to do next.  But, as she listens to Makari’s tale, the Inquisitor soon discovers that the shadow of Ghazghkull’s rage and desire for violence far eclipses anything that the Imperium has ever believed.

Wow, now that was a really fun and captivating read.  I knew going into Ghazghkull Thraka: Prophet of the Waaagh! that I was going to have a great time, especially after enjoying author Nate Crowley’s The Twice-Dead King novels, Ruin and Reign, but I was blown away by how awesome Ghazghkull Thraka was.  Featuring a clever and wildly entertaining story, perfectly told through various unique eyes, as well as some deeply enjoyable characters, I quickly became absorbed in the impressive story and powered through it in a couple of days.  Not only was this my favourite book from Crowley but it also probably overtakes Kal Jerico: Sinner’s Bounty as the most amusing Warhammer novel I have ever read.

I had an absolute blast with the incredible story that Crowley whipped up for Ghazghkull Thraka, as it ended up being an inventive and entertaining way to showcase an iconic Warhammer figure.  Due to his prominence within the game and the extended fiction, Ghazghkull is probably one of the most utilised non-human characters in the canon, with many different novels, game books and comics already diving into his life.  As such, Crowley needed to come up with a completely new way to examine this great character that didn’t tread on any prior works.  I think his solution to this problem was exceedingly clever, as he chose to tell the story through the eyes of the most unlikely narrator and chronicler, the grot Makari, whose unique insights and worldview turned this already known backstory into something truly special.

The story starts off in the current timeline of the Warhammer 40,000 universe and shows Inquisitor Falx obtaining Makari and interrogating him about Ghazghkull.  This causes the book to dive back into the early days of Ghazghkull as Makari chronicle his master’s existence as he saw it.  As such, you get a very specific examination of Ghazghkull’s life, with a focus on his early trials, some of his pivotal moments, and more specifically his interactions with Makari.  At the same time, the story keeps jumping back to the present, with the Inquisitor and her followers interrupting to ask specific questions and discussing whether there is any truth in what he says.  The book keeps jumping between these different perspectives, and you end up with two distinctive storylines as Makari’s presence brings some big woes for the Inquisitor in the present day.  The chronicle storyline goes at a brisk pace, especially as Makari’s interrogators get him to skip or shorten specific sections, but there is a clever and impressive logic into what parts of Ghazghkull’s life are featured or ignored.  Not only are the past and present storylines exceedingly intriguing and entertaining in their own rights, but they also come together perfectly as well, with Makari’s insights into Ghazghkull and himself impacting the actions of Falx.  While the ending was slightly too metaphysical, it served as a brilliant and powerful conclusion to this great story, and I loved seeing the entire tale come full circle in some hilarious ways.

I deeply appreciated the way that Crowley put Ghazghkull Thraka’s story together, as its distinctive and clever style really helped to enhance the chronicle contained within.  The plot device of an interrogation of an alien prisoner works extremely well to set up the main narrative, and the constant interruptions, debates and revelations that occur whenever it snaps back to the present adds to the sense of mystery and mysticism surrounding the titular figure.  While Crowley takes the story in some interesting and complex directions at times, the entire novel is paced beautifully, and there is never a single boring or slow moment within the entire thing.  I particularly liked the near constant humour that was injected into the story, a fantastic side-effect of basing the book around the funny ork species, and I laughed out loud several times as I powered through this impressively amusing read.  Like many Warhammer novels, Ghazghkull Thraka can be enjoyed as a standalone read, and the author makes sure that it features a great self-contained narrative that anyone can enjoy, even those unfamiliar with the universe and the canon.  Indeed, this would be a decent introduction to the Warhammer 40,000 canon and associated extended universe, especially as it perfectly presents one of the key factions of the universe.  Most of the unique universe elements and wider history are explained sufficiently for new readers to follow along without any issues, although some could potentially get confused by the deliberate exclusion of events previously covered in other books.  Still, Ghazghkull Thraka should turn out to be an easy and entertaining read for any science fiction fan, and I thought that this Warhammer 40,000 novel was very well written and extremely clever.

One of the things I love the most about Nate Crowley’s Warhammer novels is his brilliant ability to dive into the unique alien races of the universe and then perfectly showcase their culture and mindsets.  This was the case again in Ghazghkull Thraka, where Crowley expertly dives into the heads of the various ork and grot characters.  No matter whose perspective is shown, every scene of this book features some excellent and often highly amusing depiction of greenskin culture, as Makari attempts to explain the ork perspective as well as his place in the society as a grot.  As such, you get some incredibly detailed and compelling insights into this crude and warlike race, including their brutal hierarchy, need for violence, insane technology, and very unique worldview, which generally results in most of the book’s fantastic humour.  However, rather than the dumb, brutal and one-note figures that most authors depict, Crowley really goes out his way to show that there is a lot more to orks than you realise.  Not only do you get some excellent insights into their various clans and organisations but the various ork characters are shown to be complex beings with unique needs and the ability to formulate some very cunning plans.  There is a particularly intriguing look at the ork religion that follows the gods Gork and Mork, and this novel ends up with a spiritual edge, especially as Crowley shows the orks being extremely successful because they choose to strongly believe in themselves.  As such, you see quite a unique and compelling side to the ork race in this book, and I loved how incredibly Crowley portrayed them.

Naturally, a big part of this examination of ork culture comes from the in-depth look at the life of Ghazghkull himself.  As I mentioned before, Ghazghkull is one of the best-known characters in the entire Warhammer 40,000 canon, so most veteran readers would already be quite familiar with him and his actions.  However, Crowley does an excellent job of examining a completely new side to this character, and mostly ignores his wars at Armageddon and his intense rivalry with Commissar Yarrick, both of which have been done to death in other books.  While certain parts of his history are revisited in this novel, Crowley completely changes their implications and causes, instead focusing on Ghazghkull’s unique orkish mindset and his role as the prophet of his gods.  This new take on Ghazghkull proves to be quite unique and very captivating, as he is shown to be an overburdened being, constantly pressured by his own visions and the influence of the gods to succeed and be a uniting force for his people.  While he still retains the casual violence of his race, you really see Ghazghkull as a deep thinker, and it is fascinating to see his inner ork face off against his grand ambitions and desires.  Crowley also adds some compelling supernatural elements to his character, as Ghazghkull, as seen by Makari, bears a direct connection to the gods which he can use to alter his fellows and himself.  While this isn’t too overpowered or strange, it adds a great extra layer of menace to the character, especially for the humans, and I loved seeing the Inquisitors trying to wrap their heads around the strange occurrences.  I had a lot of fun seeing this other side of Ghazghkull, and this novel ended up being a great analysis of who they are and what they represent to their race.

I also really enjoyed the inclusion of Makari as one of the central characters, and his use as the main witness to Ghazghkull’s life worked incredibly well.  While Makari has always been associated with the character of Ghazghkull, accompanying him in his battles and waving his banner as a source of luck, Crowley really changes him in this novel and paints him as an essential part of Ghazghkull’s success and relationship with the gods.  Shown to be there the moment that Ghazghkull became the prophet, Makari follows Ghazghkull through some of his big moments and it is hilarious to see his snide view on the subject, especially as, like most grots, he a massive coward who doesn’t want to be there.  A lot of this novel’s humour is derived from Makari’s observations and responses, and I loved some of the jokes set up around it.  Crowley does an awful lot with this character, and I particularly liked how the story explained certain aspects of his previous portrayals, such as the apparent multiple versions and his surprising luck.  These are worked into the story extremely well, but it’s the relationship with Ghazghkull that becomes the most fascinating.  Just like with Ghazghkull, there is a major spiritual edge to Makari, who appears to be just as chosen and important to the plan as his master.  Makari’s mystical and religious bond enables him to have a far bigger insight into Ghazghkull’s actions than anybody else, and this really enhanced the analysis of the titular character.  However, it is in Makari’s attempts to serve and help his master achieve his destiny that we see the best Makari scenes, especially when faced with Ghazghkull’s apparent depression, the manipulation of his other followers, and his own stubbornness.  While Ghazghkull does have the inherent ork reluctance to rely on a grot, and indeed he is extremely likely to kill Makari if he starts giving advice, the moments where Makari get through to him are powerful, and I really appreciated the character work surrounding them.  There are some rocky moments between them, especially when Ghazghkull becomes dismissive of his lucky grot, and Makari’s subsequent reactions is very funny and incredibly over the top, which was so very cool.  Overall, this ended up being an excellent and surprisingly compelling portrayal of Makari, and I am exceedingly glad that Crowley featured him in this novel the way he did.

