Warhammer 40,000: Warboss by Mike Brooks

Warhammer 40,000 - Warboss Cover

Publisher: Black Library (Audiobook – 25 March 2023)

Series: Warhammer 40,000

Length: 8 hours and 48 minutes

My Rating: 4.5 out of 5 stars

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Prepare for the ultimate battle for control as several feuding ork bosses fight to become the new leader of the Waaagh! in this amazing and highly entertaining Warhammer 40,000 novel, Warboss by Mike Brooks.

2023 has been a big Warhammer 40,000 fiction year for me as I have been having an absolute blast reading all manner of cool novels from across the franchise (make sure to check out my recently released list about my favourite Warhammer 40,000 novels).  However, while I have read a ton of Warhammer books this year, I have not had the opportunity to read any 2023 Warhammer releases.  Well, I am on my way to rectify that by looking at the recently released Warboss by awesome author Mike Brooks, who also wrote the 2022 novel Huron Blackheart: Master of the Maelstrom.  Brooks did an outstanding job with this fantastic new book, and I had so much damn fun with Warboss and its highly entertaining and hilarious story.

In the far future of the 41st millennium, there are few things are more destructive or unstoppable than an ork warband on a rampage.  One of the most effective bands currently killing its way through the galaxy is that of Warboss Gazrot Goresnappa whose Waaagh! has conquered the once mighty human fortress world of Aranua.  After several decisive and bloody victories, the Waaagh! celebrates in front of the planet’s remaining bastion, the massive Davidia Hive.  All it will take is one final assault to totally defeat the humans on Aranua so Warboss Goresnappa can strip their resources and lead his boyz to bigger and better fights out in the stars.

However, before Goresnappa can achieve his great victory, an unfortunate accident sees him very, very dead under the giant decapitated head of a Gargant war machine.  With their leader squashed, the Waaagh! now has an opening for Warboss, and several ambitious orks from across the no-longer united clans step forward to fight for the job.  However, before the usual brawl for leadership can begin, a prophecy from the clan’s resident weirdboy, Old Morgrub, reveals that the ork gods have something very special in store for the Waaagh! and its next leader.  A mysterious gate lies underneath the human city that could transport the Waaagh! to fights anywhere in the galaxy, and whichever boss finds it first will be the new Warboss.

Forced to obey the words of the gods, the bosses engage in their own elaborate plans to breach the Hive City and claim the gate.  But which boss can triumph over the others?  Will it be the brutal Goff Big Boss Mag Dedfist, the suicidally fast Speedboss of the Evil Sunz, Zagnob Thundaskuzz, the sneaky and cunning leader of the Blood Axes, Da Genrul, or could it even be the leader of the grot uprising, the self-proclaimed prophet of Gork and Mork, Snaggi Littetoof?  All four believe that they are the only ones capable of leading the Waaagh! and they will fight tooth and nail to become Warboss.  But to succeed they’ll need to not only overcome all their rivals but the human defenders of the Hive City and an Aeldari army waiting in the depths to defend their gate.  May the best ork win!

Oh dear, oh dear, what a damn funny book.  Honestly, any Warhammer 40,000 novel that focuses on the orks is bound to be comedy gold, but Warboss is one of the better ones I have had the pleasure of reading.  Author Mike Brooks does a wonderful job of telling a tight and amazingly fun story that perfectly showcases the orks in all their green skinned glory.  I had so much fun with this book and I managed to power through Warboss in very short order.

This proved to be a pretty fast-paced and impressive story, and it’s one that I was able to have a blast listening to as it unfolded.  Primarily focusing on the various ork characters that are part of Waaagh! Goresnappa, Warboss starts off with a sudden game changer for the protagonists as the infamous Warboss Goresnappa is killed off in hilarious fashion thanks to a group of argumentative grots and the falling head of a massive war machine.  This leads several of the remaining ork bosses throwing their hats into the ring to become the Warboss, and all hell follows as a result.  Tasked with finding a hidden Aeldari gate under the human city, each of the ork bosses implements their own plans to get into the city first, whether that be through blowing down the walls, infiltrating from below, or driving around the city at high speeds, hoping for the best.  Brooks breaks the story up around the main three contenders nicely, and you soon get a good idea of their different, but very orkish strategies.  However, the story is made even more enjoyable thanks to some of the alternate perspectives that emerge.  This includes the ambitious grot Snaggi Littletoof who, after accidently killing Warboss Goresnappa, attempts his own grot uprising and tries to find the gate to gain his cause legitimacy.  Several human characters are also shown, often to add some interesting contrast to the orks, and it is fun to see their attempted counterattacks, which often leads to disaster.  This makes for an excellent first two-thirds of the book and Brooks does a great job of showcasing both the protagonists and the ork nation as a whole while also setting up a very entertaining story.

Unsurprisingly, the orks make it into the city and everyone starts arriving at the gate at the same time, often in comedic or unexpected ways.  This leads to a very fast-paced final third as everyone starts fighting everyone else to become Warboss, facing off against humans, Aeldari, and every rival faction of the Waaagh!.  Brooks showcases this final big battle in some excellent ways, and you get really drawn into the crazy carnage that follows thanks to the well-written and exciting action scenes.  The use of multiple perspectives was pretty useful here, and I liked how the author showed the same massive battle again and again, each time from the point of view of another character.  This added more detail to the brawl each time, as well as some amusing alternate opinions of events from some very different characters.  Brooks throws in some excellent twists and turns here and you are never quite certain who is going to come out on top in the battle for supremacy.  The eventual fate of every major character is pretty fantastic and really fits the storylines that have been building up throughout the book.  I personally came away from Warboss extremely satisfied and I loved all the cool developments and totally insane moments that occurred.  Overall, this was a very impressive standalone Warhammer 40,000 narrative and it is very hard not come away loving this story thanks to the awesome humour and all the fantastic, over-the-top interactions that occurred.

All fans of Warhammer fiction know that ork focused novels are some of the funniest novels out there, due to the way that they focus on the over-the-top antics of this beloved faction.  Some good examples of previous Warhammer books that strongly featured orks include Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley (one of my favourite books of 2022) and Catachan Devil by Justin Woolley, and I think that Warboss is up there with these fantastic reads.  This outstanding book really dove into the humour as you watched the crude and eternally underestimated orks battle it out amongst each other and the other factions, often coming up with insane and funny solutions to all the deadly problems they encounter.  There honestly wasn’t a single chapter where I wasn’t laughing at some of the crazy stuff that just occurred, and Brooks had a real talent for writing from the ork perspective.  There was some great consistency in the way that the ork characters acted and thought throughout Warboss and every chapter focussed on them saw the characters using similar lingo, slang and descriptions of the other races in the Warhammer 40,000 universe.  As such, you get a great appreciation for the ork mindset and it was great to see the ork perspective on all the book’s over-the-top moments.

One of the things that I felt set Warboss aside from some other Warhammer 40,000 novels featuring orks is that Brooks didn’t fall into the trap of portraying them simply as funny simpletons.  Instead, Brooks shows that the orks are quite smart and complex in their way, it just that their culture, in comparison to humans or Aeldari, has more of a focus on violence and straightforwardness than the other races in the galaxy.  This is backed up by scene after scene of the orks utilising their skills, technology and cunning to win various encounters against seemingly smarter or more organised opponents, and it is always quite fun to see the orks looking down on their opponents for making mistakes that they wouldn’t do.  While this love of extreme violence is mostly played for fun, Brook’s also tries to show the darker side of it, as the orks are pretty damn brutal in how they deal with the humans and Aeldari they encountered.  I loved the great contrast between the ork and human characters that Brooks added into Warboss, as the humans were always so arrogant and condescending towards the orks’ intelligence, even when they were beating them.  This complete lack of understanding by most of the human characters really enhanced the various ork chapters, especially those that showed the orks managing to understand and outthink their human opponents, and I really appreciated this fantastic deeper dive into ork mindset and society.  I did think that Brooks might have made the orks slightly too overpowered in Warboss, as they manage to take on quite a few major enemies with relative ease, but this always added some fun to the story and it was interesting to see the full potential of the orks.

This deep dive into the orks is further cemented thanks to the several outstanding character arcs that Brooks set up throughout Warboss, particularly around the four main characters fighting for control of the Waaagh! in their own way.  The three ork characters Mag Dedfist, Zagnob Thundaskuzz and Genrul Uzbrag (Da Genrul), are in some ways quite similar, in that they have several similar racial tendencies towards violence or leadership.  However, each of them represents a different clan, and so they have different battle tendencies which really helps to highlight the different factions within ork society.  Mag Dedfist is a Goff, and so he relies more on classic violence and explosions to achieve his goals in the most direct ways possible.  Zagnob is an Evil Sun boss who has dedicated himself to the Kult of Speed and believes in riding the fastest vehicle he can find right towards the enemy.  The most entertaining of these is probably Da Genrul, a member of the Blood Axe clan who admire human martial ability and utilise their own take on tactics, discipline and stealth to achieve their goals, often outsmarting the humans they are aping.

I was also a big fan of the character of Snaggi Littletoof, a grot with ideas of grandeur who attempts to start a grot uprising against their cruel ork masters.  The grots (also known as gretchins, essentially goblins from classic fantasy), smaller cousins of the orks who are used as slave labour and cannon fodder, aren’t particularly well featured in most Warhammer 40,000 fiction, so I had fun with a whole character arc around them in Warboss.  Snaggi and his band of rebellious grots (Da GrotWaaagh!), are a very entertaining inclusion, and I liked the revolutionary storyline that Brooks set around them that provided both humour and an interesting look at typical grot life.  It was so much fun to see Snaggi inspiring his followers to go against their nature and rebel, especially as the orks had no idea what they heck they were doing.  Thanks to Brook’s use of Mag, Zagnob, Da Genrul and Snaggi, you get a great understanding of each of their specific faction and the author did a particularly good job of featuring each of them equally.  Indeed, thanks to the appearance of several different ork characters in a supporting role, you get a pretty good idea of nearly every major ork clan, faction and designation, and even those readers completely unfamiliar with orks can come away from this book knowing most of the key things you need to know about them.

These ork and grot protagonists are well backed up by several entertainingly arrogant human characters who honestly make the orks seem reasonable and likeable in comparison.  The best is easily Captain Armenisu Varrow, who is held prisoner by Da Genrul as his pet and tactical advisor.  Varrow goes through so much hell in this book, but is so deliciously haughty while he does so that you really can’t feel sorry for him.  Despite his ironclad belief in his own intelligence, Varrow is outsmarted time and time again, and it is just great to see him cower his way through events while still thinking he is the smart one.  His story arc is very entertaining and I loved how very dark it gets, especially at the end.  The rest of the humans are also great in their own ways, even if they are only featured for a short amount of time, and their ongoing false remarks about the abilities of the orks in the face of the carnage they are laying down always made me chuckle.  An overall great group of characters who help to turn this amazing story into something truly special.

I checked out Warboss on audiobook, which honestly is becoming my go-to format for all things Warhammer.  This proved to be another excellent decision as the Warboss audiobook was a ball of absolute fun that I had a brilliant time listening to.  Coming in with a runtime of under nine hours, this is a pretty easy audiobook to power through quickly and I managed it in a few, hilarious sessions.  The outstanding, comedy laden story really works well in the audiobook format and so many of the great jokes come across that much better when you listen to them.  It definitely helped that they brought in established Warhammer narrator Harry Myers to voice this book as he did a spectacular job here.  I have deeply enjoyed Myers in several recent Warhammer audiobooks, including The Wraithbone Phoenix by Alec Worley (one of my favourite audiobooks of 2022) and Day of Ascension by Adrian Tchaikovsky, and he has another amazing performance in Warboss.  His voice is just perfect for all the alien characters featured within this novel, and the various gruff tones of the orks and high-pitched squeals of the grots are very spot on.  In addition, several of the human characters are shown in all their arrogant finery throughout the audiobook and you really appreciate just how stupid they are through this medium.  Each character is expertly showcased to the reader through Myers’ voice, and I loved every line he read out as a result.  I also deeply enjoyed how well his narration worked to convey all the fantastic jokes loaded throughout the production, including that hilarious bit involving the ork characters failing to know the chapter numbers.  This was a such a great audiobook to listen to and I cannot recommend this format enough for Warboss as you are guaranteed to have an exceptional time listening to it.

Mike Brooks continues to impress me as an outstanding author of Warhammer fiction with his amazing novel Warboss.  A comedy heavy novel that perfectly showcases the always fun orks, Warboss is pure entertainment from start to finish that both established fans of the franchise and new readers can easily enjoy.  Brooks has a clear appreciation for this faction which really shines through in his storytelling, and I loved his great take on everything orkish.  One of the funniest and enjoyable releases of 2023 so far, this is essential reading for all interest in hilarious Warhammer fiction, and I am very glad I checked it out.

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Warhammer 40,000: The Infinite and The Divine by Robert Rath

The Infinite and the Divine Cover

Publisher: Black Library (Audiobook – 10 October 2020)

Series: Warhammer 40,000

Length: 13 hours and 21 minutes

My Rating: 5 out of 5 stars

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Prepare to dive into one of the most entertaining and elaborate rivalries in Warhammer history with the outstanding and captivating read, The Infinite and The Divine, by the exceedingly talented Robert Rath.

Before I pause my current obsession with Warhammer fiction to pursue other recent books, I just had to read one more intriguing Warhammer 40,000 novel that I have been hearing a lot about in recent years, The Infinite and The Divine.  The debut Warhammer 40,000 novel of exceptional author Robert Rath, who previously wowed me with last year’s epic book, Assassinorum: Kingmaker (one of my favourite books and audiobooks of 2022) The Infinite and The Divine dives into one of the more unique factions in the Warhammer universe, the Necron.  This intriguing and fun novel follows two fantastic Necron characters as they engage in a bitter and lengthy feud across time and space.  Pretty much every review I’d read about The Infinite and The Divine was highly positive and I just had to try it out, and boy did it live up to all my expectations.

Long before the Imperium of Man and the Emperor existed, before the fall of the Aeldari and even before the Necrons traded their flesh away for immortal metal, there existed something far more deadly and permanent, an undying conflict between two arrogant scholars.  Even before they became immortal beings of metal, Trazyn the Infinite and Orikan The Divine were bitter rivals.  While Trazyn glorifies the past and seeks to capture and contain anything of rare or historical value, Orikan looks only to the future, divining events that are to come and hoping to find a way to become a being of energy.  But despite their differences, these two Necron are about to be drawn into the same obsession.

When Trazyn manages to obtain a rare Necron artefact, Orikan infiltrates Trazyn’s gallery to steal it, believing that it is the key to locating an ancient Necron tomb that could provide invaluable knowledge for the future of the Necrons.  However, Trazyn is unwilling to lose such a treasure, nor let Orikan’s trespass go unanswered, and swiftly snatches the artefact back, hoping to locate and plunder the tomb for himself.

So begins a battle of cat and mouse that will last millennia.  As both academics attempt to unlock the secrets of the artefact and gain the knowledge to find the tomb, they will engage in a series of deadly attacks and subterfuges to gain the advantage and destroy their opponent.  Their battles will destroy planets and shape the future of civilizations as they proceed, unheeding of the cost to those around them.  But the closer Trazyn and Orikan get to their goal, the more apparent it becomes that the treasure they seek is far beyond anything that the two rivals can ever imagine, and soon they and the entire Necron race sits on the precipice of destruction.

Wow, now that was an exceedingly epic and engaging Warhammer book.  Rath really pulled out all the stops for his debut here as The Infinite and The Divine is an incredibly clever and captivating read that I had an exceedingly hard time putting down.  Following two outstanding and petty protagonists, Rath hits the perfect blend of humour, intense action, and compelling lore expansions to elaborate Warhammer 40,000 lore, which turns The Infinite and The Divine into quite an elaborate and impressive read.

The Infinite and The Divine has a pretty epic and entertaining character driven story  that essentially boils down to two highly arrogant immortals going on an elaborate scavenger hunt across the galaxy for thousands of years, while also simultaneously engaging in a petty and deadly feud to ensure they win and their opponent fails.  This is an exceptional and highly amusing story concept which Rath utilises to his full ability, creating a captivating narrative that really drags you in and keeps you chuckling the entire way through.  The book starts with Trazyn facing off against an offshoot tribe of dinosaur-riding Aeldari, which does a lot to grab your attention while also perfectly introducing one of the main characters.  Rath keeps the momentum rolling after these initial fun fight scenes as Trazyn returns home to discover his rival, Orikan, invading his sanctum trying to steal one of his precious artefacts.  After a compelling fight that really highlights the differences between the two characters, Orikan escapes, and this sets off their bitter feud.

