The Eye of the Bedlam Bride by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 2 July 2023)

Series: Dungeon Crawler Carl – Book Six

Length: 26 hours and 46 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series continues in epic fashion with the ultra-impactful and deeply addictive sixth entry in the series, The Eye of the Bedlam Bride, an exceptional novel designed to strike hard at the reader’s emotional heartstrings.

As you might have guessed from my recent flurry of reviews for this series, I am seriously in love with the Dungeon Crawler Carl books.  An impressive and surprisingly deep LitRPG series, the Dungeon Crawler Carl novels follow a collection of compelling characters as traverse a deadly fantasy dungeon created from the ruins of all of Earth’s buildings by aliens for intergalactic viewing content.  Set around a damaged protagonist and his excitable and now sentient cat, these books are deeply addictive, and once you start the series you really can’t stop.  Indeed, I literally just chain-read the entire series, with awesome books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, The Gate of the Feral Gods and The Butcher’s Masquerade all proving to be outstanding reads.  I loved these previous books so much, that I instantly started listening to the sixth book in the series, The Eye of the Bedlam Bride, the first chance I got, and boy was I in for an incredible time with it.

After barely surviving the Butcher’s Masquerade and then witnessing the surprising end to the seventh floor, Carl and Princess Donut are exhausted and traumatised by recent losses.  However, they have no time for rest as they find themselves thrust into the dangerous eighth floor of the dungeon.  One of the most ambitious levels so far, the eighth floor is based on a map of Earth’s final days, filled with intangible ghosts of the humans who wandered the world mere weeks before the planet’s death.

However, this is not a perfect replica of Earth; instead these locations have been seeded with monsters and mythological figures based on twisted accounts of Earth legends, with each creature tied to the geographic area their folklore originated.  To complete this level, the crawlers are tasked with finding and capturing six of these monsters and turning them into cards, which can then be summoned to fight alongside their new owners.  Each team will need to find and convert as many powerful creatures as possible to create the best decks, especially as they will be forced to face off against mobs and other crawlers with their own cards.

Unexpectedly starting in Cuba, Carl and Donut navigate an unfamiliar location as they try to learn the new mechanics of the game.  Determined to get to the next floor, Carl and Donut endeavour to find the best monsters they can.  However, the stronger the monster, the less controllable the card, and Carl and Donut will soon have their hands full managing a strange array of summonable creatures, including the legendary demon Shi Maria, who has far more independence than they would like.  Can Carl and Donut survive this new floor of the dungeon, or will they finally be crushed by their dark secrets, troubled pasts and Carl’s slowly eroding sanity, especially once he looks into the eye of Shi Maria, the Bedlam Bride?

Just when you thought this series couldn’t get even better, Matt Dinniman amps up the intensity and complexity of his plot and characters a whole additional notch, with one of the more moving and powerful entries in the entire series.  The Eye of the Bedlam Bride was an absolute masterpiece that featured the author’s trademark LitRPG chaos, while really showcasing his impressive writing ability.  One of the best books in an already incredible series, The Eye of the Bedlam Bride was so damn good, and it gets a very easy five-star rating from me.

Dinniman pulled together another brilliant narrative for his sixth Dungeon Crawler Carl novel, as They Eye of the Bedlam Bride perfectly continued the long-running series storylines while also presenting its own unique adventure.  Thrusting the protagonists into a complex new level, Dinniman quickly showcases all the floor’s new elements, including a fun card-based combat mechanism that fits into the existing dungeon battle system surprisingly well.  While the pacing is initially a tad slower to ensure the readers fully appreciate all the necessary lore and gameplay details of this book’s plot, Dinniman quickly works to show that The Eye of the Bedlam Bride isn’t a filler novel between the pivotal fifth and seventh books.  This becomes especially clear during a major sequence that requires Carl and Donut to make a deadly choice while surrounded by several vengeful gods.  Dinniman also makes sure that a major secret from the previous book is brought into the light early, complicating protagonist relationships and presenting them with dark choices.  Dinniman swiftly follows this up with some very awesome sequences, such as Carl and Donut coming face-to-face with their most problematic card, demonic carnage in a night club, and problems from the wider universe caused by Carl’s ambitious and rebellious plots.

While all these early elements are great, The Eye of the Bedlam Bride hits its storytelling height about halfway through, as Dinniman amps up the emotional stakes of the narrative.  Forced to compete in a gruelling series of battles that test the unique fight mechanics of the floor, the protagonists find nothing but heartbreak as they near the end of the second phase of the level, including a truly horrifying and deeply personal big boss.  All this follows a series of impactful personal revelations for Carl, that hit his already fragile mental state hard and finally provides full context for character background elements that have been hinted at throughout the series.  This central part of the story was so damn heartbreaking, and you really must appreciate how Dinniman can make you laugh before loading up substantial sorrow and regret and producing some beautifully crushing sequences.  While these scenes are emotionally charged, I appreciated how Dinniman often tempered them with more heartwarming moments that show the connections the protagonists have built up during the series, and the author does some amazing character work in the second half of this book.

Everything perfectly leads up to the incredible final third of The Eye of the Bedlam Bride, as Dinniman raises the stakes as only he can.  With the protagonists forced to compete in a brutal third and final phase of the floor, events soon break down into pure chaos with undead hordes, demonic possessions, crazed gods and various rival crawlers all coming into play.  Dinniman keeps the story moving so fast in this last part of the book, as the protagonists dive into key battle after key battle.  I actually ended up listening to the last several hours in one day as I just had to see what happened next.  Following one of the most tragic scenes in the series, which nearly broke me, Carl and Donut race to save as many people as they can from the AI’s inventive endgame, leading to an all-out battle royal in the middle of Cuba.  I loved how so many story elements from the entire book came into play for the conclusion after some clever set up earlier in the plot, resulting in some very epic moments.  The ending was a brilliant mixture of humour, intense action, extra lore, and some particularly dark moments for the protagonists, which came together beautifully and ended the novel on a real high.  Throw in some last-minute reveals that really amp up the excitement for the next book, and this was pretty much a perfect narrative that is guaranteed to keep you hooked all the way the bloody end.

I honestly feel that The Eye of the Bedlam Bride was one of the best-written entries in the entire Dungeon Crawler Carl series, and frankly I am still not over every single amazing moment of this book.  Dinniman achieves so much in this impressive novel by simultaneously changing the rules of his own game while also providing the deepest examination of his complex protagonists yet.  At the same time, he makes a novel that most authors would have turned into a filler entry into one of the series’ most impactful books.  I was really impressed by how the author chose to further amp up his various storylines and character arcs in this book, and Dinniman perfectly carries on the craziness of The Butcher’s Masquerade while building up the oncoming calamity of the seventh book and the long-awaited Faction Wars.  Naturally, this means that The Eye of the Bedlam Bride is best enjoyed by those who have read all the previous Dungeon Crawler Carl books first.  Still, for those who are determined to dive in here, Dinniman provides enough context and flashbacks to ensure you can easily follow what’s happening, and there is even a fun summary at the beginning.

This sixth novel in the series brings back all the impressive humour, intense action, and great LitRPG elements that made the previous Dungeon Crawler Carl books so damn good, while also bringing in some impressive new features, primarily a fun new battle element.  I must admit that I wasn’t too sure that the card system of this level, which on paper sounded like a crazy combination of Pokémon and Yu-Gi-Oh!, was going to work.  However, I should never have doubted Dinniman as it fitted in amongst the usual chaos and over-the-top scenes perfectly.  Dinniman does an excellent job introducing and then exploring this system throughout The Eye of the Bedlam Bride it proved fun to see the characters adapt to the new rules.  There is some great progression in how these cards impact battles, and each fight with them gets increasingly hectic.  I really enjoyed how big and crazy battles with these cards could get, especially towards the end, and you won’t see protagonists facing off in card duels with gods and demons anywhere else.

There are some additional excellent elements to The Eye of the Bedlam Bride that also enhanced the epic story in some interesting ways.  This includes a haunting new setting of the book, the ghost-filled replica of the pre-dungeon Earth, which really amplifies the feeling of despair and loss that many of the characters feel.  Dinniman continues to also feature a compelling array of LitRPG elements in this novel, and you really find yourself getting drawn into the minutiae of stat updates, item benefits, spell effects, and so much more, as the author cleverly works it into the narrative.  A lot of why these RPG features are so fun is due the chaotic humour that infests every single page of this hilarious book.  The book’s comedic elements are so effortlessly funny and feature a great mixture of sudden outrageous moments with realistic reactions, the insertion of the book’s reality television elements into life-and-death struggles, often inappropriate jokes from the massive and fun supporting cast, and an array of reference focused commentary on all matters of the dungeon.  While some of the comedic moments get a little out of hand: “I need a baby seal”, they all work beautifully in the context of the book’s clever plot, and I laughed myself silly so many times during this book, including at how the day was saved thanks to, let’s say, “crab meat”.  I’m also as appalled as a certain velociraptor that some of the funniest, if weirdest, moments of the book occurred in Chapter 69.  However, what makes The Eye of the Bedlam Bride particularly good is the way in which these comedic elements are well matched by darker, tragic moments, which allows for quite on overall powerful read, especially when it comes to the characters.

Dinniman went above and beyond when it came to the character development in this book, with a particular focus on series protagonist Carl.  After several books laden with hints about his past, we finally get Carl’s full backstory, which really goes to show just how damaged he is.  Dinniman does an outstanding job showcasing this background in several powerful scenes in The Eye of the Bedlam Bride, and I really appreciate how it built on the subtle foreshadowing from the previous novels.  This existing trauma was further enhanced in this book, as Carl also finds out multiple new revelations about his family, including several that had been kept from him (which simultaneously shows just how bad a girlfriend Bea really was).  Throw in his anger and guilt from being one of the few survivors of Earth, and the trauma from all carnage he has witnessed in the dungeon, and Carl really isn’t in the best headspace for this book, and that’s even before the titular Bedlam Bride gets hold of his mind.  As such, there is a lot of dark moments for Carl to unpackage throughout this novel, and Dinniman perfectly captures his protagonist’s continued struggle to remain in control.  This deeper dive into Carl’s psyche produced some of the best scenes Dinniman has so far written in the series, and I really appreciated how these darker moments were well matched by the revelation that Carl now has a true family with Donut and his new friends.  These relationships kept him relatively sane in this book, and allowed him to remain the resilient, if explosively inclined, straight man of the book.  Dinniman also works to showcase how despite his issues and reputation, Carl has become a bit of a legendary figure for his fellow crawlers, and the big sequence at the end where he is able to convince them to follow one of his craziest plans, was just amazing.

While most of this book’s focus is on Carl and his history, the rest of the characters in The Eye of the Bedlam Bride also get their moments to shine, and you continue to appreciate just how awesome the ended cast of this series is.  This includes the other main protagonist, Princess Donut, Carl’s now sentient cat who provides much of the humour in the story thanks to her over-dramatic reactions, silliness, and feline superiority complex.  While Donut is the comedic relief of the main duo, she still has a lot of serious moments in The Eye of the Bedlam Bride, especially while serving as the emotional anchor the spiralling Carl.  Donut is also dealing with her own grief and sadness, especially after the tragedies of the previous novel, and there are some heartbreaking moments where you see her trying to push that down.  Despite her issues and immaturity, Donut role in the plot, especially as she controls the cards during most of the battles, and you get to see her tactical genius in full display.  There are some super sweet moments with Donut in this novel, and I really love how well Dinniman continues to feature the bond between her and Carl as the true heart of this series.

In addition to Carl and Donut, The Eye of the Bedlam Bride also features multiple other key members of the Dungeon Crawler Carl cast, and it is very impressive how much you care for so many of these figures.  This includes Katia, who, despite leaving the team in the previous novel, still has a major impact on the plot.  Dinniman perfectly revisits some key revelations from the end of the previous novel, that adds additional complexities to her relationship with Carl and Donut.  The protagonist’s mentor, Mordecai, also has a key role in this book, especially as you finally get the full context for his tragic past.  This background adds some additional drama to the main story, especially when Carl and Katia find themselves caught in the same feud between forces outside the dungeon that he did.  There is also a certain sweetness to Mordecai’s story in this novel, especially when you find out he’s caring for several NPC children, in ways very contrary to his usual gruff disposition.  Dinniman also perfectly brings back the various members of Carl’s guild, who form a surrogate family with each other, and whose appearance in one scene was one of the most heartwarming moments in the plot.

Other characters of note in The Eye of the Bedlam Bride include the possessed sex doll head, Samantha, whose insane declarations, unhinged actions, unsettling abilities and crazy general demeanour make her one of the funniest characters in the series.  There is also an array of over-the-top monsters and creatures that the protagonists encounter and turn into cards.  These include Uzi Jesus, a kung-fu seal, hilarious caricatures of Carl and Donut, and a crab who must overcome his ‘performance issues’ to save the day, just to name a hilarious few.  These comedic monsters were well contrasted by Shi Maria, the titular Bedlam Bride, whose dark actions amp up the intensity of this book in some powerful ways.  I also must mention a couple of recurring crawlers from previous novels who reappear in dramatic fashion in the final third of the novel, allowing for some of the book’s best moments.  One of these character ends up having one of the series’ saddest moments, and I frankly am still not over how brutally raw and tragic that whole sequence was.

While all these above characters are amazing in their own ways, my favourite character in this series remains the dungeon’s System AI.  Despite never physically appearing, the AI has a major impact on the plot, and you are constantly bombarded by its unique humour in the various descriptions and summaries it provides to Carl and the reader, often full of weird and hilarious references.  So many serious or threatening moments are turned into comedic gold by the AI’s inappropriate commentary, and anytime it provides input to the plot, you are guaranteed to laugh.  While the AI has been fun the entire series, it gets even more unhinged in this novel as it gains full sentience and takes full control of the.  Determined to continue the crawl on its own dramatic terms, the AI starts making things even weirder for the characters, throwing in its own twists and changes.  Dinniman does a wonderful job showcasing just how insane the AI is at times, including with some very worrying inclusions in its usually informative descriptions.  There are also some hilarious scenes where the AI interacts directly with the characters, including one brilliant moment when he responds to Carl’s feedback on its descriptions in a particularly petty way.  All this, and more, allows the AI to really standout in this book, and it is a testament to how good Dinniman is as an author, that a disembodied voice is one of the best characters in a series loaded with exceptional and extremely complex figures.

As with all the previous Dungeon Crawler Carl novels, I ended up listening to The Eye of the Bedlam Bride on audiobook, which is honestly the only way to enjoy the author’s fantastic and chaotic narrative.  Coming in at nearly 27 hours in length, The Eye of the Bedlam Bride was one of the longest audiobooks in the series, but you frankly don’t mind as every second you spend listening to a Dungeon Crawler Carl audiobook is so much fun.  I honestly powered through The Eye of the Bedlam Bride in no time at all, especially the concluding several hours, and I still love how audiobook format brings out all the book’s humour, tragedy and excitement.  A lot of this is down to the series’ awesome narration, which in the case of The Eye of the Bedlam Bride, includes an extended voice cast.  While there are a few voice actors for this particular audiobook, Jeff Hays remained the principal narrator, voicing nearly all the characters and the plot descriptions.  Hays is an incredible narrator, and I loved the sheer range of epic voices he brings to bear throughout the audiobook, all of which fit their associated character perfectly, with associated accents and clever tonal changes.  This includes an excellent reuse of voices for previously featured characters, while the various crazy new cast members featured in this book were also extremely cool.  My favourites for The Eye of the Bedlam Bride remain Princess Donut, who gets autotune in this audiobook to help with her singing (the sound effects for this were brilliant), and the AI running the dungeon, as Hays matches the unhinged energy of the cracked computer and conveys this insanity to the listener with amazing enthusiasm.

In addition to Jeff Hays, The Eye of the Bedlam Bride also features three other actors who voice small roles in the larger audiobook to great effect.  The most notable of these is actor Patrick Warburton, who was an awesome addition to the experience.  Initially voicing the flashback voice of Carl’s father in several heavy scenes, Warburton did an outstanding job of breathing life into a harsh figure we’d only had glimpses of in the previous books, and his appearances here had some real menace to them.  Warburton also gets to have some fun when he plays a secondary character later in the audiobook with some brilliant levels of enthusiasm.  Narrator Travis Baldree was also hilarious with his appearance in The Eye of the Bedlam Bride, voicing a giant crab who becomes one of the protagonist’s cards.  Featuring a comedic accent and some very over-the-top lines, Baldree was just amazing, and I loved the interactions he had with Hays and Warburton’s characters.  Finally, Soundbooth Theater regular Annie Ellicott returns to voice an entertaining character in a concluding skit, which was very amusing on a variety of levels.  I really loved how well these outstanding extra voice actors were fitted alongside Hays’s impressive main narration, and it allowed for a great overall listen.  Throw in the excellent sound effects of the series, some of which alter Hays’s voice in clever ways, or places a voice role into the background of a scene for some interesting ambience, and this was an exceptional audiobook that I loved so damn much.  There is honestly nothing better than a Dungeon Crawler Carl audiobook, and I must once again recommend this format with all my heart.

