The Eye of the Bedlam Bride by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 2 July 2023)

Series: Dungeon Crawler Carl – Book Six

Length: 26 hours and 46 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series continues in epic fashion with the ultra-impactful and deeply addictive sixth entry in the series, The Eye of the Bedlam Bride, an exceptional novel designed to strike hard at the reader’s emotional heartstrings.

As you might have guessed from my recent flurry of reviews for this series, I am seriously in love with the Dungeon Crawler Carl books.  An impressive and surprisingly deep LitRPG series, the Dungeon Crawler Carl novels follow a collection of compelling characters as traverse a deadly fantasy dungeon created from the ruins of all of Earth’s buildings by aliens for intergalactic viewing content.  Set around a damaged protagonist and his excitable and now sentient cat, these books are deeply addictive, and once you start the series you really can’t stop.  Indeed, I literally just chain-read the entire series, with awesome books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, The Gate of the Feral Gods and The Butcher’s Masquerade all proving to be outstanding reads.  I loved these previous books so much, that I instantly started listening to the sixth book in the series, The Eye of the Bedlam Bride, the first chance I got, and boy was I in for an incredible time with it.

After barely surviving the Butcher’s Masquerade and then witnessing the surprising end to the seventh floor, Carl and Princess Donut are exhausted and traumatised by recent losses.  However, they have no time for rest as they find themselves thrust into the dangerous eighth floor of the dungeon.  One of the most ambitious levels so far, the eighth floor is based on a map of Earth’s final days, filled with intangible ghosts of the humans who wandered the world mere weeks before the planet’s death.

However, this is not a perfect replica of Earth; instead these locations have been seeded with monsters and mythological figures based on twisted accounts of Earth legends, with each creature tied to the geographic area their folklore originated.  To complete this level, the crawlers are tasked with finding and capturing six of these monsters and turning them into cards, which can then be summoned to fight alongside their new owners.  Each team will need to find and convert as many powerful creatures as possible to create the best decks, especially as they will be forced to face off against mobs and other crawlers with their own cards.

Unexpectedly starting in Cuba, Carl and Donut navigate an unfamiliar location as they try to learn the new mechanics of the game.  Determined to get to the next floor, Carl and Donut endeavour to find the best monsters they can.  However, the stronger the monster, the less controllable the card, and Carl and Donut will soon have their hands full managing a strange array of summonable creatures, including the legendary demon Shi Maria, who has far more independence than they would like.  Can Carl and Donut survive this new floor of the dungeon, or will they finally be crushed by their dark secrets, troubled pasts and Carl’s slowly eroding sanity, especially once he looks into the eye of Shi Maria, the Bedlam Bride?

Just when you thought this series couldn’t get even better, Matt Dinniman amps up the intensity and complexity of his plot and characters a whole additional notch, with one of the more moving and powerful entries in the entire series.  The Eye of the Bedlam Bride was an absolute masterpiece that featured the author’s trademark LitRPG chaos, while really showcasing his impressive writing ability.  One of the best books in an already incredible series, The Eye of the Bedlam Bride was so damn good, and it gets a very easy five-star rating from me.

Dinniman pulled together another brilliant narrative for his sixth Dungeon Crawler Carl novel, as They Eye of the Bedlam Bride perfectly continued the long-running series storylines while also presenting its own unique adventure.  Thrusting the protagonists into a complex new level, Dinniman quickly showcases all the floor’s new elements, including a fun card-based combat mechanism that fits into the existing dungeon battle system surprisingly well.  While the pacing is initially a tad slower to ensure the readers fully appreciate all the necessary lore and gameplay details of this book’s plot, Dinniman quickly works to show that The Eye of the Bedlam Bride isn’t a filler novel between the pivotal fifth and seventh books.  This becomes especially clear during a major sequence that requires Carl and Donut to make a deadly choice while surrounded by several vengeful gods.  Dinniman also makes sure that a major secret from the previous book is brought into the light early, complicating protagonist relationships and presenting them with dark choices.  Dinniman swiftly follows this up with some very awesome sequences, such as Carl and Donut coming face-to-face with their most problematic card, demonic carnage in a night club, and problems from the wider universe caused by Carl’s ambitious and rebellious plots.

While all these early elements are great, The Eye of the Bedlam Bride hits its storytelling height about halfway through, as Dinniman amps up the emotional stakes of the narrative.  Forced to compete in a gruelling series of battles that test the unique fight mechanics of the floor, the protagonists find nothing but heartbreak as they near the end of the second phase of the level, including a truly horrifying and deeply personal big boss.  All this follows a series of impactful personal revelations for Carl, that hit his already fragile mental state hard and finally provides full context for character background elements that have been hinted at throughout the series.  This central part of the story was so damn heartbreaking, and you really must appreciate how Dinniman can make you laugh before loading up substantial sorrow and regret and producing some beautifully crushing sequences.  While these scenes are emotionally charged, I appreciated how Dinniman often tempered them with more heartwarming moments that show the connections the protagonists have built up during the series, and the author does some amazing character work in the second half of this book.

Everything perfectly leads up to the incredible final third of The Eye of the Bedlam Bride, as Dinniman raises the stakes as only he can.  With the protagonists forced to compete in a brutal third and final phase of the floor, events soon break down into pure chaos with undead hordes, demonic possessions, crazed gods and various rival crawlers all coming into play.  Dinniman keeps the story moving so fast in this last part of the book, as the protagonists dive into key battle after key battle.  I actually ended up listening to the last several hours in one day as I just had to see what happened next.  Following one of the most tragic scenes in the series, which nearly broke me, Carl and Donut race to save as many people as they can from the AI’s inventive endgame, leading to an all-out battle royal in the middle of Cuba.  I loved how so many story elements from the entire book came into play for the conclusion after some clever set up earlier in the plot, resulting in some very epic moments.  The ending was a brilliant mixture of humour, intense action, extra lore, and some particularly dark moments for the protagonists, which came together beautifully and ended the novel on a real high.  Throw in some last-minute reveals that really amp up the excitement for the next book, and this was pretty much a perfect narrative that is guaranteed to keep you hooked all the way the bloody end.

I honestly feel that The Eye of the Bedlam Bride was one of the best-written entries in the entire Dungeon Crawler Carl series, and frankly I am still not over every single amazing moment of this book.  Dinniman achieves so much in this impressive novel by simultaneously changing the rules of his own game while also providing the deepest examination of his complex protagonists yet.  At the same time, he makes a novel that most authors would have turned into a filler entry into one of the series’ most impactful books.  I was really impressed by how the author chose to further amp up his various storylines and character arcs in this book, and Dinniman perfectly carries on the craziness of The Butcher’s Masquerade while building up the oncoming calamity of the seventh book and the long-awaited Faction Wars.  Naturally, this means that The Eye of the Bedlam Bride is best enjoyed by those who have read all the previous Dungeon Crawler Carl books first.  Still, for those who are determined to dive in here, Dinniman provides enough context and flashbacks to ensure you can easily follow what’s happening, and there is even a fun summary at the beginning.

This sixth novel in the series brings back all the impressive humour, intense action, and great LitRPG elements that made the previous Dungeon Crawler Carl books so damn good, while also bringing in some impressive new features, primarily a fun new battle element.  I must admit that I wasn’t too sure that the card system of this level, which on paper sounded like a crazy combination of Pokémon and Yu-Gi-Oh!, was going to work.  However, I should never have doubted Dinniman as it fitted in amongst the usual chaos and over-the-top scenes perfectly.  Dinniman does an excellent job introducing and then exploring this system throughout The Eye of the Bedlam Bride it proved fun to see the characters adapt to the new rules.  There is some great progression in how these cards impact battles, and each fight with them gets increasingly hectic.  I really enjoyed how big and crazy battles with these cards could get, especially towards the end, and you won’t see protagonists facing off in card duels with gods and demons anywhere else.

There are some additional excellent elements to The Eye of the Bedlam Bride that also enhanced the epic story in some interesting ways.  This includes a haunting new setting of the book, the ghost-filled replica of the pre-dungeon Earth, which really amplifies the feeling of despair and loss that many of the characters feel.  Dinniman continues to also feature a compelling array of LitRPG elements in this novel, and you really find yourself getting drawn into the minutiae of stat updates, item benefits, spell effects, and so much more, as the author cleverly works it into the narrative.  A lot of why these RPG features are so fun is due the chaotic humour that infests every single page of this hilarious book.  The book’s comedic elements are so effortlessly funny and feature a great mixture of sudden outrageous moments with realistic reactions, the insertion of the book’s reality television elements into life-and-death struggles, often inappropriate jokes from the massive and fun supporting cast, and an array of reference focused commentary on all matters of the dungeon.  While some of the comedic moments get a little out of hand: “I need a baby seal”, they all work beautifully in the context of the book’s clever plot, and I laughed myself silly so many times during this book, including at how the day was saved thanks to, let’s say, “crab meat”.  I’m also as appalled as a certain velociraptor that some of the funniest, if weirdest, moments of the book occurred in Chapter 69.  However, what makes The Eye of the Bedlam Bride particularly good is the way in which these comedic elements are well matched by darker, tragic moments, which allows for quite on overall powerful read, especially when it comes to the characters.

Dinniman went above and beyond when it came to the character development in this book, with a particular focus on series protagonist Carl.  After several books laden with hints about his past, we finally get Carl’s full backstory, which really goes to show just how damaged he is.  Dinniman does an outstanding job showcasing this background in several powerful scenes in The Eye of the Bedlam Bride, and I really appreciate how it built on the subtle foreshadowing from the previous novels.  This existing trauma was further enhanced in this book, as Carl also finds out multiple new revelations about his family, including several that had been kept from him (which simultaneously shows just how bad a girlfriend Bea really was).  Throw in his anger and guilt from being one of the few survivors of Earth, and the trauma from all carnage he has witnessed in the dungeon, and Carl really isn’t in the best headspace for this book, and that’s even before the titular Bedlam Bride gets hold of his mind.  As such, there is a lot of dark moments for Carl to unpackage throughout this novel, and Dinniman perfectly captures his protagonist’s continued struggle to remain in control.  This deeper dive into Carl’s psyche produced some of the best scenes Dinniman has so far written in the series, and I really appreciated how these darker moments were well matched by the revelation that Carl now has a true family with Donut and his new friends.  These relationships kept him relatively sane in this book, and allowed him to remain the resilient, if explosively inclined, straight man of the book.  Dinniman also works to showcase how despite his issues and reputation, Carl has become a bit of a legendary figure for his fellow crawlers, and the big sequence at the end where he is able to convince them to follow one of his craziest plans, was just amazing.

While most of this book’s focus is on Carl and his history, the rest of the characters in The Eye of the Bedlam Bride also get their moments to shine, and you continue to appreciate just how awesome the ended cast of this series is.  This includes the other main protagonist, Princess Donut, Carl’s now sentient cat who provides much of the humour in the story thanks to her over-dramatic reactions, silliness, and feline superiority complex.  While Donut is the comedic relief of the main duo, she still has a lot of serious moments in The Eye of the Bedlam Bride, especially while serving as the emotional anchor the spiralling Carl.  Donut is also dealing with her own grief and sadness, especially after the tragedies of the previous novel, and there are some heartbreaking moments where you see her trying to push that down.  Despite her issues and immaturity, Donut role in the plot, especially as she controls the cards during most of the battles, and you get to see her tactical genius in full display.  There are some super sweet moments with Donut in this novel, and I really love how well Dinniman continues to feature the bond between her and Carl as the true heart of this series.

In addition to Carl and Donut, The Eye of the Bedlam Bride also features multiple other key members of the Dungeon Crawler Carl cast, and it is very impressive how much you care for so many of these figures.  This includes Katia, who, despite leaving the team in the previous novel, still has a major impact on the plot.  Dinniman perfectly revisits some key revelations from the end of the previous novel, that adds additional complexities to her relationship with Carl and Donut.  The protagonist’s mentor, Mordecai, also has a key role in this book, especially as you finally get the full context for his tragic past.  This background adds some additional drama to the main story, especially when Carl and Katia find themselves caught in the same feud between forces outside the dungeon that he did.  There is also a certain sweetness to Mordecai’s story in this novel, especially when you find out he’s caring for several NPC children, in ways very contrary to his usual gruff disposition.  Dinniman also perfectly brings back the various members of Carl’s guild, who form a surrogate family with each other, and whose appearance in one scene was one of the most heartwarming moments in the plot.

Other characters of note in The Eye of the Bedlam Bride include the possessed sex doll head, Samantha, whose insane declarations, unhinged actions, unsettling abilities and crazy general demeanour make her one of the funniest characters in the series.  There is also an array of over-the-top monsters and creatures that the protagonists encounter and turn into cards.  These include Uzi Jesus, a kung-fu seal, hilarious caricatures of Carl and Donut, and a crab who must overcome his ‘performance issues’ to save the day, just to name a hilarious few.  These comedic monsters were well contrasted by Shi Maria, the titular Bedlam Bride, whose dark actions amp up the intensity of this book in some powerful ways.  I also must mention a couple of recurring crawlers from previous novels who reappear in dramatic fashion in the final third of the novel, allowing for some of the book’s best moments.  One of these character ends up having one of the series’ saddest moments, and I frankly am still not over how brutally raw and tragic that whole sequence was.

While all these above characters are amazing in their own ways, my favourite character in this series remains the dungeon’s System AI.  Despite never physically appearing, the AI has a major impact on the plot, and you are constantly bombarded by its unique humour in the various descriptions and summaries it provides to Carl and the reader, often full of weird and hilarious references.  So many serious or threatening moments are turned into comedic gold by the AI’s inappropriate commentary, and anytime it provides input to the plot, you are guaranteed to laugh.  While the AI has been fun the entire series, it gets even more unhinged in this novel as it gains full sentience and takes full control of the.  Determined to continue the crawl on its own dramatic terms, the AI starts making things even weirder for the characters, throwing in its own twists and changes.  Dinniman does a wonderful job showcasing just how insane the AI is at times, including with some very worrying inclusions in its usually informative descriptions.  There are also some hilarious scenes where the AI interacts directly with the characters, including one brilliant moment when he responds to Carl’s feedback on its descriptions in a particularly petty way.  All this, and more, allows the AI to really standout in this book, and it is a testament to how good Dinniman is as an author, that a disembodied voice is one of the best characters in a series loaded with exceptional and extremely complex figures.

As with all the previous Dungeon Crawler Carl novels, I ended up listening to The Eye of the Bedlam Bride on audiobook, which is honestly the only way to enjoy the author’s fantastic and chaotic narrative.  Coming in at nearly 27 hours in length, The Eye of the Bedlam Bride was one of the longest audiobooks in the series, but you frankly don’t mind as every second you spend listening to a Dungeon Crawler Carl audiobook is so much fun.  I honestly powered through The Eye of the Bedlam Bride in no time at all, especially the concluding several hours, and I still love how audiobook format brings out all the book’s humour, tragedy and excitement.  A lot of this is down to the series’ awesome narration, which in the case of The Eye of the Bedlam Bride, includes an extended voice cast.  While there are a few voice actors for this particular audiobook, Jeff Hays remained the principal narrator, voicing nearly all the characters and the plot descriptions.  Hays is an incredible narrator, and I loved the sheer range of epic voices he brings to bear throughout the audiobook, all of which fit their associated character perfectly, with associated accents and clever tonal changes.  This includes an excellent reuse of voices for previously featured characters, while the various crazy new cast members featured in this book were also extremely cool.  My favourites for The Eye of the Bedlam Bride remain Princess Donut, who gets autotune in this audiobook to help with her singing (the sound effects for this were brilliant), and the AI running the dungeon, as Hays matches the unhinged energy of the cracked computer and conveys this insanity to the listener with amazing enthusiasm.