What follows is a series of fights and schemes across several different battlefields and locations as the two trade their advantage back and forth by claiming and then losing the artefact, all while attempting to kill each other.  There are some gloriously entertaining scraps throughout this book, especially as both Trazyn and Orikan have very different abilities and focuses, which Rath perfectly works into the story.  I have to highlight a particularly awesome and funny trial sequence near the start that played out in several different and amusing ways as Orikan uses his mastery of time to rewind events to try and get a result that favours him.  The two engage in some gloriously petty and hilarious methods to try and claim victory, and their reactions at being bested and the lengths they go to win really helps to turn this book into a fantastic and epic read.  Rath does a great job of switching attention between these two excellent characters as the book continues and I loved seeing the intriguing differences of opinions and the elaborate schemes that swirl within both their minds as they squabble.  The author adds in some great additional context of the wider universe throughout the story as well, and I loved the use of in-universe texts, such as the Necron epic The War in Heaven, at the start of each chapter, as they provide some subtle hints of what is to come.

The story gradually focuses on one specific planet which the Necron characters visit and fight across as they attempt to unlock the mysteries of the contested artefact and the treasure it unlocks.  This part of the book is particularly intriguing, as Rath adds in some compelling examinations of the evolution of this planet, and it is fascinating to see how their feud influences the people within, often to everyone’s detriment.  Trazyn and Orikan are eventually able to unlock the secrets of the artefact, which only intensifies their conflict, and I loved some of the very fun ways that they each try to knock off their opponents, especially as it often makes their own situation even worse.  I also felt that it was very clever how the author worked in the planet’s history and culture into the solution of the main mystery, and it was great when seemingly innocuous discussions about human society were actually hints about major events to come.  Everything leads up to the final opening of the tomb they have long been searching for, which of course only unleashes more problems.  Rath did a really good job of layering in hints and clever clues about the final twist, and I deeply enjoyed the massive reveal that emerged.  The protagonists are forced to work together in several spectacular scenes which did a wonderful job of highlighting the relationship the two formed throughout the conflict, while deeply upping the stakes and providing the reader with some memorable moments and entertaining battles.  Everything ends on an amazing note, especially with some final great betrayals by the protagonists, and you come away from The Infinite and The Divine pretty damn satisfied and extremely amused.

I was deeply impressed with how Rath brought The Infinite and The Divine’s complex and entertaining story together and considering the outstanding way in which he dove into the subject matter, it is pretty remarkable that this was his first Warhammer novel.  I was always going to be very interested in a book that focused on the Necrons, one of the more intriguing and distinctive factions in the Warhammer 40,000 canon, but I felt that Rath did a particularly exceptional job at capturing the essence of these immortal beings.  The great humour and comedy that he brought to the protagonists’ eternal feud really helped to make these ethereal beings very relatable and I loved their fun and arrogant opinions about the other races in the galaxy.  Rath manages to load a lot of snark into their observations about humans, orks and other species throughout their discussions, and it was quite fascinating to see their divergent opinions on the subject, as Orikan is determined to ignore and scorn all organics, while Trazyn is fascinated by culture and hopes to study or collect everything of value they have.  However, Rath also goes a lot deeper and you get an intense and powerful examination of the Necron self, including how they feel about their current state of being, the decline of their empire and the many sacrifices they have made over the years.  This, combined with an intriguing examination of their history, culture and personalities, gives readers a great understanding of the Necron race and any fan of this faction is absolutely going to love The Infinite and The Divine.  Rath’s excellent descriptions of the events, history, and the elaborate battles and technology really paints a beautiful picture around the Necrons and I felt that he did a remarkable job fitting the story around this background lore.  I especially loved the intriguing dive into Necron magic and other technology discussions, and it was really fun to see Orikan manipulate time throughout the book to make some very epic scenes.  While a few elements were extremely lore heavy, especially when it came to decoding the artefact, this was a very good use of the Necrons, and I really hope that Rath dives into additional unique factions in the future.

Despite Rath’s impressive and compelling descriptions of the Necrons and the wider universe, I don’t think I would recommend The Infinite and The Divine to those new to the Warhammer franchise, as the sheer amount of lore might break their reading flow.  However, for those a little more familiar with the history and background of the Warhammer 40,000 universe, this is a fantastic read which would serve as an exceptional transitional novel for those interested in checking out non-human stories in this canon.  I really cannot emphasise how great a book this was for Necron fans though and I deeply enjoyed Rath’s vision of these aliens and their unique culture.

I also really must highlight the excellent and compelling central characters of this book who take the form of ancient Necrons, Trazyn the Infinite and Orikan The Divine.  Ancient Necron lords who are the masters in their respective fields, Trazyn and Orikan are both particularly entertaining and fun in their own ways, as each of them believes themselves to be the smartest person in the room at all times.  Due to this, and many other reasons, the two hate each other with a passion and they enter into their eternal feud over several perceived grievances.  There is something delightfully entertaining about watching these supposedly highly evolved, ancient and wise beings engage in such petty actions against each other, and the way they bring out the worst in each other is so glorious, especially as it permeates the entire novel with some exceptional humour.  I personally loved how both were just as bad as the other in this feud, as this ensures that you don’t actually care which one of them wins and you can just get lost in the resulting chaos.  Ironically, the two protagonists actually have a lot in common, and when they are forced to work together they prove to be an effective team capable of so much more.  There are some great flashes of a deeper potential friendship at times, although this never lasts, although it is entertaining and moving to see what could have been had their rivalry not consumed their lives.  Throw in some very unique abilities, technology and artefacts between the two, which results in some particularly entertaining scenes and battles (watching Trazyn unleash his captured collections against his foes is always fun), and these two prove to be an outstanding central focus who really bring this exceptional story together.  I had so much fun with Trazyn and Orikan and I hope we see much more of them in the future, especially if the future of their private war is revealed.

I naturally listened to The Infinite and The Divine on audiobook, which was an epic experience as always.  The audiobook versions of all the Warhammer books are very effective at conveying the cool narratives, and I felt that The Infinite and The Divine’s audiobook really helped the reader to appreciate the elaborate story and the ton of lore that Rath fit into this book.  With a run time of nearly 13 and a half hours, this is a decent length Warhammer audiobook, although dedicated readers will power through it once you get caught up in the story.  I had a lot of fun listening to this audiobook, especially as they got the very talented Richard Reed to narrate the format.  Reed is an outstanding voice actor, who has a lot of experience narrating Warhammer novels, such as the Warhammer Crime novel Grim Repast by Marc Collins.  However, the main reason that I liked the use of Reed was because he also narrated the two The Twice-Dead King audiobooks, Ruin and Reign by Nate Crowley, which also focused on the Necrons.  Reed once again expertly captures the ancient and deadly nature of these metal alien creatures in his narration, and I felt that both main characters, Trazyn and Orikan, were perfectly portrayed by him.  Their intelligence and ancient emotions are shown to the listener, and I felt that Rath did a great job of showcasing their arrogance and pettiness through his voice work.  Throw in some additional great portrayals of the other eclectic characters and aliens contained in this book, and you have an outstanding performance which really helped The Infinite and The Divine’s audiobook format shine.  As such, this is absolutely the best way to enjoy this amazing novel and I cannot recommend it enough.

Robert Rath really cemented his Warhammer fiction legacy early with The Infinite and The Divine, which is one of the best and funniest Warhammer 40,000 novels I have read.  The exceptional book presents the reader with a unique and captivating narrative that perfectly utilises the iconic Necron faction while also telling a deep, personal and humorous story of betrayal, antagonism and treasure hunting.  I absolutely loved The Infinite and The Divine and I am really regretting not reading it earlier, especially as it lives up to all the hype.  A highly recommend book that is frankly one of the better Warhammer tie-in novels out there.

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Warhammer 40,000: Kasrkin by Edoardo Albert

Warhammer 40,000 - Kasrkin Cover

Publisher: Black Library (Audiobook – 22 October 2022)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Get ready for some high-concept action in the latest awesome and exciting Warhammer 40,000 novel by Edoardo Albert, Kasrkin.

While I might be repeating myself a little, I must once again talk about the particularly amazing year I’m having when it comes to Warhammer 40,000 fiction.  There have been some outstanding Warhammer 40,00 books out in 2022, and I have done my best to listen to as many of them as possible.  Some of my personal highlights include The Wraithbone Phoenix, Outgunned, Assassinorum: Kingmaker, Ghazghkull Thraka: Prophet of the Waaagh! and Day of Ascension, just to name a few.  All these have been a ton of fun, and so when I had an open slot in my reading schedule, I naturally chose another recent Warhammer 40,000 book, Kasrkin.  Written by a new-to-me author, Edoardo Albert, who has previously created some interesting pieces of Warhammer fiction, Kasrkin is an action epic that pits a band of elite warriors on a deadly mission into the dark heart of a desert planet.

Welcome to the deadly desert world of Dasht i-Kevar, an Imperial planet currently under siege by the advanced xenos, the T’au, who have turned the usually baren planet into a bloody battlefield.  But the war is about to get even more interesting as the T’au have succeeded in shooting down an Imperial Valkyrie containing an important Astra Militarum general, whose knowledge of the Imperial Guard strategy and disposition could cause the planet to fall.

Only one group of Imperial soldiers have a chance of journeying into the harsh desert of the planet, an elite squad of Cadian Kasrkin.  Led by Captain Bharath Obeysekera, the Kasrkin are tasked to travel deep into the Great Sand Sea behind enemy lines to find the general and either recover him or kill him to keep him out of enemy hands.  The best of the best, the Kasrkin are trained to operate in any terrain and face off against any enemy.  But none of them have every encountered anything as endless, hot, or deadly as the deserts on Dasht i-Kevar.

Cut off by sandstorms and forced to journey over impossible obstacles, the Kasrkin are firmly on their own and can only rely on themselves.  But the deeper they journey in the wastes, the more they begin to realise that they are not as alone as they thought.  Other hunters are searching for the missing general, and the mysterious locals have their own games to play.  However, none of them are prepared for an ancient evil lurking far beneath the desert sands, determined to kill everything it encounters.

Another week, another exceptional Warhammer 40,000 novel that I had so much damn fun listening to.  Kasrkin was an excellent, fast-paced read that follows a compelling group of characters on an epic adventure tale.  Loaded with action, compelling characters, and a story that makes perfect use of its setting and the fantastic lore of the Warhammer 40,000 universe, Kasrkin in an epic read from Edoardo Albert that I absolutely powered through.

The story itself starts off pretty simply, with Albert introducing the reader to the Kasrkin squad and quickly setting them on their mission to find the missing general.  The early parts of the book are really focussed on allowing the reader to get their heads around the book’s premise, the characters, and the impressive desert setting, which honestly takes on a life of its own.  Initially a little slow going to build up tension and camaraderie amongst the Kasrkin, the book starts to get interesting about a third of the way in, when Albert introduces some unique world elements which show how cool and weird the Warhammer 40,000 universe can be.  From there, the story takes the protagonists closer to their objective, and I was initially a little surprised at how soon then managed to get where they were going.  However, this proves to be a bit of a ruse from Albert, as he chooses this moment to really shake everything up.

About halfway through, the entire structure of the book changes with the appearance of a new group of point of view characters, a kindred of Kroot aliens, determined to capture the general for the T’au.  This results in an awesome split in focus between the human and Kroot characters, and I loved the sudden introduction of an excellent rival group who appear equal to the Kasrkin in terms of combat ability.  However, this is not the only surprise that Albert has in store, as both the Kasrkin and the Kroot find themselves facing off against an even more deadly enemy in a fantastic new setting.  While I won’t go into too much detail about what happens next, it was a pretty epic move from Albert and one that I deeply appreciated.  The rest of the story is particularly intense and dark, and there some real horror vibes going for part of it, which fit in perfectly with the powerful narrative and darker setting.  Albert really layers on the action in the second half of the book, and I loved all the shocking and bloody places that he took his story, especially as there are several great twists and some truly engaging scenes featured throughout.  Everything comes to an excellent end, and this proves to be a particularly powerful and gripping Warhammer 40,000 read that really stands on its own.

I felt that Albert’s strong writing style helped to enhance the compelling narrative of Kasrkin and I really appreciated how the author’s style brought everything to life.  Like most Warhammer 40,000 novels, Kasrkin is a great standalone read that is very appealing for established fans of the franchise.  However, this book can also be easily enjoyed by most general science fiction or military fiction fans, especially as the author covers all the relevant lore details that you need to understand the world you are diving into.  Albert blends together some excellent storylines in this novel, and he keeps the pace steady, with a ton of brilliant action and dangerous occurrences.  I liked how the narrative kept morphing as the book progressed as what started as a compelling, if slower, desert adventure eventually turned into a high-octane war novel, before finally transforming into a desperate survival novel in a horror setting.  Albert manages these changes in style really well, and I think the constant alterations helped to keep the reader’s attention glued to all the craziness of the book. 

At the same time, the book remains a soldier’s story at heart, which is something that Warhammer fiction always excels at showing (good recent examples include Steel Tread, The Vincula Insurgency and Catachan Devil).  Watching these elite soldiers face impressive odds makes for an awesome read, especially as Albert also dives into their deeper concerns and features some deeper betrayals and intrigues.  I also cannot highlight enough how outstanding the combat sequences were in Kasrkin as Albert features some pretty hairy action scenarios.  I was particularly impressed with how well these combat scenes were enhanced by the book’s multiple character perspectives, especially once the Kroot were introduced.  Having the perspectives changed between the opponent groups as the firefights was ongoing was just brilliant, and it was amazing to see both sides of the battle, as well as the reactions from the rival teams.  All this, and more, really brought the best out of Kasrkin’s narrative and I deeply enjoyed how it was showcased.

Perhaps one of the most notable features of Kasrkin are the distinctive and memorable locations.  The reader is dragged to several great settings throughout the course of the plot, and the author takes particular pleasure in presenting them in exquisite detail.  The main location is the endless, featureless desert of Dasht i-Kevar, which the characters are forced to traverse for a good part of the book.  I got some great Dune vibes from this setting, and Albert makes this desert out to be a soulless, crushing place of shifting sands, massive unstable dunes, and intense heat, with the ability to strip the resolve and strength from the strongest of men.  Just listening to the characters traverse it made me thirsty, and you could really imagine the harsh journey they are going through.  At the same time, Albert also introduces some very unique aspects to the desert, including impossibly smooth patches of sand that move like water and mysterious water that lives deep under the surface which gives the planet some unusual life.  All these elements are very memorable, and you find yourself really feeling the intense desert surroundings as the characters push through it.  I think that Albert did a remarkable job of introducing and then utilising this harsh setting and it definitely stood out as a landmark part of the book.  A second, darker location becomes the key setting for much of the second half of Kasrkin and while I will again be brief to avoid spoilers, it was pretty damn epic.  Serving as the lair of a notable enemy, this location was a haunting and deadly setting, and one that the characters all struggled to survive in.  There are so many surprises and foes lurking in this location, and the strain of it really showed on the characters who find themselves with very little chance of survival.  I had such a great time with this location, and it, as well as the outside desert, helped to turn Kasrkin into a particularly noteworthy book.

On top of the new setting, I was also really impressed with the outstanding Warhammer 40,000 elements contained within this great book.  As I mentioned before, Kasrkin is a book a range of readers can enjoy, and part of the reason why is that Albert spends a lot of time exploring the unique lore elements of the Warhammer 40,000 universe that come into play during the plot.  Not only does this help to introduce the universe to new readers but established fans will appreciate how deep Albert dives into the subject.  As the name of this book suggests, quite a lot of the focus revolves around the Cadian Kasrkin, the most elite special forces group in the whole Imperial Guard.  Albert showcases them perfectly throughout the book, and it was so damn epic to see them in action, especially as they live up to all the hype and work together as a particularly effective unit.  The author dives into all their particularly quirks, training and operational preferences that sets them apart from the common Astra Militarum units, and you come away with a greater appreciation for who they are and what they can do.  In addition, there is a great underlying look at how the Kasrkin are doing following the destruction of their home world of Cadia, and I loved the deeper grief that they are all suffering after their failure and the hardships they have faced.

On top of the Kasrkin, Albert also spends a substantial amount of time examining and featuring other Warhammer 40,000 factions throughout the story.  The most prominent outside of the Kasrkin are the kindred of Kroot that become the protagonist’s opponents.  During their multiple scenes, Albert dives deep into the biology, beliefs and society of the Kroot, and the reader is soon given a crash course in who they are and what they can do.  There is a particular focus on their biological abilities, with Albert exploring their avian traits, their ability to communicate in different frequencies (giving off high-pitched whistles, which made several hunting scenes particularly cool) and more.  The real focus is on the Kroot’s ability to absorb the genetic traits of anything they consume, which is a big part of their society, as they live to hunt and consume prey that can give them a greater edge in battle.  Albert really examines this hunting and eating part of their culture, and it was fascinating to see how diverse the Kroot are after eating different creatures during their travels.  This ability plays a big role in the plot, with horrific consequences, and I loved having the Kroot featured so heavily in this book, especially as I haven’t seen them in too many other pieces of Warhammer 40,000 fiction.  I also loved how Albert did some fun contrasts between the Kroot and the Kasrkin and showed that they were very similar in their abilities and mentalities (and they both refer to their groups as kin).  Watching the two sides face off against each other is a thing of beauty and it results in some complex and exciting battle scenes.

