Four Ruined Realms by Mai Corland

Publisher: Recorded Books/Zaffe (Audiobook – 7 January 2025)

Series: The Broken Blades – Book Two

Length: 13 hours and 31 minutes

My Rating: 4.75 out of 5 stars

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One of the hottest fantasy sequels of 2025 is the impressive Four Ruined Realms by Mai Corland, that once again follows an entertaining band of killers and self-interested liars as they get drawn into dark events that threaten their entire world.

Last year I had the pleasure of reading the outstanding debut Five Broken Blades by Mai Corland.  The first book in Corland’s Broken Blades trilogy and one of my favourite debuts of 2024, Five Broken Blades was an impressive fantasy novel with some great Korean aesthetics that followed five deadly killers who are recruited to kill the king of Yusan and steal the magical crown that makes him invulnerable.  However, their planned assassination and heist becomes complicated by secrets, treachery and the fact that each member of the group had hidden motivations for being there.  Corland provided a pretty wonderful story for this first book, loaded with betrayals, lies and compelling character-driven perspective chapters, and I loved the great twist at the end that saw the protagonists captured and forced to engage in a new heist.  As such, I have been eagerly awaiting the sequel since last year, especially as I couldn’t wait to see how Four Ruined Realms resolved the awesome cliffhanger Corland left the first book on.

The group known as the Blades are five of the best killers, liars and thieves in the kingdom of Yusan.  Made up of a master spy, a beautiful poison-maiden, a murderous banished prince, a lethal thug and a mysterious thief, the Blades were hired to pull off an impossible task: kill Yusan’s God King Joon and steal his crown.  Each of the killers had a reason for becoming involved with the plot, as well as their own dark secrets that drove them onwards.  However, all of them underestimated Joon’s manipulations and greed, as the entire job was a ploy from the King to bring them together and evaluate their skills.

Captured and forced by bribes and threats to accept a new mission, the Blades now find themselves journeying to the neighbouring nation of Khitan, which has long resisted the armies of Yusan.  Ruled over by Joon’s vengeful sister, Quilimar, Khitan remains free thanks to the power of the Golden Ring of the Dragon Lord, one of five legendary magical treasures gifted to the ruling houses of the rival realms.  Determined to possess all the treasures, Joon gives the Blades one month to steal the ring and return it to him.  If they succeed, they will have everything they desire, but if they fail, then they and everyone they love will be killed.

Arriving in Khitan, the Blades find dangerous enemies all around, an impossible theft before them and their once cohesive group fractured thanks to their uncovered lies.  But even with their conflicting motivations and secrets out in the open, these killers can all agree on one thing: King Joon is their true enemy.  Determined to fight back, the Blades embark on a mission to gain an audience with Quilimar and find a way to use Khitan’s resources to defeat Joon.  However, there is a darker conspiracy at play within the borders of Khitan, and the Blades have once again underestimated the lengths their enemies will go to win.  Worse, each of the band still has secrets, and soon a new set of lies will tear them apart from within.

Four Ruined Realms was another exceptional fantasy novel from Corland that effortlessly drags you in with its fun action, compelling story, doomed romances and outstanding and damaged protagonists.  Perfectly telling a massive, multi-character narrative, Four Ruined Realms was a very worthy sequel to Five Broken Blades that proved very hard to put down.

Corland set forth another complex and emotionally charged narrative in Four Ruined Realms, and I loved how well she continued after the cool cliffhanger ending of the first book.  Taking place right in the aftermath of the betrayals and lies of Five Broken Blades, Four Ruined Realms begins just as the Blades arrive in Khitan and are forced to work together to survive and secure the prize, despite the complete lack of trust and the anger brought about by their revealed secrets.  Corland works a lot of great character development into these early chapters, as the book flits between the protagonists and showcases their respective mindsets.  There is a good blend of early planning, espionage, and personal issues, as the protagonists try to work together, while also maintaining additional secrets that they know will tear the group apart.  The first part of the book features some very fun sequences, especially when the male protagonists depart on an expedition for knowledge, while the girls attend a party that ends in turmoil.  At the same time, there are hints of a bigger conspiracy beneath the surface of the new realm they are in, and Corland provides some interesting clues that perfectly come into play later.

As Four Ruined Realms continues, Corland enhances the book by including more chapters from the perspective of returning protagonist Tiyung.  Tiyung, while a perspective character in Five Broken Blades, only had a relatively minor point-of-view role, so it was interesting to see him as more of an equal protagonist in the sequel.  His storyline of being stuck in a notorious prison back in Yusan proved to be particularly compelling, especially as he gets to interact with two of the book’s best supporting characters.  Tiyung’s storyline blends well with that of the main protagonists, and thanks to the simultaneous timeline, you get to see him react to the events occurring over in Khitan and find out secrets that have potential impacts on how the Blades succeed in their task.

The second half of the book primarily details the Blades’ attempts to learn more about Khitan and find a way to get an audience with its queen.  Their plans to achieve this see them once again split up into dramatic groupings, and you get some interesting adventures and interactions as a result, especially as all the powerful emotions come to the surface.  It also perfectly sets up the final massive sequence of Four Ruined Realms, which really delivered in both action and tragedy.  While I don’t want to spoil too much, readers will come away from this novel pretty heartbroken, and there are some very intense moments going on in the last third of the book.  Combined with a series of final reveals and twists, all of which are nicely foreshadowed by earlier subtle inclusions from the author, you come away from Four Ruined Realms both moved and extra excited to see how the series is going to come to an end.

As with the first book in the series, Corland sets Four Ruined Realms out in a fantastic manner, and I deeply enjoyed how the complex narrative came across.  The use of six separate perspective characters was a major highlight as it allowed for a multi-layered narrative with a focus on character development and interactions.  The author did an outstanding job of balancing the different perspectives, with all the protagonists getting their chance to shine in their respective chapters, and even the increased use of Tiyung didn’t throw this out of whack.  Indeed, Tiyung’s chapters honestly pulled the other perspectives together into a tight and captivating overarching narrative, as the inclusion of an outsider character viewing events from afar increased the complexity of the plot.

The author makes full use of the book’s alternating viewpoints to insert a lot of great story elements into the plot, so there is a little something for everyone here.  The constant intrigue and danger that the protagonists found themselves in was well balanced by the author’s excellent worldbuilding, while the cool action scenes are guaranteed to get anyone’s blood pumping.  There are also multiple romance subplots that none of the protagonists are immune to.  While not a full-on romantasy novel, a good chunk of the book is focused on the complicated relationships that have formed between various protagonists, which will appeal to some readers, especially as the doomed nature of many of these romantic affairs leads to some excellent drama and heightened personal tensions.  While there were a few more romantic subplots than I typically enjoy in a fantasy novel, I felt that Corland got the right equilibrium here, with the focus on relationships and failed love enhanced the main fantasy intrigue elements of the plot rather than distracting from them.

Four Ruined Realms proved to be a very worthy sequel to Five Broken Blades, and I really enjoyed how effectively the author continued her elaborate storylines and continued to build up her great characters.  Corland uses this book to substantially expand the overarching setting of the series, including exploring a second realm and diving into the larger politics of the world.  The primary new setting, Khitan, worked extremely well as a background to the story, especially as its history and inherent intrigue played nicely into the chaotic mission of the protagonists and the plots surrounding it.  While I loved how the narrative continued in this sequel, readers should be warned that Four Ruined Realms isn’t necessary the best place to dive into the Broken Blades books, primarily because it is the second entry in a complex ongoing fantasy series.  While Corland does a great job of recapping the key events of the first book throughout Four Ruined Realms to make it accessible to newcomers, readers should really start at the start of the trilogy as it will give you the full emotional impact, especially when it comes to the character arcs.  Still, there is plenty for everyone to enjoy here, and I feel that Four Ruined Realms was a great book and sequel for readers new or returning.

As with the first book in this trilogy, the element that really ensures Four Ruined Realms stands out was its well-crafted main characters through whose eyes we see the narrative unfold.  Corland brings back all six protagonists from the first novel, made up of Royo, Sora, Euyn, Mikail, Aeri and Tiyung, and features them as equal parts of the plot.  After exploring their tragic backstories in Five Broken Blades, Corland spends this second novel diving into the drama and turmoil caused by the events of the first book, including the reveal of their darkest secrets and hidden motivations.  This brings out a lot of mistrust, antagonism and broken romances, which works to create quite a turbulent and entertaining plot.  I really appreciated how well each of these protagonists came through as a result, and it was fascinating to see their next set of secrets and hidden concerns, especially the deeper you get into their new mission.

Of the six, Royo, Mikail and Tiyung probably had the best arcs in Four Ruined Realms.  Royo continues to be the loveable, tough street thug with a past, and his more straightforward approach to life and honest need for redemption are quite refreshing amongst the rest of the schemers in the group.  Mikail, the dark spy master, proves to be the book’s ultimate badass, and his entertaining persona, complex backstory, and conflicted opinions about his love interest Euyn, ensure that he is one of the better perspectives in Four Ruined Realms, especially as he continues to mislead and lie to everyone.  Tiyung, as I mentioned above, gets much more of a chance to shine in this sequel, and his transformation from spoiled rich kid to starving prisoner ensures you get a better look at his character.  A genuinely good person, Tiyung continues to rise above his family legacy here, and his narrative of prison life and unexpected connections was a true highlight of the book.

The rest of the Four Ruined Realms protagonists also had some excellent moments, and I really appreciated their storylines.  Euyn, the fugitive prince of Yusan, has a troubled time in this sequel, primarily as he has the most paranoia and mistrust after the events of the first book.  This leads to a lot of conflict, and Euyn’s character growth from the first book starts to reverse in places as he seeks fights and alienates his allies.  However, Corland works this conflict into an excellent overarching narrative for Euyn, with its resolution being a key part of the plot.  I also felt that Sora, the beautiful and deadly poison-maiden, had a great arc in this sequel, especially as she loses her confidence and her killing edge, becoming the group’s conscience.  The final protagonist, Aeri, is my least favourite, although she ties the central cast together nicely.  The secret child of the main antagonist Joon and the group’s traitor in the first book, Aeri is the most mistrusted protagonist, despite being in the same boat as the rest of the Blades, and spends much of Four Ruined Realms trying to prove herself again.  While her storyline is really interesting and an essential part of the overall plot, I still didn’t connect with Aeri.  I’m not sure if this is because of how she is written, or because of the narrator assigned to Aeri’s chapters, but I feel that there is a huge disconnect between Aeri and the other protagonists which makes her not quite fit in, especially with her overly manic (and horny) personality.  Still, she does have some great moments in Four Ruined Realms, and it will be very interesting to see where Aeri and her doomed romance ends up.  Throw in an array of excellent supporting figures, including outstanding and ruthless antagonists, and this proves to be an amazing overall cast, whose layered roles and interactions helps to turn Four Ruined Realms into quite an exceptional read.

As with the first book in the series, I chose to listen to the audiobook version of Four Ruined Realms, especially after Five Broken Blades came across so epically on the format.  Unsurprisingly, the sequel was just as impressive on audiobook with Four Ruined Realms also featuring talented narrators, Greg Chun, Zion Jang, Roger Yeh, Donald Chang, Jaine Ye and Sophie Oda, each of whom voiced the chapters of a particular character.  These multiple narrators worked wonders to tell Four Ruined Realms’s elaborate character-driven story, and I loved how each of them inhabited the role of their respective protagonist.  All the narrators really impressed me in Four Ruined Realms and thanks to the even spread of chapters between characters, they all got a chance to shine.  There was a fantastic array of voices featured in each chapter, and we get to hear several differing tones for the same characters throughout the course of the audiobook.  I will admit that the narration for Aeri’s chapters still didn’t quite seem to fit the tone of the rest of the audiobook, but the other chapters more than made up for it, and I really enjoyed some of the elaborate and varied voices that emerged.  Featuring a 13-and-a-half-hour runtime, this was a quicker audiobook to get through than Five Broken Blades, and it ended up being a wonderful way to appreciate Corland’s fantastic story.  As such, this format comes very highly recommended for Four Ruined realms, and I am currently planning to finish this series off on audiobook.

With even more betrayals, secrets and tragedy, Four Ruined Realms was another exceptional novel from Mai Corland, who is really starting to impress me as an author.  An outstanding sequel to Five Broken Blades, Four Ruined Realms perfectly continues the trilogy’s captivating narrative, and you won’t be prepared for all the cool twists, turns and major moments.  A brilliant and moving fantasy novel with some dramatic character moments, Four Ruined Realms was such a good book and I’m so very glad I continued this fantastic series.  I cannot wait to see how this trilogy concludes, and luckily the final book, Three Shattered Souls, is out in July.

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Pyramids by Terry Pratchett

Publisher: Gollancz/Penguin Audio (Audiobook – 1989)

Series: Discworld – Book Seven

Length: 9 hours and 8 minutes (Planer version)/9 hours and 53 minutes (Enoch version)

My Rating: 5 out of 5 stars

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After having an amazing time checking out the new audiobook versions of Guards! Guards!, Small Gods and Moving Pictures, I continue my latest revisit to Terry Pratchett’s Discworld series.  This time, I examine another one of my favourites with the deeply entertaining seventh novel in the overall series, Pyramids.  An outstanding standalone Discworld novel, Pyramids is a brilliant read that sees a young king go forth and then return to the insanity of his kingdom in a fun satire of ancient Egypt and its perception in Western media.

There are many mysterious realms on the magical Discworld, which travels on the back of four giant elephants standing on the back of a giant turtle.  However, few are more ancient than the tiny river kingdom of Djelibeybi.  Formerly a great empire that ruled over an entire continent, Djelibeybi is a mere shadow of its former self, its wealth drained away by the pyramids constructed to house its dead kings.  Nothing ever changes in Djelibeybi, that is until its young prince decides to get an education.

Prince Pteppicymon (Teppic), future ruler of the kingdom, has been sent away to the Assassins Guild of Ankh-Morpork, both to get the finest education on the Disc, and to learn a way to finally make his kingdom some money.  However, upon graduating, Teppic is forced to return to home when his father suddenly dies in embarrassing circumstances.