With a particularly impressive and powerful plot, The Eye of the Bedlam Bride was one of the best books in the already incredible Dungeon Crawler Carl series, and author Matt Dinniman outdid himself when it came to diving into his damaged protagonists.  A highly inventive and captivating novel that I just couldn’t stop listening to, The Eye of the Bedlam Bride was Dinniman at his very best and you are guaranteed to have an exceptional time with this novel, and you will, like me, instantly dive into the next novel of the series, This Inevitable Ruin, just to see what happens next.

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The Butcher’s Masquerade by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 28 February 2022)

Series: Dungeon Crawler Carl – Book Five

Length: 23 hours and 33 minutes

My Rating: 5 out of 5 stars

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The epic adventures of Carl and Princess Donut continue in the incredible fifth book of the Dungeon Crawler Carl series, The Butcher’s Masquerade, which takes the reader on an intense thrill ride loaded with fantastic comedy, crazy action and some incredibly powerful moments.

After doing little else but talk about the series for the last few weeks, I think it’s obvious that I am now a massive fan of Matt Dinniman’s Dungeon Crawler Carl series, a major LitRPG sensation that I have recently become obsessed with.  Featuring amazing books like Dungeon Crawler Carl, Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook and The Gate of the Feral Gods, the Dungeon Crawler Carl series has been nothing but amazing since the very first page.  These books follow reluctant adventurer Carl, his now sentient cat Princess Donut and an eclectic mix of humans and NPCs (and some goats) fighting for survival in a dungeon built under the surface of Earth by entertainment-obsessed aliens.  I have been deeply impressed with the impressive narrative contained within these previous books, so much so that I have listened to all these books in a row without break, often spending hours at a time getting through key parts of the plot.  This fifth book in the series promised to be a major entry with some key plotlines, and Dinniman did not disappoint, presenting a deep and captivating book I couldn’t turn away from.

After surviving the horrors of the previous floor and striking a blow against the wealthy Faction Wars contenders waiting for the human crawlers below, Carl, Princess Donut and their allies have arrived at the infamous sixth floor of the dungeon, better known as the Hunting Grounds.  A lush, jungle level, filled with powerful mobs, intricate quests, and conquerable towns, there are many opportunities for the crawlers to level up on this floor, but also many dangers, including those who would make the remnants of humanity their prey. 

As part of the traditional chaos of the Hunting Grounds, off-world tourists are given their first chance to enter the dungeon to participate in the carnage.  Known on this floor as hunters, these aliens seek to make money by hunting crawlers and stealing their gear.  These hunters have long made the sixth floor the most lethal level for crawlers, whose best strategy is to run and hide from the deadly aliens.  However, this season is going to be very different, especially as Carl has no intention of being hunted.

Determined to punish everyone who has profited from his planet’s destruction, Carl takes the fight directly to the hunters, and his explosive actions soon inspire the rest of the human crawlers.  However, his very public rebellions have placed a massive target on his head, and soon the deadliest hunters in the game, including the legendary crawler killer Vrah, are on his trail.  At the same time, Carl and Donut must contend with far more dangerous human opponents, a horde of rampaging dinosaurs, the vicious whims of the AI running the dungeon, and an elite NPC whose tragic backstory they find themselves dragged into.  But the greatest threat to everyone in the Hunting Grounds lies at the end-of-floor celebration, a party where all the top crawlers will be forced to attend amongst their deadliest enemies.  Everything will be decided at The Butcher’s Masquerade, and no one will emerge unscathed.

Well goddamn, Dinniman, you really know how to throw a party.  Just when I thought this series couldn’t get even better, Dinniman presents The Butcher’s Masquerade, which throws the reader right into the carnage and barely gives you a chance to catch your breath.  Filled with epic moments, brilliant storytelling, insane humour and some of the most complex characters you are likely to find in LitRPG fiction, The Butcher’s Masquerade was an incredible and utterly addictive read that I could not turn away from.  I’m honestly still reeling from the ending of this novel, and there is no way I can give The Butcher’s Masquerade anything but a five-star rating.

I loved, loved, loved the narrative of The Butcher’s Masquerade, as Dinniman hits all the right notes to keep the reader engaged and diving even deeper into his series.  Starting off right after the chaotic events of The Gate of Feral Gods, Carl hits all manner of trouble early on, especially as his actions put a massive target on his head for every hunter.  Dinniman shows you just what kind of book The Butcher’s Masquerade is going to be early on, as Carl immediately teleports himself and Donut into the middle of the hunter base to start his own explosive campaign of resistance.  The story only gets more exciting and compelling from there, with an engaging Elite NPC storyline, various dinosaur themed quests and so much impressive action.  This action is well balanced by scenes showcasing the chaotic changes occurring out in the wider universe, as well as a particularly moving sequence where Carl and Donut are forced to deal with manipulative events with huge emotional implications.

While there are some amazing moments in this first part of the book, the events that really cemented The Butcher’s Masquerade as one of the best entries in the series occur around the middle, as Dinniman brings both fun action and deep tragedy in equal measure.  The first of these sees Carl whisked away to Crawler Con, an over-the-top convention filled with entertaining enemies, right at the moment that he and Donut find themselves under attack in the dungeon.  Knowing that he is going to be teleported back into a massive ambush, Carl spends his time at the convention trying to plan, including crowdsourcing tactics at a panel featuring an opponent’s mother.  The resulting carnage as Carl uses a fun combination of a gonorrhoea-causing arrow, necromancy, friendly fire and explosives (naturally) to defeat his enemies, all to the backdrop of ‘The Ballroom Blitz’, was so damn awesome and fun.  The fact that Dinniman immediately follows this up with one of the most heart-wrenching moments in the entire series goes to show just how talented an author Dinniman is, especially as it also works to set up an outstanding new supporting character as a complex recuring figure.

All this perfectly leads up to the big final third of the book, which starts with some major raised stakes and every ongoing storyline heading towards the titular Butcher’s Masquerade, an event where every major survivor of the floor is trapped in the same room, and the person who starts the inevitable fight is instantly killed.  The tension heading into this event is very impressive, as you wait to see who makes the first move and how the carnage will unfold, especially as the protagonist’s plan to survive has a lot of holes in it.  The contrast between Carl’s despair and the more light-hearted and frankly hilarious antics of Princess Donut (there may be a moonwalking dinosaur, just go with it) is very impressive, and you honestly don’t know what is going to happen next.  The eventual reveal of the big plan is pretty damn amazing, and the resulting over-the-top confrontation is pure Dinniman, who once again manages to exceed the craziness from the previous books with hunters, bosses, and gods.  There is some haunting tragedy thrown in amongst the carnage that really highlights just how dire the entire crawl is for the protagonists, while also concluding some powerful storylines.  However, even after this carnage and its terrible aftermath, Dinniman isn’t done with the readers, whiplashing them with some brilliant and well-telegraphed moments that change everything about the progression of the Dungeon Crawler Carl books.  So many major plot points for the series going forward have their origin in the final sequences of the book, and it will leave you wanting more as soon as possible.

Dinniman really brought all the carnage he could in The Butcher’s Masquerade, and I was really impressed with how this elaborate story unfolded for the readers.  Once again requiring knowledge of the previous novels to fully enjoy (seriously, start the Dungeon Crawler Carl books from the beginning), The Butcher’s Masquerade adds a lot of cool elements to the series, which Dinniman expertly introduces and then utilises in his massive, ongoing story.  Featuring all the cool action, adventure and over-the-top moments you’ve come to expect from the Dungeon Crawler Carl books, Dinniman really amps up the carnage in this fifth novel, while also increasing the drama and powerful character moments.  I honestly found myself sitting at the edge of my seat during some of The Butcher’s Masquerade’s big scenes, as I honestly didn’t know where the story was going to go at times.  The major show-stealing sequences were especially great, and I really appreciate how elaborate some of these scenes were, loaded with multiple moving parts and elements cleverly set up either earlier in the book or even in previous novels.  However, Dinniman ensures that all the scenes in this novel were really entertaining and there honestly are no slow or wasteful moments at all during this awesome novel.

As with the rest of the series, The Butcher’s Masquerade is loaded with a lot of elaborate RPG elements, which are worked into the story extremely well.  While the natural progression of the series and the need to include new things each book means that some original spells and abilities don’t get shown as much, while other RPG elements are somewhat overused, for the most part I feel that Dinniman ensures all the best elements are shown to the reader, and this is one of the easiest LitRPG series to enjoy.  A lot of this enjoyment is down to the outrageous humour loaded into every scene, which allows readers to absorb and even become obsessed with the progression of stats and quests, as well as the gaining of achievements and new abilities and equipment, especially as the series really doesn’t take itself as seriously as other LitRPG books.  While this humour might not be for everyone, I really loved how fun and over-the-top things got at times, and there are so many layers to the novel’s comedic charm.  This includes a combination of overreactions to crazy events, deadpan reactions to other humorous characters, and a ton of fun references, including some particularly subtle ones that are cleverly seeded throughout and may take multiple rereads to appreciate (for example, I only just got the hilarious U2 references loaded into the names of the rock cretin NPCs).  While this humour is very amazing on its own, its true strength lies in the way that Dinniman perfectly balances it with the more serious and darker elements of the narrative, providing some reprieves for the horror of the story, or even helping to emphasise the darkness surrounding the characters as they face death and despair again and again.  I really love the complex balance of themes that Dinniman manages to weave around his elaborate and often silly story, and it makes for quite an impressive read that will appeal to large audience of readers.

I’ve mentioned multiple times in previous Dungeon Crawler Carl reviews that Dinniman is extremely amazing when it comes to writing complex characters to set his stories around.  You really get drawn into the various moving character arcs in this series, many of which progress across multiple books, and it is awesome to see how these figures develop and evolve in response to the dark events of the dungeon.  The Butcher’s Masquerade is an impressive example of this, especially as Dinniman really amps up the drama surrounding several key characters, each of whom have their moment to shine in some outstanding ways.

Naturally, most of the book’s focus revolves around the series’ titular protagonist, Carl, the troubled and intense central protagonist, through whose eyes we see most of the narrative unfold.  Carl really shines in The Butcher’s Masquerade, with his anarchist persona on full display.  Determined to bring his own form of explosive justice to the various aliens profiting from the destruction of Earth and the murderous crawl, Carl eagerly faces off against the hunters who have come into the dungeon, antagonising them as only he can.  Dinniman pulls together some amazing sequences around Carl in this book, especially when it comes to facing off against the hunters in deadly situations, and I loved the methodical and often extreme ways he reacts to pressure, as well as he hilarious performance during Crawler Con.  While he is still mostly seen as the reasonable, if explosively inclined, straight man of the team, Dinniman starts to show a darker edge to Carl in this novel.  Thanks to the continued pressure of the dungeon, the various emotional revelations, his desire for revenge and his own troubled past, as well as a certain magic ring, Carl takes on a more sinister persona at times in this book, especially with the cold way he deals with his opponents.  He also finds himself struggling with all the trauma that comes his way in this new book, much of which is showcased through the appearance of “the river”, a part of his mind that is always moving and brings back his anger and memories of all the evils he has experienced.  The continued torrent of the river begins to warp Carl at times, and this is the book when he starts to become a little bit scary.  As such, there is a lot of emotional depth to Carl in this book, and Dinniman did a great job expanding on his darker personality, while still including all the elements that made him such a beloved protagonist of the previous novels.

While Carl is a brilliant main character, he is usually overshadowed in all the best ways by his sentient cat companion, Princess Donut.  A brilliantly sassy, over-emotional and deeply hilarious diva who still maintains many catlike personality traits, Donut is the perfect foil for Carl, especially when it comes to being in the spotlight, and her overly positive manner in most situations really endears her to the audience, even when she needlessly overreacts.  Dinniman has some real fun with Donut in The Butcher’s Masquerade, as the cat takes on a temporary bard class which requires her to sing to cast spells, much to everyone’s displeasure, and there are so many moments when you get to laugh at her antics.  However, much like Carl, Donut goes through some real emotional turmoil in this novel, not only getting the chance to confront her original owner Beatrice (although Carl was always her true human), but she also deals with some deep trauma as the book continues.  The author loads up some highly emotional scenes between Carl and Donut, especially in the aftermath of the climatic finale, and you grow to appreciate their complicated bond even more throughout this book, even when your heart breaks at some of the trials they must endure.  However, Donut continues to move through the dungeon in her usual over-enthusiastic manner, and it was very fun to see her finally get to perform on the big stage at the end of the titular Butcher’s Masquerade.  The pet talent show with Mongo was one of the funniest moments in the book, while her subsequent singing performance helped to highlight just how far she’d come, and the emotional impact she has on the rest of the cast.  I honestly love everything about Princess Donut, and this was probably one of her strongest appearances in the series.

While most of the story focusses on Carl and Donut, Dinniman at this point in the series has created a truly impressive collection of supporting characters, all of whom have some very compelling storylines around.  The most prominent of them is probably Katia, who has spent the last two books in the main party.  Katia steps away a little from the main character’s plot in The Butcher’s Masquerade, leading her own group of crawlers in a separate storyline to the protagonists.  While it was a shame to have her featured a little less, especially after her impressive appearances in The Dungeon Anarchist’s Cookbook and The Gate of Feral Gods, it fit her character development nicely and showed how much her confidence had grown.  It also allowed for a bigger focus on some of the other extended members of the Guild group that Carl and Donut have become part of, and I think the book benefited from a bigger cast.  Dinniman did go quite dark with Katia at times in The Butcher’s Masquerade, especially in the book’s epilogue, where so many secrets that the author had cleverly been hiding under the character’s surface, finally come to light, especially the final shocking revelation.

The rest of the returning cast was also very impressive.  Mordecai continues to excel as the cranky and practical mentor figure, even if he has been turned into a cute and cuddly little creature this book, much to the team’s amusement.  The trapped and insane god Samantha was hilarious as the book’s mother-threatening comic relief, and there are some truly amusing scenes with her in this book, especially when Carl starts using her as a mobile weapon platform.  The returning former slackers, Louis and Firas, continue to shine in this novel as the team’s pilots, and it was nice to see how much they evolved since their original appearance, while readers also got to spend more time with long-running characters Elle, Imani and Chris.  The Butcher’s Masquerade also features the return of the dangerous Elite NPC, Tsarina Signet, whose dramatized storyline drags the protagonists into all manner of trouble.  Dinniman made perfect use of Signet and her NPC cohorts in this novel, and I was really impressed by the full-circle and sad nature of her narrative.

In addition to these returning characters, The Butcher’s Masquerade featured significant appearances from several notorious crawlers who had only been shown existing outside the protagonist’s adventures.  This includes the lethal child crawler, Lucia Mar, who lives up to her crazy reputation, the Crocodilian crawler Florin with his strong Australian accent, the calm shepherd turned vampires Miriam Dom, and the now sentient goat Prepotente.  Of these Prepotente was probably the most impactful new character, especially as his story takes him from being a comedic figure, to a particularly dangerous and grieving ally.  His heartbreaking appearance halfway through the book was extremely well-written, while his big act of defiance at the end of The Butcher’s Masquerade changes everything.  However, out of all these characters, my favourite remains the AI controlling the game, who has really started to crack and is testing its limits in some very concerning ways.  The various over-the-top descriptions, announcements and rulings made by the AI add so much humour to the story, especially as they are getting more-and-more unhinged and random.  Throw in the AI’s dangerous independent decisions, which have dire effects for everyone in the dungeon, and you really come away eager to see how crazy things are going to get with this disembodied figure next.  I really cannot emphasise just how impressive this massive cast is, and Dinniman perfectly uses all his complex character to enhance his already outstanding narrative.

I doubt anyone is surprised at this point that I chose to listen to The Butcher’s Masquerade on audiobook, which is just the best way to enjoy this incredible novel.  Due to the increased action and adventure that Dinniman loads into each new novel in the series, The Butcher’s Masquerade is the longest audiobook in the series yet, coming in at a respectable 23 and a half hours.  While this is a long audiobook, I honestly flew through it, thanks to how addictive and cool the crazy events within were, as well as the once again exceptional narration of Jeff Hays.  Hays is frankly perfect for the complex and hilarious Dungeon Crawler Carl series, and his amazing range of voices and excellent takes on the many over-the-top characters, has ensured that every second of this series was a joy to listen to on audiobook.  The Butcher’s Masquerade is one of the best examples of this, as Hays brings every awesome element of it to life with apparent ease, as well as some excellent use of minor sound effects and cool vocal enhancements.

Each character within The Butcher’s Masquerade has a very fitting voice to it, which includes a return of all the fantastic tones from the previous audiobooks, as well as several additional cool voices for some of the newer characters.  You really get the perfect sense of these characters from Hays narration, and every aspect of their personalities comes through with his voice.  Some of the best voices include those for Carl, whose increased anger is becoming more apparent, Mordecai, whose most recent transformation requires a new hilarious voice, and the System AI, whose over-the-top exclamations are just hilarious when read out.  I also must highlight Hay’s voice work for Donut in this audiobook, especially as he gets all her outrageous mannerisms, over-reactions and the rest of her personality perfectly.  Hays also rises to the challenge of Donut taking on a bard class in this book and singing, badly, which made me laugh so damn hard.  Highlights include an exceptional talent show performance, as well as the cat’s unique take on ‘Wonderwall’ in the Soundbooth Theater promotional material at the end of the audiobook (renamed as ‘Wondercrawl’), both of which Hays gamely voices, and clearly has fun with.  I honestly could go on for ages about every outstanding voice Hays uses in The Butcher’s Masquerade but let’s save time and say they are all exceptional, and that this entire audiobook is just pure awesomeness.  I cannot recommend this format enough, and you will have a brilliant time enjoying The Butcher’s Masquerade in this format.