On top of the Kasrkin and the Kroot, a third major faction from the Warhammer 40,000 universe are also featured, and they become an exceptional part of the books plot in the second half of the book.  Just like with the other groups featured within Kasrkin, Albert examines and features this group extremely well, and you get a good idea of who they are and what motivates them, even if they are a little more unusual then the general examples you see in Warhammer fiction.  I was particularly impressed with how Albert used one distinctive unit from this third faction throughout the course of Kasrkin, and they prove to be brutal and terrifying hunters that haunt the point of view characters in some epic and dark ways.  I cannot emphasise how well Albert featured all these different factions throughout Kasrkin, and fans of the franchise are going to have an outstanding time seeing them all in action and facing off against each other.

I had a lot of fun with the characters featured in Kasrkin as the author features some interesting interactions and character development in a short amount of time.  Most of the book focuses on the members of the Kasrkin team, including their leader, Captain Bharath Obeysekera, a veteran officer with a lot of regrets behind him.  Albert showcases this character a lot and Obeysekera proves to be a bit more of a radical thinker than your typical Imperial soldier, which I felt fit rather well in this unusual tale of survival, and it was heartbreaking to see him try and fail to keep his squad alive.  Other great characters include Sergeant Shaan Malick, the squad’s veteran NCO, who serves as a rock for most of the book, while also playing his own selfish game.  Watching him manipulate the other characters added a great edge to the plot, and I really appreciated his realistic and understandable motivations once they were revealed.  I was also very impressed with the character of Roshant, a newly minted Commissar with family connections who joins the mission and proves to be a bit of a pain for most of it.  Initially despised by the men and seen as a coward, Roshant goes through some real soul searching in this book, and it was fascinating to see this privileged character contrasted against the rough and tough Kasrkins, especially in some dangerous situations.  The rest of Kasrkin’s cast are also pretty impressive, and Albert does a good job of balancing the narrative around a large group of characters.  There is some excellent character work in this book, and I really appreciated seeing such a fun and damaged cast go to war against each other.

Like most Warhammer 40,000 books, I chose to enjoy Kasrkin in its audiobook format, which was an absolute ton of fun.  Coming in at just over 11 hours, the Kasrkin audiobook was an excellent and quick way to experience this fantastic narrative, especially as all the many cool action sequences really seemed to pop in this format.  The real highlight of this audiobook was narrator David Seddon, whose work I previously enjoyed in the short production Dredge Runners.  Seddon did a remarkable job with the narration in Kasrkin, and I loved how he swiftly moved the book along and perfectly controlled the pacing of the audiobook.  I was also deeply impressed with the huge range of voices that he brought to the production, and he effectively captured all the characters featured in this book and gave them all distinctive and fitting voices that showcased their personalities and emotions.  Not only does he capture the various gruff and thoughtful human characters, but he also provides some great alternate voices for some of the alien characters contained within.  The avian-inspired voices of the Kroot characters reminded me a little of the Skeksis from The Dark Crystal, which was really fitting considering the Kroot’s evolutionary origins.  I also loved the deeper and more ancient voice that was used for another character, revealed later in the book, especially when combined with the various voices used for this character’s computer servant.  This outstanding voice work really helped with my enjoyment of this book, and I had a wonderful time listening to the Kasrkin audiobook.  This was easily the best way to enjoy this fantastic book, and I would strongly recommend this format to anyone interested.

The Warhammer 40,000 universe continues to enchant and amaze me with this latest tie-in book Kasrkin.  Edoardo Albert wrote a powerful and deeply intense read that sees an iconic regiment from the game go up against all manner of trouble in some exceptional settings.  Extremely addictive, relentlessly exciting, and very clever, Kasrkin was an outstanding read that I am really glad I decided to check it out.  Highly recommended, especially for fans of Warhammer 40,000 fiction.  You are guaranteed to have a great time with this excellent tie-in book.

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Warhammer 40,000: Outgunned by Denny Flowers

Warhammer 40,000 - Outgunned Cover

Publisher: Black Library (Audiobook – 20 August 2022)

Series: Warhammer 40,000

Length: 10 hours

My Rating: 4.75 out of 5 stars

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One of the fastest rising stars of Warhammer fiction, Denny Flowers, returns with his second novel in the Warhammer 40,000 canon, Outgunned, a deeply compelling and epic novel with a twisty and powerful story.

Last year I was lucky enough to read an interesting and memorable Warhammer 40,000 novel, Fire Made Flesh.  The debut novel of Denny Flowers, who had previously written some interesting Warhammer 40,000 short stories, Fire Made Flesh was part of the Necromunda subseries and told a fantastic story about warring factions in a spooky underworld town.  I had a lot of fun reading Fire Made Flesh, and it ended up being one of the better debuts I read in 2021.  As such, I have been eager to see how Flowers was going to follow up this debut, and I was deeply excited when I saw that he had a new novel coming out, the intriguing Outgunned.

In the far future, the soldiers of the Imperium of Man fight monsters and aliens on many battlefields and there is always a need for fresh bodies to fill the gaps in the ranks.  That is where Kile Simlex comes in.  A talented propagandist, Simlex excels at creating moving cinematic picts to inspire the people and increase recruitment to the Astra Militarum.  However, Simlex desires greater realism and seeks to travel to a battlefield to gain real footage for his greatest pict yet.

Travelling to the fetid swamp planet of Bacchus, Propagandist Simlex plans to chronicle the adventures of the Aeronautica Imperialis, the brave flying aces who traverse the skies, fighting in deadly aerial combat against the rampaging ork hordes.  In particular, he hopes to make a pict about legendary fighter ace, Lucille von Shard, considered to be the greatest pilot in the Imperium, to turn her into a renowned hero.  However, not everything is as it seems on Bacchus, and Simlex’s attempts to get footage may cost him everything.

Soon after arriving, Simlex begins to realise that the war on Bacchus is not going to plan.  The undermanned Aeronautica forces are being overwhelmed by the supposedly crude orks who have created an elaborate fleet of fighters and are slowly destroying Imperial forces from a hidden base.  At the same time, a mysterious sickness is destroying the planet itself, while its governor is determined to downplay the war no matter the cost.

However, his biggest threat may come from his chosen subject, as Lucille von Shard is an arrogant and disobedient pilot who has only avoided execution due to her peerless flying abilities.  Determined to make the situation work, Simlex attempts to chronicle the reluctant Shard’s skills, while also investigating the strange occurrences on Bacchus.  But is even the legendary Lucille von Shard capable of defeating the mysterious enemy waiting for them within the clouds?  The Green Storm hungers for combat, and the entire Imperium may shake as it approaches.

This was a superb and deeply impressive Warhammer 40,000 read that really highlights Flower’s growing skill as a science fiction writer.  Containing a unique and highly addictive narrative, Outgunned was an outstanding read that blended an exceptional story with some impressive glances at the wider Warhammer 40,000 universe.  I had an amazing time getting through this book and it was one of the more exciting and compelling Warhammer novels of 2022 so far.

I must admit that while I deeply enjoyed Outgunned’s brilliant narrative, it honestly wasn’t what I was expecting when I first started reading it.  Rather than a completely combat/military focused story about battles in the sky, Outgunned is a powerful and intense story that spends just as much time examining the darker aspects of the Imperium of Man as it does facing off against the ork threat.  This becomes clear very early on, especially as the opening introduction from Simlex hints at the deceit, cover-up and lies that are to come.  However, I was still unprepared for the full extent of the fantastic narrative that Flowers came up with, as he blends a lot of complex themes and components with some exceptional character work and clever universe expansions to create something truly special.

Outgunned’s narrative starts off hard and fast, quickly introducing Simlex and his propagandist ways, as well as his intentions on Bacchus, before throwing him briefly into the fray and introducing his fellow protagonist, Shard.  From there, Simlex attempts to film the flying aces in action, but he soon begins to realise that the supposedly stupid orks have developed a giant fleet of sophisticated airships and are slowly winning the battle against the Aeronautica Imperialis.  As he attempts to learn more about this, he finds himself drawn into a major conspiracy as Bacchus’s governor is determined to minimalize the impacts of the ork invasion and is actively working against it.  This forces Simlex to engage in multiple efforts, including diving into the past of his desired subject, the prickly and secretive Shard and flying on several missions against the orks, only to discover just how organised and deadly they are.  At the same time, he also attempts to understand what is truly going on with Bacchus and its people, as he finds many strange elements to them, including a spreading disease and a corrupt leader.  These well set up storylines are not only quite compelling and intriguing in their own right but they come together to tell a complex and impressive story that I was deeply addicted to.  I loved the mysteries and intrigues featured within this story, and they blended extremely well with the more combat orientated aspects of the plot and the unique character interactions that Flowers included.  Everything comes together extremely well at the end, and I loved some of the brilliant revelations and secrets that come out as the story concludes.  The entire narrative leads up to an excellent final fiery confrontation with the orks, which ties in nicely to many of the story elements featured throughout the book.  This is an overall excellent and powerful narrative that will really draw you in, especially with its unique look at the Warhammer 40,000 universe.

I deeply enjoyed the way that Flowers set out Outgunned’s narrative as there are so many great elements to it.  Told in a chronicle format from Propagandist Simlex’s perspective as he recalls the events in a more realistic and negative light.  This works to tell quite an intriguing tale, especially as you get some hints of the events of the future, and the negative tint that Simlex gives to the book’s narrative was a fantastic overall tone.  Despite this interesting narration choice, this novel has a brilliant, fast pace to it and the reader is never left in a dull spot, as there is always some cool action, fascinating intrigue or powerful dive into a character occurring throughout.  I loved the balance of story elements, and I must highlight the fantastic moments where Simlex works on his propaganda picts and dives through his recordings of the events around him.  I also had a lot of fun with the outstanding ariel combat scenes that are featured through the plot.  While they aren’t as heavily featured as you would expect from a book about the Aeronautica Imperialis, there are still some great sequences that were very fun to see.  Flowers really captures the magic and brutality of combat in in the air, and I loved some of the crazy scenes that resulted, especially against the ork stronghold.  There is also a particularly good fight sequence in the middle of a swamp that was pretty awesome, especially as it showed one character’s particular ingenuity and fighting spirit.

Outgunned served as an impressive standalone entry in the Warhammer 40,000 universe, and I deeply enjoyed how self-contained the narrative turned out to be.  Flowers also did a great job explaining most of the relevant Warhammer 40,000 elements featured within Outgunned, and I felt that this book can be easily enjoyed by most science fiction fans, although established Warhammer fans will probably get the most out of it.  I loved some of the very unique Warhammer 40,000 aspects that Flowers featured in Outgunned, as the author came up with some fantastic new elements that added so much more to the story.  I personally thought that Flowers did a really good job examining the Imperium through his character’s eyes, and you really get to see a fun new edge to it.  Not only do you get to see the Aeronautica Imperialis in action, which will appeal to many Imperial Guard fans, but you also get a cool viewpoint of the Imperium’s propaganda department.  Watching the protagonist dive into the techniques and motivations of the Imperial propagandists is quite fascinating, and it gives another great edge to the already dark and gothic Imperium that make you understand that deep down, they really aren’t the good guys they try to make out.  Throw in a fun blast of Imperial politics, as a corrupt planetary governor can manipulate the Astra Militarum for their own selfish ends, as well as some dark viewpoints of the brainwashing of young soldiers that occurred to certain characters, and you have a great, cynical view of the Imperium that I deeply enjoyed.

I was also quite impressed with the intriguing and cool viewpoint of the orks contained in Outgunned.  2022 has been a pretty good year for fascinating ork novels, such as Ghazghkull Thraka: Prophet of the Waagh! and Catachan Devil, and Outgunned offered another great look, even though you rarely get to see the creatures in person.  Instead, Flowers offers an interesting look at them through the human characters’ eyes as they try to work out just how these supposedly crude creatures are winning the war for the skies over the planet.  Watching the characters slowly realise just how ingenious and clever the orks really are is pretty fun, especially as the propagandist main character has spent most of his career showing them as stupid beasts.  As such, the book shows many fantastic examples of the complex ork culture through the eyes of characters who really don’t understand it, which I think worked to make it appear a lot more interesting and mysterious.  Established fans of the ork faction (and what Warhammer fiction reader doesn’t love the orks?), will have a blast watching the characters, especially the sheltered Simlex, try and understand their motivations and tactics, and I felt that it was a great way of showcasing the orks without having a major ork character present.  I deeply enjoyed all the awesome Warhammer 40,000 elements contained with Outgunned, and it really proved to be an amazing entry into the wider canon.

I also must quickly mention the outstanding setting of the planet Bacchus, where the entire narrative took place.  A swamp world with little agricultural value, Bacchus proves to be an unlikely battleground for the forces of the Imperium; however, with an influential governor and a corrupt ruling class enjoying the wine that it produces, it soon becomes a major warzone.  While I quite enjoyed this further example of how corrupt the Imperium is, its main benefit as a setting is the way that Flowers makes Bacchus appear as unpleasant and deadly as possible, and it provides a very distinctive and memorable background for many of the book’s fantastic scenes.  The sickly swamp setting comes across in vivid detail, and you can feel the terrible sucking feel of it, as well as the many dangers in contains.  If that wasn’t bad enough, Flowers also inserts in a mysterious rotting disease that is making Bacchus even more deadly and hostile.  This disease is worked into the larger story beautifully, and it helps to give Bacchus even more of a rotting, decaying feel that makes you wonder why anyone is still fighting the orks for it.  I deeply appreciated this unique and fantastic Warhammer 40,000 setting, and Flower’s masterful portrayal of it deeply enhanced Outgunned’s excellent story.

I also must talk about the outstanding characters contained within Outgunned as Flowers worked to create some impressive and complex central protagonists.  While there are some great supporting figures throughout Outgunned, I am going to limit myself to the main two characters who most of the story revolves around.  The first of these is Propagandist Kile Simlex, a renowned pict maker and artist who has dedicated his life to making inspirational films that inspire mankind and get them to fight the Imperium’s enemies.  Not only is this a very cool position in the Warhammer 40,000 canon, but Flowers writes Simlex in a very compelling way.  I loved how the character’s narration allows you to see the cynical hindsight of Simlex after he survived the events of the book and recounts his adventures, and it was fascinating to see the character slowly lose his faith in the Imperium and the system he has always served when confronted with the events of this book.  The constant danger, political selfishness, betrayal, misinformation and disdain of the soldiers he is trying to help really get to him as the novel progresses, and you really see him start to doubt himself.  Flowers writes some beautiful scenes around this, and the realisations that he has about the Imperium and his role in its continuing exploitation are great, even if they come back to bite him.

I also deeply enjoyed how Flowers paired Simlex with three servo-skulls who are linked to him mentally.  These skulls (literal skulls that have been turned into drones) are specifically altered to act as Simlex’s cameras, and he uses them to record the combat footage and gather information as he attempts to unravel the conspiracies of Bacchus.  The powerful link he has to these skulls ensures that his mind is often split between different perspectives, and he often views the world through these robotic eyes.  This unique method of viewing the world becomes a key part of Simlex’s character, and it was fascinating to see how connected he was to his floating skulls, who almost become characters in their own right.  Simlex proved to be an impressive centre for this entire narrative, and his dark and compelling view of the world really helped to shape this awesome book.

The other major character is Flight Commander Lucille von Shard, the greatest fighter ace in the Imperium, who Simlex is hoping to base his pict on.  Shard is the scion of a legendary Imperial family whose members are serving the Imperium in distinguished roles.  However, rather than being a dutiful solider, Shard is a brash, arrogant and rude figure who knows she’s the best, even when drunk, and is happy to tell everyone she knows.  Always depicted with a sneer on her face, Shard appears not to care about her position, and only truly loves flying, drinking and fighting.  Initially disrespectful of Simlex and everything he represents, the two eventually begin working as an antagonistic team against the orks, and Simlex soon sees Shard in a new light, especially once he discovers that much of her persona is an act.  Flowers does a truly fascinating dive into Shard throughout Outgunned, and she is easily the most interesting and complex characters in the entire novel.  There is so much hidden pain, unreasonable expectations and personality issues surrounding this character, and the hints about what drives her and the realities of her family and her past are just brilliant.  Shard honestly had a perfect character arc and Flowers did something special with this protagonist.  I honestly don’t think that Outgunned would have been as good as it was without Shard, and I had such an outstanding time getting to know her and seeing the complex backstory the author wove around her.