Now the god king of Djelibeybi, Teppic hopes to modernise his kingdom and introduce the comforts of the outside world.  However, Teppic has returned to a strange land he no longer understands and finds his desire for modernisation stymied by the controlling high priest Dios, whose intense love of tradition has long restricted Djelibeybi.  However, despite the best attempts of Dios, change is coming to the old kingdom, as a dark figure in the finest black stalks the city, while a massive new pyramid begins to mess with reality.  When disaster strikes, the people of Djelibeybi find themselves beset by both their gods and their dead, and only their king can save them.  But first, Teppic will need to work out how to find his kingdom again.

Pyramids continues to stand the test of time as one of my favourite Terry Pratchett books, as this compelling and wildly entertaining Discworld novel takes you on a wild ride through ancient kingdoms and eternal tradition, and every dangerous thing that comes with them.  An outstanding addition to the series that keeps you laughing the entire way through, Pyramids was peak Pratchett and gets another easy five-star rating from me.

I love the outstanding narrative that Pratchett came up with for Pyramids, which tells a fun adventure tale in an entertaining ancient Egypt facsimile.  While the narrative structure of Pyramids is slightly more basic than some of Pratchett’s other books, I think it is still quite a compelling story that keeps the reader entertained from start to finish.  Broken into several sections, Pyramids starts with an excellent introduction that showcases Teppic attempting to take his final exam at the Assassin’s Guild.  This proves to be a great fun opener, and I loved how Pratchett interspersed the over-the-top test with multiple flashbacks that showcase both Teppic’s childhood in Djelibeybi and his early days at the guild.  This works to set up a lot of key early story elements, while also serving as a memorable start, as the cool scenes of assassin testing are some of my favourites in the entire book.  This first section of Pyramids ends with Teppic finding out his father has died through an unlikely divine messenger, and he returns to Djelibeybi to take the throne.

Pratchett follows up this impressive introduction with a good central part of the story as you return to Djelibeybi proper and Teppic learns the downside to being a king.  Pratchett really works to explore the downsides of the kingdom, as Teppic begins to realise he is just a puppet with the high priest Dios truly in control.  There are some hilarious moments here, especially when it comes to the ridiculous traditions and history of Djelibeybi, and Teppic works well as a great outsider character who finally sees how silly everything is, although he is still bullied into constructing the biggest pyramid ever.  Pratchett also takes the time to introduces a colourful array of supporting characters with some compelling story arcs, including two ambitious embalmers, a disfunction family of pyramid builders, and the handmaiden Ptraci, who Teppic accidentally sentences to death.  His desire to save her leads to many of these issues coming to a head, with Teppic forced to flee from Dios, only to find himself trapped outside of the kingdom when the Great Pyramid goes off and splits Djelibeybi into its own reality.

This brings Pyramids into a compelling interim phase, as Teppic and Ptraci find sanctuary in Ephebe, while the trapped kingdom goes to madness, as all their many beliefs come to life, although not in the way they’d hoped.  I liked the fantastic contrast between the supernatural craziness going on in Djelibeybi and the more human-based chaos Teppic encounters in Ephebe as he tries to get answers out of the philosophers, before finally returning to the kingdom to save the day.  Eventually able to return thanks to a thirsty camel and an easily confused sphinx, Teppic works to destroy the Great Pyramid.  At the same time, several of the ongoing Djelibeybi storylines come together nicely, as the dead of the kingdom, including Teppic’s father, discover the truth about why they were mummified, and this leads to an outstanding and eventually explosive concluding sequence.  Pratchett wraps this up nicely with all the key characters getting the ending they deserve, and he leaves this story on yet another hopeful note that hints at an interesting future for the characters and the kingdom.

As with all the Discworld books, Pratchett does a wonderful job of telling a fun and compelling story in Pyramids that hooks you early with its fantastic elements, entertaining plot, complex satire, and great characters.  An interesting standalone entry in the Discworld series, Pyramids has a more straightforward story that is well split amongst an interesting cast of figures, each of whom find their role in the kingdom altered in some way, and I loved the chaotic plot that emerged.  Pratchett has a lot of fun exploring some great themes in Pyramids, including people attempting to break free of tradition (literally), and finding yourself.  The critique of unnecessary and restricting tradition works well as a central story element, and Pratchett leans into it heavily, showcasing how it can styme progress and lead to a slow death of a culture.  Thanks to that author’s great use of humour, you really begin to appreciate just how damaging or ridiculous some traditions can be, and I always get a chuckle at the hilarious sequences where Teppic’s over-long title is repeatedly read out again and again.

While there is some focus on death and assassination, for the most part Pyramids is a really light-hearted entry in the series, especially as Pratchett leans into the examination of ancient Egypt with its doppelganger in Djelibeybi and resulting satirisation of how ancient Egypt is portrayed in modern culture brings much of the book’s laughs.  Most of this becomes really apparent thanks to Teppic’s newly found modern sensibilities, but Pratchett also throws in some puns and lines that people with some knowledge of ancient Egypt will appreciate, and frankly I find a fun new joke every time I read this amazing book.  Many of Pratchett’s more modern takes on some of more well-known elements of Egyptian culture are very fun, with a lot of jokes about mummies, the economics of pyramid building, and what handmaidens do, proved to be really entertaining.

Much of the rest of the major jokes of Pyramids revolved around the varied reactions to the crazy events that seem to occur everywhere in the Discworld.  I personally laugh myself silly at the spontaneous football commentary that emerges when the various gods of Djelibeybi start to fight over the sun, and the resulting moments of theological debate end in a funny and snappy way.  The sequence with the Sphinx also makes for quite an entertaining inclusion, and Teppic’s assessment and rewriting of the classic riddle into a much more correct metaphor proves to be a lot of fun.  Finally, the opening assassin’s examination sequence is both tense and funny, and there is something about Pratchett imagining undergraduate assassins getting tested in a similar manner to student drivers that really shows off the inherent silliness of this series.  Throw in Pratchett’s usual array of clever puns, well-placed footnotes and witty dialogue, and Pyramids turns into a particularly funny read that still makes me laugh after all these years.

Out of all the amazing Discworld novels, Pyramids might be one of the best entries for a reader to start to explore this amazing series.  The very first standalone Discworld novel, Pyramids can be easily read without any knowledge of any of the previous books, and you really get a good sense of the larger setting and Pratchett’s ability to craft elaborate parodies of certain cultures or genres in a brilliant, self-contained manner.  While some of the elements of Pyramids are reutilised in some of the later books (the philosopher-filled city of Ephebe for one), for the most part none of the characters or storylines here are ever revisited, and you can really dive into Pyramids at any point of your Discworld reading experience.  The opening extended sequence set around Teppic’s exams and flashbacks does provide one of the best examinations of the Assassin’s Guild, a fun institution in the Discworld series, and it was really fun to see them in action here, even if the assassins do get slightly nerfed in some of the future books (especially the City Watch ones).  I do personally think that Pyramids was one of his true early classics, and this book lays at the start of a very big run of some of Pratchett’s best works, especially as he fully finalised his preferred style here.  As such, this is a great read for Discworld readers of all experiences, especially those looking to dip their toe into this amazing universe, and this is a very impressive example of Pratchett’s style and humour.

I do have to also provide a quick shoutout the fantastic array of characters featured within Pyramids, whose compelling storylines and well-thought-out story arcs really compliment the main narrative and help Pratchett explore his intricate central themes.  The main character, Teppic, serves as a great central figure for Pyramids, and his unlikely outsiders perspective allows for much of the plot change and chaotic moments.  Ptraci’s journey from passive handmaiden to unstoppable force of nature was very well handled, and I loved how Pratchett showcased just how much impact a suddenly confident woman can have on the world.  I also always find it quite hilarious that the previous king, Pteppicymon XXVII, only truly finds himself in death, and his later interactions with the embalmers Dil and Gurn lead to some truly heartwarming moments.  The Ptaclusp dynasty of pyramid builders added some fun family chaos to the mix, and their representation of the new generation taking over from the old was quite entertaining, even if the brothers (Ptaclusp IIa and Ptaclusp IIb) had differing views on what the future should be.  Teppic’s classmates from the Assassin’s Guild also added some excellent colour, especially the overconfident Chidder, although I felt that it was a shame that most of those great characters introduced in the opening part of the book where never utilised again.

Out of all the characters featured within the book, my favourite was probably Dios, who can probably be considered the antagonist of Pyramids.  The High Priest of Djelibeybi, Dios is the main administrator of the country, who strictly adheres to tradition and ritual and doesn’t allow Teppic to make any changes or independent decisions.  A strict and rigid person capable of bending anyone to his will, Dios is restricting tradition personified, and the lengths he goes to keep Djelibeybi the same is quite fascinating, while his struggles to keep Teppic in line lead to some amusing moments.  I honestly feel that Dios was one of Pratchett’s more compelling antagonists, as while he does some bad things he’s not actually a bad person; instead he’s someone stuck in the trap of always doing things a specific way and is incapable of thinking any other way.  You honestly feel a little sympathetic for him at times, especially when the full scope of his service is revealed, and while he continues to make the wrong decisions for the future of Djelibeybi, you can kind of understand why he is the way he is.  The final fate of Dios was really well written, if a little horrifying if you actually stop to think about it, although it fulfills his wish of everything staying the same.  A truly complex figure who plays off the rest of the outrageous and outgoing characters extremely well, Dios really tied this book together and I loved how well Pratchett featured him in Pyramids.

Unsurprisingly to anyone who has read my other rambling Discworld reviews, I have a lot to say about Pyramids on audiobook.  Audiobooks are my favourite way to enjoy any book, with the Discworld audiobooks being an exceptionally good example of how this format can make an already awesome novel even better.  Like the rest of the series, Pyramids has two really good unabridged audiobook versions, both of which come really recommended by me as brilliant ways to check out a classic book from Pratchett.

The first of these audiobook formats is the old-school version narrated by the legendary Nigel Planer.  I have mentioned Planer a few times over the years due to his exceptional work voicing over half the unabridged Discworld audiobooks and he remains one of my favourite audiobook narrators as a result.  His ability to come up with new character voices for every single audiobook was just incredible, and I love all his cool vocal choices, especially in Pyramids.  His take on the various characters was quite inspired, and you really get all the characters’ unique personalities, including Teppic’s modern spirit, Dios’s controlling reliance on tradition, the exasperation of the dead former king, and the overpowering personality of Ptraci.  Planer also perfectly showcases all the best jokes in Pyramids, including the fantastic over-the-top sequences where Dios repeats Teppic’s title, or the hilarious scene where the priest provides commentary for the divine fight for the sun.  I have so much love for all of Planer’s original Discworld work, and Pyramids is a particular favourite of mine as he takes that verbal gags that Pratchett sets up and makes them his own.

While the Planer version of Pyramids was the one that I grew up with, I have also had the pleasure of listening to the newer Pyramids audiobook that provides a fresh take on the story.  Part of the same Discworld audiobook series I have recently enjoyed for Guards! Guards!, Moving Pictures and Small Gods, this new version of Pyramids was also extremely good with some great voice work and a compelling pace.  Featuring a runtime just shy of 10 hours, this new audiobook is slightly longer than the Planer version and features the amazing voice work of Alfred Enoch, Bill Nighy and Peter Serafinowicz, with Enoch acting as the main narrator.

Enoch, who is probably best known for his role in the Harry Potter films, did an outstanding job as the main narrator for Pyramids, and I really appreciate his take on the compelling story.  His more youthful voice gave this version of Pyramids some additional energy, and you really move through the main story extremely quickly as a result.  I also really enjoyed how some of the protagonists turned out in this version of Pyramids, and while Enoch lacks the full range of fun character voices that Planer had, he still provides some impressive and fitting tones that expertly captures the various characters.  I felt that his voice for Teppic was especially well done, with his hopeful personality really shining through, while his voice for Dios had the commanding and controlling edge that it needed.  I felt that Dios was probably Enoch’s best voice, especially when it comes to the repetitive gag of having to intone Teppic’s full title.  I also actually quite like the voice he used for Ptraci, which was markedly different to the voice that Planer utilised in his version.  Enoch’s Ptraci voice was a little more curious and confident at times, and I got a much different personality vibe in this version which was quite interesting.  Enoch also ensured that his version of Pyramids stood out by pronouncing some of the character names in a different manner to Planer, mainly because he kept the P silent when it appears at some of the names (for example, Ptraci becomes Traci).  While this was a noticeable difference from the Planer version, I really liked it, as it actually captured Pratchett’s intended pronunciation based on how P is used in ancient Egyptian.  This ended up being an exceptional performance from Enoch, and one that I had a lot of fun with.

On top of Enoch’s main narration, this version of Pyramids also featured the voices of Bill Nighy and Peter Serafinowicz, who have the same roles in every audiobook of this new run.  Both play key parts in this audiobook, with Nighy voicing the various footnotes, while Serafinowicz was the voice of Death whenever he appeared.  Both provided an exceptional performance here, with Nighy in particular giving some excellent gravitas to the essential and humour-laden footnotes.  Serafinowicz’s role in Pyramids was a little more limited, mainly because Death only appeared a couple of scenes, but he really captured this awesome anthropomorphic personification perfectly when he did appear, providing a booming and impactful Death voice that was a lot of fun to hear.  Both Bill Nighy and Peter Serafinowicz’s inclusions were worked into Enoch’s overarching narration extremely well, and I felt that the three complemented each other nicely throughout the audiobook.  This ended up being an overall impressive take on Pyramids, and the new narrators really knew what they were doing here.  As such, this version also comes recommended, and while the Nigel Planer version is still living in my head rent free, this new take on Pyramids was very fun and I enjoyed hearing some new voices take it on.

Overall, Pyramids proved to be quite an awesome book, and I really think it was one of Terry Pratchett’s better early Discworld novels.  Featuring an outstanding story with some fantastic humour, Pyramids is an absolute joy to read, and I loved seeing the author’s distinctive parody of ancient Egypt.  Clever and loaded with complex comedic gold, Pyramids still cracks me up every time I read it, and I cannot recommend this book enough to anyone interested in checking out the exceptional Discworld books, especially in either of its epic audiobook formats.

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Warhammer 40,000: Interceptor City by Dan Abnett

Publisher: Black Library (Audiobook – 22 February 2025)

Series: Sabbat World Crusades/Warhammer 40,000

Length: 15 hours and 35 minutes

My Rating: 5 out of 5 stars

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Take to the skies once more as legendary Warhammer 40,000 author Dan Abnett presents another ambitious and rip-roaring novel of dogfights and explosive characters in the incredible novel, Interceptor City.