If the above extensive review didn’t give it away, I loved The Butcher’s Masquerade, and it is probably the best entry in the Dungeon Crawler Carl series at that point.  Matt Dinniman produced a truly incredible entry in his brilliant series with The Butcher’s Masquerade, and I still cannot get over just how compelling, exciting and emotionally charged this fifth entry in the series was.  I honestly cannot think of a better compliment than to point out that I was still absolutely addicted to this series when I finished The Butcher’s Masquerade, and I instantly jumped to the next book in the series, The Eye of the Bedlam Bride, and devoured it in a similar quick manner, before jumping even further into the series.  If you’re not enjoying the Dungeon Crawler Carl series, you are missing out, especially with this exceptional fifth novel.

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The Gate of the Feral Gods by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 1 July 2021)

Series: Dungeon Crawler Carl – Book Four

Length: 18 hours and 3 minutes

My Rating: 5 out of 5 stars

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The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series reaches another impressive level in the awesome fourth book, The Gate of the Feral Gods, an exceptional read that I could not put down until its gripping and epic end.

I can officially say that I am incredibly obsessed with the Dungeon Crawler Carl books.  Taking place after all buildings on Earth are instantly destroyed and turned into an elaborate fantasy dungeon, all in the name of an alien reality show, the Dungeon Crawler Carl books are an incredible series that perfectly utilises its unique concept and LitRPG basis to create a particularly addictive story loaded with crazy action, over-the-top humour and an array of incredible characters.  I only started it a few weeks ago and I have so far powered through several books in the series, including Dungeon Crawler Carl, Carl’s Doomsday Scenario and The Dungeon Anarchist’s Cookbook, all of which were five-star reads.  Indeed, I have had such a great time with this series, that the moment I finished off The Dungeon Anarchist’s Cookbook I instantly started listening to the fourth book in the series, The Gate of the Feral Gods, which continued the series in some outstanding ways.

After surviving the carnage of the Iron Tangle, Carl, Princess Donut and Katia have emerged on the fifth floor of Dungeon Crawler World Earth and must now contend with a new dastardly set-up.  Placed into a multitude of small, bubble-contained worlds, each remaining human party needs to assault castles contained within each of the bubble’s four zones.  If they succeed in capturing each zone’s castle, the dungeon stairwell will open and they’ll be able to advance to the sixth floor.

While the setup for the fifth floor seems simple, in reality it is a logistical nightmare, as the popular team of Carl, Princess Donut and Katia must navigate and master four very different environments within a rushed timeline, including a desert landscape infested with flying gnomes, a gigantic haunted crypt filled with traps, a besieged sand castle that is home to a powerful mage with relationship issues, and a derelict underwater submarine surrounded by gigantic sharks, all while trying to untangle a unique puzzle hidden in an elaborate quest storyline.  Worse, thanks to their high levels, the team are forced to rely on ineffective, low-level fellow crawlers to clear out the bubble’s zones, including those people who have barely survived the previous floors.

However, the elaborate new floor is only the tip of the problems facing Carl.  Old enemies from outside the dungeon are desperate to strike him down for the chaos he has caused, while the AI controlling the dungeon continues it erratic obsession with him.  As events heat up, Carl is given the unique chance to obtain a legendary artefact loaded with unimaginable power and terrible risk, The Gate of the Feral Gods.  If Carl can master the gate, he has the chance to keep his friends and loved ones safe on this floor.  But what happens when Carl decides to use the gate to strike back against those who have destroyed his planet?  You will not break him, but he will break everything in the galaxy to get his revenge!

Dinniman does it yet again as The Gate of the Feral Gods was another exceptional and epic novel that I could not stop reading.  Perfectly continuing the impressive story from the previous Dungeon Crawler Carl novels, The Gate of the Feral Gods was an ultra-exciting and complex novel, that brings laughter, excitement and powerful emotional moments in equal measure.  Another book in this series that gets a very easy five-star rating from me, The Gate of the Feral Gods was so damn good, and I had so much fun getting through this insane, but clever, adventure.

I really enjoyed the impressive story that Dinniman came up with for The Gate of the Feral Gods, especially as the author uses the opportunity to feature a more traditional fantasy narrative, while also building on the unique character relationships that have been an impressive part of the previous novels.  In a new dungeon floor with some unique quirks, you are once again drawn into the battle for Carl, Donut and Katia’s survival, as they attempt to understand their new scenario as the population of the entire galaxy watches their progress.  There are also some great new characters introduced in this early part of the book, who add some excellent human elements to the wider story.  Determined to clear their part of the floor, Carl’s team embark on some explosive initial actions, and I liked how Dinniman treated this early part of the story in a more traditional LitRPG manner, as the protagonists follow the quest elements laid out as part of the story.  However, it doesn’t take long for Dinniman to throw things completely off the rails, as there are some great scenes halfway through, including the return of an old friend with real inner anger, and a unique boss battle in a flying house that will have you cackling with surprise.  However, one of the more impressive events set around the middle of the novel sees Carl start to embrace his anarchist persona, striking back against his oppressors in his usual destructive manner.

The big events of the first half of the book have an impressive impact on the second half of The Gate of the Feral Gods, as the protagonists find themselves in a time crunch.  This forces them to go on some risky missions, including invading a giant sandcastle with some unique elements, as well as journeying beneath the waves, much to the horror of everyone’s favourite sentient cat.  The various intense challenges faced by the protagonists are usually overcome in some impressively inventive ways, I loved how well Dinniman hints at the protagonist’s eventual plans.  While this is unfolding, you get some interesting looks at the wider crawl thanks to flashes of other character’s battles, and Dinniman also provides some intriguing looks at the issues surrounding the outer galaxy.

While all the above elements are impressive and result in some epic moments, it pales in comparison to the final third of the book.  Thanks to the titular Gate of the Feral Gods, all hell breaks out (literally and figuratively), as the protagonists find themselves involved in the biggest escort mission ever.  Thanks to that, they get into some brutal confrontations, which help to define how desperate things are getting for the characters.  The final sequences of The Gate of the Feral Gods helps to cement this novel as a truly impressive part of the series, as Carl and Donut finally face down one of their oldest enemies, while also fooling everyone with a particularly chaotic scheme.  The set-up for the protagonist’s bold strike against their foes is very clever, and while there are a lot of hints about what is to come, Dinniman cleverly obscures the entirety of the plan, allowing for some awesome surprises that really show off how audacious the protagonists are coming.  This was honestly an incredible end to such a chaotic and compelling read, and it sets up the next book in the series perfectly, allowing for some impressive moments going forward.

I really enjoyed how The Gate of the Feral Gods turned out, especially as Dinniman turned what could have been a filler novel between two major parts of the Dungeon Crawler Carl series, into a particularly powerful and intense novel with long-running implications for the rest of the series.  Due to its position as the fourth book in the series, The Gate of the Feral Gods is best read by those who have enjoyed the previous entries in the series, even with the protagonist’s useful internal recaps, especially as this book continues to feature and build on a lot of complex ongoing storylines and character arcs.  Once again written in the first-person style, Dinniman perfectly showcases his unique scenario, and gifts the reader with so much awesome action, fun humour, compelling characters, and surprisingly enjoyable LitRPG elements.  With a bit more of a slower pacing at the start of the novel, Dinniman gives this book time to breath after the crazy conclusion of The Dungeon Anarchist’s Cookbook, and allows the characters, and the readers, time to get familiar with the new floor of the dungeon.  This complex new setting within the dungeon was extremely well crafted, and its unique features ensured that The Gate of the Feral Gods had a very distinctive feel amongst the rest of the series.  The focus on quests and the internal storylines of the level helped to amp up the fantasy vibe of the story, while Dinniman also set up a multitude of additional long-running storylines that have a big impact later in the series.  At the same time, Dinniman cleverly continued to showcase the wider universe outside of the dungeon and the way that these exterior events impact the protagonist’s battles, and vice versa, allowing for a particularly compelling narrative.

While I felt that The Gate of the Feral Gods had a slightly slower start, that doesn’t last long, as Dinniman adds in some amazingly exciting and over-the-top sequences that really stick in the mind.  The author proves extremely capable of completely going even further beyond the craziness of his previous novels, and I loved how fantastically outrageous things get at times, with giant boss battles, unbelievably dangerous traps, multiple crazy gods, and some deeply human fights, all making this story particularly epic at times.  The many, many action scenes within the book are so well written, and I loved how impactful, insane, and usually hilarious these sequences are, and Dinniman makes excellent use of the LitRPG part of the series, with so many cool elements from RPG games coming into play in entertaining ways.  Dinniman also does an excellent job expanding on a ton of complex elements of the dungeon in this novel by including various extracts from Carl’s Dungeon Anarchist’s Cookbook, a secret compendium of knowledge from previous crawlers.  These extracts are each cleverly written in their own style, and I love how they highlight technical elements of the dungeon, as well as the emotional damage each of these previous crawlers experienced.  These LitRPG elements are further made better by the author’s unique sense of humour, which inhabits every aspect of the book and ensures that the reader is constantly laughing at all the insane moments, clever jokes, and over-the-top characters.  While this humour might not be for everyone, I felt it was perfect, especially as it blended with all Dinniman’s complex storytelling and the deeper emotional pain of the book, allowing for a very impressive overarching novel.

The thing that made The Gate of the Feral Gods really stand out was the author’s focus on character introductions, growth and powerful human moments, as the protagonists, their allies, and the various beings involved in the running on the dungeon, continue their chaotic journey together.  As with all the books in the series, the plot of The Gate of the Feral Gods revolves around protagonist and perspective character Carl, through whose eyes we see the plot unfold.  The perpetually exasperated and intense heroic figure who is desperately trying to save everyone he comes across, Carl continues to struggle in his role of leader and must keep coming up with dangerous plans to save his friends and beat the latest challenges of the dungeon.  While mostly serious, there is some fantastic humour and deeply sympathetic moments behind Carl, and it proves fascinating to see him struggle to maintain his anger and place as the reasonable one in the group, especially when it comes to his habit of blowing everything up.  The author also really dials up the rebellious anarchist aspects of Carl in this novel, as he starts fighting back against everyone he holds responsible for Earth’s destruction in some very cathartic ways.  Throw in the continued hints at the character’s traumatic past and his growing connection to all his friends, and Carl proves to be an excellent central character for this incredible book.

While Carl is a great main protagonist, this series would be nothing with his sentient cat companion, Princess Donut, who continues to be the highlight of most of the scenes she is in.  An overly dramatic, imperious and fun figure who maintains many stereotypical cat elements, Donut is the heart and soul of the book, and you have to laugh at all her funny jokes, entertaining reactions and the unlikely friendships and interactions she has.  Dinniman has fun building up the cat aspect of the character in The Gate of the Feral Gods, especially in the sequence where Donut finds herself underwater, and it was so damn entertaining to see her freak the hell out at times.  Much of the book’s humour also revolves around her unlikely partnership with Carl, and the way the two play off each other is just amazing.  While most of her personality and appearance is humorous in nature, it hides a deeper heart to it, as Donut’s child-like nature ensures that she is very reliant on Carl, and it was deeply moving to see them bond even further in this novel, and you can clearly see how close they are, even during the moments when Donut is deliberately annoying her human.  Probably one of the best cat characters in modern fiction, Princess Donut is so much fun, and I deeply enjoy every scene she is in.

While most of the book’s focus is on the central pair of Carl and Princess Donut, Dinniman continues to expand the incredible supporting cast of the series in The Gate of the Feral Gods, and I loved the brilliant storylines and development that occurs around these secondary figures.  This includes the third member of the protagonist’s party, Katia, who serves as the more reasonable and responsible member of the team.  It was fascinating to see how much Katia comes into her own in this novel, especially during a period where Carl and Donut are out of the game for an extended time, and she really steps up as a compelling alternative leader to the supporting cast.  Donut’s manager, Mordecai, a former crawler with issues, was a wonderful mentor figure for much of the story, and I quite enjoyed the interactions he has with the rest of the characters, especially Carl, while his attempts to keep his charges from doing anything too crazy are often ignored.  I also continue to be deeply entertained by the AI running the dungeon, whose over-the-top commentary, descriptions and jokes, add so much awesome and often concerning humour to the story.  There were some hilarious moments in The Gate of the Feral Gods where the AI continued to act a little crazy as its personality evolves to match the dungeon’s participants, including his continued messing with Carl, his weird foot fetish, and its own rebellion against the showrunners and people outside the game who are trying to restrict its fun.  Dinniman clearly had a ton of fun when it came to writing the AI’s actions, and it is so entertaining to see how crazy things get around it.

While all these returning major characters are great, one of the best things about The Gate of the Feral Gods was the way in which Dinniman brought in outstanding new characters, as well as reintroducing figures we haven’t see for a few books.  Some of the best new characters include Louis and Firas, two out-of-their-depth crawlers whom the protagonists must rely on.  Thanks to the encouragement of Carl and the others, they start to become much more effective as the book continues, and I loved their compelling growth in The Gate of the Feral Gods, as well as their impacts in their later books of the series.  I also must mention fun new character Samantha, renamed that by Donut from Psamathe.  A minor deity of unrequited love (or crazy ex-girlfriends), Samantha is a banished god trapped in the decapitated head of a magical sex doll.  Loud, rude, crude and constantly threatening every character’s mother, Samantha is probably the most over-the-top character in the series (which is saying something), but boy is she entertaining.  Perfectly introduced amongst the chaos of this book’s story, Samantha perfectly fits in amongst the main characters and becomes a major comic relief for much of the series.  Other great characters include some other fractious crawlers, the return of Chris from the first novel, who has gone through some major personality changes, a variety of insane gods including some unfortunately named demons, and various NPCs, whose existential plight becomes a major ongoing arc in the series.  All these characters, and more, allow for quite an entertaining and at times moving novel, and I really appreciate how well Dinniman utilises them in The Gate of the Feral Gods.

As with the previous Dungeon Crawler Carl novels, I ended up listening to The Gate of the Feral Gods on audiobook, which is such an incredible experience.  These Dungeon Crawler Carl audiobook are so damn good, and it’s one of the key reasons I have been able to so effortlessly binge this entire series.  The narration, done by the very talented Jeff Hays, perfectly captures the insane and over-the-top nature of the series, and so many elements of The Gate of the Feral Gods, including its humour, the intense action, and the impressive LitRPG inclusions, are deeply enhanced by having the story read out.  Hays complements this narration with unique and very fitting voices for all the characters, and I love all the elaborate and often hilarious tones that come out as a result.  It’s impressive how many new voices Hays comes up with each audiobook, and I loved the excellent consistency between audiobooks for the recurring characters.  The long-running voices for Carl and Donut are just perfect, especially as Hays perfectly captures the various emotions hidden within both figures.  I really love how much extra humour you get from hearing Carl’s exasperated voice at times, while the entirety of Donut’s excessive personality, including her hilarious overreactions and continuous outrage, are just amazing.  The rest of the cast are also voiced extremely well, and Dinniman pulls out some fun voices and accents in this book, including an acceptable Australian accent from a crocodile-themed crawler.  However, one of my favourite voices is still the one he uses for the Dungeon AI, and it is so much fun to hear Hays’s voice the various excited, mocking and occasionally deranged announcements and descriptions from this figure.  Throw in some subtle sound effects and vocal enhancements, that add even more umph to the narration, and The Gate of the Feral Gods is an exceptional listen.  I absolutely powered through the 18-hour runtime, and I cannot recommend this format enough, as you guaranteed to have an absolute blast listening to it.

With even more incredible carnage, character development and the author’s incredible humour, The Gate of the Feral Gods was another outstanding novel from Matt Dinniman.  Perfectly continuing the extended Dungeon Crawler Carl narrative and adding in some excellent, long-term characters and elements, The Gate of the Feral Gods is an amazing entry in this epic series, and I honestly couldn’t stop enjoy this novel.  I loved The Gate of the Feral Gods so much that I instantly dove into the next book in the series, The Butcher’s Masquerade, the very second I finished it, and I am so very glad I did. 

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The Dungeon Anarchist’s Cookbook by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 19 March 2021)

Series: Dungeon Crawler Carl – Book Three

Length: 16 hours and 54 minutes

My Rating: 5 out of 5 stars

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Matt Dinniman’s elaborate tale of carnage and comedy continues with the third entry in the Dungeon Crawler Carl series, The Dungeon Anarchist’s Cookbook, another exceptional and highly addictive novel that I could not get enough of.

Those familiar with this blog will know that I recently discovered the sheer insanity that is Matt Dinniman’s epic Dungeon Crawler Carl books.  An outstanding LitRPG series that sees Earth demolished by aliens and turned into a massive, multi-layered fantasy dungeon that the surviving humans need to fight through and descend, all in the name of reality television, the Dungeon Crawler Carl novels are an incredible collection of books with some amazing depth to them as they follow two of the more explosive dungeon crawlers, the gruff Carl and his now sentient cat, Princess Donut.  I powered through the first two books in the series, Dungeon Crawler Carl and Carl’s Doomsday Scenario, in no time at all, and both were epic five-star books.  Due to how incredible these first two books were, I just had to continue the series, and I instantly started listening to the third book, The Dungeon Anarchist’s Cookbook, as soon as I finished off Carl’s Doomsday Scenario, and boy was it something special.