Like most of the Warhammer novels I enjoy, I chose to check out Outgunned in its audiobook format, which was pretty damn epic.  I loved how well the Outgunned audiobook turned out, and the format really enhanced the impressive, action-packed narrative.  The audiobook moves the already great story along at a brisk and fun pace, while also highlighting the excellent characters.  With a run time of 10 hours, this is a pretty quick audiobook to get through, and I managed to power through it in a few days.  I was particularly impressed with the voice work of narrator Phillip Sacramento, who does a wonderful job reading out this compelling book.  Sacramento has a brilliant voice for the dark gothic narrative of Outgunned, and I felt that this Irish accent gave the overall narration a little more gravitas.  I deeply enjoyed the great voices he attributed to the various characters of Outgunned, and every cast member was given a fitting voice that really worked for them.  I felt that Sacramento really captured each of these characters extremely well, and you get a real feel of their rough emotions as they attempt to navigate the terrible situations of the book.  I particularly liked the voice that was used for Lucille von Shard, as the sheer arrogance of the character practically drips into your ear, only to occasionally be replaced by a different emotion as her barriers break.  This outstanding narration added so much to my enjoyment of Outgunned, and this ended up being an exceptional way to enjoy this brilliant book.  As such, this format comes very highly recommended, and it is easily the best format to enjoy Outgunned.

With his second novel, Outgunned, Denny Flowers really showed the world what he is capable of as a Warhammer 40,000 author.  With its outstanding and captivating narrative, Outgunned rose above the author’s previous novel and was one of the better Warhammer 40,000 novels of 2022 so far.  The author wove some brilliant layers into this impressive read, and I loved the incredible characters, memorable setting and fascinating Warhammer elements that enhanced the clever story.  A must-read for all Warhammer 40,000 fans, Outgunned was an absolute pleasure to read and I can’t wait to find out what Flowers has planned next.

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Warhammer 40,000 – Ghazghkull Thraka: Prophet of the Waaagh! by Nate Crowley

Ghazghkull Thraka - Prophet of the Waaagh! Cover

Publisher: Black Library (Audiobook – 15 March 2022)

Series: Warhammer 40,000

Length: 7 hours and 30 minutes

My Rating: 5 out of 5 stars

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Prepare to read one of the most amusing and downright entertaining recent additions to the Warhammer 40,000 canon with the hilarious and brilliant Ghazghkull Thraka: Prophet of the Waaagh! by outstanding author Nate Crowley.

I have been having an immense amount of fun really diving into the massive wealth of tie-in fiction surrounding the Warhammer 40,000 tabletop game this year.  Books like Steel Tread by Andy Clarke, Krieg by Steve Lyons, The Bookkeeper’s Skull by Justin D. Hill and Day of Ascension by Adrian Tchaikovsky, have really highlighted just how diverse and intense this extended universe can be.  However, the latest tie-in novel I checked out may prove to be one of my absolute favourites, as I got to learn all about one of the most iconic ork characters in this universe with Ghazghkull Thraka: Prophet of the Waaagh!

Orks are the most notorious and dangerous creatures that roam the galaxy of the 41st millennium.  Billions upon billions of the powerful, war-loving creatures can be found throughout every sector of space, fighting anyone and anything they can find, especially each other.  However, out of all these monsters, none are more feared, respected or hated than the warlord Ghazghkull Mag Uruk Thraka, chosen of the ork gods Gork and Mork and proclaimed prophet of the Waaagh!

Throughout his legendary life, Ghazghkull has done what no other ork has been able to achieve.  Bringing together innumerable warbands into one massive horde of green, Ghazghkull has warred with every faction in the cosmos, while his infamous invasions of the Imperial planet of Armageddon are the stuff of bloody legend.  Everyone knows of his epic and rivalry with his indomitable foe, Commissar Yarrick, which turned Armageddon into a perpetual warzone, but does anyone know the true story of Ghazghkull and the events that made him?

Rogue Lord Inquisitor Tytonida Falx has long attempted to discover what lurks in the minds of the xenos her order faces.  When an opportunity to find out more about Ghazghkull presents itself, she eagerly jumps at the opportunity, bringing a unique prisoner aboard her heretical ship, Ghazghkull’s banner bearer, the grot Makari.  Interrogating him, Inquisitor Falx and her team soon discover that Makari might just be the only being in the universe who knows the full truth about who, or what, Ghazghkull is, and what he plans to do next.  But, as she listens to Makari’s tale, the Inquisitor soon discovers that the shadow of Ghazghkull’s rage and desire for violence far eclipses anything that the Imperium has ever believed.

Wow, now that was a really fun and captivating read.  I knew going into Ghazghkull Thraka: Prophet of the Waaagh! that I was going to have a great time, especially after enjoying author Nate Crowley’s The Twice-Dead King novels, Ruin and Reign, but I was blown away by how awesome Ghazghkull Thraka was.  Featuring a clever and wildly entertaining story, perfectly told through various unique eyes, as well as some deeply enjoyable characters, I quickly became absorbed in the impressive story and powered through it in a couple of days.  Not only was this my favourite book from Crowley but it also probably overtakes Kal Jerico: Sinner’s Bounty as the most amusing Warhammer novel I have ever read.

I had an absolute blast with the incredible story that Crowley whipped up for Ghazghkull Thraka, as it ended up being an inventive and entertaining way to showcase an iconic Warhammer figure.  Due to his prominence within the game and the extended fiction, Ghazghkull is probably one of the most utilised non-human characters in the canon, with many different novels, game books and comics already diving into his life.  As such, Crowley needed to come up with a completely new way to examine this great character that didn’t tread on any prior works.  I think his solution to this problem was exceedingly clever, as he chose to tell the story through the eyes of the most unlikely narrator and chronicler, the grot Makari, whose unique insights and worldview turned this already known backstory into something truly special.

The story starts off in the current timeline of the Warhammer 40,000 universe and shows Inquisitor Falx obtaining Makari and interrogating him about Ghazghkull.  This causes the book to dive back into the early days of Ghazghkull as Makari chronicle his master’s existence as he saw it.  As such, you get a very specific examination of Ghazghkull’s life, with a focus on his early trials, some of his pivotal moments, and more specifically his interactions with Makari.  At the same time, the story keeps jumping back to the present, with the Inquisitor and her followers interrupting to ask specific questions and discussing whether there is any truth in what he says.  The book keeps jumping between these different perspectives, and you end up with two distinctive storylines as Makari’s presence brings some big woes for the Inquisitor in the present day.  The chronicle storyline goes at a brisk pace, especially as Makari’s interrogators get him to skip or shorten specific sections, but there is a clever and impressive logic into what parts of Ghazghkull’s life are featured or ignored.  Not only are the past and present storylines exceedingly intriguing and entertaining in their own rights, but they also come together perfectly as well, with Makari’s insights into Ghazghkull and himself impacting the actions of Falx.  While the ending was slightly too metaphysical, it served as a brilliant and powerful conclusion to this great story, and I loved seeing the entire tale come full circle in some hilarious ways.

I deeply appreciated the way that Crowley put Ghazghkull Thraka’s story together, as its distinctive and clever style really helped to enhance the chronicle contained within.  The plot device of an interrogation of an alien prisoner works extremely well to set up the main narrative, and the constant interruptions, debates and revelations that occur whenever it snaps back to the present adds to the sense of mystery and mysticism surrounding the titular figure.  While Crowley takes the story in some interesting and complex directions at times, the entire novel is paced beautifully, and there is never a single boring or slow moment within the entire thing.  I particularly liked the near constant humour that was injected into the story, a fantastic side-effect of basing the book around the funny ork species, and I laughed out loud several times as I powered through this impressively amusing read.  Like many Warhammer novels, Ghazghkull Thraka can be enjoyed as a standalone read, and the author makes sure that it features a great self-contained narrative that anyone can enjoy, even those unfamiliar with the universe and the canon.  Indeed, this would be a decent introduction to the Warhammer 40,000 canon and associated extended universe, especially as it perfectly presents one of the key factions of the universe.  Most of the unique universe elements and wider history are explained sufficiently for new readers to follow along without any issues, although some could potentially get confused by the deliberate exclusion of events previously covered in other books.  Still, Ghazghkull Thraka should turn out to be an easy and entertaining read for any science fiction fan, and I thought that this Warhammer 40,000 novel was very well written and extremely clever.

One of the things I love the most about Nate Crowley’s Warhammer novels is his brilliant ability to dive into the unique alien races of the universe and then perfectly showcase their culture and mindsets.  This was the case again in Ghazghkull Thraka, where Crowley expertly dives into the heads of the various ork and grot characters.  No matter whose perspective is shown, every scene of this book features some excellent and often highly amusing depiction of greenskin culture, as Makari attempts to explain the ork perspective as well as his place in the society as a grot.  As such, you get some incredibly detailed and compelling insights into this crude and warlike race, including their brutal hierarchy, need for violence, insane technology, and very unique worldview, which generally results in most of the book’s fantastic humour.  However, rather than the dumb, brutal and one-note figures that most authors depict, Crowley really goes out his way to show that there is a lot more to orks than you realise.  Not only do you get some excellent insights into their various clans and organisations but the various ork characters are shown to be complex beings with unique needs and the ability to formulate some very cunning plans.  There is a particularly intriguing look at the ork religion that follows the gods Gork and Mork, and this novel ends up with a spiritual edge, especially as Crowley shows the orks being extremely successful because they choose to strongly believe in themselves.  As such, you see quite a unique and compelling side to the ork race in this book, and I loved how incredibly Crowley portrayed them.

Naturally, a big part of this examination of ork culture comes from the in-depth look at the life of Ghazghkull himself.  As I mentioned before, Ghazghkull is one of the best-known characters in the entire Warhammer 40,000 canon, so most veteran readers would already be quite familiar with him and his actions.  However, Crowley does an excellent job of examining a completely new side to this character, and mostly ignores his wars at Armageddon and his intense rivalry with Commissar Yarrick, both of which have been done to death in other books.  While certain parts of his history are revisited in this novel, Crowley completely changes their implications and causes, instead focusing on Ghazghkull’s unique orkish mindset and his role as the prophet of his gods.  This new take on Ghazghkull proves to be quite unique and very captivating, as he is shown to be an overburdened being, constantly pressured by his own visions and the influence of the gods to succeed and be a uniting force for his people.  While he still retains the casual violence of his race, you really see Ghazghkull as a deep thinker, and it is fascinating to see his inner ork face off against his grand ambitions and desires.  Crowley also adds some compelling supernatural elements to his character, as Ghazghkull, as seen by Makari, bears a direct connection to the gods which he can use to alter his fellows and himself.  While this isn’t too overpowered or strange, it adds a great extra layer of menace to the character, especially for the humans, and I loved seeing the Inquisitors trying to wrap their heads around the strange occurrences.  I had a lot of fun seeing this other side of Ghazghkull, and this novel ended up being a great analysis of who they are and what they represent to their race.

I also really enjoyed the inclusion of Makari as one of the central characters, and his use as the main witness to Ghazghkull’s life worked incredibly well.  While Makari has always been associated with the character of Ghazghkull, accompanying him in his battles and waving his banner as a source of luck, Crowley really changes him in this novel and paints him as an essential part of Ghazghkull’s success and relationship with the gods.  Shown to be there the moment that Ghazghkull became the prophet, Makari follows Ghazghkull through some of his big moments and it is hilarious to see his snide view on the subject, especially as, like most grots, he a massive coward who doesn’t want to be there.  A lot of this novel’s humour is derived from Makari’s observations and responses, and I loved some of the jokes set up around it.  Crowley does an awful lot with this character, and I particularly liked how the story explained certain aspects of his previous portrayals, such as the apparent multiple versions and his surprising luck.  These are worked into the story extremely well, but it’s the relationship with Ghazghkull that becomes the most fascinating.  Just like with Ghazghkull, there is a major spiritual edge to Makari, who appears to be just as chosen and important to the plan as his master.  Makari’s mystical and religious bond enables him to have a far bigger insight into Ghazghkull’s actions than anybody else, and this really enhanced the analysis of the titular character.  However, it is in Makari’s attempts to serve and help his master achieve his destiny that we see the best Makari scenes, especially when faced with Ghazghkull’s apparent depression, the manipulation of his other followers, and his own stubbornness.  While Ghazghkull does have the inherent ork reluctance to rely on a grot, and indeed he is extremely likely to kill Makari if he starts giving advice, the moments where Makari get through to him are powerful, and I really appreciated the character work surrounding them.  There are some rocky moments between them, especially when Ghazghkull becomes dismissive of his lucky grot, and Makari’s subsequent reactions is very funny and incredibly over the top, which was so very cool.  Overall, this ended up being an excellent and surprisingly compelling portrayal of Makari, and I am exceedingly glad that Crowley featured him in this novel the way he did.

Aside from the greenskin characters, a large amount of plot revolves around the team interrogating Makari.  Crowley really went out his way to create a particularly unique group of Imperial agents who bear surprising insights into the mind of the xenos.  This team is led by Inquistor Falx, a rogue Inquisitor who bears a dangerous obsession with the alien creatures.  Falx is desperate to learn everything she can about the aliens attacking the Imperium to help defeat them and finds herself stymied by the Imperium’s controlling and non-progressive government and religion.  As such, she takes some major risks in this book to understand Makari and Ghazghkull and has some unique and dangerous methods for achieving her goals that borders on the insane/heretical.  I quite liked Falx, despite her obsessive qualities, and she proved to be a great central figure for half the novels plot, especially as her frustrations, concerns and thoughts about the evils of the Imperium, are extremely understandable.

Falx also employs a unique team of interrogators to help her with Makari, including Brother Hendriksen, a Space Wolves rune priest assigned to Deathwatch who has also fallen out of favour with the Imperium thanks to his work with Falx.  Hendriksen serves as a beastly and powerful presence on Falx’s team, and he often provides a great counterpoint to the inquisitor in both technique and common sense, often despairing at her more dangerous choices.  Crowley’s diverse cast gets even larger with the truly unique character of Cassia, a female ogryn psyker who has grown as smart as a human.  This was a fantastic and extremely distinctive addition to the cast, and her surprisingly calm demeanour, which contrasts beautifully with her immense ogryn strength, works perfectly against Hendriksen’s impatience and anger.  The final member of the team is probably the most enjoyable, with the ork character, Biter (Bites-Faces-Of-The-Face-Biter-Before-It-Can-Bite).  Biter is a member of a Blood Axes mercenary band who have dealings with Falx and who sell Makari to her, remaining behind to interpret Makari’s testimony to the humans.  Due to being a member of the Blood Axes, a group who idolise human military culture, Biter is a very distinctive figure, wearing an approximation of a military uniform and appreciating complex tactics and strategy.  However, Biter is even more intelligent and cunning than most Blood Axes, and his near human tendencies really stand out, as it is pretty unexpected from an orc.  His fantastic reactions, comedic impressions of human behaviour, and determination to antagonise the Inquisitor really make him stand out, and he was an absolute joy to behold.  These four interrogators play off each other perfectly during the present-day scenes, and their arguments, discussions and interpretations of Makari’s story give it added depth, humour and impact, especially once they start realising just how valuable their prisoner is.  This entire cast was put together extremely well, and I had an incredible time with this unique and enjoyable collection of characters.

Like most Warhammer novels I check out, I chose to grab the audiobook version of Ghazghkull Thraka, which turned out to be such a wonderful and incredible listening experience.  Not only did the story absolutely fly by in this format, allowing me to get through its seven and a half hour runtime extremely quickly, but I found that the narrative and descriptions of ork life really popped when read out.  However, the best part about the Ghazghkull Thraka audiobook is the outstanding use of narrators.  This audiobook has three separate narrators, Kelly Hotten, Paul Putner and Jon Rand, each of whom have some experience narrating other Warhammer audio productions.  Not only are each of these narrators quite talented but the way they were featured in this audiobook is extremely clever, with the voice actor changing depending on who is witnessing or telling the events of the book.  For example, Kelly Hotten serves as the narrator for the various scenes and interludes where Inquisitor Falx is witnessing Makari’s interrogation, and Hotten does a brilliant job capturing the various players of these scenes, including the Inquisitor, her unique companions, and their orkish interpreter.  Paul Putner narrates the various scenes shown directly from Makari’s perspective, and he has a lot of fun in this role, not only capturing the cowardly and sneaky mannerisms of the grot protagonist, but also providing some amusing and deep voices for the ork characters.  Finally, Jon Rand has a memorable sequence voicing Brother Hendriksen when he psychically jumps into Makari’s mind and views some of the events occurring, and he gives the character a notable accent and internal growl that fit him extremely well.  The jumps between the voice actors were done perfectly and I really loved how it changed up depending on the perspective.  All three voice actors did an amazing job with their narration, and their work, plus some fun sound effects here and there, helped to turn this into such an impressive production.  Easily the best way to enjoy Ghazghkull Thraka, you will have an incredible time listening to this audiobook.

Nate Crowley continues to shine with another entry in the Warhammer 40,000 universe, with the unbelievably entertaining Ghazghkull Thraka: Prophet of the Waaagh!  Featuring a unique and deeply amusing story that re-examines on of the canon’s most iconic alien characters, Ghazghkull Thraka has a tight and cleverly written story, loaded with action, great characters and whole mess of outstanding humour.  Not only that, but this is without a doubt one of the best portrayals of the Warhammer 40,000 orks I have seen as Crowley obviously had a ton of fun bringing them to life.  Easily one of the best (and definitely the funniest) Warhammer 40,000 novels I have been lucky enough to enjoy, Ghazghkull Thraka comes extremely highly recommended, especially in its audiobook format, and is a must read for all fans of this wonderful fandom.

