Quick Review – The Justice of Kings by Richard Swan

The Justice of Kings Cover

Publisher: Orbit/Hachette Audio (Audiobook – 22 February 2022)

Series: Empire of the Wolf – Book One

Length: 13 hours and 45 minutes

My Rating: 4.25 out of 5 stars

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Richard Swan makes his highly acclaimed fantasy debut with the much loved The Justice of Kings, a slick and compelling novel that combines a murder mystery with epic fantasy and political thriller elements in some very impressive ways.

Few authors have gained the respect of the fantasy community as quickly as Richard Swan did this year as he made the jump from science fiction to fantasy in a very big way.  The Justice of Kings is an intriguing and awesome novel that serves as the author’s first entry in his new Empire of the Wolf series.  Following a magical lawman as he investigates a terrible murder while also attempting to keep the political peace in the realm, The Justice of Kings has a lot of great parts to it and it received a lot of kudos as a result.  I read it several months ago and neglected to write a review for it, which I making up for now.  I had a great time getting through The Justice of Kings and it lives up to a lot of the hype surrounding it.

Plot Synopsis:

NO MAN IS ABOVE THE LAW

The Empire of the Wolf simmers with unrest. Rebels, heretics and powerful patricians all challenge the power of the imperial throne.

Only the Order of Justices stands in the way of chaos. Sir Konrad Vonvalt is the most feared Justice of all, upholding the law by way of his sharp mind, arcane powers and skill as a swordsman. In this he is aided by Helena Sedanka, his clerk and protege, orphaned by the wars that forged the empire.

When the pair investigate the murder of a provincial aristocrat, they unearth a conspiracy that stretches to the very top of imperial society. As the stakes rise and become ever more personal, Vonvalt must make a choice: will he abandon the laws he’s sworn to uphold in order to protect the empire?

Introducing an unforgettable protagonist destined to become a fantasy icon, The Justice of Kings is an unmissable debut where action, intrigue and magic collide.


The Justice of Kings
is an excellent book which manages to bring together a lot of different genres for an excellent story.  Told from the perspective of Helena Sedanka, the Justice’s protégé and clerk, the book follows Sir Konrad Vonvalt, a Justice of the Empire who acts as a travelling judge, lawyer, investigator and executioner.  Able to wield unique magic, Vonvalt and his staff arrive in a small provincial city to investigate the murder of a local noblewoman.  As they dive into the case, the Justice and his team discover that this is no simple murder, instead the victim was killed as part of an elaborate conspiracy infecting the town, forcing them to dive into a dark web of blackmail, bribery, religious corruption and assassination to find the killers.  At the same time, Vonvalt finds himself going up against some deadly politics of the realm as a group of religious zealots with an ambitious and ruthless leader attempt to make a play for power in the Empire, specifically choosing to target the Order of Justices.  These two separate concerns come together as the story unfolds, and the characters find themselves in an intense battle to save themselves.

Swan came up with a particularly strong narrative for The Justice of Kings, and I deeply enjoyed the interplay of the different elements.  Not only does it perfectly introduce an outstanding and impressive fantasy series and realm, but it also presents the reader with a complex story of politics, intrigue, war and religious turmoil, overlaying an intense murder investigation.  Swan starts the story off strong, introducing the protagonists, as well as the deliciously evil series antagonist, and the reader is soon quickly enveloped in the main mystery, finding out who is behind the brutal murder.  The investigation embarks at a rapid pace, and it was fascinating to see how the magical protagonist and his cohorts attempt to solve the murder.  At the same time, the protagonists get involved in some of the more urgent politics of the realm as they attempt to bring a group of religious zealots to justice.  Things really intensify in the second half of the book, as the narrator is dragged into a disastrous undercover operation and the culprits of the murder are uncovered, resulting in a cool court trial sequence which gives the book an additional legal thriller edge.  However, solving the case brings everyone further misery as the culprits are connected to the wider antagonists who arrive, seeking their own version of justice.  This leads to a major and brutal confrontation, which really amped up the intensity and ensured you really could not put the book down.  I had a brilliant time getting through this captivating narrative, and Swan really ensures you will come back for the next read, especially following some epic character developments and major confrontations.  I cannot emphasise how amazing this story was, and Swan did a brilliant job of bringing so many different elements together into one exciting story.

I was pretty impressed with the detailed and compelling new fantasy universe that Swan created for this series.  The divided, multi-nation Empire of the Wolf provided rich ground for the many conspiracies and plots that were uncovered in this book and readers are going to have a lot of fun exploring it.  I also really loved the interesting magic elements of the book, especially as it revolves around the Justices.  The idea of magical roaming lawmen bringing justice to the outer reaches of a massive empire is exceedingly cool, and Swan introduces it extremely well in this book.  I also enjoyed the fantastic magical abilities that Swan featured in The Justice of Kings, although they are subtle compared to other fantasy books.  Magic in this universe lies primarily with the Justices and each of them can wield one or two abilities at a time.  Since there are only two Justices featured in this book you only really see a few of these abilities in action, although they are impressive in their own way.  The main ability is The Emperor’s Voice, which is a bit of low-level magical mind control, forcing unsuspecting and weak-minded suspects to the tell the truth and admit their crimes.  This ability is used to great effect throughout the book, and I loved the idea of a magical lawman’s primary power being the ability to force out a truthful confession.  The other major ability was a bit of necromancy that Vonvalt can do which allows him to talk to recently deceased people to gain extra information from them.  The scenes that feature Vonvalt talking to the dead are terrifying and they hint at some darker forces in the universe, which are no doubt going to be featured later in the series.  I felt that these magical abilities and the wider world were perfectly introduced in The Justice of Kings and you really get an idea of how impressive the Justices are, as well as how unstable the Empire is.  I look forward to some more worldbuilding in the future, which will hopefully feature some deep examinations of the Justices, perhaps in a magical school setting.  No matter what, though, Swan really showed off his aptitude for fantasy fiction here and I very much enjoyed his magical inventiveness.

I will admit that I had a bit of a mixed reaction when it came to the characters in The Justice of Kings, which really did impact my overall enjoyment of the story.  This mixed reaction was mainly down to the main character of Helena Sedanka, the book’s narrator and point of view character.  While Helena was an interesting character and her unique perspective on the events as the Justice’s clerk moved the story along, I personally did not connect with her as a character.  No matter how hard I tried, I found a lot of her actions to be annoying and I was constantly groaning at her dialogue and narration.  While I realise that many of her actions were done to highlight the character’s youth and inexperience, I had a hard time enjoying the story when events where focused on her, and my dislike never abated.  Considering that she was the only voice of the book, this naturally affected my overall experience of The Justice of Kings and it was the major hurdle in my enjoyment of the novel.  I am really hoping that Swan will tone down the characteristics of Helena I disliked in the future books, and perhaps I will have a much better time with the next book in the series.

Luckily, the other major character in The Justice of Kings were pretty damn awesome, and I felt that they did a great job offsetting my dislike for Helena.  This character was the Justice, Sir Konrad Vonvalt, who serves as the complex and intense protagonist of the story.  Vonvalt is pretty damn epic from the very start of the book, and even before it (he looks very cool on the cover above).  A tough but fair Justice, Vonvalt is one of the few honest men left in the Empire and his primary concern is his duty and the administration of the law to anyone, no matter their station.  You honestly can’t help but like Vonvalt throughout this book, as his straight forward and honest approach to the situations, as well as his general kindness and deeper fury at injustice, really struck a chord with me.  Unfortunately, after getting you to like him, Swan ensures that Vonvalt goes through a lot of pain, which slowly start to change him, especially when his own naivety about the state of the Empire and his own order comes back to bite him in a big way.  This really wounds Vonvalt, and you really see him change, especially towards the end of the book, where he becomes harsh, bordering on cruel, in his search for justice and revenge.  All of this is extremely hard to watch for the reader, and you have to both hate and love Swan for making Vonvalt such a great character that these events also hurt you.  This change in character is obviously going to be a major part of Vonvalt’s character arc in the future, and I can’t wait to see the more vengeful version of this once noble night. 

I grabbed The Justice of Kings on audiobook, which was a fantastic and fun way of enjoying this intriguing read.  Coming in with a run time of a little under 14 hours, The Justice of Kings audiobook has a descent length to it, although dedicated listeners can easily power through it quickly.  I felt that this format did a great job of enhancing the complex story contained within this book, and you really appreciate some of the compelling details of the new universe when they are read out to you.  I also quite enjoyed the narration of Lucy Paterson, who brings the story to life with her excellent voice.  Paterson gives some amazing voices to all the key figures in the book, especially Helena, and I appreciated her take on all the characters.  As such, this was a pretty awesome format to enjoy The Justice of Kings on and I will definitely be grabbing the next book on audiobook when it comes out.

Overall, The Justice of Kings was a particularly cool and enjoyable book that has rightfully put Richard Swan on the fantasy fiction map.  Swan was deeply impressive with his fantasy debut here and it is hard not to love the amazing blend of mystery, magic, politics and the search for justice that were contained within.  While I did have some dislikes when it came to The Justice of Kings, I felt that this was a wonderful book and I plan to come back to the series in the new year, especially as there is an awesome, potential laden sequel out very soon. 

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Warhammer 40,000: Kasrkin by Edoardo Albert

Warhammer 40,000 - Kasrkin Cover

Publisher: Black Library (Audiobook – 22 October 2022)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Get ready for some high-concept action in the latest awesome and exciting Warhammer 40,000 novel by Edoardo Albert, Kasrkin.

While I might be repeating myself a little, I must once again talk about the particularly amazing year I’m having when it comes to Warhammer 40,000 fiction.  There have been some outstanding Warhammer 40,00 books out in 2022, and I have done my best to listen to as many of them as possible.  Some of my personal highlights include The Wraithbone Phoenix, Outgunned, Assassinorum: Kingmaker, Ghazghkull Thraka: Prophet of the Waaagh! and Day of Ascension, just to name a few.  All these have been a ton of fun, and so when I had an open slot in my reading schedule, I naturally chose another recent Warhammer 40,000 book, Kasrkin.  Written by a new-to-me author, Edoardo Albert, who has previously created some interesting pieces of Warhammer fiction, Kasrkin is an action epic that pits a band of elite warriors on a deadly mission into the dark heart of a desert planet.

Welcome to the deadly desert world of Dasht i-Kevar, an Imperial planet currently under siege by the advanced xenos, the T’au, who have turned the usually baren planet into a bloody battlefield.  But the war is about to get even more interesting as the T’au have succeeded in shooting down an Imperial Valkyrie containing an important Astra Militarum general, whose knowledge of the Imperial Guard strategy and disposition could cause the planet to fall.

Only one group of Imperial soldiers have a chance of journeying into the harsh desert of the planet, an elite squad of Cadian Kasrkin.  Led by Captain Bharath Obeysekera, the Kasrkin are tasked to travel deep into the Great Sand Sea behind enemy lines to find the general and either recover him or kill him to keep him out of enemy hands.  The best of the best, the Kasrkin are trained to operate in any terrain and face off against any enemy.  But none of them have every encountered anything as endless, hot, or deadly as the deserts on Dasht i-Kevar.

Cut off by sandstorms and forced to journey over impossible obstacles, the Kasrkin are firmly on their own and can only rely on themselves.  But the deeper they journey in the wastes, the more they begin to realise that they are not as alone as they thought.  Other hunters are searching for the missing general, and the mysterious locals have their own games to play.  However, none of them are prepared for an ancient evil lurking far beneath the desert sands, determined to kill everything it encounters.

Another week, another exceptional Warhammer 40,000 novel that I had so much damn fun listening to.  Kasrkin was an excellent, fast-paced read that follows a compelling group of characters on an epic adventure tale.  Loaded with action, compelling characters, and a story that makes perfect use of its setting and the fantastic lore of the Warhammer 40,000 universe, Kasrkin in an epic read from Edoardo Albert that I absolutely powered through.

The story itself starts off pretty simply, with Albert introducing the reader to the Kasrkin squad and quickly setting them on their mission to find the missing general.  The early parts of the book are really focussed on allowing the reader to get their heads around the book’s premise, the characters, and the impressive desert setting, which honestly takes on a life of its own.  Initially a little slow going to build up tension and camaraderie amongst the Kasrkin, the book starts to get interesting about a third of the way in, when Albert introduces some unique world elements which show how cool and weird the Warhammer 40,000 universe can be.  From there, the story takes the protagonists closer to their objective, and I was initially a little surprised at how soon then managed to get where they were going.  However, this proves to be a bit of a ruse from Albert, as he chooses this moment to really shake everything up.

About halfway through, the entire structure of the book changes with the appearance of a new group of point of view characters, a kindred of Kroot aliens, determined to capture the general for the T’au.  This results in an awesome split in focus between the human and Kroot characters, and I loved the sudden introduction of an excellent rival group who appear equal to the Kasrkin in terms of combat ability.  However, this is not the only surprise that Albert has in store, as both the Kasrkin and the Kroot find themselves facing off against an even more deadly enemy in a fantastic new setting.  While I won’t go into too much detail about what happens next, it was a pretty epic move from Albert and one that I deeply appreciated.  The rest of the story is particularly intense and dark, and there some real horror vibes going for part of it, which fit in perfectly with the powerful narrative and darker setting.  Albert really layers on the action in the second half of the book, and I loved all the shocking and bloody places that he took his story, especially as there are several great twists and some truly engaging scenes featured throughout.  Everything comes to an excellent end, and this proves to be a particularly powerful and gripping Warhammer 40,000 read that really stands on its own.

I felt that Albert’s strong writing style helped to enhance the compelling narrative of Kasrkin and I really appreciated how the author’s style brought everything to life.  Like most Warhammer 40,000 novels, Kasrkin is a great standalone read that is very appealing for established fans of the franchise.  However, this book can also be easily enjoyed by most general science fiction or military fiction fans, especially as the author covers all the relevant lore details that you need to understand the world you are diving into.  Albert blends together some excellent storylines in this novel, and he keeps the pace steady, with a ton of brilliant action and dangerous occurrences.  I liked how the narrative kept morphing as the book progressed as what started as a compelling, if slower, desert adventure eventually turned into a high-octane war novel, before finally transforming into a desperate survival novel in a horror setting.  Albert manages these changes in style really well, and I think the constant alterations helped to keep the reader’s attention glued to all the craziness of the book. 

At the same time, the book remains a soldier’s story at heart, which is something that Warhammer fiction always excels at showing (good recent examples include Steel Tread, The Vincula Insurgency and Catachan Devil).  Watching these elite soldiers face impressive odds makes for an awesome read, especially as Albert also dives into their deeper concerns and features some deeper betrayals and intrigues.  I also cannot highlight enough how outstanding the combat sequences were in Kasrkin as Albert features some pretty hairy action scenarios.  I was particularly impressed with how well these combat scenes were enhanced by the book’s multiple character perspectives, especially once the Kroot were introduced.  Having the perspectives changed between the opponent groups as the firefights was ongoing was just brilliant, and it was amazing to see both sides of the battle, as well as the reactions from the rival teams.  All this, and more, really brought the best out of Kasrkin’s narrative and I deeply enjoyed how it was showcased.

Perhaps one of the most notable features of Kasrkin are the distinctive and memorable locations.  The reader is dragged to several great settings throughout the course of the plot, and the author takes particular pleasure in presenting them in exquisite detail.  The main location is the endless, featureless desert of Dasht i-Kevar, which the characters are forced to traverse for a good part of the book.  I got some great Dune vibes from this setting, and Albert makes this desert out to be a soulless, crushing place of shifting sands, massive unstable dunes, and intense heat, with the ability to strip the resolve and strength from the strongest of men.  Just listening to the characters traverse it made me thirsty, and you could really imagine the harsh journey they are going through.  At the same time, Albert also introduces some very unique aspects to the desert, including impossibly smooth patches of sand that move like water and mysterious water that lives deep under the surface which gives the planet some unusual life.  All these elements are very memorable, and you find yourself really feeling the intense desert surroundings as the characters push through it.  I think that Albert did a remarkable job of introducing and then utilising this harsh setting and it definitely stood out as a landmark part of the book.  A second, darker location becomes the key setting for much of the second half of Kasrkin and while I will again be brief to avoid spoilers, it was pretty damn epic.  Serving as the lair of a notable enemy, this location was a haunting and deadly setting, and one that the characters all struggled to survive in.  There are so many surprises and foes lurking in this location, and the strain of it really showed on the characters who find themselves with very little chance of survival.  I had such a great time with this location, and it, as well as the outside desert, helped to turn Kasrkin into a particularly noteworthy book.