After the cataclysmic end to the third floor of the dungeon, Carl, Princess Donut, their dinosaur pet Mongo, and new party member Katia have arrived on the fourth floor.  This new floor opens all manner of changes for the crawlers, with sponsorship programs, advanced living quarters, new crafting areas and a leaderboard, all needing to be considered by Carl and his companions.  At the same time, the difficulty of the game is ramping up, and this new level is far more complicated than anything they have faced before.

Known as the Iron Tangle, the fourth floor of the dungeon is a mass of interwinding subway tunnels and stations built from the world’s pillaged railway systems.  Tied together in an elaborate knot, thousands of different lines populate this level, filled with random subway and train cars loaded with monsters.  To survive and find the stairs to the next floor, the crawlers need to work out the elaborate puzzle of the Iron Tangle, including which areas are safe, where the monsters are coming from, and what trains can be used to get to important destinations.  However, the dungeon’s creators have populated this floor with all manner of nasty surprises, surprises designed to swallow all the crawlers they can find.

Faced with a seemingly impossible puzzle before them, Carl, Donut and Katia will need to work with all the crawlers on the floor if they want to decipher the mystery of the Iron Tangle.  Only by coming together can the remnants of humanity survive the horrors before them and find a way to continue descending to the bottom of the dungeon.  But can Carl trust his fellow crawlers, especially now that he has a bounty on his head and a potential traitor in his own party? 

Wow, wow, wow!  I honestly didn’t believe that the series could get even better than the awesome first book, but Dinniman once again proves me wrong by producing a particularly elaborate third entry that I once again fell in love with.  Featuring a clever and memorable new scenario, The Dungeon Anarchist’s Cookbook was an exceptional continuation of the series, bringing back all Dinniman’s great characters, complex RPG elements and insane humour, and producing a particularly special story with it. This is another incredible Dungeon Crawler Carl book that gets a well-deserved five-star rating from me.

Like the previous entry in the series, the plot of The Dungeon Anarchist’s Cookbook covers the protagonists’ attempts to journey through a single level of the dungeon, in this case the massive fourth floor, which is made up of an elaborate tangle of monster-filled subway tunnels.  Thanks to The Dungeon Anarchist’s Cookbook having a longer length than the previous novels and not requiring any substantial introduction material, Dinniman is able to spend a substantial amount of time fleshing out the exploration of this level, and the primary focus of the plot focuses on the characters trying to find the various tricks of the Iron Tangle.  While the narrative of The Dungeon Anarchist’s Cookbook is a little slower paced than the previous entries in the series, you soon get engrossed in this complex adventure narrative, especially as there is the usual fun humour, cool character dynamics and the inevitable explosive solutions to all the problems the characters encounter.  Dinniman also spends time expanding on some of the background character plots and wider universe narrative threads that give greater context to the events of the dungeon.  While these parts aren’t as prevalent as in the original novel, you still get some interesting continuation of the wider conspiracies and issues surrounding the crawl and the whole series, which come into play in some compelling ways.

While the first half of the book is very awesome and has some great moments, it is the second part of The Dungeon Anarchist’s Cookbook that really ensures that readers will come away from this novel particularly happy.  Starting with a fantastic and particularly bloody rescue sequence when Carl and his associates attempt to save a bunch of trapped fellow crawlers and initiate a group stand against the horrors of the Iron Tangle, the plan swiftly breaks down in some particularly memorable ways, with the entire dynamic of the dungeon changing in a single moment.  Other great scenes, including a confrontation between Carl and one of his main enemies in the dungeon, also add to the general drama of the novel, and I love how these complex moments, as well as the entire plot of the second half of the book, perfectly flows from the great build up Dinniman featured in the first half of The Dungeon Anarchist’s Cookbook, as well as a multitude of other great plotlines the author has been building up throughout the series.

This impressive narrative eventually leads up to the big and massively destructive conclusion of the book, which was a perfect end to such a captivating novel.  Dinniman cleverly builds up the tension in the lead-up to this finale, and you know that the other shoe is about to drop in a big way.  When it does, Dinniman does not disappoint, forcing the protagonist into some elaborate life and death scenarios, including one particularly epic showdown.  I really loved how all these intense and action-packed sequences came together, and you are constantly on your edge of your seat as you wait to see what happens next.  The protagonist’s various creative plans and failed solutions in the face of these over-the-top scenarios really add to the outrageous entertainment value of the book, and I cannot emphasise enough what an awesome conclusion The Dungeon Anarchist’s Cookbook had.  The author also cleverly sets up the events for the next book, with several hints at key moments to come, and you are left eagerly waiting for even more of the series, especially after seeing how crazy and intense things got in this novel.

Dinniman did another outstanding job writing this third Dungeon Crawler Carl book, and I really appreciated how he brought the same energy and level of excitement to The Dungeon Anarchist’s Cookbook.  The reader is once again treated to an amazing amount of complex action, intriguing LitRPG elements, captivating character growth, and the author’s outstanding humour, which equates to a particularly gripping and intense read.  I liked that The Dungeon Anarchist’s Cookbook had a much more effective pace than the second novel, and the entire journey through the floor was very well set out and quite captivating.  While the labyrinthine nature of the Iron Tangle is a little hard to follow at times, I think this worked well in the context of the story, as it helped to underscore the confusing puzzle that the protagonists had to solve, and you really have to appreciate the sheer inventiveness that the author threw into this distinctive fourth floor.

As with the second novel, I felt that people interested in trying out this series really shouldn’t start with The Dungeon Anarchist’s Cookbook, and instead they need to read the preceding novels first.  While this third novel does have a bit more internal recapping, as the protagonist thinks back to key events, Dinniman does drop the reader into the story immediately after the closing moments of Carl’s Doomsday Scenario, which will confuse most new readers.  The author again builds on the cool LitRPG elements of the previous novels, adding in even more classic gaming features that the protagonists, and through them the readers, need to keep in mind as the book progresses.  All these features have an effective introduction so that anyone can understand their impact, no matter their experience with RPGs, and Dinniman works them into the wider plot extremely well.  As always, a lot of the dryer LitRPG elements of the book are made a lot more entertaining thanks to the over-the-top explanations, clever jokes, and the general insane manner in which the protagonists utilise them, and those reader’s with less interest in stats, abilities or equipment, will still have fun with the scenes focussed on them, especially as they feature some of the book’s funniest lines.  The rest of the novel also features a great comedic tone, and I laughed so many times throughout The Dungeon Anarchist’s Cookbook, especially as Dinniman keeps upping the ante with the plot and forcing the protagonist into even more ridiculous scenarios.

This great humour is well balanced by the often more serious character moments that Dinniman does a wonderful job inserting into the story.  Most of these revolve around the perspective character, Carl, who serves as the voice of the entire story.  A sarcastic, gruff and scarred figure, Carl serves as an excellent everyman protagonist for the series, and you soon get very attached to him, especially as he attempts to be the dungeon’s hero and save everyone he can.  The author builds up some really moving storylines around Carl in this third book, and I loved seeing his continued growth as the team’s unofficial leader, as his accurate insights and tactical ideas really move the plot along.  There are some very dramatic moments loaded in as Carl encounters the various dark sides of the dungeon, and I loved the big anti-authoritarian aspect to the character that Dinniman is expanding upon, especially as he witnesses more and more of the dungeon’s cruelty.  The inclusion of the titular Dungeon Anarchist’s Cookbook, a secret in-game book that gives him hints and ideas to survive in the dungeon, was a fun twist, and I loved how it gave him even more explosive ideas, while allowing the author to explore his rebellious side even more.  Despite being a mostly serious figure, there is still a lot of humour around Carl, mainly from him being the straight man in a very ridiculous place, and you have to love his very reasonable reactions to some of the weird things he witnesses.  Dinniman also continues the very funny trend of having Carl gain a well-deserved reputation of being one the craziest crawlers in the dungeon, mainly due to his tendency of solving all his problems with explosives, and there is a lot of entertainment in seeing Carl’s various plans go further off the rails than intended.

In comparison to Carl, sentient cat Princess Donut is the fun face of the team, and it’s impossible not to love her various antics and over-the-top attitudes.  Her many entertaining quirks, including her obsession with fame, hilarious insights into humans, her long-running grudge against all Cocker Spaniels, her relentless use of all-caps in chat mode, and her general cat-like personality all add a lot of amusement to the novel, and you have to love the odd-couple relationship that forms with Carl.  So many of The Dungeon Anarchist’s Cookbook’s funniest sequences result from Donut’s antics and Carl’s subsequent reactions, and this novel would not be as entertaining without her.  Despite mostly being a comedic figure, Donut does get some serious interactions with the other characters, which help to showcase her character growth and protective nature.  Her occasional vulnerable and honest discussions with Carl really highlight their bond, and she has one of the best moments in the entire book when she overreacts after a friend is hurt.  I really cannot emphasise enough what a great character Donut is, and I really love that Dinniman decided to make this hilarious sentient cat one of his main protagonists.

I also must mention the newest member of the protagonist’s party, Katia, a shy woman who has taken on a shapeshifting race that allows her to act as an effective tank.  I must admit I wasn’t too certain about Katia as a character at the start of The Dungeon Anarchist’s Cookbook, due to her understated personality and somewhat random introduction and inclusion to the team in the second half of the previous novel.  However, Dinniman steadily builds up her complex personality as the book continues, and thanks to the continued support of her new party, as well as Carl’s various attempts to hack her race features, she becomes quite an effective crawler, gaining a lot more confidence.  Her unique abilities and likeable personality nicely compliment the already existing team of Carl and Donut, and they end up becoming a well-balanced trio thanks to her inclusion.  The author also sets up an intriguing storyline around Katia’s conflicting loyalties between her previous party and the current group of Carl and Donut, which come into play perfectly during one of the novel’s big moments.  Katia ends up becoming quite an awesome part of the book thanks to these scenes, and I loved the excellent new dynamic she brings to the series.

Aside from these main three characters, The Dungeon Anarchist’s Cookbook features a really impressive supporting cast, especially as Dinniman brings back a lot of awesome characters from the previous two novels.  This includes Donut’s pet, Mongo, a giant velociraptor who was once again a fun addition to the plot.  While Mongo does get used a little less in the book thanks to the compact train cars of the setting, he made an impact when he did appear (especially to a certain gnoll) it is very entertaining to see Donut finally able to ride him.  The group’s manager, Mordecai, was once again perfect as the reluctant and exasperated mentor figure, who plays off the personalities of the main protagonists perfectly.  One excellent scene in the book ended up limiting Mordecai’s role in The Dungeon Anarchist’s Cookbook, which serves as an effective handicap for the protagonists, while also hinting at Mordecai’s traumatic past, and I look forward to the author expanding on that in the future.

This lack of Mordecai also allows for the author to feature a lot of additional characters, which fits the giant group teamwork focus of the plot, and it was fun to see some of Carl and Donut’s acquaintances from the previous two books return here, especially as several have changed in some very entertaining ways.  I need to highlight the return of antagonist Frank Q, whose big scene with Carl was one of the most powerful moments of the novel, especially as Frank seemingly gets his revenge.  Other previously mentioned antagonists, including some introduced outside the dungeon, are brought back here, often in a big way, and their interactions with Carl are always quite destructive.  Dinniman also focuses on an array of NPC characters in The Dungeon Anarchist’s Cookbook, and the dark plight of these poor figures helps to showcase both the protagonist’s empathy and the twisted nature of the entire dungeon process.  Finally, I again need to mention the hilarious AI who runs the dungeon, as the disembodied figure is easily the most hilarious character in the series thanks to his unhinged descriptions, brilliant references, and the twisted way he manipulates the crawlers to get the funniest result for the audience.  I love how Dinniman showed how the AI is starting to crack a little, especially when it begins rebelling against the corporation running the game (how dare they appeal the AI’s decisions), and I laughed so hard at so many things the AI said.  All these characters, and more, were very entertaining to follow, and I love the many rich character arcs and moments that the author cleverly inserted into the novel’s plot.

I have been having an absolute blast with the Dungeon Crawler Carl audiobooks, and I didn’t even hesitate in choosing to also listen to The Dungeon Anarchist’s Cookbook on this format.  Unsurprisingly, this was another exceptional listen as the audiobook version of The Dungeon Anarchist’s Cookbook really helped to highlight all the best aspects of the book, including the great action, amazing characters and brilliant, over-the-top humour.  Coming in at nearly 17 hours, this was the longest Dungeon Crawler Carl audiobooks yet (they only get even longer from here), although I still managed to power through it in very quick order.  A large reason this audiobook was so good was because the very talented Jeff Hays once again impressed as narrator.  Thanks to his zany voices Hays makes this audiobook truly come alive, and I love how perfectly he inhabits all the crazy and complex characters featured within this book.  There is an outstanding array of accents, parody voices, and over-the-top tones from Hays in this audiobook, and all the voices were a lot of fun, especially for some of the big or exaggerated monsters.  I again need to highlight his excellent voices for Carl and Princess Donut, and it’s just amazing how he can embody both very divergent characters.  I also loved the voice he used for the system AI, especially as Hays brings out all the disembodied figure’s sass, anger and sadistic comedy with his reading of the announcements, especially when the AI gets freaky or mad.  This Dungeon Crawler Carl audiobook also features the voice of Youtube personality The Critical Drinker, who voices a minor character in a well-done, if unnecessary, inclusion.  I felt this entire audiobook came together pretty damn perfectly, including the very funny ad for Soundbooth Theater thrown in at the end, and I honestly don’t think I would enjoy this series nearly as much if it weren’t for these fantastic audiobook productions.  I plan to listen to all future Dungeon Crawler Carl novels on audiobook, and I know I am going to have so much damn fun doing so.

With yet another explosive story, loaded with great characters, clever RPG inclusions and the author’s outstanding humour, The Dungeon Anarchist’s Cookbook was extremely epic, and I could not get enough of it.  The best book in the Dungeon Crawler Carl series so far, The Dungeon Anarchist’s Cookbook was ultra-impressive, and Matt Dinniman did an exceptional job bringing everything together.  I enjoyed this novel so much that I once again decided to start reading the next book in the series the moment I finished this one and then continued after that.  As such, I am currently in the middle of the fifth book in the series, The Butcher’s Masquerade, after loving the fourth book, Gate of the Feral Gods, and both are incredibly awesome and so much fun.

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Carl’s Doomsday Scenario by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 6 January 2020)

Series: Dungeon Crawler Carl – Book Two

Length: 11 hours and 28 minutes

My Rating: 5 out of 5 stars

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After falling in love with Dungeon Crawler Carl, the first book in the epic Dungeon Crawler Carl series, I have decided to continue diving into this incredible series of adventure, friendship and adversity, with the second novel in the deeply impressive LitRPG series Carl’s Doomsday ScenarioDungeon Crawler Carl was so damn fun, and I chose to start reading this awesome sequel the very moment I finished the first book in the series.

The dungeon crawl to determine the fate of planet Earth has begun, and it is already the highest rated show in the entire galaxy.  However, the games have only just began, as the human crawlers who survived the training levels of the game now must contend with the horrors of the dungeon’s third level. 

The unlikely team of the pants-bereft hero Carl, his now sentient cat, Princess Donut, and Donut’s pet dinosaur, Mongo, have already survived great adversity in their initial forays through the dungeon, but now the game is starting to get even more chaotic.  Starting off the level with the ability to chooses new races and specialised classes, Carl and Donut have some serious upgrades to face the full horrors of the dungeon, and they are going to need it.

This new level of the dungeon, known as the Over City, is the sprawling ruin of a once vast city, laid low by a devastating calamity.  Many creatures still haunt the now destroyed streets, including the horrifying remains of a once popular circus, while in the seemingly safe town they use as a base, murdered prostitutes rain from the sky as part of a malevolent scheme.  However, while Carl and Donut face all manner of monsters and mayhem tackling these horrors and the quests that lay behind them, the greater danger may lay outside of the dungeon, as old and new enemies from the alien races descending on Earth are determined to make Carl’s journey as difficult as possible.  Can these two unlikely companions and their pet dinosaur survive the carnage to come, or is their doomed crawl through the dungeon about to come to an end?

Well damn, now that was a really impressive follow-up to the first book in the Dungeon Crawler Carl series.  Carl’s Doomsday Scenario was an outstanding novel from Dinniman that ups the craziness and ensures that you are still absolutely hooked on its brilliant storytelling, intriguing LitRPG elements and awesome humour.  I frankly couldn’t stop listening to Carl’s Doomsday Scenario, and I have to give it another five-star rating for how much fun I had with it.