Aside from the greenskin characters, a large amount of plot revolves around the team interrogating Makari.  Crowley really went out his way to create a particularly unique group of Imperial agents who bear surprising insights into the mind of the xenos.  This team is led by Inquistor Falx, a rogue Inquisitor who bears a dangerous obsession with the alien creatures.  Falx is desperate to learn everything she can about the aliens attacking the Imperium to help defeat them and finds herself stymied by the Imperium’s controlling and non-progressive government and religion.  As such, she takes some major risks in this book to understand Makari and Ghazghkull and has some unique and dangerous methods for achieving her goals that borders on the insane/heretical.  I quite liked Falx, despite her obsessive qualities, and she proved to be a great central figure for half the novels plot, especially as her frustrations, concerns and thoughts about the evils of the Imperium, are extremely understandable.

Falx also employs a unique team of interrogators to help her with Makari, including Brother Hendriksen, a Space Wolves rune priest assigned to Deathwatch who has also fallen out of favour with the Imperium thanks to his work with Falx.  Hendriksen serves as a beastly and powerful presence on Falx’s team, and he often provides a great counterpoint to the inquisitor in both technique and common sense, often despairing at her more dangerous choices.  Crowley’s diverse cast gets even larger with the truly unique character of Cassia, a female ogryn psyker who has grown as smart as a human.  This was a fantastic and extremely distinctive addition to the cast, and her surprisingly calm demeanour, which contrasts beautifully with her immense ogryn strength, works perfectly against Hendriksen’s impatience and anger.  The final member of the team is probably the most enjoyable, with the ork character, Biter (Bites-Faces-Of-The-Face-Biter-Before-It-Can-Bite).  Biter is a member of a Blood Axes mercenary band who have dealings with Falx and who sell Makari to her, remaining behind to interpret Makari’s testimony to the humans.  Due to being a member of the Blood Axes, a group who idolise human military culture, Biter is a very distinctive figure, wearing an approximation of a military uniform and appreciating complex tactics and strategy.  However, Biter is even more intelligent and cunning than most Blood Axes, and his near human tendencies really stand out, as it is pretty unexpected from an orc.  His fantastic reactions, comedic impressions of human behaviour, and determination to antagonise the Inquisitor really make him stand out, and he was an absolute joy to behold.  These four interrogators play off each other perfectly during the present-day scenes, and their arguments, discussions and interpretations of Makari’s story give it added depth, humour and impact, especially once they start realising just how valuable their prisoner is.  This entire cast was put together extremely well, and I had an incredible time with this unique and enjoyable collection of characters.

Like most Warhammer novels I check out, I chose to grab the audiobook version of Ghazghkull Thraka, which turned out to be such a wonderful and incredible listening experience.  Not only did the story absolutely fly by in this format, allowing me to get through its seven and a half hour runtime extremely quickly, but I found that the narrative and descriptions of ork life really popped when read out.  However, the best part about the Ghazghkull Thraka audiobook is the outstanding use of narrators.  This audiobook has three separate narrators, Kelly Hotten, Paul Putner and Jon Rand, each of whom have some experience narrating other Warhammer audio productions.  Not only are each of these narrators quite talented but the way they were featured in this audiobook is extremely clever, with the voice actor changing depending on who is witnessing or telling the events of the book.  For example, Kelly Hotten serves as the narrator for the various scenes and interludes where Inquisitor Falx is witnessing Makari’s interrogation, and Hotten does a brilliant job capturing the various players of these scenes, including the Inquisitor, her unique companions, and their orkish interpreter.  Paul Putner narrates the various scenes shown directly from Makari’s perspective, and he has a lot of fun in this role, not only capturing the cowardly and sneaky mannerisms of the grot protagonist, but also providing some amusing and deep voices for the ork characters.  Finally, Jon Rand has a memorable sequence voicing Brother Hendriksen when he psychically jumps into Makari’s mind and views some of the events occurring, and he gives the character a notable accent and internal growl that fit him extremely well.  The jumps between the voice actors were done perfectly and I really loved how it changed up depending on the perspective.  All three voice actors did an amazing job with their narration, and their work, plus some fun sound effects here and there, helped to turn this into such an impressive production.  Easily the best way to enjoy Ghazghkull Thraka, you will have an incredible time listening to this audiobook.

Nate Crowley continues to shine with another entry in the Warhammer 40,000 universe, with the unbelievably entertaining Ghazghkull Thraka: Prophet of the Waaagh!  Featuring a unique and deeply amusing story that re-examines on of the canon’s most iconic alien characters, Ghazghkull Thraka has a tight and cleverly written story, loaded with action, great characters and whole mess of outstanding humour.  Not only that, but this is without a doubt one of the best portrayals of the Warhammer 40,000 orks I have seen as Crowley obviously had a ton of fun bringing them to life.  Easily one of the best (and definitely the funniest) Warhammer 40,000 novels I have been lucky enough to enjoy, Ghazghkull Thraka comes extremely highly recommended, especially in its audiobook format, and is a must read for all fans of this wonderful fandom.

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Throwback Thursday: Star Wars: Darth Plagueis by James Luceno

Star Wars - Darth Plagueis Cover

Publisher: Random House Audio (Audiobook – 10 January 2012)

Series: Star Wars Legends

Length: 14 hours and 45 minutes

My Rating: 4.75 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  In my latest Throwback Thursday I look at one of the more interesting novels from the Star Wars Legends universe, Darth Plagueis by James Luceno.

With Star Wars day on the horizon, I have decided to go back and check out some of the key books in the now defunct Star Wars Legends universe.  While no longer canon, there are still some amazing books in the Legends range, including some that will no doubt serve as an inspiration for some future shows or movies.  I have already enjoyed several Legends books, such as Maul: Lockdown, Scoundrels and Death Troopers, but there are still more epic reads that I really want to check out.  Probably the one I was most interested in reading was the epic Darth Plagueis by James Luceno.  Luceno, who also wrote the fantastic novel Tarkin in the current Disney canon, is a very talented author, and I was very excited in checking out his take on the elusive and mysterious Darth Plagueis.

“Did you ever hear the tragedy of Darth Plagueis the Wise?”

Throughout the long and bloody history of the Republic, many Sith lords have risen to threaten the peace and order maintained by their hated rivals, the Jedi.  While some have put complex and deadly plans into effect, few have reached the pinnacle of power, influence or mastery of the Dark Side of the Force as the mysterious Darth Plagueis, whose malign guidance shaped the galaxy in terrible ways and introduced a great darkness.

Upon killing his master and obtaining all the power he ever desired, Darth Plagueis set out to continue his order’s greatest goal: destroying the Jedi and claiming the Republic as his own.  Using his position as a powerful member of the Banking Clan, Darth Plagueis worked to manipulate the Republic into chaos and slowly lead the Jedi to a war they had no hope of winning.  However, even a Sith as powerful as Darth Plagueis is unable to do everything on his own, and he soon seeks out a powerful Force user to take on as his apprentice, a talented politician from Naboo known only as Palpatine.

Renaming Palpatine Darth Sidious, Plagueis begins manipulating events to ensure that his apprentice becomes a major power in the Senate, planning to elevate him to the role of Supreme Chancellor while also destroying those opponents who threaten their plans.  However, despite the importance of their plan, Plagueis’s main desire is not the defeat of the Jedi but of a far older enemy, death itself.  Diving into the mysteries of the Force, Plagueis will explore avenues of power not seen for millennia as he attempts to become the immortal master of the galaxy.  But his obsession with endless life could yet be his greatest undoing.

Wow, Luceno did not disappoint with this fantastic Star Wars novel.  Darth Plagueis is an impressive and captivating read that perfectly tells the story of a particularly elusive figure.  Bringing in some heavy Star Wars elements from the extended lore, Luceno has crafted a brilliant character-driven story that I had an extraordinary time listening to.

