
Publisher: Soundbooth Theater (Audiobook – 1 July 2021)
Series: Dungeon Crawler Carl – Book Four
Length: 18 hours and 3 minutes
My Rating: 5 out of 5 stars
The chaotic fun of Matt Dinniman’s Dungeon Crawler Carl series reaches another impressive level in the awesome fourth book, The Gate of the Feral Gods, an exceptional read that I could not put down until its gripping and epic end.
I can officially say that I am incredibly obsessed with the Dungeon Crawler Carl books. Taking place after all buildings on Earth are instantly destroyed and turned into an elaborate fantasy dungeon, all in the name of an alien reality show, the Dungeon Crawler Carl books are an incredible series that perfectly utilises its unique concept and LitRPG basis to create a particularly addictive story loaded with crazy action, over-the-top humour and an array of incredible characters. I only started it a few weeks ago and I have so far powered through several books in the series, including Dungeon Crawler Carl, Carl’s Doomsday Scenario and The Dungeon Anarchist’s Cookbook, all of which were five-star reads. Indeed, I have had such a great time with this series, that the moment I finished off The Dungeon Anarchist’s Cookbook I instantly started listening to the fourth book in the series, The Gate of the Feral Gods, which continued the series in some outstanding ways.
After surviving the carnage of the Iron Tangle, Carl, Princess Donut and Katia have emerged on the fifth floor of Dungeon Crawler World Earth and must now contend with a new dastardly set-up. Placed into a multitude of small, bubble-contained worlds, each remaining human party needs to assault castles contained within each of the bubble’s four zones. If they succeed in capturing each zone’s castle, the dungeon stairwell will open and they’ll be able to advance to the sixth floor.
While the setup for the fifth floor seems simple, in reality it is a logistical nightmare, as the popular team of Carl, Princess Donut and Katia must navigate and master four very different environments within a rushed timeline, including a desert landscape infested with flying gnomes, a gigantic haunted crypt filled with traps, a besieged sand castle that is home to a powerful mage with relationship issues, and a derelict underwater submarine surrounded by gigantic sharks, all while trying to untangle a unique puzzle hidden in an elaborate quest storyline. Worse, thanks to their high levels, the team are forced to rely on ineffective, low-level fellow crawlers to clear out the bubble’s zones, including those people who have barely survived the previous floors.
However, the elaborate new floor is only the tip of the problems facing Carl. Old enemies from outside the dungeon are desperate to strike him down for the chaos he has caused, while the AI controlling the dungeon continues it erratic obsession with him. As events heat up, Carl is given the unique chance to obtain a legendary artefact loaded with unimaginable power and terrible risk, The Gate of the Feral Gods. If Carl can master the gate, he has the chance to keep his friends and loved ones safe on this floor. But what happens when Carl decides to use the gate to strike back against those who have destroyed his planet? You will not break him, but he will break everything in the galaxy to get his revenge!
Dinniman does it yet again as The Gate of the Feral Gods was another exceptional and epic novel that I could not stop reading. Perfectly continuing the impressive story from the previous Dungeon Crawler Carl novels, The Gate of the Feral Gods was an ultra-exciting and complex novel, that brings laughter, excitement and powerful emotional moments in equal measure. Another book in this series that gets a very easy five-star rating from me, The Gate of the Feral Gods was so damn good, and I had so much fun getting through this insane, but clever, adventure.
I really enjoyed the impressive story that Dinniman came up with for The Gate of the Feral Gods, especially as the author uses the opportunity to feature a more traditional fantasy narrative, while also building on the unique character relationships that have been an impressive part of the previous novels. In a new dungeon floor with some unique quirks, you are once again drawn into the battle for Carl, Donut and Katia’s survival, as they attempt to understand their new scenario as the population of the entire galaxy watches their progress. There are also some great new characters introduced in this early part of the book, who add some excellent human elements to the wider story. Determined to clear their part of the floor, Carl’s team embark on some explosive initial actions, and I liked how Dinniman treated this early part of the story in a more traditional LitRPG manner, as the protagonists follow the quest elements laid out as part of the story. However, it doesn’t take long for Dinniman to throw things completely off the rails, as there are some great scenes halfway through, including the return of an old friend with real inner anger, and a unique boss battle in a flying house that will have you cackling with surprise. However, one of the more impressive events set around the middle of the novel sees Carl start to embrace his anarchist persona, striking back against his oppressors in his usual destructive manner.