Dinniman came up with another great story for Carl’s Doomsday Scenario that continues right after the events of the first book in the series.  One of the shorter novels in the series, Carl’s Doomsday Scenario avoids any recap material and instead jumps right into the plot, which covers the entire time the protagonists spend on the third level of the game.  Cleverly bringing in some cool new elements at the start, the protagonists are soon grinding through this new level.  The plot mostly focused around two of the quests that the protagonists choose to participate in, one involving a cursed circus, and the other involving a sinister plot of sacrifice and murder in one of the floor’s main towns.  Dinniman plays through both major plot elements in a similar manner to quests from a particularly deranged RPG game, and you soon get invested in both the scenarios, and the protagonist’s unusual or explosive ways of dealing with the situation.  Both major quest lines involved carnage, exploration, a dash of mystery, and an array of intriguing new characters, and allow for the protagonists to keep getting stronger and more experienced.

These quest-focused sequences are well balanced by an array of events that tie them into the larger series story of the protagonists playing the dungeon game.  The protagonists become involved in several events outside the dungeon which helps introduce long-term antagonists and hints about some of the future obstacles to come.  You also get some interesting updates about some of the recurring characters introduced in the first book, many of whom are clearly going to have a bigger impact on the story in the future.  All these elements blend well into one cohesive and exciting plot, and I loved how well Dinniman balanced the various unique story elements and kept making the overall narrative of the series even more elaborate.  These plots all come together for Carl’s Doomsday Scenario’s big finale, which was as hilariously epic as possible.  Dinniman really ramped up the tension for this final part of the book, and you are constantly on the edge of your seat as you wait to see who survives and how.  An epic story that perfectly continued the overarching Dungeon Crawler Carl narrative, while also providing some very memorable moments that allows Carl’s Doomsday Scenario to stand on its own.

I loved how Carl’s Doomsday Scenario came together, although I must point out that you really need to read Dungeon Crawler Carl first.  The plot of Carl’s Doomsday Scenario directly continues from the events of Dungeon Crawler Carl, and you could honestly combine the two to get one long novel without any issues at all.  Indeed, this story does feel a little like a bridging novel between the introductory first novel and the heavily plot laden third book, although it still works well to tell its own fun story.  While the point-of-view protagonist does recap some events in his head as the story unfolds, new readers trying to start at this second book would likely get lost in some of the plot details.  As such, this is definitely a book for those who plan to read the series from start to finish, and those that are will find that Carl’s Doomsday Scenario features all the very best elements from the initial novel, including a ton of great action, some unique LitRPG elements, and the continued side-splitting humour that made Dungeon Crawler Carl so much fun to get through.

Dinniman makes excellent continued use of the first-person perspective to paint a compelling picture of the protagonists’ journey in this second book, and you really get drawn into Carl and Princess Donut’s adventures as a result.  Thanks to the fact that they are experiencing all these scenarios for the first time, readers with all manner of LitRPG or RPG experience can easily enjoy this novel, and the author does an amazing job combining the more elaborate RPG elements into the larger exciting narrative.  There are a ton of great new elements added in for this book, with things like class and species decisions, quests, elite NPCs, towns and more, adds some additional complexity to the plot which helps to make the story even more interest.  These extensive LitRPG features are perfectly enhanced by the author’s comedic writing, and there are so many great jokes thrust into the story.  This humour is well supported by the book’s overall outrageous nature, and all the over-the-top scenarios the protagonists encounter can be exceptionally funny at times.  Thanks to how well Dinniman writes and combines these elements together, I was so invested in every part of the book, and it was fantastic to see the entire narrative unfold and watch the protagonists evolve with the game.

As with Dungeon Crawler Carl, the emotional heart of Carl’s Doomsday Scenario lies in the partnership between Carl and Princess Donut, and it was fascinating to follow these two unlikely heroes through the dungeon.  Carl continues to be the gruff and over-exasperated central character through whose eyes we see the story unfold.  A tired figure still reeling from the death of his planet, Carl continues to grimly stay alive for Donut’s sake, while also becoming more enraged at the full evils of the dungeon and the corrupt alien corporations controlling it.  I really enjoyed the practical and often quite clever way he addresses the dungeon’s many challenges, and Dinniman does a good job showcasing his evolution as a player, even though he still mainly resorts to explosives and crazy plans.  Indeed, Carl starts to develop a somewhat well-deserved reputation as a reckless figure, which is quite entertaining.

While Carl is the stoic centre of the plot, Princess Donut is the comedic heart of the Dungeon Crawler Carl series, and you just have to love her entertaining persona.  Despite being sentient, Princess Donut is still very much a cat in nature and bearing, and it is hilarious to see her exaggerated personality clash with the more subdued nature of Carl.  Her ability to get them into all manner of trouble with her fun-loving ways and lack of caution adds some great entertainment to the plot (Goddammit Donut!), while her love of attention and popularity perfectly plays into the reality television nature of the dungeon game they are in.  Donut is an outstanding personality foil to Carl, and this allows for some very entertaining moments as a duo.  However, while on the outside she is still the same silly and haughty cat you came to love in the first book, Dinniman has started to showcase Donut’s hidden depths, and there are some great moments when you come to realise that the cat is growing up and become more mature.  A lot of this lies in the heartwarming relationship between Carl and Donut as the two continue to become a true team.  I love some of the scenes when Carl and Donut are vulnerable with each other, especially when they are close to death, and you realise just how close they’ve become and how much they mean to each other.  This connection provides some amazing moments throughout Carl’s Doomsday Scenario, and you continue to become extremely invested in these two’s adventures.

Aside from Carl and Donut, there is an array of additional awesome characters featured in Carl’s Doomsday Scenario, including a combination of figures from the previous novel and some new great characters.  This includes Donut’s pet velociraptor, Mongo, who continues to grow into an even more dangerous killing machine.  Despite some continued teething troubles about Mogo’s inability to control himself, Mogo grows into a key member of the team, and that intense scene where he defends Donut from harm cements him as a wonderfully beloved pet.  The team’s NPC tutorial guide, Mordecai, gets an extended appearance in Carl’s Doomsday Scenario, becoming Donut’s reluctant manager, and I loved the fun mentor role he adds to the cast, becoming the team’s voice of reason, which is often ignored by the protagonists.  Dinniman also adds in an interesting third member of the party later in the book, who gets an effective introduction, even if they don’t play a major role in the plot this time around.  Throw in an array of determined fellow crawlers, aliens who often have beef with Carl, and some complex mobs and NPCs whose unique stories the protagonists get dragged into, and the cast of Carl’s Doomsday Scenario was so damn epic and really enhanced the overall story.

As with the first book in the series, I chose to listen to Carl’s Doomsday Scenario on audiobook, which is frankly the very best way to enjoy this incredible novel, especially as the having the crazy story and the antics of the characters read out is so much fun.  Coming in with a run time of 11 and a half hours, this is one of the shorter entries in the series, and I managed to finish off this audiobook in a few very entertaining days.  I deeply appreciate the fact that Jeff Hays continues as the narrator of this second audiobook in the series, as he really impressed me with Dungeon Crawler Carl.  Hays has an amazing array of elaborate voices that perfectly fit so many of the unique characters featured in this novel, and he carries over several of the key tones from the first audiobook for the recurring characters.  His voices for Carl and Princess Donut are particularly good, and I love how effectively he still captures their complex personalities, including Carl’s frustrations and anger, and Donut’s comedic over-excitement and infectious personality.  His best voice still probably remains the system AI running the dungeon, as the sheer amount of excitement, sarcasm and comedic timing Hays brings to reading out the AI’s notices is so damn good.  Throw in a cool array of new character voices, as well as some modulated tones for characters who have changed race or attributes, and this was such an impressive listen that will have you laughing like crazy.  I cannot recommend the audiobook format of the Dungeon Crawler Carl books enough, so do yourself a favour and make sure to check them out.

My newfound obsession with Matt Dinniman’s Dungeon Crawler Carl series continues unabated as I powered through the second book, Carl’s Doomsday Scenario, in no time at all.  an outstanding sequel that perfectly continues all the amazing story elements from the first book, while adding even more layers to the elaborate scenario.  Fast-paced, constantly entertaining, and with some impressive emotional depth to it, Carl’s Doomsday Scenario was particularly awesome, and I had an absolute blast reading it.  Indeed, I loved it so much that I once again instantly dived into the next book in the series, The Dungeon Anarchist’s Cookbook, which is proving to be just as incredible as its predecessors.

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Dungeon Crawler Carl by Matt Dinniman

Publisher: Soundbooth Theater (Audiobook – 21 September 2020)

Series: Dungeon Crawler Carl – Book One

Length: 13 hours and 31 minutes

My Rating: 5 out of 5 stars

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Have you ever had one of those books or series that everybody seems to be talking up all the time?  Lately for me that series has been the Dungeon Crawler Carl novels by Matt Dinniman.  An intriguing LitRPG series, the Dungeon Crawler Carl books are a funky and hilarious fantasy and science fiction hybrid that places its outrageous protagonist into an unlikely alien reality show filled with subterranean dungeons inspired from classic RPGs.  A series with a very interesting premise, I have been seeing so much online about the Dungeon Crawler Carl books over the last couple of years, with everyone praising it and really talking it up.  Despite not having a lot of experience with the LitRPG genre (except for Ascension by B. F. Rockriver), I decided to check out the first novel in the series, also titled Dungeon Crawler Carl, to see what all the fuss was about, and boy did that have an excellent result.

When aliens come to Earth, first contact is far more brutal and unusual than you could ever expect.  Instead of communicating or conquering, the aliens instead instantaneously collapse every single human-made structure down into the ground, killing everyone who was inside.  Only those standing outside at the time survived, and they are given a dire choice: either remain on the planet’s now desolate surface with no shelter, or journey down into the subterranean 18-level dungeon that has been formed from humanity’s repurposed buildings.

For those few million human survivors who journey into the newly labyrinth, they soon encounter a fantasy-inspired dungeon, filled with traps, monsters, loot and other dark dangers to navigate.  These survivors, known as dungeon crawlers, need to keep moving downwards in the hope of reaching the 18th floor and the promised reward it contains.  Death and dismemberment are a near certainty in the dungeon, so contestants will need to learn how to kill mobs, find enchanted gear, learn new combat skills or magic and keep getting stronger, all before the level they are on collapses.  However, this dungeon is far more that a contest of might and magic; it is the most popular reality program in the galaxy, seen by untold trillions of aliens, and only those crawlers who can gain a strong following and rich sponsors are likely to survive.

Into this chaotic situation is thrown unlikely hero Carl.  A simple man caught outside in his underwear as he attempted to retrieve his ex-girlfriend’s cat, Princess Donut, Carl soon finds himself fighting for his life in the most ridiculous of circumstances.  Teaming up with the now sentient Princess Donut, Carl finds that the dungeon has a steep learning curve, and he will need all his resolve, cunning and the friendship of a superpowered cat to survive.  However, as Carl and Princess Donut accidently become two of the most popular contestants in the game, they will need to contend with everyone who wants them dead, both from inside the dungeon and without, as they constantly move downwards.  Dangerously overmatched, completely overwhelmed, and with a distinct lack of pants for Carl, this unlikely duo will need to learn how to survive big and show the universe and the unhinged AI controlling the game that they are worth keeping alive.

Goddammit Dinniman, how could you create something so damn addictive.  It turns out that for once the internet crowd had this 100% right, and Dungeon Crawler Carl was everything they said it would be and more.  A clever, intense and overall hilarious romp through a cool LitRPG scenario, Dungeon Crawler Carl had me hooked very early on and I absolutely powered through this epic adventure novel which I just had to give a full five-star rating.

I really, really loved the cool story in Dungeon Crawler Carl, which starts off quickly and never lets up all the way to the end.  Starting with a quick but effective introduction to Carl, which then leads to the world collapsing and him being forced to enter the dungeon with his cat, you are soon immersed in this new crazy world, with some bloody opening fights setting the crazy tone for the rest of the novel.  After an in-depth sequence that explains the rules of the world, Dungeon Crawler Carl takes off again at a fast pace made even more entertaining thanks to the introduction of the now sentient cat, Princess Donut.  Forced to keep fighting through monsters, traps and other obstacles, the action and excitement never lets up, and I really appreciated how Dinniman naturally flowed the protagonists into fresh scenarios, including unusual boss fights, explosive opportunities, and starting a meth war between goblins and fire-spitting llamas.

The second half of Dungeon Crawler Carl goes in some very interesting direction, as the protagonists encounter other Crawlers, with some very different results, while also ensuring the full and often ultra-bonkers horrors of the first two levels of the dungeon keep coming at you hard and fast.  There is some great character development as the book continues, both literally and figuratively, and it was interesting to see the characters evolve to face the unique threats of the dungeon in their own way.  Dinniman threw in some clever and often hilarious solutions to many of the obstacles the protagonists face (although most of them involve explosives), and you’re constantly on the edge of your seat as you wait to see how they will survive going forward.  There is also some excellent universe expansion as the characters experience the reality-television obsessed world outside the dungeon, which often leads to some hints of the dangers to come later in the series.  These upcoming elements are well placed into the book, which allows the readers to anticipate what is to come, while not distracting from the main plot points.  The conclusion of Dungeon Crawler Carl comes a little after the big events of the book, but it sits in a good place as part of the wider series.  This novel ends up being an exceptional read on its own, while also being an excellent first entry in the series that perfectly sets up the many over-the-top adventures to come.

This proved to be a very cleverly put together novel, and Dinniman really excelled at utilising the unique elements of the LitRPG genre and utilising in his story.  Featuring a very cool explanation for why the protagonists are trapped in a fantasy dungeon (alien reality television show to determine the fate of the planet is an awesome plot idea), you soon get engrossed in the LitRPG themes of the book, as the characters are instantly forced to battle mobs to survive.  Due to the time limits built into the plot, the protagonists are quickly forced to adapt to the new way of living (or dying), and the reader is given a crash course in the mechanics of the game system.  I found these to be quite fascinating, and you really get engrossed in the various levelling, skills, magical items, achievements and other elements of the game, which fans of RPGs of all varieties will be familiar with.  The dungeon itself is a unique blend of classic fantasy creatures and tropes, with exaggerated elements of modern human culture, allowing for modern references to go together with fights against goblins and other creatures.  Dinniman also adds in a great reality television element to the plot, as the protagonists are forced to earn followers and appeal to a wider audience to improve their chances, like The Hunger Games on steroids.  The author does an excellent job of setting these unique elements up, and it’s a great extra edge to the typical LitRPG elements.

Dinniman ensures that these LitRPG elements continue to be quite entertaining throughout the entirety of Dungeon Crawler Carl thanks to a variety of factors, mainly humour.  Nearly every scene in this book is incredibly funny of various levels, including entertaining character interactions, reactions to over-the-top scenarios, various subtle jokes, and a large amount of more noticeable adult humour that reflects the crazy situation and big personalities of the plot.  I personally loved how Dinniman enhanced all the game elements of the book, such as item and mob descriptions, achievements, skill discussions and more, by including comedic summaries loaded with jokes, references and the barely controlled fetishes of the AI running the dungeon.  These wacky descriptions made the more LitRPG-heavy parts of the plot flow a lot better, especially as readers with less interest in RPGs can still have fun with these scenes.  Dinniman works to make various other LitRPG elements more entertaining for casual readers in various other ways, such as ensuring all the scenes featuring the chat function are quite distinct and humorous due to Princess Donut’s insistence of only writing in caps.  I honestly was left laughing out loud multiple times throughout Dungeon Crawler Carl, and the sheer ridiculousness of the story, as well as the often quite inappropriate, yet hilarious jokes, was just too much for me.

While there is a definite focus on comedy and jokes in Dungeon Crawler Carl, Dinniman also adds in some real emotional heart to the story, mainly through the focus on the protagonists.  The relationship between the perspective protagonist Carl, and the now sentient cat Princess Donut adds some excellent and powerful depth to the book, especially as they grow to be a compelling team.  While initially thrown together in unlikely fashion, the grumpy Carl and the amusing Princess Donut, who has all the smugness and confidence of a prize-winning cat, turn into the ultimate odd-couple, made even more entertaining by the fact that the cat is much more powerful than Carl.  Dinniman throws in a lot of very entertaining quirks for both characters that makes you love them; however, it is the more subtle examination of the protagonist’s deeper emotions that help to enhance this narrative even more.  This includes Carl’s deep internal anger, brought on by various factors, the despair he feels at the complete destruction of his world, and his continued attempted heroics, even when it puts him at greater risk.  I loved how both Carl and Princess Donut both grew to become quite dependent on each other as the book continued, and while there is still a lot of growth needed for both, you can see that their bond is going to be the powerful centre of the plot.

Aside from Carl and Princess Donut, Dungeon Crawler Carl is loaded with an outstanding array of characters who each bring their own brand of fun to the plot.  I personally enjoyed the protagonist’s guide, Mordecai, a veteran former crawler who provides advice on how to proceed, while also hiding the trauma of his own adventures in a previous dungeon.  There was also an array of compelling and distinctive mobs, alien night show hosts, and other creatures associated with the production, who on the surface are quite entertaining and funny, but whose deeper tragedies work to highlight just how dark the dungeon process truly is.  There are also some other distinctive fellow crawlers thrown into the plot, and it is interesting to see how humans will react to the terrible situation before them, either becoming heroes or dark villains.  Finally, I must mention the AI running the dungeon, who proves to be one of the more entertaining figures in the book, despite not appearing in person in any way.  His very over-the-top commentary and descriptions for all the game mechanics was ultra-hilarious, and there are so many great jokes there.  However, it was the AI’s more subtle actions that proved to be the funniest part of this electronically ethereal figure’s inclusion, as it guides the game to suit its own interests and desires.  This includes giving very specific items to the protagonists to produce the most amusing story, while other rewards and loot encourage Carl to remain barefoot and lacking pants throughout the game for “reasons”.  I felt that this excellent cast really matched the over-the-top story that Dinniman threw together for Dungeon Crawler Carl, and every character made an amusing and memorable impact on the story.