Luceno has come up with an interesting story for the Darth Plagueis novel that achieves several goals at once.  Not only does it tell the complete story of this legendary Sith Lord but it provides some interesting context for other pieces of Star Wars fiction, while also containing a powerful story of intrigue, betrayal and darkness.  Set over a period of roughly 35 years and told from the perspectives of Darth Plagueis and Darth Sidious (with a few scenes seen from other characters, like Darth Maul), this brilliant novel does an excellent job of exploring the primary characters while also showing their malicious actions across various theatres of the Star Wars universe.  While the novel starts off a little slow, you soon become engrossed in the story as you encounter multiple layers of manipulation and politics as Plagueis attempts to control the galaxy and make his major plans.  The story is broken into three distinct periods, the first showing some of Plagueis’s early movements as a Sith Master and his initial meeting and recruitment of Sidious.  The second part of the book, set 20 years before the events of The Phantom Menace, showcases Sidious as he becomes established as a Senator as Plagueis contends with some dangerous opponents and plots as he sets up the earliest stages of his master plan.  The final third of the novel is set in the lead-up/during the events of The Phantom Menace, where you see many of the storylines come together, as well as the final chapters of the relationship between Plagueis and Sidious.

I had a really great time with this compelling story, and it is one that I feel will appeal to a lot of Star Wars fans.  While I was a little surprised at the suddenness of some of the time skips, I felt that all three major parts of the novel were really good, and I loved how well they flowed together to create one coherent and fantastic read.  The three separate time periods allow for a massive story, while also featuring some of the key moments of the main character’s lives.  Featuring a ton of intriguing and heavy bits of Star Wars lore, parts of the story do drag a little in places, especially as there is a little less action than your typical Star Wars novel.  However, I found all the politics, machinations and expansions of the Star Wars lore to be extremely fascinating, and there is a brilliant story hidden in there.  The story is also not completely bereft of action, and there are some pretty cool fight sequences scattered throughout the book, including some that show off Plagueis’s full, terrifying abilities.  This story had an excellent tone and pace to it, and I feel that everything came together extremely well and I was pretty enraptured by every damn moment of it.

Star Wars - Darth Plagueis Cover 2

This was a really good Star Wars novel, and it is one that will appeal to a wide range of fans, especially those who enjoyed the Legends range.  While Darth Plagueis is technically no longer canon, Luceno really went out of his way to connect it to the wider Star Wars canon, which is something I really appreciated about this book.  In many ways, Darth Plagueis serves as the ultimate companion to the prequel films as Luceno attempted to fill in some plot holes and unexplained bits of the movies, by exploring the entirety of the Sith’s rise to power.  Bringing in a ton of obscure lore, you get an unparalleled view of how Plagueis and Sidious manipulated events in the Legends canon to lead to the events of the films, and this really helps to fill in some gaps.  Luceno also includes multiple moments from The Phantom Menace film throughout the story, and it was pretty fascinating to see why parts of the antagonist’s plot came together like they did, as well as some excellent alternate views of certain key scenes.  I also deeply enjoyed how Darth Plagueis tied into a ton of other pieces of Star Wars Legends fiction, including books, comics and games.  Multiple prior novels are mentioned or connected to this novel in some way, and I felt that Luceno did a really good job of inserting elements from the already massive extended universe into his book and connecting the stories together and giving all of them more context and interest.  All these connections helped to create a novel that is particularly compelling and intriguing to dedicated Star Wars fans, who will love seeing the events of this book unfold.  While those fans who have only seen the movies will probably be able to enjoy this book easily enough (with only some minor confusion to some of the more obscure parts of the lore), this is a novel best enjoyed by readers who have checked out some other Star Wars Legends books and will appreciate how it fits into that wider version of the canon.

I did like a lot of the universe-building that Luceno did in this novel, as the author explored some fascinating parts of the Legends universe.  Not only does the reader get to experience a lot of obscure elements of Star Wars lore, including aliens, technology, locations and other cool things, but this also serves as one of the most impressive looks at the Sith and the Dark Side of the Force.  Due to the deep examinations of the Sith and its history by Plagueis, as well as other elements contained in the training of Palpatine, the reader is flooded with knowledge about these Dark Side users and their ways, which proves to be quite intriguing.  I had a brilliant time learning more about these deep elements of lore, especially as the characters talk about practicalities as well as history.  The difference between various forms of the Dark Side are very cool, as you see some comparisons between Plagueis’s more scientific based usage of the Force and the Dark Side sorcery preferred by Sidious.  I also found the characters’ own description and assessment of the Sith and the Force to be surprisingly deep, as the characters see themselves as more of a necessary force there to save the galaxy and the Republic from the Jedi.  Darth Plagueis also contains some fantastic detail about the history of the planet Naboo, which I also found really fascinating.  Darth Plagueis goes out of its way to explore the history of the planet and the reasons why it became a political and economic factor in the Republic in the lead-up to The Phantom Menace, and I loved seeing the political strife and manipulation that led to this initial war, as well as the rise of characters like Palpatine and Amidala.  These brilliant pieces of lore are so much fun to learn about, and I had an incredible time finding out more about the Sith in this canon.

Of course, one of the best bits of the lore that Luceno examines in this novel is the role that Darth Plagueis had in the Star Wars universe.  First mentioned in that iconic monologue in Revenge of the Sith, Plagueis remained a mostly shadowy and unknown figure until the release of this book, which serves as the ultimate guide to the character and his history.  Luceno, who at this point had been planning a Darth Plagueis story for years, does a brilliant job of telling the full story of this great character, and you get an outstanding focus on his entire life, especially his time as a Sith Master.  Plagueis, a Muun also known as Hego Damask, is portrayed as a thoughtful, powerful and manipulative being with a surprising nobility and dignity to him.  Fitted with an intriguing backstory and motivations, you see him grow into an extremely powerful Sith Lord throughout the course of the book, and it was fascinating to see all his plans and machinations.   The most significant part of the character’s motivations is his hunt for immortality through the force.  As such, you get a fantastic look at his obsessive experiments and research, as he tries to uncover this ultimate secret.  I felt that Luceno did an incredible job of working this mysterious character into the wider Star Wars canon.  There are some great moments throughout this book that show this shadowy figure manipulating key events from the shadows to bring about the events of the prequel films.  I particularly loved how Luceno fit Plagueis into some scenes from The Phantom Menace, and it is very fun to imagine him watching these moments from just outside camera shot.  This really was an incredible examination and exploration of this character, and I had so much fun finally finding out who Darth Plagueis was and how he was connected to the wider story.  Despite this story no longer being canon, this novel is really the only guide to Darth Plagueis, and it wouldn’t surprise me if it is used as the primary source material for anyone wanting to introduce him in a future film or television series.

While this book does tell the story of Darth Plagueis, in many ways it is just as much about Palpatine as it provides readers with an outstanding look at his early history.  Essentially set during the time he was Darth Plagueis’s apprentice, you get some amazing insights into who Palpatine is and how he turned to the Dark Side of the Force.  Portrayed as manipulative and insidious since birth, you get to see Palpatine at his most evil and dangerous as he learns about the Force and the Sith.  I loved how you get to see various stages of Palpatine’s early life, from his teenage years where he first learns about his powers, to his middle age where he becomes a young ambitious senator and apprentice, to his time as an experienced manipulator and Force user just before coming Supreme Chancellor.  I had a brilliant time seeing Palpatine grow as both a Sith and a politician throughout this book, and you get some fantastic views of his early interactions with key players in the Star Wars canon.  I also deeply enjoyed seeing his intriguing dynamic with Darth Plagueis.  In pretty much all his other appearances, Star Wars fans only ever see the confident and controlling Palpatine who has no-one above him.  However, in Darth Plagueis, you see a somewhat more subservient Palpatine who is forced to bow to the will of one more powerful.  Watching working under another is an interesting change of pace, although some reveals towards the end of the book (and in some other novels, such as Maul: Lockdown), show that he is never as loyal as Plagueis believes.  This truly was an outstanding depiction of Palpatine and it was so awesome to see more about our favourite soon-to-be emperor.

Aside from Plagueis and Palpatine, the Darth Plagueis novel is loaded with a ton of interesting supporting characters, many of whom had roles in the films, animated series or other pieces of Legends fiction.  These intriguing characters help to create the novel’s rich tapestry of politics, intrigue and betrayals, and all of them served some fantastic roles in the book.  I particularly enjoyed seeing the inclusion of other Sith characters like Count Dooku and Darth Maul, especially as this novel serves as a bit of an origin story for both, as you see Palpatine obtaining and training Maul as well as Plagueis and Palpatine manipulating Dooku to leave the Jedi.  I also enjoyed the intriguing look at Plagueis’s own master, Darth Tenebrous, whose brief role showed a whole other aspect to the Sith as he had his own distinctive style.  I did think that the crowd of supporting figures with their own story elements slowed the pace of the novel down a little in the middle of the book, but I ended up having a brilliant time enjoying the story set around the awesome main characters.