On top of the new setting, I was also really impressed with the outstanding Warhammer 40,000 elements contained within this great book.  As I mentioned before, Kasrkin is a book a range of readers can enjoy, and part of the reason why is that Albert spends a lot of time exploring the unique lore elements of the Warhammer 40,000 universe that come into play during the plot.  Not only does this help to introduce the universe to new readers but established fans will appreciate how deep Albert dives into the subject.  As the name of this book suggests, quite a lot of the focus revolves around the Cadian Kasrkin, the most elite special forces group in the whole Imperial Guard.  Albert showcases them perfectly throughout the book, and it was so damn epic to see them in action, especially as they live up to all the hype and work together as a particularly effective unit.  The author dives into all their particularly quirks, training and operational preferences that sets them apart from the common Astra Militarum units, and you come away with a greater appreciation for who they are and what they can do.  In addition, there is a great underlying look at how the Kasrkin are doing following the destruction of their home world of Cadia, and I loved the deeper grief that they are all suffering after their failure and the hardships they have faced.

On top of the Kasrkin, Albert also spends a substantial amount of time examining and featuring other Warhammer 40,000 factions throughout the story.  The most prominent outside of the Kasrkin are the kindred of Kroot that become the protagonist’s opponents.  During their multiple scenes, Albert dives deep into the biology, beliefs and society of the Kroot, and the reader is soon given a crash course in who they are and what they can do.  There is a particular focus on their biological abilities, with Albert exploring their avian traits, their ability to communicate in different frequencies (giving off high-pitched whistles, which made several hunting scenes particularly cool) and more.  The real focus is on the Kroot’s ability to absorb the genetic traits of anything they consume, which is a big part of their society, as they live to hunt and consume prey that can give them a greater edge in battle.  Albert really examines this hunting and eating part of their culture, and it was fascinating to see how diverse the Kroot are after eating different creatures during their travels.  This ability plays a big role in the plot, with horrific consequences, and I loved having the Kroot featured so heavily in this book, especially as I haven’t seen them in too many other pieces of Warhammer 40,000 fiction.  I also loved how Albert did some fun contrasts between the Kroot and the Kasrkin and showed that they were very similar in their abilities and mentalities (and they both refer to their groups as kin).  Watching the two sides face off against each other is a thing of beauty and it results in some complex and exciting battle scenes.

On top of the Kasrkin and the Kroot, a third major faction from the Warhammer 40,000 universe are also featured, and they become an exceptional part of the books plot in the second half of the book.  Just like with the other groups featured within Kasrkin, Albert examines and features this group extremely well, and you get a good idea of who they are and what motivates them, even if they are a little more unusual then the general examples you see in Warhammer fiction.  I was particularly impressed with how Albert used one distinctive unit from this third faction throughout the course of Kasrkin, and they prove to be brutal and terrifying hunters that haunt the point of view characters in some epic and dark ways.  I cannot emphasise how well Albert featured all these different factions throughout Kasrkin, and fans of the franchise are going to have an outstanding time seeing them all in action and facing off against each other.

I had a lot of fun with the characters featured in Kasrkin as the author features some interesting interactions and character development in a short amount of time.  Most of the book focuses on the members of the Kasrkin team, including their leader, Captain Bharath Obeysekera, a veteran officer with a lot of regrets behind him.  Albert showcases this character a lot and Obeysekera proves to be a bit more of a radical thinker than your typical Imperial soldier, which I felt fit rather well in this unusual tale of survival, and it was heartbreaking to see him try and fail to keep his squad alive.  Other great characters include Sergeant Shaan Malick, the squad’s veteran NCO, who serves as a rock for most of the book, while also playing his own selfish game.  Watching him manipulate the other characters added a great edge to the plot, and I really appreciated his realistic and understandable motivations once they were revealed.  I was also very impressed with the character of Roshant, a newly minted Commissar with family connections who joins the mission and proves to be a bit of a pain for most of it.  Initially despised by the men and seen as a coward, Roshant goes through some real soul searching in this book, and it was fascinating to see this privileged character contrasted against the rough and tough Kasrkins, especially in some dangerous situations.  The rest of Kasrkin’s cast are also pretty impressive, and Albert does a good job of balancing the narrative around a large group of characters.  There is some excellent character work in this book, and I really appreciated seeing such a fun and damaged cast go to war against each other.

Like most Warhammer 40,000 books, I chose to enjoy Kasrkin in its audiobook format, which was an absolute ton of fun.  Coming in at just over 11 hours, the Kasrkin audiobook was an excellent and quick way to experience this fantastic narrative, especially as all the many cool action sequences really seemed to pop in this format.  The real highlight of this audiobook was narrator David Seddon, whose work I previously enjoyed in the short production Dredge Runners.  Seddon did a remarkable job with the narration in Kasrkin, and I loved how he swiftly moved the book along and perfectly controlled the pacing of the audiobook.  I was also deeply impressed with the huge range of voices that he brought to the production, and he effectively captured all the characters featured in this book and gave them all distinctive and fitting voices that showcased their personalities and emotions.  Not only does he capture the various gruff and thoughtful human characters, but he also provides some great alternate voices for some of the alien characters contained within.  The avian-inspired voices of the Kroot characters reminded me a little of the Skeksis from The Dark Crystal, which was really fitting considering the Kroot’s evolutionary origins.  I also loved the deeper and more ancient voice that was used for another character, revealed later in the book, especially when combined with the various voices used for this character’s computer servant.  This outstanding voice work really helped with my enjoyment of this book, and I had a wonderful time listening to the Kasrkin audiobook.  This was easily the best way to enjoy this fantastic book, and I would strongly recommend this format to anyone interested.

The Warhammer 40,000 universe continues to enchant and amaze me with this latest tie-in book Kasrkin.  Edoardo Albert wrote a powerful and deeply intense read that sees an iconic regiment from the game go up against all manner of trouble in some exceptional settings.  Extremely addictive, relentlessly exciting, and very clever, Kasrkin was an outstanding read that I am really glad I decided to check it out.  Highly recommended, especially for fans of Warhammer 40,000 fiction.  You are guaranteed to have a great time with this excellent tie-in book.

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Dragon Mage by M. L. Spencer

Dragon Mage Cover

Publisher: Stoneguard Publications/Podium Audio (Audiobook – 19 December 2020)
Series: Rivenworld – Book One

Length: 27 hours and 18 minutes

My Rating: 5 out of 5 hours

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Prepare for an epic fantasy adventure with a great classic feel to it, as awesome author M. L. Spencer presents the massive and captivating fantasy novel, Dragon Mage.

Back in 2020, the fantasy book world was abuzz with talk about the compelling and impressive fantasy fiction epic, Dragon Mage by M. L. Spencer, who was already known for her Rhenwars Saga and Chaos Cycle books.  While I have not had the opportunity to read any of her previous works, Dragon Mage definitely caught my eye, especially with the very cool cover with the awesome art.  While I never got the chance to read this book when it was first released, I did grab an audiobook copy of it and have been looking for an opportunity to listen to it for some time.  When I found myself in the mood for some great high fantasy a few weeks ago, I decided it was finally time to listen to Dragon Mage, especially as a future Rivenworld book is apparently on the horizon, and boy did I have an outstanding time with it.

Aram Raythe is a simple lad from a small fishing village in the middle of nowhere.  A strange boy with a love of knots and an inability to understand people, Aram thinks that he will go through life alone and hopes for a quiet existence as a sailor.  However, Aram has a secret that he has never told anyone: he can see the colourful strands that make up the world, and he can manipulate them to do magic.

When a bard arrives at the village, seeking an apprentice, Aram uses his powers to help the only person who was ever nice to him, fellow teen Markus Galliar, get chosen; however, he is unprepared for the chaos that this action will unleash upon his life.  While the bard, who recognises his potential, attempts to take him to safety, Aram accidently unleashes his power to cause a rift in the world.  Soon the village is visited by an Exilari sorcerer, who captures Aram and Markus, seeking to drain Aram’s essence and use it to power his own magical abilities. 

Aram’s destiny lies not in the torturous extraction cellars of the Exilari but with an order of dragon riders from another world.  When fate drags him to them, Aram will find acceptance and friendship for the first time in his life, as well as the opportunity to fight against the Exilari, their dark allies in this new world, and the ancient monsters who control them.  But to do that, Aram will need to learn to tap into the massive power lying deep within him and figure out how to use it to become a true Champion, the most powerful beings in two worlds.  Can Aram become both a Champion and a dragon rider, and what role will Markus play in his turbulent life?

I am really regretting not reading this book when it first came out.  While it was a lengthy read, Dragon Mage proved to be an excellent and captivating high fantasy adventure, and it was exactly what I was in the mood for.  Featuring an elaborate and massive narrative, complete with unique fantasy elements and some exceptional characters, Dragon Mage was an outstanding book that gets a full five-star rating from me.

Spencer produced an extremely epic and complex narrative for Dragon Mage that I had a particularly awesome time getting through.  Now, I do have to admit that Dragon Mage has a pretty lengthy story and it takes a considerable amount of time and effort to get through it.  In addition, the narrative does get a bit slow in places, especially at the beginning, and there were a few points where I struggled to make progress.  However, if you set aside the time for it and make an effort to keep going, I guarantee that it is more than worth it, as it unfolds into an epic, multidimensional coming-of-age story that has a real classic fantasy vibe to it.  The impressive, self-contained tale within will keep you entertained and stick with you well after you have finished reading it.

The story itself starts off with an extended introduction to the main characters of Aram and Markus, which showcases their personalities, histories and views of the world, while also featuring their first meeting and the start of their friendship.  I struggled a little to get through this opening part of Dragon Mage, mainly because I did not initially connect with Aram and his distinctive personality.  However, once you get several chapters in, the excitement starts to increase, as you see the full potential of the protagonist, as well as the introduction of a brilliant antagonist, Sergan Parsigal, who really moves the narrative along.  He quickly captures the two protagonists, which leads to several brilliant scenes, including an awesome and exciting escape from monsters from outside of reality.  From there, the story evolves into more of a magical school narrative, which I naturally loved (see my recent list about favourite books with magical schools in them), although it doesn’t last too long, as Spencer throws in a pretty dark twist and a heartbreaking time skip.

Following this time skip, the story evolves again, with Markus and Aram separated for a while after Markus rescues Aram.  The two characters soon develop in different story arcs, with Aram spending time in a completely new world, which sees him finally starts to explore his full potential.  After some more chapters in a whole different magical school setting, the main characters converge again, with some great drama.  Without going into too much detail, the rest of Dragon Mage keeps building on the plot from the first half of the book, and the characters are thrown into a ton of deadly situations as they continue to grow and discover their destiny.  Spencer layers the rest of Dragon Mage with a great combination of adventure, war, character development, training, romance, friendship, conflict and tragedy, which comes together into an extremely powerful narrative.  There are some truly epic scenes throughout this second half of the book, and you really grow attached to all the major characters in the book, which Spencer will make you pay for in some dark sequences.  Some of the major appeal is watching the slow but steady growth of the protagonist as he evolves from being unconfident and isolated to a powerful hero, helped along by the friendships he forms with those close to him.  Everything ends with a massive pulse-pounding confrontation that will keep you on your toes and ensure you cannot put down this book as you wait to see how everything turns out.  Readers will come away from Dragon Mage extremely satisfied, and the author leaves open some intriguing storylines for the future, that I hope the author will continue. 

One of the things that I particularly appreciated about Dragon Mage was the elaborate and compelling fantasy elements that Spencer introduced.  Dragon Mage actually features two separate realities, which were previously joined before being separated into The World Above and The World Below during a historical cataclysm.  These worlds can still be journeyed through by breaches caused by magic users and much of the plot revolves around the characters trying to stop an evil plot to recombine the words in a new cataclysm.  The book starts off in The World Above, a typical medieval setting which is ruled over by a despotic empire controlled by an order of magicians known as the Exilari, who gain their power through draining the essence of anyone with magical potential.  The second half of the book is set in The World Below, which features a range of magical creatures, including dragons, magical horses, and other creatures.  The World Below is in the grip of deadly war between an evil demigod (one of several who rule both worlds) and an order of dragon riders, who serve as its primary protectors.  Spencer does a great job introducing both worlds throughout the course of Dragon Mage and while they might not be as heavily explored as if there was only one world, you get a good sense of how they different and the histories that surround them.  Both are very distinct in their own way and I had a lot of fun seeing both, especially as they provide a compelling contrast to each other as two halves of the same coin.  I really like the switch between worlds that occurred halfway through the book and having the focus change to the more magical World Below made for quite an enjoyable and exciting read. 

I was also a fan of the unique magical elements contained within Dragon Mage, which, as the name suggests, is big on magic and dragons.  The magic itself is quite interesting, if a little ethereal in its description, and there are a few different versions of it.  The primary form of magic is shown through Aram’s eyes and is tied into the strands of energy that make up the world.  These strands, which only a few people can see, can be manipulated and tied into knots by the magic user for various magical effects.  This is a very unique system, and it ties in well with Aram’s peculiarities, especially as he spends much of the early part of the book obsessed with knots without anyone understanding why.  This results in some awesome displays of magic, and I found Aram’s perception of the magic and how it works to be extremely fascinating.  Other forms of magic include Markus’ magical immunity, natural passive magic from other characters and items, as well as the magic of the Exilari, which they gain be stealing the essence from magic users like Aram.  The destructive Exilari make for exceptional villains in this book, especially as they bask in their stolen power in a very creepy way, and I deeply appreciated that Spencer spent the time to explore their organisation, especially as the protagonists spend time in their training facility.

Then of course, there are the dragons, which inhabit The World Below.  I always enjoy a good dragon focused story, and this one was pretty fun as Spencer goes for a sentient dragon that bonds with a rider.  While this has been done before, I think that Spencer altered it enough, especially as quite a lot of the book is dedicated to them and their place in the world.  The author spends a substantial time exploring the bond between human and dragon, and you get to see the entire process, from the initial training of the human recruits, the hatching of the dragons, their bonding, and then their eventual use in combat.  There are a huge number of dragon characters in this book, and you get to see inside many of their minds and their bonds, especially as Aram can communicate with all of them.  The bond itself is a deep and personal connection, and I loved the scenes that examine how lethally strong it is, with human or dragon rarely surviving the death of their partner.  Having the emotional connection to a dragon becomes a key aspect of several of the key characters and it was really moving to see characters who have lost a lot in their life find new companionship with a soul bonded dragon.  The subsequent scenes of dragon combat are extremely awesome, and I appreciated that Spencer introduced some equalisers to make sure that they didn’t come across as too overpowered.  I had a wonderful time with all the fantasy elements in this great book and Spencer made great use of all her unique or fun elements to enhance and tell a brilliant story.

On top of the elaborate narrative and compelling fantasy elements, I was also very impressed by the amazing characters that Spencer featured in Dragon Mage.  The story revolves around an outstanding cast of complex and damaged characters, each of whom brings their own light and pull to the book.  Spencer sets all of these characters up extremely well, and while it might take you a while to appreciate a couple of them, once you do, you become extremely invested in their story and want to find out what is going to happen to them next.

The most prominent character in Dragon Mage is the extremely unique character of Aram Raythe, and this book is primarily his story from childhood to adulthood.  Aram is a particularly fascinating choice for central protagonist; while he is shown to be a chosen one with great power, he also portrayed as socially inept and with many strange behaviours.  I believe that Spencer wrote Aram as an autistic character (or the fantasy equivalent), especially as he is usually described as a Savant.  I personally really enjoyed this, as you don’t see a lot of autistic characters in fiction, and it was a great twist on the classic chosen one story.  Aram has a very different viewpoint of the world, and once you understand him you find that he is one of the sweetest and nicest fantasy protagonists you are likely to find, and you really start to care.  Unfortunately, Spencer decides to punish you for caring for this character, as the author puts Aram through all manner of hell and torture which really ups the emotional impact of the story.  Not only does Aram already have a distinct lack of confidence and social issues, but he is also repeatedly tortured and is deeply traumatised for much of the book.  There is also a hidden history to his parentage and a ton of secrets that his mentors are keeping from him that will cause him further grief and impact his confidence.  Watching him overcome all of this is very moving, and it is nice to seem him find some friends and slowly build up his confidence.  Of course, there is still a lot of trauma coming for him, and you will continue to suffer as you watch him grow.  Personally, I deeply appreciated Aram’s powerful character arc and it was one of the most enjoyable and compelling things about Dragon Mage.  His entire character history and personality really set him apart from other fantasy protagonists and I appreciated the work that Spencer put into developing him and making him so appealing to the reader, especially as it pays off once he finally finds his confidence and starts to truly become a Champion.