I ended up checking out the audiobook for Dungeon Crawler Carl, which was honestly exceptional, and I cannot emphasise enough just how effective this format enhanced Dinniman’s great story and outrageous humour.  Narrated by Jeff Hays, who might be one of my new favourite audiobook voice actors, all the action, intensity and the distinctive characters of Dungeon Crawler Carl came across exceptionally well in this format, and I absolutely loved how effectively Hays conveyed the entire craziness of this novel.  The narrator provides an excellent voice for the protagonist, Carl, that served as the base tone for most of the narration, and you really get to feel the protagonist’s fear, determination and continued exasperation, especially when he encounters all the crazy twists and inclusions.  Hays’ voices for the other characters of Dungeon Crawler Carl also helps to make this audiobook stick out.  For example, the tone that Hays choice for Mordecai perfectly fit the tired, old mentor, while his Princess Donut voice is so damn entertaining, especially as you can fully appreciate the character’s catlike nature with Hays’ high-pitched and demanding voice.  Hays also captures all the fun features of weird mobs of the dungeon, including goblins and other sentient creatures, and there are some very striking and funny voices featured there.  However, it is the tone he uses when speaking in the voice of the AI running the dungeon that is the best.  Cheerful and sarcastic, Hays perfectly captures this computer program’s weird sense of humour with his narration, and I loved the boisterous way he reads out the achievements, the skills, item stats and more, especially for more colourful descriptions that require accents or other creepier voice changes.  This outstanding narration worked on so many levels with Dinniman’s unique style, and I frankly could not get enough of listening to Dungeon Crawler Carl on audiobook, which is just the best way to check out this novel.

Overall, I had an exceptional time with Dungeon Crawler Carl, and this series instantly became my new obsession.  Fun, outrageous and constantly exciting, Dungeon Crawler Carl lives up to all the hype surrounding it, and I was really impressed with Matt Dinniman’s ability to craft a complex story that will potentially get better with each new entry.  Honestly the best way to showcase just how much I enjoyed Dungeon Crawler Carl is to reveal that as soon as I finished this first book I instantly started listening to the sequel, Carl’s Doomsday Scenario, and then the third book, The Dungeon Anarchist’s Cookbook, soon after that.  I will probably end up powering through this series in the next few months, hopefully before the eighth book comes out next year, and I cannot wait to see where Dinniman takes this beautifully unhinged plot next.

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The Chaos Agent by Mark Greaney

The Chaos Agent Cover

Publisher: Sphere/Audible (Audiobook – 20 February 2024)

Series: Gray Man – Book 13

Length: 17 hours and 34 minutes

My Rating: 5 out of 5 stars

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One of the leading authors of the spy thriller genre, Mark Greaney, returns with another epic entry in his iconic Gray Man series, The Chaos Agent.

Readers of this blog will know that I am a massive fan of thriller author Mark Greaney, who has been wowing the world with his elaborate and exciting stories for years.  Ever since I started reading thrillers, Greaney has been a major figure in my yearly reading schedule, with books like Armored and Red Metal (cowritten with Hunter Ripley Rawlings IV), ensuring that he became a must-read author for me.  However, his most iconic body of work is his Gray Man series, which follows legendary former CIA agent and assassin Court Gentry, known as the Gray Man, as he engages in carnage across the world.  This series, which people may be familiar with thanks to the Netflix adaptation, is so damn good, and I really love the elaborate and intense stories that emerge.  This includes the impressive first novel The Gray Man, as well as later books like Mission CriticalOne Minute Out (one of my favourite books and audiobooks of 2020), Relentless (one of my favourite books and audiobooks of 2021) and Sierra Six (one of my favourite books and audiobooks of 2022) and Burner (one of my favourite books and audiobooks of 2023).  Naturally, I grabbed Greaney’s latest novel, The Chaos Agent, the first chance I could, and it proved to be another amazing read.

Across the world, elite scientists are being murdered in a series of elaborate and well-coordinated assassinations.  The killers are well equipped, well prepared, and seem capable of striking across multiple countries.  The only connection between the killings is the area of expertise the victims are known for, as someone is targeting the world’s leading experts in artificial intelligence and robotics.

As the killings continue, it appears that only two major assassins aren’t involved in the plot, the Gray Man, Court Gentry, and his lover Zoya Zakharova.  Hiding out in Central America after their last mission once again forced them to become fugitives, Court and Zoya are seeking the quiet life together after all their years apart.  But an assassin’s work is never done, and soon an old family friend of Zoya’s seeks them out, hoping that they can help identify the individuals behind the attack.  Initially reluctant to get involved, Court and Zoya soon find themselves targeted by association, and must flee an army of dangerous killers and mysterious advanced combat drones.

Forced to find out who is hunting them, Court and Zoya soon discover that the killings are linked to a deadly proposed artificial intelligence weapon that could change everything about modern warfare.  To discover what’s truly going on, the two former agents and their allies need to investigate the one survivor of the ongoing assassinations.  But with their target now protected by an old friend of theirs, Zack Hightower, in an isolated fortress, Court and Zoya will need to use all their connections and luck to find the truth before it’s too late?

The Chaos Agent was another excellent novel from Greaney, who continues to highlight why he is one of the world’s leading spy thriller writers.  This latest Gray Man novel ended up being a lot of fun, especially as Greaney goes a little overboard with the plot, and I deeply enjoyed the resulting adventure.

Greaney came out of the bag with something very exciting in The Chaos Agent, which is mainly down to how over-the-top and crazy the main narrative ended up being.  This story starts off relatively low-key, with a couple of random killings, and an update on the lives of the protagonist, Court Gentry, and his partner Zoya Zakharova.  Naturally, it doesn’t take long for Gentry and Zakharova to get dragged into the action, and this starts an intense fugitive arc for them, as they find themselves being hunted by various killers across central America.  At the same time, the other supporting characters of the book are investigating the worldwide plot around the assassination of various AI experts.  This results in a compelling investigation angle that continues for a large portion of The Chaos Agent, and it was fun to not completely know the identity of the book’s antagonist until towards the end.  This first half of The Chaos Agent definitely got my attention, and the compelling action, intense mystery, and intriguing characters help to draw the reader in.

The second half of The Chaos Agent is where things start to get particularly interesting, as Greaney amps up the story and throws it into overdrive.  In particular, the antagonists get even more crazy, which is well shown in an intense action sequence involving Gentry and Zakharova in contact’s house in Central America.  These additional opponents give The Chaos Agent a real science fiction edge to them, and it was a gloriously over-the-top inclusion that I really loved.  The various character storylines soon come together after that, as all the characters end up in Cuba investigating who is truly behind everything and why.  There are some cool sequences here, including complex and intricate multi-perspective operations as various players manoeuvre around each other to achieve their goals.  This all leads up nicely to the big extended finale, where all hell breaks loose as Greaney sets up a massive firefight with various sides thrown into the mix.  The action here is intense, with the carnage flying thick and fast, and with so many perils coming for the protagonists.  It all ends on a pretty big cliffhanger that will play nicely into the next book in the series, especially as two major supporting characters find their situation drastically changed due to their decisions.

I deeply enjoyed how this cool novel unfolded, and Greaney utilises his trademark writing style to great effect with this excellent story.  The high-intensity action, fast-paced plot, and intriguing overarching storyline came together wonderfully, and it proves very hard not to get drawn into The Chaos Agent as a result.  I particularly love how Greaney so effortlessly jumps between different character perspectives throughout the course of the book, which allows for a more complex and enhanced story.  These quickfire changes in perspective also work extremely well in some of the book’s more intense sequences, especially as seeing the various participants continuously react to other character’s actions, allows for some outstanding scenes.  Good examples of this include a sequence in the Cuban docks where Gentry and a rival assassin move around each other trying to simultaneously protect or kill their target.  These scenes, and more, are true highlights of this book, and I love how well they were able to incorporate the particularly eccentric inclusions that Greaney featured within The Chaos Agent.

As with most of the books in the Gray Man series, The Chaos Agent can easily be read as a standalone novel.  Greaney does a good job of recapping any the relevant key events from the prior novels where needed so new readers can enjoy this book without knowing anything about the rest of the series.  That being said, established Gray Man readers will probably get a little more out of The Chaos Agent, especially when it comes to seeing how the various character relationships unfold.  It also helps that this proved to be a particularly memorable entry in the series.  Not only does Greaney go all out with his very inventive and exciting story, but there is a great combination of story elements there that everyone can enjoy.  The intense action pairs well with a deep dive into modern technology elements, and Greaney pulls together an intriguing mystery about who is behind everything, rather than showing the antagonist from the get-go.  While some of the twists around the true antagonist are a little predictable, Greaney played them out well, and they worked into the massive status quo changes at the end of the book.  I will admit that I did find some of Greaney’s writing, including the dialogue, to be a little robotic at times in The Chaos Agent, which is kind of ironic when you consider the story focus.  The way some parts of the writing or dialogue came together just didn’t feel right to me at times, and that slightly decreased my enjoyment of the book.  Still, the awesome story more than made up for it, and I felt this was an awesome addition to the overall series, especially as the epic ending has got me extremely excited for the next book.

One of the things that I really enjoyed about The Chaos Agent was Greaney’s intriguing look at the future of AI and how it could be utilised in the military and intelligence fields.  Greaney clearly did some research on the subject, and several characters spend significant time lecturing about the potential advantages and dangers of AI weaponry.  I found this to be utterly fascinating, and this ends up being quite a key part of the book, especially once the protagonists find themselves beset by advanced drones and other distinctive weaponry.  As I mentioned above, Greaney uses this AI concept to make The Chaos Agent a little more science fiction than his previous novels.  While I won’t go into too much detail here, as frankly it is best experienced in the context of the story, some of these elements were very outrageous, and it made the story quite fun with some unique action.  While it was very over-the-top, Greaney did paint everything with a film of realism, and I came away from The Chaos Agent with a healthy respect and fear for the potential future of AI in the military, especially as Greaney is probably right and someone will use it to kill the rest of us.

Aside from the complex writing and cool AI elements, The Chaos Agent’s story is also enhanced by a great cast of characters who are cleverly showcased throughout the plot.  This includes protagonist Court Gentry and his partner Zoya Zakharova, who were reunited in the last book.  Gentry and Zakharova form an effective team as the main protagonists of The Chaos Agent, and it was fun to see them in action again.  However, Greaney also adds in an element of dissention, especially as neither really has the ability to trust other people, and they are both concerned about their potential future.  Their combined storyline goes in some interesting directions, and the final twist of the book ensures that their relationship will be a big part of the next entry in the series.  Greaney also brings back fun recurring character Zack Hightower, who worked with Gentry and Zakharova in the past.  Hightower is always great value for money, and he had an interesting run in The Chaos Agent as he’s hired as security for a tech billionaire being targeted.  Hightower ends up being an integral part of the book, and it was great to see him working with Gentry and Zakharova again, especially as his new job leads to some dark moments for him.  Throw in an excellent supporting cast, which includes some recurring faces and some new intriguing antagonists, and this ended up being an excellent book that makes fantastic use of its characters.

I have always found that the best way to enjoy one of the Gray Man novels is to listen to it in its audiobook format, which really enhances the story.  This is once again true for The Chaos Agent, which turned out to be such an epic listen.  The audiobook format, which has a substantial runtime of 17 and a half hours, proved to be a lot of fun, and I deeply appreciated how well it enhanced Greaney’s already fun story and writing style.  The constant movement between perspective characters, especially in the action sequences, comes across really well, and the intense fights feel so much more real and impactful when they are read out.  It helps that The Chaos Agent was once again narrated by Jay Snyder, who has voiced all the other Gray Man novels.  Snyder has a great vocal range that really lends itself to a spy thriller novel like The Chaos Agent, and all the over-the-top tough characters are captured extremely well in this audiobook, with Snyder expertly bringing back recurring voices from the previous Gray Man audiobooks.  The rest of the extended cast also get appropriate and fitting tones, and you can see Snyder is really trying to get the voices to match the characters.  This includes accents, as Snyder tries to capture many of the ethnicities captured within The Chaos Agent’s story, including a pretty good attempt at the New Zealand accent.  As such, I really found myself getting drawn into The Chaos Agent’s story while listening to it, and while Snyder can also be a tad robotic at times, this audiobook format was a pretty exceptional way to enjoy this amazing book.

Overall, The Chaos Agent was another excellent addition to one of the very best spy thriller series currently running.  Mark Greaney always goes all out with his amazing Gray Man novels, and The Chaos Agent is one of his most intense and gripping reads yet.  Clever, compelling, and featuring some particularly fun story features, The Chaos Agent is an excellent read that gets another five-star rating from me.

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Cytonic by Brandon Sanderson

Cytonic Cover

Publisher: Gollancz (Audiobook – 23 November 2021)

Series: Skyward – Book Three

Length: 14 hours and 28 minutes

My Rating: 5 out of 5 stars

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One of the best authors of fantasy and science fiction in the world today continues his incredible and brilliant Skyward young adult science fiction series, with the third epic instalment, Cytonic.

This was another incredible book from the amazingly talented Brandon Sanderson, who I would say is one of the top authors in the world today.  Debuting back in 2005, Sanderson has written many brilliant and complex fantasy and science fiction novels and was personally selected to finish off Robert Jordan’s iconic The Wheel of Time series.  Sanderson has since written a great collection of books, most of which have been part of his interconnected Cosmere universe.  This includes his groundbreaking The Stormlight Archive series, which started in 2010 with The Way of Kings, as well as his bestselling Mistborn series.  While the extremely prolific Sanderson is constantly adding to his Cosmere novels, he has also been working on several other series, such as his Skyward books.

The Skyward series are an excellent young adult science fiction series that follows the character of Spensa Nightshade, a misfit who rose to become a fighter pilot to defend her planet from alien invaders.  Made up of Skyward and Starsight, this great series has proven to be truly fantastic, and these first two novels were amongst the best books of 2018 and 2019 respectfully.  The first book detailed Spensa’s training as a pilot, which saw her save her planet and discover that her people were intentionally trapped on their planet in a penal colony.  The second book, Starsight, followed Spensa as she infiltrated the alien capital in disguise to discover what the aliens wanted, and what plans they had for her planet.  However, after being betrayed, Spensa learns that the Superiority government want to use the mysterious interdimensional beings known as the Delvers as weapons against the humans.  This third book in the series, Cytonic, follows on immediately after the events of Starsight and continues Spensa’s adventure, showing what happened to her after she dove into a Superiority interdimensional portal at the end of the second book.  Sanderson also released several novellas around the same time as Cytonic, including Sunreach, Redawn and Evershore, which add context to the universe and focus on some of the side characters from the previous novels.

Following her dive into the mysterious portal in the middle of Starsight to escape the Superiority, Defiant Defence Force pilot and amateur spy, Spensa Nightshade, finds herself in all manner of trouble when she arrives in the realm known as the Nowhere.  The Nowhere is a unnatural and chaotic dimension outside our universe that hosts the Delvers, destructive creatures that are being manipulated by the Superiority into destroying humanity, especially the psychically empowered beings known as Cytonics, such as herself.

Determined to find out more about both the Delvers and her own Cytonic abilities, Spensa remains in the Nowhere to find the clues that will uncover the history behind her own power and that of her enemies.  However, the Nowhere is a weird and mysterious place, made up of floating fragments of multiple planets and filled with all manner of creatures, alien pirates and Superiority forces.  Worse, the very nature of the Nowhere slowly changes the people within it, draining their memories and making them forget everything important to them.

Alone except for her unhinged ship AI, M-Bot, and a forgetful intergalactic explorer, Spensa begins her quest.  As Spensa hunts down fragments from the past, she soon finds herself under attack from the Delvers, who are desperate to destroy her and the threat she poses to their entire race.  With mysterious monsters, dangerous physics and hostile aliens closing in on her, Spensa is thrust into the great adventure she always wanted.  However, the closer she gets to the truth about herself and the delvers, the more she begins to realise just how high the cost of knowledge and power can be.

This was an exceptional and addictive read from Sanderson, who once again takes the reader on a complex and powerful ride.  Cytonic was an excellent continuation of the unique story started in Skyward and then expanded on in Starsight, and I love the powerful journey contained in this novel.  Featuring a brilliant combination of a clever narrative, a unique new setting and some amazingly entertaining characters, this was an exceptional read that gets a full five-star rating from me.

I deeply enjoyed this incredible narrative, especially as it continues the cool plot from the previous two novels.  One of the best things about this series is the amazing amount of variance in storylines, with the first book reading like a flight academy story (teenage Top Gun), while the second book was an espionage book set in the heart of alien territory.  This third book turned out to be a wild and epic adventure novel, which places the protagonist in a unique and dangerous new setting and requires her to complete a great quest to save her friends and escape.  This great change of tone really made for a compelling read, and I loved the inventive pivots featured in this book.