Unsurprisingly, I chose to listen to Darth Plagueis on audiobook rather than seeking out a physical copy of this excellent novel.  I naturally had a very fun time listening to this version of the book, which not only featured a brilliant narrator but also made excellent use of the typical Star Wars audiobook production elements.  Darth Plagueis is loaded with cool sound effects and awesome Star Wars music, all of which add to the ambiance of the story in various ways.  I particularly liked the use of John Williams’s iconic scores throughout this audiobook, which did a great job of enhancing several scenes and increasing their emotional impact.  This was particularly true for some of the darker moments in the book, as some of the music associated with the Sith, the Dark Side and death/destruction, are blasted at full volume during some key moments, such as Palpatine discovering his destructive abilities for the first time, or during a couple of massacres.  This awesome music was so cool to hear during these scenes, and you really got an increased sense of the powerful emotions and dark deeds that were going on.

I also deeply enjoyed the epic narration, as this fantastic audiobook features the vocal talents of actor Daniel Davis (whom audiences of taste will recognise as Niles from The Nanny).  Davis gives a powerful and commanding performance here, bringing some major gravitas to the role and the characters.  His voice work for the titular character, Darth Plagueis, is really good, and you get a fantastic sense of the character’s power and wisdom as the novel continues.  Davis also does a brilliant job of voicing multiple characters and species from the Star Wars films, sounding quite close to their original actors.  I loved the voice work for Palpatine, capturing much of the villain’s iconic voice, while also giving it a youthful tilt for the earlier parts of the book.  Other characters, such as Count Dooku and Darth Maul, are also expertly portrayed here, and I particularly liked Davis’s take on Christopher Lee’s amazing voice.  This outstanding voice work, combined with the sound effects and music, helped to turn this into an exceptional listen that I deeply enjoyed.  With a run time just under 15 hours, this is a descent sized Star Wars audiobook, but listeners can power through it in no time at all.  This format comes highly recommended and you will have an outstanding time listening to the Darth Plagueis audiobook.

Overall, Darth Plagueis is an impressive and addictive Star Wars Legends novel that I had an incredible time reading.  James Luceno really excels at telling complex narratives that examine character origins, and Darth Plagueis did a wonderful and comprehensive job of expanding on a mostly unknown figure.  I loved learning everything about this awesome Star Wars figure, and Luceno wove an outstanding tale of intrigue and power around him and his apprentice.  An absolute must read for all fans of the Star Wars extended universe, I cannot wait until they finally introduce this complex figure into the current canon.

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Warhammer 40,000: Krieg by Steve Lyons

Warhammer 40,000 - Krieg Cover

Publisher: Black Library (Audiobook – 29 January 2022)

Series: Warhammer 40,000

Length: 9 hours and 33 minutes

My Rating: 4.5 out of 5 stars

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Death, dishonour and duty all collide as impressive author Steve Lyons returns to the epic Warhammer 40,000 universe with Krieg, which dives into the origins of one the most iconic regiments of Imperial Guard out there, the Death Korps of Krieg.

Damn this has been a good year for Warhammer fiction so far.  We may only be in March, but 2022 has already produced a great collection of awesome Warhammer novels, including Steel Tread, The Twice-Dead King: Reign and Day of Ascension.  I have deeply enjoyed all these cool books, and when another awesome sounding tie-in novel was released on audiobook, I just had to grab it.

This latest book is Krieg by veteran science fiction author Steve Lyons.  Lyons is a new author to me, but he comes with an impressive pedigree in tie-in fiction, having written several Warhammer novels and short stories, a ton of Doctor Who novels and audio dramas, and several other intriguing novels.  I knew that I was probably going to love Krieg and I turned out to be right, as this fantastic and dark Warhammer 40,000 novel contains an intense and captivating tale of a legendary regiment.

In the grim future of the universe, there is only bloodshed and death, especially near the system-spanning Octarius War, where two brutal alien races battle for supremacy, and Imperial forces fight to stop their conflict spilling out into the greater Imperium.  However, the latest round of fighting sees a massive orc ship break through Imperial lines and crash into the massive city of Hive Arathron.  As the desperate Imperial forces fail to contain the invading orcs, all hope looks lost until a new set of deadly reinforcements arrive: the Death Korps of Krieg.

The Death Korps of Krieg are a legendary unit of peerless soldiers who are utterly fearless in battle, fanatically loyal to the Emperor, and who seem to harbour an unnatural desire to die in battle.  But who are the men of Krieg under their gasmasks and coats, and why do they fight so hard to regain their lost honour?  The answer lies thousands of years ago when Krieg attempted to cede from the Imperium, thrusting the planet into a brutal civil war.  In the end, one man stepped forward to end the fighting, and his decision doomed Krieg to become a blasted wasteland where only soldiers are grown.

As the fighting around Hive Arathron continues, many of their fellow soldiers and inquisitorial observers begin to doubt the loyalty and sanity of the Death Korps, especially when their unusual habits and creeds keep them apart from the other members of the Astra Militarium.  However, a deadly discovery deep inside the Hive will show the Imperium just how invaluable the men of Krieg are, especially when history seeks to repeat itself.  Can the Death Korps succeed against the xenos, or will Hive Arathron and its planet soon share a similar fate to Krieg?

The Warhammer 40,000 hits just keep on coming as Krieg turned out to be a truly awesome read.  Steve Lyons has produced an epic and intense novel here, and I loved the brilliant story that not only showcased a dangerous alien threat but which also examined the past of an iconic and captivating faction.

I thought that Lyons came up with an exceptional and captivating narrative for Krieg, which takes the reader on several parallel journeys throughout the history of the Warhammer 40,000 universe.  I have said multiple times before that I think some of the best Warhammer stories out there focus on the common troops, and I was proved right again as Lyons does a brilliant dive into the mind of the average solider when they experience the very worst of circumstances.  The primary storyline is set in the modern era of the canon and shows a regiment of Krieg Imperial Guard dropped into the battle for Hive Arathron to fight the orcs.  This section, which is told entirely from the perspective of supporting non-Krieg characters, shows the Death Korps in battle, with a specific highlight on their unusual appearance and practices.  At the same time, another storyline dives back into the past and shows the civil war that occurred on Krieg and the events that led up to the destruction of the planet and the formation of the modern Death Korps.  Both these storylines take up about half the book and they present the reader with two unique and interesting tales which work to complement the story from the other timeline while also depicting their own brutal military actions.  The stories start to come together towards the end when the protagonists of the contemporary storyline discover nuclear weapons in Hive Arathron, which they need to recover.  This leads to an interesting conclusion that results in some clever parallels between the historical events and the current storyline.  All this leads to a satisfying, if grim, conclusion that reveals the various fates of the supporting characters and wraps up the remaining story elements.

I was really impressed with how Krieg was written, and I think that Lyon did a really good job here.  The story ended up perfectly toeing the line between examining the lore and history of the universe and providing the reader with all the necessary excitement and adventure.  I think the decision to split the book between the two separate timelines was pretty clever, and I had a brilliant time reading the unique storylines it produced.  Both timelines were really good, and I loved the grim and powerful plot points they contained, especially as the protagonists within both suffered defeats, setbacks and brutal character realisations.  If I had to choose a favourite it would probably be the historical storyline set on Krieg, mainly because it shows the more desperate situation and substantially more character development and tragedy.  The twin storylines also did a wonderful job complementing each other, ensuring that the reader gets two separate sides of the titular regiment.  It also results in a series of different battle sequences, and I loved the interesting comparisons between a protracted civil war and a short and brutal fight against orcs.  Krieg ended up being a good standalone read, with a concise, well-paced and beautifully set-up narrative that is pretty easy to get addicted to, especially once both storylines descend into the hell of battle.  This also proved to be an extremely accessible tie-in to the Warhammer 40,000 universe, with Lyons ensuring that newer readers can easily follow what is happening with a minimal of explanation about the universe.  As such I would strongly recommend this book to a wide range of readers, and both experienced Warhammer fans and general science fiction readers will really appreciate the powerful and action-packed story contained within.