Dan Abnett is an author who I have mentioned multiple times in this blog, primarily because he is one of the best and most prolific writers of Warhammer fiction.  Abnett’s impressive work is a substantial pillar of the extended Warhammer 40,000 universe, especially with his entries in the Horus Heresy range, as well as his own various unique series, several of which are amongst some of my very favourite pieces of Warhammer 40,000 fiction.  This includes his outstanding Eisenhorn novels (XenosMalleus and Hereticus), his long-running Gaunt’s Ghosts books (First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr), as well as gripping standalone titles like Titanicus. However, one of his very best books is the exceptional Double Eagle, for which Abnett has just released a sequel.

Double Eagle was an incredible novel first released in 2004 that sought to add a new, unique vantage point to the author’s Sabbat Worlds Crusade, the massive, multi-planet war served as a background the Gaunt’s Ghosts books.  Double Eagle followed members of a regiment of fighter pilots as they sought to control the skies above the Sabbat Worlds.  An intense, beautifully written, character-driven novel, Double Eagle got an easy five-star rating from me thanks to its outstanding and epic dogfights and examples of fighter-on-fighter combat.  Double Eagle was easily one of the best Warhammer books I have ever read, and I was very excited to find out that Abnett was finally releasing a sequel.

The Emperor protects, the Aeronautica remembers!

It has been more than 20 years since the battle to save Enothis and the Sabbat Worlds Crusade continues to rage, with millions of soldiers from the Imperium of Man fighting and dying to claim the planets from the arch-enemies grasp.  For some the crusade seems like a distant event, but for those on the scarred planet of Lysander, war is a daily occurrence, especially as the air forces of Chaos constantly seek to destroy the Imperial defenders with massive bomber flights.  The latest front of this campaign is the ruined hive city of Vesperus, which the enemy is using as cover to launch bombing attacks where the Imperials least expect it.  In response, the fighter pilots of the Aeronautica Imperialis have been ordered to secure the destroyed spires and massive building and turn Vesperus into a city of interceptors.

Into this precarious warzone flies former famed fighter pilot Bree Jagdea.  No longer the heroic ace who led her squadron to victory on Enothis, Jagdea now only pilots cargo haulers, determined to stay out the fighting.  However, an encounter with an old comrade leads her back into danger when she agrees to help the war effort by driving a needed replacement fighter to the Circus 66 squadron, currently serving in the ruins of Vesperus.  Planning to leave immediately after dropping off her precious cargo, Jagdea instead finds herself conscripted to join the ranks of the squadron as they face overwhelming odds against massed opposition from the forces of Chaos.

With no way out of the fight, Jagdea must once again contend against opponents in the sky if she wants survive and escape this new hellish posting.  However, this is not the air combat she is familiar with, instead the fighting in Vesperus is a cramped and deadly affair as their fighter aircraft must fight amongst the devastated and towering buildings of the Hive, where even the slightest error could result in death.  Forced to adapt to the new urban conditions Jagdea attempts to bring out her former skills and talent to survive the enemy all around her.  But with mysterious deaths haunting the squadron and the addictive thrill of danger once again luring her in, can Jagdea once again become a hero, or will she finally face her fate in the sky?

Well damn, now that’s how you do a sequel!  Dan Abnett continues to showcase why he is one of the very best authors of Warhammer fiction with the exceptional Interceptor City.  A particularly intense and captivating read that brings back one of Abnett’s best protagonists, Interceptor City was everything I hoped it would be, and more, as this novel simply blew me away.  One of my new favourite Warhammer 40,000 novels, Interceptor City gets a very easy five-star rating from, and I love the unique direction Abnett took this long-awaited sequel.

I have so much love for the narrative in Interceptor City, especially as Abnett decided to provide something very special for this sequel.  Abnett could have produced another open-skied flying story set right after the events of Double Eagle, and this probably would have been good enough to keep most Warhammer fans happy.  Instead, the author decided to raise the stakes in a big way by producing a deep and intense character-driven novel that brings back and focusses solely on a traumatised and retired version of his previous novel’s protagonist 20 years after the events of the first book, and places them into an impossible combat situation amongst suffocating spires and devastated city blocks to produce some outstanding action.

Told exclusively from the point of view of protagonist Bree Jagdea, Interceptor City went in some very interesting directions that bring the reader quickly into the fray.  Effectively setting up the unique situation on Lysander and Jagdea’s current emotional state, the story soon introduces some of the key supporting characters, before bringing Jagdea to the thick of the fighting in the devastated hive city of Vesperus.  Forced by circumstances to once again fly in combat, Jagdea finds herself in a new craft alongside an insane group of pilots trying to survive against impossible odds.  This results in the powerful main body of the plot as the traumatised Jagdea attempts to survive in an array of lethal fights amongst the massive, destroyed buildings of the Vesperus hive.

Abnett works in some incredible aerial sequences throughout Interceptor City, and you really become absorbed in the elaborate flying duels amongst the ruined buildings.  There is a great character-driven story here as Jagdea remembers her old instincts and slowly adapts to the new flying conditions she is forced to fight in.  At the same time as the brilliant action sequences, Jagdea also gets to know the other eccentric members of her new squadron, and there are some amazing character moments as she tries to understand their desperation, insanity and unique methods, while also trying to improve the survival rate of the less experienced pilots.  The flying scenes get more intense as the plot continues, especially as Jagdea regains her confidence, and you begin to understand more of the squadron’s madnesses.  There are some truly impressive story moments here, including a harrowing survival sequences and multiple complex aerial fights, that are cleverly worked together into one coherent and compelling plot.  Thanks to a great subplot, the later part of the book has a darker edge of mystery that requires to protagonist to try and understand the deeper motivations of the supporting cast.  While the solution of this mystery is somewhat obvious, it proves to be very well set up, and Abnett utilises it to masterfully increase the novel’s tension and stakes.  Interceptor City ends on a dark but fun note, as Abnett bucks against the expected final confrontation and allows the protagonist to end events on her own terms in a very over-the-top fashion.  This proved to be an extremely addictive narrative that really dives into the heart of the protagonist and provides some powerful and action-packed moments.

I loved this amazing Warhammer 40,000 novel, and I felt that Abnett presented it in such an impressive way.  Cleverly settling in as a standalone novel amongst the author’s other Sabbat World Crusade books, Interceptor City features a somewhat different style from Double Eagle, which works to make this sequel stand out on its own.  Rather than the extensive, multiple viewpoints that Double Eagle featured, Interceptor City is told exclusively from the perspective of the damaged protagonist Bree Jagdea.  While this does mean that you don’t get the full-picture war story that made Double Eagle cool, it allowed Abnett to really dive into his impressive protagonist’s story and showcase her personality and emotional state.  This ensured that this sequel was a particularly powerful and complex read, especially as Jagdea is a shadow of her former self after burning out as a pilot and crashing at her peak.  Now back into the cockpit, Jagdea is forced to come to terms with her own fears and doubt, as well as try the legacy of her past actions.  Abnett did an exceptional dive into Jagdea’s mind throughout Interceptor City, and he utilised the sole viewpoint to really explore her fears, hopes and the reasons behind her retirement.  This proved to be quite exceptional, and while readers are advised to read Double Eagle first to see this protagonist at her flying peak, new readers can easily dive into Interceptor City and appreciate its powerful emotional heart.  Throw in an over-the-top cast of eccentric pilots and killers with some additional complex and fascinating stories that the protagonist gets to know and trust, and Interceptor City has an impressive amount of character work that I found really fascinating.  Abnett layers this was a very grimdark tone, which allows the reader to full appreciate the desperate situation the protagonists are, and readers come away with an intense and impressive appreciation for the story.

While the great writing and the impressive focus on the protagonist’s mind ensures Interceptor City had an amazing story, the true highlight of this book is the outstanding depictions of aerial combat.  Abnett somehow managed to exceed his various impressive aerial sequences from Double Eagle in this sequel, and the resulting scenes of fighter-on-fight combat were so damn impressive, especially as the author describes them in exceptional detail.  The change of scenery from open skies to cramped urban flight conditions was extremely smart, and it ensured that Interceptor City’s flight scenes really stood out.  While the protagonist isn’t facing the overwhelming numbers of enemy fighters she encountered in Double Eagle, she is now forced to deal with small groups of skilled pilots amongst the wreckage of Vesperus, flying at impossible speed where even the slightest mistake could lead to death.  This results in some extremely nerve-wracking and claustrophobic sequences, as the protagonist tries to simultaneously fight and survive the dangerous environment she is flying through.  These fight sequences were so damn cool, and I loved how Abnett slowly improved the protagonist’s performance with each flight to reflect her growing confidence and mastery of the new location.  It is honestly impossible to stop reading Interceptor City during any of these sequences, especially the massive high-stakes ones at the end, and I frankly could not believe how Abnett made the dogfights and flying scenes even more epic in this outstanding sequel.

As is my preference with all things Warhammer, I chose to check out Interceptor City on audiobook rather than seeking out a physical copy.  Warhammer audiobooks are so damn good, and I love how well the elaborate and dangerous Warhammer 40,000 setting comes across when it is read out by a skilled narrator.  Abnett’s Warhammer 40,000 novels are a great example of this, as his compelling character and intense, tailored action really comes across on audiobook, especially in the hands of one of my favourite narrators Toby Longworth.  Longworth, who has lent his voice to most of Abnett’s books, really understands the best way to present the author’s fantastic narratives, and I love his cool take on all his Warhammer novels.  This was particularly true with Interceptor City, as Longworth did a masterful job bringing this complex tale to life, moving the main plot along at a quick pace and ensuring the action sequences were as epic as possible.  The passionate way he reads out the complex dogfights is just brilliant, and I found myself getting more and more drawn into these scenes as Longworth effortlessly vocalises every turn of the fighter and every lethal explosion in a tense and powerful manner.  You really got a sense of the protagonist’s desperation and the claustrophobic flying conditions she experienced thanks to this narration, and I was honestly on the edge of my seat for some of these outstanding sequences.  Throw in Longworth’s great array of compelling voices, which perfectly match the character they are assigned to, unique space accents and all, and the full impact of this amazing Warhammer 40,000 novel really comes out in the audiobook format.  Coming in with a run time of 15 and a half hours, Interceptor City is an epic audiobook to get drawn into, and I powered through this format in no time at all.  I actually wished it was a longer audiobook, it was that much fun, and as such I cannot recommend this format enough.

Dan Abnett was once again on fire with this exceptional and impossibly impressive Warhammer 40,000 novel.  A worthy sequel with its own incredible narrative, Interceptor City was a blast from start to finish and I had such a great time getting through this ambitious read.  Powerful, exciting, and loaded with some of the best Warhammer action sequences you are likely to read, Interceptor City comes highly recommended, and this might be one of my new favourite books.  I cannot wait to see what awesome Warhammer 40,000 novel Abnett writes next, and I hope we don’t have to wait another 20 years to see a new aerial adventure from this amazing author.

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Star Wars: Reign of the Empire: The Mask of Fear by Alexander Freed

Publisher: Penguin Random House Audio (Audiobook – 25 February 2025)

Series: Reign of the Empire – Book One

Length: 16 hours and 51 minutes

My Rating: 4.5 out of 5 stars

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One of the top authors of Star Wars extended fiction, Alexander Freed, presents a compelling and complex inclusion to the franchise with The Mask of Fear, a powerful Star Wars novel that is a must-read before the upcoming second season of Andor.

There are some impressive authors writing Star Wars fiction at the moment, but one of my favourites is Alexander Freed, primarily because of his Alphabet Squadron trilogy.  An awesome series that followed a group of New Republic pilots in the immediate aftermath of Return of the Jedi, the Alphabet Squadron novels (Alphabet Squadron, Shadow Fall and Victory’s Price), are amongst some of my favourite Star Wars books, and I loved Freed’s dark take on the universe following the happy ending of the original trilogy.  As such, I was very intrigued when I heard that Freed was working on a new Star Wars trilogy set during one of my favourite periods of the franchise’s history, with the cool Reign of the Empire trilogy.

The Reign of the Empire trilogy is an ambitious series that seeks to chronicle the rise of the Empire and provides some cool new history in the current Disney canon.  Set immediately after Revenge of the Sith, the Reign of the Empire follow several key supporting characters from the films, as well as some new figures, as they attempt to navigate the galaxy following the formation of the Empire.  The first book in this series, The Mask of Fear, proved to be extremely fascinating, and I loved the compelling direction that Freed took the story.


Plot Synopsis:

Before the Rebellion, the Empire reigns, in book one of a trilogy told through the eyes of Mon Mothma, Bail Organa, and Saw Gerrera – for fans of Andor.

“In order to ensure the security and continuing stability, the Republic will be reorganized into the first Galactic Empire! For a safe and secure society!”

With one speech, and thunderous applause, Chancellor Palpatine brought the era of the Republic crashing down. In its place rose the Galactic Empire. Across the galaxy, people rejoiced and celebrated the end to war—and the promises of tomorrow. But that tomorrow was a lie. Instead the galaxy became twisted by the cruelty and fear of the Emperor’s rule.

During that terrifying first year of tyranny, Mon Mothma, Saw Gerrera, and Bail Organa face the encroaching darkness. One day, they will be three architects of the Rebel Alliance. But first, each must find purpose and direction in a changing galaxy, while harboring their own secrets, fears, and hopes for a future that may never come, unless they act.


The Mask of Fear
was another impressive and unique Star Wars novel from Freed, who sought to bring together a complex narrative of early rebellion and fear, as various people witness the rise of a tyrannical government.  Clever, intense and cleverly addressing some real-world parallels, The Mask of Fear was extremely good, and it served as a brilliant start to an excellent new Star Wars trilogy.

Freed produced a particularly intricate and complex narrative for The Mask of Fear that really sets the scene for the trilogy in a fantastic character-driven read.  I must warn potential readers that this is a very slow-burn narrative, with a focus on politics, character development, and Star Wars lore, and as such the book doesn’t have a ton of action in it at the start.  Instead, Freed follows the experiences of several different characters as they face the early days of the Empire’s rise and the end of the Clone Wars, with the narrative broken down across several character perspectives, including Mon Mothma, Bail Organa, a former Separatist operative who is forced to team up with Saw Guerra, and a couple of Imperial spies who find out the hard way that their Empire isn’t everything it’s cracked up to be.  This interesting combination of characters allows The Mask of Fear to go in a few compelling directions, including a political narrative around Mon Mothma, an adventure-laden investigation by Bail Organa, who tries to prove that the Jedi was set-up by the Emperor, a dark journey of revenge by the former Separatist, while the two spies find their stories interacting with the other characters as they try to investigate them.