Cytonic starts right after the events of Starsight, quickly resolving the cliffhanger from the second book, while also placing Spensa immediately in danger yet again.  Once the new main character, Chet, is introduced, Cytonic’s story quickly sets the protagonist on her mission, travelling to one location after another to learn the past of the universe and her enemies.  There are some brilliant sequences set throughout this part of the book, as Spensa gets to grips with the strange new dimension she has found herself in, while also enjoying the cool adventure she is having.  Around halfway through the book, several key new characters are introduced, as Spensa is forced to join an alien pirate gang to advance any further into the Nowhere.  What follows are some brilliant character moments as Spensa starts to find her place in this dimension, while also worrying about her friends back home.  After some intense and exciting space fighter fights, Spensa and her companions eventually get towards the end run of the book, learning everything they came to while trying to escape the Delvers.  The final major sequence of the book is loaded up with an intense amount of action, drama and major twists, as everything you think you know is changed around, and some big events occur that will rock you right in the feels.  This was a brilliant and extremely fast-paced narrative, with the protagonists never sitting still for long as they encounter danger and adversity around every corner.  Despite the intense pace, Sanderson also works a lot of character development and emotional encounters throughout the book, and you get an extremely well-balanced story that is very easy to get addicted to.

I deeply enjoyed Sanderson’s excellent writing style which helped to make Cytonic particularly accessible and fun to read.  Told exclusively from the perspective of Spensa, the reader gets a detailed and upfront examination of all the events occurring in front of her in addition to her own hilarious observations and reactions.  I find that the Skyward novels have a very different tone from some of Sanderson’s other works, and I appreciate the cool and perfect combination of intense science fiction elements, with compelling character development, impressive action sequences and outrageous and exciting humour that was featured in Cytonic.  The various fighter combat sequences are particularly good, and while they aren’t as plentiful as some of the other Skyward novels, there are still some exciting and elaborately written scenes that pit Spensa against other pilots or entities in high-stakes combat.  I will say that Cytonic does, at times, seem like a bridging novel in the series, setting up events for the big finale and sidelining several supporting characters.  However, I still really liked this great read, and I had an amazing amount of fun with its clever adventure framing.

Before starting Cytonic I was a little worried about how easy it was going to be for me to follow, especially as it had been nearly two years since I read Starsight, and I might have forgotten a lot of detail.  I was also concerned because I did not have a chance to read any of the novellas that Sanderson released around Cytonic, which some readers claimed were vital to the plot.  I personally felt that I was able to read this book without a refresher as Sanderson ensured that certain key details were summarised within the text extremely well, and I was swiftly able to remember anything that might have slipped my mind.  I also found that my enjoyment didn’t suffer from having not read any of the novellas, mainly because it was such a Spensa focused story.  The novellas detailed events that occurred back on Detritus and the Superiority during Spensa’s absence, and they only have minor impacts on the plot.  As such, readers can manage without them, although I think I will read them soon to find out what else has been happening in the wider universe.  One of the other things that I really appreciated about Cytonic is that it is extremely appealing to a wide range of readers.  While it is marketed as a young adult novel to teenagers, I honestly think that readers of most age ranges can really enjoy this book.  Older readers will deeply appreciate the complex characters and intriguing science fiction elements, while younger fans will love the cool action and hilarious humour.  Combined, this makes for an awesome read that I would strongly recommend to anyone interested in a great science fiction read.

I really must rave about the fantastic setting and universe building contained within Cytonic.  Sanderson really went all out expanding the Skyward universe in this latest novel, and the reader gets a ton of information as key elements from the previous novels are finally explained in full, such as Cytonics and the Delvers.  While readers may occasionally feel overwhelmed by all the new inclusions and background information that Sanderson shoved into this novel, I personally found it really fascinating and I appreciated having several questions answered.  There are some great scientific and character elements built into who and what Cytonics, Delvers, and the Nowhere are, and I think they were woven into the exciting plot extremely well.  Established elements from the previous two novels are also reintroduced expertly throughout Cytonic, and it was great to get some updates on the history, disputes and characters that were such a cool feature of the first two novels.  I particularly loved the fun reimagining of key parts of human culture that have been warped by years of retellings and misunderstandings.  Spensa’s love of stories ensures that several of these are featured throughout Cytonic, and it was always amusing to hear distorted version of well-known movies and books, such as Spensa’s epic and hilarious retelling of The Lion King.

I also need to gush about the incredible new setting of the Nowhere, which serves as the primary location for the entire narrative.  The Nowhere is a weird and haunting dimension outside of real space that is filled with all manner of wonder and danger.  Revolving around a faux-star containing Delvers, the rest of the Nowhere contains a ton of floating fragments of land and soil, containing all manner of elements from the planets they originated from.  This makes for a brilliant and shifting landscape which was really fun to explore and even more cool to fly over.  However, the real brilliance of this setting lies in the impact it has on the characters’ minds.  People stuck in the Nowhere, which includes pirates, miners, outcasts and anyone the Superiority wants to get rid of, are slowly having their memories, personality and sense of time sucked away by the weird space, with only certain figments of reality slowing the process down.  This naturally has some substantial impacts on the plot and the characters, with Spensa constantly trying to hold on to what is important to her.  This exceptionally clever and inventive setting is a great backdrop to this amazing narrative, and it was extremely cool to see Spensa and her friends try to navigate and overcome the various elements of the Nowhere.  Sanderson is a true master of creating unique and captivating universes, and I cannot wait to see what happens in this one next.

There is no way that you cannot talk about one of Sanderson’s novels without highlighting the many exceptional and complex characters featured within.  Cytonic, and the Skyward series in general, is a perfect example of this, as the readers are treated to a range of unique and entertaining protagonists, each of whom add an incredible amount to the overall story.  Due to the events of the plot, there is a much more limited range of characters in this novel, although the three main characters more than make up for it with their bold personalities and captivating backstories.

The most prominent of theses is point-of-view character and main protagonist Spensa Nightshade.  Spensa is a great character who has gone through an amazing amount during the trilogy, transforming to loner weirdo child who was reviled as the daughter of a traitor, to a heroic pilot, then to a daring spy.  In this third book, she becomes a wilderness adventurer on a quest to save her people, which plays perfectly to her personality, which has been warped by her youth of listening to wild stories.  As such, Spensa has a great time in this book, and it is deeply entertaining to see her adventure around and become a space pirate.  While there are a lot of fun moments with Spensa, Sanderson also takes the time to once again dive into her personality, showing how much she has grown since the start of the first book, as well as the unique relationships she has formed.  Spensa is faced with some hard choices in this book as she attempts to return home, and there is an impressive examination of her damaged psyche, especially surrounding all the responsibilities that have been thrust upon her.  This makes for a complex and compelling portrayal in this novel, and while you may laugh at Spensa’s antics you know that there is a lot going on within her head.  There are some interesting developments around Spensa in this book, particularly when it comes to her Cytonic powers, and it will be fascinating to see how she further develops in the next novel.

I also deeply enjoyed the character of M-Bot, the silly and distracted artificial intelligence who Spensa discovered in a crashed ship in the first book.  After being disassembled by the Superiority in Starsight, M-Bot now flies around in a tiny cleaning drone and finds himself going through some big changes.  In particular, he has gained full sapiency in this book, and he immediately goes on an emotional bender, trying to understand the complex feelings he is now experiencing, while also dealing with his sense of betrayal after Spensa abandoned him in the previous book.  This dive into sentience adds some really entertaining layers to M-Bot in Cytonic, and he is even more amusing and charming than before, which I didn’t think was possible.  Readers will swiftly fall in love with M-Bot again, and it was so much fun following him around, especially as he continues to develop his unique friendship with Spensa.  M-Bot has some amazing moments and ridiculous dialogue in this book, and you will not be prepared for everything that occurs with him.

The other major character of this book is new protagonist Chet Starfinder, a human Cytonic explorer who lives in the Nowhere and decides to help Spensa achieve her goals and escape back to her universe.  Chet is an eccentric being who combines aspects of all the famous literary explorers into his personality, thanks to his love of stories and his inability to remember life outside of the Nowhere.  Readers will enjoy getting to know Chet, and it was fascinating to see the cool dynamic that grows between him and Spensa as they take on a fun partnership to traverse the Nowhere.  Sanderson opens some big questions surrounding who Chet is at the start of Cytonic, and it was a lot of fun finding out who exactly he was and what his motivations for helping Spensa are.  I deeply enjoyed Chet’s unique and compelling storyline and he proved to be a brilliant addition to the novel.

Aside from these main three characters, Cytonic also features an interesting supporting cast.  Most of these characters are new, with characters from the preceding novels barely featured here (they appear in the accompanying novellas).  These new characters are the trapped inhabitants of the Nowhere who find Spensa and become part of her journey.  These include the Broadsiders, an alien pirate band who Spensa joins and swiftly grows close to thanks to their inclusive nature and love of great pilots.  It was fascinating to see Spensa, who has had to fight for inclusion her entire life, gain some more friends, even though she knows she can’t stay with them.  There are some great figures amongst this bunch, and I loved some of the unique alien features they had.  Sanderson reintroduced one of the best characters from the Starsight in the book, who proves to be quite an entertaining and lovable inclusion, even if they are experiencing some memory issues.  Some of the main series antagonists have minor appearances in this book, plotting from afar and setting some evil plans in motion.  While it would have been interesting to see more about them, especially as they were only introduced in the prior novel, I think keeping them mostly apart from Spensa worked in the context of the unique plot that Sanderson was trying to develop.  I also deeply enjoyed the strange creatures known as the Delvers.  The Delvers are dangerous and powerful interdimensional beings who exist on a whole other form of reality and consciousness.  Sanderson does a fantastic job exploring what exactly these beings are, and you get a real sense of their dangerous emotions and outlook on life.  I really appreciated the author’s clever use of these seemingly less than humourous monsters as the antagonists of this book, and it proved to be a welcome addition to the plot.  Every character in this book is extremely awesome, and readers will have an exceptional time exploring their complex personalities as the plot unfolds.

While I did receive a physical copy of this book, I chose to enjoy the audiobook version of Cytonic instead to fit it into my reading schedule.  This proved to be an extremely wise decision as the audiobook was a fantastic way to check Cytonic out, something I had previously found when listening to Skyward.  There are actually two versions of the Cytonic audiobook available, but I chose to listen to the Sophie Aldred version, as she was the narrator who I listened to previously.  This version of Cytonic had a run time of just under 14 and a half hours, making it a relatively quick audiobook to get through, especially once I got incredibly hooked on the story.  I really enjoyed listening to Cytonic and I found that the audiobook version helped my appreciation of both the new setting of the Nowhere and the various cool space fighter sequences featured throughout.  Aldred is an outstanding narrator, and I had an exceptional time with the various voices she featured throughout Cytonic.  She hits the character of Spensa perfectly, fully capturing her daring and adventurous personality, and enhancing all her many quirks.  I also loved the cool voice she used for M-Bot, including the fun accent, which fully showed of his computer origin, as well as the many unusual behavioural quirks that have developed within him.  This great narration deeply enhanced this already cool novel and I had a wonderful time listening to this incredible audiobook.

With the third entry in the epic Skyward series, Cytonic, acclaimed author Brandon Sanderson continues to shine as one of the absolute best modern fantasy and science fiction writers out there.  Cytonic is another captivating and impressive young adult science fiction read that perfectly continues the outstanding narrative from the previously Skyward novels.  Featuring some incredible characters, an intense and moving narrative, and a bold and inventive new setting, Cytonic is an exceptionally awesome read that you will get addicted to.  I had a fantastic time with this novel and I cannot wait to see how Sanderson wraps up this series in the future.

Cytonic Cover 2

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Mind Bullet by Jeremy Robinson

Mind Bullet 2

Publisher: Podium Audio (Audiobook – 23 November 2021)

Series: Standalone/Infinite Timeline

Length: 11 hours and 42 minutes

My Rating: 5 out of 5 stars

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The deliciously twisted mind of bestselling science fiction thriller author Jeremy Robinson returns with another epic and over-the-top adventure, Mind Bullet, a fantastic and captivating read.

Robinson is an outstanding author whose work I first checked out earlier this year.  Known for his Nemesis Saga and Chess Team series, Robinson is currently working on a collection of partially connected standalone novels, all of which are set within the same extended universe and which are leading up to some massive crossover novels.  I was lucky enough to read one of Robinson’s other 2021 releases earlier this year, The Dark, which was a captivating and deeply entertaining read with a bonkers story to it.  I had a wonderful time with The Dark, which got a full five-star rating from me, and it made me an instant fan of this cool writer.  As such, I was extremely intrigued when I saw that he had another novel coming out this year.  This book, Mind Bullet, was another unique and fascinating read from Robinson with a killer plot to it that I just had to pick up and check out.

In the world of high-level international assassination, Jonas is something of a legend.  Raised by two honourable killers, Jonas had set out on his own, taking on the most dangerous and difficult of jobs and succeeding in some extremely flashy ways.  Despite the ostentatious techniques used in some of his kills, Jonas has managed to stay out of the limelight and out of sight from conventional law enforcement due to fact that none of his targets ever shows any signs of violence.  That is because Jonas has a secret: he has telekinesis and can blow a small hole into people’s brains merely by concentrating on them, an unexplained ability he calls Mind Bullet.

However, despite all his success and the accompanying wealth, Jonas is unhappy and depressed.  Alone except for his sarcastic and possibly psychotic AI, Bubbles, Jonas is still grieving the loss of his dead parents, convinced that someone killed them and got away with it.  As his depression and loneliness results in Jonas taking more and more dangerous jobs, Bubbles decides to intervene for his own good.  Playing matchmaker, Bubbles determines that Madee, a local Thai food delivery woman and part-time thief, would be perfect for him.  After an awkward first meeting where Madee attempts to rob him, the two loners start to hit it off.  However, true love is about to get interrupted by the worst kind of gate crasher, the assassin group known as the Shrieking Ninja.

Angered by one of Madee’s burglaries, the Shrieking Ninjas attempt to break into Jonas’s house and kill them both.  Barely escaping from the Shrieking Ninjas’ mysterious and powerful master, Jonas goes on the run with Madee, hoping to find a way to get them off their trail for good.  However, the disastrous and very public encounter at his house has raised unwelcome attention and Jonas is shocked to find that a $10 million bounty has been placed on his head.  A mysterious organisation is determined to capture Jonas by any means necessary, and every elite assassin and hitman in America is willing to collect.  Pursued by a legion of outrageous killers, Jonas, Madee and Bubbles find themselves thrust into the midst of a dark and deadly conspiracy that lies in the heart of Jonas’s past and the secrets behind his lethal abilities.  Can this unusual group survive the onslaught headed their way, or will they be buried by a legion of lethal killers with their own unique abilities?

Wow, just wow, this novel was the absolute definition of fun.  Robinson did another amazing job with Mind Bullet, producing an intense and exciting novel that is wildly addictive and incredibly entertaining.  Featuring a brilliant, fast-paced story, Mind Bullet had me hooked from the very second I started listening to it, and I ended up powering through it in a few short days.  An outstanding and compelling read, this novel also got a five-star rating from me.

Mind Bullet has an awesome and deeply entertaining narrative that is extremely easy to read and even easier to get addicted to.  Robinson starts off strong with an audacious assassination involving an airborne car, an unethical AI, psychic powers and a parachute, which serves as the perfect introduction to Jonas and his assistant, Bubbles.  From there the story quickly evolves, with Jonas meeting the mysterious Madee while being forced to defend her from the outrageous Shrieking Ninjas (that name says it all).  Following that encounter, Jonas and Madee are forced to contend with continued attacks from even more unusual and deadly assassins, each of whom steal the scene they’re in, either by their unique methods or dangerous powers not unlike Jonas’s.  The protagonists are thrust into deadly situation after deadly situation, picking up new friends as progressively more dangerous foes attack with devastating effect.  This amazing and compelling narrative contains the right blend of forward action and intriguing backstory, as the attacks awaken memories from Jonas’s past, which he also seeks to explore.  After a series of interesting reveals after the halfway point of the book, the protagonists are thrust into their most dangerous situation yet when they encounter the book’s big bads, in an epic and twisty confrontation that brings everything together and ensures everything is out on the table.  All this leads up to an explosive conclusion that wraps up the story and the character arcs exceedingly well, while also leaving the door open for appearances in future Robinson books.

This entire story was extremely intense and addictive from the very beginning, and I had an outstanding time getting through it, and loved every single development, explosive encounter, and fantastically weird new character.  Despite its myriad elements, the entire narrative came together extremely well, and the readers are left feeling extremely satisfied, especially as this is a mostly self-contained story.  I felt that Robinson’s use of single first-person perspective to tell the whole story worked extremely well, especially as the point-of-view character was particularly entertaining and enjoyable.  Like most of Robinson’s stories, Mind Bullet’s narrative contained a great combination of humour, action, character growth and sheer insanity, which helps to produce a deeply entertaining and compelling plot that grabs the reader’s attention and holds on tight.  While substantially less dark in tone and character development than Robinson’s prior book, The Dark, Mind Bullet has serious moments which contrast extremely well with the inherent silliness to produce an overall epic read.  I honestly loved every second of this story, and there are some brilliant scenes featured throughout it, from massive and elaborate fight scenes, brutal psychic brawls both in reality and the mental plain, as well as several simpler scenes that deal with the characters and show their growth as people.