The big events of the first half of the book have an impressive impact on the second half of The Gate of the Feral Gods, as the protagonists find themselves in a time crunch. This forces them to go on some risky missions, including invading a giant sandcastle with some unique elements, as well as journeying beneath the waves, much to the horror of everyone’s favourite sentient cat. The various intense challenges faced by the protagonists are usually overcome in some impressively inventive ways, I loved how well Dinniman hints at the protagonist’s eventual plans. While this is unfolding, you get some interesting looks at the wider crawl thanks to flashes of other character’s battles, and Dinniman also provides some intriguing looks at the issues surrounding the outer galaxy.
While all the above elements are impressive and result in some epic moments, it pales in comparison to the final third of the book. Thanks to the titular Gate of the Feral Gods, all hell breaks out (literally and figuratively), as the protagonists find themselves involved in the biggest escort mission ever. Thanks to that, they get into some brutal confrontations, which help to define how desperate things are getting for the characters. The final sequences of The Gate of the Feral Gods helps to cement this novel as a truly impressive part of the series, as Carl and Donut finally face down one of their oldest enemies, while also fooling everyone with a particularly chaotic scheme. The set-up for the protagonist’s bold strike against their foes is very clever, and while there are a lot of hints about what is to come, Dinniman cleverly obscures the entirety of the plan, allowing for some awesome surprises that really show off how audacious the protagonists are coming. This was honestly an incredible end to such a chaotic and compelling read, and it sets up the next book in the series perfectly, allowing for some impressive moments going forward.
I really enjoyed how The Gate of the Feral Gods turned out, especially as Dinniman turned what could have been a filler novel between two major parts of the Dungeon Crawler Carl series, into a particularly powerful and intense novel with long-running implications for the rest of the series. Due to its position as the fourth book in the series, The Gate of the Feral Gods is best read by those who have enjoyed the previous entries in the series, even with the protagonist’s useful internal recaps, especially as this book continues to feature and build on a lot of complex ongoing storylines and character arcs. Once again written in the first-person style, Dinniman perfectly showcases his unique scenario, and gifts the reader with so much awesome action, fun humour, compelling characters, and surprisingly enjoyable LitRPG elements. With a bit more of a slower pacing at the start of the novel, Dinniman gives this book time to breath after the crazy conclusion of The Dungeon Anarchist’s Cookbook, and allows the characters, and the readers, time to get familiar with the new floor of the dungeon. This complex new setting within the dungeon was extremely well crafted, and its unique features ensured that The Gate of the Feral Gods had a very distinctive feel amongst the rest of the series. The focus on quests and the internal storylines of the level helped to amp up the fantasy vibe of the story, while Dinniman also set up a multitude of additional long-running storylines that have a big impact later in the series. At the same time, Dinniman cleverly continued to showcase the wider universe outside of the dungeon and the way that these exterior events impact the protagonist’s battles, and vice versa, allowing for a particularly compelling narrative.