Unsurprisingly for a novel named Krieg, there is an extensive and fascinating examination of the Death Korps of Krieg in this book.  Lyons does a brilliant job of diving into this distinctive Warhammer faction, and this novel ended up being a very detailed and impressive love letter towards the infamous regiment.  Every aspect of the modern regiment is shown in exquisite detail, and you get an extremely powerful look at their design, uniform (which is based on the uniforms of World War I German trench fighters), fighting style, equipment, unique regiments, and more, including the iconic Death Riders (I was so very happy they were included, especially as you get several great fight scenes with them, including against orc bikers).  However, the real focus is on their unusual behaviour, including their determination to die in combat, their complete resolve and the fact that they never remove their masks.  Lyons really hammers home the unusualness of this regiment by only showing the modern Krieg soldiers through the eyes of regular soldiers or member of the Inquisition, all of whom are at a loss about what the Krieg are or why they fight so hard.

However, while these outsider characters are left wondering about many of these events, the readers get multiple insights thanks to the chapters that explore the historical civil war on Krieg.  Lyons does an incredible job of portraying this conflict, and it is fascinating to see the events that led up to it and the lengthy and costly war that followed.  Watching the opposing mentalities on Krieg during this time is really fascinating, and you soon get caught up in the dramatic battle that follows, especially as the situation continues to deteriorate over time.  I loved how the origins of the Krieg’s many idiosyncrasies are featured here, and you soon see what necessitated the use of certain equipment or behaviours.  The real highlight is the eventual destruction of Krieg and the subsequent formation of the modern version of the Death Korps.  The scenes that cover this destruction are pretty damn brutal, and watching the slow transition from typical soldiers to the eventual shrouded figures is extremely compelling and awesome.  I really appreciated the way in which Lyons showed off the various stages of the Krieg regiments, and the use of both the historical version of the regiment and its current formation really helped to highlight just how distinctive and cool they are.  While there are still a few secrets left hidden (what’s under the mask??), the reader leaves this book with an impressive appreciation for this awesome regiment, and it wouldn’t surprise me if it convinces several Warhammer 40,000 players to start using the Death Korps in their games.

A quick shoutout also needs to go to the fantastic characters featured throughout Krieg.  Lyons makes use of a large cast to tell this interesting story, and I liked the excellent mixture that this novel contained.  The characters featured in the contemporary line are primarily made up of non-Krieg fighters who serve as an interesting counterpoint to the nameless, faceless Death Korp soldiers.  This includes Inquisitor Ven Bruin, an older witch hunter who leads the search for the hidden weapons in Hive Arathron.  Ven Bruin is a lot gentler and less cynical that a typical Imperial Inquisitor, and he has some intriguing viewpoints on the situation, with his decisions tempered by experience and weariness.  Ven Bruin ends up holding multiple secrets throughout Krieg, and it is emotional to see him impacted by his multiple hard decisions and the lives they cost.  You also get the compelling viewpoint of Sergeant Renick, a Cadian soldier who fights alongside the Krieg.  Renick, who is a surprisingly good female character for a Warhammer novel, gives the common soldier’s viewpoint of events, and I loved seeing her slow opinion change of the Death Korps after seeing them in action against the orcs.

While there are some great characters in the Hive Arathron storyline, Lyons saves his best character work for the historical storyline on Krieg, which highlights the key people in the deadly civil war that destroyed the planet.  While there are several intriguing figures here, most of the focus is given to Colonel Jurten, the Imperial Guard commander who fights to keep Krieg in the Imperium.  Jurten is a weary veteran character who borders on the fanatical, especially when it comes to saving his home from himself.  Throughout the course of the book, you see Jurten fight a desperate war for his believes that culminates in him making a terrible decision that will impact his people for generations.  Watching Jurten’s substantial resolve slowly chip away throughout the book is very intense, and Lyon really shows the weight his beliefs and determination bear on him, especially after he makes the very worst of choices.  The other characters in this past storyline serve as an excellent support cast, and it was great to see their concerns and opinions about the battles being fought, especially compared to the resilient Jurten.  My favourite is probably the mysterious Adeptus Mechanicus tech-priest, Greel, who acts as the devil on Jurten’s shoulder, convincing him to make the tough decision about the future of Krieg.  I am still a little uncertain whether Greel was a hero or a villain (probably both; it is Warhammer), and I would be curious to find out more about him and his motivations in the future.  An excellent group of characters, I would be interested to see more of some of them in the future.

Unsurprisingly, I made sure to grab the audiobook version of Krieg, which ended up being another excellent and enjoyable experience.  I deeply enjoy Warhammer audiobooks, especially as they tend to enhance the grim and brutal stories, while also highlighting all the cool details about the Warhammer universe.  I had amazing time with the Krieg audiobook, and with a runtime of only 9 hours and 33 minutes, this was a pretty easy audiobook to get through.  The audiobook did an excellent job capturing the grim battles and blasted warzones featured throughout this awesome novel, and I could easily envisage every fight and every brutal decision.  I was also really impressed with the voice work of narrator Timothy Watson, who brought a ton of gravitas and intensity to this book.  Watson’s voice fit perfectly into this grim universe, and he did an outstanding job of capturing the various larger-than-life characters featured within, while also providing great Germanic accents to all the characters who originated from Krieg.  You really get a brilliant range of voices throughout Krieg, and I loved Watson’s ability to showcase the devotion, despair and weariness of all these great figures.  Another brilliant and wonderful Warhammer audiobook, this is easily the best way to enjoy this amazing tie-in book.

Overall, Krieg by Steven Lyons was another awesome Warhammer 40,000 novel that did a wonderful job of examining one of the game’s more unique and enjoyable faction.  Containing an action-packed narrative that highlighted the fantastic Death Korps of Krieg and showcased the events that made the soldiers they are today; Krieg was an addictive and clever read.  I loved the excellent use of a split timeline narrative, especially when it dove back into the civil war on Krieg, and the result was a grim and haunting tale of regret, duty and honour.  Highly recommended to all fans of Warhammer 40,000, you will love this beautiful and moving love letter to the iconic Death Korps and their tragic origins.

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Star Wars: The High Republic: The Fallen Star by Claudia Gray

Star Wars - The Fallen Star

Publisher: Del Rey/Penguin Random House Audio (Audiobook – 4 January 2022)

Series: Star Wars – The High Republic

Length: 13 hours and 31 minutes

My Rating: 4.5 out of 5 stars

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The awesome new focus of Star Wars fiction, the intriguing High Republic range, continues to shine brightly with the latest epic adult novel, The Fallen Star, a dark and impressive entry by the extremely talented Claudia Gray.

Ever since its start at the beginning of 2020, the High Republic multimedia project has presented some unique Star Wars stories that I have deeply enjoyed.  Set in the golden age of the Republic and the Jedi, hundreds of years before the films, The High Republic focuses on a different generation of Jedi facing off against the murderous raiders known as the Nihil.  This series has so far produced some excellent gems across various forms of media, including novels, comics, audio dramas and other cool entries written by some of the best authors of Star Wars fiction.

While there is an interesting spread of fiction in The High Republic, the key storylines are generally contained in the main adult novels such as The Fallen Star, and the previous novels, Light of the Jedi by Charles Soule, which introduced the High Republic era and the Nihil, and The Rising Storm by Cavan Scott, which saw the Nihil launch a bold attack at the very heart of the Republic.  Other cool entries, such as the young adult novels Into the Dark and Out of the Shadows, and the audio drama Tempest Runner, added to this tapestry, and it has resulted in a fantastic and compelling overarching narrative and setting.  As such, I have been very excited to see where this franchise goes next, especially as The Fallen Star acts as one of the finales to the current phase of High Republic fiction.  Written by Claudia Gray, who previously authored the incredible Master & Apprentice (one of my favourite Star Wars novels), this was an epic book with a fantastic adventure story.

Following the brutal Nihil attack on the Republic Fair, the entire galaxy is hunting for the Nihil, determined to destroy them and their mysterious leader, the Eye, once and for all.  However, the Republic and the Jedi are unaware that the true Eye of the Nihil is the fearsome Marchion Ro, who plans to devastate the Jedi and the Republic headquarters, Starlight Beacon.  A massive space station out in the Outer Rim, Starlight Beacon was intended to bring light and cooperation to the most remote areas of the galaxy.  Staffed by some of the most powerful Jedi, Starlight Beacon stands a symbol of hope and determination, but that is about to change.  Determined to make the Jedi and the Republic pay, Ro sends his cohorts on a deadly mission to destroy Starlight Beacon from the inside, causing a massive explosive that rips through the station, causing chaos and destruction, as Starlight Beacon loses all power.