While much of the narrative focuses on Aram, Dragon Mage is also the story of Markus Galliar, who befriends Aram early in the story and shares in many of his adventures as they become close.  Markus becomes fascinated by Aram and his unique view of the world, especially when Aram tries to help him escape his abusive father.  This friendship soon takes on new heights once Markus discovers Aram’s abilities and he starts to become his protector, a job helped by his own immunity to magic.  Constantly forced together, they form a strong bond which survives being captured by the Exilari and several other misadventures.  Despite being separated several times throughout the book, the two keep getting drawn back together and Spencer writes a great continuous narrative about their strong connection.  The two share a very heartwarming friendship throughout Dragon Mage, and I really appreciate the interesting dynamic they form which sees Markus act as both protector and social guide, even when Aram develops his immense power.  While this did have the potential to be a bit one-note, and indeed Spencer did feature way too many scenes of Markus worrying about Aram or waiting over his sick bed, I felt that the author featured a great balance with their relationship, which really pays off once Aram matures and becomes a better friend.  The author also ensures that Markus develops outside of his friendship with Aram, and he soon becomes his own man, forced to deal with the horrors of his past to survive.  Markus ends up being an extremely compelling and well-rounded protagonist and the author used him perfectly in combination with his unique central character.

Aside from Aram and Markus, I also really need to highlight two other excellent major characters in Esmir Revin and Sergan Parsigal.  Esmir is a former dragon rider and Warden to the last Champion, who died due to his failure.  Locked in his own despair and regret, as well as the distain of everyone around him, Esmir is given new life when he encounters Aram and Markus and begins training them to be Champion and Warden.  I really enjoyed Esmir as a character, especially as Spencer really captured his grief, regret, and self-loathing over his past mistakes.  Watching him become a gruff, but kind teacher, represented a great redemption arc in the book and I felt that he was a particularly complex and enjoyable supporting figure that the author did a great job with.

I was also really drawn to the character of Sergan Parsigal, who is one of the major villains of Dragon Mage.  The Exilari sorcerer who discovers and initially captures Aram and Markus, Sergan is an ambitious and powerful magic user who seeks to turn his discovery to his advantage.  Highly arrogant and malicious, Sergan cuts a distinctive and sinister figure throughout the story, even when he appears to be on the protagonist’s side, especially as he spends most of the book gobbling up magical essence to power his own spells.  I loved how Spencer portrayed him as both an adversary and a mentor to Aram and Markus at different points of the book and he ends up forming quite a complex relationship with the protagonists.  While at times Sergan is shown to be potentially thoughtful and caring, especially during an early conversation with Aram, he keeps reverting to his own selfish form, and he ended up being one of the best and most complex antagonists in this entire story.  I had a wonderful time with these brilliant characters and I’m barely scratching the surface, as Spencer featured a range of great supporting figures and villains throughout the novel, all of whom deeply enhanced this amazing narrative.

To check out this impressive fantasy read, I chose to grab Dragon Mage on audiobook, which is my go-to for massive pieces of fantasy fiction like this.  With a runtime of over 27 hours (currently the 13th longest audiobook I have ever listened to), the Dragon Mage audiobook represents a substantial time investment for audiobook fans, although I personally think it was worth it.  I tend the find that the audiobook format really enhances my appreciation of the elaborate words that authors create, but it also really brings me into the narrative.  This was definitely the case with Dragon Mage, as this format did an outstanding job enhancing the story and I loved hearing all the intense detail about Spencer’s new, unique world and its fantasy elements.  It also helped that they got an excellent narrator for Dragon Mage in the form of Ben Farrow, who did a remarkable job here.  Farrow is a deeply impressive narrator who perfectly brought this story to life and moved it along at a crisp pace.  Not only was he able to recount the massive amount of detail and lore that Spencer fit into the story, but Farrow also came up with a huge selection of fitting voices for all the characters in Dragon Mage.  Using a range of different tones and accents, Farrow dove into the cast, and I loved how he was able to capture each character’s essence with his voices.  For example, he perfectly showcases Aram’s hope and childlike wonder at the world, while also capturing his fear, uncertainty, and lack of confidence, especially after all the hell he goes through in the early chapters of the book.  Other characters are expertly portrayed as well, and I loved how Farrow showcased Markus’ determination, Esmir’s weariness, and even Sergan’s intense arrogance and distain for everyone else.  This outstanding voice work helped to turn the Dragon Mage audiobook into something very special, and I had an exceptional time listening to it.  I would strongly recommend the audiobook version for anyone interested in checking out Dragon Mage and you are in for an excellent and captivating time if you do.

Overall, Dragon Mage was an amazing fantasy novel that really showcased M. L. Spencer’s skill as an author of epic fantasy.  Featuring a captivating narrative that follows great characters around an elaborate new fantasy world, Dragon Mage is exciting, moving and awesome in all the right ways.  I had an exceptional time reading this outstanding read and I look forward to seeing how Spencer will follow it up in the future.  Recommended reading for anybody looking from some classic fantasy fun.

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Star Wars: The High Republic: Path of Deceit by Tessa Gratton and Justina Ireland

Star Wars - Path of Deceit Cover

Publisher: Disney Lucasfilm Press (Audiobook – 4 October 2022)

Series: Star Wars: The High Republic – Phase Two

Length: 8 hours and 10 minutes

My Rating: 4.5 out of 5 stars

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The second phase of The High Republic begins with an absolute banger as the team of Tessa Gratton and Justina Ireland introduce Star Wars fans to a bold new young adult novel that ends up being epic in all the right ways with Path of Deceit.

For the last two years, Star Wars extended fiction has been firmly focused on the compelling multimedia project, The High Republic.  Set centuries before the prequel films, The High Republic takes readers to a whole new period of Star Wars history, where the Republic and the Jedi were at the absolute height of their power and influence.  However, not everything is perfect, and the Jedi characters are soon forced into conflict with dangerous forces bent on destroying them.  The first phase of The High Republic introduced readers to this new time period extremely well, while also setting up several fascinating characters, as well as the villainous Nihil, a group of space marauders who seek to destroy the order that the Republic represents.  I quickly fell in love with this cool new Star Wars subseries, and I enjoyed the massive range of different media present in this first phase, including comics, manga, children’s books, audio productions and a ton of novels.  The main story of this series is expertly told across the three main adult books, Light of the Jedi, The Rising Storm, and The Fallen Star, while other compelling, and often vital, stories take place in young adult books like Into the Dark, Out of the Shadows and Midnight Horizon, the associated comic series, as well as the audio production Tempest Runner.  This entire first phase came together extremely well, and I was really impressed with the range of stories they told, as well as the excellent new characters and elaborate new universe expansions that occurred.

After completing the first phase earlier this year, the various writers associated with The High Republic project, have just embarked on their ambitious second phase of High Republic fiction.  The second phase goes back even further into Star Wars history by being set 150 years before the events of the previous High Republic books.  The idea is that the second phase will act as a prequel to the first, showing how the Nihil were formed and the reasons behind their leader’s hatred for the Jedi.  These details will no doubt become extremely important for the third phase, while also helping the reader understand why the events of the first phase unfolded.  The first book in this second phase is Path of Deceit, written by the team of Star Wars fiction newcomer Tessa Gratton and established Star Wars writer Justina Ireland, who made a name for herself in the first phase with her young adult and middle school books.  Both authors really throw their heart into Path of Deceit, and the result in a fantastic and captivating read that presents Star Wars fans with something very epic indeed.

It is a time of exploration and discovery in the galaxy as the Republic enters an age of expansion.  Under the guidance of the Jedi, teams have been sent into the furthest corners of the Outer Rim, seeking out new planets, civilisations, and people to add to the delicate tapestry of life, diplomacy and trade that forms the basis for the Republic.  However, not all the discoveries being made are good, and many dangers lurk out in the far reaches of space.

Of these dangers, the most benign appear to be a small Force cult on the remote planet of Dalna.  Known as the Path of the Open Hand, this group believe that the Force should be free, and that no one should have the power to use and abuse it, including the Jedi.  Led by the charismatic Mother, the Path of the Open Hand is small, but features a fervent congregation of believers, including a hopeful young woman, Marda Ro.

Marda Ro always dreams of leaving Dalna to preach the message of the Path throughout the galaxy.  However, protected by her free-spirited cousin Yana Ro and held back by the Mother, Marda appears destined to remain always on Dalna.  That is until two Jedi, Jedi Knight Zallah Macri and her Padawan Kevmo Zink, arrive on Dalna, investigating the theft of several Force artifacts from surrounding systems.  Believing that the thefts are related to the Path, the two Jedi begin to investigate the group, and Marda and the young Kevmo soon form a tight bond as their connection grows.  However, not everything is as it seems on Dalna, and soon the Mother reveals a dark secret that will reverberate throughout the galaxy for centuries to come.

I have to admit that even before I started reading Path of Deceit, I kind of had some doubts about whether I was going to really enjoy it.  Not only was I surprised that this second phase of the High Republic was starting out with a young adult book, rather than the upcoming adult novel, Convergence, but I was also apprehensive about the reverse time skip between phases.  Setting this second phase 150 years before the events of the first phase was a bold choice, especially considering that The High Republic is a prequel series in itself.  However, if Path of Deceit is any indication of what is to come, then the entire second phase of The High Republic is going to be pretty damn impressive and fit into the wider High Republic extremely well.  The team of Gratton and Ireland did a remarkable job here, producing a slick, slow-burn Star Wars story that introduces many key elements of this new timeline while also giving some fantastic hints of what is to come.  I had an absolute blast getting through this book, and it is has definitely gotten me excited for the next round of High Republic fiction.

I was deeply, deeply impressed with the captivating story that the authors came up with for Path of Deceit.  Due to its position in this new High Republic phase, Gratton and Ireland had to achieve quite a lot during the narrative, not only introducing key characters and settings, but also tying them into the wider High Republic history.  However, I think they achieved this goal extremely well, and the subsequent story is very intriguing and intense.  I do need to warn people that the Path of Deceit does start of fairly slow and takes a long while for all its excellent storylines to pay off.

The book is primarily set on the planet of Dalna and follows three young central characters as they find themselves caught up in the actions of the mysterious Path of the Open Hand.  These central characters include Marda Ro, a devout member of the Path, her cousin Yana Ro, who leads the Path’s covert unit that steal Force artifacts, and Kevmo Zink, who arrives on the planet to investigate the Path and the recent thefts.  The first half of the book sees the various characters gradually get to know each other, while Marda and Kevmo grow closer, despite their different viewpoints of the Force.  As the story continues, you start to see some cracks in the serene appearance of the Path, with Yana growing more and more determined to leave as she begins to see the Mother for what she really is.  However, even with a few action scenes and a great flood sequence, the story is still moving at a gradual pace, with the authors laying down some subtle hints of what is to come.  All that changes in the last quarter of the novel, as everything comes together in a big and shocking way.  While the narrative appears to be heading in one certain direction, the authors suddenly unleash a pretty major twist that really surprised me.  This twist was extremely brilliant, not only because of how well set up it was but because its execution was very sudden and a major gamechanger.  The entire tone of the novel changes after that, with the characters taking on new roles, and you see just how well-connected Path of Deceit is to the books of Phase One.  This twist honestly makes you really appreciate the slow and careful pace of the rest of the book, and you realise just how cleverly they were setting everything up.  The entirety of Path of Deceit ends on an excellent and powerful note, and the reader is left eagerly looking forward to seeing how the rest of this second phase comes together.

The team of Gratton and Ireland set out this story in a very awesome way, and I felt that everything came together extremely well to enhance the fantastic narrative.  The split between the three main perspectives helped to produce a balanced and multifaceted narrative, and I liked seeing the distinctive alternate viewpoints of the cool events occurring.  While the pacing was initially a bit slow and there was a little less action than your typical Star Wars novel, Path of Deceit makes up for it by focusing more on the characters, setting up the new version of the universe, and featuring a great young adult story that will really appeal to the teenage audience.  The way that the characters interact and focus on their attractions is very typical of most young adult books, but I felt that it didn’t get too over-the-top.  Instead, it is just enough to help bring the younger reader in, while also still being intense and compelling enough to keep older readers still attached and entertained.  I personally deeply enjoyed how the story was presented, especially once the pace increased towards the end, and this entire novel was an absolute joy to read.

As I mentioned before, quite a lot of importance is attached to whether Path of Deceit did a good job featuring the relevant Star Wars and High Republic elements.  I say that Gratton and Ireland strongly succeeded, as they not only provided a great viewpoint of this new period of Star Wars fiction but they also provided some captivating and clever links to the first phase.  While most of the focus of Path of Deceit is primarily on one planet, so you don’t get the full galaxy view, I did like the initial glimpse of this universe.  There is a real Western frontier vibe to the entire setting, with explorers, settlers, pilgrims, and people looking for a fresh start interacting with new elements from the Outer Rim.  There are also some hints about how this version of the Republic and the Jedi are set up, and there is a very good mixture of elements that I think are going to come together very well in the future.  I also really enjoyed the mysterious and captivating Path of the Open Hand, who were introduced as an alternative Force cult who are completely opposed to the actions of the Jedi.  Their curious viewpoint of the Force, and their methods for preserving it, make for quite a fascinating group and I deeply enjoyed how they developed.  As for connections to the first High Republic phase, well let us say that Path of Deceit is a very key novel regarding this, as several key characters with connections to the future are brilliantly set up here.  So many key elements or organisations from the first phase are introduced in a completely different form here, and you will be surprised at the origins of some of the best bits from the established High Republic books.  I loved some of the impressive set up that Gratton and Ireland featured in Path of Deceit, and this young adult novel is a very key part of this phase of the High Republic, with story elements from it set to reverb through certain upcoming books all the way to the future in the third phase.

Now, one of the main questions I am sure many people are wondering is how much knowledge of the High Republic and wider Star Wars universe people need to enjoy Path of Deceit.  Naturally, as the introductory book in the second phase of an established Star Wars sub-series, people who have read the previous High Republic books are going to have a better time with Path of Deceit that readers who have not.  Not only do you have a better idea of what the earlier Star Wars period are going to look like, but you also will appreciate some of the revelations that appear in this book and have a better ability to make connections between this phase and the previous one.  As such I would strongly recommend checking out all the key previous High Republic content first (the three adult books at the very least), as you a really going to have a better time with Path of Deceit that way, especially as the big twist towards the end makes a lot more sense if you do.  However, this isn’t the absolute worst book to start the High Republic with, and maybe reading the prequel second phase first is a better way of enjoying these books.  Either way, Gratton and Ireland do a good job of making this book pretty accessible to new readers, and I think that anyone with a decent knowledge of Star Wars fiction will probably be able to enjoy and appreciate this book.

Path of Deceit contains a great group of central characters that the authors do an excellent job of introducing.  This includes three intriguing teenage protagonists who have a complex and fascinating narratives that see them engage with this new world in very different ways.  Marda Ro is the devoted adherent to the Path of the Open Hand, who believes in their mission and their leader with all her heart.  Marda has a deeply compelling and well-laid-out story arc in Path of Deceit that eventually sees her question her believes and connections to the Path once she meets Jedi Padawan Kevmo Zink.  Already feeling disconnected from the galaxy and people due to her species, which is renowned and reviled for unknown reasons, Marda was a real emotional tinderbox in this book, and her relationship with Kevmo only complicates this further.  However, the events of the book change her in a way no-one could really predict, even with the hints her name contain, and her metamorphosis from sweet character to something else is very clever and quite impactful.  I have a feeling that she is going to have one of the best character arcs in the entire second phase, and I look forward to seeing how her narrative completely unfolds.

I also like the storylines surrounding the main Jedi character, Padawan Kevmo Zink, and Marda’s cousin Yana Ro, both of whom have their own distinctive arcs that I was quite intrigued by.  Kevmo Zink is a great young Jedi character who is drawn by his own romantic urges and desire for connections as much by the Force.  Kevmo serves as a great newcomer character to Dalna and the Path of the Open Hand and provides a great alternate perspective to Marda’s strict commitment to their ways.  He also serves as an intriguing love interest to Marda, and the classic Star Wars relationship between a conflicted Jedi and a forbidden girl made for some great reading, without being too silly or over-the-top.  I had a lot of fun with Kevmo, and I liked his infectious humour and his extremely positive view of the universe.  His storyline also goes in some very surprising directions, and this ended up being a very intriguing character to follow.  Yana Ro on the other hand is a more wild and exciting addition to the cast, who acts extremely differently to her cousin Marda.  A less indoctrinated member of the Path, Yana knows that there is something rotten at their heart, and seeks a way out, mainly by stealing Force artifacts for the Mother.  Her journey is very emotionally rich, and a little bit tragic, and I had a wonderful time seeing her storyline come to fruition, especially as it puts her in a very exciting position for future entries in the series.  Yana’s realistic viewpoint of the Path, as well as her own species’ inclinations and reputation, stands in great contrast of that of Marda, and her more grounded and aggressive mindset also makes her stand out compared to Kevmo.  As such, there is a good balance of personalities in Path of Deceit amongst the point of view protagonists, and this helps to produce a fantastic and compelling read.