While I felt that The Gate of the Feral Gods had a slightly slower start, that doesn’t last long, as Dinniman adds in some amazingly exciting and over-the-top sequences that really stick in the mind. The author proves extremely capable of completely going even further beyond the craziness of his previous novels, and I loved how fantastically outrageous things get at times, with giant boss battles, unbelievably dangerous traps, multiple crazy gods, and some deeply human fights, all making this story particularly epic at times. The many, many action scenes within the book are so well written, and I loved how impactful, insane, and usually hilarious these sequences are, and Dinniman makes excellent use of the LitRPG part of the series, with so many cool elements from RPG games coming into play in entertaining ways. Dinniman also does an excellent job expanding on a ton of complex elements of the dungeon in this novel by including various extracts from Carl’s Dungeon Anarchist’s Cookbook, a secret compendium of knowledge from previous crawlers. These extracts are each cleverly written in their own style, and I love how they highlight technical elements of the dungeon, as well as the emotional damage each of these previous crawlers experienced. These LitRPG elements are further made better by the author’s unique sense of humour, which inhabits every aspect of the book and ensures that the reader is constantly laughing at all the insane moments, clever jokes, and over-the-top characters. While this humour might not be for everyone, I felt it was perfect, especially as it blended with all Dinniman’s complex storytelling and the deeper emotional pain of the book, allowing for a very impressive overarching novel.
The thing that made The Gate of the Feral Gods really stand out was the author’s focus on character introductions, growth and powerful human moments, as the protagonists, their allies, and the various beings involved in the running on the dungeon, continue their chaotic journey together. As with all the books in the series, the plot of The Gate of the Feral Gods revolves around protagonist and perspective character Carl, through whose eyes we see the plot unfold. The perpetually exasperated and intense heroic figure who is desperately trying to save everyone he comes across, Carl continues to struggle in his role of leader and must keep coming up with dangerous plans to save his friends and beat the latest challenges of the dungeon. While mostly serious, there is some fantastic humour and deeply sympathetic moments behind Carl, and it proves fascinating to see him struggle to maintain his anger and place as the reasonable one in the group, especially when it comes to his habit of blowing everything up. The author also really dials up the rebellious anarchist aspects of Carl in this novel, as he starts fighting back against everyone he holds responsible for Earth’s destruction in some very cathartic ways. Throw in the continued hints at the character’s traumatic past and his growing connection to all his friends, and Carl proves to be an excellent central character for this incredible book.
While Carl is a great main protagonist, this series would be nothing with his sentient cat companion, Princess Donut, who continues to be the highlight of most of the scenes she is in. An overly dramatic, imperious and fun figure who maintains many stereotypical cat elements, Donut is the heart and soul of the book, and you have to laugh at all her funny jokes, entertaining reactions and the unlikely friendships and interactions she has. Dinniman has fun building up the cat aspect of the character in The Gate of the Feral Gods, especially in the sequence where Donut finds herself underwater, and it was so damn entertaining to see her freak the hell out at times. Much of the book’s humour also revolves around her unlikely partnership with Carl, and the way the two play off each other is just amazing. While most of her personality and appearance is humorous in nature, it hides a deeper heart to it, as Donut’s child-like nature ensures that she is very reliant on Carl, and it was deeply moving to see them bond even further in this novel, and you can clearly see how close they are, even during the moments when Donut is deliberately annoying her human. Probably one of the best cat characters in modern fiction, Princess Donut is so much fun, and I deeply enjoy every scene she is in.
While most of the book’s focus is on the central pair of Carl and Princess Donut, Dinniman continues to expand the incredible supporting cast of the series in The Gate of the Feral Gods, and I loved the brilliant storylines and development that occurs around these secondary figures. This includes the third member of the protagonist’s party, Katia, who serves as the more reasonable and responsible member of the team. It was fascinating to see how much Katia comes into her own in this novel, especially during a period where Carl and Donut are out of the game for an extended time, and she really steps up as a compelling alternative leader to the supporting cast. Donut’s manager, Mordecai, a former crawler with issues, was a wonderful mentor figure for much of the story, and I quite enjoyed the interactions he has with the rest of the characters, especially Carl, while his attempts to keep his charges from doing anything too crazy are often ignored. I also continue to be deeply entertained by the AI running the dungeon, whose over-the-top commentary, descriptions and jokes, add so much awesome and often concerning humour to the story. There were some hilarious moments in The Gate of the Feral Gods where the AI continued to act a little crazy as its personality evolves to match the dungeon’s participants, including his continued messing with Carl, his weird foot fetish, and its own rebellion against the showrunners and people outside the game who are trying to restrict its fun. Dinniman clearly had a ton of fun when it came to writing the AI’s actions, and it is so entertaining to see how crazy things get around it.