Determined to save the station and its inhabitants no matter what, the Jedi try to restart the station before it is too late.  However, something else is aboard Starlight Beacon, something ancient, unseen and bearing an insatiable hunger that drives it to hunt and feast on Jedi.  With their abilities to connect with the Force disrupted by the foul beasts stalking them, the Jedi will need the help of everyone on the station, including weird pilots, annoying droids and rogue Nihil, to save the people around them.  But even their combined abilities might not be enough to save Starlight Beacon from its imminent destruction, nor from monsters capable of turning even the most skilled Jedi into dust.

The Fallen Star was an incredible book from Claudia Gray that does an excellent job of continuing the impressive High Republic storylines.  Gray has come up with a very unique Star Wars tale that sees some of this era’s best characters trapped in an impossible and dangerous situation.  Loaded with a ton of action, some major plot moments, interesting storyline continuation and a ton of character development, this was an excellent novel that proves very easy to get drawn into.

Honestly the best way to describe The Fallen Star’s story is as a nautical disaster story, like Titanic or The Poseidon Adventure, in space.  This novel begins with the initial stages of the disaster as a small team of Nihil saboteurs infiltrate Starlight Beacon and systematically take out the station.  These early parts of the novel have a great sense of tension, as the reader is forced to watch the Nihil continue to succeed while the Jedi remain oblivious.  The story starts to pick up as the Nihil plan goes into effect, not only because of the explosion that knocks Starlight Beacon out of orbit, but because several unseen creatures immediately start to attack the Jedi in brutal mind-bending ways while also disrupting their connection to the Force.  The true disaster narrative takes over from here as the characters attempt to survive the destruction while also trying to save the station.  Gray really dives into character psychology here, as the Jedi are forced to overcome their guilt and the building fear of the creatures attacking, while the other characters try to determine whether to focus on self-preservation or helping those around them.  The last two-thirds of the book is purely devoted to the attempts to survive the station’s slow destruction, and Gray really does not let up the plot intensity.  Every time the protagonists seem to make some progress or success they are immediately hit with obstacles or tragedy that seek to overwhelm them.  This leads to some impressive and confronting moments throughout the book, and you honestly will be surprised and shocked by some of the deaths or twists that occur.  While there are one or two fake-outs designed to ramp up the feels, you will come away from this book being extremely moved and a little emotionally drained.

This was a very well put together novel; it has an amazing flow to it, and once the various disasters start up, the pace and stakes of the novel just keep jumping higher and higher.  The use of multiple character perspectives helps to tell a massive and impressive story, and you really get the full sense of how deadly and disastrous the events of the book are.  I loved how well Gray layered tension and grief into the non-stop action of the plot, and you are honestly left reeling or yelling at the book, wishing to help the characters you have become extremely attached to.  Gray also is also very skilled at detailing some fun and compelling action and disaster sequences, which works extremely well to showcase all the chaos and destruction occurring around.  I did find that there were a few plot gaps here and there throughout the novel, most likely because the full extent of this event will be featured in other High Republic media, such as the main comic series, although this didn’t impact the story too dramatically.  Overall, thanks to its powerful moments, character growth and great action, and you have an outstanding narrative that hits all the right notes at the right time.

In addition to its excellent narrative, The Fallen Star is also a great new entry in the High Republic sub-series.  Gray does an impressive job of continuing the events from the previous pieces of High Republic fiction, and aspects from most of the preceding novels are strongly featured here.  I deeply enjoyed seeing the return of several great characters and the continuation of some interesting story arcs, and Gray brings them together to create an outstanding Star Wars story.  Like most of the High Republic series, The Fallen Star is probably best read by fans of the expanded literary universe, especially as much of the build-up for this period was in the prior novels.  While I would recommend at least reading The Light of the Jedi and The Rising Storm first, people with a basic knowledge of Star Wars should be able to follow what is happening here, as Gray does a good job of recapping key events.  While there are a few good reveals here, there is still an aura of mystery around other parts of the book, particularly the character of Marchion Ro and the real motivations of the Nihil.  An epic conclusion to this phase of the High Republic novels, I will be interested to see if any other reveals or revelations occur in the connected comics.

Star Wars - The Fallen Star Cover 3

To support her fantastic narrative, Gray makes use of an excellent collection of great characters, and I loved the mixture of protagonists and antagonists that she chose.  Not only are the protagonists of the previous adult High Republic books heavily featured, but Gray also makes strong use of characters from young adult novels like Into the Dark and Out of the Shadows.  This amazing blend of character perspectives really helped to craft a unique and interesting book, and it was great to see the different protagonists react to the situation.  Readers should be aware that Gray has gone on a bit of a killing spree here, and several fan favourite characters may not survive.  These deaths really help to ratchet up the tension and emotional weight of this novel, and you will really be left reeling.  While I might question the wisdom of killing off as many characters as they did, especially as the High Republic has a greater need of recognisable characters than other Star Wars novels, I think they all worked in the context of the plot and served the overall narrative extremely well.

The most prominent characters of The Fallen Star are the Jedi protagonists of Light of the Jedi and The Rising Storm.  These Jedi go through some big moments in The Fallen Star, especially as they face disaster and failure on a scale they have rarely seen before.  Gray works in some very interesting changes in the various Jedi’s characterisation because of the unseen monsters let loose on the station who disrupt the Jedi’s connection to the Force, which messes with their heads.  As a result, for most of the book the Jedi are scared, uncertain and irritable, which is a fun and clever change of pace that I felt added to the high-stakes disaster narrative extremely well.  The most prominent of these characters include Stellan Gios, Bell Zettifar, Elzar Mann, who have had some excellent character arcs in the previous novels, and it was great to see them again.

The first of these is Elzar Mann, who has been a standout figure due to his battles with his emotions, his romantic feelings towards fellow Jedi Avar Kriss, and his inadvertent connection to the Dark Side of the Force.  Following this dark moment, Mann has gone into a deep meditation retreat with a unique spiritual guide, who is teaching him to have a different perspective on life.  As a result, when Mann returns to Starlight Beacon just before the first attack, he has mostly cut himself off from the Force.  While this impacts his ability and mentality as a Jedi, his lack of a Force connection ensures that he is one of the only Jedi not incapacitated by the monsters roaming the station, which forces him take on more responsibility during the crisis.  I liked seeing this side of Mann, and it was great to watch him attempt to step up and protect his more responsible friends.  Unfortunately, Mann also experiences some big losses and failures in this novel which really strike him hard.  The final few chapters of The Fallen Star have some major moments for this character, and there was some brilliant development occurring here.  Gray did an incredible job expanding on one of the best and most complex High Republic protagonists here, and I loved Mann’s story in this book.

I also deeply enjoyed the story arc that surrounded apprentice Bell Zettifar.  Bell has gone through a lot in the last two books, especially as his master was killed before him in The Rising Storm.  This has led to some excellent and dark moments for Bell, and Gray does a wonderful job continuing them here as Bell struggles for most of this book, dealing with intense doubt and a sense of failure that gets enhanced by the influence of the strange creatures stalking the station.  I enjoyed seeing Bell slowly regain his confidence as he finds himself in the middle of another crisis and it led to some great and heartfelt moments, even as Bell suffered even more personal tragedies.

I must also highlight the continued story of Stellan Gios, the Jedi Master and rising star of the Order who was such a fantastic figure in The Rising Storm.  Stellan starts this book off as the new Marshal of Starlight Beacon, but he is still impacted by the doubts and trauma of the last Nihil attack at the Republic Fair.  Thanks to this and the influence of the Nihil’s monsters, Stellan shows a very different side to his character in The Fallen Star, being more petty, angry, and dispirited.  This is such a substantial change to what we have previously seen out of Stellan that it really hammers home just how dangerous the Nihil monsters are.  Watching Stellan battle with his emotions is pretty intense, and it proved to be exceptional to see him slowly overcome everything that is happening to him.  Gray writes an amazing couple of moments for Stellan in this book, and you end up with an impressive appreciation of this character by the end of this awesome book.

Aside from these main three figures, The Fallen Star also features an interesting array of supporting Jedi characters.  This includes the friendliest and fluffiest Jedi of all-time, the Wookie Burryaga, who everyone loves due to his kind nature and innate connection to the Force.  Burryaga forms a moving friendship with Bell, and he is easily one of the best supporting characters in the entire novel.  I also liked the reappearance of the Jedi Wayseeker, Orla Jareni, a semi-rogue Jedi who offers her own insights into the Force.  I will say I was surprised that there was barely any Ava Kriss in this novel.  Kriss, who is frequently touted as the main protagonist of the High Republic, has barely appeared in any of the novels since The Light of the Jedi, being more of a feature in the comics.  I feel that she leaves a noticeable absence in the novel, especially as the other character seem to reference how awesome she is in every second sentence.  Still, I think it worked without her, although I hope they use her more in the future.