There are also several great side characters who add their own spice to the story.  The most prominent of these is Kevmo’s Jedi master, Zallah Macri, an extremely serious Jedi Knight who serves as Kevmo’s mentor and guide.  Zallah is a suitable cautionary figure throughout the book, trying to keep Kevmo focused on the Force and their investigation, despite his obsession with Marda.  The other side character I really want to focus on is the Mother, the Path of the Open Hand’s mysterious leader who has managed to take over the cult through to her apparent strong connection to the Force.  The Mother serves as a rather compelling antagonist throughout the book, especially as you spend most of the time wondering if she is really Force sensitive, or whether she is running a long con on her followers.  An aloof and secretive antagonist, it soon becomes very clear that the Mother has her own objectives and plans that run contrary to that of her followers, and the full extent of them proves to be very exciting and destructive.  I felt that the Mother was an excellent alternative character for Path of Deceit, especially as her plans have some major long-term impacts on the point-of-view characters, and she has some dark secrets that need to be explored further.  These, and other characters, really add to the overall strength on the novel and I deeply enjoyed the way that Gratton and Ireland introduced them and took them through a fascinating emotional ride.

As with most Star Wars novels, I chose to check out Path of Deceit’s audiobook format, which was a pleasurable and fun experience as always.  At just over eight hours, this was a relatively quick audiobook, and I managed to knock it out pretty quickly.  This format did an excellent job of presenting Path of Deceit’s compelling narrative, and I had fun having this book read out to me.  However, the real joy of a Star Wars audiobook always lies in the excellent extra production elements that have been added in.  The classic Star Wars sound effects are used very well throughout Path of Deceit’s audiobook, and hearing blasters, lightsabers and even the sounds of people in the crowds, helps to drag listeners into the story and its surrounding universe.  However, I am always more impressed with the fantastic use of the iconic Star Wars musical score that is threaded through multiple scenes in the audiobook.  Path of Deceit has a pretty cool selection of scores playing throughout it, and I liked how the music often reflected the more rural setting and the mystical elements it was exploring.  The various bits of music work extremely well at enhancing key scenes throughout the book, and there were several times when the careful application of these tunes enhanced the emotional impact of the entire book.

On top of the cool sound effects and powerful musical inclusions, much of my enjoyment of Path of Deceit’s audiobook lies in the excellent narrator who was telling the story.  Path of Deceit is narrated by actress Erin Yvette, who has done a lot of voice work recently in the video game space.  While Yvette hasn’t provided narration for too many Star Wars books yet, she did a great job here in Path of Deceit, and I loved how she read out the book.  Yvette’s voice fits the young adult tone of this Star Wars novel extremely well, and she ensures that the compelling tale is effectively shared out to the listener.  In addition, she also provides a range of excellent voices to the various characters featured throughout the book.  Each of her voices really fits the respective character, and you get a real sense of their nature, their bearing, and their emotional state as you hear Yvette narrate them.  Not only does she capture the youthful nature of characters like Kevmo Zink and Marda Ro well, but she also gets the proper Jedi character Zallah Macri, the more self-serving voice of Yana Ro, and the mystical, manipulative voice of the Mother, down perfectly.  This voice work is pretty damn impressive, and when combined with audiobook’s sound effects and outstanding Star Wars music, it helps to turn the Path of Deceit audiobook into an outstanding experience.  This was such an awesome way to enjoy this latest High Republic novel, and audiobook remains my absolute favourite way to enjoy a Star Wars tie-in book.

I am feeling a heck of a lot better about the second phase of the High Republic after powering through Path of Deceit.  The wonderful team of Tessa Gratton and Justina Ireland produced an outstanding young adult Star Wars novel that did a lot of remarkable things.  Featuring a well-crafted story that slowly but surely hooks you and some fantastic characters, Path of Deceit charts its own course while also brilliant tying into the High Republic novels that have come before.  I can’t wait to see where this phase goes following this impressive story in Path of Deceit and I am planning to read the next High Republic book as soon as I can.

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Warhammer 40,000: The Wraithbone Phoenix by Alec Worley

The Wraithbone Phoenix Cover

Publisher: Black Library (Audiobook – 30 August 2022)

Series: Warhammer Crime

Length: 11 hours and 6 minutes

My Rating: 4.75 out of 5 stars

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The entertaining team of Baggit and Clodde return for another Warhammer Crime adventure in the rip-roaring and deeply exciting science fiction thriller romp, The Wraithbone Phoenix by the impressive Alec Worley.

Last week I presented a review that talked about the intriguing Warhammer Crime series that combined crime fiction narratives with elements of the iconic Warhammer universe to create some amazing reads.  While some Warhammer novels already feature some intriguing crime fiction elements, such as in Necromunda novels like Kal Jericho: Sinner’s Bounty by Joshua Reynolds, the Warhammer Crime books are a much more complete melding, with cool thriller plots and complex mysteries.  I was rather intrigued by this concept, especially as I love it when authors combine wildly different genres together, and I mentioned how I planned to try out one of those books next.  Well, that book was The Wraithbone Phoenix by Alec Worley, an awesome and captivating read set in the Warhammer 40,000 universe.  A follow-up to Worley’s 2020 full-cast audiobook, Dredge Runners, The Wraithbone Phoenix is a full-length novel that brings back the protagonists of the original audiobook and puts them in another unique and deadly situation.

In the far future of the universe, there are few places more corrupt and chaotic than the crime-ridden city of Varangantua.  Life is cheap on the mean streets of Varangantua, and death waits around every corner, especially if you have a massive bounty on your head.  Unfortunately, the most wanted in the city currently are the abhuman deserters turned criminals, Baggit and Clodde.  Baggit, a tricky ratling always looking for the next score, and Clodde, his ogryn friend with a rare facility for thought, have made an enemy of one of the most dangerous men in the city, and now everyone is after their heads.  Hiding out within one of the city’s industrial salvatoriums, Baggit and Clodde have taken on new identities until the heat dies down.  However, the twos natural inclination for getting into trouble soon breaks their cover, and they are soon forced out into the open.

Desperate to find a way to pay off their debts, Baggit hears an interesting bit of news that could change all their fortunes.  One of the nearby salvatoriums is dismantling the decommissioned Imperial Navy ship, Sunstriker, the reputed home of a long-lost treasure, a xenos artifact known as the Wraithbone Phoenix.  Guided by the rumours he heard when previously served about the Sunstriker, Baggit believes that the Wraithbone Phoenix is still hidden aboard, and its value is more than enough to get rid of their bounty.

But no secrets every remain safe in Varangantua, and as Baggit and Clodde make their preparations to sneak into the Sunstriker, news of their location and their potential treasure leaks out.  Soon every criminal, bounty hunter, treasure hunter and mercenary is on their way towards the Sunstriker, desperate to claim either the bounty on Baggit and Clodde’s head, or the Wraithbone Phoenix.  Forced to face off against the very worst killers that Varangantua and its main criminal cesspool, the Dredge, has to offer, Baggit and Clodde attempt to do the impossible, recover the artefact from the ship and get out with their heads intact.  But can even the clever Baggit and the indomitable Clodde escape the deadly wave about to crash down upon them?

Wow, now this was one of the most entertaining and thrilling Warhammer 40,000 novels I have read all year.  Worley has produced an amazing novel in The Wraithbone Phoenix that did a wonderful job blending Warhammer elements with an impressive crime fiction narrative.  Filled with a ton of action, some amazing humour, and so many outrageous characters, The Wraithbone Phoenix is an outstanding read that proves to be extremely addictive.

I had such a brilliant time with The Wraithbone Phoenix, especially as Worley pulled together an extremely impressive and intense narrative that is very hard to put down.  Set in a particularly crime-ridden and corrupt city, the novel sees the chaotic duo of the ratling (halfling/hobbit) Baggit and the ogryn (ogre) Clodde, get into all manner of trouble.  Featuring a range of character perspectives, the first third of the book is pretty firmly focussed on the main duo, with some fun scenes from the contemptable villain Lemuel Scratchwick.  Forced into hiding due to past mistakes, Baggit comes up with an ambitious plan to recover the Wraithbone Phoenix, a legendary xenos treasure that is rumoured to be hidden in a nearby ship being scrapped (the theft and hiding having been cleverly set up in some early interludes).  However, after Lemuel overhears and spills the beans in a very public way, the entire city knowns what the two are planning, and a horde of killers and thieves head towards the ship.  The book starts spreading its focus to several other outrageous figures, all of whom are interested in either the Wraithbone Phoenix or killing Baggit and Clodde.  The author does a wonderful job introducing each of the characters, and you soon become invested in their hunt, as all of them are pretty amusing in their own way.  The action ends up in the decommissioned ship, were everyone starts their search for the missing treasure, and it doesn’t take long for everyone to start fighting each other in a series of bloody battles.  You honestly have no idea who is going to survive the various encounters, and it is very fun to see the distinctive characters dying in surprisingly and compelling ways.  At the same time, the characters also attempt to solve the mystery of the hidden Wraithbone Phoenix, and the various hints about its initial disappearance are cleverly woven into the modern tale, requiring the protagonists to solve it.  Eventually, only a few characters are left, and there is a great series of twists and turns that sees everyone get what they truly deserve.  While I did think that Worley perhaps went one twist too far (the final one was a bit too metaphysical for my taste), the reader comes away extremely satisfied, and highly entertained.

I had a wonderful time with this awesome book, and I think that Worley did a great job setting the entire narrative out.  The combination of crime fiction elements and the great and grim Warhammer 40,000 setting worked extremely well, and you ended up with a high-octane thriller that saw futuristic and half-crazed killers go against each other in a deadly contest for money and treasure.  The use of various perspectives allows you to get to know the various outrageous killers and participants in a very short amount of time, and you are soon invested in them and their various personal struggles as they duke it out.  I was getting a very cool and cinematic vibe from this story that put me in mind of films and books like Smoking Aces, Snatch or Bullet Train, with big casts all working against each other for the same goal.  While you are generally rooting for the main two characters, it is also very fun to see the other players in action, and the multiple unique interactions all these crazy figures have results in an impressive and frenetic read.  Worley backs this up with a ton of brilliantly written and highly detailed action sequences, and you really won’t believe the range of destruction and deliciously devious deaths that occurs.  There are so many impressive and cleverly set up moments throughout this narrative, and the deaths of several characters are usually the result of some well-placed bit of trickery that occurred chapters ago.  All this action, intrigue and character development is perfectly bound together by the book’s overarching humour, which helps to balance out the more intense elements of the novel, while also keeping everything darkly funny.  There are so many good jokes or hilariously over-the-top moments scattered throughout the novel, and I had a lot of great laughs as I powered through it.  Heck, even the title, The Wraithbone Phoenix, is a play on the classic noir book/film, The Maltese Falcon.  Everything comes together so perfectly throughout the book, especially as Worley also includes several outstanding interludes, some brilliant flashbacks, and even some hilarious in-universe text excerpts and announcements, all of which add perfectly the funny, but grim, tone of the book.  This was an incredibly well written and captivating read, and it proves quite impossible to put down at times.

While The Wraithbone Phoenix does have an outstanding crime fiction narrative, this book wouldn’t be anywhere near as good if it weren’t set in the grim future of Warhammer 40,000.  Worley did a remarkable job setting the book in this futuristic world, and it was great to see the various technologies and factions from the game being utilised in a crime story.  The author really works to explain many different elements from the Warhammer 40,000 lore here, and readers new to the franchise can easily dive into this book and start appreciating its clever story and settings.  I particularly loved the primary location of the corrupt city of Varangantua.  The author expands on this city a lot in this new book, giving more depth than it had in Dredge Runners, and you see more of the massive industries the planet supports, and the terrible conditions the people forced to work there endure.  Worley continues to hammer home just how much of a dark, dystopian society Varangantua, and the larger Imperium, really is for ordinary human citizens, and that their supposedly enlightened rulers are in many ways just as bad, if not worse, than the various monsters and the forces of Chaos they fight against (at least Chaos worshippers are honest about their intentions).  You can really sense the woe and control that Varangantua’s rulers have over the populace, and this is only enhanced by the various propaganda announcements that are played at various intervals throughout the book.  The propaganda posts are very obviously biased in their attempted manipulations and exhalations for service and order, that they are all extremely funny, even as they show just how bad things are by denying them.  However, Worley takes this even further by showing the darker, criminal side that surrounds the city, and it was really cool to see just how much worse things could get.

One of the most intriguing Warhammer 40,000 elements that Worley explores in The Wraithbone Phoenix is how the Imperial abhumans are treated.  Abhumans are genetically diverse humans who come in many shapes and sizes, like the small and sneaky ratlings and the gigantic, but dumb, ogryn.  Tolerated by the Imperium for their usefulness, these abhumans are treated as second-class citizens, looked down on by everyone just for the way they were born.  While this has been explored in other books, Worley really hammers it home in The Wraithbone Phoenix, especially as the two main characters are both abhumans.  You get a brilliant examination of how abhumans are regarded throughout the Imperium, both in the Astra Militarum and in general society, and the results are pretty damn grim.  Not only do all the humans treat them terribly and generally tell them they are worthless (there is an entire litany they need to learn about them being abhorred, unclean, but forgiven), but there are multiple examples of abhumans being killed or maimed, just for what they are.  Not only is this fascinating, while also enhancing the dark nature of the Imperium and the supposedly righteous humans, but it also becomes quite a key plot point throughout the book.  There are multiple scenes that focus on the protagonists struggling to deal with the prejudice they have suffered throughout their life, which defines them and drives them.  In addition, the plot around the hidden Wraithbone Phoenix is down to a mistreated ratling trying to get his revenge after being unfairly targeted and left filled with hate.  This proves to be quite a fascinating and well-written aspect of The Wraithbone Phoenix, and I loved being able to see everything from the abhumans perspective.

I also have a lot of love for the excellent characters that Worley set his story around.  There is such a great range of distinctive and captivating characters throughout The Wraithbone Phoenix, and you really get drawn into their individual tales and battles for survival and redemption.  Most of the focus ends up going around the main characters of the book, Baggit and Clodde, abhuman Astra Militarum deserters turned criminal entrepreneurs who were introduced in Dredge Runners.  Worley ensures that new readers can quickly pick up who Baggit and Clodde are, and it was so much fun to follow this ratling/ogryn combination, especially as they continued their chaotic lives of crime.  Both protagonists have their own brilliant characteristics, including Baggit’s (I assume the name is a fun homage to Bilbo/Frodo Baggins) enjoyment of plans and schemes that never work out, and the surprisingly smart and philosophical nature of Clodde (that’s what happens when you get shot in the head).  The two characters play off each other perfectly, with Baggit taking on the role of leader and carer for his big comrade, and Clodde letting him, while also not allowing him to get away with anything, thanks to the increased understanding he has.  We get a bit more history surround these two characters, including their time in the army, and while it is not fully explored yet, you get to see the fantastic bond they have.  Baggit ends up getting a bit more of a focus in this book than Clodde, mainly because the central plot point is so tightly tied to the fate of a mistreated ratling.  Baggit, who suffered his own abuse from humans while serving, becomes obsessed with the fate of this long dead ratling, and he is determined to find out what happened to him and whether he got his revenge.  Baggit really emphasises with him as the story continues, and his obsession for answers lead him to make some big mistakes, especially once he learns all the ancient ratling’s secrets.  Both Baggit and Clodde are extremely likeable, and you can’t help but fall in love with the scheming ratling and the sweet, if brilliantly weird, ogryn.

Aside from Baggit and Clodde, Worley also fills The Wraithbone Phoenix with an eclectic mix of characters, with some very diverse storylines and characteristics to them.  The most iconic and heavily featured are the various assassins, bounty hunters and other individuals who are flocking to the Sunstriker for various reasons, be it money, treasure, or a chance of redemption (sometimes all three at once).  This list of crazy characters includes a genetically enhanced killing machine, a cult of phoenix-worshiping wackjobs, a team of elite mercenaries, an ageing bounty hunter trying to regain his reputation, a sadistic archaeologist with a love of whips, another ratling with a past connection to Baggit and Clodde, a disgraced and drunk Imperial Navy officer with a dream of finally impressing his dead mother, and the mysterious hooded assassin known only as Death.  Worley did a really good job of introducing each of these unique figures, and you swiftly get drawn into their compelling personal stories and outrageous personalities, especially after witnessing several scenes from their perspective.  While I could go on for ages about all of these dangerous people, I’m mainly just going to give a shoutout to the character of Lemuel Scratchwick, a steward at the plant Baggit and Clodde were working at, who really grows to hate the pair.  Dragged down from his high perch by them, Lemuel spends the rest of the book trying to get even and comes across as the most arrogant and detestable villain.  It is so amusing to see Lemuel in action, especially as his pride often gets the better of him and nothing goes his way, much to my delight.  He forms quite an unhealthy rivalry with Baggit which draws them both into taking stupid risks.  All these over-the-top, but deeply likeable characters, really enhanced my enjoyment of this book and I can’t wait to see what impressively outrageous figures appear in Worley’s next novel.