In addition to Jeff Hays, The Eye of the Bedlam Bride also features three other actors who voice small roles in the larger audiobook to great effect.  The most notable of these is actor Patrick Warburton, who was an awesome addition to the experience.  Initially voicing the flashback voice of Carl’s father in several heavy scenes, Warburton did an outstanding job of breathing life into a harsh figure we’d only had glimpses of in the previous books, and his appearances here had some real menace to them.  Warburton also gets to have some fun when he plays a secondary character later in the audiobook with some brilliant levels of enthusiasm.  Narrator Travis Baldree was also hilarious with his appearance in The Eye of the Bedlam Bride, voicing a giant crab who becomes one of the protagonist’s cards.  Featuring a comedic accent and some very over-the-top lines, Baldree was just amazing, and I loved the interactions he had with Hays and Warburton’s characters.  Finally, Soundbooth Theater regular Annie Ellicott returns to voice an entertaining character in a concluding skit, which was very amusing on a variety of levels.  I really loved how well these outstanding extra voice actors were fitted alongside Hays’s impressive main narration, and it allowed for a great overall listen.  Throw in the excellent sound effects of the series, some of which alter Hays’s voice in clever ways, or places a voice role into the background of a scene for some interesting ambience, and this was an exceptional audiobook that I loved so damn much.  There is honestly nothing better than a Dungeon Crawler Carl audiobook, and I must once again recommend this format with all my heart.

With a particularly impressive and powerful plot, The Eye of the Bedlam Bride was one of the best books in the already incredible Dungeon Crawler Carl series, and author Matt Dinniman outdid himself when it came to diving into his damaged protagonists.  A highly inventive and captivating novel that I just couldn’t stop listening to, The Eye of the Bedlam Bride was Dinniman at his very best and you are guaranteed to have an exceptional time with this novel, and you will, like me, instantly dive into the next novel of the series, This Inevitable Ruin, just to see what happens next.

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The Butcher’s Masquerade by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 28 February 2022)

Series: Dungeon Crawler Carl – Book Five

Length: 23 hours and 33 minutes

My Rating: 5 out of 5 stars

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The epic adventures of Carl and Princess Donut continue in the incredible fifth book of the Dungeon Crawler Carl series, The Butcher’s Masquerade, which takes the reader on an intense thrill ride loaded with fantastic comedy, crazy action and some incredibly powerful moments.

After doing little else but talk about the series for the last few weeks, I think it’s obvious that I am now a massive fan of Matt Dinniman’s Dungeon Crawler Carl series, a major LitRPG sensation that I have recently become obsessed with.  Featuring amazing books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook and The Gate of the Feral Gods, the Dungeon Crawler Carl series has been nothing but amazing since the very first page.  These books follow reluctant adventurer Carl, his now sentient cat Princess Donut and an eclectic mix of humans and NPCs (and some goats) fighting for survival in a dungeon built under the surface of Earth by entertainment-obsessed aliens.  I have been deeply impressed with the impressive narrative contained within these previous books, so much so that I have listened to all these books in a row without break, often spending hours at a time getting through key parts of the plot.  This fifth book in the series promised to be a major entry with some key plotlines, and Dinniman did not disappoint, presenting a deep and captivating book I couldn’t turn away from.

After surviving the horrors of the previous floor and striking a blow against the wealthy Faction Wars contenders waiting for the human crawlers below, Carl, Princess Donut and their allies have arrived at the infamous sixth floor of the dungeon, better known as the Hunting Grounds.  A lush, jungle level, filled with powerful mobs, intricate quests, and conquerable towns, there are many opportunities for the crawlers to level up on this floor, but also many dangers, including those who would make the remnants of humanity their prey. 

As part of the traditional chaos of the Hunting Grounds, off-world tourists are given their first chance to enter the dungeon to participate in the carnage.  Known on this floor as hunters, these aliens seek to make money by hunting crawlers and stealing their gear.  These hunters have long made the sixth floor the most lethal level for crawlers, whose best strategy is to run and hide from the deadly aliens.  However, this season is going to be very different, especially as Carl has no intention of being hunted.

Determined to punish everyone who has profited from his planet’s destruction, Carl takes the fight directly to the hunters, and his explosive actions soon inspire the rest of the human crawlers.  However, his very public rebellions have placed a massive target on his head, and soon the deadliest hunters in the game, including the legendary crawler killer Vrah, are on his trail.  At the same time, Carl and Donut must contend with far more dangerous human opponents, a horde of rampaging dinosaurs, the vicious whims of the AI running the dungeon, and an elite NPC whose tragic backstory they find themselves dragged into.  But the greatest threat to everyone in the Hunting Grounds lies at the end-of-floor celebration, a party where all the top crawlers will be forced to attend amongst their deadliest enemies.  Everything will be decided at The Butcher’s Masquerade, and no one will emerge unscathed.

Well goddamn, Dinniman, you really know how to throw a party.  Just when I thought this series couldn’t get even better, Dinniman presents The Butcher’s Masquerade, which throws the reader right into the carnage and barely gives you a chance to catch your breath.  Filled with epic moments, brilliant storytelling, insane humour and some of the most complex characters you are likely to find in LitRPG fiction, The Butcher’s Masquerade was an incredible and utterly addictive read that I could not turn away from.  I’m honestly still reeling from the ending of this novel, and there is no way I can give The Butcher’s Masquerade anything but a five-star rating.

I loved, loved, loved the narrative of The Butcher’s Masquerade, as Dinniman hits all the right notes to keep the reader engaged and diving even deeper into his series.  Starting off right after the chaotic events of The Gate of Feral Gods, Carl hits all manner of trouble early on, especially as his actions put a massive target on his head for every hunter.  Dinniman shows you just what kind of book The Butcher’s Masquerade is going to be early on, as Carl immediately teleports himself and Donut into the middle of the hunter base to start his own explosive campaign of resistance.  The story only gets more exciting and compelling from there, with an engaging Elite NPC storyline, various dinosaur themed quests and so much impressive action.  This action is well balanced by scenes showcasing the chaotic changes occurring out in the wider universe, as well as a particularly moving sequence where Carl and Donut are forced to deal with manipulative events with huge emotional implications.

While there are some amazing moments in this first part of the book, the events that really cemented The Butcher’s Masquerade as one of the best entries in the series occur around the middle, as Dinniman brings both fun action and deep tragedy in equal measure.  The first of these sees Carl whisked away to Crawler Con, an over-the-top convention filled with entertaining enemies, right at the moment that he and Donut find themselves under attack in the dungeon.  Knowing that he is going to be teleported back into a massive ambush, Carl spends his time at the convention trying to plan, including crowdsourcing tactics at a panel featuring an opponent’s mother.  The resulting carnage as Carl uses a fun combination of a gonorrhoea-causing arrow, necromancy, friendly fire and explosives (naturally) to defeat his enemies, all to the backdrop of ‘The Ballroom Blitz’, was so damn awesome and fun.  The fact that Dinniman immediately follows this up with one of the most heart-wrenching moments in the entire series goes to show just how talented an author Dinniman is, especially as it also works to set up an outstanding new supporting character as a complex recuring figure.

All this perfectly leads up to the big final third of the book, which starts with some major raised stakes and every ongoing storyline heading towards the titular Butcher’s Masquerade, an event where every major survivor of the floor is trapped in the same room, and the person who starts the inevitable fight is instantly killed.  The tension heading into this event is very impressive, as you wait to see who makes the first move and how the carnage will unfold, especially as the protagonist’s plan to survive has a lot of holes in it.  The contrast between Carl’s despair and the more light-hearted and frankly hilarious antics of Princess Donut (there may be a moonwalking dinosaur, just go with it) is very impressive, and you honestly don’t know what is going to happen next.  The eventual reveal of the big plan is pretty damn amazing, and the resulting over-the-top confrontation is pure Dinniman, who once again manages to exceed the craziness from the previous books with hunters, bosses, and gods.  There is some haunting tragedy thrown in amongst the carnage that really highlights just how dire the entire crawl is for the protagonists, while also concluding some powerful storylines.  However, even after this carnage and its terrible aftermath, Dinniman isn’t done with the readers, whiplashing them with some brilliant and well-telegraphed moments that change everything about the progression of the Dungeon Crawler Carl books.  So many major plot points for the series going forward have their origin in the final sequences of the book, and it will leave you wanting more as soon as possible.

Dinniman really brought all the carnage he could in The Butcher’s Masquerade, and I was really impressed with how this elaborate story unfolded for the readers.  Once again requiring knowledge of the previous novels to fully enjoy (seriously, start the Dungeon Crawler Carl books from the beginning), The Butcher’s Masquerade adds a lot of cool elements to the series, which Dinniman expertly introduces and then utilises in his massive, ongoing story.  Featuring all the cool action, adventure and over-the-top moments you’ve come to expect from the Dungeon Crawler Carl books, Dinniman really amps up the carnage in this fifth novel, while also increasing the drama and powerful character moments.  I honestly found myself sitting at the edge of my seat during some of The Butcher’s Masquerade’s big scenes, as I honestly didn’t know where the story was going to go at times.  The major show-stealing sequences were especially great, and I really appreciate how elaborate some of these scenes were, loaded with multiple moving parts and elements cleverly set up either earlier in the book or even in previous novels.  However, Dinniman ensures that all the scenes in this novel were really entertaining and there honestly are no slow or wasteful moments at all during this awesome novel.

As with the rest of the series, The Butcher’s Masquerade is loaded with a lot of elaborate RPG elements, which are worked into the story extremely well.  While the natural progression of the series and the need to include new things each book means that some original spells and abilities don’t get shown as much, while other RPG elements are somewhat overused, for the most part I feel that Dinniman ensures all the best elements are shown to the reader, and this is one of the easiest LitRPG series to enjoy.  A lot of this enjoyment is down to the outrageous humour loaded into every scene, which allows readers to absorb and even become obsessed with the progression of stats and quests, as well as the gaining of achievements and new abilities and equipment, especially as the series really doesn’t take itself as seriously as other LitRPG books.  While this humour might not be for everyone, I really loved how fun and over-the-top things got at times, and there are so many layers to the novel’s comedic charm.  This includes a combination of overreactions to crazy events, deadpan reactions to other humorous characters, and a ton of fun references, including some particularly subtle ones that are cleverly seeded throughout and may take multiple rereads to appreciate (for example, I only just got the hilarious U2 references loaded into the names of the rock cretin NPCs).  While this humour is very amazing on its own, its true strength lies in the way that Dinniman perfectly balances it with the more serious and darker elements of the narrative, providing some reprieves for the horror of the story, or even helping to emphasise the darkness surrounding the characters as they face death and despair again and again.  I really love the complex balance of themes that Dinniman manages to weave around his elaborate and often silly story, and it makes for quite an impressive read that will appeal to large audience of readers.

I’ve mentioned multiple times in previous Dungeon Crawler Carl reviews that Dinniman is extremely amazing when it comes to writing complex characters to set his stories around.  You really get drawn into the various moving character arcs in this series, many of which progress across multiple books, and it is awesome to see how these figures develop and evolve in response to the dark events of the dungeon.  The Butcher’s Masquerade is an impressive example of this, especially as Dinniman really amps up the drama surrounding several key characters, each of whom have their moment to shine in some outstanding ways.

Naturally, most of the book’s focus revolves around the series’ titular protagonist, Carl, the troubled and intense central protagonist, through whose eyes we see most of the narrative unfold.  Carl really shines in The Butcher’s Masquerade, with his anarchist persona on full display.  Determined to bring his own form of explosive justice to the various aliens profiting from the destruction of Earth and the murderous crawl, Carl eagerly faces off against the hunters who have come into the dungeon, antagonising them as only he can.  Dinniman pulls together some amazing sequences around Carl in this book, especially when it comes to facing off against the hunters in deadly situations, and I loved the methodical and often extreme ways he reacts to pressure, as well as he hilarious performance during Crawler Con.  While he is still mostly seen as the reasonable, if explosively inclined, straight man of the team, Dinniman starts to show a darker edge to Carl in this novel.  Thanks to the continued pressure of the dungeon, the various emotional revelations, his desire for revenge and his own troubled past, as well as a certain magic ring, Carl takes on a more sinister persona at times in this book, especially with the cold way he deals with his opponents.  He also finds himself struggling with all the trauma that comes his way in this new book, much of which is showcased through the appearance of “the river”, a part of his mind that is always moving and brings back his anger and memories of all the evils he has experienced.  The continued torrent of the river begins to warp Carl at times, and this is the book when he starts to become a little bit scary.  As such, there is a lot of emotional depth to Carl in this book, and Dinniman did a great job expanding on his darker personality, while still including all the elements that made him such a beloved protagonist of the previous novels.

While Carl is a brilliant main character, he is usually overshadowed in all the best ways by his sentient cat companion, Princess Donut.  A brilliantly sassy, over-emotional and deeply hilarious diva who still maintains many catlike personality traits, Donut is the perfect foil for Carl, especially when it comes to being in the spotlight, and her overly positive manner in most situations really endears her to the audience, even when she needlessly overreacts.  Dinniman has some real fun with Donut in The Butcher’s Masquerade, as the cat takes on a temporary bard class which requires her to sing to cast spells, much to everyone’s displeasure, and there are so many moments when you get to laugh at her antics.  However, much like Carl, Donut goes through some real emotional turmoil in this novel, not only getting the chance to confront her original owner Beatrice (although Carl was always her true human), but she also deals with some deep trauma as the book continues.  The author loads up some highly emotional scenes between Carl and Donut, especially in the aftermath of the climatic finale, and you grow to appreciate their complicated bond even more throughout this book, even when your heart breaks at some of the trials they must endure.  However, Donut continues to move through the dungeon in her usual over-enthusiastic manner, and it was very fun to see her finally get to perform on the big stage at the end of the titular Butcher’s Masquerade.  The pet talent show with Mongo was one of the funniest moments in the book, while her subsequent singing performance helped to highlight just how far she’d come, and the emotional impact she has on the rest of the cast.  I honestly love everything about Princess Donut, and this was probably one of her strongest appearances in the series.

While most of the story focusses on Carl and Donut, Dinniman at this point in the series has created a truly impressive collection of supporting characters, all of whom have some very compelling storylines around.  The most prominent of them is probably Katia, who has spent the last two books in the main party.  Katia steps away a little from the main character’s plot in The Butcher’s Masquerade, leading her own group of crawlers in a separate storyline to the protagonists.  While it was a shame to have her featured a little less, especially after her impressive appearances in The Dungeon Anarchist’s Cookbook and The Gate of Feral Gods, it fit her character development nicely and showed how much her confidence had grown.  It also allowed for a bigger focus on some of the other extended members of the Guild group that Carl and Donut have become part of, and I think the book benefited from a bigger cast.  Dinniman did go quite dark with Katia at times in The Butcher’s Masquerade, especially in the book’s epilogue, where so many secrets that the author had cleverly been hiding under the character’s surface, finally come to light, especially the final shocking revelation.

The rest of the returning cast was also very impressive.  Mordecai continues to excel as the cranky and practical mentor figure, even if he has been turned into a cute and cuddly little creature this book, much to the team’s amusement.  The trapped and insane god Samantha was hilarious as the book’s mother-threatening comic relief, and there are some truly amusing scenes with her in this book, especially when Carl starts using her as a mobile weapon platform.  The returning former slackers, Louis and Firas, continue to shine in this novel as the team’s pilots, and it was nice to see how much they evolved since their original appearance, while readers also got to spend more time with long-running characters Elle, Imani and Chris.  The Butcher’s Masquerade also features the return of the dangerous Elite NPC, Tsarina Signet, whose dramatized storyline drags the protagonists into all manner of trouble.  Dinniman made perfect use of Signet and her NPC cohorts in this novel, and I was really impressed by the full-circle and sad nature of her narrative.

In addition to these returning characters, The Butcher’s Masquerade featured significant appearances from several notorious crawlers who had only been shown existing outside the protagonist’s adventures.  This includes the lethal child crawler, Lucia Mar, who lives up to her crazy reputation, the Crocodilian crawler Florin with his strong Australian accent, the calm shepherd turned vampires Miriam Dom, and the now sentient goat Prepotente.  Of these Prepotente was probably the most impactful new character, especially as his story takes him from being a comedic figure, to a particularly dangerous and grieving ally.  His heartbreaking appearance halfway through the book was extremely well-written, while his big act of defiance at the end of The Butcher’s Masquerade changes everything.  However, out of all these characters, my favourite remains the AI controlling the game, who has really started to crack and is testing its limits in some very concerning ways.  The various over-the-top descriptions, announcements and rulings made by the AI add so much humour to the story, especially as they are getting more-and-more unhinged and random.  Throw in the AI’s dangerous independent decisions, which have dire effects for everyone in the dungeon, and you really come away eager to see how crazy things are going to get with this disembodied figure next.  I really cannot emphasise just how impressive this massive cast is, and Dinniman perfectly uses all his complex character to enhance his already outstanding narrative.