Aside from the Jedi characters, Gray also makes exceptional use of an interesting collection of other characters trapped aboard the station who offer a great alternate viewpoint to the various Jedi.  What is interesting is that most of these characters are creations of Gray’s who first appeared in her last High Republic book, Into the Dark.  This includes the crew of the Vessel, a unique and unusual ship that transports Mann and Orla Jareni to Starlight Beacon and then gets trapped there.  The Vessel is crewed by a very entertaining trio of characters who balance each other out nicely.  This includes owner Affie Hollow, who plays straight woman to her unusual crew, and is a great central adventurer and emotional base for much of the book.  However, Affie is very much overshadowed by the rest of the crew, including captain Leox Gyasi, who is essentially a space hippy.  Leox is a wildly entertaining figure, with his Zen mindset, pacifistic tendencies, unique way of talking, and outrageous sense of humour, and you will quickly fall in love with him as the book progresses, especially in the few scenes where he gets serious.

The most solid member of the Vessel’s crew is Geode, a Vintian who ends up being the heart and soul of not only the Vessel but all of Gray’s High Republic novels.  Geode is essentially a sentient rock who never talks, rarely moves, and for most of his first appearance in Into the Dark, you were half convinced was some sort of elaborate prank and was really just a rock.  However, Geode ends up being a remarkable figure, capable of great feats of ingenuity and courage, while also being a social genius and a massive flirt.  I cannot emphasise how hilarious it is to see all the outrageous things that the other characters attribute to this silent, giant rock, especially as he just sits there for the entire book.  However, the other characters can apparently all see the “facial” expressions he gives off, and he is apparently quite an emotional and thoughtful character, who ends up being the solution to several problems.  Honestly, having a motionless rock as a major supporting character should not work, but it really does in The Fallen Star, and I loved every second that was spent on him.  I enjoyed seeing all these characters return, and I hope that Gray brings them back in the future, although I do worry the Geode joke might eventually becomes too overused.

Former Nihil members Nan and Chancey Yarrow perfectly rounded out the main cast aboard Starlight Beacon.  Both have had some interesting appearances in the young adult books, and it was great to see them here.  Nan is another character created by Gray and is a young and zealous Nihil member, while Chancey is a brilliant scientist working for the Nihil while also promoting her own agenda.  After leaving the Nihil and starting their own partnership, Nan and Chancey get captured by the Jedi and are being questioned about Starlight Beacon when events kick off.  Freed by the Nihil infiltrators, they spend most of the book on the fence about where their loyalties lie as they try to find their own way to escape.  This results in a fantastic and compelling alternate viewpoint to the book, and I loved seeing these two morally grey characters interact with the more selfless protagonists.  Gray comes up with a great dynamic between Nan and Chancey, which is semi mother-daughter in nature, and there are some interesting moments as Nan struggles to overcome her loyalty to the Nihil.  Their storyline comes to a very interesting and powerful end, and I will be deeply intrigued to see what happens to them next.

I want to make a final mention about the antagonists of The Fallen Star, especially as there is a rather unusual dynamic with this book.  This because, in many ways, the main villain of the story isn’t the Nihil, but is instead time, despair, impossible choices, panic, and human nature.  To a degree, these basic, uncontrollable elements end up causing more damage, and the impossible battle against them results in much of the book’s most dramatic and powerful moments.  There are a few proper villains in this book, such as series antagonist Marchion Ro.  Despite only being in it for a short while, Marchion cuts a distinctive and menacing figure in The Fallen Star, especially as he instigates the next stage of his master plan.  There are some interesting developments around Marchion here, and although they are probably saving any major revelations for his upcoming comic limited series, I felt that he continues to shine as the main villain of The High Republic.  The rest of the Nihil aren’t shown as much in this book, although I did enjoy the examination of the fear and hatred associated with them, especially after all the pain and suffering they caused.  I was very intrigued by the mysterious Nihil controlled monsters that infest Starlight Beacon and mess with the Jedi.  Despite the fact you never see them, they are incredibly intimidating, effortlessly defeating the Jedi and sending them on some dangerous head-trips.  I cannot wait to find out more about them in the future, especially as they are bound to explore their history more, and it should lead to interesting discoveries.  Overall, The Fallen Star had an exceptional group of characters and their intense, compelling and entertaining story arcs really elevated this around exciting novel.

I will come as very little surprise to anyone familiar with this blog that I chose to check out The Fallen Star audiobook.  I have so much love for Star Wars audiobooks, and this ended up being a very good example of how fantastic this format could be as it combines impressive narration with clever sound effect and epic music.  With a run time of 13 and a half hours, this is a somewhat shorter Star Wars audiobook.  I had a wonderful time getting through the story in this format, and I found that the compelling narrative became even more intense when read to me.  This is particularly true in such a trauma and action laden book like The Fallen Star, with the awesome medium of the audiobook helping to enhance the danger and despair of the situation.  The use of sound effects and music was once again superb, and I loved how hearing the distinctive sound of blasters, lightsabers and other pieces of Star Wars technology, helped to bring me into the story and enhance the events being described.  I also cannot overemphasise how awesome it is to hear the incredible and iconic Star Wars music during this plot as well.  Whenever the music is played, especially during some of the more dramatic or action-packed sequences, it really enhances the impact of the moment, drawing the listener in and ensuring that they are perfectly entrapped by the events occurring.

You can’t talk about this audiobook without mentioning the epic voice work of the narrator Marc Thompson.  At this point in his career, Thompson is essentially Star Wars royalty, as he has narrated so many amazing Star Wars audiobooks over the years.  He is easily one of my favourite audiobook narrators and I loved his work on previous audiobooks like Thrawn, Chaos Rising, Greater Good, Lesser Evil, Scoundrels, Dark Disciple and more.  He once again does a great job on The Fallen Star, bringing all the characters to life and moving the story along at a swift pace.  I loved the consistency in voices from all the previous High Republic books he narrated, and he also did a great job voicing characters from other books he hasn’t worked on.  All the characters have very distinctive and fitting voices, which included some very distinctive accents, which helped to highlight the characters and what they did.  I also loved the sheer emotional range that Thompson was able to fit into these great characters, ensuring that all the intense emotions were on full display.  It was pretty intense hearing all the character’s despair, anger and grief as everything they knew and loved was burned around them, and it makes for some incredible sequences.  This was easily the best way to enjoy this cool Star Wars novel, and I would strongly recommend The Fallen Star audiobook to anyone interested in checking this book out.

Overall, Star Wars: The Fallen Star by Claudia Gray is an excellent read that I would strongly recommend.  Featuring a clever, action packed, and emotionally rich, character driven story, The Fallen Star brilliantly continues the outstanding High Republic series, and you will love the dark places this story goes. I deeply enjoyed this cool book and I cannot wait to see what happens in this brilliant sub-series next.  Long live the High Republic!

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The Twice-Dead King: Reign by Nate Crowley

The Twice-Dead King - Reign Cover

Publisher: Black Library (Audiobook – 15 January 2022)

Series: The Twice-Dead King – Book Two

Length: 12 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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The fate of Oltyx and his necron dynasty is revealed in Reign, the epic and impressive second entry in The Twice-Dead King series of Warhammer 40,000 novels by Nate Crowley.

Last year I was lucky enough to listen to the fantastic and compelling Warhammer 40,000 novel, The Twice-Dead King: Ruin, which followed an exiled necron prince, Oltyx, one of the heirs to the Ithakas Dynasty.  After defending a barren rock in the far reaches of space for centuries, the immortal, metal-coated Oltyx soon encounters a grave threat of an invading alien fleet and is forced to break his exile and head back to his dynasty’s capital planet.  However, he soon discovers that his father, the king, and his court have been infected by a terrible madness and he must find a way to claim power and unite the remnants of his people before it is too late.  I had an outstanding time with Ruin and I was extremely excited when the planned second half of the series, Reign, came out a couple of weeks ago.

Reign takes place directly after the events of Ruin and sees Oltyx, now king of the Ithakas necrons, attempting to find a way to preserve his people after his capital planet was destroyed by the massed forces of the human Imperium.  With the remnants of his people crammed aboard his fleet, Oltyx searches for a safe planet to claim as their new home.  However, the forces of the Imperium are relentless in their mission to destroy all Xenos, and Oltyx’s fleet soon finds itself under pursuit from their massive crusade fleet.  At the same time, Oltyx is forced to deal with the vicious politics of the necron court, with the bickering and scheming nobles hoping to gain power at his expense.