Unsurprisingly, I chose to listen to The Wraithbone Phoenix on audiobook, which is really one of the best ways to enjoy a great Warhammer book.  This was a moderately long audiobook, coming in at just over 11 hours, and I found myself getting through it in a relatively short amount of time, including powering through the last several hours in a day trying to get to the conclusion.  This was a very fun and entertaining audiobook, and I had a great time listening to the awesome humour and intense violence unfold, especially as the narration by Harry Myers painted quite an impressive picture.  Myers, whose work I previously enjoyed in another recent Warhammer 40,000 novel, Day of Ascension by Adrian Tchaikovsky, does a pretty epic job in The Wraithbone Phoenix, and I loved his narrative take on the captivating story.  Every character in this audiobook is given their own distinctive and fitting voice, which I deeply enjoyed, especially as it helps the listener to connect more to them and the story.  Myers clearly had a lot of fun when it came to voicing all the outrageous figures and some of the voices he came up with were very amusing.  I really appreciated the squeakier voice he used for the rattling characters, as wells as the deeper boom of Clodde, and the rest of the voices he came up with were not only distinctive and fun, but they also helped to enhance the inherent traits of the character it was associated with.  For example, he really conveyed the deep arrogance and distain contained within the character of Lemuel Scrathwick, as well as he dramatic decline in sanity as the book unfolded, and I really appreciated the narrator’s attention to detail with that.  Myers really impressed me as a narrator in The Wraithbone Phoenix, and I liked how some of his scenes, namely those depicting the in-universe propaganda, were enhanced with some serious and inspiration music and sound effects, which made the absurd declarations even more hilarious.  This was such a good audiobook, and I cannot recommend it enough as a way to enjoy this epic Warhammer novel.

Overall, this was an outstanding first Warhammer Crime novel from me, and I had such an incredible time getting through this book.  The Wraithbone Phoenix is an impressive and highly addictive Warhammer 40,000 read, and I loved the elaborate story that Alec Worley came up with for it.  Containing some brilliant characters, a highly entertaining story, and a great combination of crime fiction and Warhammer elements, The Wraithbone Phoenix comes highly recommended, and you are guaranteed to have an exceptional time reading this witty and intense read.

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In the Shadow of Lightning by Brian McClellan

In the Shadow of Lightning Cover

Publisher: Macmillan Audio (Audiobook – 21 June 2022)

Series: The Glass Immortals – Book One

Length: 24 hours and 53 minutes

My Rating: 5 out of 5 stars

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One of the most inventive and compelling authors of fantasy fiction, Brian McClellan, kicks off an awesome new series with In the Shadow of Lightning, the first book in The Glass Immortals series.

Few authors over the last 10 years have had more of an explosive impact on the world of fantasy fiction then Brian McClellan.  Debuting in 2013, McClellan quickly set the world ablaze with The Powder Mage trilogy, which saw chaos and destruction unravel in a new fantasy world where gunpowder-powered mages face off against an enraged god.  I had a brilliant time with the first book in the series, Promise of Blood, and McClellan followed this initial trilogy off with the sequel, Gods of Blood and Powder trilogy, set in the same universe.  While I still need to finish the Powder Mage novels off, I was very excited to hear that McClellan was starting a new series with In the Shadow of Lightning, the first book in the author’s The Glass Immortals series.  This is an impressive and outstanding read that introduces readers to a distinctive new fantasy world, this time with a fascinating focus on glass magic.

Demir Grappo was once one of the most respected politicians, tacticians and glassdancers in the Ossan Empire.  A rising star in the assembly, a proven governor, and the only son of a prominent family, Demir’s promising career is suddenly shattered in the immediate aftermath of his greatest military victory when his army sacked and destroyed the entire city of Holikan, apparently on his orders.  Mentally broken by the massacre done in his name, Demir abandons his army and vanishes into the provinces, giving up his life of privilege for one of anonymity.

Now, nine years after the sacking of Holikan, Demir is a very different man, having spent the intervening time as a grifter with no true home.  However, everything changes when news reaches him that his mother was murdered, brutally beaten to death in public in an apparent political attack.  Determined to find her killers, Demir returns to the city of Ossa to reclaim his seat as the head of his family.  But not everyone is happy that he has returned, and Demir soon finds himself in the midst of several deadly conspiracies, while Ossa goes to war against its neighbour, all in the name of avenging his murdered mother.

To get to the centre of these conspiracies, Demir must find allies, including old friends and new acquaintances if he is to gain the power and influence he needs find answers, especially those hidden by the powerful guild families who rule Ossa.  However, as he searches, and soon finds a much more troubling secret: godglass, the source of magic within the world, is running out, and when it goes, chaos will reign.  The key to securing the future may lie in a device that could re-power inert pieces of godglass, and only one girl appears to have the skill to create such a device.  But as Demir fights to secure this new vital ally, he finds himself fighting against a mysterious new enemy, one that seems determined to destroy anyone who gets in their way.

McClellan impresses again with another incredible fantasy novel that had me instantly enthralled.  Presenting the reader with a multifaceted narrative that combines great characters with intriguing fantasy elements, In the Shadow of Lightning proved to be an outstanding start to McClellan’s new series and I had an exceptional time reading it.  Epic in scope, ambition and potential, In the Shadow of Lightning gets a full five-star rating from me and I am still reeling from just how good this was.

In the Shadow of Lightning is a particularly addictive novel, especially as McClellan presents the reader with an outstanding and complex narrative that pulls them in on so many levels.  Starting off with a compelling prelude that perfectly introduces central protagonist Demir Grappo and shows his dramatic and bloody fall from grace and sanity, the novel then undergoes a time skip which takes the reader into the current storyline, right as events are kicking off.  The initial focus is on Demir, who, after finding out his mother has been murdered, returns to Ossa to take over the family business and discover her murderers.  However, he soon finds that his mother was involved in complex dealings that might have led to her death, and that her assassination has been blamed on a neighbouring city Ossa is going to war with.  The story then splits as McClellan introduces three additional point-of-view characters, each other whom has their own distinctive story arc, closely related to Demir and the politics of Ossa.

These new characters include Thessa Foleer, a siliceer (godglass worker) from Ossa’s neighbour Grent, the breacher Idrian Sepulki and Kizzie Vorcien, an enforcer for a powerful guild-family who Demir hires to investigate his mother’s death.  Each of these new characters have their own individual storylines that tie into the plot points introduced in Demir’s initial chapters.  While these character arcs go in their own direction, their storylines are loosely connected together and form a great overarching narrative as they are dragged into war, imprisonment, political battles, conspiracies and criminal investigations.  I loved the cool blend of character-driven storylines, and everything comes together extremely well to show that something very rotten is going on within Ossa.  This is a very fast-paced story, and McClellan keeps multiple compelling plotlines running simultaneously to keep the reader’s attention, with some great reveals and amazing fight scenes scattered throughout the book.  Most of these reveals are set up and foreshadowed extremely well, with a couple of exceptions, and I didn’t see some of the twists coming, which was pretty fun.  Everything comes to a head towards the end of the novel, as all four characters find themselves in their own extremely dangerous and concerning situation.  Not only is there a massive battle for the future of Ossa but there are some shocking revelations about who is involved in the conspiracy and why.  The author leaves everything on an amazing note that not only leaves readers satisfied with the conclusion of some of the storylines but which also leaves a lot of questions unanswered and the reader wanting more.  An excellent and impressive story that dragged me in extremely quickly.

I was very impressed with how In the Shadow of Lightning’s story came together, as McClellan presented an epic and addictive offering that I snapped up extremely quickly.  I especially loved the use of four separate narrators to tell this story, and McClellan did an outstanding job of separating out their narratives.  Each narrator has their own unique story to tell, and what is really good is that they also explore a different aspect of the author’s new fantasy world, which often breaks across the associated genres.  For example, Thessa’s story focuses on the magical science behind godglass, and examines the political and social elements associated with this branch of magic.  Idrian’s tale comes across as a war tale as he is forced to participated in the deadly conflict between Ossa and Grent, where his particularly magical expertise makes him a living weapon.  Kizzie’s chapters come across as an investigation arc, as she attempts to uncover who killed Demir’s mother, and is forced to dive into the intrigues and shifting allegiances amongst the Ossan families, uncovering a deep conspiracy.  Demir serves as a bit of a joining figure; while he also has his own unique adventures, especially around Ossan politics, a lot of his arc involves interactions with the other three point of view characters.  Not only does this ensure that we get another viewpoint on the other character’s actions, as he gets involved in the godglass, espionage and the war elements that they are solely focussed on, but he helps to bring the other protagonist’s disparate storylines together into one solid and compelling narrative.

All four character-driven storylines are pretty exceptional in their own right, and this was one of those rare multi-perspective novels where you honestly can’t choose which character arc is the most intriguing or enjoyable.  I was particularly impressed with how McClellan brought these storylines together into one outstanding novel, and it makes for quite the epic read, especially as the author ensures you get the right blend of intrigue, action, magic and mystery throughout.  Despite its longer length, In the Shadow of Lightning has a pretty fast pace to it, and the readers are constantly treated to fantastic scenes that really keep your interest, either by being directly exciting, or featuring excellent examples of character development or world building.  I also really have to highlight the outstanding and amazing action sequences featured throughout this book.  McClellan has an impressive way of making these fight scenes really come to life in your mind, and it so easy to see all the epic events unfold.  These action scenes are particularly impactful when combined with the new magical features that the author has come up with, and I had so much fun seeing them unfold.  This really was an exceptional and highly entertaining read, and I loved how this entire amazing story was presented to the reader.

One of the things that most impressed me about In the Shadow of Lightning was the way in which McClellan envisioned and introduced the reader to an entirely new fantasy realm, equipped with its own distinctive magical system, all of which was substantially different from the elements featured in his previous Powder Mage novels.  While there are some similarities, namely that the Glass Immortals series also features magic, firearms, and a similar level of technology, there are quite a few differences which really make this new series stand out.  Most of the book is set in the Ossan Empire and its capital city of Ossa, which proves to be an excellent background location for the complex story.  Ossa, as well as some of the other nations mentioned reminded me of an Italian city-state, and I felt that it was an interesting change of pace to the French/English influences of Powder Mage universe.  The city is ruled by rival merchant guild families who are constantly battling for dominance, while the influence of the cities extends out to various provinces in the extended empire.  There is an intricate society set up around Ossa, and I loved the compelling interplay of industries, politics and intrigue that resulted.  McClellan examines various aspects of Ossan society, including sports, leisure, the military, and the various social levels, all of which were pretty intriguing to discover, and which painted Ossa and its people in a compelling light.  I particularly enjoyed their innate love for intrigue, contracts and business above everything else, and the fact that their national sport involves two magically enhanced people beating each other with cudgels tells you a lot about them.  Throw in some compelling snapshots of other relevant nations, as well as some sneaky hints at other mysterious beings, and the reader is given a really impressive and detailed introduction to this new world in this first book in the series, which McClellan did an outstanding job setting up.

However, the most distinctive part of this new universe is the cool magical system that forms the basis for much of the plot.  Just like with the Powder Mage novels, there are actually several different variations of magic and magic users in this series, which are connected to various forms of glass.  The first of these is the magical godglass, empowered glass items that give its users various abilities, such as strength, intelligence and enhanced senses, or which can be used to control a person.  Godglass is the most common form of magic in this series, which anyone can use, and indeed the entirety of human society in this world is based around the use of these items.  Pretty much every action a character does in this book is helped out in some way with godglass, resulting in some excellent sequences, especially during fights, and McClellan spends a lot of time exploring how it fits into his new world.  This includes multiple scenes set inside glassworks, where the godglass is forged, and you get an idea of how it is made and the significance it holds to the people of this world, including the fact that many of the characters have piercings that allow them to attach godglass to them.  Godglass actually becomes a key part of the book’s plot, once it is revealed that the supplies of magical cindersand that is used to create it is running low, resulting in an undercover war to control the remnants or finding a means of regenerating it.

The other magical elements of this new series involve the inbuilt talents of several characters, who have various degrees of sorcery in them.  The most prominent of these are the glassdancers, sorcerers who can control glass (except godglass) to an astonishing degree, and use it as a weapon.  There are multiple glassdancer characters featured throughout In the Shadow of Lightning (including the central protagonist), and you get to see multiple fights involving them, which are pretty badass.  You would never consider just how dangerous someone controlling glass could be until reading this book, and the brutal and quick ways in which they kill their opponents are pretty damn impressive.  The other major form of magical user are glazalier, who have more of a passive ability that allows them to resist the negative impacts of godglass (too much magic starts to eat away at someone) while still being able to use them.  These glazaliers are deployed as breachers, heavily armoured soldiers equipped with a ton of godglass that make them unstoppable tanks in battle, capable of killing units of men by themselves.  Acting as both a hammer and shield to their comrades, they are a lot more brutal than the subtly lethal glassdancers, and I loved the compelling contrast between the two major magical soldiers featured in this book.  McClellan does an outstanding job introducing, explaining and showcasing all these different magical elements in this first book, and I deeply enjoyed seeing the many cool ways these magical abilities and the godglass could be used, especially in the book’s many awesome action sequences.  I look forward to seeing how McClellan expands on them in the future, and I am still so impressed by how much magic the author could work into glass.

Another area where McClellan really excels as a writer is with the complex and multi-layered characters he is able to create.  This was really evident in his new novel, where several great point of view protagonists and fascinating supporting characters are perfectly introduced to the reader and become exciting focal points for the brilliant plot.

The most prominent of these is central protagonist, Demir Grappo, a brilliant strategist and politician, whose entire life is shattered in the opening prologue.  Forced back into public life after the death of his mother, Demir takes control of his family and attempts to rebuild his legacy while also finding answers.  Utilising the swindling, bluff and manipulation skills he built in the decade he was away, Demir proves to be a tough political adversary and quite an interesting figure to follow.  I loved his impressive and unique storyline, and watching him regain his political skills and self-confidence was really enjoyable, especially as he acts as a deadly glass sorcerer, businessman, politician, leader and even a general.  There are great sequences that highlight his skills, and I loved how he was able to manipulate everyone in many different ways, from being an agreeable political ally, to acting like a smarmy lord who is able to bluff his way around by sheer force of personality.  While he does come across as arrogant at times, which is partially due to the fear and respect everyone gives him due to his sorcerous abilities, McClellan ensures that the protagonist is aware of it, and works to fix his character flaws as he goes.  However, the biggest character aspect of Demir involves the trauma he carries after his actions apparently led to the massacre of an entire city.  Still haunted by the scenes from that night, Demir is forced to revisit them throughout the course of the book, especially when he meets a survivor while trying to find out who was actually responsible.  His roiling emotions around these events are his one weak spot, and the author slips in some powerful and understandable scenes where he loses control.  McClellan did a great job setting up Demir in this first book, and I have no doubt his story is going to get even more complex and painful.

McClellan ensures that all his intriguing characters have their own distinctive and compelling motivations, as well as a dark history that is explored throughout the course of In the Shadow of Lightning.  This includes Thessa Foleer, whose heartbreaking narrative and past worked perfectly in concert with Demir’s, which was appropriate as their storylines were the most closely linked.  Thessa’s story is one of constant loss, especially as everyone who seems to get close to her dies or suffers in some way, and the character goes through some major grief and trauma as a result.  The author does a good job balancing the focus on her past and her feelings of loss, with the scenes depicting her work as a siliceer, and I liked how you get some of the best insights about this book’s primary fantasy elements throughout her chapters.  McClellan sets up Thessa as quite a major character in this novel, and it will interesting to see how her story progresses in the future.

The other two point-of-view characters are Idrian Sepulki and Kizzie Vorcien, who add a lot more excitement and fun to the story.  Idrian’s scenes are some of the most action-packed, and it is very cool to see him in battle, especially as he tends to plough through entire units of men like a human tank.  However, Idrian is one of the most caring and likeable figures in the entire novel.  Primarily concerned for the lives of his comrades, Idrian goes into the battle to protect them, and the close friendships he builds with his men help define him.  However, Idrian is also battling some inner demons, and it is clear that McClellan has some tragedy planned for him in the future.  This is a little heartbreaking, as you really cannot help but enjoy Idrian’s straightforward nature and natural integrity, and anything bad that happens to him is going to strike the reader twice as hard as a result.  Kizzie, on the other hand, is a scrappy enforcer, forced to survive the intense politics of the city’s guild families.  The bastard daughter of the Vorcien family head, Kizzie desperately seeks legitimisation and acceptance from her father, if only to protect her from vicious brother.  Dragged into Demir’s hunt for his mother’s killers, Kizzie dives into the world of political intrigue and family espionage, only to find herself conflicted by the answers she seeks.  Forced to choose between friends and family, as well as between her desires and what his right, Kizzie has some great moments in this book, and her inner conflicts add a great amount of drama to the plot.