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The Twice-Dead King: Reign by Nate Crowley

The Twice-Dead King - Reign Cover

Publisher: Black Library (Audiobook – 15 January 2022)

Series: The Twice-Dead King – Book Two

Length: 12 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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The fate of Oltyx and his necron dynasty is revealed in Reign, the epic and impressive second entry in The Twice-Dead King series of Warhammer 40,000 novels by Nate Crowley.

Last year I was lucky enough to listen to the fantastic and compelling Warhammer 40,000 novel, The Twice-Dead King: Ruin, which followed an exiled necron prince, Oltyx, one of the heirs to the Ithakas Dynasty.  After defending a barren rock in the far reaches of space for centuries, the immortal, metal-coated Oltyx soon encounters a grave threat of an invading alien fleet and is forced to break his exile and head back to his dynasty’s capital planet.  However, he soon discovers that his father, the king, and his court have been infected by a terrible madness and he must find a way to claim power and unite the remnants of his people before it is too late.  I had an outstanding time with Ruin and I was extremely excited when the planned second half of the series, Reign, came out a couple of weeks ago.

Reign takes place directly after the events of Ruin and sees Oltyx, now king of the Ithakas necrons, attempting to find a way to preserve his people after his capital planet was destroyed by the massed forces of the human Imperium.  With the remnants of his people crammed aboard his fleet, Oltyx searches for a safe planet to claim as their new home.  However, the forces of the Imperium are relentless in their mission to destroy all Xenos, and Oltyx’s fleet soon finds itself under pursuit from their massive crusade fleet.  At the same time, Oltyx is forced to deal with the vicious politics of the necron court, with the bickering and scheming nobles hoping to gain power at his expense.

However, the further the necrons run, the more apparent it becomes that the humans will never leave them alone.  Spurred on by his most loyal advisors, Oltyx embarks on a risky plan to find an ancient planet, said to be ruled over by a deadly king and his hordes.  Making use of long-lost technology, Oltyx and his people undertake a deadly trip towards their goal.  However, a far greater threat soon emerges in the very heart of his ship.  The flayer curse that has long infected his people and which drove Oltyx’s father mad has returned, and soon thousands are infected.  Forced to take drastic actions to save his people, Oltyx soon learns the full weight of responsibility and loneliness that all kings must bear.  But this king has a dark secret that will threaten the entire Ithakas Dynasty.  Can Oltyx control the dark urges that reside deep within his soul or will a new twice-dead king rise to reign over the Ithakas necrons?

Reign is an epic and exciting sequel to the first The Twice-Dead King novel, and I had a brilliant time getting through this compelling and fantastic novel.  This book has an excellent story that dives deep into the Warhammer 40,000 lore to explore one of the more mysterious races in the canon while focusing on a conflicted and damaged protagonist.

This latest The Twice-Dead King book had an intense and impressive narrative that I found myself incredibly drawn to.  Reign directly follows on from Ruin and continues several great storylines and character arcs established in the first book.  The book opens with the necrons on the run after the destruction of their crown world by the Imperium, and the recently crowned Oltyx desperately trying to produce a solution while also being assailed by doubts and regrets of his new position.  It really does not take long for the action to kick off, with the Imperium continuing their chase while Oltyx is assailed from within his own ship by treachery, dissention and doubt.  What follows is an intense chase storyline as the necron fleet tries to outrun their pursuers as Oltyx leads them to potential sanctuaries.  This eventually finds the necron travelling through a featureless void for the last half of the book, where they encounter greater internal problems as the terrifying flayer curse rears its head throughout the ships.  This results in some incredibly scary and powerful scenes that dives deeps into the protagonists’ insecurities and fears as he starts a brutal reign over his people.  All this leads up to epic conclusion, which not only features a brilliant fight scene between necrons and Space Marines, but then takes the protagonist on a deep journey to the heart of his enemies and himself.  There are some clever and powerful moments throughout the entire book, and I loved how several inclusions or continued throwaway lines really paid off.  I enjoyed how this book ended and Crowley leaves the narrative open for a follow-up, as there are a few questions left unanswered that I would really like to find out about.

Crowley has a great writing style that I felt really enhanced the intriguing and captivating Warhammer story contained within Reign.  The book’s narrative is well paced, with the plot jumping perfectly between great action sequences, touching character moments and freaky near-horror spots.  The author really lays in the detail during these scenes and the reader is swiftly drawn into the elaborate world of the necron, from the outrageous characters to the massive ships and artifacts.  This level of detail really brought the powerful narrative to life, and I was impressed with how epic and cool it made the various action sequences appear.  I particularly loved one elaborate fight sequence that saw the protagonist and his guards face off against the very best of the Angels Encarmine, including a full Death Company and a Chaplain.  This led to a destructive and intriguing duel, featuring some interesting similarities and a great clash of martial styles.  Reign is primarily a book for the dedicated Warhammer fan, especially as it focuses on an obscure race from deep within the lore.  You also really need to read the preceding book, Ruin, first, as all the key storylines follow through from there.  Some readers could probably get away with only reading the second book, especially as Crowley provide some detailed refreshing context and explanation, but I would strongly suggest going from the start to get the full experience of this fun and addictive read.

I deeply enjoyed how much Warhammer 40,000 lore that Reign features, especially as it dives into the heart of one of the most interesting factions, the necrons.  The necrons, ancient aliens with an ancient Egyptian motif who were made immortal by being encased in metal, are a fascinating race who are somewhat underutilised in Warhammer extended fiction.  However, throughout The Twice-Dead King novels, Crowley has done a wonderful job of examining everything important about the necrons and he soon expands your view of this mysterious and long-dead race, turning them into a very captivating and personable group.  Crowley really dives into the lore of the necrons, focusing on everything, such as their history, their emotions, technology, philosophies, physiology, strengths and their weaknesses.  There is a great focus on the many mental conditions impacting them thanks to their transition from flesh to metal, including the flayer curse which drives them insane and forces them to cut off the skin of their opponents and attempt to eat their flesh, despite their inability to consume anything.  The author brings each of these conditions to life, especially in Reign, and watching the various necron characters attempt to overcome the curses coming for them and impacting their friends is deeply fascinating and powerful.

I really enjoyed the intense sense of tragedy and decline that Crowley installs in the various necron characters, and you swiftly start rooting for them, despite the universe usually portraying humans as protagonists.  There are some major necron moments in this novel, and I loved the range of interesting characters, desolate settings and powerful technology that Crowley cleverly features.  You also must love seeing the rest of the universe through the necron’s ancient and somewhat arrogant eyes, as it makes for some amusing insights.  It was particularly fun to see their opinions about the human fleet coming after them, including the Space Marines of the Angels Encarmine, and their constant disbelief at their crudity and apparent success is a fun part of the book.  The Angels Encarmine are actually an interesting mirror to the necrons, as the Space Marines have also attempted to become better by enhancing their weak initial flesh.  The Angels Encarmine, a successor chapter of the Blood Angels, also share a similar bloodlust, insanity and desire for killing that the necron flayed ones have, and their appearance during the Black Rage is very similar to necrons suffering from flayers curse.  I deeply enjoyed this excellent and captivating examination of this part of the Warhammer 40,000 canon and Crowley has a brilliant understanding of this complex universe.

I also really enjoyed seeing the continued journey of the main character and sole point-of-view character, Oltyx, who is now the king of his dynasty.  Oltyx is a great, damaged character who went through substantial growth in the last novel as he attempted to become a worthy prince and regain his honour, only to discover that his father, the king, had gone insane with the flayer curse, which forced Oltyx to kill him.  Reeling from this and the death of his brother by the humans, Oltyx takes control as the new king and instantly finds himself overcome with responsibility as external and internal threats threaten to overwhelm him.  It is extremely captivating to watch Oltyx attempt to deal with the various dangers and concerns of a king, especially as he is wracked with guilt over his many mistakes and riven with indecision over the best course from his people.  Thanks to his own internal suffering, insidious visions from the past and his own brush with the flayer curse, Oltyx makes some terrible decisions throughout Reign, and his slow descent towards tyranny and insanity is brilliantly portrayed.  The subsequent and intriguing evolution of his character is set up extremely well, and it results in some major changes for Oltyx.  I really hope that Crowley will continue the story of Oltyx in the future as there is still a lot of development and story to follow there.

Like most Warhammer novels I have checked out, I chose to enjoy Reign in its audiobook format, which ended up being a great decision.  Having the complex and detail laden story read to me really helped to cement all the key detail of Reign in my head, and it really helped to paint an incredible picture of the various settings, events and battles.  It also was a pretty quick way to enjoy this great book, as, with a runtime of around 12 hours, most fans can power through Reign in no time at all.  I must highlight the impressive narration from Richard Reed, who also lent his voice to the first book in the series.  Reed has a brilliant voice that does an excellent job bringing all the ancient, proud and inhuman necron characters to life.  I loved the magnificent and powerful tones he gave to the main character and point of view character Oltyx, and the entire rest of the cast are given extremely cool and fitting voices that highlight their distinctive and mechanised personalities.  Reed ensures that the various mental diseases and age-related degradations that the necron characters are suffering really comes through in his voicing of them, and the occasional stutter or lengthy pause between words helps to highlight just how decrepit some of the ancient necrons is an excellent touch.  This was a brilliant and addictive way to enjoy this second The Twice-Dead King novel, and I would strongly recommend Reign’s audiobook to all Warhammer fans.

Nate Crowley continues to shine as a brilliant and talented author of Warhammer fiction, as his latest book, The Twice-Dead King: Reign, was such an awesome read.  Continuing the great narrative set up in Ruin, Reign was an amazing sequel that continued to dive down into the troubled mind of its cursed, necron protagonist.  I loved the amazing and captivating story that followed, especially as it showed the necron in all their bloody glory and revealed just how complex they can be.  A must read for all fans of Warhammer 40,000 fiction; Reign is an outstanding book that I just could not get enough of.

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Leviathan Falls by James S. A. Corey

Leviathan Falls Cover

Publisher: Orbit/Recorded Books (Audiobook – 30 November 2021)

Series: The Expanse – Book Nine

Length: 19 hours and 40 minutes

My Rating: 4.5 out of 5 stars

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For my last review of 2021 I check out the epic and highly anticipated final book in the iconic The Expanse series by James S. A. Corey, Leviathan Falls.

For the last ten years the science fiction genre has been dominated by the impressive and captivating The Expanse series.  Written by James S. A. Corey, the joint pen name of authors Daniel Abraham and Ty Franck, The Expanse series consists of nine awesome novels that navigate the troubles and wars of future humans in both our solar system, and other systems accessed by ancient alien technology.  This has been a pretty amazing series which has moved from wars between Earth, Mars and the Belt, to intergalactic travel and battles between galactic empires and interdimensional aliens.  I have been really enjoying this series lately, and the last two novels, Persepolis Rising and Tiamat’s Wrath were extremely fun, especially as they utilised the conquering Laconian Empire, which forced the protagonists to form a rebel movement known as the underground.

The plot of Leviathan Falls starts a few months after the events of Tiamat’s Wrath, which saw the underground destroy Laconia’s shipyards and free James Holden, captain of the Rocinante, and Teresa Duarte, the daughter of the Laconian high consul.  Now the Rocinante flies throughout the various settled systems attempting to keep the underground alive and bring down the faltering Laconian Empire.  At the same time, unnatural and destructive alien forces, disturbed by the intergalactic technology used to traverse space, are reaching into our universe and attempting to exterminate all human life.

The best hope for humanity may lie in the hands of the Laconian high consul, Winston Duarte, whose alien enhancements have given him unnatural insight into the universe.  However, Winston Duarte is currently missing, having vanished from his room as he attempts to unleash his ambitious master plan.  To find him, the Laconians unleash their ultimate hunter, Colonel Aliana Tanaka, who focuses on the Rocinante, determined to use Teresa as bait.  At the same time, Dr Elvi Okoye leads a desperate scientific mission to uncover the secrets of the ancient aliens whose technology has allowed humanity to expand throughout the universe.  But her progress is dependent on the lives of the mysterious half-alien children in her care, whose ability to connect with the past could save the future.

As the situation in the universe becomes even more desperate, the crew of Rocinante are once again thrust into the midst of the battle for humanity’s survival.  Entering a desperate alliance and faced with near certain extinction, the Rocinante and their allies embark on a final battle for the future.  However, not only are they facing the malevolent forces from outside their universe, but also the radical and altered Winston Duarte, whose plan to save the species comes with an impossible price.  Can Holden and his crew stop him before it is too late, or is the final chapter in humanity’s story?

Leviathan Falls was another intense and impressive science fiction read from Corey, who brings this epic series to an end in a big way.  This ninth and final Expanse novel had a captivating and intense narrative filled with amazing and realistic science fiction elements, complex characters, and a fitting and heartbreaking conclusion that wraps everything up extremely well.  This ended up being a fantastic novel and I was glad I had a chance to see how everything finished up.

There is a great narrative for this book that takes the reader on a powerful and compelling ride as the authors seek to wrap everything up.  Leviathan Falls continues several of the storylines set up in the previous novels, especially Tiamat’s Wrath, and takes them towards their inevitable conclusion.  Told through multiple characters, including several minor figures, this is a slow-burn narrative that methodically sets up the various storylines and explores them to their full extent.  The story gets quite complex in places as the protagonists attempt to survive not only the various battles between the Laconians and the underground but also the malevolent entities attempting to take them down from another universe.  The first half of the story focuses on a cat-and-mouse battle between the protagonists on the Rocinante and the Laconian Colonel Tanaka, while there are some interesting examinations of Elvi’s attempts to understand the threat facing humanity.  These storylines lead up to a big event that sets up the intense and exciting second half of the novel and forces the previously disparate characters to come together and face the major threat.  This results in a massive, extended sequence that forces several characters to make some major decisions, and a moving conclusion that is both devastating and a fitting ending to the franchise.

The team behind The Expanse have a really unique writing style that I think fits the epic scope of their series.  Using an intense amount of description, as well as some colourful analogies, the authors paint a brilliant picture of the events occurring around them that perfectly encapsulates the insanities and complexities of the situation.  The Expanse series is known for its realistic approach to science fiction, and this continues through in Leviathan Falls as the reader gets a real sense of the awesome nature of space flight through the various characters’ eyes.  While some of the science fiction elements are obviously invented solely for the narrative, most of the human technology in this book appears to be quite realistic and well thought out.  I also love the cool take on space travel, communication and fights, with many of the events in space taking hours or days to complete due to distance and light delays.  This is particularly impressive during the battle sequences which rely more on calculations and manoeuvres than fast-paced firepower, and it really added to the intensity of multiple scenes throughout the book.

While I enjoyed the narrative and the way that the authors told the story, Leviathan Falls did drag a little in places.  I honestly think they could have streamlined this into a better novel by taking out, say, 50 to 100 pages, and I personally would have cut all the chapters told from the perspective of Kit Kamal, which have no major impact on the overall story.  I also think that the authors went a tad overboard in places trying to make some of the elements and experiences seem a little cleverer than they needed to be, such as certain long-winded interludes.  While I understand that this is their writing style and it usually works, I felt that it made parts of the book a little unwieldy and unnecessarily complex.  Being the grand finale, it was also a very inaccessible novel for new readers, especially as so much of the plot relies on knowledge of some of the preceding books, particularly Persepolis Rising and Tiamat’s Wrath.  However, the rest of Leviathan Falls story more than compensates for some of the above issues, and this still ended up being an excellent and compelling read.

Fans of this series will no doubt appreciate some of the excellent world building that took place in Leviathan Falls.  The author introduces some interesting and compelling expansions of various elements of lore and technology within this universe, especially when it comes to the two ancient alien races who the protagonists have been encountering throughout the series.  It was rather fascinating to see how certain elements were utilised throughout the plot, and they ended up enhancing the narrative extremely well.  I loved all the use of alien technology, especially as there are some great call-backs to the previous books and the weird molecules and artefacts the protagonists previously encountered.  There was also a good wrap up with the universe that I really appreciated, and it think it ends everything on a compelling and interesting note.

Leviathan Falls features an impressive cast of complex characters, and the multiple perspectives are used to great effect throughout the book to craft a massive and elaborate narrative.  I liked the cool range of characters in this book, especially as it primarily focuses on the well-established cast from the previous novels, as well as one great new antagonist.  The vast array of perspectives proves to be a lot of fun to explore, although I do question the necessity of one or two overutilised point-of-view characters.  I also appreciated some of the development that occurred around the recurring cast of the series.  This included a tangible sense of weariness that multiple characters experienced, especially the series’ long-running protagonists, which helped to reflect how they have aged and evolved over the years, especially in the face of so much adversity.  There are also a couple of interesting inclusions that I quite enjoyed, including one excellent character whose return will come as a pleasant surprise to fans of The Expanse.