I doubt anyone is surprised at this point that I chose to listen to The Butcher’s Masquerade on audiobook, which is just the best way to enjoy this incredible novel.  Due to the increased action and adventure that Dinniman loads into each new novel in the series, The Butcher’s Masquerade is the longest audiobook in the series yet, coming in at a respectable 23 and a half hours.  While this is a long audiobook, I honestly flew through it, thanks to how addictive and cool the crazy events within were, as well as the once again exceptional narration of Jeff Hays.  Hays is frankly perfect for the complex and hilarious Dungeon Crawler Carl series, and his amazing range of voices and excellent takes on the many over-the-top characters, has ensured that every second of this series was a joy to listen to on audiobook.  The Butcher’s Masquerade is one of the best examples of this, as Hays brings every awesome element of it to life with apparent ease, as well as some excellent use of minor sound effects and cool vocal enhancements.

Each character within The Butcher’s Masquerade has a very fitting voice to it, which includes a return of all the fantastic tones from the previous audiobooks, as well as several additional cool voices for some of the newer characters.  You really get the perfect sense of these characters from Hays narration, and every aspect of their personalities comes through with his voice.  Some of the best voices include those for Carl, whose increased anger is becoming more apparent, Mordecai, whose most recent transformation requires a new hilarious voice, and the System AI, whose over-the-top exclamations are just hilarious when read out.  I also must highlight Hay’s voice work for Donut in this audiobook, especially as he gets all her outrageous mannerisms, over-reactions and the rest of her personality perfectly.  Hays also rises to the challenge of Donut taking on a bard class in this book and singing, badly, which made me laugh so damn hard.  Highlights include an exceptional talent show performance, as well as the cat’s unique take on ‘Wonderwall’ in the Soundbooth Theater promotional material at the end of the audiobook (renamed as ‘Wondercrawl’), both of which Hays gamely voices, and clearly has fun with.  I honestly could go on for ages about every outstanding voice Hays uses in The Butcher’s Masquerade but let’s save time and say they are all exceptional, and that this entire audiobook is just pure awesomeness.  I cannot recommend this format enough, and you will have a brilliant time enjoying The Butcher’s Masquerade in this format.

If the above extensive review didn’t give it away, I loved The Butcher’s Masquerade, and it is probably the best entry in the Dungeon Crawler Carl series at that point.  Matt Dinniman produced a truly incredible entry in his brilliant series with The Butcher’s Masquerade, and I still cannot get over just how compelling, exciting and emotionally charged this fifth entry in the series was.  I honestly cannot think of a better compliment than to point out that I was still absolutely addicted to this series when I finished The Butcher’s Masquerade, and I instantly jumped to the next book in the series, The Eye of the Bedlam Bride, and devoured it in a similar quick manner, before jumping even further into the series.  If you’re not enjoying the Dungeon Crawler Carl series, you are missing out, especially with this exceptional fifth novel.

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The Dungeon Anarchist’s Cookbook by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 19 March 2021)

Series: Dungeon Crawler Carl – Book Three

Length: 16 hours and 54 minutes

My Rating: 5 out of 5 stars

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Matt Dinniman’s elaborate tale of carnage and comedy continues with the third entry in the Dungeon Crawler Carl series, The Dungeon Anarchist’s Cookbook, another exceptional and highly addictive novel that I could not get enough of.

Those familiar with this blog will know that I recently discovered the sheer insanity that is Matt Dinniman’s epic Dungeon Crawler Carl books.  An outstanding LitRPG series that sees Earth demolished by aliens and turned into a massive, multi-layered fantasy dungeon that the surviving humans need to fight through and descend, all in the name of reality television, the Dungeon Crawler Carl novels are an incredible collection of books with some amazing depth to them as they follow two of the more explosive dungeon crawlers, the gruff Carl and his now sentient cat, Princess Donut.  I powered through the first two books in the series, Dungeon Crawler Carl and Carl’s Doomsday Scenario, in no time at all, and both were epic five-star books.  Due to how incredible these first two books were, I just had to continue the series, and I instantly started listening to the third book, The Dungeon Anarchist’s Cookbook, as soon as I finished off Carl’s Doomsday Scenario, and boy was it something special.

After the cataclysmic end to the third floor of the dungeon, Carl, Princess Donut, their dinosaur pet Mongo, and new party member Katia have arrived on the fourth floor.  This new floor opens all manner of changes for the crawlers, with sponsorship programs, advanced living quarters, new crafting areas and a leaderboard, all needing to be considered by Carl and his companions.  At the same time, the difficulty of the game is ramping up, and this new level is far more complicated than anything they have faced before.

Known as the Iron Tangle, the fourth floor of the dungeon is a mass of interwinding subway tunnels and stations built from the world’s pillaged railway systems.  Tied together in an elaborate knot, thousands of different lines populate this level, filled with random subway and train cars loaded with monsters.  To survive and find the stairs to the next floor, the crawlers need to work out the elaborate puzzle of the Iron Tangle, including which areas are safe, where the monsters are coming from, and what trains can be used to get to important destinations.  However, the dungeon’s creators have populated this floor with all manner of nasty surprises, surprises designed to swallow all the crawlers they can find.

Faced with a seemingly impossible puzzle before them, Carl, Donut and Katia will need to work with all the crawlers on the floor if they want to decipher the mystery of the Iron Tangle.  Only by coming together can the remnants of humanity survive the horrors before them and find a way to continue descending to the bottom of the dungeon.  But can Carl trust his fellow crawlers, especially now that he has a bounty on his head and a potential traitor in his own party? 

Wow, wow, wow!  I honestly didn’t believe that the series could get even better than the awesome first book, but Dinniman once again proves me wrong by producing a particularly elaborate third entry that I once again fell in love with.  Featuring a clever and memorable new scenario, The Dungeon Anarchist’s Cookbook was an exceptional continuation of the series, bringing back all Dinniman’s great characters, complex RPG elements and insane humour, and producing a particularly special story with it. This is another incredible Dungeon Crawler Carl book that gets a well-deserved five-star rating from me.

Like the previous entry in the series, the plot of The Dungeon Anarchist’s Cookbook covers the protagonists’ attempts to journey through a single level of the dungeon, in this case the massive fourth floor, which is made up of an elaborate tangle of monster-filled subway tunnels.  Thanks to The Dungeon Anarchist’s Cookbook having a longer length than the previous novels and not requiring any substantial introduction material, Dinniman is able to spend a substantial amount of time fleshing out the exploration of this level, and the primary focus of the plot focuses on the characters trying to find the various tricks of the Iron Tangle.  While the narrative of The Dungeon Anarchist’s Cookbook is a little slower paced than the previous entries in the series, you soon get engrossed in this complex adventure narrative, especially as there is the usual fun humour, cool character dynamics and the inevitable explosive solutions to all the problems the characters encounter.  Dinniman also spends time expanding on some of the background character plots and wider universe narrative threads that give greater context to the events of the dungeon.  While these parts aren’t as prevalent as in the original novel, you still get some interesting continuation of the wider conspiracies and issues surrounding the crawl and the whole series, which come into play in some compelling ways.

While the first half of the book is very awesome and has some great moments, it is the second part of The Dungeon Anarchist’s Cookbook that really ensures that readers will come away from this novel particularly happy.  Starting with a fantastic and particularly bloody rescue sequence when Carl and his associates attempt to save a bunch of trapped fellow crawlers and initiate a group stand against the horrors of the Iron Tangle, the plan swiftly breaks down in some particularly memorable ways, with the entire dynamic of the dungeon changing in a single moment.  Other great scenes, including a confrontation between Carl and one of his main enemies in the dungeon, also add to the general drama of the novel, and I love how these complex moments, as well as the entire plot of the second half of the book, perfectly flows from the great build up Dinniman featured in the first half of The Dungeon Anarchist’s Cookbook, as well as a multitude of other great plotlines the author has been building up throughout the series.

This impressive narrative eventually leads up to the big and massively destructive conclusion of the book, which was a perfect end to such a captivating novel.  Dinniman cleverly builds up the tension in the lead-up to this finale, and you know that the other shoe is about to drop in a big way.  When it does, Dinniman does not disappoint, forcing the protagonist into some elaborate life and death scenarios, including one particularly epic showdown.  I really loved how all these intense and action-packed sequences came together, and you are constantly on your edge of your seat as you wait to see what happens next.  The protagonist’s various creative plans and failed solutions in the face of these over-the-top scenarios really add to the outrageous entertainment value of the book, and I cannot emphasise enough what an awesome conclusion The Dungeon Anarchist’s Cookbook had.  The author also cleverly sets up the events for the next book, with several hints at key moments to come, and you are left eagerly waiting for even more of the series, especially after seeing how crazy and intense things got in this novel.

Dinniman did another outstanding job writing this third Dungeon Crawler Carl book, and I really appreciated how he brought the same energy and level of excitement to The Dungeon Anarchist’s Cookbook.  The reader is once again treated to an amazing amount of complex action, intriguing LitRPG elements, captivating character growth, and the author’s outstanding humour, which equates to a particularly gripping and intense read.  I liked that The Dungeon Anarchist’s Cookbook had a much more effective pace than the second novel, and the entire journey through the floor was very well set out and quite captivating.  While the labyrinthine nature of the Iron Tangle is a little hard to follow at times, I think this worked well in the context of the story, as it helped to underscore the confusing puzzle that the protagonists had to solve, and you really have to appreciate the sheer inventiveness that the author threw into this distinctive fourth floor.

As with the second novel, I felt that people interested in trying out this series really shouldn’t start with The Dungeon Anarchist’s Cookbook, and instead they need to read the preceding novels first.  While this third novel does have a bit more internal recapping, as the protagonist thinks back to key events, Dinniman does drop the reader into the story immediately after the closing moments of Carl’s Doomsday Scenario, which will confuse most new readers.  The author again builds on the cool LitRPG elements of the previous novels, adding in even more classic gaming features that the protagonists, and through them the readers, need to keep in mind as the book progresses.  All these features have an effective introduction so that anyone can understand their impact, no matter their experience with RPGs, and Dinniman works them into the wider plot extremely well.  As always, a lot of the dryer LitRPG elements of the book are made a lot more entertaining thanks to the over-the-top explanations, clever jokes, and the general insane manner in which the protagonists utilise them, and those reader’s with less interest in stats, abilities or equipment, will still have fun with the scenes focussed on them, especially as they feature some of the book’s funniest lines.  The rest of the novel also features a great comedic tone, and I laughed so many times throughout The Dungeon Anarchist’s Cookbook, especially as Dinniman keeps upping the ante with the plot and forcing the protagonist into even more ridiculous scenarios.

This great humour is well balanced by the often more serious character moments that Dinniman does a wonderful job inserting into the story.  Most of these revolve around the perspective character, Carl, who serves as the voice of the entire story.  A sarcastic, gruff and scarred figure, Carl serves as an excellent everyman protagonist for the series, and you soon get very attached to him, especially as he attempts to be the dungeon’s hero and save everyone he can.  The author builds up some really moving storylines around Carl in this third book, and I loved seeing his continued growth as the team’s unofficial leader, as his accurate insights and tactical ideas really move the plot along.  There are some very dramatic moments loaded in as Carl encounters the various dark sides of the dungeon, and I loved the big anti-authoritarian aspect to the character that Dinniman is expanding upon, especially as he witnesses more and more of the dungeon’s cruelty.  The inclusion of the titular Dungeon Anarchist’s Cookbook, a secret in-game book that gives him hints and ideas to survive in the dungeon, was a fun twist, and I loved how it gave him even more explosive ideas, while allowing the author to explore his rebellious side even more.  Despite being a mostly serious figure, there is still a lot of humour around Carl, mainly from him being the straight man in a very ridiculous place, and you have to love his very reasonable reactions to some of the weird things he witnesses.  Dinniman also continues the very funny trend of having Carl gain a well-deserved reputation of being one the craziest crawlers in the dungeon, mainly due to his tendency of solving all his problems with explosives, and there is a lot of entertainment in seeing Carl’s various plans go further off the rails than intended.

In comparison to Carl, sentient cat Princess Donut is the fun face of the team, and it’s impossible not to love her various antics and over-the-top attitudes.  Her many entertaining quirks, including her obsession with fame, hilarious insights into humans, her long-running grudge against all Cocker Spaniels, her relentless use of all-caps in chat mode, and her general cat-like personality all add a lot of amusement to the novel, and you have to love the odd-couple relationship that forms with Carl.  So many of The Dungeon Anarchist’s Cookbook’s funniest sequences result from Donut’s antics and Carl’s subsequent reactions, and this novel would not be as entertaining without her.  Despite mostly being a comedic figure, Donut does get some serious interactions with the other characters, which help to showcase her character growth and protective nature.  Her occasional vulnerable and honest discussions with Carl really highlight their bond, and she has one of the best moments in the entire book when she overreacts after a friend is hurt.  I really cannot emphasise enough what a great character Donut is, and I really love that Dinniman decided to make this hilarious sentient cat one of his main protagonists.

I also must mention the newest member of the protagonist’s party, Katia, a shy woman who has taken on a shapeshifting race that allows her to act as an effective tank.  I must admit I wasn’t too certain about Katia as a character at the start of The Dungeon Anarchist’s Cookbook, due to her understated personality and somewhat random introduction and inclusion to the team in the second half of the previous novel.  However, Dinniman steadily builds up her complex personality as the book continues, and thanks to the continued support of her new party, as well as Carl’s various attempts to hack her race features, she becomes quite an effective crawler, gaining a lot more confidence.  Her unique abilities and likeable personality nicely compliment the already existing team of Carl and Donut, and they end up becoming a well-balanced trio thanks to her inclusion.  The author also sets up an intriguing storyline around Katia’s conflicting loyalties between her previous party and the current group of Carl and Donut, which come into play perfectly during one of the novel’s big moments.  Katia ends up becoming quite an awesome part of the book thanks to these scenes, and I loved the excellent new dynamic she brings to the series.

Aside from these main three characters, The Dungeon Anarchist’s Cookbook features a really impressive supporting cast, especially as Dinniman brings back a lot of awesome characters from the previous two novels.  This includes Donut’s pet, Mongo, a giant velociraptor who was once again a fun addition to the plot.  While Mongo does get used a little less in the book thanks to the compact train cars of the setting, he made an impact when he did appear (especially to a certain gnoll) it is very entertaining to see Donut finally able to ride him.  The group’s manager, Mordecai, was once again perfect as the reluctant and exasperated mentor figure, who plays off the personalities of the main protagonists perfectly.  One excellent scene in the book ended up limiting Mordecai’s role in The Dungeon Anarchist’s Cookbook, which serves as an effective handicap for the protagonists, while also hinting at Mordecai’s traumatic past, and I look forward to the author expanding on that in the future.

This lack of Mordecai also allows for the author to feature a lot of additional characters, which fits the giant group teamwork focus of the plot, and it was fun to see some of Carl and Donut’s acquaintances from the previous two books return here, especially as several have changed in some very entertaining ways.  I need to highlight the return of antagonist Frank Q, whose big scene with Carl was one of the most powerful moments of the novel, especially as Frank seemingly gets his revenge.  Other previously mentioned antagonists, including some introduced outside the dungeon, are brought back here, often in a big way, and their interactions with Carl are always quite destructive.  Dinniman also focuses on an array of NPC characters in The Dungeon Anarchist’s Cookbook, and the dark plight of these poor figures helps to showcase both the protagonist’s empathy and the twisted nature of the entire dungeon process.  Finally, I again need to mention the hilarious AI who runs the dungeon, as the disembodied figure is easily the most hilarious character in the series thanks to his unhinged descriptions, brilliant references, and the twisted way he manipulates the crawlers to get the funniest result for the audience.  I love how Dinniman showed how the AI is starting to crack a little, especially when it begins rebelling against the corporation running the game (how dare they appeal the AI’s decisions), and I laughed so hard at so many things the AI said.  All these characters, and more, were very entertaining to follow, and I love the many rich character arcs and moments that the author cleverly inserted into the novel’s plot.