These central protagonists are well rounded out by an impressive and enjoyable series of supporting characters, each of whom add to the plot in their own unique way.  McClellan does a great job introducing all the key supporting characters featured in the plot, and there are some amazing and distinctive characters featured here, from long-time friends of the characters, to bitter enemies with their own agendas.  My favourite supporting character would probably be Baby Montego, Demir’s adopted brother who returns to help Demir with his exploits and find out who killed their mother.  A massive brute of a man and a former cudgeling world champion, Baby is considered to be the deadliest man on the planet, even though he doesn’t have any magical abilities and can’t use godglass.  He more than lives up to this reputation throughout the book, and he has some of the most exciting and action-packed sequences in the entire novel as he casually deals out violence.  At the same time, he is also a cunning thinker, and his dry humour and complete self-confidence really make him standout.  It was fantastic to see amazing characters like Baby interact with the point-of-view characters, and you get some impressive moments as a result.  Honestly, every character featured in this book was amazing in their own way, and I cannot emphasise enough how well McClellan wrote them.

As I tend to do with most massive fantasy novels, I chose to check out In the Shadow of Lightning in its audiobook format, which proved to be pretty damn awesome.  Coming in with a runtime of just under 25 hours, this is a lengthy audiobook to listen to (it comes in at number 15 on my latest longest audiobooks I have listened to list), and it took me a decent amount of time to get through it.  However, I felt that was time well spent, as I was relentlessly entertained every single second I spent listening to In the Shadow of Lightning, and there were times I wished it was even longer.  This epic novel really came to life in the audiobook format, and I loved how impressive and cool some of the big action sequences and confrontations felt when being listened to.  While I did initially struggle to keep track of the side characters in this format (having the ability to easily go back and figure out who people were would have been helpful), I was soon able to figure out who everyone was, while also absorbing a heck of a lot more detail about the new universe and its unique elements.

I was also deeply impressed with the outstanding narration In the Shadow of Lightning featured, thanks to the work of Damian Lynch.  Lynch is a veteran audiobook narrator with several epic fantasy series under his belt and he swiftly made me a big fan with his great voice work here.  He really dove into the various characters featured in the book, and you got a great sense of their personalities, emotions and actions as he narrated them.  I had fun with several of the voices he provided in this book, and I thought that protagonists like Demir, Idrian and Baby Montego, were really good, especially as you get notes of weariness in the old veteran Idrian, and the barely contained violence that resonates off Baby every time he talks.  I particularly liked the cool European accents that Lynch gave to the various characters, which helped to reinforce the Italian city-state nature of the main location, and people from other nations or cities had subtly different accents, which I thought was a very nice touch.  All this, and more, makes for an outstanding audiobook and this is easily the best way to enjoy In the Shadow of Lightning.  I had a wonderful time with this exceptional audiobook and I will definitely be grabbing the next book in this format when it comes out.

As you can no doubt see from this lengthy review, I deeply enjoyed In the Shadow of Lightning, which was such an epic book.  Brian McClellan did a remarkable job with this new novel, and he really proved his ability to set up another distinctive and exceptional fantasy series.  Loaded with so many amazing story elements, a cool new fantasy world with unique magical elements, and some impressive and complex characters, In the Shadow of Lightning was so very addictive, and I really could not stop listening to it.  A highly recommended read, especially in its audiobook format, In the Shadow of Lightning was one of the best books of 2022 and is a must read for all fantasy fans, especially those who have enjoyed McClellan’s work in the past, and I am exceedingly excited to see how The Glass Immortals series progresses from here.

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Quick review – Warhammer 40,000: Dredge Runners by Alec Worley

Dredge Runners

Publisher: Black Library (Audiobook – 8 August 2020)

Series: Warhammer Crime

Length: 1 hour and 1 minute

My Rating: 5 out of 5 stars

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Prepare to dive into the dark and fun world of the Warhammer Crime subseries with the short but incredible hilarious audio drama, Dredge Runners by Alec Worley.

Fans of this blog will be well aware of my current obsession with all things Warhammer fiction, as I have been making an effort to try out a range of their recently released books, all of which have been highly entertaining reads.  One of the main things that I love about the tie-in fiction that surrounds the Warhammer tabletop games is the sheer range of different stories that can be told, especially as the various authors associated with this franchise often go out of their way to blend it with other genres and story types.  As a result, there are several great Warhammer sub-series out there at the moment, including the Warhammer Crime books, which dive into the criminal underbelly of the Warhammer 40,000 universe and presents the readers with some intriguing and unique adventures.

I have been meaning to check out some Warhammer Crime novels for a while, especially as there are some quite fascinating sounding books already part of it.  I love the idea of the grim and gothic Warhammer universe blending with a more traditional crime fiction read, and I know I am going to have a lot of fun with all of them.  As such, when I saw that a new Warhammer Crime book, The Wraithbone Phoenix by Alec Worley, was coming out, I thought that it would be a good entry point to the wider Warhammer Crime sub-series.  However, I noticed that The Wraithbone Phoenix was actually a follow-up to a previous short story by Worley, Dredge Runners, which was released in 2020 as a full-cast audio drama.  Well, I am a reviewer who likes the get the complete picture and considering that Dredge Runners was just over an hour long I figured I would listen to it quickly to get some context before diving into The Wraithbone Phoenix.  As such, I listened to the whole of Dredge Runners in one go this morning, and it proved to be quite an amazing and amusing listen.

Goodreads Synopsis:

A Warhammer Crime Audio Drama

Baggit the ratling and Clodde the ogryn fight to survive on the mean streets of Varangantua as powerful enemies close in from all sides.

LISTEN TO IT BECAUSE
Experience the sounds of a crime-ridden city and enjoy the twists and turns of a tale starring some of the more unusual inhabitants of the Imperium of Man.

THE STORY
Baggit is a fast-talking ratling sniper with a greedy eye and loose morals. Clodde is an ogryn, a brute with a core of decency and a desire for a better life. Two abhuman deserters turned thieves, at large in the monolithic city of Varangantua, where only the tough or the ruthless survive. Having landed in debt to a savage crime lord, Baggit and Clodde end up in the crosshairs of the meanest, most puritanical sanctioner in the city. Caught between two powerful enemies, and with innocent lives at stake, the unlikely companions must think fast and hustle hard before death points a las-pistol in their direction… 

Unsurprisingly, Dredge Runners turned out to be just as amusing and fantastic as the plot synopsis suggested.  I loved the idea of two abhumans, in this case a ratling (a futuristic halfling sniper) and an ogryn (ogre), getting involved in a series of disastrous criminal enterprises after getting caught between the city’s biggest crime lord and a puritanical sanctioner (law enforcement official).  Despite its short runtime, Worley achieves a lot with Dredge Runners, perfectly introducing his excellent protagonists and taking them on a wild science fiction thriller adventure that includes hilarious exchanges, failed undercover operations and explosive heists.

Told completely through dialogue (with some sound effects giving off extra context), Dredge Runners’ story draws you in within the first few minutes as the author blends the more outrageous elements of the Warhammer 40,000 universe with a dark but amusing crime fiction narrative.  Due to the length, you do not often get the full story of the events taking place, but the subsequent reaction by the characters allows you to imagine the full destructive scope of their actions, and it often proves funnier this way.  There is a real focus on humour in this short production, and I was constantly left in stiches at some of the fantastic antics that the main characters get up to as a chaotic team.  However, the story also has some real heart to it, especially towards the end when the protagonists are forced to make some tough decisions about their future, and they find their greed crashing up against their moral responsibility to other abhumans.  Throw in some memorable and deeply cynical propaganda messages from the city authorities that shows just how corrupt and repressive the entirety of Imperial culture is in the Warhammer 40,000 universe (the one that concluded the story had me laughing hard), and this proves to be an outstanding Warhammer production that I had an absolute blast getting through.

One of the main things that Worley achieved with Dredge Runners is the successful introduction of protagonists Baggit and Clodde, who serve as a fantastic central duo.  On the surface, Baggit is a thieving rattling who serves as the team’s leader and plan maker, while Clodde is the muscle, going along with Baggit’s plans and often messing them up by not understanding them.  However, there is a lot more to both of them.  Baggit is desperate to escape the dark life they currently have in Varagantua and feels a responsibility to Clodde due to their connected past.  Clodde, on the other hand, is a rather unique and amusing ogryn character, who has an unusual intellectual side after getting shot in the head (by Baggit).  As such, Clodde comes off as surprisingly deep and philosophical, and he is way smarter than he appears, especially when it comes to Baggit’s antics.  These two play off each other perfectly, especially with Clodde acting as the group’s conscious, and their eventual attempts to get justice and do the right thing, paints them in a much different light that makes them even more likeable.

I really need to highlight the outstanding way that this audio drama was presented, as the fantastic production melded well with Worley’s great script.  Acted out by a full cast of talented voice actors and narrators who tell the entire story through dialogue, this was a really fun Warhammer presentation to listen to, especially as the dialogue was also enhanced by some great sound effects and small bits of music.  I was particularly impressed by the voice actors, as each of them gave it their all when it came to their specific character/characters, moulding their voices to fit their distinctive traits and personalities.  The cast was led by Jon Rand (Baggit) and Paul Putner (Clodde), who I previously deeply enjoyed in Ghazghkull Thraka: Prophet of the Waaagh!.  These two actors did an outstanding job with their abhuman characters in Dredge Runners, and they play these two humorous figures perfectly, showcasing their different natures while also slowly revealing their outstanding hidden hearts.  These two are expertly matched by Emma Noakes and Kelly Hotten, who play the antagonistic crime lord and sanctioner respectively.  Noakes and Hotten both bring some outstanding menace to their roles, and I loved hearing these more serious characters attempt to deal with the chaotic main characters.  The voice cast is rounded out by veteran narrators, David Seddon and Andrew James Spooner, who narrate some of the fun supporting characters, and I loved some of the unique and compelling voices they brought to the table.  This entire audio drama comes together extremely smoothly, and listeners are constantly aware of all the actions going on in the story, especially with the fantastic cacophony of explosions, gunshots and screams that often happen around Baggit and Clodde.  I had a wonderful time listening to Dredge Runners in one go, and you will not be disappointed with this excellent audio production.

Overall, Dredge Runners was an awesome and highly impressive Warhammer 40,000 short, that is well worth checking out.  Not only did Alec Worley come up with a captivating and deeply hilarious narrative and script for this production but it features an outstanding and talented voice cast who perfectly perform it.  As such, Dredge Runners was a particularly epic introduction to the Warhammer Crime sub-series, and I had an outstanding time seeing just how amazing and unique crime fiction in the Warhammer 40,000 universe can be.  I am really glad that I chose to check out Dredge Runners first, and I honestly was surprised at just how perfectly entertaining this short audio drama turned out to be.  As such, I am giving it a five-star review and I am now extremely excited to see how the next adventure of Baggit and Clodde turns out in The Wraithbone Phoenix.

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The Martyr by Anthony Ryan

The Martyr Cover

Publisher: Orbit/Hachette Audio (Audiobook – 28 June 2022)

Series: The Covenant of Steel – Book Two

Length: 19 hours and 42 minutes

My Rating: 5 out of 5 stars

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The always impressive Anthony Ryan continues his outstanding Covenant of Steel series with The Martyr, which was hands down one of the best fantasy novels of 2022.

Anthony Ryan is an extremely talented author who has been one of the leading authors of fantasy fiction for the last decade, producing several intriguing and major series.  Best known for his Raven’s Shadow trilogy (which was followed on by the Raven’s Blade duology), Slab City Blues, The Draconis Memoria and Seven Swords series, Ryan has a substantial catalogue of fantasy works to his name, most of which sound pretty damn epic.  However, I have so far only read the books from his latest series, The Covenant of Steel series, which has proven to be exceptional.  The first book in The Covenant of Steel was last year’s deeply compelling release, The Pariah, an excellent novel that set up a deeply intriguing and highly addictive character-driven tale of adventure, conspiracy and war.

The Pariah told the adventure of Alwyn Scribe, a young outlaw who was raised by brutal bandit chief.  However, his time as a member of a notorious band of villains came to a bloody end when his entire gang is brutally killed by the crown and his mentor is executed.  Imprisoned in a mine, Alwyn finds a new mentor in an imprisoned religious figure, who teaches him to be a talented scribe, and he is eventually able to escape.  Chance and self-preservation lead him to join the Covenant Company of Lady Evadine Courlain, a pious woman whose religious visions, sermons and sheer faith allow her to bring together a band of dedicated soldiers.  Swiftly growing loyal to her, Alwyn becomes one of her key followers, and saves her from certain death several times as they fight across the Kingdom of Albermaine.  I deeply enjoyed the elaborate and extremely addictive narrative contained within The Pariah, and this ended up being one of my absolute favourite books and audiobooks of 2021 (as well as being one of my favourite new-to-me authors of the year as well).  As such, I was extremely happy to receive a copy of The Martyr a little while ago, although I held out reading it until I could get a copy of the audiobook version as well.

The Martyr takes places shortly after the bloody conclusion to The Pariah and sees Alwyn Scribe now firmly in the service of Lady Evadine Courlain, whose apparent resurrection has led to her being proclaimed a living martyr of the Covenant church.  However, this and the fanatical devotion of the faithful of Albermaine have placed her in the crosshairs of both the Crown and the Covenant, both of whom see her as a dangerous pretender to their power.  Unable to kill her without starting a religious rebellion, the king decides to use Evadine for his own purposes.

Sent south to the Duchy of Alundia to put down a rebellion and stop a series of religious attacks upon the Covenant faithful, Alwyn, Evadine and the Covenant Company take up residence in a small, dilapidated castle, which soon draws the attention of the Alundian nobility.  Besieged by a massive army, Alwyn and his companions must survive the onslaught if they are to pass on Evadine’s message for the future.  However, not everything is as it seems.  Dark forces are in play and Alwyn soon finds himself in the middle of treacheries, both new and old, as he desperately stands beside his mistress.  Forced to dive into the secret past of the land, Alwyn soon discovers that many of the things that Evadine preaches are true, including the legend of the Scourge that destroyed the world and threatens to re-emerge.  But is Alwyn fully prepared for all the heartache, betrayal and bloodshed his quest is about to unleash?

Anthony Ryan is on fire once again with his second book in The Covenant of Steel series.  The Martyr is an epic and deeply addictive read that perfectly follows on from Ryan’s previous book and in some ways surpasses it with its impressive storytelling and amazing characters.  Thanks to its incredible story and cool expansion of Ryan’s fantasy universe, I had an outstanding time getting through The Martyr, and it receives an easy five-star rating from me.

I had such an outstanding time with the epic story that Ryan pulled together for The Martyr, especially as it cleverly expands on the narrative from the first book, while also taking the characters in some awesome new directions.  The book has a very strong start to it, which follows on from a useful, and slightly humorous, summary of the events of The Pariah.  From there, we quickly see the fallout from the last book, with the protagonist Alwyn and his comrades forced to engage in the politics of the realm to ensure that living martyr Evadine is allowed to continue her work.  The narrative is still told from Alwyn’s perspective as he recounts the events in chronicle form, so I was quickly hooked, and I liked the immediate dive into fantastic political intrigue and compelling universe building.  However, the story only gets even more awesome from there, as the protagonist and his company are deployed to a war setting, which turns out to be particularly epic as they are soon caught up in some outstanding siege scenarios.

Now, I frankly had no idea how Ryan was going to improve on the outstanding story from The Pariah, but having a siege storyline was a pretty good way to go about it.  I love sieges, and Ryan featured an incredible example here, as a large amount part of the book revolves around two amazing battles between attackers and castle defenders.  The first of these sees the protagonists trapped inside a dilapidated fortress facing off against a larger army, which proved to be a lot of fun.  The author really captures the chaos and drama of an impromptu siege with this earlier one, and the carnage comes quick and fast as the characters are forced to bring the attackers to battle before repelling them, using their wits and limited resources.  The action here is pretty intense and shown in excellent detail, as Ryan does not hold back on the brutality and the complexities of a siege.  I had such a great time with this first siege, and words cannot describe how ecstatic I was that he followed it up with a second siege, with the protagonists now acting as besiegers, in a more traditional siege, with artillery, sapping and even a deadly storm of the breach with the point-of-view character in the front.  These two sieges were pretty damn exceptional and have some of the best and most bloody action scenes in the entire book.  I particularly liked how well the author contrasted the differing experiences that the protagonist experienced as both a defender and an attacker, and it was fascinating and very fun to see him on both sides of the wall, especially as he learns from his experiences to become a better invader.  However, it is not all about the action, as you have some compelling political considerations going on here, as well as some great character development and the protagonist gets closer to some of the other characters during the heat of combat.