It is interesting to note that this book is part of Robinson’s wider Infinite Timeline, a collection of mostly unconnected novels set in the same overarching universe.  Robinson is currently making a play to combine the plots and characters of these standalone novels, and several upcoming novels will feature multiple characters from across the canon.  As such, Mind Bullet contains multiple references to Robinson’s prior works, mainly Tribe and The Dark, which are part of the same loosely connected storyline (the books of which are are going to have their first crossover in 2022’s Khaos).  There is also a surprising appearance from some of the protagonists of Robinson’s other books, which hints at the bigger crossover later in the series in Singularity (this universe’s version of Avengers: Endgame).  While readers can easily enjoy Mind Bullet without any knowledge of Robinson’s prior books, a couple of scenes and references might be a bit weird without context, especially as a few characters are briefly parachuted (or teleported) in.  Still, readers should be able to follow what is going on without too much difficulty, especially as Robinson does provide some explanation or interesting reaction from the protagonist, and hopefully these appearances will encourage them to check out some of the author’s other books.  I personally really enjoyed these inclusions, and it was fun to see how Robinson is getting more and more blatant with the connections between the various novels.  I am really looking forward to seeing how this entire series comes together, and I really need to go back and read some of Robinson’s other books before this happens.

One of the things that Robinson truly excels at as an author is his ability to produce some complex and relatable characters.  This is particularly true in Mind Bullet, which features a fantastic cast of compelling and relatable protagonists and antagonists with intriguing plot threads that the reader will quickly get invested in.

The most prominent character of this novel is the point-of-view protagonist, Jonas, the dangerous assassin with a heart of gold.  In many ways, Jonas was a pretty typical protagonist for Robinson, a confident and fun-loving figure who cracks a ton of jokes and has their own unique style and a liking for obscure pop culture.  I had a lot of fun following the adventure through Jonas’s eyes, especially as his hilarious view of all the outrageous stuff occurring around him and his constant quips kept me in stiches for most of the novel.  Despite this entertaining outer facade, once you dig deeper Jonas proves to be a lot more complex and emotionally damaged.  The character is chronically depressed and bored, especially after the mysterious car crash that killed his parents, and at the start of the book he has a substantial subconscious death wish.  The character evolves for the better as the novel progresses, especially as he starts to make some connections with the various side-characters.  These friendships and deeper relationships really change him for the better, although they also uncover a range of secrets from the past.  I loved the dive into the character’s psychic abilities, especially as he goes through a trial-by-fire against a range of powerful foes, each of whom is deadlier than the last.  It was also cool and intriguing to explore his hidden, traumatic past, which the author does extremely well through several clever flashback sequences.  The eventual reveal of who or what Jonas really is was done very well, and it will be interesting to see how the author expands on that in some of the future books.

My other favourite character in Mind Bullet was probably the sassy and potentially crazy artificial intelligence, Bubbles.  Bubbles, whose origins and capabilities are also unknown, is Jonas’s assistant and best friend, whose personality is growing based on her interactions with Jonas.  Thanks to the unique experiences she has gained living alongside a quipping assassin, Bubbles has developed quite a sarcastic and entertaining personality, and nearly every interaction with Bubbles results in an inappropriate joke or shocking comment which is pretty hilarious.  Like Jonas, Bubbles also develops a bit throughout the novel, and it was fascinating to see the author’s viewpoint about nature vs nurture when it comes to this character’s personality and emotions.  Despite being an AI, Bubbles is quite a caring being, even if she has developed some homicidal tendencies (especially towards ducks), and I appreciated the unique bond she forms first with Jonas, and then with some of the characters in the book.  Bubble’s meddling in Jonas’s life to keep him alive is particularly sweet, even if she tries to cover it with analytics, and it ended up being one of the major character threads of this book.  An outstanding and brilliant AI character who you will fall in love with!

Aside from Jonas and Bubbles, there are some other amazing characters throughout Mind Bullet.  Madee is another sassy and strong-willed female character (most of Robinson’s characters are sassy and sarcastic), whose break-in to Jonas’s house triggers all the events of the book.  Madee is another fun character, and I really loved the entertaining romance that bloomed between her and Jonas, despite their awkward, computer assisted meeting.  Robinson plays it pretty smart with Madee, and I loved some of the great twists surrounding her, even if by the final reveal it is apparent there is more going on with her.  Jonas also bands together with a group of other complex and entertaining characters, most of whom get pulled into his orbit as the world explodes around him.  While I did think the inclusion of several attractive female characters helping Jonas did appear a little harem-like, each of them proves to be a valuable member of the team, and I liked some of the fun character arcs surrounding them.  I also really need to highlight the fun collection of killers that come after the protagonists throughout Mind Bullet, especially as Robinson went out of his way to produce some wild and truly ridiculous figures here, including incompetent Neo Nazis, stereotypical gun-toting Texans, and foul-mouthed murderous nuns.  There are also a group of dangerous psychic killers, each of whom has their own unique history with Jonas, and whose compelling range of powers results in some dramatic action sequences when they try to fight the protagonists.  I had an outstanding time getting to know all these brilliant characters, and the sheer range of captivating figures really helps to make Mind Bullet stand out.

When Mind Bullet came out I absolutely had to grab this book in audiobook format.  This is because Mind Bullet was narrated by the incredibly talented R. C. Bray, who is one of my all-time favourite audiobook narrators (check out his narration of Michael Mammay’s Planetside, Spaceside and Colonyside).  Bray, who has narrated most of Robinson’s works, did another incredible job here, lending his fantastic and powerful voice to this wild and entertaining book.  Bray really gets Robinson’s fantastic protagonists and writing style, and he was soon moving this brilliant novel along and an ultra-fast pace, ensuring that listeners power through its 11 hour and 42 minute runtime in a very short order.  Bray really dives into the characters of the book, and I loved how he brought Jonas to life, ensuring that the reader gets the full sense of his humour, unique worldview and deeper inner struggles.  The rest of the character are also portrayed perfectly as well, especially Bubbles, and I loved the cool and amusing voices that he provides to each of them.  Bray obviously has a lot of fun here with this book, and the fantastic voices he uses for some of the more unique moments and characters are extremely entertaining and memorable.  I especially loved the ultra-serious and dramatic voice that he used for the formal name-drooping introduction of each major character’s names or codenames (which appear in the printed version in massive bold print).  I really appreciated this fun and entertaining take on the audiobook narration, and you will fall in love with Bray’s brilliant voice and entertaining style if you check out the audiobook version of this novel.

Overall, Mind Bullet is another epic and incredible read from the exceptional Jeremy Robinson.  Robinson’s latest book is crazy in all the right ways, and readers will deeply enjoy the wild and unpredictable ride that the characters go on.  Featuring an amazing group of characters, some fantastic humour, and some massive memorable scenes, Mind Bullet is an outstanding novel that I had an awesome time getting through.  Highly recommended to anyone looking for something fun, especially in its audiobook format, you need to check this book out!

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Artifact Space by Miles Cameron

Artifact Space Cover

Publisher: Gollancz (Ebook – 29 June 2021)

Series: Arcana Imperii – Book One

Length: 568 pages

My Rating: 5 out of 5 stars

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After already conquering the world of thrillers, historical fiction and fantasy fiction, bestselling author Miles Cameron presents his very first science fiction epic, the outstanding and brilliant Artifact Space.

Far in the future, humanity has spread out amongst the stars, expanding its influence and bringing trade and technology across multiple planets.  The success of humanity’s current expansion can primarily be attributed to xenoglas, a strong and mysterious material that forms the basis for trade, construction, and the economy.  Xenoglas is obtained from a mysterious alien race known as the Starfish, who can be found at the Trade Point, a massive structure at the edge of human space that only the most sophisticated and powerful ships are capable of reaching.  Humanity has created the greatships, kilometre long ships with massive city-sized cargo holds, capable of transporting all manner of human goods the long distance between the greatest human orbital cities to Trade Point and bring back vast hauls of xenoglas.

Marca Nbaro has always dreamed about venturing into space aboard a greatship and escaping her harsh upbringing in the notorious Orphanage.  However, after getting on the wrong side of the corrupt Dominus, Nbaro is forced to flee with few possessions, scandals dogging her step and an incomplete education.  Pawning everything for some forged records, Nbaro boards the greatship Athens as a junior officer as it prepares to depart on the multi-year journey to Trade Point.

Despite being constantly terrified of her sordid past being discovered, Nbaro is soon able to gain friends and standing aboard the greatship, and for the first time ever her future looks bright.  However, Nbaro’s dreams of mercantile success are soon blown out of the water when news of the destruction of two other greatships reaches the Athens.  It soon becomes apparent that the Athens is also at risk of from whatever mysterious forces have suddenly appeared.  Involuntarily brought into the midst of a dangerous conspiracy, Nbaro is recruited by Athens AI and the greatships’ security office to protect the ship.  As Nbaro works to safeguard her new friends and home, she finds herself facing an insidious and dangerous enemy that is determined to stop the Athens and its crew by any means necessary.  Can Nbaro and her friends protect the Athens as it makes a hurried journey towards the Trade Point, or will her first flight end in ruin and destruction?

Genuine question: is there any genre that Miles Cameron cannot write amazing novels in?  Well, after reading Artifact Space, it looks like Cameron really can do it all, as his latest novel is an exceptional and captivating read.  Cameron, who also writes as Christian Cameron and Gordon Kent (a joint pseudonym shared with his father Kenneth Cameron), is an author who I have been a fan of for a while.  I deeply enjoyed some of the great historical fiction reads he released as Christian Cameron, such as Tyrant and Killer of Men, as well as his more recent release The New Achilles.  I am also a major fan of the awesome fantasy novels he released as part of his Master and Mages series, including Cold Iron and Dark Forge.  Both of these awesome novels were exceptional reads that got five-star reviews from me, with Dark Forge being one of the best books and audiobooks I enjoyed in 2019.

Due to how much I enjoyed his great fantasy and historical fiction novels, I was very intrigued when I saw that Cameron was writing Artifact Space, his debut science fiction novel set in his newly created Arcana Imperii universe.  After featuring Artifact Space in a Waiting on Wednesday article, I was lucky enough to receive an advanced proof from Cameron, which I managed to read last week.  I am a little annoyed with myself for taking so long to get to Artifact Space, as it turned out to be an exceptional and deeply compelling epic that takes its reader of an exciting adventure out into the depths of space.  I had an amazing time reading Artifact Space and it is yet another of Cameron’s incredible novels to get a five-star rating from me.

Artifact Space contains a powerful and engrossing science fiction narrative that follows a complex and damaged protagonist as she engages in a dangerous and thrilling adventure out into the stars.  Cameron starts his novel off without much preamble, with the protagonist engaging in a dangerous race to the Athens to escape her past.  Once aboard, Nbaro becomes enfolded in the day-to-day life aboard the Athens, which swiftly teaches her, and by extension the reader, much about Cameron’s new setting.  The first half of the novel is pretty intriguing, as Cameron not only sets up his fantastic protagonist, great supporting characters and fantastic universe, but he also features some compelling adventures in space as the protagonist finds her feet aboard the ship while also dealing with some lethal personal problems.  While I really enjoyed this cool start to Artifact Space, the novel enters a completely new gear towards the second half of the book, especially after it becomes clear that a shadowy conspiracy has plans to destroy the Athens, with the protagonist stuck right in the middle of the key events.  Following a particularly intense and exciting sequence near the middle of the book, the rest of Artifact Space flows across at an extremely brisk pace, as several key storylines are resolved, and the Athens finds itself under increased attack from a variety of places.  All of this leads up to an impressive and captivating conclusion that sets up the following novel perfectly while keep the reader wanting more.

I really enjoyed the clever and powerful story that Cameron came up for Artifact Space.  There is something deeply compelling about seeing a great character getting an in-depth lesson in something new and fantastic, and I loved all the cool sequences of spaceship life, piloting and control that formed a great part of this book.  I am also a massive fan of how exciting and suspenseful the second half of the book turned out to be, as Cameron installs an excellent and thrilling storyline with plenty of threats, revelations and twists, which constantly leaves the reader on the edge of their seat.  Cameron also features several intense and exciting action sequences both aboard the ship and out in space, all of which are fantastically written and deeply enhance the cool and compelling narrative.  I quite liked how Cameron also adapted his writing style to suit the science fiction genre.  While the author maintains his propensity to feature an immense amount of detail in his story, I found that the writing was a lot more fluid and a little less formal than how he writes his historical fiction and fantasy novels.  I think this worked well for Artifact Space, as not only did it fit the futuristic setting a lot better, but it also ensured that the reader could get through the novel a little quicker.  I had an amazing time getting through this incredible narrative and it honestly did not take me long to become completely engrossed in Artifact Space’s story.  I absolutely flew through the second half of the narrative as I could not wait to see what obstacles the protagonist would experience next, as well as how the novel would end.

I was deeply impressed by the fantastic and impressive science fiction setting that was featured in this novel.  Cameron has come up with a compelling and detailed universe for Artifact Space, and it was one that I had a lot of fun exploring.  The story is set hundreds of years in the future and features a period of human exploration and expansion after a historic dark age which forced people to leave Earth.  Much of humanity’s current economy and progress is due to its xenoglas trade with the Starfish, and much of the book’s plot revolves around this trade, featuring the greatships, the alien Trade Point and the various human planets that lie between the Trade Point and the human population centres.  Each of these locations is very cool, and Cameron expertly brings them to life with his detailed and descriptive writing, which produces some excellent backdrops for the narrative.  Cameron also spends a lot of time describing the fantastic setting that is the greatship itself.  The greatship, an immense vessel filled with a unique collection of crew, cargo, rooms, and technology, all of which are needed to take the assembled characters from one end of the galaxy to the next.  Most of the story is set aboard the greatship Athens, and it proves to be a fantastic setting to explore.  Thanks to the author’s use of a new crewmember as the narrative’s point-of-view character, the reader is given an in-depth view of the ship and everything that makes it tick and it really will not take them long to fall in love with the Athens and all its unique features and quirks.  I think that Cameron did an exceptional job introducing all the elements of this universe throughout Artifact Space, and I never found myself getting lost of confused about what was going on.  There are so many exciting, fascinating, and clever universe details featured throughout this novel and I look forward to seeing how Cameron populates this universe in the future.

I also really enjoyed the great selection of characters.  The most prominent of these is central protagonist and point-of-view character, Marca Nbaro, an orphan from a formerly wealthy family who cons her way aboard the Athens.  Due to her hard early life at the Orphanage, a terrible state-run institution, Nbaro is an extremely damaged character.  Forced to spend most of her life looking over her shoulder and expecting betrayal, Nbaro is unfamiliar with the easy camaraderie and friendship she experiences aboard the Athens and is generally suspicious of everyone she encounters.  She is also terrified that the rest of the crew will find out about her forged grades, which would see her chucked off the ship, while also harbouring a low opinion about her own abilities and skills, believing that she did not really earn her place aboard the ship.  This is a fantastic basis for a character, and I really appreciated the way in which Cameron examined the mentality and deeper concerns of his protagonist, especially as it ensures that you really care for Nbaro and want to see her succeed.  I liked the way in which Nbaro grew as a character throughout the course of the novel, especially as she gains a sense of self-worth thanks to her natural abilities and the connections she forges.  The character soon finds herself in a variety of unique and dangerous situations as she puts everything on the line to save her new friends and home, and it was great to see the character enter hero mode and succeed.  I am really looking forward to seeing how Nbaro continues to develop in the next novel, as well as where her personal story ends up.

Cameron has also filled Artifact Space with a wide range of intriguing and likeable supporting characters who the protagonist engages with during her adventures.  There is a fairly large collection of supporting characters in this book, especially as Nbaro makes friends and collections throughout the entire greatship and beyond.  I had a lot of fun getting to know some of the characters throughout this novel, and I was a particular fan of the weird and brilliant Dorcas, Nbaro’s friendly roommate Thea, and the ship’s clever and sarcastic AI, Morosini.  All these characters, and many more, added a lot to Artifact Space’s story, especially as most of them form a unique relationship or friendship with Nbaro.  While a few interesting supporting characters don’t survive to the end of the novel, the remaining swath of fun characters should help to make the next entry in this series very special.  I enjoyed seeing several of these characters develop alongside the protagonist, and they were great additions to this fantastic novel.

With Artifact Space, outstanding author Miles Cameron has shown the world that he is more than capable of writing science fiction, as he produces a compelling, character-driven epic, set deep in the future with aliens, giant spaceships and galaxy spanning conspiracies.  This was an amazing and captivating read which quickly drags the reader in with its intense and exciting story and exceptional science fiction setting.  I had an absolutely incredible time reading this impressive novel, and Artifact Space comes highly recommended to anyone who wants a great science fiction read.  I cannot wait to see how this series continues in Cameron’s next book, but in the meantime I need to make tracks to finish his Master and Mages series, as I cannot get enough of Cameron’s incredible writing.

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