While all these returning major characters are great, one of the best things about The Gate of the Feral Gods was the way in which Dinniman brought in outstanding new characters, as well as reintroducing figures we haven’t see for a few books. Some of the best new characters include Louis and Firas, two out-of-their-depth crawlers whom the protagonists must rely on. Thanks to the encouragement of Carl and the others, they start to become much more effective as the book continues, and I loved their compelling growth in The Gate of the Feral Gods, as well as their impacts in their later books of the series. I also must mention fun new character Samantha, renamed that by Donut from Psamathe. A minor deity of unrequited love (or crazy ex-girlfriends), Samantha is a banished god trapped in the decapitated head of a magical sex doll. Loud, rude, crude and constantly threatening every character’s mother, Samantha is probably the most over-the-top character in the series (which is saying something), but boy is she entertaining. Perfectly introduced amongst the chaos of this book’s story, Samantha perfectly fits in amongst the main characters and becomes a major comic relief for much of the series. Other great characters include some other fractious crawlers, the return of Chris from the first novel, who has gone through some major personality changes, a variety of insane gods including some unfortunately named demons, and various NPCs, whose existential plight becomes a major ongoing arc in the series. All these characters, and more, allow for quite an entertaining and at times moving novel, and I really appreciate how well Dinniman utilises them in The Gate of the Feral Gods.
As with the previous Dungeon Crawler Carl novels, I ended up listening to The Gate of the Feral Gods on audiobook, which is such an incredible experience. These Dungeon Crawler Carl audiobook are so damn good, and it’s one of the key reasons I have been able to so effortlessly binge this entire series. The narration, done by the very talented Jeff Hays, perfectly captures the insane and over-the-top nature of the series, and so many elements of The Gate of the Feral Gods, including its humour, the intense action, and the impressive LitRPG inclusions, are deeply enhanced by having the story read out. Hays complements this narration with unique and very fitting voices for all the characters, and I love all the elaborate and often hilarious tones that come out as a result. It’s impressive how many new voices Hays comes up with each audiobook, and I loved the excellent consistency between audiobooks for the recurring characters. The long-running voices for Carl and Donut are just perfect, especially as Hays perfectly captures the various emotions hidden within both figures. I really love how much extra humour you get from hearing Carl’s exasperated voice at times, while the entirety of Donut’s excessive personality, including her hilarious overreactions and continuous outrage, are just amazing. The rest of the cast are also voiced extremely well, and Dinniman pulls out some fun voices and accents in this book, including an acceptable Australian accent from a crocodile-themed crawler. However, one of my favourite voices is still the one he uses for the Dungeon AI, and it is so much fun to hear Hays’s voice the various excited, mocking and occasionally deranged announcements and descriptions from this figure. Throw in some subtle sound effects and vocal enhancements, that add even more umph to the narration, and The Gate of the Feral Gods is an exceptional listen. I absolutely powered through the 18-hour runtime, and I cannot recommend this format enough, as you guaranteed to have an absolute blast listening to it.
With even more incredible carnage, character development and the author’s incredible humour, The Gate of the Feral Gods was another outstanding novel from Matt Dinniman. Perfectly continuing the extended Dungeon Crawler Carl narrative and adding in some excellent, long-term characters and elements, The Gate of the Feral Gods is an amazing entry in this epic series, and I honestly couldn’t stop enjoy this novel. I loved The Gate of the Feral Gods so much that I instantly dove into the next book in the series, The Butcher’s Masquerade, the very second I finished it, and I am so very glad I did.



