Following the sieges, the story goes in some interesting and unique directions, as Ryan continues the epic of Alwyn Scribe by expanding the universe around him.  This includes a visit to a dangerous foreign land, where he learns some harsh and surprising truths about the universe he lives in and his place within it.  This results in some trippy but deeply fascinating scenes, especially as there are some interesting reveals and some great hints for the future.  Ryan also once again dives into the political intrigue, as the protagonists are involved in some great fights for the future of the realm.  Watching the protagonists fight both on and off the battlefield is pretty cool, and the sheer threats growing around them in the last quarter of the book bode well for the future of the series.  There are some interesting reveals towards the end of The Martyr, and Ryan also works to tie up a few loose ends from the previous book, which I was very happy to have closure on.  Everything ends on a very intriguing note, as Ryan leaves behind a great little cliff-hanger reveal that will be very thought-provoking in the lead-up to the next book.  I had such a great time with this story, and it really drew me in with its fantastic moments and complex, overarching storylines.

I am a pretty big fan of how The Martyr’s story came together, and Ryan has a great writing style that really enhanced the whole experience.  I absolutely loved the chronicle style that he uses to detail the plot.  Told completely from the protagonist’s perspective as he writes down all he experiences, you get a unique view of the events occurring, especially as the protagonist writes in funny or insightful comments that show his opinions of the events in hindsight.  At the same time, they allow the protagonist to air his many regrets, and you get a certain sense of foreboding for some of the events that are to come, either in this book or in the rest of the series.  I was pretty consistently entertained by this style of writing, and I think that it also added in some extra humour to a somewhat darker fantasy story, especially as the protagonist is quite a funny and unconventional figure.  The Martyr’s story has an amazing blend of different elements, and while I lavished my love above on the great action, especially during the siege sequences, most of the book is about the development of the protagonist and his attempts to keep Evadine alive.  This results in a brilliant combination of politics, intrigue, great interactions between figures, and some awesome character development, which works to produce quite an addictive read.  Watching Alwyn trying to come to grips with the many dangers threating his friends, while also unpicking the multitude of mysteries and secrets surrounding him is just great, and Ryan keeps adding in new secrets and supporting storylines to keep the reader interested.  While there is a lot going on within The Martyr, the pace is pretty fast and consistently exciting, and at no point was I not immensely entertained, either by the powerful action or fascinating world building.  Due to the amount of lore and history featured in the first book, I would strongly suggest that interested readers get through The Pariah before trying out The Martyr, and fans of the first book will really enjoy where this second book goes and how Ryan effectively tells the story.

I was very impressed with all the cool ways that Ryan expanded the series’ setting in The Martyr, as he adds in some great additional history, expands on some of the mysterious religious and mystical aspects of the first, while also showing off some fascinating new lands.  This additional context around parts of the nation of Albermaine proves to be pretty damn intriguing, and you learn a lot more about it, while also seeing a lot more about its internal politics and rule, especially as the characters are forced to deal with the royalty and the church.  The inclusion of the Duchy of Alundia, where much of the plot takes place, was also pretty excellent, especially as Ryan portrays it as a more rugged and dangerous locale, whose unique take on the Covenant religion leads to a veritable holy war when Evadine and her company arrive.  However, the most captivating new part of the book has to involve the protagonist’s journey to the Caerith Wastes.  Alwyn has been haunted by members of the mysterious Caerith race since the start of The Pariah, and their strange ways and powerful magics have been both a boon and a curse to him.  As such, a journey to their homeland was always inevitable, and Ryan ensures that there are many surprises, mysteries and some interesting reveals for the protagonist when he finally arrives.  Ryan did a really good job introducing this new race of people in the story, and there are some great scenes where Alwyn attempts to learn more of them, while using his own personal history to stay alive with them.  The subsequent reveals about some of their powers and how it has been impacting Alwyn are pretty amazing.  One reveal, which illuminates the origins of Alwyn’s historical chronicle that the entire series is based on, was particularly compelling, and it sheds a whole new light on everything you have been reading.  Overall, Ryan did a fantastic job expanding his fantasy realm in The Martyr, and I look forward to seeing what cool inclusions he features in the next book.

Easily one of the best things about The Martyr was the outstanding and complex characters that were such a key part of the book.  Ryan expands on many of the great characters from the first book and takes their unique narratives in some amazing new directions.  The compelling and dramatic interactions that occur between these figures results in some powerful moments and I deeply enjoyed seeing the outstanding ways their tales and lives evolved in this second book.

The character who naturally gets the most focus is central protagonist and sole point-of-view character, Alwyn Scribe.  A former bandit who, thanks to a series of influential leaders and friends, became first a talented scribe and then a soldier, Alwyn is a man with a past and a fast mind who now finds himself in the centre of his nation’s crisis.  Dedicated to the Lady Evadine, Alwyn spends much of this book advancing her cause, while also evolving further as a character.  While he still primarily considers himself to be a scribe, Alwyn ends up taking on more and more different roles as he finds himself thrust into Evadine’s adventures, including being a knight, a military commander, a politician and a spymaster.  As such, you see him go through some major leaps and developments as he tries to reconcile what he is with what he needs to be to keep those around him alive.  This proves to be quite fascinating, and I loved the various unique situations he finds himself in, especially as he begins to realise some of the mystical mysteries the world contains and his place in them.  Alwyn continues to be an excellent main character for this series, and I loved his depictions of how the events of the book unfold, especially as his later insights from when he chronicles his adventures add both weight and humour to the current story.  His unique background as a criminal and a scribe continues to serve him well in The Martyr, and he has some very inventive ways of solving problems that often rely on his criminal or academic past.  I also deeply enjoyed seeing him take on a role as a teacher and mentor to several younger characters in this book, and it was a nice to see Alwyn come full circle after all the mentorship he received in the first book.  I had a great time seeing how he grew into the new roles in this book, and it will be fascinating to see what different positions he takes on in the future, especially as he becomes more and more devoted to Evadine, not matter how crazy their adventures become.

That leads nicely to the other major character I wanted to highlight, Lady Evadine Courlain.  Evadine is a fascinating figure in this series, a pious and devote noblewoman who has been receiving prophetic visions all her life.  Believing these visions to be from the Seraphile (the divine focus of the Covenant religion), Evadine created her own military company in the hopes of averting the Second Scourge (an apocalyptic calamity).  After miraculously recovering from a fatal wound, Evadine has now been declared a Risen Martyr, and believes herself to have been raised up by the Seraphile, despite it actually being caused by a magical bargain struck by Alwyn.  Now a major religious figure, Evadine has become a threat to both the church and the crown and must deal with their attempts to destroy her while she attempts to achieve her mysterious goals.  I deeply enjoy Evadine as a character, particularly as there is such an inherent mystery behind her, as you have no idea whether she is actually divinely blessed or just crazy.  Ryan portrays her as both at times, and while it is easy to assume the latter, she keeps coming up with knowledge and insights that should be impossible to achieve.  Watching her continue to evolve as a religious figure in The Martyr is both fascinating, and a little concerning, as you really have no idea where her story is going to go, or what insanity or divine revelation may come from her next.  Evadine serves as a quite a good foil to the more cynical character of Alwyn, and they become quite an intriguing team in The Martyr, with Alwyn providing the means to many of her successes, while strongly disbelieving her divine status.  There is also a certain growing instability in Evadine that underlies much of the book and adds to the general tension between her an Alwyn.  This, as well as a few intriguing reveals, makes Evadine one of the most compelling and unique figures in the series and it is clear that Ryan has some very, very interesting plans for her future.

Aside from Alwyn and Evadine, The Martyr is loaded with a ton of great supporting characters who add a substantial amount to the overall narrative.  Many of these characters carry over from the first book, and there are some intriguing and dramatic developments that occur in The Martyr that prove to be quite shocking and fun in places.  Great examples of this include the disgraced knight Wilhum Dornmahl, who is a major figure in the Covenant Company’s ranks, Ayin a murderous young girl Alwyn takes under his wing and teaches, and the mysterious Sack Witch, who haunts the character, despite barely appearing in the book.  In addition, Ryan introduces many new great characters in the second book, or else finally introduces and expands on characters mentioned in The Pariah.  Two minor characters from the first book who really stood out to me in the sequel were Princess Leannor, the king’s sister, who serves as a canny and complex political adversary to Alwyn; and Ehkbert Bauldry, a legendary knight who Alwyn bears a grudge against, but who also proves to be an interesting ally.  Both have some intriguing interactions with Alwyn, especially as they know he has some substantial dirt on them that makes him quite a threat.  I also must highlight outstanding new characters like Juhlina, better known as a The Widow, a deadly Covenant Company soldier with a tragic backstory and unstoppable rage, and Lilat, another new mentee for Alywn.  These characters were all extremely fun and compelling, and I loved how Ryan fit them into the story and made them shine.

As I mentioned above, I did receive a psychical copy of The Martyr a little while ago, however, I held off reading it until the audiobook version came out.  While I did regret not diving into the story as soon as I got it, I think it was more than worth it as the audiobook format of The Martyr was pretty damn exceptional.  Coming in with a run time of just under 20 hours, The Martyr has a decent length to it, although I found myself getting through it in just a week, mainly because I was just so addicted to Ryan’s outstanding story.  The audiobook format really helped with my enjoyment of this book, and I really found myself getting drawn into the elaborate narrative through the narration.  I definitely absorb more narrative detail when I listen to a book, and this was particularly noticeable with The Martyr audiobook, as I found all the cool story elements, details about the setting, intriguing characters and epic action popped more into my head through this format.  I also really need to highlight the exceptional voice work of actor Steven Brand (who I best know as the villain from The Scorpion King) who has lent his voice to the audiobook versions of all of Ryan’s works.  Brand is an extremely talented audiobook narrator who deftly captures the many characters contained with The Martyr and gives them distinctive and compelling voices that really fit the character and showcase their emotions.  I particularly liked the way in which he portrays protagonist and narrator Alwyn Scribe, and you really get a sense of the character’s emotional state, as well as the sense of weariness the chronicle format conveys through Brand’s voice.  This ended up being a pretty awesome audiobook and it was definitely my preferred way to enjoy The Martyr.  As such, this format is highly recommended, and when I get around to reading the rest of Ryan’s books, I will be grabbing their audiobook versions.

After all the gushing above, I think it is fair to say that I deeply enjoyed Anthony Ryan’s latest book.  The Martyr was an exceptional and deeply addictive read that I felt perfectly continued the amazing groundwork he established in The Pariah.  This second entry in The Covenant of Steel series was something special, and I had such an epic time seeing what unique and captivating adventures and battles the great protagonists found themselves in.  The Martyr was such an outstanding fantasy read, and I can’t wait to see how Ryan continues this awesome series in the future.  A truly incredible read!

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Throwback Thursday – Warhammer 40,000: Storm of Iron by Graham McNeill

Storm of Iron Cover 2

Publisher: Black Library (Audiobook – July 2002)

Series: Warhammer 40,000

Length: 11 hours and 3 minutes

My Rating: 4.5 out of 5 stars

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Welcome back to my Throwback Thursday series, where I republish old reviews, review books I have read before or review older books I have only just had a chance to read.  For this latest Throwback Thursday, I dive into some old-school Warhammer 40,000 fiction with the exceptional Storm of Iron by one of the most prolific Warhammer authors, Graham McNeill.

Readers of this blog will know that I have been really getting back into Warhammer fiction in the last few years, and I have had an outstanding time reading all the exciting and captivating reads the franchise’s extended universe contains.  I have been particularly impressed by the sheer number of talented authors who contribute to this extended universe, and I already have a few favourites due to how epic and complex their novels have turned out to be.  However, one of the main contributors to the current Warhammer canon I had not really explored yet is the superbly talented Graham McNeill.  McNeill has been writing Warhammer fiction for 20 years now, and he has produced multiple books for both the Warhammer 40,000 and Warhammer Fantasy sub-franchises.  Best known for The Ambassador Chronicles, Legend of Sigma, Ultramarines and Forges of Mars series, as well as his entries in the massive Horus Heresy series, McNeill has produced some outstanding sounding books throughout his career (including several books I really want to read) and had an incalculable impact on Warhammer fiction universe.  I however, have not had too much experience with his works, although I do have several of his novels sitting on my shelf.  I am hoping to read more of his stuff in the future, but I ended up starting with one of his earlier books, the standalone Warhammer 40,000 novel, Storm of Iron.

The Adeptus Mechanicus Forge World of Hydra Cordatus is a barren and desolate place, garrisoned by Imperial Guard of the 383rd Jouran Dragoons and members of Adeptus Mechanicus, who rule from one of the mightiest and seemingly impregnable fortresses in the galaxy.  No-one ever expected that the many wars that plague the universe would ever come to a planet as seemingly inhospitable as Hydra Cordatus, but hell has descended upon the planet in the form of Chaos Space Marines from the feared Iron Warriors legion.

Under the leadership of the dread Warsmith Barban Falk, the Iron Warriors have arrived on Hydra Cordatus in substantial numbers, determined to destroy all the Imperial defenders and take the planet’s main citadel.  After a blistering landing upon the surface of the planet that cuts off all hope of relief, the Iron Warriors deploy their full force of warriors, slaves, labourers and even several corrupt Titans to assault the enemy.  But they have not chosen an easy target, as the citadel of Hydra Cordatus is no ordinary fortress.  It is an ancient and mysterious stronghold, whose walls are designed to stymy any attack, and few foes would have a chance of defeating its defences.

However, the Iron Warriors have long been considered the greatest siege warfare specialists in all the universe.  Having honed their bloody craft for millennia since their betrayal of the Emperor, the corrupt Iron Warriors soon embark on an ambitious and fast campaign that soon threatens to completely destroy the Imperial forces.  Only the arrival of members of the Iron Warrior’s greatest enemies, the Space Marines of the Imperial Fists, gives any hope to the defenders.  But can even the legendary Imperial Fists stand against the ancient fury of the Iron Warriors?  And what secrets truly lay hidden in the depths of Hydra Cordatus’s citadel?

Well, this was a pretty damn awesome Warhammer book.  McNeill did a remarkable job with Storm of Iron, producing an intense and action-packed novel that might be one of the best siege novels I have ever had the pleasure of reading.  Loaded with impressive battle-sequence after impressive battle-sequence, as well as a ton of intriguing and fun characters, Storm of Iron was an outstanding read, and I had so much fun getting through it.

I will admit that one of the things that really drew me to Storm of Iron is that it showcases a massive siege in the gothic future of the Warhammer 40,000 universe.  I have always deeply enjoyed books with sieges in them, and the Warhammer universe is naturally filled with some good examples of this, although these mostly occurred in the fantasy focussed books.  As such, I was quite intrigued to see how a science fiction siege would occur, and McNeill really did not disappoint, painting a powerful and captivating picture and using the Iron Warriors and Imperial Fists, both of whom are known for their siege craft, as central figures in the narrative.

McNeill starts Storm of Iron off with a bang, showing the Iron Warrior’s initial move as they launch a lightning-fast raid and landing upon Hydra Cordatus in the opening chapters.  From there, the siege of the citadel starts in earnest as the Iron Warriors deploy their entire army towards it.  Told from multiple character perspectives of both the attackers and defenders, you swiftly get to know all the key players of the book and see their various personal and military struggles as the siege unfolds.  The author sets everything up perfectly, and you are soon engrossed in the novel-spanning siege, which McNeill explores in intricate detail, examining the various moves and countermoves that the two sides are doing.  You get some awesome scenes throughout Storm of Iron, and it really has everything you could want from a siege book, including artillery barrages, trench warfare, sapping, sallies, reinforcements, counterattacks and desperate fighting in breaches.  The entire story moves pretty quickly, and there are barely any pauses in between battle scenes.  Any delays that do occur serve an essential part of the plot, showing the various personal issues impacting the participants, introducing new characters, or exploring some of the hidden intrigue going on within the besieged citadel.