As I mentioned above, the first half of The Mask of Fear is a little dry and slow-paced, but it nicely explores the universe after Revenge of the Sith and provides some dark context to how the Republic was changed into the Empire.  Mon Mothma’s story lies at the heart of the book, as she tries to bring about a legislative end to the Emperor’s reign, and this compelling political tale meshes well with the more action focused or espionage laden chapters of the other protagonists.  Things start to get a lot more interesting and intense once some of the characters start to interact with each other, including with a few action sequences, and Freed ensures that narrative gets realistically dark as you begin to understand the full evil of the Empire.

Everything leads up to the climatic final third of The Mask of Fear, where most of the major storylines of the book start to come together.  Thanks to the complicated story elements Freed set up in the earlier stages of the book, the reader finds themselves quite hooked at this point, especially as the characters find themselves in real peril.  I really enjoyed how Freed wrapped up a couple of the story arcs in The Mask of Fear, especially in one scene were a previously moral character finds the dark side of conflict.  Freed rewards the reader by providing a big moment of hope towards the end of the book, although this is swiftly taken away just to highlight what sort of Star Wars series this is going to be.  I really enjoyed this final section of the book, as the dark result of all the character’s plans galvanises them and leads them into a new direction.  I felt that this story came together extremely well, and while it was initially a little hard to get invested in it, Freed’s excellent establishment of the characters, narrative and overarching setting, ensured that it became a really gripping narrative.

The Mask of Fear was a very well-written novel from Freed, who expertly sets up a cool new Star Wars novel trilogy with some intriguing disparate elements to it.  The blend of politics, intrigue and action made for quite a compelling read, and I felt the author’s excellent use of multiple character perspectives led to a very rich and complex read that hit a lot of great boxes for me.  In addition, Freed does an amazing job placing this into the larger Star Wars canon, especially as he spends a lot of time exploring the very early days of Imperial rule, which is such a fascinating period in the franchise’s history.  The author perfectly blends compelling Star Wars lore about the fallout of the Clone Wars and the start of the Empire with his own story, and the resulting narrative is very fascinating.  While not every reader is going to love the complex political inclusions, I personally really enjoyed them, and this book helped to fill in some interesting gaps in how the Republic from the prequel films becomes the Empire.  As such, The Mask of Fear is a novel geared more towards hardcore Star Wars fans, although anyone who’s seen the original and prequel trilogies, or who wants to get a little more universe history before the second season of Andor comes out will probably have an amazing time with this book.

Speaking of politics, it’s hard not to notice some interesting real-life parallels that The Mask of Fear has with political realities of the world right now.  Freed would have written this book in 2024, and he paints a grim picture of the Empire’s new political and social reality within this book, which includes gross corruption, manipulation of the media, disinformation and other despicable practices, which will probably be quite familiar to readers now.  For example, the portrayal of a legislative body transferring most of its power to a popular-supported executive who then makes radical right-wing changes is jarringly close to how 2025 is turning out in some ways.  I found that these real-world parallels made the story that much more fascinating, and the reader ends up really feeling for the emotional turmoils of the protagonists.  One particular part of Freed’s portrayal of the Empire that I personally appreciated was the decision not to feature any of the franchise’s main villains, but instead focused on the people joining the administration purely for their own goals or benefit, who start revelling in the power they now have, or the lower level supporters who finally believe that they have a worthy leader.  In some ways this makes the Empire seem even eviler, as much like certain real-world governments, it’s obvious that the Empire was corrupt from top to bottom since the beginning.  As such, The Mask of Fear proved to be a masterful examination of how such fascist governments come into being and stay in power, and it was interesting, if a little scary, to see how the ultimate evil empire from fiction is being mirrored in the world today.

While the amazing story elements and intriguing examination of politics is a highlight of this book, for me, the best part of The Mask of Fear was the brilliant and damaged characters that Freed featured, especially his five major protagonists.  Each of these protagonists, which includes a compelling mixture of established characters and new figures written for this novel, has fascinating plot arcs behind them, as each of them tries to find their place in the new book.

Of these, I personally enjoyed the compelling storylines around future Rebel leaders Mon Mothma and Bail Organa the most.  Mon Mothma, who has been so well used in recent shows like Star Wars Rebels and Andor, had a compelling showing here in The Mask of Fear, and it was fascinating to see what happened to her in the immediate aftermath of the Empire’s takeover.  Portrayed as an ambitious politician already under attack by the new administration, Mon’s storyline around her attempts to curtail the Emperor’s power through political means and to keep power in the Senate is interesting, and I really enjoyed seeing the version of Mon who still believed in the institution she was apart of.  Freed weaves together an excellent combination of storylines around Mon, including her political troubles, personal issues, trauma from past arrests and her own growing disillusion with her political colleagues.  Mon’s storyline in The Mask of Fear starts her on the path to becoming the future Rebel leader, as she is forced to take deadly action in protection of her ideals, while also learning just how ruthless the new Emperor and his administration is.

The storyline surrounding Bail Organa on the other hand was a little more action and adventure focused, as he began his own journey towards rebellion.  Portrayed as the only person in the Empire who actually knows that the Emperor is a Sith Lord, Bail spends much of the book desperately trying to fight back by clearing the Jedi’s name.  You can really feel the despair in Bail as he tries to solve the situation in a manner he believes is right, only to hit roadblocks and disinterest from even his potential allies who disregard the Jedi who Bail knows are innocent.  This allows for some very intense scenes, especially as Bail crosses some major boundaries to chase his goals, and you really sympathised with everything Bail is going through.  Bail’s storyline was really well written, and I really enjoyed Freed’s realistic portrayal of what this character would be going through.  His storylines ended up melding nicely with the rest of the cast, especially Mon Mothma’s, and I loved how Freed showed them as having some noticeable political and personal friction.

The rest of the main point-of-view cast of The Mask of Fear includes three original characters, who provide intriguing alternate views about the Empire.  This included Soujen, a cybernetically enhanced Separatist infiltrator who awakens from hibernation to find that the government that made him was defeated, and he has to decide who or what he is going to fight for now.  A complex figure who believed in the Separatist cause, Soujen provides a compelling alternate view of events from the Clone Wars and the formation of the Empire.  Freed works an interesting and intense storyline around Soujen, as he is forced to confront the impact of his actions and the realisation that he might not have achieved anything with his fighting.  I loved how dark some of Soujen’s scenes got, as well as the realistic emotional outbursts as the character refuses to give up the war.  Soujen’s storyline is one of the most impactful in the entire story, as his more destructive approach forces the other characters to act against him.  There were some very complex interactions that occurred as Soujen tried to achieve his objectives, including a certain amount of tragedy which hits the reader hard.  The other key perspective characters are two imperial intelligence operatives, made up of an elderly spy who doesn’t fit in with the new regime and her young apprentice from the slums of Coruscant.  They both go on compelling journeys throughout the book, with the veteran tailing Bail, while the younger journeys into the morass of the extremist groups supporting the Emperor.  I really enjoyed seeing both coming to realise the problems with the Empire they’re solving in their own different ways, and both their perspective character arcs supported the other storylines extremely well.

This main cast is supported by an interesting array of figures, including supporting characters from the main shows, who have a big impact on the story.  The most prominent of these is Saw Gerrera, who, despite having a big role in the plot, doesn’t serve as a major perspective character.  Freed does an excellent job portraying Saw in this book, and it proves fascinating to see the character’s journey to become an extremist fighter begin in this book, as he initiates the first militant rebellion against the Empire.  This mostly rounds out the main cast, and as I mentioned above there is a distinct lack of major antagonists in this book, with neither the Emperor or Darth Vader appearing.  However, there is an array of self-serving middle management administrators and agents, pro-Imperial vigilantes and politicians supporting the new Empire, who prove to be quite dangerous and corrupt in their own way, especially as they oppose and attempt to remove the protagonist when they oppose the Emperor.  An overall excellent collection captivating character arcs in this book which really enhanced The Mask of Fear’s narrative in some impressive ways.

As with most Star Wars novels that I check out, I chose to enjoy The Mask of Fear on audiobook, which proved to be an outstanding way to enjoy this captivating read.  Star Wars audiobooks always do such a great job of capturing the atmosphere and excitement of the franchise’s extended universe, and I love how awesome they can make a story.  The Mask of Fear was a great example of this, and the complex narrative of politics, betrayal and damaged characters, really came to life when read out by the talented January LaVoy.  LaVoy, who specialises in reading female-led fiction, including extended universe books such as Star Trek: Die Standing and Freed’s Alphabet Squadron books, did an outstanding job narrating this awesome novel, and I loved how well she captured the key characters.  Her voice work for Mon Mothma was particularly good, and I liked the fun voices that accompanied some of the other intriguing female characters.  LaVoy also ensured that the story moved at a swift pace, and readers found themselves really drawn in, even with the book’s politically heavy content.  It helped that The Mask of Fear featured the typical array of iconic sound effects and music from the Star Wars films, which are put to great use throughout the production.  The sound effects in particular were cool, giving extra life to some scenes, especially those involving firefights, vehicles and crowds, while the music was used to add some outstanding gravity or excitement to key moments.  The combination of the amazing narration and the cool Star Wars sound inclusions helped to make The Mask of Fear something truly wonderful to listen to, and this is easily the best way to enjoy this fantastic novel.

Alexander Freed kicks off his Reign of the Empire trilogy in a big way with this captivating novel.  An outstanding addition to the Star Wars canon that dives into one of the franchise’s most intriguing periods, The Mask of Fear was an intriguing, character-driven novel that examines the fallout of war, political upheaval and the rise of evil.  Highly recommended, especially on audiobook, The Mask of Fear is a must-read for all Star Wars fans.

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Small Gods by Terry Pratchett

Publisher: Gollancz/Penguin Audio (Audiobook – 1993)

Series: Discworld – Book 13

Length: 9 hours and 55 minutes (Planer version)/11 hours and 38 minutes (Serkis version)

My Rating: 5 out of 5 stars

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Thanks to an excellent road trip, I managed to revisit several awesome entries from the iconic Discworld series by the legendary Terry Pratchett, and it is time to highlight one of the very best books that Pratchett wrote, Small Gods.

I have never made any secret of the fact that I love all things Terry Pratchett, as the Discworld books were the formative series of my youth.  A massively popular collection of loosely connected novels set on a flat world carried through space on the back of four elephants atop a giant turtle, the Discworld books present a range of unique fantasy adventures backed with exceptional comedy and satire.  This series is so much fun, and I honestly love every single Discworld book, having read them all multiple times, usually while laughing myself silly.  Indeed, I am such a big fan of this series that I named my blog after a location in the universe.  Despite my overwhelming love for all things Discworld, I haven’t reviewed too many of the books on this blog, with Moving Pictures and The Last Continent previously being the only exception.  However, thanks to some great road trips giving me opportunities for revisiting some classics, I have recently published reviews for Guards! Guards! and an additional review for Moving Pictures.  I also recently re-listened to the impressive and thoughtful 13th entry in the series, Small Gods. An outstanding standalone novel that seeks to blend religious commentary with Pratchett’s strong humour and complex satire, Small Gods is one of the more thoughtful and moving Discworld books and is a must read for all fans of the franchise.

Floating through space on the back of a giant turtle, the Discworld is a place of magic, wonders, strange creatures and, unfortunately for the mortals just trying to live their lives, gods.  Instead of the wise and beatific beings we hope them to be, the gods of the Disc are a capricious and vain lot, empowered by the belief of their human worshippers.  But what happens when a mighty god loses his believers?

The militant nation of Omnia is an empire dedicated to the fervent worship of the Great God Om, an all-powerful being who knows all, sees all and is the only true god in the world.  The problem is none of that is true.  Instead, Om is a self-obsessed god among many, who barely pays attention to the people fighting in his name.  More importantly, he is currently residing in the body of a tortoise, stripped of nearly all his divine power, and the only person who can hear him is a simple novice, Brutha, who isn’t fully convinced that the talking tortoise smiting him with tiny thunderbolts is his god.

Determined to get back on top and find out why he lost his power, Om recruits Brutha as his unlikely prophet.  However, Brutha has his own problems as the sinister head of Omnia’s Quisition, Vorbis, has taken an interest in him.  Forced to accompany Vorbis on a diplomatic mission, Brutha soon begins to understand that the world is a far bigger place than he realised, and that there is something very wrong at the heart of his nation.

As the tides of history take Brutha and Om into strange new places, the two find themselves encountering unexpected dangers, including dangerous ideas, sinister eagles, rebels determined to prove that the world isn’t round, deranged philosophers and the small gods that lurk in the dark places.  To survive, Brutha will need to have faith in his god, but more importantly, Om will need to have faith in Brutha, especially when his own religion is turned against them.

After yet another re-read, Small Gods remains one of my favourite Discworld novels, and this is one of the very best examples of Terry Pratchett’s unique style and imagination.  A hilarious, yet thought-provoking read that cleverly dissects religion, divinity and people’s beliefs, Small Gods quickly grabs your full attention and refuses to let go until it’s powerful, terminal end.

I have so much love for the outstanding narrative that Pratchett pulled together for Small Gods, which tells one of the more unique standalone tales in the Discworld series.  I must admit, even after many reads, I am still very impressed that Pratchett decided to examine the nature of religion and belief through the lens of a hilarious odd-couple story that evolves into a road trip narrative.  Starting off on a very entertaining note with the unsuspecting new prophet of Om, Brutha, encountering his god in the form of a small, battered tortoise, Pratchett does a good job of introducing the nation of Omnia and its place in the wider setting.  This proves to be an effective start to the book, and a lot of the early themes and wider issues surrounding the nation of Omnia are well set-up.  You also get a great examination of the book’s three main characters, and their compelling early interactions in Omnia sets up a lot of the book’s character-driven narratives.  After this excellent introduction, Small Gods’ plot then moves to the bordering nation of Ephebe, which proves to be an intriguing centre of the novel, not only because it has some of the more entertaining sequences, but also because it begins to expand on some of the ideas from the front of Small Gods and you are given a good understanding of both Om’s situation and Brutha’s growth as a character.