There are several extremely awesome characters that I really must highlight in this book, including protagonist James Holden, the captain of the Rocinante and main character of the series.  Holden has gone through a lot throughout The Expanse novels, and it shows in Leviathan Falls.  The character is clearly dealing with some PTSD following his extended imprisonment in the prior novel, and there are some compelling and intense trauma storylines around him.  Holden has a particularly major moment in this novel, and it ended up being an interesting and moving novel for this great central character.  Aside from Holden, you also must love the work put into the surviving crew members of the Rocinante, Naomi Nagata, Amos Burton and Alex Kamal, each of whom have their own interesting storylines and serve as great point-of-view characters.  I particularly enjoyed the increased focus on Naomi now that she’s the head of the underground, and it was still fascinating to see her as a confident and capable leader.  Amos’s storyline was also rather interesting, especially after he died and was resurrected by alien technology in the previous novel.  This gives him some unique perspectives throughout the book, although there were only so many times you can hear about the “unnatural pauses” he now has.

In addition to the Rocinante crew members, several other exceptional characters also really stood out to me.  I continued to enjoy the inclusion of Elvi Okoye, the brilliant scientist who was drafted into the Laconian military force as the leading expert on alien technology.  Elvi offers most of the scientific insight into the events occurring in the novel, and it was interesting to see her experiences as she attempts to understand the ancient alien technology and discover a solution to the mysterious attacks plaguing the various human systems.  I also really appreciated Colonel Aliana Tanaka, a Laconian soldier who is sent to track down the missing Winston Duarte by hounding the Rocinante and trying to take back Teresa Duarte.  Despite being a new character, Tanaka has one of the best arcs in the entire novel, as she is forced to contend with not only the boldness of the protagonists but also her own instabilities and issues.  While she initially appears to be a mostly rage filled attack-dog, the author soon expands on her character and backstory turning her into a very complex and somewhat sympathetic figure.  This is particularly true after a major event results in an unwelcome intrusion in her mind, and her inability to cope makes her even wilder and angrier.  These brilliant characters really helped to enhance Leviathan Fall’s plot and it was an absolute pleasure to see all the great character driven story arcs come to an end.

While I did receive a physical copy of Leviathan Falls, I ended up listening to the audiobook version to fit this book into my reading schedule.  This was a pretty good audiobook, and I had a fantastic time getting through it.  Leviathan Falls has a decent run time of just under 20 hours, which did take me a while to get through, especially in some of the spots where my engagement slipped a little.  Despite the length, this was a fantastic audiobook adaptation and I appreciated the impressive narration from Jefferson Mays, who has previously lent his voice to all the previous The Expanse novels.  Mays’ voice seems to fit the massive and epic format of the series extremely well and I found myself appreciating and following some of the heavy scientific elements, battle sequences and intriguing analogies a bit better with his work.  He also provides some excellent voices to the various characters featured in the series which fit their various personalities and helped to showcase their emotions.  I had an awesome time listening to this latest audiobook and it is an impressive way to check this novel out.

After nine epic novels, The Expanse series by James S. A. Corey finally comes to end with the fantastic Leviathan Falls.  This final book does an excellent job of tying together the various story threads from the previous novels and giving this impressive series the outstanding conclusion it deserves.  Filled with complex characters, a powerful and rich science fiction setting, and an intriguing central storyline, Leviathan Falls was an awesome read.  An amazing and cool conclusive episode, Leviathan Falls is really worth checking out and I loved its compelling and exciting story.

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Star Wars: Thrawn Ascendancy: Lesser Evil by Timothy Zahn

Star Wars - Thrawn Ascendancy - Lesser Evil Cover

Publisher: Del Rey/Penguin Random House Audio (Audiobook – 16 November 2021)

Series: Thrawn Ascendancy – Book Three

Length: 23 hours and 13 minutes

My Rating: 5 out of 5 stars

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The undisputed master of Star Wars extended fiction, Timothy Zahn, returns with final book in the Thrawn Ascendancy series, Lesser Evil, which brings this excellent prequel trilogy to a fantastic and dramatic end.

Out of all the awesome authors who have contributed to the Star Wars extended universe over the years, few are more talented or highly regarded than Timothy Zahn.  Zahn, who is one of the key architects of the original extended universe (now rebranded as Star Wars Legends), is probably best known for his original trilogy of Star Wars novels, which started with Heir to the EmpireHeir to the Empire served as the introduction of several major extended universe characters, such as Mara Jade; however, his most iconic creation is probably the legendary character of Grand Admiral Thrawn.

Grand Admiral Thrawn is an intriguing and complex figure considered the greatest tactician in the entire Star Wars canon.  Serving as a major figure in the Imperial Navy, Thrawn was the brilliant antagonist of Heir to the Empire and other major Star Wars Legends novels.  The subsequent popularity of Thrawn saw him eventually introduced into the Disney canon in the Star Wars: Rebels animated series, as well as a future live-action appearance.  This also resulted in Zahn being contracted to write six new Thrawn-centric novels.  The Thrawn trilogy (made up of Thrawn, Alliances and Treason), detailed Thrawn’s introduction, rise and career in Imperial Navy and filled in some of the gaps of the show.  Zahn followed this up with the Thrawn Ascendancy trilogy, which served as a prequel to the original trilogy.

The Thrawn Ascendancy series is set during the Clone Wars period and takes place in the Chaos, the unexplored area of space outside of the main galaxy of the Star Wars series, and focuses on Thrawn’s species, the Chiss.  As such, the series is primarily set in and around the Chiss Ascendancy and focuses on several threats to the Ascendancy that Thrawn attempts to overcome.  This series has so far consisted of Chaos Rising and Greater Good, both of which were extremely cool, filled with detailed battles, fun new characters, and some intense political machinations.  Now this brilliant trilogy comes to an end, with a final chapter telling the full story of Thrawn’s greatest victory and lowest moment.

For thousands of years, the legendary Chiss Ascendancy has been one of the greatest powers within the Chaos, keeping its people safe from the alien races who seek to conquer or destroy them.  Confident in its own power and determined not to interfere in the lives of its neighbours, the Chiss maintain their borders through the Expansionary Defence Fleet.  However, in recent months, the Ascendancy has found itself under attack from a dangerous and manipulative force that seeks to utterly destroy the Chiss.  After defeating a potential external invader and weathering an attempt to drag some of the Ascendancy’s powerful families into conflict, the threat to the Chiss appears to be over.  However, these were merely a precursor to a much more sophisticated and dangerous attack by a new alien race, known as the Grysk.  Led by the dangerous and manipulative Jixtus, the Grysk seek to unleash a deadly, multi-pronged assault against the Chiss to rip the ascendancy apart inside and out.

As Jixtus traverses the planets of the Ascendancy, manipulating the great Chiss families towards civil war, his powerful fleet lies just outside its borders, waiting to attack.  With the Chiss getting closer and closer to a devastating internal and external conflict, the fate of the Ascendancy lies in the hands of Senior Captain Mitth’raw’nuruodo (Thrawn), the Chiss Expansionary Defence Fleet’s most brilliant and unconventional commander.  Having defeated the previous attacks on the Ascendancy, Thrawn is the only person that fully understands the oncoming danger and he is determined to stop Jixtus and permanently end the threat he represents.  However, Thrawn has long worn out the patience of the ruling families, and he now finds himself hamstrung by politics and personal grievances.  To save his people, Thrawn will be forced to break all the rules he has sworn to uphold.  But just how far will Thrawn go to defeat his enemy, and what consequences will his actions have on himself and the future of the Chiss Ascendancy?

Lesser Evil was another brilliant and exceptional read from Zahn that did an amazing job of wrapping the complex Thrawn Ascendancy series to an end.  Containing some awesome and unique Star Wars elements, Lesser Evil fills in all the gaps between this trilogy and the sequel Thrawn trilogy, and I think it ended up being one of Zahn’s strongest recent novels.

This novel contains an amazing narrative that brings together all the elaborate and compelling storylines from the previous Thrawn Ascendancy novels and provides a satisfying and fantastic conclusion to the trilogy.  The novel starts off right after the events of Greater Good, with several characters dealing with the aftermath of the near civil war and Thrawn’s latest unofficial mission.  The story quickly introduces the book’s antagonist, the master manipulator Jixtus, as he starts his grand plan to destroy the entire Chiss Ascendancy.  This brings out an impressive amount of intrigue, infighting and dissent, which forces many of the protagonists to attempt to slow it down.  At the same time, Thrawn engages in his own mission to try and identify the enemy’s master plan, which reintroduces several key storylines and settings from the previous novels and helps tie them into the plot of this book.  Zahn also throws in a series of flashback interludes that dive into key parts of Thrawn’s past and give some context to his current mindset and plans.  This all leads up to the big conclusion in which the great adversaries, Thrawn and Jixtus, finally meet in battle.  Lesser Evil proves to be a particularly exciting and intriguing read, and I loved the brilliant combination of world building, political intrigue, character development and fantastic battle sequences.  I had a lot of fun with this story, and it was one of the strongest in the entire Thrawn Ascendancy trilogy.

I really enjoyed how Zahn told this final entry in the series.  The great use of multiple character perspectives not only allows for a richer story that examines all angles of the conflict but it also presents several impressive character driven storylines that were wonderful to follow.  In addition, Zahn once again lays onto the universe building by expanding the reader’s knowledge of the alien Chiss Ascendancy and their domain outside of the main galaxy of the Star Wars universe.  This universe building excellently comes into play as the novel progresses, especially as the antagonist’s plan relies on manipulating the politics and history of the various ruling families.  I really appreciated this cool extended look into this intriguing setting, especially as it ties into some of Zahn’s prior work.  Due to the extensive and elaborate Star Wars lore contained within Lesser Evil, this book is probably best read by experienced fans of the franchise who will appreciate all the inclusions.  It is also highly recommended that readers check out the first two novels in this trilogy first, as the storylines of Lesser Evil are very strongly tied into them.

Lesser Evil contains some intriguing connections to the wider Star Wars universe and canon that long-term fans of the franchise will deeply appreciate.  These connections mainly revolve around Thrawn’s prior appearances and fills in many gaps that were left open from the Thrawn trilogy.  This includes the full reason why the original series began with Thrawn banished from his people and left stranded on an alien planet.  It has been pretty clear since the first Thrawn Ascendancy novel that this entire trilogy has been leading up to this moment, and Zahn did not disappoint, including a moving and complex reason for the banishment that played perfectly into the character’s personality and the events of the previous novels.  Zahn also layers in a ton of intriguing connections to his Star Wars Legends novels that fans will deeply enjoy.  For example, parts of Lesser Evil are deeply connected to Zhan’s previous novel, the now non-canon Outbound Flight, which also focused on a younger Thrawn.  Parts of Outbound Flight’s story and setting have been adapted into the Thrawn Ascendancy trilogy, such as some elements of Chiss culture and some supporting characters, and it was interesting to see Zahn retrofit his previous works for the new canon.  In addition, key flashbacks within Lesser Evil take place in a version of Outbound Flight’s narrative, and while I did think this was cool, Zahn did not include a lot of context, so readers unfamiliar with his prior book may be left a little confused.  Still, this was a clever homage to the author’s prior works, and I appreciated Zahn’s fascinating references to his now defunct novels.

One of the strongest things about Lesser Evil was the great array of characters featured throughout.  There is a very strong cast in this final book, with most of the key characters having been established in the previous Thrawn Ascendancy novels or re-introduced from some of Zahn’s Star Wars Legends novels.  All the major characters featured in Lesser Evil have some amazing story arcs and Zahn spends a lot of time fleshing out their personalities, motivations, and histories, which deeply enhances this brilliant narrative.

The most prominent of these characters is Thrawn himself, who has an epic showing in Lesser Evil after being somewhat underutilised in Greater Good. Lesser Evil proves to be a defining novel for Thrawn, especially as he encounters his true enemy, the Grysk, for the first time.  The reader is also given insights into certain previously unseen relationships that Thrawn had, namely with his adopted brother, Thrass.  It also finally reveals the reasons why he was banished from the Chiss and marooned on the deserted alien planet by the start of Thrawn.  I deeply enjoyed the cool character arc surrounding Thrawn in this book, and Zahn does a great job once again highlighting his unique personality and motivations.  Despite being a little less sinister in literary form than in Star Wars Rebels, Thrawn has a harsh edge here, and the reader gets some great insights into his constant motivation of protecting the Chiss Ascendancy.  Throughout the course of the book, it becomes deeply apparent that Thrawn will risk everything to achieve his goal, and I loved how heartless Thrawn can become when dealing with his enemies.  This motivation and background go a long way to exploring Thrawn’s actions while serving the Empire, and fans of this fantastic character will deeply appreciate this compelling story arc.  Zahn also answers several intriguing questions about Thrawn’s past in this book, and it proved incredibly fascinating to see this great character expanded even further.

I must once again highlight the great way in which Zahn displays his central protagonist.  As with his previous appearances in Zahn’s novels, Thrawn is one of the few characters whose perspective is not shown; instead all his actions and interactions are viewed through the eyes of his friends, allies, and even a couple of enemies.  I have always felt that this was a very clever technique from Zahn as it helps to highlight just how mysterious and distinctly complex his protagonist is.  Readers are only given glimpses into his brilliance, and it allows for increased suspense and surprise throughout the novel as the reader often has no idea what Thrawn is thinking or how he plans to get out of a certain situation.  The use of other observers also really helps to highlight the tactical ploys Thrawn employs, especially as he usually is forced to explain his insights, strategies, and the entire scope of his plans to the less tactically gifted people he is working with.  These elaborate explanations, coupled with the observations of the relevant side character, ensures that the readers get a much more detailed picture of Thrawn’s observations and subsequent tactics.  I have often compared this to how Watson amps up the deductive ability of Sherlock Holmes by having Sherlock explain everything to him, and the result is pretty much the same here.  I deeply enjoyed this fantastic use of perspective and I love everything that Zahn did with his iconic protagonist throughout Lesser Evil, and indeed the entire Thrawn Ascendancy series.

If Thrawn was Sherlock Holmes, then I would say that antagonist Jixtus was the Professor Moriarty of the Thrawn Ascendancy series.  A member of the mysterious Grysk species, Jixtus has been a shadowy figure throughout the proceeding novels, influencing events from the shadows and sending out proxies to fight Thrawn and the Chiss.  This comes to an end in Lesser Evil as Jixtus takes a personal hand in attacking the Chiss Ascendancy.  Jixtus proves to be an excellent and brilliant counterpoint to Thrawn and it is fascinating to see the battle of minds between them, especially as both have alternate strengths.  While Thrawn is tactically brilliant, Jixtus is better at personal manipulation and politics, something Thrawn struggles with.  As such, there is a real battle of styles here in Lesser Evil and the result is pretty brilliant.  I also really appreciated how you also never see any part of the book told from Jixtus’ perspective, ensuring that he is just as mysterious and ethereal as Thrawn.  I loved how Zahn portrays Jixtus in this novel; he comes across as an incredibly dangerous and malevolent being, even though you never see his face.

The other new character I wanted to focus on in this book was Thrass (Mitth’ras’safis), Thrawn’s friend and fellow member of the Mitth family.  Thrass is an interesting character, initially introduced in the previous canon as Thrawn’s brother.  There have only been hints of him in the Thrawn Ascendancy novels, and this final book finally features in him to a degree, showing him in a series of flashback interludes set in Thrawn’s past.  Thrass is shown to be a Mitth politician who finds himself befriending and then partnering with Thrawn through a series of adventures.  The two complement each other extremely well, with Thrass serving as a bridge for the more unconventional Thrawn, while also supporting him with his political knowledge.  Thrass’s scenes proved to be a great inclusion to the novel and I felt the author did a great job re-introducing the character, even if only for flashback sequences.  I really appreciated the author’s examination about how this friendship, and later brotherhood, was vital to Thrawn’s growth and current abilities, and I particularly enjoyed the examination about how Thrass helped develop Thrawn’s flair for the dramatic.  Fans of Zahn’s Legend’s work will deeply enjoy the new appearance of this established character in Lesser Evil, and I think it was an interesting and fun choice from the author, that ended up working incredibly well.