The story picks up even further around the middle, with the arrival of the Imperial Fists Space Marines who give the defenders more of a fighting chance.  As such, you are never quite certain how the book is going to unfold, and the battle really could go any way.  I liked how McNeill balanced the book between the Chaos and Imperial characters (or the attackers and defenders), and I deeply enjoyed seeing how each side conducted their war, especially as both had to deal with internal dissension and setbacks.  I think that the narrative had a great blend of cool story elements, and the combination of action, intrigue and character work fit the story very well.  Naturally, the best part of the book is the exceptional battle scenes, and thanks to author’s detailed depictions, it is extremely easy to envision all the intense fight sequences that unfold.  There are some outstanding scenes here, and there is a little bit of everything, included destructive ranged warfare, brutal close combat fights, desperate last stands and even some over-the-top battles between the massive Titans (essentially intense mecha warfare).  This entire story comes together pretty well, and I really liked the fantastic and dark notes that McNeill left it on.  While I wasn’t too shocked by one of the book’s main twists, there honestly wasn’t a moment where I wasn’t entertained by Storm of Iron’s story, and I had such a fantastic time seeing this entire epic siege unfold.  I managed to power through this book extremely quickly, and I had so much fun seeing how this protracted battle unfolded.  As such, this is a must-read for all those who love a good siege book, and I really appreciate the awesome story that McNeill featured here.

I love all the cool Warhammer 40,000 elements that McNeill was able to fit into this awesome book, and fans of the franchise will appreciate his attention to detail and fun depictions of the various factions and their iconic regiments/toys.  While the Imperial Guard, Adeptus Mechanicus and Imperial Fists are all featured here, this book is mainly about the Iron Warriors, and it was fascinating to see them in action.  These traitorous and corrupt siege specialists have a rich history of hatred, and while the author doesn’t go completely into their fall from grace, you get a good idea of why they turned and some of the terrors they have inflicted.  Indeed, all the depictions of the Chaos side are extremely powerful, and you get an impressive view of just how twisted and dangerous they and their dark gods are.  That being said, you get a much more nuanced viewpoint of the Chaos side here than most Warhammer books have, and it was utterly fascinating to see their views on the conflict.  That, combined with some of the secrets that the Adeptus Mechanicus are hiding, continues to reinforce one of the key concepts of the Warhammer 40,000 universe: that there really are no good guys here, just winners and dead people.  Thanks to author’s ability to highlight key universe and faction details, this is one of those Warhammer 40,000 books that could serve as a great introduction to Warhammer fiction, and if a massive and bloody siege doesn’t get your attention and make you interested in this franchise, nothing will.  As such, you don’t need to come into Storm of Iron with too much pre-knowledge of the Warhammer 40,000 universe to enjoy this book, although established fans will naturally get a lot more out of it.  I am personally glad that, of all of McNeill’s books, I chose to start with Storm of Iron, especially as it apparently sets up some of his future Warhammer entries.  In particular, it introduces one of the key antagonists of his Ultramarines series, which has long been on my to-read list, and I look forward to enjoying more of McNeill’s epic Warhammer books in the future.

I also deeply appreciated some of the excellent character work that was featured within Storm of Iron.  Due to how McNeill writes the story, the book features a huge range of different point-of-view characters, broken up between the Iron Warriors and the members of the 383rd Jouran Dragoons who are defending the citadel.  While the quick-paced story and multiple character perspectives cuts down on development a little, you do get to know all the key characters very quickly, and McNeill fits in some absolutely fascinating character arcs that I deeply enjoyed.  Three of the most interesting characters are the Iron Warriors captains who are leading the assault on Hydra Cordatus, Honsou, Forrix and Kroeger.  All three are pretty interesting in their own right, with Honsou the true believer ostracised by his comrades due to his heritage, Forrix the disillusioned veteran, and Kroeger the mad berserker who is slowly going insane serving the Blood God Khorne.  Their personal storylines are all amazing, but the real fun is seeing their interactions, especially as they all hate each other and are vying for their master’s favour.  McNeill spends a lot of time with these three villains, and you really get a sense of whole Iron Warrior’s legion through their disparate viewpoints.  I will say that I didn’t think any of the Imperial characters quite measured up to these Chaos characters, especially as McNeill really worked to make them as compelling as possible.  I did deeply enjoy the character of Guardsman Julius Hawke, a slacker who finds himself alone in the wilds and serves an interesting role in the battle.  I was also quite intrigued by Lieutenant Larana Ultorian, a defiant soldier who is captured by the Chaos forces and slowly driven insane by her forced service to them.  These characters, and more, all help to turn Storm of Iron into a much more complex and powerful read, and I had a great time explore all their unique stories and histories here.

I doubt anyone is going to be too surprised that I made sure to grab the recently released audiobook version, which in my opinion is one of the best ways to enjoy a cool Warhammer book.  The Storm of Iron audiobook was a pretty good example of this, as I quickly got drawn into it, especially as the awesome action sequences became even more epic when they are read out.  With a run time of just over 11 hours, this was a decent length Warhammer audiobook, although I managed to power through it in less than a week, mainly because of how much I got caught up in the story.  I was also pretty impressed by the narration from Michael Geary, who really dove into the various roles contained within Storm of Iron’s story.  Geary clearly had a lot of fun telling this dark tale, and I felt his fast-paced narration really added the intensity and excitement of the story.  I also felt that he did a great job bringing the various characters of Storm of Iron to life, and each of the main figures is given a unique voice or accent to help set them apart.  While I liked all the cool voices he did, Geary’s take on the various Chaos Space Marines was very memorable, especially as he really captures the cruelty, hatred and dark demonic influences that affect them.  An overall excellent Warhammer audiobook, I had such an exceptional time listening to this version of Storm of Iron, and this format comes highly recommended.

Overall, I am extremely happy that I chose to read this fantastic Warhammer 40,000 novel, and it was one of the more interesting older entries in the franchise I have so far read.  The extremely talented Graham McNeill did a wonderful job on Storm of Iron, and I had such an amazing time getting through its elaborate and action-packed narrative.  This book featured such an impressive depiction of a siege in the gothic far future, and readers are in for an intense and captivating time as they see this complex battle between besiegers and defenders unfold.  Clever, compelling, and filled with pulse-pounding fun, Siege of Iron was an excellent book and I look forward to reading more of McNeill’s Warhammer books in the future.

Storm of Iron Cover

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Oath of Loyalty by Kyle Mills (Based on the series by Vince Flynn)

Oath of Loyalty Cover

Publisher: Simon & Schuster Audio (Audiobook – 13 September 2022)

Series: Mitch Rapp – Book 21

Length: 9 hours and 23 minutes

My Rating: 4.5 out of 5 stars

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Fantastic spy fiction author Kyle Mills continues his excellent stewardship of the late, great Vince Flynn’s Mitch Rapp series, with the new action-packed thriller, Oath of Loyalty.

I have had a lot of fun with some cool spy thriller series over the last few years, but one series that keeps on pulling me back in is the ultra-compelling Mitch Rapp series.  Originally written by Vince Flynn, the Mitch Rapp series follows rugged American spy Mitch Rapp as he wages a brutal war against America’s enemies.  While sometimes a little too nationalistic for my tastes, the Mitch Rapp series nonetheless has some outstanding and inventive scenarios in its arsenal, with the protagonists forced to take on some dangerous enemies and crazy situations.  Since Flynn’s death, the series has been taken over by Kyle Mills, who has continued the tradition of compelling high-concept spy action.  I have had a great time reading Mills’s recent contributions to this series, with awesome reads like Red War, Lethal Agent, Total Power and Enemy at the Gate, all of which were extremely fascinating stories that proved very hard to put down.  As such, I am always very keen to check out the new Mitch Rapp adventure, and I was really drawn into the fascinating plot of the 21st Mitch Rapp novel, Oath of Loyalty.

After a lifetime of protecting the country he loves from terrorists, enemy nations and foreign spies, the shoe is on the other foot as Mitch Rapp finds himself as America’s most wanted man.  The corrupt and paranoid President Anthony Cook is determined to shape America into a personal kingdom that he and his calculating wife can rule for years.  However, after Mitch Rapp foils Cook’s plan to destroy his greatest rival, Rapp is now in the firing line.

Convinced that Rapp will attempt to assassinate him, especially as his actions have resulted in the death of one of Rapp’s oldest friends, Cook attempts to eliminate him, only to have Rapp slip through his fingers.  With neither side wishing to be at war with the other, the President and Rapp manage to negotiate a truce through former-CIA director Irene Kennedy, by which Rapp will remain untouched if he agrees to leave America and stay in plain sight for as long as the Cooks control the White House.  However, the ambitious new head of the CIA is determined to win the President’s influence and manages to convince Cook that Rapp still plans to kill him.  To stop Rapp from coming after them, the new administration decides to attack those closest to him by leaking the identity and location of Rapp’s partner, Claudia Gould, to her many enemies.

Soon, everyone Claudia and her dead assassin husband ever crossed is out to get her.  Despite Rapp’s violent reprisals against her attackers, the threat increases dramatically when one of Claudia’s old enemies hires the infamous Legion.  Legion is a completely anonymous team of assassins who rely on secrecy and never meet their client in person.  No one knows who they are; all they know is that once Legion accepts a contract they don’t stop until their target is dead, no matter how long that may take.  With their country turned against them, can Rapp and his allies save Claudia from this new threat before it is too late, or will he lose another woman he loves?

Kyle Mills continues to showcase just how awesome a Mitch Rapp novel can be with this fantastic new entry.  Perfectly utilising all the typical action, intrigue and political insight that the latest Mitch Rapp books have all been known for, Oath of Loyalty features a fantastic narrative that I really got stuck into.  This was another impressive and fun spy thriller read, and I ended up powering through this book in no time at all.

Oath of Loyalty had another excellent Mills narrative that took the protagonist on a wild adventure of survival, revenge, and political upheaval.  The start of the book contains a detailed prologue that replays the closing scene of the prior novel, Enemy at the Gate, which was a good recap to start off with.  The rest of Oath of Loyalty seamlessly follows on, showing Mitch Rapp in the crosshairs of the new President and his corrupt administration.  After a great escape sequence, Rapp flees to South Africa and arranges a truce, and begins to watch the decline of America from afar.  However, the President is far from done with him, and his fearmongering advisor convinces him to keep Rapp occupied while they prepare for his potential retaliation.  Rapp is forced to defend Claudia and her daughter from several dangerous assassins, which includes one particularly impressive action sequence as Rapp fends off an entire hit squad by himself.  This results in some A-grade vengeance as Rapp goes after Claudia’s enemies in retaliation, which naturally includes some very over-the-top results.

However, the characters find themselves in dire straights when one enemy hires the unstoppable Legion assassin team, who specialise in elaborate kills.  Mills sets up Legion extremely well, and the reader is soon engrossed in watching the cat-and-mouse game that emerges between them and Rapp.  At the same time, Rapp and his allies are forced to contend with a selfish and power hungry president who is determined to destroy them all.  The second half of the book has some great sequences, and I loved seeing Legion’s actions and their attempts to get past Rapp, and the protagonist finds himself in a tough situation, especially as his limited help sometimes proves to be even more dangerous than his opponents are.  Everything leads up to a fantastic and very entertaining conclusion, which I think worked very well.  While I did think that part of the solution was a little silly when it came to just how threatening the protagonist could be, this was a pretty amazing story and I had a wonderful time getting through it.

I felt that Mills did a great job setting out Oath of Loyalty’s narrative, and there are many great elements to it that make it so much fun to read.  The author makes excellent use of multiple character perspectives to showcase the fun narrative, and it was awesome to see the various sides of the story.  I especially liked the parts of the book shown from several antagonists’ standpoints, and it was great to see the simultaneous moves and counter-moves that Rapp and his opponents put into play.  Like the rest of the Mitch Rapp books, Oath of Loyalty has several great action scenes that come together extremely well.  The brutal combat is crisp and flows off the page perfectly, ensuring that every action junkie can imagine just how the protagonist is kicking ass.  This works in concert with the book’s outstanding espionage elements, which Mills features so very well here.  I love the author’s take on spy craft in Oath of Loyalty, and there is a gritty realism to how Rapp and his allies go up against their foes, especially as this time they are going up against the American intelligence apparatus.  Oath of Loyalty is also well paced out and readers are left with barely a second to breathe between the various exciting or compelling sequences of espionage, or political malfeasance.  All this, and more, definitely helped me stayed glued to Oath of Loyalty and I really got stuck into the cool narrative and couldn’t wait to see how it all came together.

While characters are never the strongest part of a Mitch Rapp novel (I always felt that the protagonist was a tad one-dimensional), I did like how some of the recurring figures turned out in Oath of Loyalty.  There was some interesting work on Mitch Rapp himself in this book.  While he is still the same highly feared and insanely talented assassin and general sadist, you can see that the years are really starting to get to him in this book as he starts to think about winding down.  The cynical weariness that infects him in this book as his country turns against him is pretty compelling, and it was interesting to see him as America’s enemy for once.  Throw in some growing family concerns and touching relationship moments, and this was an interesting book for Rapp, and I quite enjoyed seeing his deeper thoughts on several matters here.

Several other characters had some fantastic moments in Oath of Loyalty.  Irene Kennedy and several of Rapp’s allies find themselves on the wrong side of politics here, and it was compelling to see the loyal American soldiers realise they have been betrayed by their country.  Claudia gets quite a lot of focus, especially as her past mistakes are brought into focus, and Mills does a good job of examining how she fits into Rapp’s life and how their relationship has grown.  I liked the fantastic backstory around Legion, and Rapp manages to make them appear dangerous and interesting in a very short amount of time, which I really appreciated.  Without ruining too much, I also was highly entertained by Rapp’s allies in the second half of the book, especially as they result in a really mental minefield for the protagonist, who finds himself stuck with two damaged people he has no idea how to deal with.  Finally, President Cook and his inner circle prove to be entertaining antagonists, and I loved seeing them abuse their power all in an attempt to kill one man.  Their ambition, ruthless political savvy and complete disregard for the people they serve makes them quite unlikeable, and it was fun to see them thrown for a loop by a single man as they live in fear of what Rapp may do to them.  The growing instability of the president as he gets consumed by his paranoia is particularly fun, and Mills comes up with a great crony character who feeds on that for unique reasons, all of which is very amusing to see.  I had an excellent time with all these fantastic characters, and Mills certainly wrapped an awesome story around them.

One of the things I have appreciated with Mills’s last few Mitch Rapp novels is his insights into the current state of American politics and the country’s current divides.  All his major American protagonists, who are old hats at politics and espionage, are disillusioned by the direction the country has taken, and this becomes apparent in their discussions and inner thoughts, as many of them begin to wonder what they were fighting to preserve all these years.  At the same time, several of the villainous political figures in this book are shown to be quite aware of the divides occurring in America, and are very willing to manipulate it to their own ends.  Indeed, many of their discussions about strategy show them actively doing this, and there are several scenes with them attending the sort of rallies and conventions that people familiar with contemporary politics will know and loath.  I really appreciated this frank and intriguing look into American politics and the state of the country in Oath of Loyalty, and I honestly felt that the author and the characters were even more critical than in recent books (although some of that was tied into the plot).  It is honestly a little refreshing to see this sort of introspection from a series that has always been very pro-American, and it is definitely a sign of the times.  However, these political insights aren’t just there for the sake of making the novel stand out, and they play quite a vital role in the plot.  The characters have many discussions about the future of America, and their decisions are very tied into how they want it to proceed.  It proved to be quite a key part of Oath of Loyalty’s narrative, and I think that Mills did a pretty good job of utilising this modern-day elements in his latest book.  It will be quite interesting to see how this is presented going forward, and I really appreciated how Mills is trying to keep the series relevant.

As I have with the last few Mitch Rapp novels, I chose to check out Oath of Loyalty’s audiobook format, which was a great way to enjoy this book.  With a run time of just under nine and a half hours, this a relatively short audiobook and I managed to get through it quite quickly once I got stuck into the story.  I had an excellent time getting through the Oath of Loyalty audiobook, and I felt that it did a great job enhancing the narrative, especially by picking up the pace of the awesome action sequences.  I am however, once again on the fence when it comes to narrator George Guidall, who has lent his voice to most of the Mitch Rapp audiobooks.  I always find that Guidall’s voice sounds a little tired when he reads these audiobooks and there really is not that much variation between the various characters, although I never had any issue working out who was talking.  While this would ordinarily put me off, I have actually gotten quite used to Guidall as narrator for this series, and I honestly could not imagine anyone else voicing these cool books.  I also feel that Guidall’s older, wearier voice perfectly fits the character of Mitch Rapp in these latest books, especially as he is getting sick and tired of all the political games and general BS surrounding him.  I was quite happy to listen to Guidall once again in Oath of Loyalty, and I look forward to hearing him again with the next Mitch Rapp audiobook.

Overall, I was very happy with this great book and Oath of Loyalty proved to be an excellent addition to this brilliant long-running series.  Kyle Mills continues his impressive run of elaborate and clever Mitch Rapp stories here, and Oath of Loyalty served as an outstanding sequel to the author’s previous book while perfectly continuing some amazing storylines.  Exciting, intense and loaded with so much action, Oath of Loyalty is a very easy book to fall in love with, and I had a brilliant time getting through it.

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