The plot of Small Gods takes a powerful turn around halfway through, when Brutha helps further Vorbis’s schemes, only to then attempt to flee and do the right thing.  However, thanks to the influence of a rival god and unexpected technology, Brutha and Om are inadvertently stranded in the desert with a helpless Vorbis.  The following extensive scenes in the desert are probably the best parts of Small Gods, especially as Brutha begins to think for himself, and the philosophical clashes he has with Om set him up as the protagonist both the reader and the Omnians need.  Pratchett really dives into what it is to be human and divine in this section of the book, and I deeply appreciate the rich character development featured within these sections of the plot.  These desert scenes become even more impactful when Pratchett throws in a major obstacle for Brutha that threatens to push him over the edge into despair.  You really feel for Brutha as he has his crisis of faith, only to maintain his humanity in the last confrontation with Vorbis.  The subsequent scene on the metal turtle was very tense, and while I know some people dislike the end of Vorbis, I thought it was a very clever sequence, especially as Pratchett set up the hunting eagle perfectly.  Pratchett continues to wrap up the rest of the narrative in a very satisfying way, and while the war sequence might have been a little unnecessary, it allowed some great character arcs to come together and showed how much Om had grown as a god.  The final scene with Brutha once again showing his humanity no matter what, ended the book on satisfying and heart-felt note, I appreciated the hopeful tone Pratchett concluded his brilliant story on.  An overall impactful and moving narrative that brought together a lot of complex plotlines and character moments and ensured you were hooked the entire way through.

I have always believed that Small Gods was one of Pratchett’s better written books, as he effortlessly blended a complex fantasy narrative that examined religion with his typically brilliant humour and some outstanding characters.  Featuring one of his most complex and thought-provoking plots, Pratchett achieves so much with his intriguing inclusions, all without slowing down the speed of the book and keeping the tension and emotional charge of the book on high.  Introducing a cool new setting, Small Gods works well as a standalone entry in the larger series that cleverly expands on some previously introduced features, such as the selfish and somewhat stupid gods of the Disc, as well as cool locations like Ephebe (which was previously featured in Pyramids).  Due to its lack of major connections to the other entries in the Discworld series, Small Gods is a rather excellent introduction to Pratchett’s style and ability to dive into heavy topics with comedic content.  Like all of Pratchett’s books, Small Gods is hilarious, and I love the many different levels of humour contained with the book, that range from obvious jokes at over-the-top situations, subtle witticisms often contain within well-placed footnotes, to clever word or name gags.  Some of this humour is so subtle that it often goes over the reader’s head the first time, and you honestly need multiple readings to full appreciate every single joke or gag that Pratchett thought up (I still discover new jokes I previously missed every time I read a Pratchett novel).

However, the thing that ensures Small Gods stands out amongst the other brilliant Discworld novels is the author’s clever and insightful breakdown of religion and godhood on the Disc, which is both fascinating and entertaining.  A lot of the book’s powerful messaging, complex themes and some of the best humour, comes out of the exploration of the divine and how it relates to both this crazy fantasy setting and the real world.  While Pratchett does provide a lot of jokes about religion throughout the ages, he does it in a very intelligent and delicate way that makes the reader think.  Rather than simply dunking on religions and focussing on the negatives, Pratchett instead subtly satirises the institutions, manipulative leaders and unthinking traditions that can often complicate or weaponise religion.  A large amount of the plot revolves around Vorbis and the Omnian church violently trying the repress the idea that the world is flat and on the back of a giant turtle.  While this is primarily a fun parody of the Catholic church’s suppression of Galileo’s claims about the Earth orbiting the sun (and which is now both funnier and sadder, thanks to flat earthers), it also examines how some people utilise religion as an excuse for violent action and manipulate faith for their own ends, which is a powerful recurring them throughout the book.

At the same time, Pratchett also focuses on a compelling central character with true faith who explores the meaning of religion and how it impacts his people.  Seeing a likable character like Brutha recognise the problems in his nation allows readers to reflect and see the flaws in the organised religions Pratchett is parodying, while also appreciating the messages that these religions should strive for.  The various complex discussions, personal revelations and jokes within Small Gods allow for a very insightful read that reportedly resonates with both atheists and pro-religious figures (Pratchett apparently received a lot of fan mail from both groups who thought Small Gods was written for them).  I personally think that Pratchett’s thoughts and messages were extremely perceptive and layered with a great understand of humanity, and indeed many his compelling criticism or organised religion and how it is weaponised are more relevant now than when Small Gods was written, especially as it could also apply to other traditional institutions that are being abused.

Pratchett perfectly rounds out this incredible writing by featuring some of his very best characters, including several very complex figures who mature and evolve throughout the course of the book’s plot.  This includes the main protagonist, Brutha, a simple novice who finds himself the only person left who can hear Om due to his genuine belief in the god rather than in the institutions that surround the religious practices.  While initially portrayed as a somewhat dull and unthinking novice, you soon begin to realise that there is much greater complexity within Brutha, as well as the fact that he is a genuinely nice person held back by his simple ideas of life and faith.  Thanks to his interactions with Om, who provides greater clarity to his religious beliefs, as well as his experiences outside his insular nation, Brutha begins to evolve quickly as a person, gaining a greater appreciation for the wider world, as well as beginning the understand that the world isn’t quite as black and white as he believed.  It was fascinating to see Brutha develop as the book continues, especially as he begins to doubt his faith and rebel against the church and the god that had been his entire life.  His interactions with Om were quite entertaining, as the two eventually become a fun duo of equals, although Brutha does get the upper hand over his god in quite an entertaining and refreshing manner.  Brutha was also well defined by his relationship with the book’s antagonist, Vorbis, and their discussions about truth prove to be quite defining for Brutha as an inspiration for his rebellion.  However, unlike the rest of the cast, Brutha resists becoming the monster that Vorbis wants him to be, and his subsequent demonstrations of faith, reason and humanity, really set him up as one of Pratchett’s best and most likeable central protagonists.

Brutha is well matched by his god, Om, who honestly is one of the best deities featured in the Discworld series.  Formerly an all-powerful and arrogant god who didn’t care about his believers, Om finds himself suddenly trapped as a helpless tortoise who must desperately cling to Brutha to survive.  Om proves to be quite a fascinating and entertaining figure in Small Gods, especially as Pratchett perfectly portrays him as formerly powerful being who must now rely on the mercy of others.  His initial arrogance is very entertaining, and his subsequent wheedling manipulation of Brutha was a great follow-up that worked to keep him in the story.  However, it was his eventual co-evolution with Brutha that turned Om into a particularly compelling protagonist.  Despite his resistance, his bond to Brutha shapes him and forces him to see the world through human eyes, and the subsequent discourse on philosophy, life and how religion should be as they wander the dessert impacts Om just as much as Brutha.  This eventually causes them to reach an interesting and heartfelt religious partnership, and it was fascinating to see the previously selfish Om risk it all to save Brutha, especially when he is confronted by other gods who act the same way he used to.  I loved seeing this powerful and positive development in a divine figure, and Om really ended up being a compelling secondary protagonist with some of the best jokes.

While Brutha and Om are the heart and soul of Small Gods, this book would not be as impactful without its brilliant villain, Vorbis.  A cruel and unflinching figure, Vorbis is probably Pratchett’s most ruthless antagonist, who utilises the mechanisms of the church to achieve his goals.  However, rather than being a purely evil figure, Vorbis is shown to be simply someone who understands human nature and uses this knowledge to achieve his self-determined goals, which in some ways is worse than an obvious villain.  Pratchett does an outstanding job showcasing Vorbis’s dark, insular nature, and you come to really appreciate just how sinister he is, especially as his actions inspire other people to do evil things to try and match him.  He becomes even more immoral when compared to the very innocent Brutha, the only person that Vorbis occasionally sees as a real threat to his plans due to his legitimate belief, and their various interactions and discussion about the true nature of the world are quite powerful.  Pratchett features Vorbis perfectly throughout the book, and his final appearances, where he finally understands his own nature, are very satisfying to behold.

The rest of the cast of Small Gods are also quite impactful in their own way.  The blind philosopher, Didactylos, proves to be a fantastic voice of reason in the story, especially compared to the rest of the insane philosophers of Ephebe, and his very simple philosophy and viewpoint on life and truth give the characters, and the readers, much to think about amongst the discussions on religion.  Didactylos’s nephew, Urn, came across perfectly as a machine-obsessed proto engineer, whose storylines go in some interesting philosophical directions, especially when he realises what his inventions will be used for.  I had a very fun chuckle at the inclusion of Cut-Me-Own-Hand-Off Dhblah, a fun Omnian equivalent to the always entertaining Ankh-Morpork native, Cut-Me-Own-Throat Dibbler, while the Sweeper, Lu Tze, gets a great introduction as a secret history monk who occasionally changes events for the better.  Finally, the zealous Sergeant Simony, who leads the internal Omnian revolution against Vorbis, proves to be a very impressive figure who, despite being a fervent misotheist (someone who hates one specific god), has a belief in freedom and the turtle that matches Brutha’s faith in Om.  Simony serves as a very good example of just how far Vorbis can drive someone trying to do the wrong thing to achieve their goals, and I felt that he matched the fervour and faith of the other major characters in some fascinating ways.  This cast of characters was overall superb, and I really appreciated how well they complimented each other’s story arcs, as well as the intelligent themes Pratchett was trying to get across.

As with all the Discworld novels, I have enjoyed Small Gods as both a physical novel and an audiobook, and frankly this epic story comes across extremely well in all formats.  However, I have a very special place in my heart for the Discworld audiobooks, and the outstanding stories, elaborate characters and impressive and clever humour always comes across extremely well in this format.  I have had the great pleasure of listening to Small Gods multiple times over the years, and I want to highlight the two different unabridged version of Small Gods.

The first audiobook version of Small Gods is the original production narrated by Nigel Planer.  Small Gods was a particularly impressive example of Planer’s voice work, as he had to come up with unique voices for a range of unusual characters.  The Planer version of Small Gods is the one that I grew up with, and it is engrained in my mind as a result, especially as the narrator effortlessly moves through Pratchett’s many complex ideas and plots and brings them out in a fantastic and humours manner.  Planer provides all the voices in his version of Small Gods, and he perfectly encapsulated all the key figures of the book with his exceptional narrations.  You really get the full range of these character’s personalities and emotions through Planer’s voice work, and I loved his clever takes on Pratchett’s distinctive cast.  As such, the Planer version of Small Gods is probably the gold standard for all Discworld fans, and it will always have a very special place in my heart.

There is also a recently released version of Small Gods that is narrated by three brilliant British talents, and which was the version I most recently enjoyed.  This new Small Gods audiobook features a runtime of around 12 hours, which is a little longer than the roughly 10-hour long Planer version and provides an interesting new take on the novel.  I really enjoyed the voice cast for this new audiobook, as not only do we once again get Peter Serafinowicz and Bill Nighy in their recurring roles, but it also features the primary narration of actor Andy Serkis.

Serkis, who has also narrated a recent version of The Lord of the Rings books that is worth checking out, does an exceptional job in Small Gods, ensuring a very fun experience for all listeners.  While there are some tonal shifts in this audiobook that fans of the Planer version may find a little surprising or jarring, for the most part I think Serkis matches and even occasionally exceeds Nigel Planer’s performance, and I very much enjoyed his take on the book.  His basic narration of Small Gods matches Pratchett’s style and humour extremely well, and I love how effectively he moves the story along, perfectly capturing the complex tone and energy of the plot.  However, it is Serkis’s entertaining voices that were the highlight of this version of Small Gods, as the characters are each given unique tones that fit their personalities in some fantastic ways.  His voice for Brutha, the central character, was extremely good, and I loved how well Serkis captured Brutha’s transformative journey and complex personality.  Utilising a fitting rural voice for the protagonist, Serkis successfully showcases Brutha’s changing mentality and deep moral roots with his narration, and you can honestly imagine this intriguing figure every time the narrator voices him.

In comparison to Brutha, the voices for Vorbis and the Great God Om were a lot more elaborate by necessity, and I really appreciated the fantastic tones that Serkis choice for these entertaining figures.  My favourite was probably the voice used for Vorbis, as the narrator gifted this antagonist a deep, rich and lingering voice that honestly put me in mind of Tony Jay or Alan Rickman with some added oily sinisterness.  This impactful voice perfectly fit Vorbis’ menacing personality, and whenever the listener hears the voice, you know bad stuff is about to go down for the rest of the cast.  As for Om, Serkis provides him with an unrefined and laddish voice with a Liverpool accent.  This interesting voice choice matched Om’s uncaring and selfish personality extremely well, and I liked how well Serkis’s chosen tone for this divine figure played into the overarching theme that gods on the Discworld aren’t as sophisticated as everyone assumes they are.  Most of the rest of the voices in Small Gods work extremely well, with Sergeant Simony and Cut-Me-Own-Hand-Off Dhblah having memorable voices as a result.  However, I felt that the strong American accents that Serkis assigned to Didactylos and Urn really didn’t work, and failed to match the tone of the rest of the audiobook.  While Serkis was probably trying to distinguish these two from the other Ephebian philosophers, their voices honestly grated on me, and I really wish he’d have tried something else.  Still, the rest of Serkis’ voice work was amazing, and I cannot emphasise how incredible most of his narration of Small Gods turned out to be.

Serkis’s main narration was perfectly enhanced with the inclusion of Peter Serafinowicz and Bill Nighy in their recurring roles from the new Discworld audiobooks.  Serafinowicz provides the voice of Death whenever he appears in this audiobook, which is a lot of fun as Serafinowicz has an extremely entertaining Death voice that captures the anthropomorphic personification in all his skeletal glory.  His multiple appearances in Small Gods, leading key character towards the desert of judgement, were very awesome, and I loved hearing Serafinowicz converse with the other characters as Death.  The audiobook production team does an excellent job sliding the Death voice into Serkis’s main narration seamlessly, and I love it when Serafinowicz’s voice suddenly appears during dangerous scenes, heralding that someone is about to die, and ensuring there is some great tension as you watch the other characters slowly realise something is very wrong.  Nighy, on the other hand, narrates the various footnotes that Pratchett included in his text, providing an extra layer of humour.  While there are relatively few footnotes in Small Gods, it is a key role that Nighy perfectly fulfils, and his calm, consistent tones, echoing Peter Jones’s similar role in The Hitchhiker’s Guide to the Galaxy radio and TV editions really highlighted the subtle comedy of these footnotes. These three exceptional actors come together perfectly and provide an outstanding overall performance that I could not get enough of.  This was a truly exceptional audiobook that I think is on par with the previous Planer version, and I would strongly recommend both audiobooks as an amazing way to enjoy Small Gods, especially if you need to listen to something while travelling.