I have been having an absolute blast with the Dungeon Crawler Carl audiobooks, and I didn’t even hesitate in choosing to also listen to The Dungeon Anarchist’s Cookbook on this format.  Unsurprisingly, this was another exceptional listen as the audiobook version of The Dungeon Anarchist’s Cookbook really helped to highlight all the best aspects of the book, including the great action, amazing characters and brilliant, over-the-top humour.  Coming in at nearly 17 hours, this was the longest Dungeon Crawler Carl audiobooks yet (they only get even longer from here), although I still managed to power through it in very quick order.  A large reason this audiobook was so good was because the very talented Jeff Hays once again impressed as narrator.  Thanks to his zany voices Hays makes this audiobook truly come alive, and I love how perfectly he inhabits all the crazy and complex characters featured within this book.  There is an outstanding array of accents, parody voices, and over-the-top tones from Hays in this audiobook, and all the voices were a lot of fun, especially for some of the big or exaggerated monsters.  I again need to highlight his excellent voices for Carl and Princess Donut, and it’s just amazing how he can embody both very divergent characters.  I also loved the voice he used for the system AI, especially as Hays brings out all the disembodied figure’s sass, anger and sadistic comedy with his reading of the announcements, especially when the AI gets freaky or mad.  This Dungeon Crawler Carl audiobook also features the voice of Youtube personality The Critical Drinker, who voices a minor character in a well-done, if unnecessary, inclusion.  I felt this entire audiobook came together pretty damn perfectly, including the very funny ad for Soundbooth Theater thrown in at the end, and I honestly don’t think I would enjoy this series nearly as much if it weren’t for these fantastic audiobook productions.  I plan to listen to all future Dungeon Crawler Carl novels on audiobook, and I know I am going to have so much damn fun doing so.

With yet another explosive story, loaded with great characters, clever RPG inclusions and the author’s outstanding humour, The Dungeon Anarchist’s Cookbook was extremely epic, and I could not get enough of it.  The best book in the Dungeon Crawler Carl series so far, The Dungeon Anarchist’s Cookbook was ultra-impressive, and Matt Dinniman did an exceptional job bringing everything together.  I enjoyed this novel so much that I once again decided to start reading the next book in the series the moment I finished this one and then continued after that.  As such, I am currently in the middle of the fifth book in the series, The Butcher’s Masquerade, after loving the fourth book, Gate of the Feral Gods, and both are incredibly awesome and so much fun.

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Carl’s Doomsday Scenario by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 6 January 2020)

Series: Dungeon Crawler Carl – Book Two

Length: 11 hours and 28 minutes

My Rating: 5 out of 5 stars

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After falling in love with Dungeon Crawler Carl, the first book in the epic Dungeon Crawler Carl series, I have decided to continue diving into this incredible series of adventure, friendship and adversity, with the second novel in the deeply impressive LitRPG series Carl’s Doomsday ScenarioDungeon Crawler Carl was so damn fun, and I chose to start reading this awesome sequel the very moment I finished the first book in the series.

The dungeon crawl to determine the fate of planet Earth has begun, and it is already the highest rated show in the entire galaxy.  However, the games have only just began, as the human crawlers who survived the training levels of the game now must contend with the horrors of the dungeon’s third level. 

The unlikely team of the pants-bereft hero Carl, his now sentient cat, Princess Donut, and Donut’s pet dinosaur, Mongo, have already survived great adversity in their initial forays through the dungeon, but now the game is starting to get even more chaotic.  Starting off the level with the ability to chooses new races and specialised classes, Carl and Donut have some serious upgrades to face the full horrors of the dungeon, and they are going to need it.

This new level of the dungeon, known as the Over City, is the sprawling ruin of a once vast city, laid low by a devastating calamity.  Many creatures still haunt the now destroyed streets, including the horrifying remains of a once popular circus, while in the seemingly safe town they use as a base, murdered prostitutes rain from the sky as part of a malevolent scheme.  However, while Carl and Donut face all manner of monsters and mayhem tackling these horrors and the quests that lay behind them, the greater danger may lay outside of the dungeon, as old and new enemies from the alien races descending on Earth are determined to make Carl’s journey as difficult as possible.  Can these two unlikely companions and their pet dinosaur survive the carnage to come, or is their doomed crawl through the dungeon about to come to an end?

Well damn, now that was a really impressive follow-up to the first book in the Dungeon Crawler Carl series.  Carl’s Doomsday Scenario was an outstanding novel from Dinniman that ups the craziness and ensures that you are still absolutely hooked on its brilliant storytelling, intriguing LitRPG elements and awesome humour.  I frankly couldn’t stop listening to Carl’s Doomsday Scenario, and I have to give it another five-star rating for how much fun I had with it.

Dinniman came up with another great story for Carl’s Doomsday Scenario that continues right after the events of the first book in the series.  One of the shorter novels in the series, Carl’s Doomsday Scenario avoids any recap material and instead jumps right into the plot, which covers the entire time the protagonists spend on the third level of the game.  Cleverly bringing in some cool new elements at the start, the protagonists are soon grinding through this new level.  The plot mostly focused around two of the quests that the protagonists choose to participate in, one involving a cursed circus, and the other involving a sinister plot of sacrifice and murder in one of the floor’s main towns.  Dinniman plays through both major plot elements in a similar manner to quests from a particularly deranged RPG game, and you soon get invested in both the scenarios, and the protagonist’s unusual or explosive ways of dealing with the situation.  Both major quest lines involved carnage, exploration, a dash of mystery, and an array of intriguing new characters, and allow for the protagonists to keep getting stronger and more experienced.

These quest-focused sequences are well balanced by an array of events that tie them into the larger series story of the protagonists playing the dungeon game.  The protagonists become involved in several events outside the dungeon which helps introduce long-term antagonists and hints about some of the future obstacles to come.  You also get some interesting updates about some of the recurring characters introduced in the first book, many of whom are clearly going to have a bigger impact on the story in the future.  All these elements blend well into one cohesive and exciting plot, and I loved how well Dinniman balanced the various unique story elements and kept making the overall narrative of the series even more elaborate.  These plots all come together for Carl’s Doomsday Scenario’s big finale, which was as hilariously epic as possible.  Dinniman really ramped up the tension for this final part of the book, and you are constantly on the edge of your seat as you wait to see who survives and how.  An epic story that perfectly continued the overarching Dungeon Crawler Carl narrative, while also providing some very memorable moments that allows Carl’s Doomsday Scenario to stand on its own.

I loved how Carl’s Doomsday Scenario came together, although I must point out that you really need to read Dungeon Crawler Carl first.  The plot of Carl’s Doomsday Scenario directly continues from the events of Dungeon Crawler Carl, and you could honestly combine the two to get one long novel without any issues at all.  Indeed, this story does feel a little like a bridging novel between the introductory first novel and the heavily plot laden third book, although it still works well to tell its own fun story.  While the point-of-view protagonist does recap some events in his head as the story unfolds, new readers trying to start at this second book would likely get lost in some of the plot details.  As such, this is definitely a book for those who plan to read the series from start to finish, and those that are will find that Carl’s Doomsday Scenario features all the very best elements from the initial novel, including a ton of great action, some unique LitRPG elements, and the continued side-splitting humour that made Dungeon Crawler Carl so much fun to get through.

Dinniman makes excellent continued use of the first-person perspective to paint a compelling picture of the protagonists’ journey in this second book, and you really get drawn into Carl and Princess Donut’s adventures as a result.  Thanks to the fact that they are experiencing all these scenarios for the first time, readers with all manner of LitRPG or RPG experience can easily enjoy this novel, and the author does an amazing job combining the more elaborate RPG elements into the larger exciting narrative.  There are a ton of great new elements added in for this book, with things like class and species decisions, quests, elite NPCs, towns and more, adds some additional complexity to the plot which helps to make the story even more interest.  These extensive LitRPG features are perfectly enhanced by the author’s comedic writing, and there are so many great jokes thrust into the story.  This humour is well supported by the book’s overall outrageous nature, and all the over-the-top scenarios the protagonists encounter can be exceptionally funny at times.  Thanks to how well Dinniman writes and combines these elements together, I was so invested in every part of the book, and it was fantastic to see the entire narrative unfold and watch the protagonists evolve with the game.

As with Dungeon Crawler Carl, the emotional heart of Carl’s Doomsday Scenario lies in the partnership between Carl and Princess Donut, and it was fascinating to follow these two unlikely heroes through the dungeon.  Carl continues to be the gruff and over-exasperated central character through whose eyes we see the story unfold.  A tired figure still reeling from the death of his planet, Carl continues to grimly stay alive for Donut’s sake, while also becoming more enraged at the full evils of the dungeon and the corrupt alien corporations controlling it.  I really enjoyed the practical and often quite clever way he addresses the dungeon’s many challenges, and Dinniman does a good job showcasing his evolution as a player, even though he still mainly resorts to explosives and crazy plans.  Indeed, Carl starts to develop a somewhat well-deserved reputation as a reckless figure, which is quite entertaining.

While Carl is the stoic centre of the plot, Princess Donut is the comedic heart of the Dungeon Crawler Carl series, and you just have to love her entertaining persona.  Despite being sentient, Princess Donut is still very much a cat in nature and bearing, and it is hilarious to see her exaggerated personality clash with the more subdued nature of Carl.  Her ability to get them into all manner of trouble with her fun-loving ways and lack of caution adds some great entertainment to the plot (Goddammit Donut!), while her love of attention and popularity perfectly plays into the reality television nature of the dungeon game they are in.  Donut is an outstanding personality foil to Carl, and this allows for some very entertaining moments as a duo.  However, while on the outside she is still the same silly and haughty cat you came to love in the first book, Dinniman has started to showcase Donut’s hidden depths, and there are some great moments when you come to realise that the cat is growing up and become more mature.  A lot of this lies in the heartwarming relationship between Carl and Donut as the two continue to become a true team.  I love some of the scenes when Carl and Donut are vulnerable with each other, especially when they are close to death, and you realise just how close they’ve become and how much they mean to each other.  This connection provides some amazing moments throughout Carl’s Doomsday Scenario, and you continue to become extremely invested in these two’s adventures.

Aside from Carl and Donut, there is an array of additional awesome characters featured in Carl’s Doomsday Scenario, including a combination of figures from the previous novel and some new great characters.  This includes Donut’s pet velociraptor, Mongo, who continues to grow into an even more dangerous killing machine.  Despite some continued teething troubles about Mogo’s inability to control himself, Mogo grows into a key member of the team, and that intense scene where he defends Donut from harm cements him as a wonderfully beloved pet.  The team’s NPC tutorial guide, Mordecai, gets an extended appearance in Carl’s Doomsday Scenario, becoming Donut’s reluctant manager, and I loved the fun mentor role he adds to the cast, becoming the team’s voice of reason, which is often ignored by the protagonists.  Dinniman also adds in an interesting third member of the party later in the book, who gets an effective introduction, even if they don’t play a major role in the plot this time around.  Throw in an array of determined fellow crawlers, aliens who often have beef with Carl, and some complex mobs and NPCs whose unique stories the protagonists get dragged into, and the cast of Carl’s Doomsday Scenario was so damn epic and really enhanced the overall story.

As with the first book in the series, I chose to listen to Carl’s Doomsday Scenario on audiobook, which is frankly the very best way to enjoy this incredible novel, especially as the having the crazy story and the antics of the characters read out is so much fun.  Coming in with a run time of 11 and a half hours, this is one of the shorter entries in the series, and I managed to finish off this audiobook in a few very entertaining days.  I deeply appreciate the fact that Jeff Hays continues as the narrator of this second audiobook in the series, as he really impressed me with Dungeon Crawler Carl.  Hays has an amazing array of elaborate voices that perfectly fit so many of the unique characters featured in this novel, and he carries over several of the key tones from the first audiobook for the recurring characters.  His voices for Carl and Princess Donut are particularly good, and I love how effectively he still captures their complex personalities, including Carl’s frustrations and anger, and Donut’s comedic over-excitement and infectious personality.  His best voice still probably remains the system AI running the dungeon, as the sheer amount of excitement, sarcasm and comedic timing Hays brings to reading out the AI’s notices is so damn good.  Throw in a cool array of new character voices, as well as some modulated tones for characters who have changed race or attributes, and this was such an impressive listen that will have you laughing like crazy.  I cannot recommend the audiobook format of the Dungeon Crawler Carl books enough, so do yourself a favour and make sure to check them out.

My newfound obsession with Matt Dinniman’s Dungeon Crawler Carl series continues unabated as I powered through the second book, Carl’s Doomsday Scenario, in no time at all.  an outstanding sequel that perfectly continues all the amazing story elements from the first book, while adding even more layers to the elaborate scenario.  Fast-paced, constantly entertaining, and with some impressive emotional depth to it, Carl’s Doomsday Scenario was particularly awesome, and I had an absolute blast reading it.  Indeed, I loved it so much that I once again instantly dived into the next book in the series, The Dungeon Anarchist’s Cookbook, which is proving to be just as incredible as its predecessors.

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Dungeon Crawler Carl by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 21 September 2020)

Series: Dungeon Crawler Carl – Book One

Length: 13 hours and 31 minutes

My Rating: 5 out of 5 stars

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Have you ever had one of those books or series that everybody seems to be talking up all the time?  Lately for me that series has been the Dungeon Crawler Carl novels by Matt Dinniman.  An intriguing LitRPG series, the Dungeon Crawler Carl books are a funky and hilarious fantasy and science fiction hybrid that places its outrageous protagonist into an unlikely alien reality show filled with subterranean dungeons inspired from classic RPGs.  A series with a very interesting premise, I have been seeing so much online about the Dungeon Crawler Carl books over the last couple of years, with everyone praising it and really talking it up.  Despite not having a lot of experience with the LitRPG genre (except for Ascension by B. F. Rockriver), I decided to check out the first novel in the series, also titled Dungeon Crawler Carl, to see what all the fuss was about, and boy did that have an excellent result.

When aliens come to Earth, first contact is far more brutal and unusual than you could ever expect.  Instead of communicating or conquering, the aliens instead instantaneously collapse every single human-made structure down into the ground, killing everyone who was inside.  Only those standing outside at the time survived, and they are given a dire choice: either remain on the planet’s now desolate surface with no shelter, or journey down into the subterranean 18-level dungeon that has been formed from humanity’s repurposed buildings.

For those few million human survivors who journey into the newly labyrinth, they soon encounter a fantasy-inspired dungeon, filled with traps, monsters, loot and other dark dangers to navigate.  These survivors, known as dungeon crawlers, need to keep moving downwards in the hope of reaching the 18th floor and the promised reward it contains.  Death and dismemberment are a near certainty in the dungeon, so contestants will need to learn how to kill mobs, find enchanted gear, learn new combat skills or magic and keep getting stronger, all before the level they are on collapses.  However, this dungeon is far more that a contest of might and magic; it is the most popular reality program in the galaxy, seen by untold trillions of aliens, and only those crawlers who can gain a strong following and rich sponsors are likely to survive.

Into this chaotic situation is thrown unlikely hero Carl.  A simple man caught outside in his underwear as he attempted to retrieve his ex-girlfriend’s cat, Princess Donut, Carl soon finds himself fighting for his life in the most ridiculous of circumstances.  Teaming up with the now sentient Princess Donut, Carl finds that the dungeon has a steep learning curve, and he will need all his resolve, cunning and the friendship of a superpowered cat to survive.  However, as Carl and Princess Donut accidently become two of the most popular contestants in the game, they will need to contend with everyone who wants them dead, both from inside the dungeon and without, as they constantly move downwards.  Dangerously overmatched, completely overwhelmed, and with a distinct lack of pants for Carl, this unlikely duo will need to learn how to survive big and show the universe and the unhinged AI controlling the game that they are worth keeping alive.

Goddammit Dinniman, how could you create something so damn addictive.  It turns out that for once the internet crowd had this 100% right, and Dungeon Crawler Carl was everything they said it would be and more.  A clever, intense and overall hilarious romp through a cool LitRPG scenario, Dungeon Crawler Carl had me hooked very early on and I absolutely powered through this epic adventure novel which I just had to give a full five-star rating.