I must also highlight how Zahn featured the other recurring characters from the Thrawn Ascendancy series.  Pretty much all the major characters from the previous two novels are featured strongly in Lesser Evil, and there are some remarkably good storylines set around them.  Thrawn’s crew aboard the Springhawk get a decent amount of focus throughout this book, particularly Samakro, Thalias and Che’ri, and each of their storylines are nicely concluded.  In addition, I loved the continued use of Ziinda, another Senior Captain, who, after barely averting a civil war in the previous book, finds herself subsequently vilified and forced into a new family.  Ziinda proves to be a vital part of the plot, and it was great to see how much she had developed since the previous novel, especially as Zahn starts her on the path to becoming as determined as Thrawn.  Zahn also makes great use of Roscu, a former member of the Expansionary Defence Fleet who had issues with Thrawn in Chaos Rising. Roscu is initially set up as a secondary antagonist, especially as her mistrust of Thrawn, his friends, and all the rival families, drives her to do some stupid things.  However, Zahn slowly turns her into a surprisingly sympathetic character as the novel progresses and you end up really rooting for her.  I also loved Qilori, a supposedly neutral Pathfinder with a grudge against Thrawn; and Thurfian, the Mitth Patriarch who views Thrawn and his actions as a threat to his family and the Chiss as a whole.  These two serve as interesting secondary antagonists to the story, and it was great to see their outraged reaction to Thrawn’s actions, as well as their own attempts to end him.  These characters, and many more, added so much to this book, and I loved seeing all their arcs conclude with the trilogy.

I cannot talk about a Zahn Star Wars novel without highlighting the amazing and exciting space battles featured within.  No one does a space battle in Star Wars fiction better than Zahn, who devotes an impressive amount of time and detail into making them as impressive, thrilling, and tactically awesome as possible.  The reader gets a detailed mental impression of the space engagements that occur, and you can practically feel every shot, roll, or manoeuvre.  Lesser Evil was a particularly good example of this, featuring several great battle scenes, including one massive and action-packed confrontation towards the end.  Each sequence was beautifully rendered and perfectly portrayed, with the reader getting the full sense of everything that happened.  Throw in the distinctive technology of the Chiss, as well as the tactical abilities of Thrawn, and you have some of the most unique and brilliant battles in all of Star Wars fiction, especially as there is a great focus on larger cruisers and battleships, rather than smaller fighter craft.  I deeply enjoyed every battle sequence in this book, and fans of fights in space are in for a real treat here.

Unsurprisingly, I ended up checking out the audiobook version of Lesser Evil, rather than reading a psychical copy.  I cannot overemphasise just how amazing the Star Wars audiobooks are, thanks to their usual amazing combinations of impressive voice acting, clever sound effects and moving Star Wars music.  Lesser Evil is a great example of this, and I had a wonderful time getting through this brilliant audiobook, even with its extensive 23+ hours run time (it would rank 17th on the current version of My Longest Audiobook I Have Ever Listened To list).  I must once again highlight the cool sound effects that were utilised throughout the audiobook to great effect.  These effects, most of which have been taken from Star Wars films and animated shows, add so much depth and power to the audiobook’s scenes, building up a strong atmosphere around the words.  Sounds like blaster fire or roaring engines really help to bring the listeners into the centre of the book’s climatic scenes, while even smaller scenes get a boost thanks to having crowd noises or computer sounds lightly running in the background.  The audiobook also makes good use of the iconic Star Wars score in various parts.  While not featured as heavily as other Star Wars audiobooks, in several places the amazing orchestral music from the films is utilised to give some major scenes a dramatic punch.  This is particularly true in some of the battle sequences, and the listeners are treated to some of the more exciting or moving tunes, which makes the battles or major moments feel bigger and more important.

In addition to this great use of sound effects and epic Star Wars music, Lesser Evil’s audiobook also benefited immensely from the narration of Marc Thompson.  Thompson is an amazing narrator (one of my personal favourites), who has contributed his voice to a huge range of Star Wars novels, including all of Zahn’s previous Thrawn and Thrawn Ascendancy novels, and other audiobooks such as Scoundrels, Light of the Jedi, The Rising Storm, Dark Disciple and more.  Thompson has such a great range for Star Wars fiction, and he can produce some amazing and fitting voices for the various characters featured within.  Most of these voices are continuations of the ones used in the previous Thrawn Ascendancy novels, and I enjoyed the consistency from the previous two books.  I must also really highlight Thompson’s epic Thrawn voice, that perfectly captures the character’s essence, and which is incredibly close to Lars Mikkelsen’s voice from Star Wars: Rebels.  I also loved the voice that Thompson assigned to Jixtus, and the dark and sinister tones perfectly fit this awesome villain.  Thompson also cleverly modulated his voice for certain alien races to capture the unique characteristics Zahn assigned to them in his writing.  You really get a sense about how alien and strange these creatures are, which helped bring me into the zone.  This was another exceptional Star Wars audiobook, and this is easily the best way to enjoy this clever and impressive novel.

With the brilliant and captivating Lesser Evil, the legendary Timothy Zahn brings his awesome Thrawn Ascendancy trilogy to an end in a big way.  Loaded up with excellent universe building, an outstanding story, some excellent characters and some truly impressive space battles, Lesser Evil is probably the best entries in the entire Thrawn Ascendancy trilogy.  I loved how Zahn brought the trilogy’s various storylines together in this final novel, providing an exciting and captivating conclusion that perfectly leads into the original Thrawn trilogy.  Thanks to all of this and more, Lesser Evil gets a full five stars from me and comes extremely highly recommended, especially in its audiobook format.  I have had an incredible time reading the various Thrawn novels over the last few years and I really hope that Timothy Zahn continues to explore his iconic protagonist in the future, especially once Thrawn gets his long overdue live action debut.

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Warhammer 40,000: The Twice-Dead King: Ruin by Nate Crowley

The Twice-Dead King - Ruin Cover

Publisher: Black Library (Audiobook – 9 October 2021)

Series: Twice Dead King – Book One

Length: 11 hours and 22 minutes

My Rating: 4.75 out of 5 stars

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Intriguing new author Nate Crowley presents one of the most complex and fascinating Warhammer 40,000 novels I had the pleasure of reading, The Twice-Dead King: Ruin, an epic and thrilling novel that explores one of the most intriguing races in the canon, the Necrons.

I have been having a lot of fun listening to a bunch of awesome Warhammer 40,000 (Warhammer 40K) novels over the last year, with some great examples including Deathwatch: Shadowbreaker by Steve Parker, Kal Jerico: Sinner’s Bounty by Joshua Reynolds, Fire Made Flesh by Denny Flowers, and First and Only by Dan Abnett.  While I have deeply enjoyed all these novels, I felt that it was time to go outside of the novels that typically focus on this universe’s human characters and instead read something with a more unique subject matter.  As such, when I saw that The Twice-Dead King: Ruin had recently been released, I instantly grabbed a copy, and I am really glad that I did.

Ruin is the first novel in The Twice-Dead King series, which looks set to explore the Necrons and their place in the current Warhammer 40K universe.  This was the second Warhammer 40K novel from author Nate Crowley, who previously released the intriguing Ork-centric novel, Ghazghkull Thraka: Prophet of the Waaagh!, as well as several short stories/novellas set in the universe.  Crowley makes full use of his talent for getting into the mind of fictional aliens to create an excellent and enjoyable read that I had a wonderful time listening to.

In the chaotic and war-striven future of the 41st millennium, many powerful and dangerous races fight for domination and destruction.  However, no race is more mysterious or feared than the immortal beings known as the Necrons.  The Necrons are an ancient and ruthless race who, thousands of years ago, sacrificed their mortality and humanity to defeat a powerful enemy as well as death itself.  Forced into thousands of years of hibernation after their great victory, the Necrons are now slowly awakening to reclaim their empire by destroying all life in the galaxy.

However, despite their intense belief in themselves, the Necrons are a dying race, gradually being whittled down by time, madness, and the unceasing tide of organic life they are forced to constantly fight against.  None know this better that Oltyx, a bitter and resentful Necron Lord who has been banished to the wretched border world of Sedh.  Once heir to the throne of a mighty and glorious dynasty, he now only has control of a small garrison of degraded warriors who are slowly dwindling under constant attacks from Ork raiders attempting to invade the Necron empire.

As Oltyx dreams about vengeance and reclaiming his birthright, he finds himself facing an immense threat that could spell the doom of his dynasty and the entire Necron race.  The invading Orks are only the precursor of a larger and much more powerful enemy, one his small force has no chance of defeating.  With no other option, Oltyx is forced to return to his dynasty’s crownworld and beg for reinforcements from the court who cast him out.  However, his return uncovers something far more disturbing than he could have ever imagined.  A twisted horror now lies within the heart of Oltyx’s dynasty, bringing only madness and bloodshed with it.  To ensure his people’s survival, Oltyx must face the curse of the Necrons and the pure horror of a twice-dead king.

Ruin is an exceptional and captivating tie-in novel that perfectly combines an intriguing and addictive narrative with large amounts of Warhammer 40K lore and some great character work.  This is a perfectly paced story that does an exceptional job introducing the complex setting and character and placing them into an intense and emotionally rich adventure.  While the initial start of the book is a tad slow due to the necessity of throwing in so much Necron lore, it swiftly picks up speed and excitement within the first few chapters.  I personally became really attached to this novel a couple of chapters in when the protagonist and point-of-view character, Oltyx, attempts to determine the best way to defend his planet against the Ork invaders, while also simultaneously mulling over the failures of his personal history.  There was one amazing extended sequence that saw Oltyx attempting to analyse a vision from his past to come up with a perfect plan, while also watching a massive force of Orks approaching.  This scene perfectly blended a fun Warhammer battle with alien history and a complex character moment, all set to a timer that was counting down to the start of combat.  From there the story gets even more enjoyable, as after getting up close and personal with the real horrors of the Necrons, the protagonist discovers that there is a bigger danger approaching: humans.  From there, Oltxyx is forced to journey back to his home planet to beg for help, but instead finds a secret more terrible and disturbing than he could ever imagine.  After some severe lows, combined with a couple of family reunions of variable enjoyment, the story leads up to an impressive and epic conclusion, loaded with war, destruction and sacrifice.  This satisfying and moving conclusion wraps up this leg of the story extremely well and treats the reader to some outstanding action sequences and some major emotional moments that will define the protagonist for the entire series.  An overall brilliant and deeply memorable narrative, I powered through this cool book and loved every second of it.

Ruin was also a pretty impressive entry in the overall Warhammer 40K canon, especially as it contains an outstanding look at one of the franchises more unique races, the Necrons, who are extremely underrepresented in the extended fiction.  Crowley has done a brilliant job here with Ruin, and I loved the distinctive and compelling Warhammer 40K story it contained.  The author has made sure to load up this book with a ton of detail, information and settings unique to this massive franchise, and fans will no doubt love immersing themselves in this cool lore.  Ruin also contains several massive and well-written battle sequences that will easily remind readers of the table-top games that this franchise is built around and which really increase the epic nature of this novel.  The immense amount of somewhat more obscure lore may turn off readers new to Warhammer 40K fiction.  However, I think that most new readers can probably follow along pretty well here, especially as Crowley has a very descriptive and accessible writing style, and Ruin proves to be an excellent and compelling introduction to the Necrons.

I was deeply impressed by how Crowley featured the Necrons in Ruin, especially as he provides a deep explanation of their history and personalities, while also making this somewhat aloof race extremely sympathetic.  The Necrons are a very interesting race within the Warhammer 40K canon, with a look that can be best summed up as Ancient Egyptian Terminators.  They also have a backstory that is somewhat similar to the Cybermen from Doctor Who, in that they are formally organic beings who were transplanted into metal bodies, with only a few members (mostly the former nobility) maintaining their personalities, memories and emotions.  This makes them a very hard species to get a handle on, and most of their appearances in the expanded fiction feature them as cold antagonists.  However, Crowley really went out of his way to showcase the deep and rich culture, history and personalities contained within this race, and the reader ends up getting an impressive and comprehensive look at them throughout Ruin.

This book contains so many intriguing and compelling details about the Necrons, and the reader gets a real crash-course, including why they gave up their humanity to become metallic monsters.  Crowley attempts to cover every single detail about the Necron way of life in this book, and Ruin is filled with cool discussions about current Necron biology, how their components work, how they communicate, and what the mindset of these immortals truly are.  The readers are left with a vision into the complex and hierarchical minds of this unique race, and you get some compelling insights into who they are and why they do what they do.  In addition, Crowley really attempts to highlight just how tragic the Necrons really are as a race, with a deep and compelling look at what they truly gave up when they become the metal beings we all know.  Crowley paints the Necrons as a dying race, despite the apparent immortality bestowed upon them, as the finite members are slowly being worn down by combat, disrepair, and madness.  There is a particularly fascinating look at how the transition from flesh to metal has deeply impacted the psyche of many of its members, as some have been driven into a deep depression while others are turned into crazed cannibals.  This fascinating and comprehensive examination helps to turn the Necrons into quite a sympathetic race throughout Ruin, and you end up rooting for them as the book progresses, even when they are fighting humans.  While the Necrons have never been my favourite race/faction in the Warhammer 40K canon, I deeply appreciated seeing a novel from their point of view, and Crowley’s excellent writing has helped to alter my opinion about them.  I must admit that it was extremely fun to see their perspective on the events of the Warhammer 40K universe, as well as their opinions about the other races inhabiting it (the protagonist makes a very intriguing comparison between Necrons and Space Marines that really sticks in the mind).  This was a perfect Necron novel, and readers will come away with a whole new appreciate for their backstory and plight.

Another thing that I deeply enjoyed about Ruin was the complicated protagonist, Oltyx, a disgraced Necron noble who has been banished to a desolate and worthless frontier planet for his transgressions.  At the start of Ruin, Oltyx is an angry and arrogant creature, weighed down by his bitterness and resentment, and is not a particularly fun character.  However, as the story progresses, Crowley adds layer upon layer of complexity to him, using a mixture of flashbacks, personal insights, revelations, and alternate perspectives of his memories.  This slowly turns him into a sympathetic and compelling figure, showing him as one of the few nobles to truly care about the future of his people, whole also exploring his concerns about the madness and apathy that could one day claim him.  As the story progresses, and he reencounters the members of his family and has more visions of his past, Oltyx continues to evolve into a much more likable character, especially as he deals with great adversity and tragedy.  This adversity gives him some great appreciation for his race, even the lower tiers, and he soon comes away a well-rounded figure with an interesting future ahead of him.  This was an overall exceptional introduction to this character and Crowley has set up this figure up perfectly for the future entries in this series.

Aside from Oltyx proper, there were a couple of other fun figures I must highlight in this book.  Five of these characters are actually part of Oltyx himself, as the protagonist has installed five subminds into his head in order to help him achieve his mission.  These five subminds each provide different insights to a range of subjects, including doctrine, aliens, combat, strategy, and analytical analysis.  The various subminds each have their own personalities, based on their design, and it is fun to see them interact with Oltyx in his head and with each other.  While some of the subminds are focused on more than others, they prove to be an intriguing inclusion in the story, especially as they also grow and develop alongside Oltyx, especially once he comes to appreciate them more.  The subminds also help compensate for the general lack of other side characters in the novel, which are a result of both isolated planets and the general lack of remaining sentience amongst the Necrons.

The other major side character I want to talk about is Djoseras, Oltyx’s brother, who the protagonist blames for his exile.  Djoseras is an excellent mentor character who was just as deeply impacted by the transition to a metal body as his brother.  Despite Oltyx’s bitter memories about him, nothing about Djoseras is as cut-and-dry and you initially believe.  Once you encounter him in person and see some additional memories for Oltyx, you really grow to appreciate Djoseras more, especially once you see him lead an army in battle.  Oltyx’s multiple encounters with Djoseras add some outstanding emotional elements to the story, and each of his appearances were complex and compelling.  Other side characters are introduced in this book, although most of them were only featured for a short time.  However, they will probably have a bigger role in the future novels in this series, and Ruin serves as a good introduction to them.

I grabbed a copy of Ruin in its audiobook format, which proved to be an outstanding way to enjoy Ruin, especially as it allows listeners to really absorb all the cool and impressive details contained within this compelling read.  This novel has a decent runtime of over 11 hours and features some brilliant voice work from narrator Richard Reed.  Reed is a talented narrator who has been a major fixture of the Warhammer audiobook scene in the last few years, and I really loved the awesome job he did here with Ruin.  Reed has a great voice for this impressive science fiction epic, and he manages to move the story along at a quick and thrilling pace which allowed me to finish off this novel in a few short days.  Each of the major characters are gifted their own distinctive voice throughout Ruin, which fits them perfectly and ensures that the reader always knows who is talking.  I particularly enjoyed the fun voice work set around the protagonist’s five subminds, especially as they are similar, yet slightly different, to that of the protagonist.  I also really appreciated Reed’s voice work during certain big scenes, such as when attempting to emulate a crowd of mad, chanting Necrons, and his great narration really helped to enhance these scenes.  An exceptional and deeply entertaining audiobook outing, I would strongly recommend this format to anyone interested in enjoying this fantastic epic.

With Ruin, the first The Twice-Dead King book, brilliant author Nate Crowley, has provided Warhammer 40K fans with an exceptional and powerful introduction to the mysterious Necron faction.  Featuring a captivating, action-packed narrative, a complex protagonist, and an excellent examination of the complex Necrons, Ruin is a must read for all fans of the franchise.  This is easily one of the best Warhammer 40K tie-in novels I have had the pleasure of reading and I cannot wait to see what Crowley adds to this franchise in the future.  This series is set to continue with the second entry, The Twice-Dead King: Reign, and I cannot wait to see what happens next.