Well, as I am currently just getting to the end of page seven of my review for Small Gods by Terry Pratchett, I think it is a safe assumption to say that I love this amazing book.  Easily one of my favourite Discworld novels, Small Gods perfectly blends a brilliant story and amazing characters with Pratchett’s amazing wit and his uncanny insights into compelling real-world issues.  An incredible and addictive read from start to finish, Small Gods comes extremely highly recommended and can easily be enjoyed by anyone wanting a clever, funny and heartfelt read, especially on its two audiobook formats.

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Moving Pictures by Terry Pratchett – Supplementary Audiobook Review

Publisher: Gollancz/Penguin Audio (Audiobook – 1991)

Series: Discworld – Book 10

Length: 9 hours and 54 minutes

My Rating: 5 out of 5 stars

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Thanks to a recent road trip, I have once again reviewed the exceptional Terry Pratchett novel, Moving Pictures, which is one of my favourite books in late Pratchett’s exceptional Discworld series.  The 10th Discworld book, Moving Pictures was a Pratchett classic that provided a satirical look at the golden age of the film industry when it mysteriously emerges on the chaotic and magic-laden Discworld.

Plot Synopsis:

The alchemists of the Discworld have discovered the magic of the silver screen. But what is the dark secret of Holy Wood hill?

It’s up to Victor Tugelbend (”Can’t sing. Can’t dance. Can handle a sword a little”) and Theda Withel (”I come from a little town you’ve probably never heard of”) to find out…

MOVING PICTURES, THE TENTH DISCWORLD NOVEL IS A GLORIOUSLY FUNNY SAGA SET AGAINST THE BACKGROUND OF A WORLD GONE MAD!

Now, I feel this is a good time to point out that I have already reviewed Moving Pictures on this blog a few years ago.  I provided a pretty detailed examination of Moving Pictures in the review HERE, and lauded it’s many good points, including its compelling plot, its fantastic comedic take on the golden age of film, as well as the impressive way that Pratchett introduced or expanded upon an array of key supporting Discworld characters, many of whom went on to have key roles in other novels in the series.  All these previous points still stand, and I still deeply enjoy Moving Pictures after this new re-read, indeed I picked up on another joke or two that I have missed in previous outings.  As such, I am not going to do a whole new review about this book here, although I do want to quickly spend some time talking the new audiobook version of Moving Pictures.

Fans of this blog will know that I am a massive audiobook lover, and I love checking out compelling series in this format.  The Discworld books are one of my favourite audiobook series, and there have been some awesome versions released over the years.  When I last reviewed Moving Pictures, I talked up the original audiobook narrated by Nigel Planer, who provided his voice to over half the Discworld audiobooks.  The Nigel Planer version of Moving Pictures is the one that I grew up with, and I deeply enjoyed his exceptional take on book, especially as he provided a huge array of incredible voices to the production.  In many ways the Planer version of Moving Pictures is still the best audiobook adaptation out there, but with the recent release of all the Discworld audiobooks with a fresh team of high-profile narrators, I thought I’d give the new version of Moving Pictures a try, especially when engaged on a road trip.

The new Moving Pictures audiobook is part of a recent re-recording of all the Discworld novels, each of which features a famous British performer voicing the main plot, while acclaimed actors Peter Serafinowicz and Bill Nighy have key roles in every single production.  While these have been out for a little while, I have only listened to a couple, including Guards! Guards!, and I have so far been really impressed with how they have turned out.  This new recording of Moving Pictures was a fantastic addition to the series, and I really enjoyed the fresh take on the audiobook production.  Featuring a run time of just under 10 hours, which is slightly shorter than the Nigel Planer version, this proved to be an easy audiobook to power through in a couple of lengthy car-contained sessions.

This latest Moving Pictures audiobook production is primarily narrated by major British actor Jason Isaacs, who does an outstanding job bringing this audiobook to life.  Providing a compelling and different take on the basic narration and some of the characters, Isaacs breaths new life into the production, and I really enjoyed how he presented the book’s entertaining narrative.  Issacs’s basic voice works very well in conjunction with the other narrators working on this production, and I appreciated how smoothly and effectively he moved the plot along.  Isaacs also provides a range of excellent voices to the various characters featured within the audiobook, and I liked some of his interesting takes on Pratchett’s outrageous characters, especially as it casts them in a somewhat different light to how Planer featured them.

The main protagonist, Victor, got a pretty satisfying voice that captured both his intelligence and his role as the straight man of the story perfectly, and I felt that it was a very solid choice by Isaacs.  I also quite liked his takes on some of the more outrageous figures in the book, including the various wizards, who get fantastic crazy old men voices, Detritus the troll, whose voice has a layer of more complexity to it, and Cut-Me-Own-Throat Dibbler, who Isaacs gifts a great greasy film producer voice.  I personally thought that his voice for Gaspode the dog was one of his better choices, especially as he perfectly captured the talking dog’s sarcastic personality and occasionally self-pitying manner.  The corresponding voice of Laddie, a dog of normal intelligence, was fantastic in comparison, and it was one that Isaacs had fun matching the dog’s breading and intentions.  Many of the other voices were also extremely well done, and while I think that Planer might have had a better grasp on a few of the characters, such as Ginger, Isaacs proved to be quite exceptional in his own right and masterfully steered this new production along.

As with all the entries in this new run of Discworld audiobooks, Isaacs’s primary narration was backed up by Peter Serafinowicz and Bill Nighy in their respective roles.  Serafinowicz provides the voice of Death whenever he appears in this audiobook, which works out extremely well even with Death’s relatively limited role in Moving Pictures.  Serafinowicz has an awesome Death voice, and I loved when it appears throughout the audiobook as it blends with Issacs’ voices very well.  Nighy continues to voice all the footnotes in the book, which is a perfect role for Nighy, as his calm, consistent tones bring some fantastic class to the story and proves to be an excellent way to highlight Pratchett’s amusing and clever annotations.  While Nighy doesn’t have too much to do in Moving Pictures as there aren’t too many footnotes, some of his takes were pretty fun, especially when he had to translate an exaggerated troll song.  These three distinctive actors did a great job vibing together in this new Moving Pictures audiobook, and they brought some great life and a unique take on this classic Discworld book.

Overall, I felt that this new version of Moving Pictures was a very worthy adaptation, and the team of Jason Isaacs, Peter Serafinowicz and Bill Nighy worked extremely well together.  While Nigel Planer’s original narration is always going to be the gold standard for me when it comes to Moving Pictures (both due to his talent and my own nostalgia), this new version was also extremely good, and will be a great way for a new generation of Discworld audiobook fans to experience this amazing entry.  As such, I would recommend this version to anyone interested in checking out Moving Pictures, and after the outstanding time I had last week, I can guarantee it is an excellent accompaniment for any descent length road trip you might need to take.

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Warhammer 40,000: Leontus: Lord Solar by Rob Young

Publisher: Black Library (Audiobook – 25 January 2025)

Series: Warhammer 40,000

Length: 5 hours and 44 minutes

My Rating: 4.5 out of 5 stars

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Warhammer 40,000 fiction in 2025 starts off strong with the compelling, character-focused novel, Leontus: Lord Solar by Rob Young.

Back in 2023 I had the very great pleasure of reading my first book from Rob Young, Longshot.  A cool and intense character-driven Warhammer 40,000 novel that followed a sniper war on a T’au held world, Longshot was a fantastic first book from Young, and it ended up being one of my favourite debuts of 2023.  As such, I have been very intrigued to see how Young would continue his Warhammer fiction career, and his next novel, Leontus: Lord Solar, proved to be an excellent new entry to the Warhammer 40,000 canon.  Focused on a legendary human leader, Leontus: Lord Solar was an impactful read that I shot through very quickly.

On the world of Fortuna Minor, an Astra Militarum taskforce of soldiers from various Imperial Guard regiments encounters grave disaster.  Sent to eliminate an invading ork horde, the Astra Militarum soldiers find themselves overwhelmed on the landing fields of Fortuna Minor and are slaughtered, while their reinforcements are forced to retreat into space thanks to the orks’ fighters and spacecraft.  Surrounded, outnumbered and lacking resources, only a few humans manage to escape the massacre, including legendary hero of the Imperium of Man, Arcadian Leontus, Lord Commander of the Segmentum Solar.

One of humanity’s most dedicated defenders and a master tactician, Leontus has no intention of giving up in the face of the ork invasion, even with his armies lost and devastated.  Determined to not only survive but complete the objective of reclaiming Fortuna Minor, Leontus rallies a small group of survivors and prisoners liberated from the ork camps to his cause and begins a desperate campaign to fight ensure that the armies of the Imperium can triumph on this latest battlefield.

Effectively welding his scattered force of mismatched and poorly armed soldiers into a coherent army, Leontus soon finds success against the orks, bringing hope to his demoralised troops.  But in the face of overwhelming odds, a determined and dangerously intelligent opponent, and his own lack of resources, can even the brilliant Leontus succeed, especially when his own men begin to question his tactics and motivations?

Leontus: Lord Solar was an excellent and fun Warhammer 40,000 novel that allowed Young to bring an iconic figure from the game to life.  A compelling and exciting read, Leontus: Lord Solar was a real blast to check out, especially as Young presents an impressive and direct narrative that you quickly sink your teeth into.

This was a very fast-paced and exciting Warhammer 40,000 novel that quickly throws you into the fray and successfully keeps your attention the entire way through.  Starting off with fire and blood as the Imperial Guard regiments are devastated by orks as they land, the story sets itself around some of the main supporting characters, particularly Belgutei, an Attilan Rough Rider, and Keori Arnetz, a Catachan medic.  Fighting there way out of the killing fields, Belgutei and Arnetz, as well as a handful of other survivors, link up with the titular Leontus, who leads them to safety and initiates a desperate guerrilla campaign against the orks, bringing together scattered troops, rescuing prisoners and ambushing ork convoys.

The resulting narrative is highly compelling and action-packed, as the brilliant yet practical Leontus proves to be a skilled commander, inspiring his disparate and demoralised troops, while also engaging in some risky and intense actions.  Young does an excellent job balancing the narrative amongst the three main protagonists, as well as a couple of interesting supporting figures, and I liked how the author tended to focus more on Belgutei and Arnetz, which allowed for an intriguing outsider perspective of Leontus and his actions.  There are some powerful character interactions, especially between Leontus and Belgutei, as the two clash over strategy and the fate of the survivors, which adds some dramatic spice to the overall exciting dish.  The action scenes flow fast and heavy as the book nears its end, including some dark sacrifices, and everything leads up to a massive and intense final battle, where so many of your favourite characters are in peril.  The book ends on a complex note, as Leontus proves his status as a tactician and hero, although the reader is left to decide on his humanity.  An outstanding overall Warhammer 40,000 narrative that is guaranteed to quickly hook you and keep your attention to the end.

Young once again shows his impressive ability when it comes to writing Warhammer 40,000 fiction, and I loved the short, brutal and captivating way Leontus: Lord Solar was presented.  While I was initially worried that it would be too similar to the Ciaphas Cain book, Death or Glory, which also featured a human hero marooned on an ork-held world, Young ensured that Leontus: Lord Solar stood out on its own feet.  The quick-fire narrative, intense and tactical action sequences, and cool scenario ensured this was a distinctive read, and one guaranteed to keep your attention the entire way through.  Primarily a character-focused story around the iconic in-game figure of Arcadian Leontus, Lord Commander of the Segmentum Solar, Young does an excellent job of highlighting the protagonist and showcasing him in a compelling way.  The author chose to primarily show Leontus through the eyes of his supporting characters, which allowed for a more nuanced take on the titular protagonist, while the occasional scene shown from Leontus’ perspective hinted at plans the character is hiding from his soldiers.  Throw in some excellent supporting characters and a memorable, if somewhat underutilised antagonist (who was simultaneously awesome and freaky), and this proved to be an amazing novel with some excellent character-driven strife and complexity at its core.

As with Young’s previous book, Longshot, Leontus: Lord Solar is an outstanding piece of Warhammer 40,000 fiction, and one that would serve as a good introduction to the wider universe for new readers.  The quickfire storytelling, classic action between humans and orks, and lack of excessive lore makes Leontus: Lord Solar a very accessible read, especially as Young doesn’t excessively dive into the history of his main protagonist.  Established readers of Warhammer fiction will naturally get a little more out of this book, especially as it was very cool to see the titular character in action in all his tactical glory, and I felt that Young did an exceptional job capturing and presenting this figure.  In addition, the book also features some intriguing unit makeups as Leontus bands together an irregular force of surviving Cadians, Catachans, Kreig troopers and Attilan Rough Riders.  The interactions between the groups and Leontus was pretty fun, and I liked the mixtures of styles of battle strategies.  Of them, I felt that the Attilan Rough Riders were shown off the best, and their explosive cavalry charges were awesome to read and reminded me of Warhammer Fantasy fiction at times.  All of this and more ensured that Leontus: Lord Solar was a very cool Warhammer 40,000 novel, and it is one I would recommend to all fans of the franchise.

As I tend to with most Warhammer novels I enjoy, I decided to check out Leontus: Lord Solar on audiobook, which was another fantastic experience.  As I have stated innumerable times, Warhammer fiction really lends itself to the audiobook format, and having talented narrators read out the over-the-top stories allows for all the best bits of the universe and its grim dark themes to come to life.  This was particularly true for Leontus: Lord Solar, whose compelling character focused storylines and intense action sequences proved to be a lot of fun to listen to.  Coming in with a relatively short runtime under six hours long, dedicated listeners can really fly through Leontus: Lord Solar, and I enjoyed how quick the pace turned out to be.  I also really appreciated the choice in narrator as David Seddon is a skilled voice actor who really impressed me in previous Warhammer 40,000 audiobooks Dredge Runners and Kasrkin.  Seddon did an excellent job with Leontus: Lord Solar, as not only did he move the story along at a fantastic and enjoyable pace, but he also provided some excellent voices for the various characters.  His take on the titular Leontus was extremely good, and you get a real sense of the character’s nobility, as well as his determination to win, through the performance.  The rest of the human characters also came across extremely well, and Seddon expertly gifts them accents that cleverly corresponded to their regiment and their real-world military influence.  This great voice work really enhanced the already exciting narrative, and I found myself getting really engrossed in this audiobook version as a result.