I really, really loved the cool story in Dungeon Crawler Carl, which starts off quickly and never lets up all the way to the end.  Starting with a quick but effective introduction to Carl, which then leads to the world collapsing and him being forced to enter the dungeon with his cat, you are soon immersed in this new crazy world, with some bloody opening fights setting the crazy tone for the rest of the novel.  After an in-depth sequence that explains the rules of the world, Dungeon Crawler Carl takes off again at a fast pace made even more entertaining thanks to the introduction of the now sentient cat, Princess Donut.  Forced to keep fighting through monsters, traps and other obstacles, the action and excitement never lets up, and I really appreciated how Dinniman naturally flowed the protagonists into fresh scenarios, including unusual boss fights, explosive opportunities, and starting a meth war between goblins and fire-spitting llamas.

The second half of Dungeon Crawler Carl goes in some very interesting direction, as the protagonists encounter other Crawlers, with some very different results, while also ensuring the full and often ultra-bonkers horrors of the first two levels of the dungeon keep coming at you hard and fast.  There is some great character development as the book continues, both literally and figuratively, and it was interesting to see the characters evolve to face the unique threats of the dungeon in their own way.  Dinniman threw in some clever and often hilarious solutions to many of the obstacles the protagonists face (although most of them involve explosives), and you’re constantly on the edge of your seat as you wait to see how they will survive going forward.  There is also some excellent universe expansion as the characters experience the reality-television obsessed world outside the dungeon, which often leads to some hints of the dangers to come later in the series.  These upcoming elements are well placed into the book, which allows the readers to anticipate what is to come, while not distracting from the main plot points.  The conclusion of Dungeon Crawler Carl comes a little after the big events of the book, but it sits in a good place as part of the wider series.  This novel ends up being an exceptional read on its own, while also being an excellent first entry in the series that perfectly sets up the many over-the-top adventures to come.

This proved to be a very cleverly put together novel, and Dinniman really excelled at utilising the unique elements of the LitRPG genre and utilising in his story.  Featuring a very cool explanation for why the protagonists are trapped in a fantasy dungeon (alien reality television show to determine the fate of the planet is an awesome plot idea), you soon get engrossed in the LitRPG themes of the book, as the characters are instantly forced to battle mobs to survive.  Due to the time limits built into the plot, the protagonists are quickly forced to adapt to the new way of living (or dying), and the reader is given a crash course in the mechanics of the game system.  I found these to be quite fascinating, and you really get engrossed in the various levelling, skills, magical items, achievements and other elements of the game, which fans of RPGs of all varieties will be familiar with.  The dungeon itself is a unique blend of classic fantasy creatures and tropes, with exaggerated elements of modern human culture, allowing for modern references to go together with fights against goblins and other creatures.  Dinniman also adds in a great reality television element to the plot, as the protagonists are forced to earn followers and appeal to a wider audience to improve their chances, like The Hunger Games on steroids.  The author does an excellent job of setting these unique elements up, and it’s a great extra edge to the typical LitRPG elements.

Dinniman ensures that these LitRPG elements continue to be quite entertaining throughout the entirety of Dungeon Crawler Carl thanks to a variety of factors, mainly humour.  Nearly every scene in this book is incredibly funny of various levels, including entertaining character interactions, reactions to over-the-top scenarios, various subtle jokes, and a large amount of more noticeable adult humour that reflects the crazy situation and big personalities of the plot.  I personally loved how Dinniman enhanced all the game elements of the book, such as item and mob descriptions, achievements, skill discussions and more, by including comedic summaries loaded with jokes, references and the barely controlled fetishes of the AI running the dungeon.  These wacky descriptions made the more LitRPG-heavy parts of the plot flow a lot better, especially as readers with less interest in RPGs can still have fun with these scenes.  Dinniman works to make various other LitRPG elements more entertaining for casual readers in various other ways, such as ensuring all the scenes featuring the chat function are quite distinct and humorous due to Princess Donut’s insistence of only writing in caps.  I honestly was left laughing out loud multiple times throughout Dungeon Crawler Carl, and the sheer ridiculousness of the story, as well as the often quite inappropriate, yet hilarious jokes, was just too much for me.

While there is a definite focus on comedy and jokes in Dungeon Crawler Carl, Dinniman also adds in some real emotional heart to the story, mainly through the focus on the protagonists.  The relationship between the perspective protagonist Carl, and the now sentient cat Princess Donut adds some excellent and powerful depth to the book, especially as they grow to be a compelling team.  While initially thrown together in unlikely fashion, the grumpy Carl and the amusing Princess Donut, who has all the smugness and confidence of a prize-winning cat, turn into the ultimate odd-couple, made even more entertaining by the fact that the cat is much more powerful than Carl.  Dinniman throws in a lot of very entertaining quirks for both characters that makes you love them; however, it is the more subtle examination of the protagonist’s deeper emotions that help to enhance this narrative even more.  This includes Carl’s deep internal anger, brought on by various factors, the despair he feels at the complete destruction of his world, and his continued attempted heroics, even when it puts him at greater risk.  I loved how both Carl and Princess Donut both grew to become quite dependent on each other as the book continued, and while there is still a lot of growth needed for both, you can see that their bond is going to be the powerful centre of the plot.

Aside from Carl and Princess Donut, Dungeon Crawler Carl is loaded with an outstanding array of characters who each bring their own brand of fun to the plot.  I personally enjoyed the protagonist’s guide, Mordecai, a veteran former crawler who provides advice on how to proceed, while also hiding the trauma of his own adventures in a previous dungeon.  There was also an array of compelling and distinctive mobs, alien night show hosts, and other creatures associated with the production, who on the surface are quite entertaining and funny, but whose deeper tragedies work to highlight just how dark the dungeon process truly is.  There are also some other distinctive fellow crawlers thrown into the plot, and it is interesting to see how humans will react to the terrible situation before them, either becoming heroes or dark villains.  Finally, I must mention the AI running the dungeon, who proves to be one of the more entertaining figures in the book, despite not appearing in person in any way.  His very over-the-top commentary and descriptions for all the game mechanics was ultra-hilarious, and there are so many great jokes there.  However, it was the AI’s more subtle actions that proved to be the funniest part of this electronically ethereal figure’s inclusion, as it guides the game to suit its own interests and desires.  This includes giving very specific items to the protagonists to produce the most amusing story, while other rewards and loot encourage Carl to remain barefoot and lacking pants throughout the game for “reasons”.  I felt that this excellent cast really matched the over-the-top story that Dinniman threw together for Dungeon Crawler Carl, and every character made an amusing and memorable impact on the story.

I ended up checking out the audiobook for Dungeon Crawler Carl, which was honestly exceptional, and I cannot emphasise enough just how effective this format enhanced Dinniman’s great story and outrageous humour.  Narrated by Jeff Hays, who might be one of my new favourite audiobook voice actors, all the action, intensity and the distinctive characters of Dungeon Crawler Carl came across exceptionally well in this format, and I absolutely loved how effectively Hays conveyed the entire craziness of this novel.  The narrator provides an excellent voice for the protagonist, Carl, that served as the base tone for most of the narration, and you really get to feel the protagonist’s fear, determination and continued exasperation, especially when he encounters all the crazy twists and inclusions.  Hays’ voices for the other characters of Dungeon Crawler Carl also helps to make this audiobook stick out.  For example, the tone that Hays choice for Mordecai perfectly fit the tired, old mentor, while his Princess Donut voice is so damn entertaining, especially as you can fully appreciate the character’s catlike nature with Hays’ high-pitched and demanding voice.  Hays also captures all the fun features of weird mobs of the dungeon, including goblins and other sentient creatures, and there are some very striking and funny voices featured there.  However, it is the tone he uses when speaking in the voice of the AI running the dungeon that is the best.  Cheerful and sarcastic, Hays perfectly captures this computer program’s weird sense of humour with his narration, and I loved the boisterous way he reads out the achievements, the skills, item stats and more, especially for more colourful descriptions that require accents or other creepier voice changes.  This outstanding narration worked on so many levels with Dinniman’s unique style, and I frankly could not get enough of listening to Dungeon Crawler Carl on audiobook, which is just the best way to check out this novel.

Overall, I had an exceptional time with Dungeon Crawler Carl, and this series instantly became my new obsession.  Fun, outrageous and constantly exciting, Dungeon Crawler Carl lives up to all the hype surrounding it, and I was really impressed with Matt Dinniman’s ability to craft a complex story that will potentially get better with each new entry.  Honestly the best way to showcase just how much I enjoyed Dungeon Crawler Carl is to reveal that as soon as I finished this first book I instantly started listening to the sequel, Carl’s Doomsday Scenario, and then the third book, The Dungeon Anarchist’s Cookbook, soon after that.  I will probably end up powering through this series in the next few months, hopefully before the eighth book comes out next year, and I cannot wait to see where Dinniman takes this beautifully unhinged plot next.

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Warhammer 40,000: Duty Calls by Sandy Mitchell

Duty Calls Cover

Publisher: Black Library (Audiobook – 22 May 2007)

Series: Ciaphas Cain – Book Five

Length: 9 hours and 37 minutes

My Rating: 4.5 out of 5 stars

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One of the most entertaining authors of Warhammer fiction, Sandy Mitchell, continues to shine with the fifth book in his excellent Ciaphas Cain series, Duty Calls.

I doubt anyone is too surprised to hear that I broke a recent lull of reading by resuming the Ciaphas Cain series.  The Ciaphas Cain books, written by Sandy Mitchell (the alternate penname of author Alex Stewart), are an outstanding series that aims to bring a little humour to the crazy and dark battles of the gothic Warhammer 40,000 universe.  I have deeply enjoyed the first four books in this series, For the Emperor, Caves of Ice, The Traitor’s Hand and Death or Glory, and this honestly is one of the very best Warhammer 40,000 series out there.

Commissar Ciaphas Cain, hero of the Imperium and self-confessed self-serving coward, continues his exciting and deadly adventures when a new dark threat rises to destroy humanity.  After his last harrowing adventure with the Valhallan 597th, Cain is keen for a less deadly experience, and his new deployment to help crack down on civil unrest on the planet of Periremunda seems to be the ticket.  However, nothing is ever simple when Cain is involved.

Upon arriving on Periremunda, Cain quickly finds his life in danger as a series of assassination attempts are made against him.  Realising that his assailants are genestealers, the deadly scouts of the Tyranid swarm, Cain begins to understand the true danger Periremunda is in, as the genstealers herald the approach a Hive Fleet.  But unstoppable hordes of alien creatures are the least of Cain’s worries as he is reunited with his old flame, Inquisitor Amberley Vail.

Ostensibly on Periremunda to help the Imperial Guard stave off the Tyranid invasion, it soon becomes apparent that Vail is there for a darker reason.  Something incredibly important has been hidden on the planet that has the potential to change the entire Imperium.  Forced to assist Vail, Cain and his trusty aide, Jurgen, find themselves thrust into the deadly intricacies of a battle between hidden underground factions.  But with hungry Tyranids all around, deadly assassins gunning for Cain and a mysterious Chaos cult causing mischief, can Cain survive his deadliest encounter yet?

Duty Calls was an awesome addition to the Ciaphas Cain series that builds on several of the prior adventures, while also testing the protagonist in some fun new ways.  I loved the interesting story contained with Duty Calls, and this was one of Mitchell’s stronger additions to the series.

This fifth Ciaphas Cain novel had a great story behind it, although I am sure that prior readers will be familiar with the overall thrust of the narrative, with the seemingly cowardly Cain arriving on a new planet to face one threat, only to discover a much more dangerous enemy hiding beneath the surface that he is forced to reluctantly face and defeat, once again accidentally proving that he is a hero.  While Mitchell does try to break this story premise up throughout the series, this is a recurring story format, which can get a little too repetitive.  However, I think that Duty Calls stands on its own feet and Mitchell does a good job distinguishing it from the previous entries in the series.  The initial hidden threat of genestealers transforms into a massive Tyranid invasion, and it proved intriguing to see the protagonist face off against the ravening alien forces.  Tyranids are easily one of the best antagonists in the entire Warhammer 40,000 canon, and while they lose a little of their fighting ability in the face of Cain’s plot armour, they proved to be a great threat in Duty Calls.

While Mitchell could have probably left Duty Calls as simply a military novel, the inclusion of major recurring character Inquisitor Amberley Vail ensures that Cain is thrust into a much more subtle form of danger alongside the Tyranid invasion.  Caught between warring factions of the Inquisition and Adeptus Mechanicus, Cain is used as a pawn in the resulting shadow war, and there are some great scenes as Cain dodges assassination attempts, hidden Chaos cults, and other unseen dangers, all while trying to work out what the elaborate conspiracy is.  Novels that focus on the plots and conspiracies of Inquisitors are always very cool in the Warhammer 40,000 universe (see my reviews for Xenos, Malleus and Hereticus by Dan Abnett), and Mitchell fits Cain into this intrigue laden story arc extremely well.  It helped that there was some excellent set-up for this in the previous novel, and it was good to get a continuation here.  The resulting combination of storylines comes together really well, and Duty Calls has a really impressive and addictive narrative that will appeal to all fans of Warhammer 40,000 fiction.

As with the previous Ciaphas Cain novels, Mitchell does a great job of balancing the various elements of Duty Calls perfectly.  While primarily a military focused science fiction read, Duty Calls also has some great elements of intrigue and espionage, which ensures extra levels of excitement and danger.  However, I feel that the best part of Duty Calls is the inherent humour that Mitchell produces, which is a real rarity in Warhammer fiction.  Most of this is due to the hilarious and cynical narration of the main character, who pulls no punches when it comes to describing how ridiculous events are and the fact that he’s caught in the middle of them.  Extra humour is also built in due to the contained chronicle format that Mitchell has set the series out in, with the protagonist’s journal entries enhanced by extra documentation, descriptions, references and notes from Cain’s associate, Inquisitor Vail.  Vail’s sarcastic take on Cain’s description of events throughout these extra notes is a lot of fun, and the additional in-universe texts and broadcasts seek to showcase just how ridiculous humanity and the Imperium has gotten in the war-torn future, with over-the-top bits of propaganda and biased historical documents.  All this adds to quite a funny book, and this built-in comedy pairs remarkably well with the more serious parts of Duty Call’s narrative to create a truly addictive and fun read.

I felt that Duty Calls was a strong entry in the Ciaphas Cain series, especially as it builds nicely off the events of the preceding novel, Death or Glory.  Due to the series looking at different time periods of Cain’s career, Duty Calls is set between the second and third books, although it makes a lot of references to the first novel, and the events of Death or Glory, which took place many years before.  While the jumps around the timeline are a little confusing, Mitchell makes it work, and I liked seeing the return of several recurring characters, as well as a continuation of some mysterious storylines from the previous book.  Despite these connections, Duty Calls also works quite well as a standalone novel, and new readers can jump into the series here without too many issues.  Indeed, Duty Calls is a good introduction to both the Tyranids and the Warhammer 40,000 universe, and the Ciaphas Cain books are very much engineered for new Warhammer fans.  I will say that after reading several Ciaphas Cain books in a row, Mitchell’s proclivity for repeating elements from his other novels is a bit more obvious, and you do get a little weary of hearing the same phrases, descriptions and character depictions again and again.  Still, Mitchell ensures that Duty Calls is a particularly entertaining read, so its easy to really get stuck into it, and I deeply enjoyed seeing this unique series continue.

As always, I must mention the great characters featured within Duty Calls.  The most prominent of these is series protagonist Ciaphas Cain, who might be one of the more complex and debated figures in the Warhammer 40,000 canon.  Shown by his own admission to be a coward and a false hero, Cain spends most of the book trying to come up with ways to avoid combat and surviving the inevitable battles that his reputation and own bad luck force him to participate in.  His memoirs are filled with cynical allusions to the methods he utilises to survive, and you can see that Mitchell is trying to emulate classic characters like Flashman or Blackadder.  However, despite the character’s constant assurances that he is no hero, you see time and time again that there is far more to Cain, as he routinely defeats the enemy, often thanks to his own caution, survival instincts and ability to inspire his fellow troops.  I love how you are constantly rooting for Cain, despite his attempts to weasel out of trouble, and his self-deprecation about his actions really makes you feel for him, especially as its apparent that he is just one filled with self-doubt after not being an over-the-top martyr like the other heroes in the Warhammer 40,000 universe.  At the same time, Cain also provides a lot of the book’s humour, as you are bombarded with his fun comments and cynical attitude about everyone he encounters.  As such, I really appreciate Cain as a central character in this series, and it is always so much fun to follow him throughout his adventures.