Make sure to also check out my review for the second The Twice-Dead King novel, Reign.

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Star Wars: Thrawn Ascendancy: Greater Good by Timothy Zahn

Star Wars - Thrawn Ascendancy - Greater Good Cover

Publisher: Penguin Random House Audio (Audiobook – 27 April 2021)

Series: Thrawn Ascendancy – Book Two

Length: 16 hours and 17 minutes

My Rating: 4.75 out of 5

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One of the most impressive authors of Star Wars fiction in the world today, the legendary Timothy Zahn, returns with another epic entry in his Thrawn Ascendancy series, Greater Good, which continues to explore the early life of that awesome Star Wars character, Grand Admiral Thrawn.

Zahn is an outstanding author who has been writing Star Wars fiction since 1991, with the highly regarded Heir to the Empire.  Since then, Zahn has written several amazing Star Wars novels in both the current canon and the Star Wars Legends canon.  While I have not read all of Zahn’s Star Wars novels (yet!), the ones I have were all incredible and are some of my all-time favourite Star Wars novels (such as the awesome Star Wars: Scoundrels).  However, his most distinctive works have all surrounded the awesome character of Thrawn.

Grand Admiral Thrawn is an alien officer in the Imperial Navy, renowned for his amazing tactical knowledge, brilliance in battle and ability to discern insights about his opponents by observing their personality or culture, especially art.  Ever since his introduction in Heir to the Empire, Thrawn has been a firm favourite among the fans, so much so that he was one of the few characters from the Legends extended universe reintroduced in the new canon.  This reintroduction was done in the third season of the Star Wars: Rebels animated series, where he served as an impactful antagonist for the third and fourth season.  It also looks like Thrawn will also be getting a live-action appearance at some point in the future after his name was dropped in The Mandalorian, which is pretty damn exciting.

The character has been heavily featured in the current range of Star Wars novels, as Zahn was brought back in to write some exciting new Thrawn-based novels.  This started with a brand new Thrawn trilogy in 2017, made up of Thrawn, Alliances and Treason, which showed how Thrawn joined the Imperial Navy and his early career as an officer.  These novels were all incredible reads (Thrawn got a five-star review from me, and Treason was one of the best books I read in 2019), and I loved the character’s unique adventures.  Thrawn’s story was furthered expanded last year with Chaos Rising; the first novel in Zhan’s Thrawn Ascendancy series, which examines the character’s pre-Empire life.

While the armies of the Republic and the Separatists battle for supremacy in the Clone Wars, another deadly conflict is occurring beyond the bounds of known space.  Deep in the unexplored regions, known as the Chaos, the mighty Chiss Ascendancy have just defeated the forces of General Yiv the Benevolent, shattering his empire, the Nikardun Destiny, and bringing peace back to their territories.  As the Chiss Ascendancy returns to normal, they are unaware that they are still under attack from a malevolent and clever foe that is determined to finish off the Chiss once and for all.

On a Chiss agricultural planet, a group of peaceful and seemingly harmless aliens have arrived, seeking to temporarily make a home.  In addition to their good nature, kind hearts and unique spices, these aliens have also brought something of great value that many people will kill for.  As news of the alien’s resources spread, cracks begin to appear in the very foundation of the Ascendancy, as the various powerful families fight for supremacy.

With civil war on the horizon, the future of the Chiss Ascendancy may lay in the hands of the brilliant and infamous Senior Captain Mitth’raw’nuruodo of the Chiss Expansionary Defence Fleet.  Thrawn, who is personally responsible for the defeat of Yiv and the Nikardun, is currently investigating the origins of their attack on the Ascendancy and, in doing so, comes across a previously unknown planet destroyed by its own deadly civil war.  As Thrawn attempts to explore this new mystery, he soon finds himself in the midst of a dark conspiracy.  An unseen force is attempting to take control of the entire Chaos, and the Chiss are the greatest obstacle to their plot.  Hamstrung by politics, family ties and his own inability to see the deeper motivations of his fellow Chiss, can Thrawn stop the oncoming conflict before it is too late, or will the Chiss Ascendancy burn from the inside out?

Zahn has once again produced an exceptional and outstanding piece of Star Wars fiction that further explores the fantastic early adventures of his greatest creation.  Greater Good is an excellent middle novel in this cool trilogy, and readers will deeply enjoy this book’s blend of intricate storytelling, great characters and impressive universe-building.  All of this results in an exciting and compelling novel that quickly draws readers in and has absolutely no trouble keeping their attention.  I had an outstanding time getting through this great novel and I was able to power through its audiobook format in no time at all.

At the heart of this outstanding novel is a clever and addictive narrative that follows Thrawn and a bevy of supporting characters as the Chiss Ascendancy finds itself in danger from an indirect attack.  Greater Good follows on immediately after Chaos Rising, and examines the next stage of a compelling conspiracy against the Chiss, while also focusing on Thrawn’s battles during this period.  The author utilises a substantial number of alternate perspectives to tell a rich and varied story and, while Thrawn is the centre of much of the book’s plot, Zahn has widened the focus of the novel with several compelling storylines and characters.  These include an investigation into the origins of a Nikardun attack on a remote planet, several jaunts out into different parts of space, internal political conflicts that are a threat to Thrawn, and exciting encounters with other inhabitants of the Chaos.  There is also a substantial focus on a new plot to destroy the Chiss, which includes several compelling flashback sequences that examines the origins and initial planning of the conspiracy.  This use of flashback is pretty impressive, and while certain aspects of the antagonist’s storyline are a tad odd, it was still an interesting tale.  I really enjoyed the vast array of different storylines and character arcs that really highlighted the richness of the setting and the unique plotlines they could inspire.  While some of these storylines might seem rather disconnected at times, Zahn cleverly brings them together at the end of the novel, resulting in a very impressive and intriguing conclusion.

As with most of Zahn’s novels, Greater Good is loaded to the brim with Star Wars lore and intriguing universe-expanding ideas as the author dives deeper into the origins, culture and history of the Chiss Ascendancy.  Zahn really expands on what he introduced in his previous Thrawn and Thrawn Ascendancy novels, especially Chaos Rising, and highlights the proud Chiss warrior culture.  A vast amount of new information of the Ascendancy is featured within this latest book, and the reader gets a fascinating look at the planets, political makeup and social hierarchy of this race, especially at the family level.  Not only is this really intriguing, especially for those readers who have enjoyed Zahn’s previous additions to the Star Wars canon, but the author uses it extremely well within the plot.  Much of the main narrative, including the conspiracy that threatens to destroy the Chiss, is based on their family makeup and the accompanying politics and family mentalities that go along with that.  I felt that Zahn integrated this into the narrative extremely well, forcing the characters to navigate their unusual and insane politics in order to survive.

The author also expands the reader’s knowledge of the previously unexplored area of the Star Wars universe known as the Chaos.  The Chaos, thanks to certain celestial anomalies, is harder to navigate and transverse than regular space; it is a mess of isolated planets, unknown societies and new alien races.  Zahn introduces several new aliens throughout this novel, with each unusual race playing an interesting role in the overall story.  I love the unique Star Wars setting of the Chaos, especially as many of the established Star Wars rules and technology are not as present.  For example, the various warships have some different armaments and shielding, such as acid-filled missiles, resulting in some unique and previously unseen battle tactics.  It was also interesting to see the different takes on the Force that the inhabitants of the Chaos have come up with.  Without any Jedi present, the various races within the Chaos each have their own interpretations or uses for the Force, such as the Chiss Sky-Walkers, young children who can use the Force to help ships navigate the Chaos more effectively, and it was intriguing to encounter different views of this throughout Greater Good.  Hardcore Star Wars fans will enjoy the intriguing additions that Zahn makes to the expanded universe, and the final few pages hint at some major lore introductions occurring in the next Thrawn Ascendancy novel that I am rather curious about.

While this was a great book and piece of Star Wars fiction, I did feel that it required some pre-knowledge of Zahn’s prior works.  The narrative of Greater Good is heavily linked to the events of its preceding novel, Chaos Rising, and while the author does re-explain some of the elements or storylines, a lot of the plot does rather assume you read the first book.  Having greatly enjoyed Chaos Rising, I was able to follow this quite easily, but I could easily see some newer readers getting a little lost or overwhelmed in places.  In addition, parts of the Thrawn Ascendancy series are heavily linked to the events of the previous Thrawn trilogy, and certain references or comments might not make much sense unless you had already read these books.  As a result, I would suggest newer readers check out some of Zahn’s earlier novels first, although it is still possible to enjoy Greater Good without it.  Those readers who have enjoyed these prior books are definitely in for a great treat though and will find the deeper dive into the Chiss and Thrawn’s past to be really enjoyable.

I cannot review one of Zahn’s Thrawn-centric novels without talking about the awesome space battle sequences they contain.  Each of these awesome books features some impressive and detailed space battles as the protagonists encounter a range of ships and fleets that they must fight against.  Greater Good is a particularly good example of this, as Zahn has written several outstanding sequences that are attention-grabbing and fun.  The sheer level of detail and planning that Zahn puts into these action sequences is incredible, and you get an amazing sense of what is occurring during the battle as well as the associated tactics and plans.  The sequences involving Thrawn are easily the best, as Zahn goes out of his way to showcase the character’s tactical brilliance.  This results in some very elaborate sequences, as Thrawn quickly determines the weaknesses of his opponents and uses that knowledge to craft intricate and somewhat insane strategies to utterly defeat them.  Watching these plans come to fruition is always amazing, especially as the reader has no idea in advance what is going on in Thrawn’s mind.  Instead, you only get to see the brilliance and impact of his tactics at the same time as the other characters, and it is always a lot of fun seeing how Thrawn was able to come to his conclusions about his opponents and use them against him.  Zahn comes up with some outstanding sequences for Greater Good that are guaranteed to leave readers on the edge of their seats.

In addition to the awesome narrative, action and universe-building, Greater Good also features an awesome collection of characters, each of whom add so much to the novel.  Naturally, the most impressive character is Thrawn himself.  Even amongst his own people, Thrawn is a strange being who sees the world in a very unique way, and everyone he encounters is impressed by his tactical know-how and unnatural observational skills.  I always enjoy the way in which Zahn depicts Thrawn’s actions in the novel, as Thrawn is one of the few characters whose perspective we do not see.  Instead, Thrawn is only portrayed through the eyes of the major point-of-view characters who observe and react to his actions.  Not only does this remove the inherent difficulties in depicting Thrawn’s mind, but it really enhances the impacts of his deductions and subsequent reactions.  The observing characters view Thrawn making his moves or claiming some impossible bit of knowledge, and then slowly work out how he did it, either through their own observations or thanks to comments by Thrawn.  This is done in a similar manner to the classic Sherlock Holmes novels, with the supporting characters in Greater Good acting in the role of Watson to witness and be impressed by the protagonist’s intelligent leaps.  Like with Sherlock Holmes, the use of the outside narrator in Greater Good deeply enhances the impact of Thrawn’s action, resulting in some awesome scenes.

One of the intriguing aspects of Thrawn’s character in Greater Good that I appreciated was the way in which Zahn continued to highlight his character’s one major weakness: politics.  Thrawn has absolutely no concept of politics, family alliances or some of the inner conflicts impacting the Chiss, and as such is unable to defend himself or others against political ambitions or vindictiveness.  I always really enjoy this trait in the Thrawn novels, especially as it gives Thrawn a noticeable weakness, while also enhancing the impact his fellow supporting characters have, as all of them understand politics better and can help Thrawn in this arena.  This blindness to political realities is particularly important in Greater Good, as not only is Thrawn being attacked by politicians from within his own family but the main threat facing the Chiss is more political than militaristic in nature.  This results in a rather intriguing handicap for Thrawn throughout Greater Good, and it was cool to see the sort of plan that the character came up with to compensate for it, as well as the mistakes he then makes.  Overall, Thrawn is a pretty awesome and fascinating character to follow, and I cannot wait to see what events happen to him in the final book in the trilogy.

Aside from Thrawn, I also really enjoyed some of the supporting characters featured throughout Greater Good.  In addition to being perfect conduits to observing Thrawn’s actions, each of these characters have their own intriguing storylines, many of which are continuing from Chaos Rising.  Examples of this include Thrawn’s old friend, Admiral Ar’alani, Thrawn’s second in command Mid Captain Samakro, the former Sky-Walker Thalias, who has tied her fate with that of Thrawn, and the powerful Mitth family politician, Thurfian, who serves as a secondary antagonist.  Each of these characters is further developed in Greater Good, and I enjoyed some of the cool storylines that Zhan is coming up for them.  Thurfian’s storyline is particularly intriguing going into the next novel, as the final scenes hint that he is going to come into possession of some very interesting knowledge soon.

Zhan also introduces several great new characters throughout Greater Good, many of whose narratives are tied into the malevolent plot to destroy the Chiss.  I found myself quite intrigued by the character of Lakinda, a fellow Senior Captain in the Chiss Expansionary Defence Fleet, who serves alongside Thrawn.  Not only does Lakinda offer an intriguing alternate observation angle on Thrawn, tinged with a bit of jealously and mistrust, but this character provides greater insight into the Chiss family structure.  Lakinda is an extremely loyal member of a mid-tier Chiss family, and she often finds her loyalties conflicted as she attempts to choose between family and the fleet.  This results in some captivating and emotional sequences which really help to highlight the unusual nature of Chiss society.

I also quite liked how Zahn spends time following the main antagonist of Greater Good, the mysterious alien Haplif.  Haplif and his people have been hired by a mysterious third party to orchestrate chaos and dissent within the Chiss Ascendancy to destroy them.  As a result, he masterminds an ingenious plot to promote conflict between various members of the Ascendancy.  I really enjoyed the complex and clever plot that this character came up with, and it was really cool to see him manage to manipulate several people throughout the course of the book, and he was an interesting alternative to the previous antagonist, Yiv.  It was a little odd to see Haplif, a supposedly brilliant planner and master manipulator, find his plans constantly stymied by a spoiled teenager and a backwater rancher, but it was fun to see his arrogance work against him.  All of these characters are amazing, and I really appreciate the time and effort that Zahn put into developing them.

It will not surprise anyone that I ended up listening to this Star Wars novel’s audiobook format rather than seeking out a physical copy of the book.  I absolutely love Star Wars audiobooks, and this was another excellent example that comes highly recommended.  The Greater Good audiobook has a runtime of just over 16 hours, which, while substantial for a Star Wars novel, is extremely easy to get through, especially once you become engrossed in Zahn’s cool story.  Like most modern Star Wars audiobooks, Greater Good makes amazing use of the classic Star Wars sound effects and film score to enhance the story.  I particularly enjoyed its use in Greater Good’s various space combat sequences, and it really amps up how epic those scenes were.

The real standout of this audiobook was the outstanding narration by Marc Thompson.  Thompson is an experienced narrator of Star Wars fiction who, aside from contributing his voice to all the books in the Thrawn and Thrawn Ascendancy novels, has also narrated awesome audiobooks like Light of the Jedi, Doctor Aphra, Dooku: Jedi Lost, Dark Disciple and more.  Thompson does an incredible voice for Thrawn that is filled with the character’s control, intelligence, and gentle menace, and which is very, very close to how the character is portrayed in Star Wars: Rebels.  This amazing voice for Thrawn is easily one of the best parts of the audiobook, and it is fun to listen to the character lay out his elaborate strategies in Thompsons’s awesome tones.  Aside from Thrawn, Thompson also produces a great range of different voices for Greater Good’s supporting characters.  Each character gets their own distinctive voice, which matches their personality and physical qualities, and the listener is never in doubt about who is talking.  I also quite enjoyed how Zahn makes fun accommodations for the various different species featured within the audiobook, tailoring his voices to make them sound more alien at times.  Zahn also gives more rural accents to some of the Chiss characters featured in this novel who are from, or are located on more backwater planets, which I thought was a very nice touch.  All of these amazing features help to turn the Greater Good audiobook in an absolute treat for your ears, and it is an incredible way to enjoy this epic novel.

Thrawn Ascendancy: Greater Good is another exceptional piece of Star Wars fiction from Timothy Zahn.  Featuring his iconic and impressive creation, Grand Admiral Thrawn, Greater Good serves as an outstanding second entry in the Thrawn Ascendancy series, which charts the early life of this great character.  With a clever and exciting story, chock full of universe building, fantastic characters and some unique and memorable battle moments, Greater Good is an excellent novel that comes highly recommended.  I have so much love for Zahn’s Thrawn and Thrawn Ascendancy novels and, after really enjoying Greater Good, I am very excited to see how this series ends.  The final book in the Thrawn Ascendancy trilogy, Lesser Evil, is coming out in November 2021, and I cannot wait to get my hands on it.

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