With this fantastic second book, Leontus: Lord Solar, Rob Young has nicely set himself up as a rising author of Warhammer fiction, especially as he brings a compelling figure from the game to life.  Featuring some awesome action, compelling characters, and an entertaining narrative, Leontus: Lord Solar was an outstanding Warhammer 40,000 novel to start the year with, and I look forward to seeing what amazing adventures Young brings to the franchise in the future.

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Mickey7 by Edward Ashton

Publisher: Macmillan Audio (Audiobook – 15 February 2022)

Series: Mickey7 – Book One

Length: nine hours and 15 minutes

My Rating: 5 out of 5 stars

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I finally got around to reading the awesome and darkly funny science fiction novel, Mickey7 by Edward Ashton, a very cool read that is set to have an intriguing film adaptation later this year.

Mickey7 is a book that has been on my radar for a while, as it was one of the top science fiction books of 2022.  I heard a lot of buzz about Mickey7 when it first came out, and I liked the sound of the entertaining plot that author Edward Ashton came up with.  Thanks to some excellent early praise I saw about this I really meant to read Mickey7 when it first came out but could never quite fit it into my reading schedule.  However, inspired by the upcoming film adaptation, I used a recent road trip to finally check out Mickey7 and I regret not reading it sooner.

Plot Synopsis:

Dying isn’t any fun…but at least it’s a living.

Mickey7 is an Expendable: a disposable employee on a human expedition sent to colonize the ice world Niflheim. Whenever there’s a mission that’s too dangerous—even suicidal—the crew turns to Mickey. After one iteration dies, a new body is regenerated with most of his memories intact. After six deaths, Mickey7 understands the terms of his deal…and why it was the only colonial position unfilled when he took it.

On a fairly routine scouting mission, Mickey7 goes missing and is presumed dead. By the time he returns to the colony base, surprisingly helped back by native life, Mickey7’s fate has been sealed. There’s a new clone, Mickey8, reporting for Expendable duties. The idea of duplicate Expendables is universally loathed, and if caught, they will likely be thrown into the recycler for protein.

Mickey7 must keep his double a secret from the rest of the colony. Meanwhile, life on Niflheim is getting worse. The atmosphere is unsuitable for humans, food is in short supply, and terraforming is going poorly. The native species are growing curious about their new neighbors, and that curiosity has Commander Marshall very afraid. Ultimately, the survival of both lifeforms will come down to Mickey7.

That is, if he can just keep from dying for good.


Mickey7
proved to be an outstanding and highly entertaining book that I had a wonderful time getting through in one extended listen.  Edward Ashton masterfully crafted together a memorable science fiction narrative that is clever, thought-provoking, and particularly hilarious.  As such, I felt that Mickey7 deserved a full five-star rating, and I am very much looking forward to the upcoming film adaption.

I deeply enjoyed the unique, fun and compelling narrative that Ashton pulled together for Mickey7, especially as the author blends interesting science fiction concepts with entertaining characters.  Starting off with the initial event that sees the titular seventh iteration of protagonist Mickey Barnes thrust into a situation that would lead to his death, only to survive and encounter the next iteration of himself in his bed, Mickey7 has an awesome start to it that Ashton expertly introduces and leans into.  What follows is a fantastic, character-driven tale, as Mickey7 attempts to work things out with his clone, Mickey8, while trying to hide the fact that there are duplicate versions of themselves from the rest of the colony.  Forced to also contend with other personal dramas, as well as the emergence of a dangerous alien threat, the protagonist has a lot of balls to juggle at this point, and it proves to be quite captivating to see all the chaos unfold.  There is some great drama as the story continues and the two duplicates are inevitably found out, especially as the reactions that the other characters are quite varied. 

At the same time as all the crazy events of the book are occurring, the protagonist also uses his narration to dive into his own past, including the reasons he became an expendable and all the dark deaths he has already experienced.  This character history proves to be very integral to the protagonist’s journey in the current adventure, and you grow to appreciate his motivations for surviving after learning about his previous deaths.  Mickey7 also uses his narration to examine some intriguing insights into the wider universe the book is set into.  These details of the wider universe are very cleverly worked into the plot of the story, and these expansions in the lore are not only fascinating but also provide some interesting context to the protagonist’s situation and the reasons behind the actions of himself of his fellow colonists.  This includes history of the wider universe, discussion about other colonies, as well as the reason why duplicates of expendables are so reviled.  While this examination of the human expansion and experience in the future does take up a fair bit of the book, I think that Ashton got the right balance between the focus on modern day events and these insights and commentary from the protagonist, and they come together to make quite an entertaining tale.

Everything leads up to the big conclusion of Mickey7, as the protagonists are forced to face off against the aliens with the threat of execution hanging over their heads.  Ashton does a good job of wrapping up some interesting character interactions and development towards the end of the book, especially as the protagonist grows, while also learning to deal some of the toxic personalities in his life.  The author also builds on some interesting foreshadowing that had been present since the start of the book to provide a solution to one of the main issues the protagonist is forced to deal with, and I think that Ashton used it well to help bring his entire plot together.  The final confrontation with one of the book’s main antagonists was very therapeutic for both the protagonist and the reader, and Ashton leaves the plot in a fun place that I felt wrapped up the narrative and the character growth extremely well.

This proved to be a very impressive novel, and the author ensured that Mickey7 had the right blend of character development, harsh science fiction adventure, and comedic charm to be especially captivating.  Ashton makes great use of the first-person perspective for Mickey7, as he presents a very entertaining and personal tale of survival, rebirth and finding oneself in a science fiction setting.  Simultaneously telling his own personal story while also exploring the universe that the book is set in, Mickey7 proves to be a very amusing narrator, and I really liked his take on the events and the history going on around him.  Even with the commentary on both the protagonist’s history and the wider universe, which I maintain is essential for the how great the book turned out to be, Mickey7 is still a sleek and fast-paced read that gets its messages of self-determination, human nature and the continued desire to survive out in an entertaining way.  I honestly was hooked on this book from the very beginning, and the way it was presented allowed the reader to quickly power through it, while also enjoy its message.

One of the main reasons that Mickey7 was so enjoyable was the well-written and complex characters featured within it.  This includes the main protagonist and point-of-view character, the seventh Mickey Barnes, who quickly steals your heart.  A kind but irresponsible figure, Mickey7 is the sum of his original experiences and the dark deaths he encountered as part of this expedition.  Ashton does an excellent job showcasing both his personality and his history, and I liked how well he worked them into the plot of the book.  Mickey’s many foibles and shortcomings are well expressed throughout the book, and at times the protagonist seems a little dumb, especially when you learn his history.  However, thanks to his insightful narration, you really grow to appreciate Mickey’s take on the world, and it proved quite fun to see him interact with the unique situations he encounters, especially his fraught relationship with his own clone, Mickey8.  Thanks to a few weeks’ difference in memories, Mickey8 is a surprisingly different personality to Mickey7, and I loved seeing the impact that experiences and revelations can have on a person.  I really enjoyed seeing Mickey7 come to terms with his own nature, as well as his desire to survive, and he proved a great central protagonist for this ambitious novel.

The rest of the key cast of Mickey7 proved to be intriguing in their own way.  Love interest Nasha proved to be a great companion for Mickey, and I liked the dive into their relationship, especially when it comes to how Mickey’s deaths affect her.  She also helps initiate one of the more memorable scenes in the book when she finds out there are two Mickeys running around, which is honestly very amusing (I know I sniggered a lot).  Mickey’s friend Berto is also a fantastic figure in the book, mainly because his one-sided relationship with Mickey proves to be quite detrimental to the protagonist.  The way that Ashton explores Berto’s personality and actions is quite clever and compelling, and I liked the full explanation for his actions when it comes to Mickey’s previous deaths.  I also really enjoyed the expedition’s commander, Hieronymous Marshall.  A strict, militaristic figure, Marshall serves an antagonistic role in the plot, especially when he lets his prejudice against expendables impact his decisions.  While at times Marshall is a bit of a cliche controlling boss figure, he proves to be a good foil for the rest of the characters, and I loved his outraged reactions when things don’t go his way.  These characters, and a couple more, serve as a great supporting cast to Mickey’s tale of life, and I really loved the compelling edge they gave to the plot.

As I mentioned above, I chose to check out Mickey7 on audiobook, primarily because it made for good road trip entertainment, but I ended up really enjoying this format of Mickey7, which really got the book’s unique tone and narrative across.  Coming in with a runtime just over 9 hours, this proved to be a very easy audiobook to power through quickly, and I really appreciate how much it made Ashton’s compelling and complex narrative easy to experience and enjoy.  This was primarily because of the audiobook’s main narrator, John Pirhalla, who really dove into the key characters for this book and moved the plot along at a quick and exciting pace.  Pirhalla brought some very fun voices to the Mickey7 audiobook, and I loved how effectively he captured the main character, Mickey, with his voicework.  You get the full emotional range with Pirhalla’s take on Mickey, although I loved the continued exasperated tone that seemed to capture a lot of Mickey’s personality, as the protagonist continues to encounter more over-the-top problems and experiences.  This more humorous vocal tone for the main narration certainly lightened the mood, even in some of the more tense scenes, and I personally felt it added a lot to the audiobook’s charm.  Pirhalla also provides some effective alternate voices to capture the rest of the supporting characters, including the female figures, and you really got a great sense of personality and mentality with these fitting voices.  My personal favourite would have to be the voice that Pirhalla gave to Commander Marshall, and the rough, irritated and commanding tones matched so many stereotypical older, military leaders from film and television, that you could easily picture the character every time he talked.  Throw in some effective audio effects to capture the times that the characters were communicating digitally (which also featured a second narrator, Katharine Chin, who voiced the digital communications from female characters), and this proved to be a well performed audiobook that effectively captured Mickey7’s unique plot and tone.  As such, this audiobook comes highly recommended, and I can personally guarantee that the Mickey7 audiobook is an excellent entertainment for a road trip of several hours.

Thanks to its addictive and humours narrative, cool characters and intriguing universe building, Mickey7 lived up to its hype in my estimation, and I am very glad I decided to check out this novel by Edward Ashton.  Clever and continually entertaining, Mickey7 was so much fun, and I am really glad I finally got the chance to check it out.  I am quite excited to see how the film adaptation, Mickey17 turns out, which has some real potential thanks to its top rate cast and director.  I am also planning to read the sequel to Mickey7, Antimatter Blues, very soon, and I cannot wait to see how Ashton continues the story from the first book.

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Warhammer 40,000: Titanicus by Dan Abnett

Publisher: Black Library (Audiobook – 1 September 2008)

Series: Warhammer 40,000/Sabbat Worlds Crusade

Length: 13 hours and 38 minutes

My Rating: 5 out of 5 stars

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The Titans walk to war in this brutal and captivating Warhammer 40,000 novel from the legendary Dan Abnett, Titanicus.

Of the many great Warhammer 40,000 authors out there, few are as impressive as Dan Abnett, who has envisioned an incredible number of awesome battlefields and unique character-focused war stories across the Warhammer universe.  Abnett has written a ton of exceptional and powerful books around the franchise, including several series considered to be the seminal texts of the extended universe.  This includes his brilliant Eisenhorn trilogy (XenosMalleus and Hereticus), and he has multiple entries in my favourite Warhammer 40,000 books list.  However, his best-known series is the Gaunt’s Ghosts books, which I am currently in the middle of reading.

The Gaunt’s Ghosts books are a key series of Warhammer 40,000 fiction that follows the frontline human soldier of this grimdark universe.  Set in an extended multi-planet campaign, known as the Sabbat Worlds Crusade, the Gaunt’s Ghosts books follow a ragged regiment of soldiers as they attempt to survive the dark servants of Chaos coming for them.  I am having an exceptional time reading the Gaunt’s Ghosts series, with books like First and Only, Ghostmaker, Necropolis, Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr, really impressing me with the complex stories and intense action.  While I need to read more of the Gaunt’s Ghosts books, I have taken a quick break to read some of the spin-off novels Abnett wrote around his main series.  Also set around the Sabbat Worlds Crusade, these spin-off novels follow other campaigns in this massive sector spanning war and provide Warhammer fans with a more in-depth view of these battles.  These spin-offs include the exceptional Double Eagle, which I had the great pleasure of reading last year, and which featured so many awesome duels between flyers.  Titanicus was another spectacular book shows a new and highly destructive battlefront of the crusade by focusing on the iconic Titan Legions of the Adeptus Mechanicus.

As war rage across the stars, the forces of Chaos constantly seek a way to disrupt the vital Sabbat World Crusade and destroy the human forces fighting to bring new worlds into the Imperium of Man.  To that end, the archenemy launches an ambitious and devastating surprise assault on the vital forge world of Orestes, whose under-strength defenders find themselves under mass attack from Chaos Titan war engines.  With both the citizens of the Imperium of Man and the forges of the Adeptus Mechanicus under threat, the planet appeals for help and soon finds its prayers answered from the stars in dramatic fashion.

Fresh from their own wars and heading out to join the crusade, the Titans of the Legio Invicta arrive on Orestes, determined to help their Mechanicus brethren.  Finding the forces of Orestes severely outwatched, the Invicta Titans stride to war, causing everything to tremble at the god-machines wrath.  Soon the world is engulfed in an engine war, with both sides wielding enough firepower to crack the planet and the entire population of Orestes caught in the conflict.

But as the war continues, a far more insidious threat arises that could impact far more than just the war on Orestes.  Deep secrets from within Orestes Forge soon begin to spill out, risking a schism between the Imperium of Man and the Adeptus Mechanicus.  With the planet trembling under the battling machines and enemy forces growing by the day, can Legio Invicta overcome the peril growing within their brotherhood before Orestes and the entire galaxy is put to the flame?

Dan Abnett presets another brilliant war story that is epic in every definition of the word.  Successfully presenting the awesome power of the Titans, Titanicus is a deeply compelling and impressive Warhammer 40,000 novel that I honestly could not get enough of.  Intense, exciting and so darn cool, Titanicus gets an easy five-star rating from me, as Abnett once again shows just how talented he is.