Aside from Cain, there is an interesting array of characters featured in Duty Calls who I had a lot of fun with.  Many of them are recurring from the previous novels, and it was good to see various familiar faces again.  This includes Cain’s faithful aide, Jurgen, who Mitchell portrays in a manner like Baldrick from Blackadder, due to his apparent gormless attitude and poor personal hygiene.  However, in many ways Jurgen is just as much a hero as Cain, often being the one to save the day with his skills and big gun, and he forms a great team with Cain, especially as his Commissar is usually the one drawing the enemy’s attention from his aide’s attacks.  I also really enjoyed seeing the return of Inquisitor Amberley Vail, both as a character in Cain’s adventures and the person publishing his memoirs.  Vail proves to be the perfect foil to Cain for many reasons, and I like how she’s the only person who can effectively manipulate Cain and doesn’t fall for his lies and schemes.  Vail constantly calls out Cain, both in person and through the footnotes she amends to his chronicles, and I love how she has his number, while also clearly caring for Cain as a partner.  Duty Calls really shows just how dangerous Vail can be though, especially as she gets into the fight and makes some tough decisions.  Other interesting characters include several familiar soldiers from the Valhallan 597th, the outrageous members of Vail’s inquisitorial retinue, and a several intriguing antagonists who prove to be great and over-the-top opponents to the sensible Cain.  All these characters added a lot to the impact of the book, and I cannot wait to see how they fit into Cain’s adventures again in the future.

Readers who have seen my previous Ciaphas Cain reviews know that the only way I am going to enjoy this series is through its audiobook format.  All Warhammer novels make awesome audiobooks, but the Ciaphas Cain audiobooks are something particularly special thanks to the use of multiple narrators.  Duty Calls features six separate narrators who add a great deal to the production thanks to their fantastic voices and entertaining takes on the characters and universe.  Most of this narration is done by the superbly talented Stephen Perring, who lends his voice to all the chapters told from Cain’s perspective.  As such, he covers most of the first-person action and adventures of the main character, and his take on the complex Cain and his colleagues is exceptional.  The way he captures the various aspects of Cain’s character through his voice work is impressive, and you really get a sense of the multiple layers surrounding his motivations.  Perring also does a really good job of capturing the other intriguing characters Cain interacts with, including his aid Jurgen, and the eclectic members of the Inquisition that crosses his path.

After Perring, the most prominent narrator is Penelope Rawlins, who provides narrations for the various inclusions written by Inquisitor Vail.  As such, Rawlin’s voice is constantly interjected into the audiobook at various points as she reads out the footnotes, context pages, and personal remarks from Vail, as she attempts to make Cain’s story more readable.  Rawlins has really perfected her Vail voice over the course of the series, and it is always great to have the playful, informative, and often gently exasperated tones of a chronicling Inquisitor come through the plot.  There is also some good contrast between Perring and Rawlins, especially as both voice the character of Vail throughout Duty Calls, and they serve as a winning main team.

The other four narrators, Emma Gregory, Richard Reed, Tara Rawson and Andrew James Spooner are also very fun, even if they are used a little sparingly.  These four narrators’ voice extracts from various in-universe texts, chronicles and new casts that Inquisitor Vail has added to Cain’s manuscripts to give them more context.  These talented narrators go all out in voicing these intriguing and often over-the-top inclusions, and I love the humorous spin their excellent narration adds to them as a result.  Gregory is particularly noteworthy, especially as she once again voices the ridiculously patriotic memoirs of an officer fighting alongside Cain, but all these extra narrators do such a great job.  This excellent and entertaining combination of voice actors and audiobook narrators turns Duty Calls into a real treat to listen to, and I honestly cannot recommend this format enough to anyone interested in checking out the Ciaphas Cain series.

I continue to fall further in love with the Ciaphas Cain series as Sandy Mitchell produces another amazing and fun story in Duty Calls.  Loaded with action, humour, and a particularly complex protagonist, Duty Calls had everything I’ve come to expect from the Ciaphas Cain series, and I deeply enjoyed how Mitchell continues to showcase the Warhammer 40,000 universe in his own distinctive way.  I can think of no better way to highlight just how much of a great time I had with Duty Calls than to reveal that I automatically started listening to the sequel Cain’s Last Stand, the moment I finished it.  Highly recommended to all Warhammer fans and new readers wanting some fun science fiction adventures.

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Quick Reviews – Cold People, Code Red and Ordinary Gods and Monsters

In recent weeks, I have been trying to get out reviews of several books I read last year but never got the chance to write anything about.  I am hoping to partially rectify that now by publishing quick reviews of three great novels from 2023 I had a fun time reading.

Cold People by Tom Rob Smith

Cold People Cover

Publisher: Simon & Schuster (Trade Paperback – 1 February 2023)

Series: Standalone

Length: 452 pages

My Rating: 3.5 out of 5 stars

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The first book I want to quickly review in this post is Cold People by established author Tom Rob Smith.  Cold People was an intriguing science fiction read that presented a very unique scenario to the reader.

Plot Synopsis:

The world has fallen. Without warning, a mysterious and omnipotent force has claimed the planet for their own. There are no negotiations, no demands, no reasons given for their actions. All they have is a message: humanity has thirty days to reach the one place on Earth where they will be allowed to exist… Antarctica.

Cold People follows the journeys of a handful of those who endure the frantic exodus to the most extreme environment on the planet. But their goal is not merely to survive the present. Because as they cling to life on the ice, the remnants of their past swept away, they must also confront the urgent challenge: can they change and evolve rapidly enough to ensure humanity’s future? Can they build a new society in the sub-zero cold?

This was a pretty cool (ha ha) story, although I must admit it went in some directions that I really wasn’t expecting.  Based on the synopsis, I was expecting Cold People to primarily show the harrowing journey that many different people would take to get to the safety of Antarctica, which  would have made for a great story on its own.  Instead, only the first section of the book really showcased this journey, which was honestly a rushed introduction to the whole plot.  The rest of the book skips ahead many years and dives into showcasing the ongoing struggles that humanity faces whilst trapped in Antarctica.  This part of the book then becomes a cautionary tale about genetic modification as various geneticists work to make humans more adaptable to living in the ice, only to unleash something far more dangerous than the alien threat above.

I honestly had some issues with how Cold People is structured.  I felt that this book might have been better if the author had either focused fully on the journey to Antarctica or set it completely in the isolated future and explored the journey in flashbacks for several characters.  The focus on genetically enhanced humans was also an interesting choice, and while it was primarily to explore how humans are capable of surviving anything, it felt very unrealistic in places and got way out of hand.  It was also odd that you really don’t get to find out anything about the mysterious aliens who caused the human exodus, and you are instead left wondering about who or what they were.

Still, there were some great elements to this book.  The genetic antagonists are pretty scary, and Smith does a good job diving into the psychology behind them.  I also really loved the author’s intriguing insights into the hostility of Antarctica as a continent and how hard it would be to live on it.  The clever way Smith built up the background setting to showcase several ingenious ways that humans could potentially adapt and survive in such a scenario was quite fascinating, and it proved to be a great part of the book.  As such, Cold People is an interesting novel to check out, and many readers will appreciate Smith’s ideas about humanity and its strong desire to survive.

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Code Red by Kyle Mills (Based on the series by Vince Flynn)

Code Red Cover

Publisher: Simon & Schuster (ebook – 4 October 2023)

Series: Mitch Rapp – Book 22

Length: 352 pages

My Rating: 4 out of 5 stars

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The next book I want to highlight here is Code Red by Kyle Mills, which served as the 22nd entry in the long-running Mitch Rapp series that was originally written by the late Vince Flynn.  Following a hyperviolent veteran American spy as he goes up against a range of deadly threats in unusual thriller situations, the Mitch Rapp books are a key part of my yearly reading schedule, and I have really enjoyed several of the latest entries, including Red War, Lethal Agent, Total Power, Enemy at the Gates and Oath of Loyalty.

Plot Synopsis:

Mitch Rapp returns to make a mortal enemy of Russia in this high-octane and up-to-the-minute installment in the #1 New York Times bestselling series from “one of the best thriller writers on the planet” (The Real Book Spy).

Mitch Rapp hates owing anyone a favor—especially when it’s the world’s most powerful crime lord. But when Damian Losa calls, Mitch is honor-bound to answer.

The Syrian government appears to have created a highly addictive new narcotic that it plans to distribute throughout Europe. It’s a major threat to Losa’s business and he’s determined to send someone to keep him on top by any means necessary. Rapp is the perfect choice for the mission. Not only does he have extensive experience operating in the Middle East, but he’s also entirely expendable. As he crosses into war-torn Syria, Rapp quickly discovers a shocking truth. The new drug isn’t being produced by Damascus to prop up the government’s collapsing finances. Instead, it was created by Russia’s asymmetrical warfare unit, not for profit but as a weapon against the West.

With far more than Damian Losa’s interests at stake, Rapp devises a desperate plan that forces him and his team onto a battlefield where the United States is virtually powerless and allegiances shift almost hourly. Further, if Russia uncovers their plot, it will set off a confrontation between the two countries that could change the course of human history.

This was another exciting entry in the Mitch Rapp books, although I must admit this book wasn’t my absolute favourite novel in the series.  Don’t get me wrong, Mills came up with a very compelling story that thrust the protagonist into some dangerous situations as he attempts to repay his debt to the entertaining crime lord Damian Losa.  However, in some ways Code Red is a little by the numbers, especially as we have just come off several impressive reads where Rapp was in some very ridiculous or deadly situations, such as a massive power-outage impacting all of America, or the last two books where Rapp found himself at war with a corrupt US President.  An infiltration mission into Syria seems a little tame in comparison, so this might have coloured my appreciation for Code Red a little.

Despite this minor complaint, Code Red was a great action-packed read that showcased Mitch Rapp doing what he does best, infiltrating the Middle East and frustrating Russian plans.  There are loads of firefights and intense action scenes scattered throughout this book, and I thought the underlying Russian plot to destroy economies and weaken Western society through an addictive drug was very intriguing, especially as it also featured some dark scenes of exploitation and utilisation.  Easily read as a standalone novel or as an entry into the wider Mitch Rapp series, Code Red was a fantastic novel that I managed to get through quickly, and it is well worth checking out.

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Ordinary Gods and Monsters by Chris Womersley

Ordinary Gods and Monsters Cover

Publisher: Picador (Trade Paperback – 29 August 2023)

Series: Standalone

Length: 300 pages

My Rating: 4.25 out of 5 stars

The final book I want to feature in this post was the excellent Australian novel, Ordinary Gods and Monsters by Chris Womersley.

Plot Synopsis:

It could have been any summer’s evening, but of course it wasn’t.
It was the end of some things, the beginning of so many others.

Nick Wheatley has finished high school, but he isn’t ready for the rest of his life. His parents are getting divorced, his sister is downright weird and his best friend and neighbour, Marion, seems to have acquired a boyfriend.

One hot night, Marion’s father is killed in a hit-and-run. There are no suspects and no leads. But a sly tip from the local psychic sends Nick and Marion into the undertow of a strange and sinister world they hadn’t known existed in the suburbs – one of inscrutable gangsters, speed-dealing bikies and unpredictable, one-eyed conspiracy theorists.

It’s a world they’ll be lucky to survive.


Ordinary Gods and Monsters
was a pretty awesome book from Womersley that proved to be one part crime fiction novel, one part Australian coming-of-age story.  Following Nick Wheatley, a young teenager in 1980s suburban Melbourne, as he simultaneously deals with life, complex family issues, and his uncertain relationship with his best friend and neighbour Marion.  Life becomes even more complicated when he is forced come to terms with the death of Marion’s father.  Thanks to a tip from a drug-dealing psychic, Nick finds himself identifying a series of clues that suggest that Marion’s father was murdered, and he takes it upon himself to investigate.

The resulting story is an interesting mixture of elements that will appeal to a range of different readers.  Womersley does an excellent job of portraying the life and difficulties of a teenage protagonist, and I loved the protagonist’s very relatable take on the various events, both mundane and unusual, going on around him.  This dramatic, 80’s focused, character-driven storyline blends extremely well with the more crime fiction elements of the book, as the protagonist finds himself becoming more and more involved with searching for the person responsible for Marion’s father’s death.  His unlikely investigation adds some exciting spice to an already engrossing coming of age tale, and you get drawn into his attempt to find answers.

The result of this plot is very interesting, especially as the reveal about who is behind everything is well handled and compelling.  Womersley also adds in a very compelling final sequence, where Nick and Marion find themselves confronting the perpetrators in a dangerous scenario.  The conclusion of this confrontation will leave readers wondering about what truly happened, and which I felt was a great end to this book.  An overall excellent piece of Australian fiction that I had a great time reading.

Warhammer 40,000: Shadowsun: The Patient Hunter by Phil Kelly

Warhammer 40,000 - Shadowsun Cover

Publisher: Black Library (Audiobook – 1 April 2023)

Series: Warhammer 40,000

Length: 8 hours and 13 minutes

My Rating: 4.25 out of 5 stars

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Veteran Warhammer 40,000 author Phil Kelly once again dives into his favourite topic, the T’au, with this new fast-paced and intense novel focused on the intriguing figure of Commander Shadowsun, Shadowsun: The Patient Hunter.

I have been having a lot of fun with Warhammer 40,000 novels this year, and I have already had the opportunity to read some major classics.  Many of these appeared in my recent Favourite Warhammer 40,000 novels list, and I have been keen to read more Warhammer fiction as a result.  As such, I decided to dive into one of the more recent Warhammer 40,000 novels, Shadowsun: The Patient Hunter, an excellent novel focusing on the intriguing T’au faction.  Shadowsun is the latest Warhammer 40,000 novel from Phil Kelly, who is probably best known for his work as a background writer on the various codexes and campaign books released as part of the Warhammer 40,000 tabletop game.  However, Kelly has also produced several Warhammer 40,000 novels over his career, with a particular focus on the T’au, having written several of the more prominent novels for the alien faction, including his Farsight novels and Blades of Damocles.  This latest book sees Kelly once again focus on Commander Shadowsun as she leads the latest T’au expansion, only to encounter more horrors than she ever expected.

Commander Shas’O Shaserra, better known to her foes as Shadowsun, has long led the forces of the T’au into war against all manner of foes.  A former contemporary of the legendary Commander Farsight, Shadowsun has since earned her own substantial reputation across various theatres.  Her latest action sees her leading the T’au Empire’s Fifth Sphere Expansion on the other side of the Startide Nexus, capturing many former Imperial worlds and bringing them under the sphere of the T’au’s influence.

A calculating tactician and a master of the philosophy of war that emulates the Patient Hunter, Shadowsun has known only success during this new phase of expansion.  But the surprise appearance of a massive fleet of decaying and indestructible warships soon throws all her plans into turmoil as she faces an enemy unlike anything T’au have dealt with before, the Chaos Space Marines of the Death Guard.

Ancient and deadly warriors sworn to the Chaos God of disease and decay, Nurgle, the Death Guard are a force unlike any other in the galaxy.  Employing deadly diseases, unstoppable daemons and other deranged horrors that defy all laws of physics and sanity, the Death Guard effortlessly brush through the T’au resistance.  Unable to counter their terrible tactics, Shadowsun desperately looks for a way to strike back against the Death Guard.  But with her own body consumed with disease and rivals within the T’au seeking their own sinister objectives, can even the great Commander Shadowsun succeed against these relentless opponents?

This was a pretty fun and intense Warhammer 40,000 novel from Phil Kelly, who had a great time really showing off two very different factions from the game.  Shadowsun: The Patient Hunter was a very interesting and action-packed read that will really appeal to fans of the Warhammer 40,000 franchise.

The plot of Shadowsun follows the character of Commander Shadowsun in her most lethal adventure yet.  This is a very brutal and quick-paced narrative that wastes no time diving into the action and intrigue to grab the readers full attention.  Starting with a good introduction to the character of Shadowsun and the complex politics of the T’au, the reader is soon introduced to the gruesome threat of the Death Guard, who soon make a major impact on the plot.  This takes the form of an extended and very over-the-top battle sequence on a T’au controlled human planet which Shadowsun was visiting, and she soon must contend with the full threat of the Death Guard.  Kelly really does not hold back at this part of the book, producing a brilliant and very lengthy connected sequence in which Shadowsun encounters the full, fly-infested horrors of Nurgle, as the Death Guard unleash their terrible might.  These scenes are pretty damn intense, at times bordering on pure horror, as the characters encounter diseases, decay, daemons and plague zombies, each of which test Shadowsun and her forces in very different ways.  This major sequence takes a substantial chunk of the book, and it really served to grab the reader’s attention early on with very high plot stakes.