However, the further the necrons run, the more apparent it becomes that the humans will never leave them alone.  Spurred on by his most loyal advisors, Oltyx embarks on a risky plan to find an ancient planet, said to be ruled over by a deadly king and his hordes.  Making use of long-lost technology, Oltyx and his people undertake a deadly trip towards their goal.  However, a far greater threat soon emerges in the very heart of his ship.  The flayer curse that has long infected his people and which drove Oltyx’s father mad has returned, and soon thousands are infected.  Forced to take drastic actions to save his people, Oltyx soon learns the full weight of responsibility and loneliness that all kings must bear.  But this king has a dark secret that will threaten the entire Ithakas Dynasty.  Can Oltyx control the dark urges that reside deep within his soul or will a new twice-dead king rise to reign over the Ithakas necrons?

Reign is an epic and exciting sequel to the first The Twice-Dead King novel, and I had a brilliant time getting through this compelling and fantastic novel.  This book has an excellent story that dives deep into the Warhammer 40,000 lore to explore one of the more mysterious races in the canon while focusing on a conflicted and damaged protagonist.

This latest The Twice-Dead King book had an intense and impressive narrative that I found myself incredibly drawn to.  Reign directly follows on from Ruin and continues several great storylines and character arcs established in the first book.  The book opens with the necrons on the run after the destruction of their crown world by the Imperium, and the recently crowned Oltyx desperately trying to produce a solution while also being assailed by doubts and regrets of his new position.  It really does not take long for the action to kick off, with the Imperium continuing their chase while Oltyx is assailed from within his own ship by treachery, dissention and doubt.  What follows is an intense chase storyline as the necron fleet tries to outrun their pursuers as Oltyx leads them to potential sanctuaries.  This eventually finds the necron travelling through a featureless void for the last half of the book, where they encounter greater internal problems as the terrifying flayer curse rears its head throughout the ships.  This results in some incredibly scary and powerful scenes that dives deeps into the protagonists’ insecurities and fears as he starts a brutal reign over his people.  All this leads up to epic conclusion, which not only features a brilliant fight scene between necrons and Space Marines, but then takes the protagonist on a deep journey to the heart of his enemies and himself.  There are some clever and powerful moments throughout the entire book, and I loved how several inclusions or continued throwaway lines really paid off.  I enjoyed how this book ended and Crowley leaves the narrative open for a follow-up, as there are a few questions left unanswered that I would really like to find out about.

Crowley has a great writing style that I felt really enhanced the intriguing and captivating Warhammer story contained within Reign.  The book’s narrative is well paced, with the plot jumping perfectly between great action sequences, touching character moments and freaky near-horror spots.  The author really lays in the detail during these scenes and the reader is swiftly drawn into the elaborate world of the necron, from the outrageous characters to the massive ships and artifacts.  This level of detail really brought the powerful narrative to life, and I was impressed with how epic and cool it made the various action sequences appear.  I particularly loved one elaborate fight sequence that saw the protagonist and his guards face off against the very best of the Angels Encarmine, including a full Death Company and a Chaplain.  This led to a destructive and intriguing duel, featuring some interesting similarities and a great clash of martial styles.  Reign is primarily a book for the dedicated Warhammer fan, especially as it focuses on an obscure race from deep within the lore.  You also really need to read the preceding book, Ruin, first, as all the key storylines follow through from there.  Some readers could probably get away with only reading the second book, especially as Crowley provide some detailed refreshing context and explanation, but I would strongly suggest going from the start to get the full experience of this fun and addictive read.

I deeply enjoyed how much Warhammer 40,000 lore that Reign features, especially as it dives into the heart of one of the most interesting factions, the necrons.  The necrons, ancient aliens with an ancient Egyptian motif who were made immortal by being encased in metal, are a fascinating race who are somewhat underutilised in Warhammer extended fiction.  However, throughout The Twice-Dead King novels, Crowley has done a wonderful job of examining everything important about the necrons and he soon expands your view of this mysterious and long-dead race, turning them into a very captivating and personable group.  Crowley really dives into the lore of the necrons, focusing on everything, such as their history, their emotions, technology, philosophies, physiology, strengths and their weaknesses.  There is a great focus on the many mental conditions impacting them thanks to their transition from flesh to metal, including the flayer curse which drives them insane and forces them to cut off the skin of their opponents and attempt to eat their flesh, despite their inability to consume anything.  The author brings each of these conditions to life, especially in Reign, and watching the various necron characters attempt to overcome the curses coming for them and impacting their friends is deeply fascinating and powerful.

I really enjoyed the intense sense of tragedy and decline that Crowley installs in the various necron characters, and you swiftly start rooting for them, despite the universe usually portraying humans as protagonists.  There are some major necron moments in this novel, and I loved the range of interesting characters, desolate settings and powerful technology that Crowley cleverly features.  You also must love seeing the rest of the universe through the necron’s ancient and somewhat arrogant eyes, as it makes for some amusing insights.  It was particularly fun to see their opinions about the human fleet coming after them, including the Space Marines of the Angels Encarmine, and their constant disbelief at their crudity and apparent success is a fun part of the book.  The Angels Encarmine are actually an interesting mirror to the necrons, as the Space Marines have also attempted to become better by enhancing their weak initial flesh.  The Angels Encarmine, a successor chapter of the Blood Angels, also share a similar bloodlust, insanity and desire for killing that the necron flayed ones have, and their appearance during the Black Rage is very similar to necrons suffering from flayers curse.  I deeply enjoyed this excellent and captivating examination of this part of the Warhammer 40,000 canon and Crowley has a brilliant understanding of this complex universe.

I also really enjoyed seeing the continued journey of the main character and sole point-of-view character, Oltyx, who is now the king of his dynasty.  Oltyx is a great, damaged character who went through substantial growth in the last novel as he attempted to become a worthy prince and regain his honour, only to discover that his father, the king, had gone insane with the flayer curse, which forced Oltyx to kill him.  Reeling from this and the death of his brother by the humans, Oltyx takes control as the new king and instantly finds himself overcome with responsibility as external and internal threats threaten to overwhelm him.  It is extremely captivating to watch Oltyx attempt to deal with the various dangers and concerns of a king, especially as he is wracked with guilt over his many mistakes and riven with indecision over the best course from his people.  Thanks to his own internal suffering, insidious visions from the past and his own brush with the flayer curse, Oltyx makes some terrible decisions throughout Reign, and his slow descent towards tyranny and insanity is brilliantly portrayed.  The subsequent and intriguing evolution of his character is set up extremely well, and it results in some major changes for Oltyx.  I really hope that Crowley will continue the story of Oltyx in the future as there is still a lot of development and story to follow there.

Like most Warhammer novels I have checked out, I chose to enjoy Reign in its audiobook format, which ended up being a great decision.  Having the complex and detail laden story read to me really helped to cement all the key detail of Reign in my head, and it really helped to paint an incredible picture of the various settings, events and battles.  It also was a pretty quick way to enjoy this great book, as, with a runtime of around 12 hours, most fans can power through Reign in no time at all.  I must highlight the impressive narration from Richard Reed, who also lent his voice to the first book in the series.  Reed has a brilliant voice that does an excellent job bringing all the ancient, proud and inhuman necron characters to life.  I loved the magnificent and powerful tones he gave to the main character and point of view character Oltyx, and the entire rest of the cast are given extremely cool and fitting voices that highlight their distinctive and mechanised personalities.  Reed ensures that the various mental diseases and age-related degradations that the necron characters are suffering really comes through in his voicing of them, and the occasional stutter or lengthy pause between words helps to highlight just how decrepit some of the ancient necrons is an excellent touch.  This was a brilliant and addictive way to enjoy this second The Twice-Dead King novel, and I would strongly recommend Reign’s audiobook to all Warhammer fans.

Nate Crowley continues to shine as a brilliant and talented author of Warhammer fiction, as his latest book, The Twice-Dead King: Reign, was such an awesome read.  Continuing the great narrative set up in Ruin, Reign was an amazing sequel that continued to dive down into the troubled mind of its cursed, necron protagonist.  I loved the amazing and captivating story that followed, especially as it showed the necron in all their bloody glory and revealed just how complex they can be.  A must read for all fans of Warhammer 40,000 fiction; Reign is an outstanding book that I just could not get enough of.

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