Titanicus had a particularly awesome and multi-layered standalone war narrative behind it that hooked me thanks to the author’s nuanced take on the destructive conflicts of the Warhammer 40,000 universe.  Starting off with some dark death to hammer home how grim the situation is, you are soon thrust into the main story as the planet of Orestes comes under attack and the defenders are pushed to the limit.  However, hope soon arrives with the landing of Legio Invicta, who back up Orestes’s existing Titans and defenders with their own engines and troops.  Abnett quickly and effectively sets up multiple character specific storylines as the book progresses that show various alternative viewpoints of the war.  The author works hard to showcase multiple levels of the conflict, from the top commanders all the way to the lowliest of soldiers, and I really enjoyed some of the intriguing storylines that emerged.  This includes desperate tales of survival by following human troops caught behind enemy lines and pursued by mechanical monsters, compelling dives into the minds of the Titan pilots, looks at the various political forces on Orestes, and even some fascinating storylines inside the Adeptus Mechanicus forge.  Abnett did an amazing job highlighting the desperate strife and the complex conflicts these figures endured, and you get a fantastic overarching look at the machine war that proves hard to look away from. 

As the plot of Titanicus continues, the various storylines go in some interesting directions, as you follow each of the characters or groups on their own unique journeys.  Abnett did a really good job of ensuring these unique storylines effectively played off each other as the book continues, and the way characters reacted to events from other plotlines was quite clever and helped to produce a cohesive and intense overarching narrative.  The introduction of a compelling storyline around intrigue and dissent amongst the Adeptus Mechanicus characters provides some extra drama and character conflicts, which added some interesting complexity to the plot, especially as it gave you an alternative group of antagonists which worked well alongside the menacing forces of Chaos, whose perspective you don’t see.  I appreciated how well Abnett set this storyline up in advance, and there are some clever hints to this, and other big events, earlier in the plot.

The final third of Titanicus is particularly impressive and intense, as the author brings together his various storylines extremely well.  I especially enjoyed some of the massive action sequences, while the resolution of the Adeptus Mechanicus storyline was powerful and full of drama as big personalities try to overcome mistrust and dissent.  While I would have liked to have seen the final battle in full, I think Abnett’s effective summary worked pretty well, and I understand that spending another few hours in combat would have watered down the author’s main message.  Each major character’s arc is resolved in a very satisfying manner, and there is an excellent blend of dramatic moments and intense action to keep the reader hooked.  I appreciated how a couple of these conclusions were more depressing, rather than being uniformly happy, which fits both the grimdark nature of Warhammer 40,000 as well as Abnett’s overarching themes that war has no true winners.  This story really came together well, and I deeply enjoyed the complex standalone narrative that Abnett came up with.

This was another insanely well written novel from Abnett, who excels at telling dark, deeply personal war stories from multiple perspectives.  The author provides the perfect balance of excitement, deep intrigue and fantastic character growth in Titanicus, all expertly set within the amazing Warhammer 40,000 universe, and it proves to be such an addictive read.  I personally became engrossed in the various character-driven storylines that emerged throughout the plot, especially the long-running storylines that lasted the entire book.  However, even the more minor character arcs, such as the occasional scene from a normal citizen living in the city to an extended look at the crew of a doomed machine, was hard hitting and Abnett really gets you invested in these personal tales.  As I mentioned above, these often-separate storylines worked extremely well in concert with each other, and Abnett did such a good job pulling them together into a brilliant, overarching narrative. 

Of course, you can’t talk about Titanicus’s writing without going into how incredible the action sequences are.  Abnett crafts together so many deeply intense and powerful battle scenes throughout Titanicus that constantly had the blood pumping as you watched your favourite characters brave the dark gauntlet of battle time and time again.  The author had a lot of fun envisioning war on multiple fronts, and I loved how we got to see infantry fights, tank battles and entertaining skirmishes between various augmented foes as the story continued.  However, easily the most awesome thing about Titanicus is the Titans themselves.  Insanely massive and powerful walking war machines, the Titans steal any scene they are in, and there are so many great reactions as the normal human characters see the Titans fight, especially when the despoiled enemy machines advance on them.  However, it is the sequences shown from the perspective of the Titan pilots themselves that are the best, as you become fully immersed into the battles in the scenes as the machines rain down destruction and depth.  You can honestly feel the insane powerful and destructive ability of the Titans as you move throughout Titanicus, and every single battle involving one of these massive walkers is epic on so many levels. 

As with the rest of Abnett’s books, Titanicus proved to be a particularly strong entry in the Warhammer 40,000 canon.  Serving as a companion piece to the Gaunt’s Ghosts books, Titanicus is a must-read to anyone who has enjoyed Abnett’s main series and the overarching campaign it is a part of.  However, as there are no overlapping characters or major storylines, Titanicus can also be easily read as a standalone novel, and indeed would be a great introduction to Abnett’s writing style and his ability to write awesome war stories.  Titanicus would also be the perfect entry novel to anyone interested in exploring Warhammer 40,000 fiction, especially science fiction readers who love the idea of giant piloted war machines.  The cool action, complex character arcs and fantastic standalone narrative ensures that anyone can really dive into Titanicus and have a brilliant time, and I honestly think this book would appeal to a wide range of different readers.

However, as with most books in the franchise, Titanicus will mostly appeal to those established Warhammer 40,000 fans who will love Abnett’s dive into some unique aspects of the universe.  Naturally, this is primarily going to be around the Titans, who are a very awesome part of the Warhammer 40,000 setting that are often underutilised in fiction due to being too overpowered (or getting badly nerfed when they do appear).  I think Abnett did these war machines perfect justice in Titanicus, and you really come away appreciating every aspect of them, including their raw power, their powerful spirit, and the love the crews have for them.  However, Abnett also dives into the dark side of the machine, and some of the sequences that show the pilots losing their humanity were particularly jarring.  Honestly, I thought Abnett’s portray of the Titans was just brilliant, and I have yet to see another Warhammer author do any better.  Abnett also takes a lot of time to dive into the lore surrounding the Adeptus Mechanics.  While these parts of the book might be slightly confusing for newer readers, established fans will love seeing Abnett explore these machine-worshipping figures, especially as a theological schism becomes a major plot issue.  Other cool lore aspects include examining the uneasy relationship between the Imperium and the Mechanicus on planets they share, the dark side of human life on a planet under siege, and even little fun moments, like a toy maker finally finding success as he makes models of the Titans battling across the world.  All these elements make Titanicus a particularly epic read for fans of the franchise, and I personally loved seeing Abnett’s take on all these cool universe inclusions.

While the writing, story and Warhammer 40,000 elements are all exceptional on their own, what really brings them together and makes Titanicus truly awesome are the multiple cool characters scattered throughout the plot.  Abnett introduces a huge range of fantastic and complex characters in Titanicus who you grow quite attached to as the plot continues.  All the characters, from major figures to minor one-scene characters, are fantastically written and cleverly influence the plot in their own cool ways.  Highlights for me included the desperate crew of a destroyed tank who try to escape on foot, only to find more danger in front of them.  A group of inexperienced conscripts who are completely unprepared for the horrors of war also prove to be really entertaining, and you grow invested in their struggles to survive and the tragedies that await them.  Abnett also examines several intriguing Adeptus Mechanicus figures within the Orestes Forge, whose frustrations, ambitions and struggles for power are far more human than they’d like to believe.  However, the best character arc for me was the one that revolved around the crew of a Legio Invicta’s Titan who are forced to accept an Orestes’ Princeps (the pilot plugged into the Titan’s mind) when their own dies without a successor.  The resulting conflicts between the inexperienced and arrogant outsider pilot and the veteran Legio Invicta crew, which includes the Titan’s moderati (second-in-command), who finds himself under a suspended death sentence, sets the scene perfectly, and you become really intrigued in seeing how the Titan will survive.  Watching these figures come together as a crew is a highlight of Titanicus, although Abnett does an excellent job twisting that around later when internal conflict splits the protagonists.  All these characters, and many more, gave Titanicus some real emotional heft, and I became so damn invested in seeing the final fate of so many of these outstanding protagonists.

I think that it’s kind of a given that I listened to Titanicus on audiobook rather than seeking out a physical copy of the book.  Warhammer audiobooks are so damn good, and frankly there is no better way to enjoy the franchise’s awesome narratives and compelling action.  This is particularly true for Titanicus, as the intricate details and impressive combat sequences really shine through even better when read out.  I especially loved how incredibly epic the various Titan-on-Titan battles came across in this audiobook format, and the fantastic voice of narrator Toby Longworth ensured that you were enrapt by every single second of carnage.  Longworth, who is one of my favourite audiobook narrators, always does an exceptional job bringing Abnett’s amazing stories to life, and he was once again exceptional here in Titanicus.  Longworth captures all the characters in Titanicus perfectly, and you get a real sense of their personalities, emotions and their reactions to the insane events of the book.  This includes the various Adeptus Mechanicus figures, which Longworth voices in all their mechanical glory, and you can just imagine these augmented figures, and indeed all the complex characters of Titanicus, as Longworth describes them.  This makes for such an exceptional experience, and I flew through the audiobook’s near 14-hour long runtime extremely quickly.  There is honestly no other way to enjoy Titanicus than on audiobook, and you are guaranteed to have an amazing time.

Dan Abnett continues to showcase why he is such a highly regarded author of Warhammer fiction with the brilliant and captivating Titanicus.  Perfectly showcasing a war between one of the franchise’s most epic components, the massive Titan war engines, Titanicus was an exceptional read from start to finish and one that I cannot recommend enough.  I had such a great time with Titanicus, and I look forward to reading even more Warhammer 40,000 books from Dan Abnett this year.

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Quick Review – Warhammer: The Horus Heresy: Eidolon: The Auric Hammer by Marc Collins

Publisher: Black Library (Audiobook – 22 October 2024)

Series: Warhammer: The Horus Heresy

Length: 6 hours and 26 minutes

My Rating: 4 out of 5 stars

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2024 was a great year for Warhammer fiction, especially as the Black Library released a ton of awesome books across the various sub-series and franchises, including The Horus Heresy series, which serves as a major prequel to the Warhammer 40,000 books I usually look at.  One of the last releases of the year was The Horus Heresy character novel, Eidolon: The Auric Hammer.  Written by Marc Collins, who previously impressed me with his Warhammer Crime novel, Grim Repast, Eidolon: The Auric Hammer was a fast-paced and compelling read that dove into the twisted mind of an ambitious traitor as he travels to the final battle of the great war.


Plot Synopsis:

A Horus Heresy Novel

Lord Commander Primus Eidolon has claimed many titles along the annals of his infamy. He is the Exemplar and the Risen, the Soul-Severed, and the Auric Hammer. Now, fallen far from his primarch’s grace, he carves a path to Terra, where the culmination of Horus’ grand heresy awaits.

READ IT BECAUSE

Eidolon has been a key figure of the Emperor’s Children Legion from the beginning. Now, on the eve of the Siege of Terra, he’s fallen far from grace and is facing a long overdue reckoning for his many misdeeds during the Horus Heresy. Can he come to terms with his tainted legacy?

THE STORY

Coaxed and goaded by the wiles of the warp – and an entity whose whispered truths stretch even his credulity – Eidolon finds himself stranded around the world of Tatricala, where the ghosts of his past haunt every fated step. Now he must choose which life he wants to lead… and how much of his soul he is willing to sacrifice for it.

If Eidolon cannot banish his daemons, then they will surely take him for their own.


Eidolon: The Auric Hammer
was an excellent addition to the canon, and one that will really appeal to those readers who dove into the extended Horus Heresy series.  Like many of the Horus Heresy character books, The Auric Hammer focuses on one of the interesting supporting characters in the larger franchise and provides a compelling story around them, while also diving into their past.  In this case, Marc Collins tells a quick and entertaining story around Eidolon, one of the commanders of the now fallen Emperor’s Children legion, who has given in to the hedonism and worship of Slaanesh, the Chaos God of pleasure and obsession.

Collins does a great job effectively introducing the character of Eidolon and thrusting readers into his personal madness.  I must admit that I haven’t read any of the other Horus Heresy novels before, so I wasn’t especially familiar with the character of Eidolon, which did slightly reduce my appreciation for this book.  However, readers with even moderate knowledge of Warhammer 40,000 lore and the Horus Heresy can easily follow along with Collin’s quick story without too much difficulty.  Collins breaks this into a couple of fun parts, with a fight against daemons on the protagonist’s ship leading to an impromptu invasion of an isolated planet alongside “allies”.  However, nothing goes to plan as Eidolon and his comrades find themselves best by the dark plots of a daemonic entity who desires to destroy him.

This last third of the book is probably the best, as Collins envisions a series of daemonic encounters that play in the ravaged psyches of the various Emperor’s Children characters.  While I had a hard time connecting to some of the supporting cast members (Collins might have been better off with a more tightly focused narrative), it was interesting to see their various struggles, especially as it effectively showed how far their legion had fallen.  Eidolon’s personal inner struggle was the strongest part of the book, especially as Collins dove into his many issues, including his ambition, resentments and the anger he has with the various father figures in his life.  The protagonist comes out of this book stronger, and I particularly loved the reveal about who was behind everything at the end of the novel.  The confrontation that Eidolon had with this figure was extremely entertaining, and you come away appreciating just how suicidally stubborn Eidolon can be.

As is my habit with most Warhammer fiction, I chose to check out The Auric Hammer on audiobook, mainly because it was voiced by one of my favourite audiobook narrators, Toby Longworth.  A very effective narrator, Longworth perfectly captures the various elaborately dark characters featured with The Auric Hammer, and I love how he brings readers into the outrageous and grim Warhammer universe.  Longworth’s already impressive voice is enhanced in various sequences by cool sound effects that help to showcase the various daemonic creatures that the protagonist encounters.  These effects and Longworth’s fantastic voicework really make you appreciate the eldritch power and inherent evilness the various figures they represented, and I felt it did wonders on bringing me further into the narrative.  Combine that with the excellent way in which Longworth captures the intense dark emotions of Eidolon, including his frustration and disgust at his Primarch’s actions and abandonment of him, and this proves to be an outstanding and addictive audiobook.  Featuring a relatively short runtime of just under six and a half hours, The Auric Hammer is an easy audiobook to get through quickly, and I had a lot of fun knocking it off in a couple of enjoyable sessions.

Overall, Eidolon: The Auric Hammer was an awesome and exciting Warhammer audiobook from Marc Collins that is worth checking out.  Cleverly focusing on an intriguing figure in the canon while also expanding on the massive Horus Heresy series, The Auric Hammer really grabbed my attention, and I had a great time getting through it.  An excellent Warhammer book to check out, especially if you have been enjoying the other Horus Heresy books.

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