The second half of the book deals with the fallout of this conflict, as an infected and weakened Shadowsun finds all her strategies and plans in ruin, and must find a new way to strike back, despite being hamstrung by internal T’au politics, a growing conflict between the T’au and their alien levies, and a sinister conspiracy from her superiors.  The resolution to this is a desperate boarding action against the Death Guard flagship, with Shadowsun leading a small force on a deadly suicide mission.  While not as extensive as the previous major confrontation, this final third of the book is extremely good, as Kelly envisions another complex battle that pits T’au tech against ancient, unclean horrors.  This sequence gets a little crazy in places, especially as Kelly brings in a couple of unique aliens as backup for the protagonist, and the Death Guard ship is loaded with horrors.  The big fights that emerge are extremely deadly and well written, and you will be enthralled at the carnage that emerges and the unique encounters that occur.  At the same time, the character of Shadowsun continues to grow as a warrior and a commander, fully trusting in her new squad of aliens, while also beginning to understand there is far more going on in the universe than her superiors have let her know.  Everything comes together extremely well, with a fun conclusion that is very satisfying for readers and leaves quite a few questions open that I am sure Kelly will try to answer in the future.  I liked the more metaphysical examination of the T’au towards the end of the book, and it gave the story a really unique conclusion that I will definitely remember.

I felt that Shadowsun was an overall pretty good Warhammer 40,000 novel as Kelly produced an excellent and highly exciting narrative that makes full use of the book’s action, heavy doses of lore intriguing characters.  The various fight sequences are very well written, and the author goes out of his way to try and capture the full horror and considerations of the battlefield, especially when regular soldiers face off against something strange and terrifying.  The two lengthy battles that much of the plot of Shadowsun focuses on are true highlights of the novel, and I love how intense, captivating and devastating the author made them.  Due to Kelly’s obvious passion for the game, this is a very, very detailed novel as the author goes out of his way to highlight the various factions, their motivations, and the state of the Warhammer 40,000 universe at this point in the canon timeline.  Every scene is loaded with some fascinating description of technology, lore, politics or factional history, which is fun in its way, especially for established fans of the games and the surrounding canon.  However, this does mean that Shadowsun might be a bit of a harder book for more casual readers to enjoy, as a certain level of understanding about the T’au is needed to fully appreciate the plot.  As such, I would probably recommend this book to fans of the T’au and dedicated Warhammer 40,000 readers, although newer readers will still be able to have some fun with Shadowsun.

Due to Kelly’s familiarity with the T’au, quite a lot of the book is dedicated to showing them in all their glory, from their advanced technology, their complex society, and their reliance on allied races to help their expansion.  While I am familiar with the T’au, I haven’t read a lot of books from their perspective, having instead only read books where they’re the enemy (Deathwatch: Shadowbreaker by Steve Parker and Kill Team by Gav Thorpe).  As such, I really appreciated this highly detailed and compelling focus on the T’au, and I had a lot of fun exploring their recent history, including their expansion throughout the galaxy.  There are so many great elements to their inclusion in Shadowsun, such as getting to see their awesome advanced weapons in combat, which are so very different from the human technology that most of the other Warhammer 40,000 books feature.  I also appreciated the compelling look at several of the client species that make up the T’au auxiliary forces, such as the Kroot.  Kelly features several intriguing different alien species throughout Shadowsun, making for some unique scenes as a result, and I appreciated the examination of their thoughts about the T’au allies, especially with how it plays into their faith and how they view the rest of the galaxy.

In addition, Kelly layers this book with so many complex bits of T’au day to day life, and you must admire his dedication and attention to detail.  Every conversation or discussion between T’au characters provides you some intriguing insights into their society, and I loved seeing their perfectionist mindsets or their fascinating interactions, such as those meaning-laden hand signals.  There are also some cool examinations of the various castes, their reliance on technology (such as Shadowsun’s two drone companions), and their desire to expand and bring word of the “Greater Good” to the rest of the galaxy.  While there is some definite love for the T’au throughout Shadowsun, Kelly also makes it a point to examine the darker side of their society, including the deadly secrets of the Fourth Sphere Expansion force and the typical manipulation of the Ethereal caste.  Commander Shadowsun, who starts the story off relatively naïve about some of the darker aspects of her race, begins to get an understanding of some of the secrets being kept from her, especially when she encounters some of the forces of Chaos and the secrets of the Warp.  The attempts to shut down any discussion about daemons or what happened to the allied species when they went through the Warp gave some of the T’au focused scenes a darker and more sinister edge, and it will be interesting to see whether Shadowsun continues to blindly follow the Ethereals in the future.  I also liked how Kelly really showcased the inherent arrogance of the T’au, especially when it comes to their opinion of other races in the universe, such as humans from the Imperium.  Their haughty belief that they understand the universe is quite amusing, especially when they come face to face with something completely insane.

To balance out the T’au, Kelly also strongly features the Chaos Space Marines of the Death Guard legion in Shadowsun, who are pretty epic antagonists.  Followers of the Chaos God Nurgle, the Death Guard are dedicated to all things disease, decay and corruption, which results in some pretty horrific mutations for their plague infested bodies.  The Death Guard are always pretty gruesome when featured in fiction, but I felt that Kelly did a particularly fantastic job of capturing them in their fully festering glory.  All the Death Guard encountered in this book are covered in putrefying mutations or growths to some degree, and Kelly really goes out of his way to describe just how unsettling they are.  This includes a compelling look at a Death Guard battle cruiser, whose interior is just covered in growths, mould, various liquids that fill up entire corridors, and loaded with so many other over-the-top elements, which really pop in Kelly’s talented hands.  I also loved how the author tries to capture the Death Guard’s highly positive and benevolent natures, which are reflections of their “kindly” god, Nurgle, and which honestly makes them even more sinister.  He further disturbs the reader by showing the Death Guard unleashing their full horrors on the T’au with, diseases, plague zombies, daemons, dark magic and more used against them, totally devastating them.

Watching the T’au get overwhelmed by these weird and terrifying elements is pretty intense, and the main T’au perspective character, Commander Shadowsun, keeps getting more disturbed by their unpredictable tactics and terrible weaponry.  I loved the compelling comparisons the author makes between the Death Guard and the T’au, and the two are honestly the antithesis of each other in aesthetics, combat styles, and mindset.  This ensures that their conflicts are pretty damn epic and watching the T’au forced to come up with some new tactic while freaking out made for some thrilling reading.  I did think that to make the Death Guard see even more threatening and dangerous, Kelly did slightly nerf the T’au in places, especially during their earlier battles, which fans of the faction probably won’t love, however, the protagonist makes up for that by taking out a Great Unclean One at one point.  Kelly’s decision to feature the Death Guard as the antagonists was an outstanding choice and one that made Shadowsun standout to me even more.

As with most Warhammer 40,000 novels that I have the pleasure of enjoying, I chose to check out Shadowsun on audiobook, which was a fun decision as always.  Coming in at just over eight hours, this was a quick audiobook to power through, especially when you get to some of the more epic battle scenes.  This format served to really enhance some of the best elements of the Shadowsun book, including the cool action and the sheer horror of some of the scenes where the protagonists go up against the forces of Nurgle.  Having someone reading out all the disgusting things this foul horde contains makes the book seem even more terrifying, which I deeply appreciated.  Narrator Helen McAlpine does a very good job bringing this compelling plot to life with her great voice work, and I really appreciated her take on several of the characters and big scenes within Shadowsun.  The voice that she gives to the main character of Commander Shadowsun is highly fitting, and I felt that McAlpine managed to capture her emotions, particularly that of distress of despair, very well throughout this audiobook.  Due to this, and more, I would once again strongly recommend this Warhammer 40,000 audiobook to anyone interested in checking out Shadowsun, as it is easily the best way to enjoy any book from this franchise.

Overall, Shadowsun: The Patient Hunter is an excellent Warhammer 40,000 novel and one that I really had a fun time with.  Phil Kelly did an outstanding job featuring the T’au again and it was great to get a deeper look at one of the more fascinating alien factions in the canon.  Loaded with action, horrifying moments, and some deep lore drops, Shadowsun is an awesome read that fans of Warhammer 40,000 fiction can have a lot of fun with.

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Throwback Thursday – Warhammer 40,000: Caves of Ice by Sandy Mitchell

Caves of Ice Cover

Publisher: Black Library (Audiobook – 1 February 2004)

Series: Ciaphas Cain – Book Two

Length: 6 hours and 46 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday I look at another highly entertaining entry in the hilarious Ciaphas Cain Warhammer 40,000 series with the second book, Caves of Ice.

Even after my many recent reviews of Warhammer 40,000 fiction, my obsession with this franchise is far from over, so when I had a spare second, I quickly listened to Caves of IceCaves of Ice is the second novel in Sandy Mitchell’s (a pseudonym for author Alex Stewart) iconic Ciaphas Cain series, which follows the outrageous life of Commissar Ciaphas Cain, legendary hero of the Imperium of Man, who in reality is a pragmatic survivor whose heroic reputation is the result of chance and coincidence.  I had a wonderful time reading the first book earlier in the year, For the Emperor, and not only was it an extremely funny book but it also ended up being one of the absolute best Warhammer 40,000 novels I have had the pleasure of reading.  As such, I have been looking for an opportunity to continue this series and I worked hard to slip it into my reading cycle.  This was well worth the effort as Caves of Ice is another fun and awesome read that takes the protagonist to a whole new dangerous battlefield in deadly circumstances.

After unravelling a diabolical conspiracy on Gravalax, the legendary Commissar Ciaphas Cain and the troops of the Valhallan 597th have been redeployed to a new battlefront, the ice planet of Simia Orichalcae.  Empty except for a vital promethium refinery, Simia Orichalcae has recently received a group of unwelcome guests, a warband of orks who crash landed on the planet and are making their destructive way towards the refinery with ill intent.

Happy to be facing a more conventional enemy on their preferred icy terrain, the Valhallan men and women eagerly prepare for battle.  However, Cain, in his usual pragmatic approach to life and war, is less enthusiastic about the violent battle to come and searches for any way to avoid the fighting.  Several mysterious disappearances in the tunnels beneath the refinery offer a potential escape for Cain as he leads a small squad underground to map the tunnels and discover the reasons behind the missing miners.

Cain, with his typical bad luck, finds far more than he bargained for beneath the ice.  Not only are several ferocious monsters lurking in the vast underground labyrinth, but a far more sinister foe lies there undisturbed, one that Cain has good reason to fear.  When the war and Cain’s explorations awaken this enemy, the entire planet is put at risk as this new, unrelenting danger attempts to destroy both the orks and the humans.  It once again falls to the reluctant Cain to face impossible odds and try to find a way to save his men.  But can even this legendary hero of the Imperium stop the flood of evil that is to come?

Sandy Mitchell continues his fantastic Ciaphas Cain series in a very fun way with Caves of Ice, which features another excellent story that strongly focuses on Mitchell’s reluctant hero.  Caves of Ice was a wild ride from start to finish, with a fantastic and captivating mixture of action, adventure, humour and intriguing character moments.  Taking place after the events of For the Emperor, Caves of Ice is another self-contained novel that any new reader can easily jump into.  This was a much shorter novel than the previous Ciaphas Cain book, and Mitchell provides a more direct narrative as a result.  Initially focusing on the ork invasion of Simia Orichalcae, the story is soon primarily set in the labyrinth of mines and tunnels laying underneath the refinery, where several miners have gone missing.  Attempting to avoid the fighting on the surface, Cain leads his aide Jurgen and squads of soldiers on several missions into he depths to explore the tunnels and find whatever is behind the disappearances.  What follows is an Aliens-esque series of adventures, as Cain discovers a variety of different and steadily more terrifying dangers down in the tunnels.  Each discovery forces Cain to go even deeper into danger, thanks to his heroic reputation and hidden skills, and the resultant action is pretty epic, especially when combined with Cain’s cynical and self-serving narration of events.  Everything leads up to a very explosive conclusion as the protagonist and his comrades are faced with the absolute worst their enemy has to offer them, and the resulting mess really brings everything together.  This ended up being a pretty strong sequel to For the Emperor, and I had an incredible time seeing Cain dragged into another deadly adventure.

I love the way that Mitchell portrays the various adventures of Cain in these novels, especially as it allows him to express a great range of different writing styles.  Just like with For the Emperor, Caves of Ice is primarily told from Cain’s perspective as entries from his personal memoirs.  However, this chronicle is cut through with notes and inclusions from his unintended editor, Inquisitor Vail, who provides some added context to the story through her own introductions, footnotes, inclusions of in-universe texts, and quotes from other notable characters.  These inclusions from Vail not only allow for a much wider story than the one Cain is telling (especially when it comes to the battle on the surface), but it also increases the humour of the novel by implying Cain is an unreliable narrator.  This, combined with the cynical and less-than-heroic observations and actions of the protagonist, gives the entire Ciaphas Cain series a much more comedic edge than many other Warhammer 40,000 books out there, and indeed there were several times I was cracking up laughing throughout this book.  However, Mitchell perfectly balances this lighter tone with some dark and bloody moments as the protagonist encounters all manner of deadly foes.  The action and lethal battles are recorded in exquisite detail, and you can feel the terror and fear that the protagonist feels as he constantly fights for his life.  This great blend of styles and tones really helps to make Caves of Ice stick in the mind, and I find the entire setup extremely compelling and very easy to fall in love with.

In addition to being a great Ciaphas Cain novel, I felt that Caves of Ice was a great entry in the wider Warhammer 40,000 canon.  The clever, humorous writing, and the fact the book could easily stand on its own, makes Caves of Ice an ideal place for someone to start their Warhammer 40,000 adventure, even if they are very new to the franchise.  The book provides some interesting insights into life in the Warhammer 40,000 universe, both through Cain’s insights and through the humorous or satirical texts that Inquisitor Vail adds to the book.  I really enjoy the solider-focused observations of the primary narrator and some of the supporting characters, and it is always quite compelling to see the common soldier’s reactions to the aliens and monsters they encounter.  Cain’s observations are always very sharp and funny, and his own range of experiences adds some amazing colour to the events unfolding in Caves of Ice.  Mitchell also takes the time to explore several iconic Warhammer 40,000 factions and races throughout the book and its quite interesting to see Cain’s opinions and insights into them, especially as he has a much more realistic views towards them than some of his cohorts.  Combine that with some fun insights into the day-to-day lives of soldiers in the Imperial Guard and their Commissar, and Caves of Ices proves to be quite an interesting Warhammer 40,000 novel.  I love seeing the range of different experiences that the protagonist has in this universe, and it will be fascinating to see what deadly danger he encounters in the next book.

Without a doubt, the major highlight of this series and Caves of Ice is the fantastic and compelling characters, particularly Commissar Ciaphas Cain.  Cain is one of the more entertaining figures in Warhammer 40,000 lore as he is a somewhat cowardly man who, in his mind, has accidently gained a reputation as a great hero and legendary fighter.  Just like in his previous adventure, Cain is still obsessed with staying alive and avoiding battle, often manipulating events to ensure he’s far away from the action.  Nearly all his thoughts revolve around how he can stay alive or in control, and it is often very entertaining to see his very selfish thought process in action.  At the same time, he is conscious of his image as a hero, which he also tries to maintain as dearly as his life, and this forces him into so many situations and fights he would honestly rather avoid.  His honest observations and hilarious internal reactions when events don’t go his way (which happens often), are some of the main drivers behind the book’s outrageous humour, and it is hard not to fall in love with this cheeky rogue.  While a lot of this book does focus on Cain’s attempts at survival and avoiding combat, Mitchell does take the time to focus on Cain’s good qualities.  Despite his own narration constantly trying to talk down his own abilities out of modesty (or self-loathing), Cain is shown to be a very competent fighter, explorer and commander, effectively leading his troops into battle and facing down a series of outrageous threats.  His keen insights, vast history fighting the enemies of the Imperium, and his own uncanny survival skills, actually make him an ideal champion who often succeeds against all the odds.  Indeed, with each adventure it is becoming more and more apparent that Cain is in denial about his own abilities and is suffering some form of imposter syndrome.  Whatever the case is, Cain remains a particularly entertaining and surprisingly likeable figure, and I cannot wait to see what crazy adventures he has in his next book.

Aside from Cain, Caves of Ice contains an intriguing range of characters who add to the story in several different and unique ways.  This second novel contains a fascinating range of supporting figures, including several who previously appeared in For the Emperor, as well as a few new characters as well.  The always entertaining Inquisitor Vail, despite not appearing in person, continues to have a major impact on Caves of Ice as she is the one presenting Cain’s manuscripts to the reader, often editing it to make it more reliable and cohesive.  Her insights into Cain’s adventures, mindset and unreliable narrations are very amusing, while also simultaneously impacting the reader’s perception of the protagonist and his various actions.  As such, she is a vital part of Caves of Ice, and I am glad Mitchell continues to utilise her as a narrator.  Another major character in the book is Jurgen, Cain’s aide and bodyguard who accompanies him on most of his adventures.  Portrayed as a slightly dim, relentlessly straightforward, and somewhat smelly, Jurgen is essentially the Baldrick to Cain’s Blackadder, and at times he serves as a good additional comic relief, especially in some of the more serious scenes where Cain is scared.  Despite his portrayal as a simple man, Jurgen is a very effective fighter and companion to Cain, and his love of the meltagun heavy weapon gets them out a jam plenty of times.  I liked how Mitchell also strongly hints that Jurgen is a lot smarter than anyone realises, especially when it comes to Cain’s nature, and it will be interesting to see how their friendship develops in the future.  Other great characters include Lieutenant Sulla, an exceedingly keen and annoying solider who offers some entertaining insights into the wider events of the story.  This is primarily due to the fact that Vail quotes Sulla’s memoirs throughout the book, although Mitchell writes them as pompously and badly as possible to really highlight Sulla’s character deficits.  Throw in some additional soldiers, arrogant bureaucrats, and a fanatical Adeptus Mechanicus priest who brings nothing but trouble for Cain, and you have an outstanding cast that I had a great time following.

Unsurprisingly, I chose to listen to the Caves of Ice audiobook rather than grab a physical copy, and I once again had an epic time with the fantastic audio format.  Coming in at just under seven hours, this was a relatively short Warhammer audiobook entry, and I was able to power through extremely quickly.  The audiobook format really made Caves of Ice a joy to listen to, and the entire story was beautifully portrayed throughout, especially the action scenes in the tunnels.  I was particularly happy that this production once again featured the three narrators who were utilised in For the Emperor, with the excellent team of Stephen Perring, Penelope Rawlins and Emma Gregory once again making a major impact.  All three give excellent performances in Caves of Ice, and I had a good chuckle listening to their fun and clever takes on the characters.

Perring is once again the central narrator as he voices everything in Caves of Ice shown from Cain’s perspective.  Perring has an outstanding voice, and he really brings all the characters to life in a colourful way, especially when it comes to showcasing the slippery and jaded Cain.  I also love his take on most of the supporting characters, especially Cain’s aid Jurgen, who Perring gives a very Baldrick-esque voice to.  In addition to Perring, Penelope Rawlins serves a very vital role as Inquisitor Vail in the outside narration, who is compiling Cain’s memoirs for the reader.  Rawlins voices all the extra notes that Vail adds to the proceedings, including the footnotes, several chapter introductions, and the descriptions of several in-universe texts, all of which Vail adds to give extra context to the story.  Rawlins gives Vail an awesome voice steeped in knowledge, command and a light sense of humour, and it is always very fun to see her add some honesty and truth to Cain’s version of events, especially when the footnote appears in the immediate aftermath of Cain’s false information or ignorance.  The final voice actor, Emma Gregory, is primarily used to narrate one of the major in-universe texts that is quoted throughout, the chronicles of supporting character Lieutenant Sulla (Like a Phoenix From the Flames), written many years after the events of Cave of Ice.  Gregory voices all the excerpts of Like a Phoenix From the Flames in a particularly pompous manner to match the tone of these poorly written memoirs, and you really get a sense of the self-importance Sulla must feel in the future.  This brilliant combination of narrators ensures that Caves of Ice, and indeed all the Ciaphas Cain audiobooks, really stands out, while also effectively increasing the humour of the entire production.  For that, and more, audiobooks are easily the best way to enjoy the Ciaphas Cain series and I cannot recommend it enough.

The second entry in the outstanding Ciaphas Cain series, Caves of Ice, was another exceptional novel from Sandy Mitchell that I had an awesome time reading.  Featuring an outstanding and hilarious protagonist, Caves of Ice is a great addition to one of the funniest series in the Warhammer 40,000 franchise.  I cannot recommend this book enough, and any fans of fun adventure are going to have a great time with Caves of Ice.

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Warhammer 40,000: The Infinite and The Divine by Robert Rath

The Infinite and the Divine Cover

Publisher: Black Library (Audiobook – 10 October 2020)

Series: Warhammer 40,000

Length: 13 hours and 21 minutes

My Rating: 5 out of 5 stars

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Prepare to dive into one of the most entertaining and elaborate rivalries in Warhammer history with the outstanding and captivating read, The Infinite and The Divine, by the exceedingly talented Robert Rath.

Before I pause my current obsession with Warhammer fiction to pursue other recent books, I just had to read one more intriguing Warhammer 40,000 novel that I have been hearing a lot about in recent years, The Infinite and The Divine.  The debut Warhammer 40,000 novel of exceptional author Robert Rath, who previously wowed me with last year’s epic book, Assassinorum: Kingmaker (one of my favourite books and audiobooks of 2022) The Infinite and The Divine dives into one of the more unique factions in the Warhammer universe, the Necron.  This intriguing and fun novel follows two fantastic Necron characters as they engage in a bitter and lengthy feud across time and space.  Pretty much every review I’d read about The Infinite and The Divine was highly positive and I just had to try it out, and boy did it live up to all my expectations.

Long before the Imperium of Man and the Emperor existed, before the fall of the Aeldari and even before the Necrons traded their flesh away for immortal metal, there existed something far more deadly and permanent, an undying conflict between two arrogant scholars.  Even before they became immortal beings of metal, Trazyn the Infinite and Orikan The Divine were bitter rivals.  While Trazyn glorifies the past and seeks to capture and contain anything of rare or historical value, Orikan looks only to the future, divining events that are to come and hoping to find a way to become a being of energy.  But despite their differences, these two Necron are about to be drawn into the same obsession.

When Trazyn manages to obtain a rare Necron artefact, Orikan infiltrates Trazyn’s gallery to steal it, believing that it is the key to locating an ancient Necron tomb that could provide invaluable knowledge for the future of the Necrons.  However, Trazyn is unwilling to lose such a treasure, nor let Orikan’s trespass go unanswered, and swiftly snatches the artefact back, hoping to locate and plunder the tomb for himself.

So begins a battle of cat and mouse that will last millennia.  As both academics attempt to unlock the secrets of the artefact and gain the knowledge to find the tomb, they will engage in a series of deadly attacks and subterfuges to gain the advantage and destroy their opponent.  Their battles will destroy planets and shape the future of civilizations as they proceed, unheeding of the cost to those around them.  But the closer Trazyn and Orikan get to their goal, the more apparent it becomes that the treasure they seek is far beyond anything that the two rivals can ever imagine, and soon they and the entire Necron race sits on the precipice of destruction.

Wow, now that was an exceedingly epic and engaging Warhammer book.  Rath really pulled out all the stops for his debut here as The Infinite and The Divine is an incredibly clever and captivating read that I had an exceedingly hard time putting down.  Following two outstanding and petty protagonists, Rath hits the perfect blend of humour, intense action, and compelling lore expansions to elaborate Warhammer 40,000 lore, which turns The Infinite and The Divine into quite an elaborate and impressive read.

The Infinite and The Divine has a pretty epic and entertaining character driven story  that essentially boils down to two highly arrogant immortals going on an elaborate scavenger hunt across the galaxy for thousands of years, while also simultaneously engaging in a petty and deadly feud to ensure they win and their opponent fails.  This is an exceptional and highly amusing story concept which Rath utilises to his full ability, creating a captivating narrative that really drags you in and keeps you chuckling the entire way through.  The book starts with Trazyn facing off against an offshoot tribe of dinosaur-riding Aeldari, which does a lot to grab your attention while also perfectly introducing one of the main characters.  Rath keeps the momentum rolling after these initial fun fight scenes as Trazyn returns home to discover his rival, Orikan, invading his sanctum trying to steal one of his precious artefacts.  After a compelling fight that really highlights the differences between the two characters, Orikan escapes, and this sets off their bitter feud.

What follows is a series of fights and schemes across several different battlefields and locations as the two trade their advantage back and forth by claiming and then losing the artefact, all while attempting to kill each other.  There are some gloriously entertaining scraps throughout this book, especially as both Trazyn and Orikan have very different abilities and focuses, which Rath perfectly works into the story.  I have to highlight a particularly awesome and funny trial sequence near the start that played out in several different and amusing ways as Orikan uses his mastery of time to rewind events to try and get a result that favours him.  The two engage in some gloriously petty and hilarious methods to try and claim victory, and their reactions at being bested and the lengths they go to win really helps to turn this book into a fantastic and epic read.  Rath does a great job of switching attention between these two excellent characters as the book continues and I loved seeing the intriguing differences of opinions and the elaborate schemes that swirl within both their minds as they squabble.  The author adds in some great additional context of the wider universe throughout the story as well, and I loved the use of in-universe texts, such as the Necron epic The War in Heaven, at the start of each chapter, as they provide some subtle hints of what is to come.

The story gradually focuses on one specific planet which the Necron characters visit and fight across as they attempt to unlock the mysteries of the contested artefact and the treasure it unlocks.  This part of the book is particularly intriguing, as Rath adds in some compelling examinations of the evolution of this planet, and it is fascinating to see how their feud influences the people within, often to everyone’s detriment.  Trazyn and Orikan are eventually able to unlock the secrets of the artefact, which only intensifies their conflict, and I loved some of the very fun ways that they each try to knock off their opponents, especially as it often makes their own situation even worse.  I also felt that it was very clever how the author worked in the planet’s history and culture into the solution of the main mystery, and it was great when seemingly innocuous discussions about human society were actually hints about major events to come.  Everything leads up to the final opening of the tomb they have long been searching for, which of course only unleashes more problems.  Rath did a really good job of layering in hints and clever clues about the final twist, and I deeply enjoyed the massive reveal that emerged.  The protagonists are forced to work together in several spectacular scenes which did a wonderful job of highlighting the relationship the two formed throughout the conflict, while deeply upping the stakes and providing the reader with some memorable moments and entertaining battles.  Everything ends on an amazing note, especially with some final great betrayals by the protagonists, and you come away from The Infinite and The Divine pretty damn satisfied and extremely amused.

I was deeply impressed with how Rath brought The Infinite and The Divine’s complex and entertaining story together and considering the outstanding way in which he dove into the subject matter, it is pretty remarkable that this was his first Warhammer novel.  I was always going to be very interested in a book that focused on the Necrons, one of the more intriguing and distinctive factions in the Warhammer 40,000 canon, but I felt that Rath did a particularly exceptional job at capturing the essence of these immortal beings.  The great humour and comedy that he brought to the protagonists’ eternal feud really helped to make these ethereal beings very relatable and I loved their fun and arrogant opinions about the other races in the galaxy.  Rath manages to load a lot of snark into their observations about humans, orks and other species throughout their discussions, and it was quite fascinating to see their divergent opinions on the subject, as Orikan is determined to ignore and scorn all organics, while Trazyn is fascinated by culture and hopes to study or collect everything of value they have.  However, Rath also goes a lot deeper and you get an intense and powerful examination of the Necron self, including how they feel about their current state of being, the decline of their empire and the many sacrifices they have made over the years.  This, combined with an intriguing examination of their history, culture and personalities, gives readers a great understanding of the Necron race and any fan of this faction is absolutely going to love The Infinite and The Divine.  Rath’s excellent descriptions of the events, history, and the elaborate battles and technology really paints a beautiful picture around the Necrons and I felt that he did a remarkable job fitting the story around this background lore.  I especially loved the intriguing dive into Necron magic and other technology discussions, and it was really fun to see Orikan manipulate time throughout the book to make some very epic scenes.  While a few elements were extremely lore heavy, especially when it came to decoding the artefact, this was a very good use of the Necrons, and I really hope that Rath dives into additional unique factions in the future.

Despite Rath’s impressive and compelling descriptions of the Necrons and the wider universe, I don’t think I would recommend The Infinite and The Divine to those new to the Warhammer franchise, as the sheer amount of lore might break their reading flow.  However, for those a little more familiar with the history and background of the Warhammer 40,000 universe, this is a fantastic read which would serve as an exceptional transitional novel for those interested in checking out non-human stories in this canon.  I really cannot emphasise how great a book this was for Necron fans though and I deeply enjoyed Rath’s vision of these aliens and their unique culture.

I also really must highlight the excellent and compelling central characters of this book who take the form of ancient Necrons, Trazyn the Infinite and Orikan The Divine.  Ancient Necron lords who are the masters in their respective fields, Trazyn and Orikan are both particularly entertaining and fun in their own ways, as each of them believes themselves to be the smartest person in the room at all times.  Due to this, and many other reasons, the two hate each other with a passion and they enter into their eternal feud over several perceived grievances.  There is something delightfully entertaining about watching these supposedly highly evolved, ancient and wise beings engage in such petty actions against each other, and the way they bring out the worst in each other is so glorious, especially as it permeates the entire novel with some exceptional humour.  I personally loved how both were just as bad as the other in this feud, as this ensures that you don’t actually care which one of them wins and you can just get lost in the resulting chaos.  Ironically, the two protagonists actually have a lot in common, and when they are forced to work together they prove to be an effective team capable of so much more.  There are some great flashes of a deeper potential friendship at times, although this never lasts, although it is entertaining and moving to see what could have been had their rivalry not consumed their lives.  Throw in some very unique abilities, technology and artefacts between the two, which results in some particularly entertaining scenes and battles (watching Trazyn unleash his captured collections against his foes is always fun), and these two prove to be an outstanding central focus who really bring this exceptional story together.  I had so much fun with Trazyn and Orikan and I hope we see much more of them in the future, especially if the future of their private war is revealed.

I naturally listened to The Infinite and The Divine on audiobook, which was an epic experience as always.  The audiobook versions of all the Warhammer books are very effective at conveying the cool narratives, and I felt that The Infinite and The Divine’s audiobook really helped the reader to appreciate the elaborate story and the ton of lore that Rath fit into this book.  With a run time of nearly 13 and a half hours, this is a decent length Warhammer audiobook, although dedicated readers will power through it once you get caught up in the story.  I had a lot of fun listening to this audiobook, especially as they got the very talented Richard Reed to narrate the format.  Reed is an outstanding voice actor, who has a lot of experience narrating Warhammer novels, such as the Warhammer Crime novel Grim Repast by Marc Collins.  However, the main reason that I liked the use of Reed was because he also narrated the two The Twice-Dead King audiobooks, Ruin and Reign by Nate Crowley, which also focused on the Necrons.  Reed once again expertly captures the ancient and deadly nature of these metal alien creatures in his narration, and I felt that both main characters, Trazyn and Orikan, were perfectly portrayed by him.  Their intelligence and ancient emotions are shown to the listener, and I felt that Rath did a great job of showcasing their arrogance and pettiness through his voice work.  Throw in some additional great portrayals of the other eclectic characters and aliens contained in this book, and you have an outstanding performance which really helped The Infinite and The Divine’s audiobook format shine.  As such, this is absolutely the best way to enjoy this amazing novel and I cannot recommend it enough.

Robert Rath really cemented his Warhammer fiction legacy early with The Infinite and The Divine, which is one of the best and funniest Warhammer 40,000 novels I have read.  The exceptional book presents the reader with a unique and captivating narrative that perfectly utilises the iconic Necron faction while also telling a deep, personal and humorous story of betrayal, antagonism and treasure hunting.  I absolutely loved The Infinite and The Divine and I am really regretting not reading it earlier, especially as it lives up to all the hype.  A highly recommend book that is frankly one of the better Warhammer tie-in novels out there.

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